Havoc Demon Hunter DPS Mythic+ Tips — The War Within (11.2)
In this guide, you will find tips and advice to tackle Mythic+ dungeons with your Havoc Demon Hunter in World of Warcraft — The War Within (11.2).
Havoc Demon Hunter Mythic+ Guide for The War Within Season 3
On this page, we will be covering how to get the most out of your Demon Hunter in Mythic+ dungeons, including the best way to build talents, any rotational changes that you need to know, and tips and tricks to excel in keystones.
If you are unfamiliar with Mythic+ and its associated general mechanics, you can read more about it on our dedicated Mythic+ page below. You can also find out more about the Mythic+ Meta on the Tier List page.
Havoc Demon Hunter in The War Within Mythic+
Havoc Demon Hunter provides a very flexible damage profile, having
a variety of abilities that can quickly shift from single-target to AoE, without
needing to alter its rotation significantly. Depending on the build it can either deal
exceptional priority damage, or strong burst AoE. Currently, between the two Hero
Trees, Aldrachi Reaver is recommended, and is much better suited
to the Mythic+ environment.
Best Mythic+ Talents for Havoc Demon Hunter in The War Within
In Season 3, Aldrachi Reaver is the firm winner in
Mythic+ due to its very unique priority funnel damage profile. The value of
Wounded Quarry is so unique that it far outclasses
Fel-Scarred,
that unfortunately has to sacrifice a large amount of single-target due to the
way it functions. It is, however, much easier to pilot if you're looking for
an easier build to get started with.
Best Mythic+ Talent Builds for Havoc Demon Hunter
Havoc Demon Hunter Mythic+ Talents -
Aldrachi Reaver
Aldrachi Reaver remains a powerful spec in Season 3,
benefitting significantly from the addition of the Tier Set.
Wounded Quarry
pulls a lot of weight, dealing extremely high funnel to priority targets affected
by
Reaver's Mark, while still dealing solid AoE in the process through
Fury of the Aldrachi. The reliable damage setup, paired with a solid
single-target toolkit for bosses, makes it a stand-out option in Mythic+.
Talent Swap Options
Aldrachi Reaver has a couple of swap options to keep in mind:
- Movement Talents - both
Tactical Retreat and
Inertia (or
Exergy) add significantly more complexity. These are not currently the recommended option, as the performance gain comes with much more risk, but can add additional burst. If you swap, trade out both
Looks Can Kill and
Serrated Glaive to pick up
Tactical Retreat and
Inertia or
Exergy. Finally, switch out a point in
Chaotic Disposition for
Essence Break to lean into burst further.
- It can sometimes be a bit hectic to place
Sigil of Flame, so picking up
Precise Sigils in exchange for
Imprison if you do not need it in the dungeon (though you should be using it for stops!) is an option.
Erratic Felheart is nice for the comfort movement tools, but really should not be needed now that
Fel Rush isn't used for damage. Spend these points on group tools like
Darkness instead.
Army Unto Oneself can be switched out for
Incorruptible Spirit for some free absorb shields, which puts less pressure on timing
Felblade for defense.
Use the Copy button below to generate an Import Code to use in-game!
Best Havoc Demon Hunter Mythic+ Talents -
Fel-Scarred
Fel-Scarred is weaker in Season 3, especailly with the
new Tier Set considered. While the effect is strong, the build has to sacrifice
some core effects to build out its AoE, without having good options that are
versatile enough for Mythic+. It still has strong 2-minute burst during
Metamorphosis, with
Cycle of Hatred covering frequent burst
requirements, but
Burning Blades can't carry single-target entirely on its
back anymore.
Talent Swap Options
Fel-Scarred has a couple of swap options to keep in mind:
- Movement Talents - both
Tactical Retreat and
Inertia (or
Exergy) add significantly more complexity. These are not currently the recommended option, as the performance gain comes with much more risk, but can add additional burst. If you swap, trade out both
Looks Can Kill and
Serrated Glaive to pick up
Tactical Retreat and
Inertia or
Exergy. Finally, switch out a point in
Chaotic Disposition for
Essence Break to lean into burst.
- It can sometimes be a bit hectic to place
Sigil of Flame, so picking up
Precise Sigils in exchange for
Imprison if you do not need it in the dungeon (though you should be using it for stops!) is an option.
Set Fire to the Pain can be switched to
Improved Soul Rending if you are looking for more general sustain rather than a little bit of mitigation.
Use the Copy button below to generate an Import Code to use in-game!
Talent Swap Cheat Sheet for Havoc in Season 3
Due to Havoc having a lot of its utility taken by default in Mythic+ talent builds, the below section will cover unique use cases for your tools for each dungeon in the Season 3 dungeon pool.
Dungeon Talent Swap Cheat Sheet
For a quick reference of extra uses for your Havoc utility talents, use the tool below to select a dungeon. Underneath, relevant options will be highlighted and what they're used to counter.
