Vengeance Demon Hunter Tank Mythic+ Tips — Dragonflight 10.2.7
In this guide, you will find tips and advice to tackle Mythic+ dungeons with your Vengeance Demon Hunter in World of Warcraft — Dragonflight 10.2.7.
Changes in Dragonflight Season 4
Dragonflight Season 4 brings 8 completely new Dungeons; however, unlike previous seasons, there has been no changes to affixes.
Vengeance Demon Hunter in Mythic+
Vengeance Demon Hunter is one of the best tanks for Mythic+. We excel in AoE damage, utility, and self-healing.
If you are unfamiliar with Mythic+ and its associated general mechanics, you can read more about it on our Dragonflight Mythic+ Season 4 page below.
Vengeance Demon Hunter Mythic+ Rotation
Your spell priority does not change in Mythic+ content. For more information, please visit the page below.
Vengeance Demon Hunter Utility
These abilities are either given to you baseline while leveling or by talenting into them in your talent trees.
Vengeance Demon Hunter provides support for the party through its sigils and high kiting potential via mobility.
We would like to preface this list by saying that all sigils can be cast
up to 30 yards, explode after 2 seconds (1 second when talented into
Quickened Sigils), which actually grants the effect of
the sigil, and have an 8-yard radius.
Sigil of Silence provides a 4-second silence to all mobs affected. Note that this interrupts spellcasting. It has a 90-second cooldown.
Sigil of Chains grips in enemies and then slows them by 70%, allowing for easy mob management and kiting potential. It has a 1-minute cooldown.
Chaos Nova A 2-second AoE stun with a 45-second cooldown.
Sigil of Misery places a 15-second Fear on mobs affected. This interrupts spellcasting if the mob is feared and can be used on mobs that are fearable but have uninterruptible abilities. This action fears them, which stops their cast. This can be cast every 1.5 minutes.
Imprison is a ranged Incapacitate that has a 20-yard range and 45-second cooldown. It does not trigger combat and works extremely well in preventing mobs from pulling or as a quick "stun" for uninterruptable mobs.
Disrupt is an interrupt with a 10-yard range and a short 15-second cooldown.
Consume Magic is a 30-yard purge that gets rid of one buff from an enemy. It also has a short 10-second cooldown. With the increased amount of purgeable buffs, this is a very welcome addition.
Infernal Strike allows you to jump 30 yards, allowing for a high mobility for pulling multiple packs, getting back to your group, and kiting.
Arcane Torrent /
Shadowmeld are actually racial abilities, but Demon Hunters can only be Night Elf and Blood Elf, which means that you will always have one of these at your disposal. Arcane Torrent is great for tanks, as they will always be in melee range and can AoE purge trash with ease. Shadowmeld allows you to do special skips with
Sigil of Misery that you could not do alone on the Horde side.
Best Talents for Vengeance Demon Hunter
Talent options explained.
Major alternative talents
Sigil of Chains is a utility talent on a 1-minute cooldown that will grip most enemies into the center of the sigil after 1 second, slowing them for 70% for 8 seconds after the grip. A potent tool to group enemies and stop ongoing spell casts from enemies, however not without drawbacks. If you are not careful you risk syncing up the auto attacks of all enemies, you are at high risk of dying once all enemies hit you. To get this talent, you drop
Volatile Flameblood in the Offensive build, or
Extended Spikes in the Defensive build. With the introduction of Season 4, the amount of caster enemies has decreased significantly, reducing the overall value of this spell compared to the previous Season.
Feed the Demon is a defensive talent that offers more simplicity when managing uptime of defensives. It will make it significantly easier to maintain full uptime of some defensive at any given point. To get it with any of the recommended builds you would drop
Cycle of Binding to get 1 point of it. Anything more than that is generally not needed.
Last Resort is a talent that in itself offers a good safety net on an 8-minute cooldown, however the large talent point cost means you lose significant defensive, offensive and healing power from other sources, specifically
Soulcrush. One can think of it as putting on a seat belt in a car, but at the same time removing your brakes, increasing the risk of crashing the car.
Sigilweaver: Offensive Build for Vengeance Demon Hunter
This variant of the Sigilweaver build centers around increasing your damage
output slightly through talents like Soul Furnace and
Ascending Flame,
as well as smooth out Fury generation through
Volatile Flameblood.
Be sure to make use of the 'Copy Export String' button to import the best build directly into your game!
Sigilweaver: Defenisve Talent Build for Vengeance Demon Hunter
The defensive Sigilweaver talent build moves some of the offensive talents
into more defensive options with Painbringer and
Cycle of Binding
to offer a more balanced defensive toolkit to live more dangerous content.
Be sure to make use of the 'Copy Export String' button to import the best build directly into your game!
Sigilweaver: Utility Focused Talent Build for Vengeance Demon Hunter
This build is based on the defensive Sigilweaver talent build but moves talent points
into talents focused on control like Improved Sigil of Misery and
Sigil of Chains.
This offers you more control of enemies in a Mythic+ setting at the cost of
defensive value and is generally recommended in situations where
you need more tools to help your group with handling dangerous casters.
Be sure to make use of the 'Copy Export String' button to import the best build directly into your game!
For a full list and details of the talents available and why they are recommended, please follow the link below.
Changelog
- 19 Jul. 2024: Updated for The War Within Pre-Patch.
- 07 May 2024: Updated description of Sigil of Silence after changes in Patch 10.2.7.
- 22 Apr. 2024: Some minor adjustments to spell descriptions for Season 4.
- 19 Mar. 2024: Fixed a few spell descriptions.
- 27 Jan. 2024: Added a Utility based build for Mythic+ and descriptions for some optional talent options.
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 07 Nov. 2023: Fixed error in text and a minor Talent error on the Offensive Muthic+ build.
- 06 Nov. 2023: Updated for Patch 10.2
- 06 Sep. 2023: Link updated
- 04 Sep. 2023: Restructured and updated for Patch 10.1.7.
- 10 Jul. 2023: Updated for Patch 10.1.5.
- 10 Jun. 2023: Updated with new build added for Fortified Dungeons.
- 01 May 2023: Updated for new talents and affix changes in Patch 10.1
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 24 Oct. 2022: Updated for Dragonflight Pre-Patch.
More Demon Hunter Guides
Guides from Other Classes
This guide is written by Meyra, a Vengeance main with a love for pushing Mythic+ keys and showcasing Proof of Concept keys with 5 tanks or other non-standard group compositions. They are a distinguished member and frequent contributor to Vengeance theory in the Demon Hunter class discord who also occasionally streams Vengeance and other tank content on Twitch.
- The War Within Pre-Patch Early Mythic+ DPS, Tank and Healer Log Rankings
- The War Within and Season of Discovery Hotfixes, July 25th
- Game Time Incoming for Players on North American Realms
- Demon Hunter Changes in the War Within Beta Build 55789
- Molten Core Trash Mob Immunity Hotfix
- Molten Core and Onyxia's Lair Now Live in Season of Discovery Phase 4
- The War Within Pre-Patch Raid DPS Log Rankings: Day 1
- Tusks of Mannoroth Reduces Strengh By 1