Havoc Demon Hunter DPS Mythic+ Tips — Dragonflight 10.2
In this guide, you will find tips and advice to tackle Mythic+ dungeons with your Havoc Demon Hunter in World of Warcraft — Dragonflight 10.2.
Unique Challenges of Mythic+
In Mythic+ Dungeons, in particular at higher key levels, you will be presented with some of the most challenging and competitive PvE content available in WoW alongside Mythic Raiding.
Therefore, when playing Havoc, your responsibility to contribute to the group's success will be higher than in most raiding groups due to the smaller group size, so skill and execution of strategy are crucial. Being versatile and able to adapt to any situation is a key factor here and one of the main reasons that some talent choices are taken that differentiate from ideal raid selections.
Alongside damage, utility such as interrupts, dispels, and control is vital to handling many of the challenges you will find. The more you can bring to the table, the more aggressively you can pull and move through the dungeon comfortably.
In this guide, we will be discussing the finer points of Havoc Demon Hunter and how to get the most out of it, how to gear and set up your character, and some tips to push yourself further.
If you are unfamiliar with Mythic+ and its associated general mechanics, you can read more about it on our Dragonflight Mythic+ Season 3 page below.
If you would like to know more about how Havoc Demon Hunter or other specs are performing in Dragonflight Mythic+ Season 3, you can check out our Mythic+ tier list page below.
Havoc Demon Hunter Mythic+ Talent Build
If you want more information about all of the talent options and whether some could be useful in certain situations, you should use our dedicated Talent page.
For Season 3, the "Ignition" AoE build serves best in all situations, with some small talent swaps that can be made depending on your preference and dungeon route. Due to it heavily relying on the new Tier 31 set bonus, for the early weeks of the season, we have also included an alternative Tier 30 build option to use until you acquire it.
Build Details
Ignition M+
This build aims to take advantage of the free Throw Glaive casts
from the Tier 31 bonus, alongside heavily investing into the
Inertia,
A Fire Inside and
Ragefire "Ignition" combo.
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The Patch 10.2 rework and release of Season 3 has overhauled Havoc's build options,
and the "Ignition" package has consistently proven to be a great option for Mythic+.
This aims to build out an extremely synergistic package centered around
Immolation Aura alongside high-power burst options to pair with each
Inertia window.
At the very bottom of the tree, you currently have 3 options for the final point depending on how you are planning out your dungeon route:
Essence Break provides a mid-range burst cooldown that also provides strong single-target at the same time, making it a great all-rounder pick. It is also easier to plan around, and harder to waste uses, but provides less overall AoE.
Fel Barrage instead brings an enormous burst cooldown, but is capped at 5 targets. If played around properly, this is an incredibly potent damage moment but has less strength if routes do not support it, or target counts are too high.
Glaive Tempest finally brings a more consistent overall AoE pick that works up to 8 targets, fleshing out the rotational AoE of the build instead.
Your selection here is based on preference, depending on holes in your group. The
playstyle core is built around aggressively triggering Immolation Aura via
A Fire Inside to generate
Ragefire buildup. Alongside that, aim to trigger
Inertia to empower your chosen big AoE moment, each
Eye Beam cast and
The Hunt.
Tier 30
Due to a lot of the options in the regular Ignition build requiring the Tier 31
set to take full advantage of, this provides an alternative. Instead of taking the
Throw Glaive talent options, it instead picks up more general high-value
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This plays in a similar way to the T31 Ignition build, focusing heavily on the
Inertia and
A Fire Inside synergy, but avoids all of the related
Throw Glaive talents. It also has the same choice in the final row:
Essence Break provides a mid-range burst cooldown that also provides strong single-target at the same time, making it a great all-rounder pick. It is also easier to plan around, and harder to waste uses, but provides less overall AoE.
Fel Barrage instead brings an enormous burst cooldown, but is capped at 5 targets. If played around properly, this is an incredibly potent damage moment but has less strength if routes do not support it, or target counts are too high.
