Vengeance Demon Hunter Tank Mythic+ Tips — The War Within (11.1.5)
In this guide, you will find tips and advice to tackle Mythic+ dungeons with your Vengeance Demon Hunter in World of Warcraft — The War Within (11.1.5).
Vengeance Demon Hunter Mythic+ Guide for The War Within Season 2
In this guide, we will talk about getting the most out of your Vengeance Demon Hunter in Mythic+ dungeons, including the best way to set up your character, how your rotation may change, and tips and tricks for using your abilities most optimally.
If you are unfamiliar with Mythic+ and its associated general mechanics, you can read more about it on our dedicated Mythic+ page below.
To learn more about the Mythic+ Meta, check out our Mythic+ Tier List below.
Vengeance Demon Hunter in The War Within Mythic+
Vengeance Demon Hunter is a tank that focuses on a balance between juggling strong defensive spells to mitigate damage while healing back damage through Soul Fragments generated by your regular rotation. Vengeance stands out with its strong mobility, very good AoE damage profile, and abundance of Crowd Control spells to control enemy spellcasters.
Best Mythic+ Talents for Vengeance Demon Hunter in The War Within
For a more general overview of Talents for Vengeance Demon Hunter, please visit our dedicated Talents page.
Best Mythic+ Talent Builds for Vengeance Demon Hunter
Easy
Fel-Scarred Mythic+ Talents for Vengeance Demon Hunter in The War Within
This build focuses slightly more on damage while retaining defensive nodes that do not cost too much damage to take, while they might not hold up defensively for the highest levels of dungeons, it will perform more than fine defensively while doing very good damage.
Flexible Talents
This talent tree is a general blueprint for Dungeons, and while most dungeons can be completed with this tree as is, there are going to be cases where you want to switch a few talents for utility options in the Class Tree especially. Below are just a few talents to consider depending on the situation.
- If the dungeon has plenty of dangerous spellcasters, talents like
Improved Sigil of Misery and
Sigil of Chains can be options to consider. If the dungeon contains mainly humanoid enemies, you can also use
Imprison as an interrupt of sorts.
- If there are dangerous magic buffs that need to be Purged in the dungeon
Consume Magic can be a consideration if your group is lacking options to deal with these mechanics.
- If there are dangerous group mechanics with multiple damage instances, you
can talent into
Darkness to help your healer out.
Be sure to make use of the 'Export Talents' button to import the best build directly into your game!
Best Mythic+ Talents for Vengeance Demon Hunter in The War Within
This build is my recommendation for High Mythic+ Pushing. High Mythic+
is defined as any level of Mythic+ that you consider a challenge. Talent choices
in this build will focus more towards defensive coverage to reduce the risk of dying while still taking relevant
offensive talents to help your group complete the dungeon within the timer and
to help with generating and maintaining Aggro on enemies. It opts to take Last Resort due to the inherent risk reduction, despite the talent coming at a relatively high
offensive and defensive cost.
The main motivation behind Aldrachi Reaver is the increased self-sustain
offered by your Hero talents, which will help in harder content where you frequently
take a large, consistent amount of damage while the healer of the group is busy
keeping the rest of the group alive. The build deals slightly less damage than
Fel-Scarred but thanks to the new update to
Wounded Quarry you
will instead compensate slightly by offering a relatively good amount of funnel
damage into priority mobs.
Flexible Talents
This talent tree is a general blueprint for Dungeons, and while most dungeons can be completed with this tree as is, there are going to be cases where you want to switch a few talents for utility options in the Class Tree especially. Below are just a few talents to consider depending on the situation.
- If the dungeon has plenty of dangerous spellcasters, talents like
Improved Sigil of Misery and
Sigil of Chains can be options to consider. If the dungeon contains mainly humanoid enemies, you can also use
Imprison as an interrupt of sorts.
- If there are dangerous magic buffs that need to be Purged in the dungeon
Consume Magic can be a consideration if your group is lacking options to deal with these mechanics.
- If there are dangerous group mechanics with multiple damage instances, you
can talent into
Pitch Black to allow more frequent use of
Darkness to help your healer out with keeping the group alive.
Be sure to make use of the 'Export Talents' button to import the best build directly into your game!
Mythic+ Utility for Vengeance Demon Hunter in The War Within Season 2
This section talks mostly about the uses of different spells. For in-depth explanations of all Vengeance Demon Hunter Abilities and Talents, including these, check out our Spells page.
