Vengeance Demon Hunter Tank Mythic+ Tips — Dragonflight 10.0.7
In this guide, you will find tips and advice to tackle Mythic+ dungeons with your Vengeance Demon Hunter in World of Warcraft — Dragonflight 10.0.7.
Vengeance Demon Hunter in Mythic+
Vengeance Demon Hunter is one of the best tanks for Mythic+. We excel in AoE damage, utility and self-healing.
If you are unfamiliar with Mythic+ and its associated general mechanics, you can read more about it on our Dragonflight Mythic+ Season 1 page below.
Valor
Valor is gained from M+ dungeons that can be used to upgrade M+ gear. For more information on Valor, please see the link below.
Season 1 Thundering Affix
Thundering is the new seasonal affix introduced in
Dragonflight.
Periodically in combat thunder will start striking around your party and grant
buffs to all party members in range of other players. Each player will be
granted
one of two buffs,
Mark of Wind and
Mark of Lightning which
increase
your damage and healing by 30% for 15 seconds or until the mark is removed.
You can remove the mark by walking into a player with the opposite mark,
removing it from both players. If the mark is not removed before 15 seconds pass
you will be stunned for 5 seconds and take damage. If there is only 1 mark left
in your group the mark will not do anything as it expires. As a side effect
all enemies have 5% more health when
Thundering is present.
Vengeance Demon Hunter Mythic+ Rotation
Your spell priority does not change in Mythic+ content. For more information, please visit the page below.
Vengeance Demon Hunter Utility
These abilities are either given to you baseline while leveling, or by talenting into them in your talent trees.
Vengeance Demon Hunter provides support for the party through its sigils and high kiting potential via mobility.
We would like to preface this list by saying that all sigils can be cast
up to 30 yards, explode after 2 seconds, which actually grants the effect of
the sigil, and have an 8-yard radius. Using Quickened Sigils will
allow the sigils to explode after 1 seconds.
Sigil of Silence provides a 6-second silence to all mobs effected. Note that this interrupts spellcasting. It can be cast every 60 seconds.
Sigil of Chains grips in enemies and then slows them by 70%, allowing for easy mob management and kiting potential. It has a 1-minute cooldown.
Chaos Nova A 2 second AoE stun with a 1-minute cooldown.
Sigil of Misery places a 20-second Fear on mobs affected. This interrupts spellcasting if the mob is feared and can be used on mobs that are fearable, but have uninterruptible abilities. This action fears them, which stops their cast. This can be cast every 1.5 minutes.
Imprison is a ranged Incapacitate that has a 20-yard range and 45-second cooldown. It does not trigger combat and works extremely well in preventing mobs from pulling or as a quick "stun" for uninterruptable mobs.
Disrupt is an interrupt with a 10-yard range and a short 15-second cooldown. It also grants you 30 Pain if you successfully interrupt a cast.
Consume Magic is a 30-yard purge that gets rid of one buff from an enemy and if you remove a buff, you get 20 Pain. It also has a short 10-second cooldown. With the increased amount of purgeable buffs, this is a very welcome addition.
Infernal Strike allows you to jump 30 yards every 20 seconds, allowing for a high-mobility for pulling multiple packs, getting back to your group, and kiting.
Arcane Torrent /
Shadowmeld are actually racial abilities, but Demon Hunters can only be Night Elf and Blood Elf, which means that you will always have one of these at your disposal. Arcane Torrent is great for tanks, as they will always be in melee range and can AoE purge trash with ease. Shadowmeld allows you to do special skips with
Sigil of Misery that you could not do alone on the Horde side.
Mythic+ Talents and for Vengeance Demon Hunters
Below are the suggested talents for Mythic+; these talents are tailored for a more offensive approach, dealing more damage while retaining most defensive talents as well. Use the 'Copy Export String' button on our calculator to import our build ingame!
Below are the suggested talents for a more defensive approach, sacrificing a bit of your damage potential to get access to some more defensive options. Use the 'Copy Export String' button on our calculator to import our build ingame!
For a full list and details of the talents available and why they are recommended, please follow the link below.
Changelog
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 24 Oct. 2022: Updated for Dragonflight Pre-Patch.
More Demon Hunter Guides
Guides from Other Classes
This guide is written by Meyra, a Vengeance main with a love for pushing Mythic+ keys and showcasing Proof of Concept keys with 5 tanks or other non-standard group compositions. They are a distinguished member and frequent contributor to Vengeance theory in the Demon Hunter class discord who also occasionally streams Vengeance and other tank content on Twitch.
- Dragonflight Patch 10.0.7 Hotfixes: March 22nd
- Class Set Updates and Clarifications in Patch 10.1: March 22nd
- Dragonflight Patch 10.1 PTR Dev Notes: March 22nd
- Aberrus the Shadowed Crucible Raid Testing: March 24th
- Ebyssian and Emberthal Epilogue Cutscene in Patch 10.0.7
- How to Unlock Ancient Zul'Gurub Crafting in Patch 10.0.7
- To-Do List for Dragonflight Patch 10.0.7 Week #1
- A List of Undocumented Changes in Dragonflight Patch 10.0.7