Glaive Tempest finally brings a more consistent overall AoE pick that works up to 8 targets, fleshing out the rotational AoE of the build instead.
Much of the same rules apply; focus on triggering Immolation Aura
aggressively and playing around
A Fire Inside resets to generate
Ragefire.
Aim to overlap
Inertia windows with your AoE of choice from the above three
picks and
Eye Beam.
Havoc Gameplay Strengths
The greatest advantage Havoc brings in terms of its damage profile is the aforementioned burst windows, depending on your talent selections. Alongside that, it loses virtually no priority damage to execute its AoE. In most situations, you will be AoEing from an anchor target with a regular rotation, making you excellent at focusing one main enemy down while doing full AoE alongside it.
Havoc also brings the versatility of multiple control tools, which means that the amount of disruption Havoc can bring to a dungeon (with something to deal with the majority of situations) means that most compositions can find at least one reason to bring it along.
Tier Set Gameplay
Depending on your currently equipped set bonus, there are some small considerations. Due to there being a gap in acquisition at the start of the season, some small tips to play around them in Mythic+ are as follows:
Tier Set Details
Amirdrassil Set: Tier 31
Due to the set bonus from Amirdrassil having a very heavy focus on both
Throw Glaive and
The Hunt, talent builds are the primary way
in which you play around these. They largely play themselves, allowing you
to convert each
Death Sweep /
Blade Dance into free Glaive casts
that also grant extra access to The Hunt.
Due to the cooldown reduction, it means you should plan around a cooldown
closer to 45 seconds to a minute for each cast, and since we take Any Means Necessary
these casts are an extremely strong burst moment. Finally, you should ideally
never reach the point where you actively spend resources and GCDs on a manual
Throw Glaive, instead focusing on casting other abilities to take
advantage of the 2-piece triggers.
Aberrus Set: Tier 30
While soon to be retired in Season 3, for the early weeks, this is still
relevant. This is largely passive, focused on fast Fury cycling to trigger
the buff and ramp up the damage of each Eye Beam.
While there are talents on the tree that can be taken to focus on this more, none of those outside of the standard Ignition build are worth pathing to as it works well without them. Playing around this should be natural, and you should never be holding your Eye Beams to wait for stacks.
Affixes in Dragonflight Season 3
As your key level climbs in Mythic+, you will encounter additional affixes each week throughout the season. The first activates at level 7, adding effects that trigger during combat, and the second begins at level 14, that trigger on enemy health thresholds or death. Havoc has some unique tools to deal with the following affixes, and those not mentioned require no change:
Dealing With Affixes as Havoc
Entangling
Entangling periodically snares all players in the group, spawning a circle around you and snaring you by 30%. If you do not snap the vine by getting out of the area within 8 seconds, you will be stunned for 3 seconds.
Havoc can very easily escape this with its movement tools in Fel Rush
and
Vengeful Retreat. The second also has the advantage of removing snares
when cast, so even if you do not escape the circle, it will be cleared.
Incorporeal
Incorporeal spawns up to two Incorporeal Beings roughly every 45
seconds. These begin a 5-second cast Destabilize that, if successful,
reduces the damage and healing done of all players by 50% for 10 seconds and can
stack.
These enemies are vulnerable to all crowd control and interrupts, therefore
Havoc should always play Imprison during these weeks. The cooldown can
sometimes be tight, and if so, using
Disrupt to buy time beforehand is
useful.
Storming
Storming will cause in-combat enemies to spawn tornadoes that will rotate outward from their hitbox. If hit, these despawn, deal light damage, and knock you into the air.
All of Havoc's movement tools, such as Fel Rush, work to regain control,
but the best tool is simply using
Glide to reset your momentum and move
back toward your target.
Bursting
Bursting causes each non-boss enemy to apply a stack of Burst to all players, dealing heavy Shadow damage over 4 seconds, and can stack. If this happens, it will refresh to the full duration.
