Vengeance Demon Hunter Tank Rotation, Cooldowns, and Abilities — Midnight Pre-Patch (12.0.1)

Last updated on Feb 10, 2026 at 18:00 by Meyra 56 comments
General Information

On this page, you will learn how to optimize the rotation of your Vengeance Demon Hunter, depending on the type of damage you will be tanking. We also have advanced sections about cooldowns, procs, etc. in order to maximize your survivability and DPS. All our content is updated for World of Warcraft — Midnight Pre-Patch (12.0.1).

1.

Rotation for Vengeance Demon Hunter

Welcome to the rotation guide for Vengeance Demon Hunter. Below, you will find the general priority of your abilities, as well as how your talent choices will affect the Rotation. Further down, you can find out more about several core mehanics that have a large impact on your gameplay, as well as information about several strong cooldowns, and how you want to consider their uses and what value they add to your core toolkit. In the final section, you will also find advice on how to best approach your defensive toolkit.

Your Rotation will vary a lot depending on both the regular talent choices you make. They are further impacted by the Hero talent tree you use. To start, select your Hero talent tree and your talent choices below. If a talent is not presented below, it likely does not affect your Rotation enough to be mentioned. The links below will default the talent choices to those present in our recommended talent builds.

2.

Vengeance Demon Hunter Rotation

Due to Hero Talents playing a major role, use the switch below to appropriate recommendations
Hero Talents
Aldrachi Reaver Annihilator
Active Talents Passive Talents
Felblade Icon Felblade Fallout Icon Fallout
Sigil of Spite Icon Sigil of Spite Fiery Demise Icon Fiery Demise
Soul Carver Icon Soul Carver Burning Alive Icon Burning Alive
Down in Flames Icon Down in Flames
Vengeance Rotational Core Explained Single-Target Rotation AoE Rotation
2.

Core goals for Vengeance Demon Hunter

Vengeance Demon Hunter, at the most basic level, plays like a very standard builder and spender specialization. Your core rotation centers around building Soul Fragment Icon Soul Fragment using builders such as Fracture Icon Fracture or Immolation Aura Icon Immolation Aura with Fallout Icon Fallout talented, and then spending them using Soul Cleave Icon Soul Cleave, and Spirit Bomb Icon Spirit Bomb when it is available. Both of these spenders deal increased damage depending on the amount of souls you consume with them which rewards good soul management.

Beyond this, Vengeance has a very simple relationship with our longer, offensive cooldowns, such as Sigil of Flame Icon Sigil of Flame and Sigil of Spite Icon Sigil of Spite. We want to get as much out of these powerful spells as possible during an encounter or dungeon, which you most easily do simply by using them close to as soon as you are able to. While there are tools to amplify some of these abilities, such as Fiery Demise Icon Fiery Demise, the case is almost always that more uses beats out waiting for better uses.

While these core goals are fairly simple, the introduction of the new Hero Talent Trees changes things up a fair bit.

2.

Rotational Goals for Aldrachi Reaver

When you play Aldrachi Reaver, your goals shift a bit from the baseline version of Vengeance Demon Hunter to make better use of the core mechanic Art of the Glaive Icon Art of the Glaive. Below are the main goals, as well as how to best approach them.

  • To activate Art of the Glaive Icon Art of the Glaive, you want to make sure to maximize your use of builders. This does not necessarily mean to use Fracture Icon Fracture as soon as a charge is available, but you want to make sure it and other Soul Fragment generators spend as little time as possible without recharging cooldown.
  • The main focus lies almost entirely on generating souls, which means that spending them is effectively a filler part of your rotation. Due to the large amount of damage amplifiers to Soul Cleave Icon Soul Cleave and Physical damage in general Aldrachi Reaver has slightly less incentive to use the new version of Spirit Bomb Icon Spirit Bomb, and can choose to hold it to activate Soul Barrier Icon Soul Barrier defensively if desirable. If you do not need the defensive value it will be worth to press Spirit Bomb Icon Spirit Bomb for damage, especially on large target counts, but the damage gain is relatively small.
  • Thrill of the Fight Icon Thrill of the Fight increases your Haste by 6% and increases the damage of your next Reaver's Glaive Icon Reaver's Glaive by 30%. This buff lasts for 30 seconds and you will have very close to 100% uptime on it.
  • Make sure to use your empower in the correct order, which thanks to the new talent Bladecraft Icon Bladecraft is always Fracture Icon Fracture first and Soul Cleave Icon Soul Cleave second, no matter the situation.
  • Wounded Quarry Icon Wounded Quarry makes it extremely important to spend as much time as possible auto-attacking any target since it increases the chances you have to generate Soul Fragments.
2.

