Enhancement Shaman DPS Spec, Builds, and Talents — The War Within Pre-Patch
On this page, you will find out the best talents for each tier for your Enhancement Shaman in World of Warcraft — The War Within Pre-Patch. We also have default talent lists for various types of content, such as raiding or Mythic+. If you play with Warmode on, we have your PvP talents covered as well.
If you were looking for WotLK Classic content, please refer to our WotLK Classic Enhancement Shaman talents.
Best War Within Pre-patch Talent Builds for Enhancement Shaman
Note that these builds are popular build recommendations for various different damage profiles. For more specific recommendations for the Raid and Mythic+, check out the dedicated pages below.
Enhancement Shaman Talent Cheat Sheet
Disclaimer: During the transition to The War Within pre-patch, some changes were not brought forward yet. As such, while the calculators reflect this, some of the underlying explanations do not yet.
Enhancement is somewhat unique as a spec where it has two separate archetypes that play very differently within the talent tree. Currently in The War Within pre-patch, due to the remaining Season 4 set bonus Elementalist is recommended in all situations. Storm, however, is now much closer and is a more viable option in the pre-patch. For now, we still recommend playing the former though, with the following sample builds:
- Elementalist Single Target
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- Elementalist AoE
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Enhancement Shaman Talent Builds
This section aims to provide you with details on the most popular builds for
the pre-patch. Enhancement focuses on having every part of its build synergize
together due to the number of powerful effects that link up to certain key
abilities. Due to this, we have compiled options focused around our two
archetypes: Elementalist that centers around Lava Lash and
leveraging Shocks, and Storm builds that focus on
Stormstrike
and Lightning spenders. Each has a respective single-target and AoE/Mythic+
oriented option available:
Enhancement Shaman Season 4 Talent Builds
"Elementalist" Single-Target
This is the strongest performing single-target build in the pre-patch, thanks to the synergy with the set bonus. It is quite flexible, and with the new tree there is some room for customization with your last few points:
Be sure to make use of the 'Copy Export String' button to import the best build directly into your game!
The biggest payoff of this build is your Maelstrom Weapon spenders,
and the numerous effects the build has to amplify them. Between
Elemental Assault
and
Swirling Maelstrom, we generate a very healthy amount to cycle
consistently with our rotational strikes. It also has a good amount of free
cleave built into the kit with
Hailstorm and the funnel effects
it takes throughout the tree. We also have a frequent burst moment every 30
seconds with
Primordial Wave, made more frequent with the Season 4
set bonus. Alongside this, it cycles
Feral Spirit extremely quickly
to maintain multiple
Elemental Spirits effects.
Elemental Blast is your big payoff moment, being spent during the large damage amplifier windows of
Elemental Spirits.
Primordial Wave also provides a punchy instant setup hit that can leverage extra targets for Haste via
Splintered Elements.
Hot Hand forms the crux of the proc gameplay for the build, granting much higher access to your primary strike that triggers a 1-2 cycle with it and fillers when active.
- There are 3 points that are leftover after building the core that can be
spent on supporting talents. We recommend
Forceful Winds,
Unruly Winds and
Storm's Wrath to bring the value of
Windfury Weapon up. This is mostly because this is generates additional
Maelstrom Weapon and does not require any GCDs to be committed to get value.
"Elementalist" AoE
Elementalist also provides the best AoE and Funnel option by a decent margin due to its flexibility when forced into single-target for Mythic+, and thus is the current pick:
Be sure to make use of the 'Copy Export String' button to import the best build directly into your game!
While this has a lot more moving parts than other builds, it makes
use of a wide suite of synergistic effects to convert most of our regular
toolkit into hard-hitting AoE spenders. It functions by combining a number
of packages together that have enough space to interlink, with a fluidity
achieved through the additional Maelstrom Weapon available in AoE.
It is, however, hard-capped at 6 targets for the majority of its tools,
which is a limitation the spec can sometimes suffer from.