Dungeons | |
---|---|
Ara-Kara, City of Echoes | The Dawnbreaker |
Eco-Dome Al'dani | Halls of Atonement |
Operation: Floodgate | Priory of the Sacred Flame |
Tazavesh: Streets of Wonder | Tazavesh: So'Leah's Gambit |
Based on the selections above, the following class talents have unique use cases:








Mythic+ Utility for Havoc Demon Hunter in Season 3
This section covers key talents and abilities Havoc has access to that can be leveraged in Mythic+ situations. If you are looking for explanations on the the abilities in your Havoc arsenal, refer to our Spells page.
Havoc Demon Hunter Utility in The War Within
Interrupts and Crowd Control
Havoc has a variety of tools to stop enemy casts. Due to the large number of them, we hav broken them down into tools for single-target situations, and those better suited to AoE.
Single Target Crowd Control
Disrupt is Havoc's interrupt, with a 15-second cooldown. It should be
used aggressively to stop dangerous enemy casts (see our
Disrupt macro on
the Havoc Demon Hunter macro page).
Fel Eruption is a 4-second stun on a 30-second cooldown, at the cost
of 10 Fury. This is a great single-target stop for priority casts, and due to
being baseline, always provides an extra stopping tool.
Imprison is a 45-second cooldown hard crowd-control, but breaks on
damage taken. This can be used either as a stop mid-combat, or can be used to lock
a target down that you would rather skip.
Imprison is unique in that
enemies affected by this will not aggro as you or your party run past.
AoE Crowd Control
Chaos Nova is Havoc's AoE stun tool, stunning nearby targets for 2
seconds. This has a with a 45-second cooldown and a 25-Fury cost. This
is great for disrupting large groups of enemies and, due to its instant activation,
can be a strong AoE stop when multiple targets are casting at once.
Aldrachi Reaver
also gains damage from this via
Chaos Fragments, generating souls to fuel
Reaver's Glaive procs.
Sigil of Misery is an AoE disorient on a 2-minute cooldown (reduced to
1.5-minutes with
Improved Sigil of Misery), that disorients targets within
for 15 seconds after a 2 second delay. The effect is broken on damage taken,
making it more of a stopping tool, but needs to be timed well to use as an AoE
stop. This can also be used to skip, as affected enemies won't aggro party members
(but will aggro you), but requires the use of
Shadowmeld to drop combat
after getting past.
Metamorphosis may be our major cooldown, but when cast it also
stuns enemies within the impact zone for 3 seconds. This should not really be
something you use it for, but if it's ready you can use it as an additional way to
disrupt a group at the start of a pull.
Defensive Tools
Blur is Havoc's primary active defense tool, reducing damage taken
by 20%, granting 50% Dodge chance, and lasting for 10 seconds on a 1-minute
cooldown. Due to its low cooldown, this should be used aggressively in any dangerous
situation, and is also great to buy some time if you get threat.
Deflecting Dance grants an absorb shield during
Death Sweep /
Blade Dance for 15% of your maximum health.
This is active for a very brief period of time, but allows you to outplay some
damage events by timing these casts during your rotation, providing a lot of
survival.
Netherwalk grants full immunity to damage and 100% movement speed
for 6 seconds, but you are unable to attack, on a 3-minute cooldown. This is
the most potent defensive tool Havoc has access to and can get you out of
some of the worst situations, but you are not immune to debuff
applications during this, so be careful. Due to the long cooldown, this requires
some planning to know when you absolutely need it to survive lethal mechanics.
Darkness grants a 15% chance (increased to 30% in dungeons) to avoid any
damage event for you or party members stood within. This lasts 8 seconds, with a
5-minute cooldown. The duration can be increased to 11 seconds with
Long Night, or the cooldown can be reduced to 3 minutes with
Pitch Black. A helpful bonus for group survival, especially
on repeat damage events such as DoTs, to help your Healer keep up. Due to its long
cooldown, you should plan ahead of time when to deploy this to deal with high
intensity pulls.
Army Unto Oneself, exclusive to
Aldrachi Reaver, grants 10%
damage reduction for 5 seconds following
Felblade casts. This is a nice
extra benefit that can also be timed to survive dangerous mechanics. Remember that
you can also always force a proc if using
Unhindered Assault.
Other Utility
Mortal Dance reduces enemy healing received by 50% for 6 seconds
after being hit by your
Blade Dance /
Death Sweep. While niche,
this can provide a lot of effective damage by cutting the amount of healing
enemies take, alongside being easy to apply in AoE.
Chaos Brand is Havoc's strongest reason to be brought to raid,
and in Mythic+, this is no different. Depending on the group composition,
this can be extremely beneficial, as a large amount of classes in the game
currently deal at least some magic damage for this to amplify. This
usually ends up providing a significant amount of extra damage, on top of what
you yourself do.
Consume Magic is Havoc's offensive dispel with a 10-second cooldown.
This has the advantage of a 30-yard range and can be used to remove buffs from
enemy targets. Its cooldown does mean you have to be picky with what to dispel
though, especially if multiple enemies are buffed at once.
