Havoc Demon Hunter DPS Mythic+ Tips — Shadowlands 9.2
In this guide, you will find tips and advice to tackle Mythic+ dungeons with your Havoc Demon Hunter in World of Warcraft — Shadowlands 9.2.
Unique Challenges of Mythic+
In Mythic+ Dungeons, in particular at higher key levels, you will be presented with some of the most challenging and competitive PvE content available in WoW alongside Mythic Raiding.
Therefore, when playing Havoc your responsibility to contribute to the groups success will be higher than in most raiding groups due to the lower group size, so skill and execution of strategy is crucial. The importance of being versatile and able to adapt to any situation is a key factor here, and one of the main reasons that some talent choices are taken that differentiate from ideal raid selections.
Alongside damage, utility such as interrupts, dispels and control are vital to handling many of the challenges you will find. The more you can bring to the table, the more aggressively you can pull and move through the dungeon comfortably.
In this guide, we will be discussing the finer points of Havoc Demon Hunter and how to get the most out of it, how to gear and set up your character, and some tips to push yourself further.
If you are unfamiliar with Mythic+ and its associated general mechanics, you can read more about it on our Shadowlands Mythic+ Season 2 page below.
Havoc Demon Hunter Mythic+ Talent Build
If you want more information about all of the talent options and whether some could be useful in certain situations, you should use our dedicated Talent page.
Recommended talent choices for Havoc Demon Hunter in Mythic+ are as follows:
|15||✓ Blind Fury||✗ Demonic Appetite||✓ Felblade|
|25||✓ Insatiable Hunger||✗ Burning Hatred||✓ Demon Blades|
|30||? Trail of Ruin||✓ Unbound Chaos||✓ Glaive Tempest|
|35||✓ Soul Rending||✗ Desperate Instincts||? Netherwalk|
|40||✓ Cycle of Hatred||✓ First Blood||? Essence Break|
|45||✓ Unleashed Power||✓ Master of the Glaive||✓ Fel Eruption|
|50||✓ Demonic||✓ Momentum||✗ Fel Barrage|
Havoc tends to have two set builds that can be played, focusing around either an Eye Beam-centric setup using Cycle of Hatred, or a Blade Dance-centric setup with First Blood. Many options here are flexible, but these two choices tend to define what else you use throughout the tree.
Tier 1 Talents
Blind Fury pairs excellently with Cycle of Hatred and Collective Anguish or Darkglare Boon if used, upping the frequency of your Eye Beam casts significantly. Alternatively, if you opt into a build that focuses more on Burning Wound then playing Felblade is recommended to pair up with Demon Blades for more applications. Demonic Appetite should never be played here.
Tier 2 Talents
Insatiable Hunger works best with Cycle of Hatred to generate more Fury consistently to trigger the resets with Chaos Strike. In situations where you are playing with Felblade, Demon Blades is a better pick here, especially when paired with Burning Wound. Burning Hatred is never taken.
Tier 3 Talents
Unbound Chaos provides extremely high on-demand burst AoE that is completely uncapped and has some synergy with Night Fae, slotting in regardless of build. Glaive Tempest also offers strong AoE with more consistency, but costs Fury so it can cause some disruption with Cycle of Hatred builds. Trail of Ruin is a very niche option, but not generally recommended because of the burst AoE lost.
Tier 4 Talents
Your choice here will come down to how high the key you are doing is, and how lethal the damage you are encountering is. The more dangerous a key, the more beneficial Soul Rending becomes, due to the sustain. However, if there is one shot potential that you can predict, Netherwalk will be invaluable.
Tier 5 Talents
This pick is mostly contingent on what type of damage you want to deal, and the Legendary you have equipped. Cycle of Hatred pairs with Blind Fury and Collective Anguish if you are aiming for more uncapped AoE, while First Blood is for any situation where you are playing Dancing with Fate and are aiming for a more balanced damage profile. Essence Break has some fringe uses with Momentum builds, but falls behind.
Tier 6 Talents
Unleashed Power grants the most consistent access to additional crowd control in Mythic+ settings, making it easier to fire and forget Chaos Nova. Fel Eruption, on the other hand, grants an extra tool to lock down a target. Finally, Master of the Glaive helps the tank to kite enemies if necessary, so all are viable picks.
Tier 7 Talents
Demonic works well especially with Cycle of Hatred giving extra uptime. The extra survival when paired with Soul Rending is also really useful, so makes for the most rounded package. Momentum is strong, but has a much higher gameplay requirement to make use of but is still relevant for the burst it creates. Fel Barrage is not worth taking in any situation.