Rotational Goals for Annihilator

Annihilator at its core differs slightly in its goals from Aldrachi Reaver, but in practice it plays very similarly. You generate Voidfall Icon Voidfall through Fracture Icon Fracture, which makes it one of your most important spells, and something you want to strive to keep on cooldown at all times. Once you reach three stacks of Voidfall Icon Voidfall you can spend them to release a burst of damage using Soul Cleave Icon Soul Cleave, or Spirit Bomb Icon Spirit Bomb with Meteoric Fall Icon Meteoric Fall talented.

Another core part of Annihilator is the ways it empowers Metamorphosis Icon Metamorphosis, through talents such as Mass Acceleration Icon Mass Acceleration, Dark Matter Icon Dark Matter, and World Killer Icon World Killer. This makes Metamorphosis Icon Metamorphosis into a very powerful cooldown, with a large damage burst tied to it, as well as built in cooldown reduction through World Killer Icon World Killer, which will lower the average cooldown to somewhere around 1 minute and 30 seconds.

One important factor is that Voidfall Icon Voidfall Meteors deal Shadowflame damage, which is enhanced by talents such as Fiery Demise Icon Fiery Demise, which means there is a lot of damage to be gained stacking burst of Voidfall Icon Voidfall, and casts of Metamorphosis Icon Metamorphosis, with Fiery Brand Icon Fiery Brand for maximum damage. This means the spec is punished to some degree defensively if you want to deal optimal damage.

2.

Single-Target Opener for Vengeance Demon Hunter

2.

Single-Target Rotation for Vengeance Demon Hunter

This priority list describes the optimal single-target Rotation for Vengeance Demon Hunter.

2.

AoE Opener for Vengeance Demon Hunter

2.

AoE Rotation for Vengeance Demon Hunter

This priority list describes the optimal AoE rotation for Vengeance Demon Hunter.

2.

Combat Assistant for Vengeance Demon Hunter

Patch 11.1.7 added the Combat Assistant to the game, which lets you either highlight spells according to a predetermined priority list set by Blizzard, or condense this into a Single-Button Assistant. These rotations have some issues, both in that they cannot fully adjust based on your talents, and that certain spells behave in odd ways at lower target counts.

The Single-Button Assistant also comes with a built-in Global Cooldown penalty, increasing your Global Cooldown by 25%, making it an even bigger damage and defensive value loss. It will also not use defensive cooldowns such as Metamorphosis Icon Metamorphosis and Fiery Brand Icon Fiery Brand. The Single-Button Assistant is currently broken and does not use Fracture Icon Fracture right now, effectively breaking it completely for both Hero Talents, until this is fixed it is highly recommended to not use it in any situation.

3.

Vengeance Demon Hunter Gameplay Mechanics

To give more insight into how certain mechanics for Vengeance Demon Hunter works, and how to get as much out of every part of our kit, we have created this section for deeper explanations of how certain core parts of Vengeance interacts with your gameplay at every level so you can further improve when you are playing Vengeance Demon Hunter.

4.

Vengeance Demon Hunter Mechanics

Soul Fragment Management Defensives as Offensive Cooldowns Voidfall Infernal Strike
3.1.

Soul Fragment Management

Soul Fragments Icon Soul Fragments are a core part of Vengeance Demon Hunters kit, being both our main source of self-healing, as well as fuel for increasing the damage of our spenders Soul Cleave Icon Soul Cleave and Spirit Bomb Icon Spirit Bomb, and core to the entire design of Aldrachi Reaver. This section will describe how Soul Fragments work and some things to consider when playing to make your rotation smoother.

Soul Fragments Icon Soul Fragments spawn as small orbs around your character, and will expire after 30 seconds if not consumed. To consume a Soul Fragment you either have to absorb them with a spell like Soul Cleave Icon Soul Cleave or Spirit Bomb Icon Spirit Bomb, walk over it manually, or generate enough Soul Fragments such that you go over 6 Soul Fragments. If you go over 6 Soul Fragments you will automatically consume Soul Fragments until there is only 6 left, starting with the oldest Soul Fragment, this is often referred to as "overcapping" Soul Fragments.