The best way to counteract this is to stagger your damage carefully with your
group; however, if a large number are set off at once, then using Darkness
is a very powerful tool to help your Healer keep up.
Sanguine
Sanguine causes all non-boss enemies to leave behind a pool of Ichor, dealing 15% of players health in Shadow damage per second while inside. This also heals enemies by 5% while inside, and pools last for 12 seconds. Pools no longer stack if they are connected in Season 3.
Managing this is largely on the group and the tank moving enemies out of the
area, while you aim to avoid them. Some will always slip through, however, so
switching to Mortal Dance if you find it to be an issue is a good idea.
Spiteful
Spiteful causes all non-boss enemies to spawn a Spiteful Shade, which fixates on a random player in the group. These slowly lose health, and deal heavy melee damage if they get close.
Due to how dangerous these are, having some form of control or escape when
each group of enemies die is advised. Chaos Nova can be helpful to lock
down a large group of them, and
Blur is also an effective way of
tanking them briefly while you look for a way to safety.
Havoc Demon Hunter Mythic+ Rotation Considerations
Havoc in Mythic+ largely follows the same ruleset explained within the Rotation, Cooldowns, and Abilities page. Some small nuances related to cooldown planning are worth bearing in mind:
Mythic+ Performance Tips
Havoc Cooldown Management
Due to Havoc having a high number of cooldown options available, a brief explanation of how to approach using them in Mythic+ that goes above their ideal performance use case are as follows:
Metamorphosis
Thanks to Patch 10.2 reducing the cooldown of Metamorphosis to
2 minutes, it means we are now on a similar cycle to other specs. Making sure
that you get as many uses out of this as possible is key, and leveraging the
Eye Beam reset from
Chaotic Transformation provides an extreme
amount of burst damage.
Depending on your group composition and routing, alongside which other talents you have selected, knowing where you plan to use this will dictate your spikes throughout a dungeon. You want to make sure you spend as little time waiting with this ready, but also look for opportunities to layer it over the biggest and most dangerous pulls in a dungeon.
Eye Beam
This should be cast aggressively and on cooldown as much as possible. It
is especially important to have it on cooldown before each Metamorphosis
cast to take advantage of the reset. If you are not already in your Demon form
as well, you should aim to pair it with
Essence Break if you are playing
with it. If a group is about to die, consider holding it so you can start
strong.
Essence Break
When taking Essence Break, your only important goal is to make sure
to get a
Death Sweep cast out in AoE after hitting as many enemies
as possible. The remainder of the buff does not matter much (unless using the
Chaotic Transformation to get two casts) outside of single-target,
where you should aim to fill with
Annihilation.
Fel Barrage
Fel Barrage is much more valuable in Patch 10.2, taking full
advantage of the huge burst of 5-target damage when cast. It does, however,
require you to be much more mindful of your Fury gain/expenditure while
active, requiring a full 256 to last for 8 seconds. What this means in
gameplay is that, especially during AoE, any filler
Annihilation /
Chaos Strike
casts you may usually do should probably be cut, and instead, use your
active generation tools in
Felblade and
Sigil of Flame.
Because of how much damage this deals, you really want to plan your uses around the dungeon, and make sure you have a plan to maintain Fury after casting it. This is less important in single-target, so make sure you are aiming each window at larger pulls.
Havoc Rotational Tips
While our rotation page covers the moment-to-moment requirements of executing Havoc from a performance perspective, there are some extra tips to keep in mind when managing your resources in a Mythic+ environment:
Immolation Aura
Due to the Ignition build heavily centering around Immolation Aura,
knowing how to manage this is important. A few key rules to bear in mind are:
- You should never be sat at two charges, so
A Fire Inside resets require a quick reaction.
- Watch out for each expiration, and position accordingly so you do not waste
Ragefire explosions.
- Try to consume each
Unbound Chaos to trigger
Inertia each cycle, but not at the cost of extra casts of Immolation Aura.
The biggest part of this is reacting to the resets, and making sure you land
your Ragefire bursts. Be careful when using movement tools such as
Fel Rush and
Vengeful Retreat, as these will pull you out
of range and waste the detonation.
