Havoc Demon Hunter DPS Mythic+ Tips — The War Within (11.1.5)
In this guide, you will find tips and advice to tackle Mythic+ dungeons with your Havoc Demon Hunter in World of Warcraft — The War Within (11.1.5).
Havoc Demon Hunter Mythic+ Guide for The War Within Season 2
In this guide, we will talk about getting the most out of your Demon Hunter in Mythic+ dungeons, including the best way to build your character's talents out, any rotational changes that you need to know, and tips and tricks to excel in each dungeon.
If you are unfamiliar with Mythic+ and its associated general mechanics, you can read more about it on our dedicated Mythic+ page below. You can also find out more about the Mythic+ Meta on the Tier List page.
Havoc Demon Hunter in The War Within Mythic+
Havoc Demon Hunter provides a very flexible damage profile, having a variety of abilities that can quickly shift from single-target to AoE without needing to alter its rotation significantly. Depending on the build it can either deal exceptional priority damage or strong burst AoE. Currently, both of Havoc's Hero Talents have a justification to see play in Mythic+ and allow for more room to tailor your specialty within your group composition.
Best Mythic+ Talents for Havoc Demon Hunter in The War Within
Currently, Aldrachi Reaver is the firm winner in Mythic+ due to its
very unique priority funnel damage profile. Its ability to deal extremely high
damage to key targets while still bringing good AoE is invaluable, changing our
recommendation going into Season 2.
Fel-Scarred on the other hand brings
strong on demand burst AoE around its 2-minute cooldowns however, so is a decent
option while being more comfortable to pilot.
Best Mythic+ Talent Builds for Havoc Demon Hunter
Havoc Demon Hunter Mythic+ Talents -
Aldrachi Reaver
Aldrachi Reaver saw an uplift in Season 2 specifically with the rework
to
Wounded Quarry, granting access to massive priority target
damage and funnel in AoE pulls. It is a bit more target locked, needing an anchor
target to make use of
Reaver's Mark, but the payoff is worth it. In between
that, it has
Reaver's Glaive and for consistent damage buffs and the
addition of
Screaming Brutality makes playing
Throw Glaive talents
much more comfortbale.
On the plus side, it can set up burst very well and provides much better
defense due to Army Unto Oneself, while also having the advantage of gaining
damage as enemies die through collecting Soul Fragments.
Talent Swap Options
Aldrachi Reaver has a couple of options in the middle of the tree to
fill out its points, alongside some class tree options if you need them:
- Movement Talents - both
Tactical Retreat and
Inertia (or
Exergy) add significantly more complexity. These are not currently the recommended option as the performance gain comes with much more risk, but are an option if you're looking for more burst. Switch both
Looks Can Kill and
Serrated Glaive to pick these up, and also remove one point in
Chaotic Disposition to fit in
Essence Break to lean more into the burst profile.
- It can sometimes be a bit hectic to place
Sigil of Flame, so picking up
Precise Sigils in exchange for
Imprison if you do not need it in the dungeon (though you should be using it for stops!) is an option.
Erratic Felheart is nice for the comfort movement tools, but really should not be needed now that
Fel Rush isn't a component of the damage toolkit.
Army Unto Oneself can be switched out for
Incorruptible Spirit for some free absorb shields, considering the amount of Souls you will be collecting.
Use the Copy button below to generate an Import Code to use in-game!
Best Havoc Demon Hunter Mythic+ Talents -
Fel-Scarred
Fel-Scarred is slightly weaker in Season 2, with its main benefit
being something much more broadly available between classes. It still brings strong
up-front burst every 2-minutes with
Metamorphosis, and the change to
Cycle of Hatred reducing the burst cycle to 20 seconds is a welcome change
as well. Its single-target relies heavily on
Burning Blades, giving it
something to fall back on during bosses.