Utility of Vengeance Demon Hunter in The War Within
Interrupts, Stuns and Stops
Disrupt is your "kick" and your most important bit of utility in
Mythic+, used to stop enemy casts for the benefit of yourself and the rest of
the group. It is highly recommended to use a Focus Kick macro for this.
- /cast [@focus,exists,nodead][@mouseover,exists,nodead] [] Counter Shot
This macro will kick your focus target if you have one, mouseover if you have no Focus target, and your target if you have neither of those.
To quickly set a focus target in hectic scenarios, we also recommend a Focus Mouseover macro.
- /focus [@mouseover]
Make sure that your UI shows your Focus Target's casts clearly so that you are always able to kick it on cooldown or in coordination with the rest of your group.
Stunning and "Stops"
Sigil of Silence is your best talent for stopping enemy spellcasters,
silencing all enemies hit for 2-4 seconds, depending on talent choices. Able to
stop all nearby casters to allow for regular "kicks" and other tools to come
off cooldown.
Chaos Nova is your second-most important utility and is an AoE Stun,
stunning all nearby targets for 2 seconds on a short 45-second cooldown.
Sigil of Misery is a more situational tool that can fear enemies for
up to 17 seconds, depending on your talents. The fear easily breaks from damage and is, therefore, usually mostly a momentary "stop". It can also be used to skip enemy
trash packs by fearing them and using
Shadowmeld after you and your entire
party has moved past them. Does generally not work on undead targets.
Sigil of Chains can also be used to momentarily disrupt enemy casters
or reposition enemies. Due to the short range, the usefulness of stacking enemies
is not very high since if enemies are close enough to be gripped, they are likely
already grouped well enough. It is also worth noting that the risk of syncing up
the auto-attacks of enemies is high by grouping them, which can lead to a very
high spike in damage at once. Therefore, it is advised never to grip enemies on top
of your location and always moving slightly so the enemies spread out a bit.
Imprison can be used to trap a enemy Humanoid, Beast, or Demon for a
minute; it can also be used as a weaker version of
Disrupt to stop casts
for a moment. It will break as soon as anyone deals damage to the enemy, so the
duration will be almost zero.
Other Utility
Consume Magic can be used to remove a beneficial magic buff on an enemy
every 10 seconds. There are often other specs with better tools for this, and the
amount of times it is useful to have are usually less than the dungeons in the
season pool. However, if there are situations where it is useful, it can be a
worthwhile talent choice.
Vengeful Retreat is a movement tool with a nice side-effect. Using it
removes most debuffs that reduce your movement speed, which sounds limited in use
until you learn how many strong debuffs are also attached to a small slow.
If you have any such dangerous debuffs, you want to clear
Vengeful Retreat
is a cheap and convenient tool.
Dungeon Tips and Tricks for Vengeance Demon Hunter for The War Within Season 2
This section has Vengeance Demon Hunter-specific tips and tricks that may not seem obvious for all dungeons' bosses and mobs.
Mythic+ Tips for Vengeance Demon Hunter in The War Within Season 2
Bosses
Brewmaster Aldyr
This boss is mostly a check on positioning. Move the boss so that the rest of
your group has room to avoid puddles as well as the Crawling Brawl.
The boss will hit you with Keg Smash, which knocks you backwards, this
can be be cancelled with
Infernal Strike.
I'pa
Once again, this boss is all about positioning. Move the boss so that your group
has time to manage the adds that spawn. You can use Sigil of Chains if
talented to help reposition the adds and slow them.
Benk Buzzbee
Rotate defensives for Honey Marinade and place the puddles so that
the room does not fill up with them. Make sure to grab aggro on the adds as they
will go for your party if left alone.
Goldie Baronbottom
Use defensives for Cash Cannon and aim it to break the Volatile
Barrels with it by pre-positioning yourself between them and the boss.
Cash Cannon
will always hit you so reduce the risk of hitting others by reducing movement
once the cast starts.
Trash
The biggest importance in Cinderbrew Meadery is to pull large enough that you finish the dungeon in time, without overwhelming your group. This means pulling large while avoiding too many dangerous mobs like Hired Muscles and Carelss Hopgoblins in one pull.
There are a handful of spots where groups like to skip mobs, you can use
Imprison and at places
Shadowmeld if you are a Night Elf
to help with this.
Bosses
Ol' Waxbeard
Position the boss so that you can reach the Bombcart easily and stack on top for increased cleave.
Blazikon
Not a lot to do other than making sure to always stay in close proximity of
the boss, or it will start killing your Melee and then the rest of your group with
Blazing Storms.
