Vengeance Demon Hunter Tank Mythic+ Tips in Battle for Azeroth (BfA) 8.0.1

Last updated on Aug 11, 2018 at 08:05 by Munkky 39 comments

Table of Contents

General Information

On this page, you will various tips and pieces of advice for clearing high Mythic+ content with your Vengeance Demon Hunter.

The other pages of our Vengeance Demon Hunter guide can be accessed from the table of contents on the right.

About Our Author

This guide has been written by Munkky, the main theorycrafter of the spec since it was initially announced, and an admin in the Demon Hunter Discords. He raids in Happy Accidents, you can watch his YouTube channel, and you can follow him on Twitter.

1. Vengeance Demon Hunter in Mythic+

Vengeance Demon Hunter is one of the best tanks for Mythic+. While we lack somewhat in the survival department, we make up for with a lot of utility and high tank DPS.

1.1. Vengeance Demon Hunter Mythic+ Rotation

Your spell priority does not change in Mythic+ content. For more information, check out the full Vengeance Demon Hunter tanking Rotation.

1.2. Vengeance Demon Hunter Utility

Vengeance Demon Hunter provides support for the party through its sigils and high kiting potential via mobility.

We would like to preface this list by saying that all sigils can be cast up to 30 yards, explode after 2 seconds, which actually grants the effect of the sigil, and have an 8-yard radius.

  • Sigil of Silence Icon Sigil of Silence provides a 6-second silence to all mobs effected. Note that this interrupts spellcasting. It can be cast every 60 seconds.
  • Sigil of Chains Icon Sigil of Chains grips in enemies and then slows them by 70%, allowing for easy mob management and kiting potential. It has a 1.5-minute cooldown.
  • Sigil of Misery Icon Sigil of Misery places a 20-second Fear on mobs affected. This interrupts spellcasting if the mob is feared and can be used on mobs that are fearable, but have uninterruptible abilities. This action fears them, which stops their cast. This can be cast every 1.5 minutes.
  • Imprison Icon Imprison is a ranged Incapacitate that has a 20-yard range and 45-second cooldown. It does not trigger combat and works extremely well in preventing mobs from pulling or as a quick "stun" for uninterruptable mobs.
  • Disrupt Icon Disrupt is an interrupt with a 10-yard range and a short 15-second cooldown. It also grants you 30 Pain if you successfully interrupt a cast.
  • Consume Magic Icon Consume Magic is a 30-yard purge that gets rid of one buff from an enemy and if you remove a buff, you get 20 Pain. It also has a short 10-second cooldown. With the increased amount of purgeable buffs, this is a very welcome addition.
  • Infernal Strike Icon Infernal Strike allows you to jump 30 yards (40 yards with the Abyssal Strike Icon Abyssal Strike talent) every 20 seconds (12 seconds with the talent), allowing for a high-mobility for pulling multiple packs, getting back to your group, and kiting.
  • Arcane Torrent Icon Arcane Torrent / Shadowmeld Icon Shadowmeld are actually racial abilities, but Demon Hunters can only be Night Elf and Blood Elf, which means that you will always have one of these at your disposal. Arcane Torrent is great for tanks, as they will always be in melee range and can AoE purge trash with ease. Shadowmeld allows you to do special skips with Sigil of Misery Icon Sigil of Misery that you could not do alone on the Horde side.

2. Mythic+ Talents for Vengeance Demon Hunters

Below are the suggested talents for Mythic+; these talents are recommended for all groups and keys at the current time.

Level Choices
99 Abyssal Strike Abyssal Strike Agonizing Flames Agonizing Flames Razor Spikes Razor Spikes
100 Feast of Souls Feast of Souls Fallout Fallout Burning Alive Burning Alive
102 Flame Crash Flame Crash Charred Flesh Charred Flesh Felblade Felblade
104 Soul Rending Soul Rending Feed the Demon ? Feed the Demon Fracture Fracture
106 Concentrated Sigils Concentrated Sigils Quickened Sigils Quickened Sigils Sigil of Chains Sigil of Chains
108 Gluttony Gluttony Spirit Bomb Spirit Bomb Fel Devastation Fel Devastation
110 Last Resort Last Resort Void Reaver Void Reaver Soul Barrier Soul Barrier

3. Mythic+ Affixes

The way Mythic+ affixes are tiered in Battle for Azeroth has changed quite a bit since their launch in Legion.