Talent Swap Options
For Mythic+, Fel-Scarred has a handful of options in the middle of
the tree depending on how comfortable you are:
- Movement Talents - there's an optional swap to grab
Tactical Retreat and
Inertia to improve your
Eye Beam cycles, though it raises the execution requirement.
Exergy is also a solid pick for overall throughput, and both are roughly equal (or slightly higher) than the simpler alternatives. The talents to switch out are
Serrated Glaive and
Looks Can Kill. If doing so, you should also switch one point from
Chaotic Disposition to
Essence Break to further lean into the burst profile.
- It can sometimes be a bit hectic to place
Sigil of Flame, so picking up
Precise Sigils in exchange for
Imprison if you do not need it in the dungeon (though you should be using it for stops!) is an option.
Set Fire to the Pain can be switched to
Improved Soul Rending if you are looking for more general sustain rather than a little bit of mitigation.
Use the Copy button below to generate an Import Code to use in-game!
Mythic+ Utility for Havoc Demon Hunter in The War Within Season 2
This section focuses on key talents and abilities we have access to that can be leveraged in Mythic+ situations. If you are looking for explanations on the entire Havoc Demon Hunter repertoire of Abilities and Talents, you can use our Glossary page.
Utility of Havoc Demon Hunter in The War Within
Interrupts and Crowd Control
Havoc has a variety of tools to stop enemy casts. Due to the large number of them, I have broken them down into single-target and AoE options.
Single Target Crowd Control
Disrupt is Havoc's interrupt tool on a 15-second cooldown. It has
the added advantage of an 18-yard range, and should be used aggressively on
dangerous casts (see our Disrupt macro on the Havoc Demon Hunter
macro page).
Fel Eruption is a 4-second stun on a 30-second cooldown at the cost
of 10 Fury. This is a great single-target stop for priority targets, and due to
being baseline, it always provides an extra tool for dangerous casts.
Imprison is a 45-second cooldown hard crowd-control that breaks on
damage. This can be used either as a stop or can be used to lock a target down
that you would rather skip, as enemies affected by this will not aggro as you
run past.
AoE Crowd Control
Chaos Nova is an AoE stun tool available to Havoc that stuns all
nearby targets for 2 seconds on a 45-second cooldown with a 25-Fury cost. This
is great for disrupting large groups of enemies and, due to its instant activation,
can be a strong AoE stop when multiple targets are casting at once.
Fel-Scarred
also brings
Wave of Debilitation that provides some follow-up damage
reduction for your tank via the attack speed slow.
Sigil of Misery is an AoE disorient on a 2-second delay (1 with
Quickened Sigils) from the cast, so it can be difficult to reactively
utilize misery to stop casts. It can, however, be used pre-emptively if you
know a target timer to stop dangerous effects. This also shares diminishing
returns with very few other abilities, making it extra valuable despite its
long cooldown.
Metamorphosis may be our major cooldown, but on cast, it also
stuns enemies within the impact area for 3 seconds. This should not really be
something you use it for, but it can be used to great effect if you are also
planning to use cooldowns during a pull.
Defensive Tools
Blur is Havoc's primary active defense tool, reducing damage taken
by 20% and granting 50% Dodge change for 10 seconds on a 1-minute cooldown.
Due to its low cooldown, this should be used aggressively in any dangerous
situation, and is also great to buy some time if you get threat.
Deflecting Dance grants an absorb shield
during
Death Sweep /
Blade Dance for 15% of your maximum health.
This is active for a very brief period of time but allows you to outplay some
damage moments by timing these casts during your rotation, providing a lot of
survival.
Netherwalk grants full immunity to damage and 100% movement speed
for 6 seconds, but you are unable to attack, on a 3-minute cooldown. This is
the most potent defensive tool Havoc has access to and can get you out of
some of the worst situations, but you are not immune to debuff
applications during this, so be careful. Make sure to also plan around
its very long cooldown for the most dangerous moments.
