Vengeance Demon Hunter Tank Mythic+ Tips — The War Within (11.1.5)

Last updated on Apr 21, 2025 at 19:35 by Meyra 55 comments
General Information

In this guide, you will find tips and advice to tackle Mythic+ dungeons with your Vengeance Demon Hunter in World of Warcraft — The War Within (11.1.5).

1.

Vengeance Demon Hunter Mythic+ Guide for The War Within Season 2

In this guide, we will talk about getting the most out of your Vengeance Demon Hunter in Mythic+ dungeons, including the best way to set up your character, how your rotation may change, and tips and tricks for using your abilities most optimally.

If you are unfamiliar with Mythic+ and its associated general mechanics, you can read more about it on our dedicated Mythic+ page below.

To learn more about the Mythic+ Meta, check out our Mythic+ Tier List below.

2.

Vengeance Demon Hunter in The War Within Mythic+

Vengeance Demon Hunter is a tank that focuses on a balance between juggling strong defensive spells to mitigate damage while healing back damage through Soul Fragments generated by your regular rotation. Vengeance stands out with its strong mobility, very good AoE damage profile, and abundance of Crowd Control spells to control enemy spellcasters.

2.

Best Mythic+ Talents for Vengeance Demon Hunter in The War Within

For a more general overview of Talents for Vengeance Demon Hunter, please visit our dedicated Talents page.

3.

Best Mythic+ Talent Builds for Vengeance Demon Hunter

Casual Mythic+ Talent Build — Fel-Scarred High Mythic+ Talent Build — Aldrachi Reaver
3.

Easy Fel-Scarred Mythic+ Talents for Vengeance Demon Hunter in The War Within

This build focuses slightly more on damage while retaining defensive nodes that do not cost too much damage to take, while they might not hold up defensively for the highest levels of dungeons, it will perform more than fine defensively while doing very good damage.

2.1.

Flexible Talents

This talent tree is a general blueprint for Dungeons, and while most dungeons can be completed with this tree as is, there are going to be cases where you want to switch a few talents for utility options in the Class Tree especially. Below are just a few talents to consider depending on the situation.

  • If the dungeon has plenty of dangerous spellcasters, talents like Improved Sigil of Misery Icon Improved Sigil of Misery and Sigil of Chains Icon Sigil of Chains can be options to consider. If the dungeon contains mainly humanoid enemies, you can also use Imprison Icon Imprison as an interrupt of sorts.
  • If there are dangerous magic buffs that need to be Purged in the dungeon Consume Magic Icon Consume Magic can be a consideration if your group is lacking options to deal with these mechanics.
  • If there are dangerous group mechanics with multiple damage instances, you can talent into Darkness Icon Darkness to help your healer out.

Be sure to make use of the 'Export Talents' button to import the best build directly into your game!

3.

Best Mythic+ Talents for Vengeance Demon Hunter in The War Within

This build is my recommendation for High Mythic+ Pushing. High Mythic+ is defined as any level of Mythic+ that you consider a challenge. Talent choices in this build will focus more towards defensive coverage to reduce the risk of dying while still taking relevant offensive talents to help your group complete the dungeon within the timer and to help with generating and maintaining Aggro on enemies. It opts to take Last Resort Icon Last Resort due to the inherent risk reduction, despite the talent coming at a relatively high offensive and defensive cost.

The main motivation behind Aldrachi Reaver is the increased self-sustain offered by your Hero talents, which will help in harder content where you frequently take a large, consistent amount of damage while the healer of the group is busy keeping the rest of the group alive. The build deals slightly less damage than Fel-Scarred but thanks to the new update to Wounded Quarry Icon Wounded Quarry you will instead compensate slightly by offering a relatively good amount of funnel damage into priority mobs.

2.1.

Flexible Talents

This talent tree is a general blueprint for Dungeons, and while most dungeons can be completed with this tree as is, there are going to be cases where you want to switch a few talents for utility options in the Class Tree especially. Below are just a few talents to consider depending on the situation.

