Enhancement Shaman DPS Spec, Builds, and Talents — Battle for Azeroth (BfA) 8.1
On this page, you will find out the best talents for each tier for your Enhancement Shaman in World of Warcraft — Battle for Azeroth (BfA) 8.1. We also have default talent lists for various types of content, such as raiding or Mythic+. If you play with Warmode on, we have your PvP talents covered as well.
1. Talent Choices for Enhancement Shaman
|15||✗ Boulderfist||✗ Hot Hand||✓ Lightning Shield|
|30||✗ Landslide||✓ Forceful Winds||✗ Totem Mastery|
|45||? Spirit Wolf||? Earth Shield||? Static Charge|
|60||✓ Searing Assault||✗ Hailstorm||✗ Overcharge|
|75||? Nature's Guardian||? Feral Lunge||? Wind Rush Totem|
|90||? Crashing Storm||? Fury of Air||✓ Sundering|
|100||✓ Elemental Spirits||✓ Earthen Spike||✓ Ascendance|
Talents can be freely changed when out of combat and in a rested XP area (such as an inn or a capital city). Moreover, Tome of the Tranquil Mind and Codex of the Tranquil Mind can be used to temporarily allow players to change talents anywhere, as long as they are out of combat.
2. Enhancement Shaman Talent Cheat Sheet
Optimizing talents on a contextual basis is the highly recommended method of setting up your build, as many talents offer unique strengths in the right situation. We have provided a "cheat sheet" of sorts below, however, to help with a quick set up that should be just fine for most encounters. If you want to fully optimize your ability to play this specialization, we recommend reading the entire talents section here to gain additional insight on when swapping your talents would be beneficial.
2.1. Raid Encounter: Single Target Oriented
This build is an excellent starting point as a standard raid setup, focusing on single target which is Enhancement's strongest niche currently. Player choice tiers are reserved for Utility options, which have no strict answer.
- Level 15: Lightning Shield
- Level 30: Forceful Winds
- Level 45: Player's Choice
- Level 60: Searing Assault
- Level 75: Player's Choice
- Level 90: Sundering
- Level 100: Ascendance
2.2. Mythic+: AoE Oriented
This build focuses more on versatility and flexibility, allowing you to pick and choose things that will complement your tools in a Mythic+ or Dungeon environment.
- Level 15: Lightning Shield
- Level 30: Forceful Winds
- Level 45: Static Charge
- Level 60: Searing Assault
- Level 75: Player's Choice
- Level 90: Sundering
- Level 100: Elemental Spirits
3. Tier 1 (Level 15) Talents for Enhancement Shaman
|✘ Boulderfist||✘ Hot Hand||✔ Lightning Shield|
Tier 1 talents offer additional ways of dealing additional damage alongside increased Maelstrom generation.
- Boulderfist reduces Rockbiters recharge time by 15%, and causing it to deal 35% increased damage.
- Hot Hand provides a chance for all melee attacks while imbued with Flametongue to proc an empowered Lava Lash that costs no Maelstrom and deals 100% increased damage.
- Lightning Shield applies a 1 hour buff to you that
- reflects a small amount of Nature damage to melee attackers;
- generates 2 charges per Stormstrike cast;
- at 20 charges, consumes them and resets to 1, and causing your melee attacks to deal additional Nature damage for 10 seconds.
Currently, Lightning Shield remains the most flexible option, performing well in all situations while having the lowest impact on your rotation. This is recommended and currently, both other options are too limited by their playstyle constraints.
Hot Hand is mostly single-target, and while it does provide additional Maelstrom by allowing for a free Lava Lash cast, the procs are very sporadic and can sometimes lead to waste. The damage increase is solid.
Boulderfist requires additional Global Cooldowns to be spent predominantly on generation, which the rotation currently struggles to find room to support, and Rockbiter still does not deal enough damage to alleviate this despite the damage increase.
4. Tier 2 (Level 30) Talents for Enhancement Shaman
|✘ Landslide||✔ Forceful Winds||✘ Totem Mastery|
Tier 2 talents provide a mixture of raw additional damage, and some Maelstrom generation options.
- Landslide grants your Rockbiter casts a 40% chance to increase the damage of your next Stormstrike cast by 100%.
- Forceful Winds causes each successive Windfury Attack within 15 seconds to increase all Windfury damage by 80%, and Maelstrom generated by 1 (per swing), stacking up to 5 times. This effect does not refresh itself.
- Totem Mastery summons 4 totems at your feet for 2 minutes with no cooldown, granting the following effects:
Currently, you will be selecting Forceful Winds in all situations.
Landslide is mostly single target-oriented, adding an additional proc to your rotation that can provide additional damage through buffed Stormstrike hits. This talent can be inconsistent, applies extra strain on the rotation due to requiring additional Rockbiter casts, and is very hard to incorporate into the AoE rotation.
Forceful Winds, on the other hand, provides a solid single target increase and a large gain in AoE situations due to the additional speed it can be stacked up via Crash Lightning. Do note that the swing that triggers the effect gains the benefit (so for example, if 3 are triggered by a Crash Lightning cast, all 3 will gain 300% increased damage and generate a total of 6 extra Maelstrom).