The Candle King
This boss is mostly about positioning so that your group can manage the
Eerie Molds without running out of space. Help interrupt
Paranoid Mind.
The Darkness
Help your group by moving the candle out of Umbral Slash.
Trash
Sigil of Silence shines in this dungeon, with plenty of dangerous casts
on longer cooldowns. These casts can usually be synced up with
Chaos Nova
and then put on cooldown simultaneously with
Sigil of Silence.
Sigil of Chains
can be useful to gather mobs in the first part of the dungeon after Rank Overseer
knocks them away with
Wild Wallop.
Bosses
Captain Dailcry
Plan defensives around Pierce Armor, which deals heavy Physical
damage and leaves a strong Bleed. The common route tends to go left at the start
leaving Elaena Emberlanz with the boss. If you chose this path you will want to
pay extra attention to overlaps with
Divine Judgment.
Baron Braunpyke
Dealing with Sacrificial Pyre is the main mechanic to deal with
on Braunpyke. Make sure to stagger the soaks as you have 30 seconds to soak the
entire Pyre.
Prioress Murrpray
Turn away from Blinding Light and tank the boss where Melee DPS
can easily access the boss. You can use
Sigil of Chains if talented to slow
adds in phase 2 if needed.
Trash
Most of the trash in Priory is figuring out what you can pull without overwhelming your group. Some enemies like the Knights will deal very heavy damage to your group and ideally you pull a minimal amount of them.
Bosses
Kyrioss
No specifics about this boss, it is mostly down to not standing in circles or getting hit by the beams.
Stormguard Gorren
Help your group with passing around the Chaotic Corruption debuff.
Beyond this help position the boss so that there is room for your group to avoid
mechanics without them running out of space.
Skardyn Monstrosity
Make sure to always be in melee range of the boss and out of the way of your
group. You can either tank Oblivion Wave with cooldowns, or avoid it
completely if you leap sideways with
Infernal Strike just as the cast finishes
Trash
Make use of Sigil of Silence to interrupt casters and if needed for
routing help facilitate skips with
Shadowmeld if you are a Night Elf.
Bosses
Big M.O.M.M.A
Rotate through defensives for Electrocrush.
Demolition duo
Posistion the bosses to help with clearing out the bombs and stack them when possible so your group can cleave them.
Sludgeface
Use defensives for Sludge Claws and maintain your rotation to heal
through the healing absorb efficiently.
Geezle Gigazap
Use defensives for Thunder Punch, you can cancel the knockback with
Infernal Strike.
Trash
There is not a lot specific tips for Vengeance on trash in Floodgate. If you
are a Night Elf you can help your group skip Bubbles with Shadowmeld by
pulling him away and then leaping past with
Infernal Strike.
Bosses
An Affront of Challengers
Keep the bosses stacked, and help interrupt Sathel. Make sure to have some form
of mitigation for Dessia's Mortal Strike.
Gorechop
Rotate defensives for Hateful Strike and avoid
Tenderizing Smash
and
Meat Hooks.
Xav the Unfallen
Rotate defensives for Brutal Combo and position the boss so your
group can cleave the Opressive Banners.
Kul'tharok
Avoid Necrotic Eruption and help interrupt casts. Position correctly
for
Draw Soul so they stack up and are easier to manage.
Mordretha
Rotate defensives for Reaping Scythe and spread out for
Manifest Death. The adds spawned from
Manifest Death can
be interrupted with
Sigil of Silence or stacked up with
Sigil of Chains
if needed.
Trash
Not many relevant trash tips for Theater of Pain as Vengeance. Infernal Strike
trivializes skipping minibosses in the Xav wing if your group opts for that route.
Bosses
Tussle Tonks
Rotate defensives for Platinum Pummel. Move the bosses such that there is room for your party members to avoid the mines. Move The Platinum Pummeler underneath
one of the hammers whenever it gains a stack of
Platinum Plating.
K.U.-J.0.
Rotate defensives for Blazing Chomp. Make sure to line of sight
Venting Flames behind the boxes as you can no longer position the boss
so that your group can hit it.
Machinist's Garden
Avoid lethal mechanics and help kill the flower adds. You can stun them with
Chaos Nova to help reduce group damage.
King Mechagon
Avoid the orbs and rotate defensives for Pulse Blast as needed
in phase 1. In phase 2 it is vital that you do not cast
The Hunt if you
are standing in the middle section in front of the boss, as you will fall off the edge.