Darkness grants a 15% chance (increased to 30% in dungeons) to avoid any
damage event for players standing within. This lasts
8 seconds on a 5-minute cooldown. The duration can be increased to 11 seconds
with
Long Night, or the cooldown can be reduced to 3 minutes with
Pitch Black. This is strong for group survival, especially
on repeat damage events such as DoTs to help your Healer keep up and
should be planned around during high-intensity moments.
Army Unto Oneself, exclusive to
Aldrachi Reaver, grants 10%
damage reduction for 5 seconds following
Felblade casts. This is a nice
extra benefit that can be timed with dangerous moments, and you can always force
a proc if necessary using
Unhindered Assault.
Other Utility
Mortal Dance reduces enemy healing received by 50% for 6 seconds
if they are hit with
Blade Dance /
Death Sweep. While niche,
this can provide a lot of effective damage by cutting the amount of healing
enemies take, alongside being both easy to apply and AoE.
Chaos Brand is Havoc's strongest reason to be brought to raid,
and in Mythic+, it also provides a lot depending on the group composition.
In any situation where your fellow damage dealers are providing a large amount
of Magic damage (which includes the majority of specs), this is a lot of
extra damage on top of what Havoc already brings.
Vengeful Retreat, while very niche, also breaks snares when
cast, which can be useful to counter some mechanics.
Consume Magic is Havoc's offensive dispel with a 10-second cooldown.
This has the advantage of a 30-yard range and can be used to remove buffs from
enemy targets.
Season 2 Mythic+ Dungeon Tips for Havoc Demon Hunter
This section contains dungeon-specific tips and talent swap recommendations for each of the current dungeons in the Season 2 pool.
Mythic+ Tips for Havoc Demon Hunter in The War Within Season 2
Talent Swap Cheat Sheet
Havoc has a very flexible class tree for utility, but points are so open that most of the time you pick up all of these effects naturally. Instead, you can use the tool below to see which talents have additional uses in each specific dungeon.
Dungeons | |
---|---|
Cinderbrew Meadery | Darkflame Cleft |
Operation: Floodgate | Theater of Pain |
Priory of the Sacred Flame | The Rookery |
Operation: Mechagon - Workshop | The MOTHERLODE!! |
Based on the selections above, you should make sure to have the following class talents:




Talent and Dispel Recommendations
- As in all dungeons a standard
Aldrachi Reaver build is recommended.
- No specific utility talents are required here.
Bosses
Brew Master Aldryr
- Have
Fel Rush and
Vengeful Retreat ready to move across the room quickly to deliver brew during
Happy Hour.
- Use
Glide or
Felblade if timed well with the boss arriving at the bar for the intermission to negate the knockback and pick up brew quickly.
- Use
Blur for either
Hot Honey debuffs (these are very painful) or during
Happy Hour as the group will be split.
I'pa
Chaos Nova should be used to stun any drops that get close to the boss to buy the tank time to kite.
Benk Buzzbee
- No specific tips as this is a fairly standard cleave boss.
Goldie Baronbottom
- Use
Blur for
Burning Ricochet shots if unstable, otherwise during
Let It Hail!.
- Drop
Darkness during the
Let It Hail! intermission as the group will converge on a stack spot in front of the desk.
Trash
Vengeful Retreat can be used to clear
Honey Volley if any casts go off, and should also get you to safety when it overlaps with
Beeswax telegraphs cast by Honey Harvesters.
Consume Magic can be used to remove
Rejuvenating Honey if any casts go off, but these should be interrupted as a priority.
- Use
Blur during Hopgoblins' charge, as the impact will deal heavy group damage. If targeted, use
Fel Rush as the charge begins to quickly get out of the way.
Talent and Dispel Recommendations
- As in all dungeons a standard
Aldrachi Reaver build is recommended.
- No specific utility talents are required here.
Bosses
Ol' Waxbeard
- Aim to maintain
Reaver's Mark on Ol' Waxbeard as much as possible, using the add waves to funnel into the boss with
Wounded Quarry.