There are now three weekly affixes and one seasonal affix. The first affix is enabled immediately at level 2, the second affix starts at level 4, the third affix starts at level 7 and, finally, the seasonal affix starts at level 10.

3.1. Tier One Affixes

  • Fortified Icon Fortified increases the Health pool of all non-boss enemies by 20% and damage dealt by 30%.
  • Tyrannical Icon Tyrannical increases the Health pool of boss enemies by 40% and their damage dealt by 15%.

Fortified Icon Fortified and Tyrannical Icon Tyrannical are the two affixes every player will see. These affixes shift the focus of Mythic+ from boss to trash depending on the week. Vengeance Demon Hunters excel during Fortified weeks, as our utility allows us to shine at crowd controlling and disrupting packs of enemies.

3.2. Tier Two Affixes

  • Raging Icon Raging increases the damage dealt by enemies below 30% by 100% until they die.
  • Teeming Icon Teeming adds additional trash mobs to certain packs throughout each dungeon.
  • Bolstering Icon Bolstering causes dying enemies to increase the maximum health and damage of other nearby enemies by 20%. To counter this affix, DPS all mobs down evenly and focus on the highest health pool enemies first.
  • Sanguine Icon Sanguine places a pool of blood on the ground when an enemy dies. This pool will heal enemies who stay inside the zone, while damaging players.
  • Bursting Icon Bursting causes enemies to detonate when slain, afflicting the group with a stacking debuff that causes players to suffer 10% of their maximum health in damage every four seconds. When handling the Bursting affix, make sure your group knows how many stacks the healer can handle at a given point and try to save healing cooldowns for larger pulls, which will cause high Bursting stacks.

3.3. Tier Three Affixes

  • Volcanic Icon Volcanic spawns volcanic plumes underneath and around players when in combat with any enemy. When damaged by Volcanic, players suffer 50% of their maximum health in damage. The more enemies you are in combat with, the more volcanic plumes will spawn.
  • Grievous Icon Grievous afflicts players with a stacking damage over time effect when they fall below 90%. Make sure to have your healer quickly remove the debuff with focused healing / cooldowns if needed, or it is likely you will fall behind and deaths will occur.
  • Quaking Icon Quaking will periodically attempt to interrupt casters by creating a damaging zone around each player. About 3 seconds after the zone forms, it will deal 20% maximum health in damage to each player caught in the zone and interrupt any casts being finished during the shockwave.
  • Explosive Icon Explosive will occasionally spawn Explosive Orbs that need to be targeted and burned down within a short period of time or they will deal significant damage to the party. Explosive Orbs are not cleaveable and the amount of orbs that spawn scales with the amount of enemies pulled.
  • Necrotic Icon Necrotic debuffs the target of enemy melee swings with stacking healing reduction and a minor damage over time effect. Vengeance Demon Hunters can survive this by pre-emptively casting Metamorphosis Icon Metamorphosis or calling for a healer external.
  • Skittish Icon Skittish reduces the amount of threat generated by tanks throughout the dungeon. Rogues and Hunters are good for this week.

3.4. Seasonal Affix

Infested Icon Infested is the seasonal affix for the launch of Battle for Azeroth. Enemies afflicted with the Infested debuff will be scattered throughout each dungeon once you reach key level ten. These mobs will heal enemies around them and, when slain, will spawn two Spawn of G'huun that will attempt to infest remaining enemies.

There are several ways to handle Infested Icon Infested mobs depending on pack size, which mob is infested, and group composition. The first way to handle an Infested enemy is to burn down the infested target and the subsequently spawning Spawn of G'huun while either crowd controlling or ignoring the other mobs in the pack. The second way is to crowd control the Infested mob and burn down all the other enemies.

4. Changelog

  • 11 Aug. 2018: Page created.
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