Inertia/Momentum
Inertia is new in Patch 10.2, and is an additional controlled burst
window. Havoc has access to this quite frequently thanks to
A Fire Inside,
but due to the short duration, the main goal is to overlap it with high power
cooldowns such as
Eye Beam,
Fel Barrage and
Glaive Tempest
depending on loadout.
Momentum, on the other hand, is mostly activated by your regular
rotation. In any downtime where you are forced into single-target
Chaos Strike
casts, consider filling in an extra
Fel Rush to build up more duration.
Throw Glaive
With the Tier 31 set and Throw Glaive supporting talents, this
provides a large amount of damage, but the set will trigger them automatically.
This means you should make sure to not cast it unless you are about
to cap charges and do not expect to be casting
Death Sweep /
Blade Dance
soon after.
If playing the Throw Glaive talent options without Tier 31, this
is a Fury spender that is slightly less valuable than
Death Sweep,
but above
Annihilation and you should make sure one charge is
always cooling down.
Initiative
In Mythic+, due to the staggered nature of pulls and add spawns, be aware that
you will have a much higher uptime of the effect. As such, leverage the extra
reset from Vengeful Retreat after you have exhausted sources, or instead,
use it solely for the additional Fury if you need to refill.
Threat Management
Due to all of the different AoE burst tools that Havoc has, the on-pull damage
Havoc deals can be high enough to take aggro if you are not careful. This makes
Scars of Suffering a required pick just to give some extra breathing room.
Be very careful if frontloading casts such as
The Hunt to engage, as there is
often very little Havoc can do. Your best bet is an emergency
Chaos Nova or
dashing away with
Fel Rush to give tanks a chance to catch up.
For the details relating to the specific rotation rules Havoc operates by, use our dedicated rotation page.
Havoc Demon Hunter Utility
Havoc Demon Hunter comes with various useful tools in specific situations, alongside some universally powerful options. This section is split between control tools and unique effects and survival abilities:
Havoc Mythic+ Utility
Single Target Crowd Control
Fel Eruption is a 4-second stun on a 30-second cooldown, at the cost
of 10 Fury. This is a great single-target stop for priority targets, and now that
in Patch 10.2 it is baseline provides a great extra tool for dangerous casts.
Imprison is a 45-second cooldown hard crowd-control that breaks on
damage. This can be used either as a stop, or can be used to lock a target down
that you would rather skip, as enemies affected by this will not aggro as you
run past.
Disrupt is Havoc's interrupt tool on a 15-second cooldown. It has
the added advantage of an 18-yard range, and should be used aggressively on
dangerous casts (see our Disrupt macro on the Havoc Demon Hunter
macro page).
AoE Crowd Control
Chaos Nova is an AoE stun tool available to Havoc that stuns all
nearby targets for 2 seconds on a 45-second cooldown with a 25-Fury cost. This
is great for disrupting large groups of enemies and, due to its instant activation,
can be a strong AoE stop when multiple targets are casting at once.
Sigil of Misery is an AoE disorient on a 2-second delay (1 with
Quickened Sigils) from the cast, so it can be difficult to reactively
utilize misery to stop casts. It can, however, be used pre-emptively if you
know a target timer to stop dangerous effects. This also shares diminishing
returns with very few other abilities, making it extra valuable despite its
long cooldown.
Metamorphosis may be our major cooldown, but on cast, it also
stuns enemies within the impact area for 3 seconds. This should not really be
something you use it for, but it can be used to great effect if you are also
planning to use cooldowns during a pull.
Defensive Tools
Blur is Havoc's primary active defense tool, reducing damage taken
by 20% and granting 50% Dodge change for 10 seconds, on a 1-minute cooldown.
Due to its low cooldown, this should be used aggressively in any dangerous
situation, and is also great to buy some time if you get threat.
Deflecting Dance is new in Patch 10.2, granting an absorb shield
during
Death Sweep /
Blade Dance for 15% of your maximum health.