To avoid dying you are safest off on one of the sides of the boss and ideally not
trying to move while casting.
Trash
The first room has plenty of dangerous casts that can easily kill your group.
Sigil of Chains and especially
Sigil of Silence can make this part
of the dungeon a fair bit easier to manage.
Bosses
Coin-Operated Crowd Pummeler
Make sure to move the boss away from coins on the ground before it reaches
full energy and casts Coin Magnet. Help your group kick the Footbombs into the boss to increase the damage it takes. You can negate the knockback from
Static Pulse
with
Infernal Strike or
Felblade.
Azerokk
Not a lot of things related to tanks on this fight. Position the boss so your group can easily cleave adds that are kited around it.
Rixxa Fluxflame
This boss does not auto-attack and instead deals fire damage with Searing Reagent, rotate defensives outside of
Propellant Blast windows to help manage this.
Mogul Razdunk
If you are not using the safe spot on this fight you will have to monitor the
adds that fly around to see which parts of the arena will be hit by
Micro Missiles. Avoid
Gatling Gun and rotate defensives
outside of these windows to manage his
Alpha Cannon casts which replaces
his normal auto-attacks.
Trash
There are plenty of trash mobs with dangerous casts which can be interrupted
with Sigil of Silence.
Affix Tips, Tricks and Management for Vengeance Demon Hunter in The War Within Season 2
This section has Vengeance Demon Hunter-specific tips for dealing with the various affixes of Mythic+. If you want general guides for each of our Dungeons or Mythic+ in general, check out our dedicated page below.
Affix Guide for Vengeance Demon Hunter in The War Within
Ascendant Affix Management for Vengeance Demon Hunter
Sigil of Silence,
Chaos Nova and
Sigil of Misery are all amazing
for this affix.
Oblivion Affix Management for Vengeance Demon Hunter
Help your party absorb the pulsars by positioning properly. Avoid hitting your party members with dangerous frontal attacks while trying to help collect them.
Devour Affix Management for Vengeance Demon Hunter
Your natural healing will generally be able to heal through Void Rift.
Voidbound Affix Management for Vengeance Demon Hunter
Make sure to position enemies with the Void Emmisary so that your party members can cleave other targets efficiently.
How To Sim Mythic+ for Vengeance Demon Hunter
For simulating your performance going into Mythic+ as Vengeance Demon Hunter you will want to run Patchwerk sims for single-target and multi-target situations to get an idea of performance against bosses and trash individually.
On our Gear Page below, we have compiled BiS items for Vengeance Demon Hunter that also apply to Mythic+.
Changelog
- 29 Apr. 2025: Updated High Mythic+ build and added Dungeon tips.
- 21 Apr. 2025: Updated for Patch 11.1.5.
- 24 Feb. 2025: Updated for Patch 11.1.
- 15 Dec. 2024: Reviewed for Patch 11.0.7, no changes needed.
- 21 Oct. 2024: Updated for patch 11.0.5.
- 13 Sep. 2024: Added section for Voidbound affix.
- 09 Sep. 2024: Prepared for The War Within Season 1.
- 19 Jul. 2024: Updated for The War Within Pre-Patch.
- 07 May 2024: Updated description of Sigil of Silence after changes in Patch 10.2.7.
- 22 Apr. 2024: Some minor adjustments to spell descriptions for Season 4.
- 19 Mar. 2024: Fixed a few spell descriptions.
- 27 Jan. 2024: Added a Utility based build for Mythic+ and descriptions for some optional talent options.
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 07 Nov. 2023: Fixed error in text and a minor Talent error on the Offensive Muthic+ build.
- 06 Nov. 2023: Updated for Patch 10.2
- 06 Sep. 2023: Link updated
- 04 Sep. 2023: Restructured and updated for Patch 10.1.7.
- 10 Jul. 2023: Updated for Patch 10.1.5.
- 10 Jun. 2023: Updated with new build added for Fortified Dungeons.
- 01 May 2023: Updated for new talents and affix changes in Patch 10.1
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 24 Oct. 2022: Updated for Dragonflight Pre-Patch.
More Demon Hunter Guides
Guides from Other Classes
This guide is written by Meyra, a Vengeance main with a love for pushing Mythic+ keys and showcasing Proof of Concept keys with 5 tanks or other non-standard group compositions. They are a distinguished member and frequent contributor to Vengeance theory in the Demon Hunter class discord who also occasionally streams Vengeance and other tank content on Twitch.
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