- In the pre-patch, the extra points available makes it possible to once
again pick up
Sundering and
Swirling Maelstrom, while still being able to fit in
Flurry following its move to the spec tree.
- It has a heavy focus on
Lava Lash even in AoE, thanks to
Molten Assault and
Lashing Flames, and can convert those targets into extra funnel with
Ashen Catalyst.
Crash Lightning pairs with this to generate a large amount of additional
Maelstrom Weapon and add a splash effect to those activating Lava Lashes, forming the filler core.
- The additional Maelstrom leads to
Chain Lightning as a very frequent spender, that in turn leads to
Hailstorm casts that can be further amplified with
Ice Strike.
- To cap it off, all of that extra generation leads to more instances
of
Feral Spirit thanks to
Witch Doctor's Ancestry, and explosive finisher casts with
Primordial Wave as a burst, setup and funnel tool thanks to
Splintered Elements.
- The Season 4 bonus increases the availability of
Primordial Wave significantly, making it a core component of the AoE cycle alongside giving extremely high uptime on
Splintered Elements.
It sounds like there is a lot going on with the above, but in practice it plays intuitively with a little experience, as there is a logical progression with each cast. All of this flexibility and synergy makes for an extremely engaging Mythic+ playstyle.
"Storm" Single-Target
Due to the structural changes of the tree in The War Within, some of the build problems that held it back at the tail end of Dragonflight are now gone and it is a much more reasonable competitor, though Storm still sruggles with consistency:
Be sure to make use of the 'Copy Export String' button to import the best build directly into your game!
Storm is a fairly skinny gameplay profile, with the central theme of the entire
build being quite simple: pressing Stormstrike as much as possible.
Everything taken here is to further the goal of hitting this as often as you
can, culminating in proc burst windows via
Deeply Rooted Elements.
Instead of the careful
Maelstrom Weapon management of other builds,
it instead uses it to trigger the
Legacy of the Frost Witch reset portion
for, you guessed it, more
Stormstrikes. This has very little baseline
cleave, but it can swap out
Ice Strike or
Lava Lash to
grab
Crash Lightning at very little cost.
"Storm AoE"
Of all the benefits from the talent changes in The War Within, Storm AoE benefited the most by being able to mix together effects that were previously too restricted to be combined. It now has options to pick up a good mix of both single-target and AoE tools, without needing to sacrifice build defining options. This provides a strong uncapped AoE build for us to use:
Be sure to make use of the 'Copy Export String' button to import the best build directly into your game!
The biggest change is the ability to still pick up the entire Deeply Rooted Elements
leaf while still maintaining one point in
Primordial Wave for the set
bonus. Alongside that, it can now very comfortably pick up
Fire Nova
for AoE while still maintaining a good amount of single-target amplifiers for
Stormstrike for situations where you are forced into boss encounters.
Key things to note are:
- The build has uncapped AoE via empowered
Windfury Weapon procs triggered through
Crash Lightning and
Sundering casts, and a 1-minute burst in
Doom Winds to guarantee them.
Alpha Wolf converts
Feral Spirit into a direct damage uncapped AoE tool, and cycles extremely quickly.
- At the bottom, a point in
Elemental Assault vs. the second point in
Legacy of the Frost Witch depends on how often you are forced into single-target, with the latter being strongly preferred for AoE to amplify the variety of Physical AoE effects available.
Storm's Wrath is always taken, and your selection between either
Stormblast or
Tempest Strikes is largely up to preference for single-target talents in the middle.
Flurry is generally weaker and as such is avoided.
Raiding
While the above builds can be slotted into most encounters depending on what is required, some more bespoke tools may be required on some bosses. You can check out specific tips and builds for each of the raid encounters below:
Mythic+
Mythic+ can potentially require a mix of particular AoE and Single-Target talents, depending on affixes and other variables. If you want more specific advice about the selections (especially those relating to Utility), check out the dedicated page below:
Enhancement Shaman Talents Explained
Many of the Enhancement talent choices add abilities or alter how you would play due to the synergistic effects it creates with other portions of the toolkit. We recommend you look at our rotation page linked below for more details.
