Vengeance Demon Hunter Tank Rotation, Cooldowns, and Abilities — Dragonflight 10.0.7
On this page, you will learn how to optimize the rotation of your Vengeance Demon Hunter, depending on the type of damage you will be tanking. We also have advanced sections about cooldowns, procs, etc. in order to maximize your survivability and DPS. All our content is updated for World of Warcraft — Dragonflight 10.0.7.
Rotation for Vengeance Demon Hunters
Welcome to the rotation guide for Vengeance Demon Hunter. Below you will find the general priority of your abilities, as well as how your talent choises will affect the rotation. Further down you can find out how certain key talents interact with the rest of your toolkit, as well as how you best you utilize them to their full potential. In the final section you will also find advice on how to best approach your defensive toolkit.
If you are a beginner player, or just new to Vengeance, and want an easier guide to get started, please visit the Easy Mode page linked below. In it you will find a more basic version of your rotation. Once you are more comfortable with the spec and have a rough idea of how the abilities work together you can review this page again for a more in depth rotation.
Talent selection
Your rotation will vary a lot depending on the talent choices you make. To start of select your talent choices below. If a talent is not presented below it likely does not affect your rotation enough to be mentioned.
Active Talents | Passive Talents |
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Vengeance Demon Hunter Single-Target Rotation
- Use
Fel Devastation , when you have
Fiery Brand applied to the target and more than 2 seconds remaining on the debuff.
- Use
Immolation Aura.
- Use
Sigil of Flame when you will not cap on Fury , and have 4 or fewer Soul Fragments available.
- Use
Soul Cleave to spend excess Fury and Soul Fragments.
- Use
Throw Glaive as a filler or when you are not in range of your enemy.
Vengeance Demon Hunter Multi-Target Rotation
- Use
Fel Devastation , when you have
Fiery Brand applied to a target and more than 2 seconds remaining on the debuff, when your
Fiery Brand spread to at least 3 targets, and has more than 2 seconds remaining on the debuff.
- Use
Immolation Aura when you will not cap on Fury , preferably without capping too many Soul Fragments from
Fallout.
- Use
Sigil of Flame when you will not cap on Fury , and have 4 or fewer Soul Fragments available.
- Use
Throw Glaive as a filler or when you are not in range of any enemy.
In addition to these abilities, you should also make use of
Infernal Strike (which is off the global cooldown) to deal
additional damage. It is recommended to always keep at least 1 charge in reserve
, however, unless the fight requires no movement whatsoever, in which case you
can use up both charges.
Talents that alter your rotation
Frailty
Dragonflight introduces a reworked version of the Frailty mechanic.
Depending on which talents are selected on the Vengeance Tree you it will be
applied to all targets hit by
Sigil of Flame,
Spirit Bomb, or
Soul Cleave.
With all related talents selected, each stack of Frailty will give
you 8% leech from all damage dealt to the target, 8% increased damage to the
target, and reduce all damage taken from the target by 4%. Talenting into
Soulcrush allows you to stack multiple stacks. The duration of
the stacks are independent of each other.
This allows you to utilize frailty as a damage cooldown. Whenever you
are planning on using any of your strong offensive damaging abilities you
can pool Fury and use it all up on Spirit Bomb, and/or
Soul Cleave to stack
Frailty on your targets, increasing the
damage they take from your massive abilities by a significant amount.
Fiery Demise
If you talent into Fiery Demise your
Fiery Brand will
now be an offensive cooldown on top of being a defensive cooldown.
Several of your spells deal fire damage, and increasing the fire damage by up
to 40% is a massive bonus.
When using Fiery Demise you want to make sure that all your strong
fire spells during the duration of your
Fiery Brand. This includes
Soul Carver if talented, and
Fel Devastation. Since
Fel Devastation is usually also used for its defensive value, ideally
you finish channeling it just as the initial
Fiery Brand expires.
The Hunt
The Hunt makes a comeback in Dragonflight after being a Covenant
ability in Shadowlands.
On paper it is a very simple ability, press it and you do damage.
However due to pathing issues and inconsistencies in enemy hit-boxes the
damage over time effect will sometimes struggle to apply to all enemies.