  • If the dungeon has plenty of dangerous spellcasters, talents like Improved Sigil of Misery Icon Improved Sigil of Misery and Sigil of Chains Icon Sigil of Chains can be options to consider. If the dungeon contains mainly humanoid enemies, you can also use Imprison Icon Imprison as an interrupt of sorts.
  • If there are dangerous magic buffs that need to be Purged in the dungeon Consume Magic Icon Consume Magic can be a consideration if your group is lacking options to deal with these mechanics.
  • If there are dangerous group mechanics with multiple damage instances, you can talent into Pitch Black Icon Pitch Black to allow more frequent use of Darkness Icon Darkness to help your healer out with keeping the group alive.

Be sure to make use of the 'Export Talents' button to import the best build directly into your game!

3.

Mythic+ Utility for Vengeance Demon Hunter in The War Within Season 2

This section talks mostly about the uses of different spells. For in-depth explanations of all Vengeance Demon Hunter Abilities and Talents, including these, check out our Spells page.

4.

Utility of Vengeance Demon Hunter in The War Within

Interrupts, Stuns and Stops Other Utility
3.1.

Interrupts, Stuns and Stops

Disrupt Icon Disrupt is your "kick" and your most important bit of utility in Mythic+, used to stop enemy casts for the benefit of yourself and the rest of the group. It is highly recommended to use a Focus Kick macro for this.

  • /cast [@focus,exists,nodead][@mouseover,exists,nodead] [] Counter Shot

This macro will kick your focus target if you have one, mouseover if you have no Focus target, and your target if you have neither of those.

To quickly set a focus target in hectic scenarios, we also recommend a Focus Mouseover macro.

  • /focus [@mouseover]

Make sure that your UI shows your Focus Target's casts clearly so that you are always able to kick it on cooldown or in coordination with the rest of your group.

4.

Stunning and "Stops"

Sigil of Silence Icon Sigil of Silence is your best talent for stopping enemy spellcasters, silencing all enemies hit for 2-4 seconds, depending on talent choices. Able to stop all nearby casters to allow for regular "kicks" and other tools to come off cooldown.

Chaos Nova Icon Chaos Nova is your second-most important utility and is an AoE Stun, stunning all nearby targets for 2 seconds on a short 45-second cooldown.

Sigil of Misery Icon Sigil of Misery is a more situational tool that can fear enemies for up to 17 seconds, depending on your talents. The fear easily breaks from damage and is, therefore, usually mostly a momentary "stop". It can also be used to skip enemy trash packs by fearing them and using Shadowmeld Icon Shadowmeld after you and your entire party has moved past them. Does generally not work on undead targets.

Sigil of Chains Icon Sigil of Chains can also be used to momentarily disrupt enemy casters or reposition enemies. Due to the short range, the usefulness of stacking enemies is not very high since if enemies are close enough to be gripped, they are likely already grouped well enough. It is also worth noting that the risk of syncing up the auto-attacks of enemies is high by grouping them, which can lead to a very high spike in damage at once. Therefore, it is advised never to grip enemies on top of your location and always moving slightly so the enemies spread out a bit.

Imprison Icon Imprison can be used to trap a enemy Humanoid, Beast, or Demon for a minute; it can also be used as a weaker version of Disrupt Icon Disrupt to stop casts for a moment. It will break as soon as anyone deals damage to the enemy, so the duration will be almost zero.

3.2.

Other Utility

Consume Magic Icon Consume Magic can be used to remove a beneficial magic buff on an enemy every 10 seconds. There are often other specs with better tools for this, and the amount of times it is useful to have are usually less than the dungeons in the season pool. However, if there are situations where it is useful, it can be a worthwhile talent choice.

Vengeful Retreat Icon Vengeful Retreat is a movement tool with a nice side-effect. Using it removes most debuffs that reduce your movement speed, which sounds limited in use until you learn how many strong debuffs are also attached to a small slow. If you have any such dangerous debuffs, you want to clear Vengeful Retreat Icon Vengeful Retreat is a cheap and convenient tool.

4.

Dungeon Tips and Tricks for Vengeance Demon Hunter for The War Within Season 2

This section has Vengeance Demon Hunter-specific tips and tricks that may not seem obvious for all dungeons' bosses and mobs.

4.

Mythic+ Tips for Vengeance Demon Hunter in The War Within Season 2

Cinderbrew Meadery Darkflame Cleft Priory of the Sacred Flame The Rookery Operation: Floodgate Theater of Pain Mechagon: Workshop The MOTHERLODE
4.1.

Bosses

4.1.1.