This is active for a very brief period of time, but allows you to outplay some
damage moments by timing these casts during your rotation, providing a lot of
survival.
Netherwalk grants full immunity to damage and 100% movement speed
for 6 seconds, but you are unable to attack, on a 3-minute cooldown. This is
the most potent defensive tool Havoc has access to and can get you out of
some of the worst situations, but you are not immune to debuff
applications during this, so be careful. Make sure to also plan around
its very long cooldown for the most dangerous moments.
Darkness grants a 15% chance (increased to 30% in dungeons in
Patch 10.2) to avoid any damage event for players stood within. This lasts
8 seconds on a 5-minute cooldown. The duration can be increased to 11 seconds
with
Long Night, or the cooldown can be reduced to 3 minutes with
Pitch Black. This is strong for group survival, especially
on repeat damage events such as DoTs to help your Healer keep up and
should be planned around during high-intensity moments.
Other Utility
Mortal Dance reduces enemy healing received by 50% for 6 seconds
if they are hit with
Blade Dance /
Death Sweep. While niche,
in any dungeon or during Sanguine weeks this can provide a lot of
effective damage by cutting the amount of healing enemies take, alongside
being both easy to apply and AoE.
Chaos Brand is Havoc's strongest reason to be brought to raid,
and in Mythic+, it also provides a lot depending on the group composition.
In any situation where your fellow damage dealers are providing a large amount
of Magic damage (which includes the majority of specs), this is a lot of
extra damage on top of what Havoc already brings.
Vengeful Retreat, while very niche, also breaks snares when
cast, which can be useful to counter some mechanics.
Consume Magic is Havoc's offensive dispel with a 10-second cooldown.
This has the advantage of a 30-yard range and can be used to remove buffs from
enemy targets.
Gear and Trinket Options for Havoc Demon Hunter in Mythic+
There are no significant alterations to the gear choices you should
be making compared to normal single-target and AoE situations; however,
we heavily recommend simming your character to make sure.
using Patchwerk and then Dungeon Slice profiles to see what can be
optimized. Dungeon Slice also allows you to get a more accurate
estimate of the bonus from enemy deaths due to the Fury gained via
Shattered Souls pickups.
Trinkets tend to lean towards a 2-minute cooldown on use to pair with
Metamorphosis, alongside a proc effect that provides damage throughout
a dungeon. The upfront burst damage Havoc leans into is one of its best
strengths, so amplifying that is encouraged. In Season 3, two on-use options
that align are:
- On-use:
Witherbark's Branch /
Ashes of the Embersoul
- Passive Proc:
Cataclysmic Signet Brand /
Pip's Emerald Friendship Badge
You can look at our gear page to know more about the gear to aim for.
Crafting Considerations
Due to a large number of Embellishments being reduced in power for the launch
of Season 3, there is no real different option compared to those recommended on
our Gear page. The only point to note is that Blue Silken Lining is more
unreliable due to the less predictable damage intake in Mythic+, so sticking
to
Toxic Thorn Footwraps might be the safer pick early on.
Changelog
- 09 Nov. 2023: Restructured and updated for Patch 10.2.
- 06 Nov. 2023: Updated link to Mythic+ hub.
- 04 Sep. 2023: Updated for Patch 10.1.7, added Glaive Tempest/Ragefire build and switched it to the recommended choice.
- 10 Jul. 2023: Reviewed for Patch 10.1.5, no changes necessary.
- 01 May 2023: Updated for Patch 10.1 with details about new affixes, build remains the same.
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 27 Oct. 2022: Added an additional, single-target-focused build.
- 24 Oct. 2022: Updated for Dragonflight Pre-Patch.
More Demon Hunter Guides
Guides from Other Classes
This guide has been written by Wordup, a frequent theorycrafter involved in a number of class communities. He is also an experienced player who has been in the world top 100 since the days of Sunwell, currently raiding in Echoes. You can also follow him on Twitter.
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