Totem Mastery is very versatile, and serves as a solid buff maintenance option if taken. It still has limitations based on needing to use up a Global Cooldown to place them before each encounter or during movement. Due to that, it is hard to recommend when competing with Forceful Winds.
5. Tier 3 (Level 45) Talents for Enhancement Shaman
|? Spirit Wolf||? Earth Shield||? Static Charge|
Tier 3 talents provide various utility tools that are useful in different situations.
- Spirit Wolf causes Ghost Wolf to grant an additional 5% Movement Speed and 5% damage reduction each second while active, stacking up to 4 times. These stacks are all lost when leaving Ghost Wolf.
- Earth Shield applies a shield to your target with 9 charges, increasing all healing you do to them by 10%. If the target takes damage, a charge will be consumed and heal them a small amount. This can only be active on one target at a time.
- Static Charge reduces the cooldown of your Capacitor Totem by 5 seconds per target hit, up to a maximum of 20 seconds.
All 3 of these options have their place depending on the current content you are doing, and a lot of your choice will be decided by that and personal preference, as none are significantly stronger than the alternatives.
Spirit Wolf provides a more consistent way of reducing damage if it is needed frequently during an encounter alongside improving your Ghost Wolf movement speed bonus, but has a significant opportunity cost as you cannot deal damage while taking advantage of it, and need the buff to ramp up.
Earth Shield grants a small amount of additional self sustain when doing solo content, or in encounters where there is constant but low ticking damage. It is otherwise relatively underwhelming and will not keep you alive in emergencies.
Static Charge provides additional AoE crowd control in particular in Mythic+ where it shines, and in encounters were more frequent stuns are needed. This has no impact on survival or movement, however, so make sure the situation calls for it before selecting.
6. Tier 4 (Level 60) Talents for Enhancement Shaman
|✔ Searing Assault||✘ Hailstorm||✘ Overcharge|
Tier 4 talents offer single target damage increase options.
- Searing Assault causes your direct Flametongue casts to deal additional Fire damage over 6 seconds to the target.
- Hailstorm makes Frostbrand cause your melee attacks to also deal additional Frost damage while the buff is active.
- Overcharge causes Lightning Bolt to consume up to 40 Maelstrom for significantly increased damage, but at the cost of a 9-second cooldown.
Currently, Searing Assault is the superior choice due to it having little to no direct impact on the rotation while still providing more damage than the alternatives. Note that this DoT only applies from the initial cast of Flametongue, and not the on hit effects.
Hailstorm is mostly oriented to sustained single target. The additional maintenance, resource and uptime requirements relegate it to a poor choice when compared to less intrusive options on the tier.
7. Tier 5 (Level 75) Talents for Enhancement Shaman
|? Nature's Guardian||? Feral Lunge||? Wind Rush Totem|
Tier 5 talents provide additional movement and healing options.
- Nature's Guardian causes you to heal for 20% of your maximum health when you drop below 35% health. This effect has a 45-second cooldown.
- Feral Lunge is an 8-25 yard range charge that also does minor Physical damage. This is on a 30-second cooldown and a 0.5-second Global Cooldown.
- Wind Rush Totem summons a totem for 15 seconds that increases the speed of allies within 10 yards by 60% for 5 seconds. As long as allies remain in the area this will be refreshed. This has a 2-minute cooldown and can be placed up to 40 yards away.
In any situation where your group can capitalize upon Wind Rush Totem, it is the best choice by far. The refresh effect in the area is extremely powerful as it allows for unique benefits to the group to deal with mechanics. If this is not necessary, however, Feral Lunge provides a good amount of additional personal mobility and sticking power, so is a great choice in those circumstances.
Nature's Guardian, on the other hand, gives you a modest amount of additional self-sustain that will also automatically activate, keeping you healthy in situations where you are brought low. This is a solid choice for Raids and Dungeons, especially in the event that you are not in need of extra mobility.
8. Tier 6 (Level 90) Talents for Enhancement Shaman
|? Crashing Storm||? Fury of Air||✔ Sundering|
Tier 6 talents focus on providing additional cleave and AoE damage.
- Crashing Storm causes Crash Lightning to also leave an electrified zone on the ground for 6 seconds, dealing low Nature damage each second.
- Fury of Air creates a vortex 8 yards around you, damaging and slowing enemies in the area. This costs 3 Maelstrom per second to maintain and will remain active as long as you have enough resources to sustain it.
- Sundering deals massive FlameStrike (Fire/Physical) damage in a line and incapacitates targets hit for 2 seconds. This has a 40-second cooldown and costs 20 Maelstrom.
Sundering is the most flexible choice on the tier. It shores up the biggest problem Enhancement suffers from which is burst AoE, alongside being the only solid increase in single target. The incapacitate can also be extremely useful for niche situations that require extra disruption of targets.
Crashing Storm provides a solid damage increase for low impact on your rotation, adding bonus damage to your Crash Lightning casts. This is a good choice in fight scenarios that have switches between single target and AoE, and Sundering is not able to be made use of. This also brings Crash Lightning into the single target rotation as a filler with a higher priority than Lava Lash.