Brewmaster Aldyr

This boss is mostly a check on positioning. Move the boss so that the rest of your group has room to avoid puddles as well as the Crawling Brawl. The boss will hit you with Keg Smash Icon Keg Smash, which knocks you backwards, this can be be cancelled with Infernal Strike Icon Infernal Strike.

4.1.1.

I'pa

Once again, this boss is all about positioning. Move the boss so that your group has time to manage the adds that spawn. You can use Sigil of Chains Icon Sigil of Chains if talented to help reposition the adds and slow them.

4.1.1.

Benk Buzzbee

Rotate defensives for Honey Marinade Icon Honey Marinade and place the puddles so that the room does not fill up with them. Make sure to grab aggro on the adds as they will go for your party if left alone.

4.1.1.

Goldie Baronbottom

Use defensives for Cash Cannon Icon Cash Cannon and aim it to break the Volatile Barrels with it by pre-positioning yourself between them and the boss. Cash Cannon Icon Cash Cannon will always hit you so reduce the risk of hitting others by reducing movement once the cast starts.

4.1.

Trash

The biggest importance in Cinderbrew Meadery is to pull large enough that you finish the dungeon in time, without overwhelming your group. This means pulling large while avoiding too many dangerous mobs like Hired Muscles and Carelss Hopgoblins in one pull.

There are a handful of spots where groups like to skip mobs, you can use Imprison Icon Imprison and at places Shadowmeld Icon Shadowmeld if you are a Night Elf to help with this.

4.1.

Bosses

4.1.1.

Ol' Waxbeard

Position the boss so that you can reach the Bombcart easily and stack on top for increased cleave.

4.1.1.

Blazikon

Not a lot to do other than making sure to always stay in close proximity of the boss, or it will start killing your Melee and then the rest of your group with Blazing Storms Icon Blazing Storms.

4.1.1.

The Candle King

This boss is mostly about positioning so that your group can manage the Eerie Molds Icon Eerie Molds without running out of space. Help interrupt Paranoid Mind Icon Paranoid Mind.

4.1.1.

The Darkness

Help your group by moving the candle out of Umbral Slash Icon Umbral Slash.

4.1.

Trash

Sigil of Silence Icon Sigil of Silence shines in this dungeon, with plenty of dangerous casts on longer cooldowns. These casts can usually be synced up with Chaos Nova Icon Chaos Nova and then put on cooldown simultaneously with Sigil of Silence Icon Sigil of Silence. Sigil of Chains Icon Sigil of Chains can be useful to gather mobs in the first part of the dungeon after Rank Overseer knocks them away with Wild Wallop Icon Wild Wallop.

4.1.

Bosses

4.1.1.

Captain Dailcry

Plan defensives around Pierce Armor Icon Pierce Armor, which deals heavy Physical damage and leaves a strong Bleed. The common route tends to go left at the start leaving Elaena Emberlanz with the boss. If you chose this path you will want to pay extra attention to overlaps with Divine Judgment Icon Divine Judgment.

4.1.1.

Baron Braunpyke

Dealing with Sacrificial Pyre Icon Sacrificial Pyre is the main mechanic to deal with on Braunpyke. Make sure to stagger the soaks as you have 30 seconds to soak the entire Pyre.

4.1.1.

Prioress Murrpray

Turn away from Blinding Light Icon Blinding Light and tank the boss where Melee DPS can easily access the boss. You can use Sigil of Chains Icon Sigil of Chains if talented to slow adds in phase 2 if needed.

4.1.

Trash

Most of the trash in Priory is figuring out what you can pull without overwhelming your group. Some enemies like the Knights will deal very heavy damage to your group and ideally you pull a minimal amount of them.

4.1.

Bosses

4.1.1.

Kyrioss

No specifics about this boss, it is mostly down to not standing in circles or getting hit by the beams.

4.1.1.

Stormguard Gorren

Help your group with passing around the Chaotic Corruption Icon Chaotic Corruption debuff. Beyond this help position the boss so that there is room for your group to avoid mechanics without them running out of space.

4.1.1.

Skardyn Monstrosity

Make sure to always be in melee range of the boss and out of the way of your group. You can either tank Oblivion Wave Icon Oblivion Wave with cooldowns, or avoid it completely if you leap sideways with Infernal Strike Icon Infernal Strike just as the cast finishes

4.1.