- Be aware of the
Underhanded Track-tics timer, and try to have some damage banked (ideally
Eye Beam) to make sure it dies in time.
- Be very careful using movement tools when crossing the tracks
to avoid being hit by stray carts. This is especially important when moving
to the cart during
Underhanded Track-tics.
Blazikon
- Save charges of
Fel Rush for
Wicklighter Barrage to make sure you can light at least two candles.
- Rotate
Blur and
Netherwalk to survive
Dousing Breath. Be aware one is cast very early into the fight.
The Candle King
- Make sure to interrupt
Paranoid Mind alongside your group.
- Make sure to hit wax statues inside wax pools if possible, or ones
isolated alone if targeted by
Darkflame Pickaxe. Do not
Shadowmeld this cast if playing Night Elf.
- Save
Blur and in particular
Netherwalk in case you are forced to clear statues with
Throw Darkflame inside wax.
The Darkness
- Use
Netherwalk (or
Blur if unavailable) if targeted by
Shadowblast. When running out, make use of the speed to grab a candle and cast
Fel Rush to get back to the boss and deposit it.
- Interrupt
Call Darkspawn quickly, and use any adds spawned to funnel
Wounded Quarry damage into the boss.
Trash
- This entire dungeon is filled with pulls of a high health priority targets
and smaller surrounding trash. Make sure to apply
Reaver's Mark to these as a priority, using the smaller, less important mobs to funnel
Wounded Quarry into them to evenly clear packs.
- You can use
Shadowmeld if playing Night Elf to avoid being caught by Torchsnarl's
One-Hand Headlock.
Talent and Dispel Recommendations
- As in all dungeons a standard
Aldrachi Reaver build is recommended.
- While standard in most builds, make sure to have
Consume Magic taken.
Bosses
Coin-Operated Crowd Pummeler
- Use
Blur on
Static Pulse. Use
Felblade or
Fel Rush straight after to get back to the boss.
- Aim to have
Eye Beam available for each expose phase. This should naturally line up. Additionally make sure your
Metamorphosis cast overlaps these windows too.
Azerokk
- Every other cast of
Eye Beam should overlap with
Azerite Infusion to burn the targeted add down quickly before it overwhelms the tank.
Rixxa Fluxflame
- No specific tips as this is a fairly standard single target boss.
Mogul Razdunk
- Have
Blur saved for the intermission, and use it if you are targeted by multiple
Buster Shot casts.
- Have charges of
Fel Rush available to get to the correct spot in case you are targeted by
Drill Smash.
Trash
Consume Magic should be used liberally to remove
Tectonic Barrier from Stone Fury. This is especially important so that
Furious Quake can be interrupted.
Talent and Dispel Recommendations
- As in all dungeons a standard
Aldrachi Reaver build is recommended.
- While standard in most builds, make sure to have
Consume Magic taken.
Bosses
The Platinum Pummeler and Gnomercy 4.U.
Glide can be used to cancel your momentum when knocked up by
Foe Flipper, and
Felblade can be used to jump straight back to the boss. Be careful doing this to make sure you don't land in
Platinum Pummel.
- Prioritize hitting The Platinum Pummeler while
Platinum Plating is inactive, and switch to Gnomercy 4.U. when it's up. Aim to kill them evenly.
K.U.-J.0.
- Aim to use cooldowns either just after
Venting Flames or after the third leap from
Explosive Leap. This boss has a lot of forced downtime so squeeze as much damage as possible out during the active phase.
- Use
Blur for the
Explosive Leap, ideally also overlapping the
Blazing Chomp dispel.
Head Machinist Sparkflux
- Every other cast of
Eye Beam should line up with plant spawns.
Fel Rush to these as soon as they spawn (if it's safe!) to burst them down quickly.
King Mechagon
- You can still hit the boss just from the edge of the enemy target ring
during
Cutting Beam, just make sure to stand behind while edging forward to avoid getting hit.