Best Mythic+ Legendaries for Havoc Demon Hunter
Collective Anguish provides the highest amount of extra uncapped AoE damage with unconditional power between Covenants. It is also the most consistent, but is very AoE-focused.
For more information about different Havoc Demon Hunter Legendaries, you can look at our dedicated Legendary page.
Best Mythic+ Covenant, Soulbind and Conduits for Havoc Demon Hunter
- Night Fae — this provides the most consistent benefits regardless of dungeon, and can leverage the power of Korayn's First Strike effect for opening burst with the double Unbound Chaos triggers. (Sample Build).
- Venthyr &mash; the way that this plays is mostly aiming to gain huge value out of each Metamorphosis cast for a large spread of Sinful Brand on multiple targets. What Soulbind this is paired with is mostly personal preference, but Theotar the Mad Duke is a safe pick. (Sample Build).
- Necrolord — the gameplay of this Covenant is more volatile due to the nature of Fodder to the Flame procs. The lack of control over these hurt its overall value, but when used it will generally play with Plague Deviser Marileth (Sample Build).
- Kyrian provides the least benefit for Mythic+, due to the AoE burst provided by Elysian Decree being lower than all other alternatives over the course of a dungeon. That said, if played it will always take a build focused on Forgelite Prime Mikanikos (Sample Build).
Potency Conduit choices are more specific depending on the Covenant you are playing, and what your aim is within a dungeon:
- Growing Inferno should always be your first pick no matter what.
- Dancing with Fate should be taken in any situation where you play First Blood.
- Covenant Conduits are more textured:
- Repeat Decree should be avoided due to the use of Hammer of Genesis pinching Potency slots.
- Brooding Pool should be taken due to the higher value of uptime on the buff during Mythic+ situations and weaker secondary Soulbind choices.
- Unnatural Malice is a good option for burst, but Potency choices are pinched due to First Strike so is niche.
- Increased Scrutiny is a good pick for Tyrannical or in dungeons that have frequent high priority targets, and Theotar the Mad Duke can fit it in comfortably.
- Lastly, Relentless Onslaught fits into any empty slots as a catch all option.
Endurance Conduits should prioritize both Condensed Anima Sphere and Viscous Ink for the passive benefits, but Fel Defender is also an option if you feel the extra Blur uptime will be useful. Finesse options are entirely a personal choice as they provide no tangible benefits.
With that said however, Covenant and Soulbind selections have a lot of different factors, so we recommend looking at our page discussing them for more information.
9.2 Tier Sets for Havoc Demon Hunter in Mythic+
Havoc's tier set bonus provides flat damage increases to both Chaos Strike and Blade Dance (and the respective Metamorphosis equivalents) which equate to passive benefits, but do not alter the rotation. The 4-piece bonus grants roughly 60 seconds of cooldown reduction (slightly lower in Mythic+ due to downtime) on Metamorphosis, which has some synergy with Venthyr but not enough to make it dominant. The only strong change here is it means you need to be more proactive than ever to keep it on cooldown and plan your cooldowns accordingly.
Dealing With the 9.2 Seasonal Affix: Encrypted as a Havoc Demon Hunter
This season's affix activated at key level 10 and above is Encrypted. This causes 3 different relics to spawn in specific packs throughout a dungeon, and always with every boss when engaged. Depending on which relic you kill, a different enemy will spawn that will provide a specific buff when defeated:
- Urh Relic — will spawn a large automa that applies a tankbuster to its target and casts Force Slam which should be avoided. When killed, you gain Decrypted Urh Cypher for 10 seconds which grants 200% cooldown recovery rate and restore 10% Health and Mana every second.
- Vy Relic — will spawn a ranged automa that will fire at random party members and occasionally teleport away to cast Fusion Beam, a large line attack that is extremely dangerous and should be avoided. When killed you will gain Decrypted Vy Cypher for 45 seconds that grants 15% Haste and an on-hit damage proc.
- Wo Relic — will spawn a caster automa that will cast Burst that needs to be interrupted. When killed you will gain Decrypted Wo Cypher for 1 minute, granting 150% movement speed, 15% reduced damage taken and providing stealth when out of combat.
Given that Havoc has an extremely high amount of passive AoE that will hit everything, it can be difficult to focus the correct relic down. Try to coordinate with your group which effect you want from the pack and focus it, but know that if you use everything on the pull it can kill the wrong one accidentally, so be careful.
Generally most groups will kill the Urh Relic because it is the least difficult mob to deal with, and benefits the entire group. Each of these buffs equates to roughly 20 extra seconds off your longer cooldown abilities, and will also allow you to fire off rotational abilities extremely quickly. As such you should plan around these windows and not hold onto cooldowns too much and waste the effect.