Trash

Make use of Sigil of Silence Icon Sigil of Silence to interrupt casters and if needed for routing help facilitate skips with Shadowmeld Icon Shadowmeld if you are a Night Elf.

4.1.

Bosses

4.1.1.

Big M.O.M.M.A

Rotate through defensives for Electrocrush Icon Electrocrush.

4.1.1.

Demolition duo

Posistion the bosses to help with clearing out the bombs and stack them when possible so your group can cleave them.

4.1.1.

Sludgeface

Use defensives for Sludge Claws Icon Sludge Claws and maintain your rotation to heal through the healing absorb efficiently.

4.1.1.

Geezle Gigazap

Use defensives for Thunder Punch Icon Thunder Punch, you can cancel the knockback with Infernal Strike Icon Infernal Strike.

4.1.

Trash

There is not a lot specific tips for Vengeance on trash in Floodgate. If you are a Night Elf you can help your group skip Bubbles with Shadowmeld Icon Shadowmeld by pulling him away and then leaping past with Infernal Strike Icon Infernal Strike.

4.1.

Bosses

4.1.1.

An Affront of Challengers

Keep the bosses stacked, and help interrupt Sathel. Make sure to have some form of mitigation for Dessia's Mortal Strike Icon Mortal Strike.

4.1.1.

Gorechop

Rotate defensives for Hateful Strike Icon Hateful Strike and avoid Tenderizing Smash Icon Tenderizing Smash and Meat Hooks Icon Meat Hooks.

4.1.1.

Xav the Unfallen

Rotate defensives for Brutal Combo Icon Brutal Combo and position the boss so your group can cleave the Opressive Banners.

4.1.1.

Kul'tharok

Avoid Necrotic Eruption Icon Necrotic Eruption and help interrupt casts. Position correctly for Draw Soul Icon Draw Soul so they stack up and are easier to manage.

4.1.1.

Mordretha

Rotate defensives for Reaping Scythe Icon Reaping Scythe and spread out for Manifest Death Icon Manifest Death. The adds spawned from Manifest Death Icon Manifest Death can be interrupted with Sigil of Silence Icon Sigil of Silence or stacked up with Sigil of Chains Icon Sigil of Chains if needed.

4.1.

Trash

Not many relevant trash tips for Theater of Pain as Vengeance. Infernal Strike Icon Infernal Strike trivializes skipping minibosses in the Xav wing if your group opts for that route.

4.1.

Bosses

4.1.1.

Tussle Tonks

Rotate defensives for Platinum Pummel Icon Platinum Pummel. Move the bosses such that there is room for your party members to avoid the mines. Move The Platinum Pummeler underneath one of the hammers whenever it gains a stack of Platinum Plating Icon Platinum Plating.

4.1.1.

K.U.-J.0.

Rotate defensives for Blazing Chomp Icon Blazing Chomp. Make sure to line of sight Venting Flames Icon Venting Flames behind the boxes as you can no longer position the boss so that your group can hit it.

4.1.1.

Machinist's Garden

Avoid lethal mechanics and help kill the flower adds. You can stun them with Chaos Nova Icon Chaos Nova to help reduce group damage.

4.1.1.

King Mechagon

Avoid the orbs and rotate defensives for Pulse Blast Icon Pulse Blast as needed in phase 1. In phase 2 it is vital that you do not cast The Hunt Icon The Hunt if you are standing in the middle section in front of the boss, as you will fall off the edge. To avoid dying you are safest off on one of the sides of the boss and ideally not trying to move while casting.

4.1.

Trash

The first room has plenty of dangerous casts that can easily kill your group. Sigil of Chains Icon Sigil of Chains and especially Sigil of Silence Icon Sigil of Silence can make this part of the dungeon a fair bit easier to manage.

4.1.

Bosses

4.1.1.

Coin-Operated Crowd Pummeler

Make sure to move the boss away from coins on the ground before it reaches full energy and casts Coin Magnet Icon Coin Magnet. Help your group kick the Footbombs into the boss to increase the damage it takes. You can negate the knockback from Static Pulse Icon Static Pulse with Infernal Strike Icon Infernal Strike or Felblade Icon Felblade.

4.1.1.

Azerokk

Not a lot of things related to tanks on this fight. Position the boss so your group can easily cleave adds that are kited around it.