- Be very careful about positioning and actively dodge
Recalibrate, even if it costs you uptime, as these are lethal.
Trash
- This dungeon is filled with key priority targets with higher health to focus
down in larger pulls. Make sure to focus these and make use of
Reaver's Mark - in particular Waste Processing Units - to funnel more
Wounded Quarry damage into them to evenly kill packs.
Consume Magic should be used to remove
Defensive Countermeasure on Defense Bots.
Talent and Dispel Recommendations
- As in all dungeons a standard
Aldrachi Reaver build is recommended.
- No specific utility talents are required here.
Bosses
Big M.O.M.M.A.
- Make sure to have
Reaver's Mark applied to the boss to funnel add damage in via
Wounded Quarry. If
Kill-o-Block Barrier is cast, switch to adds to kill them off and trigger the intermission.
- Use cooldowns during the
Jumpstart cast to burn the boss as much as possible. Also use
Blur and
Darkness here.
- Use
Fel Rush if targeted by
Sonic Boom right as the cast finishes to dodge the pushback and damage.
Keeza Quickfuse
- Try to focus Bront when possible, as uptime will be much lower when he's charging around. During this, switch over to Keeza.
- Save
Fel Rush charges to position
Barreling Charge to overlap bombs.
- Use
Blur if targeted by
Kinetic Explosive Gel to survive until you get a dispel.
Swampface
- Alternate
Blur,
Netherwalk and
Darkness to survive
Awaken the Swamp.
- Avoid using movement tools when possible to avoid dragging your linked partner around unless absolutely necessary.
Geezle Gigazap
- Use
Fel Rush to run out and position between a water pool with
Leaping Sparks. Use
Felblade or your second charge after to jump back to the boss.
- Save
Blur and
Netherwalk for when you're targeted by
Gigazap.
Trash
- Use
Blur in pulls containing Shredders during
Shreddation, as it's pretty likely you'll get caught in some hits.
- Try to focus down Architects in pulls containing them to avoid them
getting back up onto scaffolding. Use
Blur if targeted by
Nailgun as you'll likely take follow-up hits while rooted. If you notice this being cast on you and are playing Night Elf, you can
Shadowmeld this cast to avoid it disrupting your movement.
- Rotate
Chaos Nova,
Imprison and
Fel Eruption to interrupt
Reload from Demolitionists to prevent recasts of
R.P.G.G..
Talent and Dispel Recommendations
- As in all dungeons a standard
Aldrachi Reaver build is recommended.
- No specific utility talents are required here.
Bosses
Captain Dailcry
- Whichever mini-boss is present during the encounter will share health with the boss, so cleave as much as possible to end the fight faster.
- Use
Blur during
Holy Radiance channel from Elaena.
- You can use
Shadowmeld if playing Night Elf to cancel the
Savage Mauling cast.
Baron Braunpyke
- Use
Blur for
Castigator's Shield cast. Right after, use
Fel Rush to get to safety quickly.
Prioress Murrpray
- Aim to have at least some cooldowns back for the burn after she moves
upstairs at 50%. Use
Darkness at the top of the stairs when the group stacks up to reduce the impact of the pulsing damage.
Sigil of Misery can be used to lock down a group of adds running up the stairs, as they will die from their own ticking damage before it expires. Use
Chaos Nova on any adds that make it up the platform and kite away.
- Save
Fel Rush charges in case you are targeted by
The Sacred Flame to kite the beam safely.
Trash
- Use
Shadowmeld if playing Night Elf if targeted by the
Purification cast from Lightspawns.
Vengeful Retreat can be used to clear the slow from
Thunder Clap cast by Suleyman.
- Be careful when the High Priest Aemya mini-boss casts
Reflective Shield as doing high burst damage into her will put you at risk of dying.
The Rookery
Talent and Dispel Recommendations
- As in all dungeons a standard
Aldrachi Reaver build is recommended.