Legion Timewalking Event Seasonal Affix: Infernal
Legion Timewalking comes with a new Keystone level 10+ Seasonal Affix, Infernal, and will spawn an object that can be interacted with in front of each boss. This will either spawn a Legion Lieutenant with a wave of adds when interacted with, or will immediately trigger when the boss is pulled, so depending on which boss you are dealing with you may want to handle it on its own.
Havoc Demon Hunter Mythic+ Rotation Considerations
Havoc in Mythic+ deviates very little from the rotations covered in the Rotation, Cooldowns, and Abilities page we have listed, however there are some small nuances that are necessary to consider when it comes to cooldowns:
- You should plan out your uses of Eye Beam, while also considering the cooldown reduction granted via Cycle of Hatred if taken, to make sure you have a strong opening salvo for AoE packs.
- Try not to burn up short burst AoE cooldown tools like Eye Beam and Glaive Tempest when packs are low health, they are better served to use on a fresh pack with more targets.
- Due to the long cooldown Metamorphosis has, and the flexibility of the cooldown reset on Eye Beam it gives, you should also know when this is going to be most valuable. This will depend on affixes and your group composition, varying between whether burst AoE for big pulls or boss damage is more desirable.
- You can use Immolation Aura to maintain Fury between packs, but remember this will waste the damage of the cast which is very relevant if it is not available when you pull next.
Just remember though that with all of these benefits that burst AoE grants for Havoc, it makes them very vulnerable to pulling aggro. There is often very little Havoc can do outside of an emergency Chaos Nova cast to give tanks a chance to catch up, but if you unload quickly, do not be surprised if some enemies turn to hit you.
For the details relating to the specific rotation rules Havoc operates by, use our dedicated rotation page.
Havoc Demon Hunter Utility
Havoc Demon Hunter comes with a variety of tools that are useful in specific situations, alongside some universally powerful options. This covers AoE crowd control and offensive dispels, alongside group buff utility.
- Consume Magic is an offensive dispel tool on a 10-second cooldown, that also generates Fury when it successfully removes an effect. This has become increasingly useful, due to how many enemies have effects that demand dispels (see our Consume Magic macro on the Havoc Demon Hunter macro page).
- Disrupt is the Havoc interrupt tool on a 15-second cooldown that also generates Fury when used. This should be used as frequently as possible both to prevent dangerous casts, and also capitalize upon the additional off global cooldown Fury generation (see our Disrupt macro on the Havoc Demon Hunter macro page).
- Chaos Nova is an AoE stun tool available to Havoc, that stuns all nearby targets for 2 seconds on a 1-minute cooldown with a 30 Fury cost. This is great for disrupting large groups of enemies, and can also be made free with a reduced cooldown when using the Unleashed Power talent.
- Imprison can be used as a crowd control option if a target is too dangerous to engage in a group, or interrupt a high priority cast that is immune to interrupt effects. Enemies affected by this will also not aggro to your group, allowing you to use it to skip enemy packs if your route requires it.
- Darkness is a group defense tool that can have some fringe uses to reduce the risk of high damage AoE effects to your group. This does, however, have a random component which hurts its consistency, so should not be relied upon.
- Chaos Brand increases Magic damage taken by targets you deal damaged to, improving group damage in many compositions.
Gear and Trinket Options for Havoc Demon Hunter in Mythic+
There are no significant alterations to the gear choices you should be making compared to normal single-target and AoE situations, however we heavily recommend simming your own character to make sure. Having Patchwerk, and then Dungeon Slice profiles to see what can be optimized are the ideal profiles to use. Dungeon Slice also allows for you to get a more accurate estimate of talents such as Demonic Appetite, simulating enemy deaths for Shattered Souls pickups.
Trinkets tend to lean toward on use or proc effects that are powerful in all situations rather than specific ones, so your mileage may vary compared to those that are picked in raids. If you want to know more about gear to aim for, you can look at our gear page.
- 20 Feb. 2022: Page reviewed and approved for Patch 9.2.
- 05 Nov. 2021: Updated to account for First Blood + Dancing with Fate.
- 01 Nov. 2021: Updated for Patch 9.1.5.
- 28 Jun. 2021: Reviewed and approved for Patch 9.1.
- 09 Mar. 2021: Reviewed for patch 9.0.5 with updates to Talent, Covenant, and Legendary sections.
- 08 Dec. 2020: Updated for Shadowlands Season 1 release.
- 12 Oct. 2020: Page updated for the Shadowlands pre-patch.
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