At a baseline consuming a Soul Fragments Icon Soul Fragments will heal you for 6% of the damage you have taken in the last 5 seconds, or 1% of your maximum Health, whichever number is largest. One noteworthy caveat is that damage that is not sourced to any particular enemy, usually referred to as "environmental" damage, does not count to damage you have taken in the last 5 seconds. This includes things like Fall damage and rarely certain abilities in Raids and Dungeons, often without any real logic.

Starting in the Midnight Pre-Patch both our spenders Soul Cleave Icon Soul Cleave and Spirit Bomb Icon Spirit Bomb deal increased damage based on the amount of Soul Fragments consumed, up to 2 for Soul Cleave Icon Soul Cleave and up to 5 for Spirit Bomb Icon Spirit Bomb. This means that you ideally always consume the maximum amount of Soul Fragments when you cast these spells. To make sure of this you generally want to try and reduce the amount of Soul Fragments you overcap from different sources as often as possible without holding important rotational abilities and cooldowns. This might sound more complex than it necessarily is, usually keeping your builders on cooldown and using spenders otherwise will usually work out to overcap few souls while buffing your spenders most of the time.

3.2.

Defensives as Offensive Cooldowns

Vengeance is somewhat unique in that almost all of our defensive cooldowns also have strong offensive value tied to them. Fiery Brand Icon Fiery Brand reduces damage we take by 40%, while also dealing a fair bit of damage, and buffs Fire damage through the Fiery Demise Icon Fiery Demise talent. This makes it a potent defensive and offensive cooldown, especially for Annihilator which deals a lot of Fire damage. This means that you generally want to align it with bursts of Fire damage, while also maintaining a high spread of defensive uptime alongside our other major defensive cooldown.

Metamorphosis Icon Metamorphosis increases your current and maximum health by 40%, and your Armor by 200% for 15 seconds, or 20 seconds with Vengeful Beast Icon Vengeful Beast talented. Vengeful Beast Icon Vengeful Beast also increases the damage of several spells during the duration of Metamorphosis Icon Metamorphosis. Alongside this it is also linked to several strong Annihilator talents, making it an even stronger cooldown which you want to at least partially align with Fiery Brand Icon Fiery Brand.

One thing to keep in mind with all this is that you need to consider how aggressive you can be in any one situation. In some situations you might not expect any high damage bursts for a while, and you can get away with some defensive overlap for more damage. In other cases you will need to save defensive cooldowns for dangerous mechanics to survive. Doing this is one of the hardest parts of playing Vengeance Demon Hunter to its fullest potential and unfortunately it is not possible to give an easy guide on what situation counts as which, it is something you will have to pick up with time as you get more and more experience tanking.

3.3.

Voidfall

Voidfall Icon Voidfall is the new core mechanic for the Annihilator Hero Specialization and affects the way Vengeance Demon Hunter plays to a certain degree.

The way Voidfall Icon Voidfall works is that you have a 35% chance to get a stack when you cast Fracture Icon Fracture, and when you reach 3 stacks you can spend those stacks to drop Meteors that deal damage on all targets near your active target. As a baseline you drop 1 Meteor per cast of Soul Cleave Icon Soul Cleave, but if you talent into Meteoric Fall Icon Meteoric Fall both Soul Cleave Icon Soul Cleave and Spirit Bomb Icon Spirit Bomb will spend all 3 at once.

There is one major part of Annihilator and Voidfall Icon Voidfall management that you generally need to keep in mind. You can only at most have 3 stacks of Voidfall Icon Voidfall, so whenever you reach 3 stacks you want to spend them before you use any spell that generates more, either Fracture Icon Fracture or Metamorphosis Icon Metamorphosis with Mass Acceleration Icon Mass Acceleration talented. This means that you do not want to use Metamorphosis Icon Metamorphosis offensively if you have 2 stacks of Voidfall Icon Voidfall, and should instead fish for 3 stacks by using Fracture Icon Fracture on cooldown and spending the stacks before using Metamorphosis Icon Metamorphosis.

3.4.

Infernal Strike

In addition to your Rotation, you can also make use of our movement cooldown Infernal Strike Icon Infernal Strike which is off the global cooldown to deal additional damage. The new talent First In, Last Out Icon First In, Last Out also adds a defensive aspect to Infernal Strike Icon Infernal Strike.It is recommended to always keep at least 1 charge in reserve, however, unless the fight requires no movement whatsoever, in which case you can use up both charges.

One way you can go about doing this without actually manually pressing Infernal Strike Icon Infernal Strike all the time is to create a macro to use it where you are standing and combining it with Immolation Aura Icon Immolation Aura, since they have a the same cooldown time, which is linked below.