This can be managed by moving around for a bit after the initial hit of the
spell. There is a grace period of roughly half a second after hitting your
target when you can move through other enemies to apply the effect.
If you choose to play with Relentless Pursuit you want to make sure
that you target a priority target with the main ability
and that residual enemies will die within the 6
second window of the damage over time effect.
Active Mitigation for Vengeance Demon Hunter
As a Vengeance Demon Hunter, you have one active mitigation ability,
Demon Spikes.
Demon Spikes should be used frequently to avoid and reduce Physical
damage taken, even against simple auto-attacks. Always keep at least one of
its charges rolling.
Defensive Cooldowns for Vengeance Demon Hunter
As a Vengeance Demon Hunter, you have two defensive cooldowns and a talent
which makes Fel Devastation into a third defensive cooldown.
Metamorphosis increases your current and maximum health
by 50%, and your Armor by 200% for 15 seconds. It also enhances your
Shear and
Fracture to generate 1 extra soul and
20 extra Fury. It has a 3-minute cooldown and no cost.
Fiery Brand should be placed on the target when you anticipate
that they will deal high damage to you, or when you simply want to reduce the
damage you take (regardless if it is Physical or Magical damage).
The talent Demonic will make
Fel Devastation grant
8 seconds of
Metamorphosis when you press it, making it a very
potent defensive cooldown. It has a 1-minute cooldown and a 50 Fury cost.
Metamorphosis works best proactively to increase your
health and armor in preparation for incoming damage, and should generally
not be used reactively as an emergency cooldown if possible.
Taunting
Torment is your only taunting ability. It only works on a
single target and has an 8-second cooldown. It forces the target to attack you
for 3 seconds, and also increases the threat you generate against that target
for the same duration.
Soul Fragments
Soul Fragments are a unique Vengeance Demon Hunter mechanic. The baseline
ability comes from the Shattered Souls passive.
When you kill a target, there is a chance that a Soul Fragment will be created. This is an orb that is placed on the ground at a nearby location, which persists for up to 20 seconds. If you walk over it, you will consume the Soul Fragment, and be healed for a certain amount (348.075%% of your attack power in health). Only you can see and interact with your Soul Fragments.
Moreover, if a Soul Fragment comes from a Demon target, consuming it will also increase your damage done by 20% for 15 seconds.
In addition to these Soul Fragments, there are also Lesser Soul
Fragments. These have a chance to be created when you damage targets with
Shear, or with
Immolation Aura (provided that
you have the
Fallout talent), and using the
Fracture
talent also generates 2 Lesser Soul Fragments each time it is used. They work
in exactly the same way, but they heal for 6% of damage taken in the last 5
seconds, or a minimum of 1% of your Maximum Health.
It is worth noting that each Soul Fragment or Lesser Soul Fragment you
generate if you already have 5 active will be instantly consumed. Moreover,
Spirit Bomb will consume all Soul Fragments within 100 yards.
Changelog
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Updated with minor changes to make things a bit more clear.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 10 Nov. 2022: Updated with minor changes for Dragonflight Pre-Patch.
- 24 Oct. 2022: Updated for Dragonflight Pre-Patch.
More Demon Hunter Guides
Guides from Other Classes
This guide is written by Meyra, a Vengeance main with a love for pushing Mythic+ keys and showcasing Proof of Concept keys with 5 tanks or other non-standard group compositions. They are a distinguished member and frequent contributor to Vengeance theory in the Demon Hunter class discord who also occasionally streams Vengeance and other tank content on Twitch.
- Vicious War Snail Mount in Patch 10.1
- Item Level of Rewards from Mythic+ and the Great Vault in Dragonflight Season 2
- Dragonflight Patch 10.0.7 Hotfixes: March 24th
- Dragonflight 10.0.7 Class Tuning: March 28th + Retribution Nerfs March 24th
- New Aberrus Unique Drops Added in Patch 10.1 Build 48661
- Aberrus the Shadowed Crucible Loading Screen in Patch 10.1
- New Potential Evoker Spells Added in Patch 10.1 Build 48661
- Dragonflight Patch 10.0.7 Hotfixes: March 23rd