4.1.1.

Rixxa Fluxflame

This boss does not auto-attack and instead deals fire damage with Searing Reagent Icon Searing Reagent, rotate defensives outside of Propellant Blast Icon Propellant Blast windows to help manage this.

4.1.1.

Mogul Razdunk

If you are not using the safe spot on this fight you will have to monitor the adds that fly around to see which parts of the arena will be hit by Micro Missiles Icon Micro Missiles. Avoid Gatling Gun Icon Gatling Gun and rotate defensives outside of these windows to manage his Alpha Cannon Icon Alpha Cannon casts which replaces his normal auto-attacks.

4.1.

Trash

There are plenty of trash mobs with dangerous casts which can be interrupted with Sigil of Silence Icon Sigil of Silence.

5.

Affix Tips, Tricks and Management for Vengeance Demon Hunter in The War Within Season 2

This section has Vengeance Demon Hunter-specific tips for dealing with the various affixes of Mythic+. If you want general guides for each of our Dungeons or Mythic+ in general, check out our dedicated page below.

6.

Affix Guide for Vengeance Demon Hunter in The War Within

Affix: Ascendant Affix: Pulsar Affix: Devour Affix: Voidbound
5.1.

Ascendant Affix Management for Vengeance Demon Hunter

Sigil of Silence Icon Sigil of Silence, Chaos Nova Icon Chaos Nova and Sigil of Misery Icon Sigil of Misery are all amazing for this affix.

5.2.

Oblivion Affix Management for Vengeance Demon Hunter

Help your party absorb the pulsars by positioning properly. Avoid hitting your party members with dangerous frontal attacks while trying to help collect them.

5.3.

Devour Affix Management for Vengeance Demon Hunter

Your natural healing will generally be able to heal through Void Rift Icon Void Rift.

5.4.

Voidbound Affix Management for Vengeance Demon Hunter

Make sure to position enemies with the Void Emmisary so that your party members can cleave other targets efficiently.

6.

How To Sim Mythic+ for Vengeance Demon Hunter

For simulating your performance going into Mythic+ as Vengeance Demon Hunter you will want to run Patchwerk sims for single-target and multi-target situations to get an idea of performance against bosses and trash individually.

On our Gear Page below, we have compiled BiS items for Vengeance Demon Hunter that also apply to Mythic+.

7.

Changelog

  • 29 Apr. 2025: Updated High Mythic+ build and added Dungeon tips.
  • 21 Apr. 2025: Updated for Patch 11.1.5.
  • 24 Feb. 2025: Updated for Patch 11.1.
  • 15 Dec. 2024: Reviewed for Patch 11.0.7, no changes needed.
  • 21 Oct. 2024: Updated for patch 11.0.5.
  • 13 Sep. 2024: Added section for Voidbound affix.
  • 09 Sep. 2024: Prepared for The War Within Season 1.
  • 19 Jul. 2024: Updated for The War Within Pre-Patch.
  • 07 May 2024: Updated description of Sigil of Silence after changes in Patch 10.2.7.
  • 22 Apr. 2024: Some minor adjustments to spell descriptions for Season 4.
  • 19 Mar. 2024: Fixed a few spell descriptions.
  • 27 Jan. 2024: Added a Utility based build for Mythic+ and descriptions for some optional talent options.
  • 15 Jan. 2024: Reviewed for Patch 10.2.5.
  • 07 Nov. 2023: Fixed error in text and a minor Talent error on the Offensive Muthic+ build.
  • 06 Nov. 2023: Updated for Patch 10.2
  • 06 Sep. 2023: Link updated
  • 04 Sep. 2023: Restructured and updated for Patch 10.1.7.
  • 10 Jul. 2023: Updated for Patch 10.1.5.
  • 10 Jun. 2023: Updated with new build added for Fortified Dungeons.
  • 01 May 2023: Updated for new talents and affix changes in Patch 10.1
  • 20 Mar. 2023: Reviewed for Patch 10.0.7.
  • 24 Jan. 2023: Reviewed for Patch 10.0.5.
  • 11 Dec. 2022: Reviewed for Dragonflight Season 1.
  • 28 Nov. 2022: Updated for Dragonflight launch.
  • 24 Oct. 2022: Updated for Dragonflight Pre-Patch.
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