Enhancement Shaman Talent Details
Tier 1 Talents: Rows 1-4
These talents establish the core of your playstyle and include many of your basic abilities. Key talents include:
Talent | Explanation |
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Our core generator ability strikes with both weapons, so can
trigger weapon imbues and generate a high amount of ![]() |
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Our main-hand imbue can trigger special bonus attacks on main-hand auto-attacks and ability hits. |
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Deals moderate Fire damage, increased by 100% if ![]() |
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Grants a cycling buff that increases ![]() |
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Causes your ![]() |
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Reduces the cooldown of your ![]() ![]() ![]() |
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Causes your ![]() |
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Deals massive Elemental damage to your target,
and grants a buff for 10 seconds that grants either 3% Critical Strike, Haste,
or 6% Mastery. This gains an additional charge if you are also talented
into ![]() |
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Causes each of your primary strikes (![]() ![]() ![]() |
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Increases the maximum number of ![]() |
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Deals moderate Frost damage with your main-hand weapon and
increases the damage of your next ![]() |
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Causes ![]() ![]() |
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Causes all of your active ![]() |
There are 13 points available in this section, and you need to spend at least
8 points to advance to the next part of the talent tree, so many of
These abilities will be included in every build you can make. Although
every talent in this section (other than Stormstrike) is technically
optional, it is strongly recommended that you have the following talents
as they are both versatile and play an essential role in all builds.
Lava Lash
Windfury Weapon
Improved Maelstrom Weapon
Raging Maelstrom
Molten Assault
Elemental Blast /
Tempest Strikes
From this point on, your main decision will be whether you want your
build to focus more on Physical and Lightning damage effects with
Stormstrike and
Windfury Weapon on the left paired with
Tempest Strikes, or the varied magic schools on the right side of the
tree with
Lava Lash paired with
Elemental Blast. Both of these
options have single-target and AoE variants, so your choice here will often
dictate how you path down the tree based on which damage profile you desire.
Tier 2 Talents: Rows 5-7
These talents establish the overall theme of the build and include a variety of tools to specialize in different damage delivery profiles. Key talents include:
Talent | Explanation |
---|---|
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Adds a cooldown to your toolkit that significantly
increases the proc chance of ![]() |
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Causes ability critical strikes to grant 15% attack speed for your next 3 auto-attacks. This has incredibly high uptime, and provides extra ways to trigger our on-hit effects in single-target especially. A good all-round pick taken in the majority of builds. |
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deals heavy Flamestrike damage to enemies in a line in front of you and disorients them briefly. This is always picked in Storm builds for pathing, and is an option for Elementalist AoE. |
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Causes the surrounding talents (![]() ![]() ![]() ![]() |
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Gives all your auto-attacks a 5% chance to trigger an 8
second buff that reduces the cooldown of ![]() |
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Increases the gains from the Mastery stat on the
proc chance for ![]() ![]() |
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Deals Nature damage in a 120-degree cone
in front of you, and if 2 or more targets are hit, you gain a buff that
causes ![]() ![]() ![]() ![]() ![]() |
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Grants ![]() ![]() |
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Causes ![]() ![]() |
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Causes ![]() ![]() |
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Provides 5% additional magic damage dealt per Weapon imbue active.
While this can technically be activated via double ![]() ![]() |
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Causes each individual target hit by ![]() ![]() |
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Increases the damage of your ![]() ![]() |
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Causes ![]() ![]() |
This section offers the most significant number of talents, with up to 16 points available. Unfortunately, you will likely want to spend between 9-11 points above the 8-point gate and another 9-10 points below the 20-point gate, leaving you only 9-11 points to spend here. This constraint forces you to pick the type of damage delivery profile you want to specialize in at this point in the tree and forms the most significant part of the puzzle when building your character. It also dictates what you will invest in for the final rows.