- No specific utility talents are required here.
Bosses
Kyrioss
- No specific tips as this is a fairly standard single-target boss.
Stormguard Gorren
- Use
Astral Shift when targeted by
Chaotic Corruption. If something goes wrong and you end up getting a second application with stacks present, use
Netherwalk and wait the debuff out to survive.
- Be careful using movement tools during
Crush Reality to avoid being caught by the beams it spawns.
Voidstone Monstrosity
- Save cooldowns for the
Storm's Vengeance to burn the boss as much as possible during the expose.
- The expose phase lasts 20 seconds, so you should generally be ok using
Eye Beam on cooldown and will always end up with an overlap.
- Use
Fel Rush to get to a safe dispel spot with
Unleash Corruption, or as it expires.
- Try to orient your position so you can reach a Voidstone Fragment during
Null Upheaval while still being in range of your healer. Also be aware of where the tank is facing
Oblivion Wave.
Trash
- Use
Fel Rush as
Attracting Shadows cast by Diffusers is expiring to avoid the lethal burst.
- Use
Shadowmeld if playing Night Elf if targeted by the
Energized Barrage cast from Stormrooks.
- Use the smaller enemies surrounding Consuming Voidstones to funnel into
them as a priority target using
Wounded Quarry.
Talent and Dispel Recommendations
- As in all dungeons a standard
Aldrachi Reaver build is recommended.
- While standard in most builds, make sure to have
Consume Magic taken.
Bosses
An Affront of Challengers
- Use
Blur during
Searing Death in case any of the circles overlap.
Gorechop
- Save
Fel Rush charges for situations where you get caught out of position during
Meat Hooks. Be careful when using
Felblade to avoid being caught on passing hooks.
- Use Oozing Leftovers to funnel into the boss when possible - they will
die on their own due to
Oozing.
Xav the Unfallen
- Cleave
Oppressive Banner down whenever it's active.
- Use
Fel Rush and
Vengeful Retreat to position around
Might of Maldraxxus telegraphs to adjust around the combo.
Kul'tharok
- Every other cast of
Eye Beam should line up with
Draw Soul, which you should use to burst the adds down quickly. Make sure to have
Reaver's Mark applied to the boss if possible as well to squeeze out extra
Wounded Quarry damage.
- Use
Blur when targeted by
Well of Darkness.
Mordretha, the Endless Empress
- Every third cast of
Eye Beam should line up with
Manifest Death, which you should use to burst these down.
- Save
Fel Rush charges in case you are caught on the wrong side of
Dark Devastation, especially during the final phase.
Trash
Imprison is commonly used on the left mob of the first pack of the dungeon to allow groups to skip past these, instead pulling the Raging Bloodhorn onto the first boss. Do this before the group reaches it and it should remain out of combat while you continue to the first pull.
Consume Magic should be used immediately to remove
Bone Shield from Bone Magus.
Affix Tips, Tricks and Management for Havoc Demon Hunter in The War Within Season 2
This section contains some quick tips to deal with each of the weekly Xalatath-themed affixes in Season 2 of The War Within Mythic+. If you are looking for general dungeon guides or an overview of Mythic+, check our dedicated page below.
Affix Guide for Havoc Demon Hunter in The War Within
Ascendant Affix Management for Havoc Demon Hunter
Xalatath's Bargain: Ascendant will periodically spawn a number or orbs in waves that need to be crowd-controlled in some way before they complete a cast. Each orb successfully stopped grants the group bonus Haste, so it is a high priority to deal with.
Havoc can and should make use of Chaos Nova and
Sigil of Misery
to stop a wave, and also has
Disrupt and
Fel Eruption to catch
any strays if your group is struggling to clear them all.
Voidbound Affix Management for Havoc Demon Hunter
Xalatath's Bargain: Voidbound will periodically summon a large Void
Emissary that will begin to cast Dark Prayer. This must be
interrupted, as otherwise it will provide damage reduction to nearby enemies.