Vengeful Retreat, while niche, breaks snares when cast. This can
be useful in certain dungeons.
Affix Tips, Tricks and Management for Havoc Demon Hunter in The War Within Season 3
This section contains quick tips to deal with each of the weekly Xalatath-themed affixes in Mythic+ Season 3. If you are looking for general dungeon guides or an overview of Mythic+, check our dedicated page below.
Affix Guide for Havoc Demon Hunter in The War Within
Ascendant Affix Management for Havoc Demon Hunter
Xalatath's Bargain: Ascendant will periodically spawn a number or orbs in waves that need to be crowd-controlled in some way, before they complete a cast. Each orb successfully stopped provides the group bonus Haste, so it is a high priority to deal with.
Havoc can and should make use of Chaos Nova and
Sigil of Misery
to stop a wave, and also has
Disrupt and
Fel Eruption to catch
any strays if your group is struggling to clear them all.
Voidbound Affix Management for Havoc Demon Hunter
Xalatath's Bargain: Voidbound will periodically summon a large Void
Emissary that will begin to cast Dark Prayer. This enemy must be
killed before the cast completes to stop it, otherwise it provides significant
damage reduction to nearby enemies. If successfully stopped, the group is granted
a large amount of Versatility and cooldown reduction.
This needs to be killed off quickly, so ideally, having short, bursty cooldowns
like Eye Beam or
The Hunt ready to go as it spawns is ideal. This
is not always possible, however, due to them being key to your AoE rotation, so just
be aware of it spawning and swap accordingly.
Pulsar Affix Management for Havoc Demon Hunter
Xalatath's Bargain: Pulsar spawns an orb that orbits each player, which needs to be soaked by a separate player before they expire. Each orb will grant the party 4% Mastery and 2% Leech, stacking, with a 30-second duration. Unsoaked orbs will increase nearby enemies' damage done, and reduce their damage taken.
Havoc has no specific utility to deal with this, instead you need to be aware of your positioning, both to make sure other players can soak up the orb circling you, and so you can catch orbs from nearby players.
Devour Affix Management for Havoc Demon Hunter
Xalatath's Bargain: Devour applies a debuff to each party member, that must be either dispelled or healed off (though bear in mind this does not absorb incoming heals). Each debuff dispelled provides the group with maximum health and Critical Strike, stacking, for 30 seconds. Any debuffs not cleared will heal nearby enemies a large amount.
Unfortunately, Havoc has no real way to assist your Healer when this occurs, so just be aware of the state of your health. Remember to use Healthstones or Healing Potions if you have any if the healer is falling behind.
How To Sim Mythic+ for Havoc Demon Hunter
Havoc dungeon simulations are generally quite robust and can use either the Dungeon Slice or Hectic Add Cleave profiles to generate a rough estimate of performance. These will be slightly less accurate than bespoke sims or a composite of individual situations, but will give a strong indication of item strength, and is the recommended method for gauging item strength.
On our Gear Page below, we have compiled BiS items for Havoc Demon Hunter that also apply to Mythic+.
Changelog
- 28 Aug. 2025: Added Mythic+ Utility Talent cheat sheet for use cases in each dungeon.
- 04 Aug. 2025: Updated for Patch 11.2.
- 15 Jun. 2025: Reviewed for Patch 11.1.7.
- 28 Apr. 2025: Added individual dungeon tips.
- 21 Apr. 2025: Reviewed for Patch 11.1.5 - moved Aldrachi AoE build back to low movement options due to ease of execution.
- 04 Mar. 2025: Adjusted Aldrachi Reaver build to add Inertia for now.
- 24 Feb. 2025: Updated for Patch 11.1.0.
- 15 Dec. 2024: Reviewed for Patch 11.0.7, added recommended tags.
- 21 Oct. 2024: Updated for Patch 11.0.5.
- 09 Sep. 2024: Updated for War Within Season 1 release.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Updated for Season 4.
- 21 Mar. 2024: Reviewed for Patch 10.2.6, shifted recommended build to Glaive Tempest but otherwise no changes.
- 15 Jan. 2024: Reviewed and touched up for mid-season 3 information.
- 09 Nov. 2023: Restructured and updated for Patch 10.2.
- 06 Nov. 2023: Updated link to Mythic+ hub.
- 04 Sep. 2023: Updated for Patch 10.1.7, added Glaive Tempest/Ragefire build and switched it to the recommended choice.
- 10 Jul. 2023: Reviewed for Patch 10.1.5, no changes necessary.
- 01 May 2023: Updated for Patch 10.1 with details about new affixes, build remains the same.
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 27 Oct. 2022: Added an additional, single-target-focused build.
- 24 Oct. 2022: Updated for Dragonflight Pre-Patch.
More Demon Hunter Guides
Guides from Other Classes

This guide has been written by Wordup, a frequent theorycrafter involved in a number of class communities. He is also an experienced player who has been in the world top 100 since the days of Sunwell, currently raiding in Echoes. You can follow him on Twitter.
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