Fury of Air is the most rotationally disruptive option, but following the 8.1 buffs is now serviceable as a sustained AoE choice. This mostly has benefits in situations that demand high movement, hindering the Crashing Storm effect. The extra slow effect added on top can also have some use in niche cases.
9. Tier 7 (Level 100) Talents for Enhancement Shaman
|✔ Elemental Spirits||✔ Earthen Spike||✔ Ascendance|
Tier 7 talents enhance existing or grant additional burst windows.
- Elemental Spirits reduces the cooldown of Feral Spirit
by 30 seconds, and and causes you to spawn two wolves in any combination from a
pool of 3 Elements that provide the following buffs to you for the 15-second
- Fire — Molten Weapon increases your Fire damage by 20% and causes Lava Lash to burn the target for an additional 35% of the damage dealt over 4 seconds. This effect accumulates much like Ignite for Fire Mages.
- Frost — Icy Edge causes all of your attacks to deal a fixed amount of additional Frost damage and slow the target by 30% for 3 seconds.
- Lightning — Crackling Surge increases the damage of Stormstrike and Windfury Attack by 35%.
- Earthen Spike deals heavy Physical damage and increases the Physical and Nature damage you do to the affected target by 20% for 10 seconds. Has a 20-second cooldown and costs 20 Maelstrom.
- Ascendance provides a 15 second buff that for the duration converts Stormstrike to Windstrike with a 66% reduced cooldown, and your auto attacks into Windlash. These both ignore armour and have an additional 30-yard range.
All three of these options fit into the kit and the choice you pick largely depends on the content or encounter type you are doing.
Ascendance provides the highest reliable burst window, but comes alongside the longest cooldown. It effectively limits RNG when active and has the greatest benefit in situations where additional single target burst is needed that match up with 3-minute cooldown window.
Elemental Spirits, on the other hand, increases the frequency of your Feral Spirits, and the buffs are versatile, both increasing your single target and AoE damage significantly (in particular pairing Fire with Sundering, or Lightning with Forceful Winds), but has RNG included.
Earthen Spike is ideal for frequent priority damage requirements, and making use of AoE damage funneling into a single target. It has the lowest burst of the 3 options, but it also relies the least on having fights line up with the cooldown timer, so is one of the least punishing as long as it can be used on cooldown.
10. PvP Talents (War Mode)
In Battle for Azeroth, there will be the option to go into "War Mode". Enabling War Mode provides the following benefits:
- PvP talents that can be used in the outdoor world.
- 10% increase in World Quest rewards at max level.
- 10% more experience gained while leveling.
- Ability to earn Conquest Points in the outdoor world, which can reward powerful gear every week.
With the benefits of enabling War Mode for leveling and PvE content, it is recommended to enable the feature to maximize your leveling and rewards at maximum level. However, you will make yourself available for open world PvP, and the possibility to be "ganked" while leveling or doing World Quests exists.
10.1. Enhancement Shaman War Mode Talents
In this section, we will rank the PvP talents best for leveling and doing open world PvE gameplay.
10.1.1. General PvP Talents
- Adaptation is likely your most passive choice since it will automatically remove loss of control effects over 5 seconds. It is recommended for leveling to take this PvP talent.
- Relentless is also a passive ability but it does not automatically remove crowd control abilities, but instead reduces the duration.
- Gladiator's Medallion is an on-use ability that removes all movement impairing effects and all loss of control effects.
10.1.2. Enhancement Shaman PvP Talents
Generally the selections are made to optimize your ability to kill enemies faster, increasing your pace when moving through content.
- Ride the Lightning provides the largest damage increase option, but is significantly weaker in open world choices in 8.1
- Shamanism allows for more liberal Bloodlust / Heroism usage without having to worry about the 10-minute lockout. Great for solo and duo content.
- Skyfury Totem provides a moderate boost when staying in the same area, increasing your Critical Strike damage and Healing by 20% for 15-seconds, with a 40-second cooldown that is low enough to be used liberally, and boosting allies within its range on top of that.
- Counterstrike Totem replicates and reflects damage you take for 15 seconds, on a 45-second cooldown. This can be really strong when in a high damage area to deal some chip damage to targets around you, and convert your health pool into additional damage.
Other options that are useful include Swelling Waves and Spectral Recovery as healing tools, increasing your sustain either while in combat or moving between encounters. Thundercharge can have some limited uses, increasing the recovery rate of your cooldowns between areas, but Enhancement does not have a lot of impactful tools to make use of this effect.
Ethereal Form, Purifying Waters, and Grounding Totem, on the other hand, have very limited PvE uses, being more focused on in-combat control more suited to a PvP engagement, and as such are not really recommended for large groups of low health enemies.
- 10 Dec. 2018: Updated for patch 8.1 talent changes.
- 25 Aug. 2018: Updated to account for simulation changes revealing Landslide weakness.
- 13 Aug. 2018: Updated for Battle for Azeroth launch.
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