This needs to be killed off quickly, so ideally, having short, bursty cooldowns
like Eye Beam or
The Hunt ready to go as it spawns is ideal. This
is not always possible, however, due to them being key to your AoE rotation, so just
be aware of it spawning and swap accordingly.
Pulsar Affix Management for Havoc Demon Hunter
Xalatath's Bargain: Pulsar spawns an orb that orbits each player, and coming into contact with one of these will grant 4% Mastery and 2% Leech for the group, stacking, with a 30-second duration. Unsoaked orbs will increase enemy damage done and reduce damage taken.
Havoc has no specific utility to deal with this, instead you need to be aware of your positioning both to make sure other players can soak up the orb circling you, and so you can catch orbs from nearby players.
Devour Affix Management for Havoc Demon Hunter
Xalatath's Bargain: Devour will apply a debuff that must be either dispelled or healed off (though it will not absorb any incoming heals) to the entire group periodically throughout the dungeon.
Unfortunately, Havoc has no real way to assist your Healer when this occurs, so just be aware of the state of your health and the group and use Healthstones or Healing Potions if necessary.
How To Sim Mythic+ for Havoc Demon Hunter
Havoc dungeon simulations are generally quite robust and can use either the Dungeon Slice or Hectic Add Cleave profiles to generate a rough estimate of performance. These will be slightly less accurate than bespoke sims or a composite of individual situations but will give a strong indication of item strength and are recommended.
On our Gear Page below, we have compiled BiS items for Havoc Demon Hunter that also apply to Mythic+.
Changelog
- 28 Apr. 2025: Added individual dungeon tips.
- 21 Apr. 2025: Reviewed for Patch 11.1.5 - moved Aldrachi AoE build back to low movement options due to ease of execution.
- 04 Mar. 2025: Adjusted Aldrachi Reaver build to add Inertia for now.
- 24 Feb. 2025: Updated for Patch 11.1.0.
- 15 Dec. 2024: Reviewed for Patch 11.0.7, added recommended tags.
- 21 Oct. 2024: Updated for Patch 11.0.5.
- 09 Sep. 2024: Updated for War Within Season 1 release.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Updated for Season 4.
- 21 Mar. 2024: Reviewed for Patch 10.2.6, shifted recommended build to Glaive Tempest but otherwise no changes.
- 15 Jan. 2024: Reviewed and touched up for mid-season 3 information.
- 09 Nov. 2023: Restructured and updated for Patch 10.2.
- 06 Nov. 2023: Updated link to Mythic+ hub.
- 04 Sep. 2023: Updated for Patch 10.1.7, added Glaive Tempest/Ragefire build and switched it to the recommended choice.
- 10 Jul. 2023: Reviewed for Patch 10.1.5, no changes necessary.
- 01 May 2023: Updated for Patch 10.1 with details about new affixes, build remains the same.
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 27 Oct. 2022: Added an additional, single-target-focused build.
- 24 Oct. 2022: Updated for Dragonflight Pre-Patch.
More Demon Hunter Guides
Guides from Other Classes
This guide has been written by Wordup, a frequent theorycrafter involved in a number of class communities. He is also an experienced player who has been in the world top 100 since the days of Sunwell, currently raiding in Echoes. You can follow him on Twitter.
- Massive MoP Classic Beta Notes: Class Changes, Celestial Dungeons and More
- Blizzard Just Buffed the DISC Belt – But Not Enough to Keep It in Season 3
- Get a Pirate Dragon Mount! Turbulent Timeways 11.1.7 Schedule
- TWW Season 2 Mythic+ DPS Logs Rankings Week 14
- Legacy of Arathor Update Brings Back a Familiar Face… and a Threat
- Blizzard Working on Raid Renown Reputation Bug
- War Within 11.1.5 Hotfixes, June 11th: Tank Threat
- Raid Renown Track Reputation Bug Returns