Depending on your choices made above the 8-point gate, you will likely want to continue specializing along the left or right sides of the tree:
- Storm builds will want to specialize in abilities that have extra interactions
with
Stormstrike, picking up talents such as
Doom Winds,
Stormflurry and
Storm's Wrath. It can also specialize into single-target by grabbing
Stormblast here.
- Elementalist builds instead tend to take similar core talents regardless of
target count, completing the right side of the tree with the Fire talents —
Hot Hand,
Ashen Catalyst, and
Lashing Flames.
All builds will path through the center, and can easily access any tools it wants
via the links from Raging Maelstrom. Both builds will also always pick up
Elemental Weapons for the high damage boost and to open the path into the
bottom section of the tree. In AoE situations, we take
Crash Lightning
and
Crashing Storms to add more AoE to our toolkit.
Overflowing Maelstrom is a staple in all builds due to how busy our GCDs
already are, reducing the number needed to efficiently use our resource.
Tier 3 Talents: Rows 8-10
The final rows dictate your cooldown toolkit and round out the build you have selected and how versatile it is at various target counts. Which you select below the 20-point line is generally decided by what you choose earlier on the tree, with a few exceptions. Key talents include:
Talent | Explanation |
---|---|
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Causes ![]() ![]() ![]() ![]() ![]() |
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Resets the cooldown on ![]() ![]() |
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Deals moderate Elemental damage and applies ![]() ![]() |
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Causes ![]() ![]() |
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Consuming the ![]() ![]() |
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Summons two wolves that deal damage to your target for 15 seconds and generates
one stack of ![]() |
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Grants 4% additional chance to trigger ![]() ![]() |
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Replaces the Physical damage buff from the baseline effect with a combination of Fire, Frost, or Nature damage increases, selected randomly when summoned. This is used exclusively by Elementalist builds. |
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Causes your ![]() ![]() ![]() ![]() |
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A 3-minute burst cooldown that converts your auto-attacks and ![]() |
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Alternative to Ascendance that gives access to the same effect, with a ramping
chance to trigger for 6 seconds from each ![]() |
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Whenever you are affected by ![]() ![]() ![]() ![]() ![]() |
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Causes your ![]() ![]() ![]() ![]() ![]() ![]() |
Once you reach these rows in the talent tree, you will have at most 10 points left to spend, and you will likely already have decided on a build archetype. That means your decisions are largely intuitive, as most of the abilities here lean toward one damage profile or ability school.
All builds will make sure to take Feral Spirit and
Witch Doctor's Ancestry,
and Elementalist builds will select
Elemental Spirits while Storm
builds will avoid it. Storm builds, on the other hand, will always spend
10 points here, grabbing the aforementioned wolf talents and then
one point in
Primordial Wave for the set bonus, and then the entire
Deeply Rooted Elements leaf to completion, with 3 points spent between
Legacy of the Frost Witch,
Elemental Assault and
Alpha Wolf
depending on content type.
There is some room to deviate from these, though, depending on the requirements of a given encounter, and there is some plug-and-play with all of the talents below this row.
Shaman Class Talents
Enhancement Shamans are given Chain Lightning and
Astral Shift by default, and there is only a small handful of
additional damage-increasing talents on the Shaman class tree should be
included in every build:
Lava Burst
Frost Shock
Enhanced Imbues
Fire and Ice
Nature's Fury
We would also generally recommend whenever points allow it to take
Totemic Projection to allow you to move your
Windfury Totem
around off the Global Cooldown to avoid outranging it. This can be done using
a macro with very little effort and is a big quality-of-life improvement.
* Lava Burst is required whenever you are playing Elementalist
builds, but can be skipped by Storm.
In addition to the above talents, it is generally recommended for all builds to include a variety of defensive talents. The list of defensive talents includes:
Planes Traveler /
Astral Bulwark
Earth Shield
Earth Elemental +
Primordial Bond
Brimming with Life
Elemental Warding
Nature's Guardian
Seasoned Winds
Stone Bulwark Totem +
Totemic Recall*
Totemic Recall is taken to reset the long cooldown of
Stone Bulwark Totem for an additional defensive tool.