  • #showtooltip
  • /cast Immolation Aura
  • /cast [@player] Infernal Strike
4.

Vengeance Demon Hunter Cooldowns

5.

Major Cooldowns

Metamorphosis Icon Metamorphosis Fiery Brand Icon Fiery Brand Sigil of Spite Icon Sigil of Spite Utility Sigils
4.1.

Metamorphosis Icon Metamorphosis

Metamorphosis Icon Metamorphosis is our strongest defensive cooldown, as well as our strongest offensive cooldown, especially for Annihilator. This means that you want to use it as many times as you can, while making sure you cover important mechanics with defensives. Often this can mean that you use it close to on cooldown, but holding briefly to align it with a dangerous Boss mechanic in a Raid encounter, or holding it because the Mythic+ pack is about to die and you want it for the next set of enemies you are fighting.

For Annihilator you want to align at least a portion of Metamorphosis Icon Metamorphosis with Fiery Brand Icon Fiery Brand to maximize damage, which can mean using Fiery Brand Icon Fiery Brand 5-10 seconds before Metamorphosis Icon Metamorphosis comes off cooldown, which only causes some overlap while still buffing the Voidfall Icon Voidfall stacks you get from Mass Acceleration Icon Mass Acceleration, and the damage burst from Dark Matter Icon Dark Matter.

4.2.

Fiery Brand Icon Fiery Brand

Fiery Brand Icon Fiery Brand works such that you apply a 12 second buff to yourself which reduces all damage taken by 40%, as well as applying a DoT effect to your target enemy. This enemy will be affected by Fiery Demise Icon Fiery Demise and spread the DoT effect to nearby enemies through Burning Alive Icon Burning Alive if talented. It is still strong for Aldrachi Reaver, especially in large AoE situations where it will increase the funnel damage from Wounded Quarry Icon Wounded Quarry by 30% making for a significant burst potential on priority targets paired with Fury of the Aldrachi Icon Fury of the Aldrachi.

If you play with the Down in Flames Icon Down in Flames talent, you will also have two charges as a baseline, which means that you can to some extent use one charge offensively while holding the second charge in case of defensive needs. Juggling this alongside Metamorphosis Icon Metamorphosis will also allow far higher spread of cooldown uptime.

Finding a good balance of using Fiery Demise Icon Fiery Demise offensively and the damage reduction part defensively is something you will pick up over time and is a big part of mastering Vengeance Demon Hunter.

4.3.

Sigil of Spite Icon Sigil of Spite

Sigil of Spite Icon Sigil of Spite is a fairly straightforward ability, you place it on the ground and it deals damage to all enemies hit, and spawns 3 Soul Fragments should you hit at least 1 enemy. And for Annihilator that is all it does.

For Aldrachi Reaver it is a bit different, since it also activates Reaver's Glaive Icon Reaver's Glaive, as long as you do not have one ready at the moment. This means you want to use Sigil of Spite Icon Sigil of Spite as close to on cooldown as possible, as long as you make sure you do not have a Reaver's Glaive Icon Reaver's Glaive available.

4.4.

Utility Sigils

Vengeance is known for the efficient enemy control it can achieve through its sigils, with Sigil of Silence Icon Sigil of Silence, Sigil of Misery Icon Sigil of Misery, and Sigil of Chains Icon Sigil of Chains. We will go through the use cases for all three in here as well as some things to keep in mind. All three sigils effects will be 2 seconds longer if you talent into Chains of Anger Icon Chains of Anger.

Sigil of Silence Icon Sigil of Silence will do what the name suggests, any normal enemies hit by the sigil will be Silenced for 2 seconds, interrupt any spells being cast and preventing the enemies from starting new casts for the duration. Sigil of Silence Icon Sigil of Silence only works entirely on normal enemies the same level as you, elite enemies of higher levels and bosses are immune to the Silence effect, however they can still be interrupted if they are actively casting an interruptable spell.

Sigil of Misery Icon Sigil of Misery will Fear all enemies locking them in place for 15 seconds. It has the same restriction as Sigil of Silence Icon Sigil of Silence and only works on normal enemies. One noteworthy feature of Sigil of Misery Icon Sigil of Misery is that if you use it on enemies that are not in combat with anything, they will ignore any other players that run past them and only be in combat with you, which means if you use Shadowmeld Icon Shadowmeld as a Night Elf, or a Umbral Essentia Icon Umbral Essentia potion your entire group can run past a full pack of enemies and drop combat with them to skip them. Outside of this it can be used to stop enemies from casting spells briefly, although it risks syncing up enemy auto-attacks which can be lethal in really hard content.

Sigil of Chains Icon Sigil of Chains replaces Sigil of Misery Icon Sigil of Misery and has a slightly shorter cooldown, instead of fearing enemies it will grip all normal enemies hit into the center of the Sigil and slow them by 70% for 6 seconds. It can be very useful to stack or slow enemies that either are hard to move or enemies you want to stop from reaching some area because of a mechanic. One minor risk in harder content is that Sigil of Chains Icon Sigil of Chains risks syncing up enemy auto-attacks which can be lethal in really hard content.

5.

Active Mitigation for Vengeance Demon Hunter

As a Vengeance Demon Hunter, you have one active mitigation ability, Demon Spikes Icon Demon Spikes.

Demon Spikes Icon Demon Spikes should be used frequently to avoid and reduce Physical damage taken, even against simple auto-attacks. Try to generally always keep at least one of its charges rolling unless you are about to enter a longer period of downtime with Fiery Brand Icon Fiery Brand and Metamorphosis Icon Metamorphosis on cooldown. During situations like that, you want to use Demon Spikes Icon Demon Spikes to bridge the gap.

If you play with the Feed the Demon Icon Feed the Demon talent you can macro Demon Spikes Icon Demon Spikes to a common spell like Fracture Icon Fracture and easily maintain full uptime.

6.

Changelog

  • 10 Feb. 2026: Removed note about bugs since most gameplay altering bugs are fixed.
  • 19 Jan. 2026: Updated for the Midnight Pre-Patch.
  • 30 Nov. 2025: Updated for Patch 11.2.7.
  • 05 Oct. 2025: Reviewed for Patch 11.2.5, no changes needed.
  • 05 Sep. 2025: Updated to make Tier Set bonus baseline and updated numbers for the Combat Assistant.
  • 04 Aug. 2025: Updated for Patch 11.2.
  • 17 Jun. 2025: Updated Talent Switches with recommendations and Mythic+ Split up between Weekly and Pushing Higher Key levels.
  • 15 Jun. 2025: Updated for Patch 11.1.7.
  • 21 Apr. 2025: Updated for Patch 11.1.5 with a fix to the Mythic+ pre-sets.
  • 24 Feb. 2025: Updated for Patch 11.1.
  • 15 Dec. 2024: Reviewed for Patch 11.0.7, no changes needed.
  • 21 Oct. 2024: Reviewed for patch 11.0.5, no changes needed.
  • 09 Sep. 2024: Reviewed for season 1 of The War Within, no rotational changes have been made.
  • 29 Aug. 2024: Updated rotations and matched talent build buttons to new recommended talent builds.
  • 28 Aug. 2024: Fixed a formatting error.
  • 21 Aug. 2024: Updated for The War Within.
  • 23 Jul. 2024: Reviewed for The War Within Pre-Patch.
  • 07 May 2024: Reviewed for 10.2.7.
  • 22 Apr. 2024: Reviewed for Season 4.
  • 19 Mar. 2024: Updated a line to better reflect current single target priorities
  • 31 Jan. 2024: Fixed minor errors for a couple of spells.
  • 15 Jan. 2024: Reviewed for Patch 10.2.5.
  • 19 Dec. 2023: Updated a few rotational nuances.
  • 10 Nov. 2023: Updated so AoE Rotation now shows full rotation.
  • 08 Nov. 2023: Updated Rotation Switches for the Heretic Build.
  • 06 Nov. 2023: Updated for Patch 10.2.
  • 04 Sep. 2023: Reviewed for Patch 10.1.7.
  • 10 Jul. 2023: Updated for Patch 10.1.5.
  • 19 Jun. 2023: Updated Tier set interaction.
  • 01 May 2023: Updated with changes to rotation in patch 10.1
  • 20 Mar. 2023: Reviewed for Patch 10.0.7.
  • 24 Jan. 2023: Reviewed for Patch 10.0.5.
  • 11 Dec. 2022: Updated with minor changes to make things a bit more clear.
  • 28 Nov. 2022: Updated for Dragonflight launch.
  • 10 Nov. 2022: Updated with minor changes for Dragonflight Pre-Patch.
  • 24 Oct. 2022: Updated for Dragonflight Pre-Patch.
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