Call of the Elements
can also be added here for more uses.
Finally, it is also strongly recommended that all builds include a few mobility talents:
Spirit Walk /
Gust of Wind
Wind Rush Totem
Spirit Wolf /
Thunderous Paws
Not all defensive or mobility talents need to be included, but you should try to incorporate an appropriate number of each into your builds, as having none is often a bad idea. The remainder of your points can be spent as you desire for specific Utility, crowd control, or pathing requirements; however, we strongly recommended that you at least consider including some of the following generally applicable utility options
Wind Shear
Capacitor Totem
Ancestral Guidance
Thunderstorm +
Thundershock
Wind Rush Totem
Cleanse Spirit
Purge
For a more detailed description of each of our class talents, please refer to the Enhancement Shaman DPS Spell Summary page.
PvP Talents (War Mode)
"War Mode" is an optional feature that enables open-world PvP encounters that confers some benefits when active:
- Grants access to PvP talents in the open world.
- 10% increase in World Quest rewards at max level.
- 10% more experience gained while leveling.
- Earn Conquest Points which can reward gear every week.
With the benefits of War Mode for leveling and PvE content, it is recommended to enable the feature to maximize your leveling and rewards at maximum level. However, you will open yourself up to open-world PvP, so be aware of hostile enemy players who could interfere with you; this is a risk you will have to decide on your own if you want to take.
If you are interested in doing PvP as an Enhancement Shaman or want to look into how to deal with PvP encounters when playing it, please refer to our dedicated PvP guide.
Enhancement Shaman War Mode Talents
Generally, these selections are made to optimize your ability to kill enemies faster, increasing your pace when moving through content.
Ride the Lightning provides the largest damage increase option, adding additional effects to each
Stormstrike cast.
Shamanism allows for more liberal
Bloodlust /
Heroism usage without having to worry about the 10-minute lockout. Great for solo and duo content.
Totem of Wrath provides a moderate boost following
Primordial Wave casts, increasing your Critical Strike damage and Healing by 20% for 15 seconds.
Burrow gives you an emergency escape if you get into trouble with a 2-minute cooldown, and also deals massive Physical damage when you emerge from the ground.
Counterstrike Totem copies the damage you take and repeats it onto the enemy that dealt it, allowing you to turn dangerous enemies strong attacks against them!
Seasoned Winds,
Static Field Totem,
Unleash Shield,
Traveling Storms and
Grounding Totem have
very limited PvE uses, being more focused on in-combat control. While these are
very strong for some situations, they are much more suited to
PvP engagements, and as such, are not recommended for efficient enemy
killing.
Stormweaver should generally be avoided due to it locking
out flexibility in when you self-heal, despite it being more efficient.
Changelog
- 23 Jul. 2024: Updated for The War Within Pre-Patch.
- 07 May 2024: Updated for 10.2.7.
- 22 Apr. 2024: Updated for Season 4.
- 19 Mar. 2024: Reviewed for Patch 10.2.6.
- 15 Jan. 2024: Reviewed and touched up for Patch 10.2.5 and mid-season updates.
- 06 Nov. 2023: Updated for Patch 10.2.
- 04 Sep. 2023: Reviewed for Patch 10.1.7, small restructuring and added Elementalist Funnel.
- 10 Jul. 2023: Reviewed for Patch 10.1.5 and updated Storm Cleave in recommendations.
- 09 May 2023: Updated to include Primordial Wave in Elementalist single target.
- 01 May 2023: Fully updated for Patch 10.1 with revised new builds. Physical builds converted to Storm.
- 20 Mar. 2023: Reviewed and updated for Patch 10.0.7.
- 24 Jan. 2023: Reviewed and updated for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Shaman Guides
Guides from Other Classes
This guide has been written by Wordup, a frequent theorycrafter involved in a number of class communities. He is also an experienced player who has been in the world top 100 since the days of Sunwell, currently raiding in Echoes. You can also follow him on Twitter.
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