Vengeance Demon Hunter Tank Spell List and Glossary — Dragonflight 10.0.7
On this page, we present you with all spells and procs that you need to understand as a Vengeance Demon Hunter in World of Warcraft — Dragonflight 10.0.7.
Main Resource of Vengeance Demon Hunters
Vengeance Demon Hunters use the resources called Fury and Shattered Soul Fragments. Fury is very similar in functionality to Warriors' and Guardian Druids' Rage. Soul Fragments are akin to Combo Points used by Rogues and Feral Druids, however they are stored on the ground and can be absorbed by walking within 4 yards of them.
The Fury bar has a baseline maximum capacity of 100, can be increased to
a max of 120 by talenting into Unrestrained Fury, and is empty by
default.
Fury decays at a rate of 1 per second when out of combat. In combat,
Fury does not decay. Fury comes using a number of abilities.
Soul Fragments are a unique Vengeance Demon Hunter mechanic. The baseline
ability comes from the Shattered Souls passive.
When you kill a target, there is a chance that a Soul Fragment will be created. This is an orb that is placed on the ground at a nearby location, which persists for up to 20 seconds. If you walk over it, you will consume the Soul Fragment, and be healed for a certain amount (348.075% of your attack power in health). Only you can see and interact with your Soul Fragments.
Moreover, if a Soul Fragment comes from a Demon target, consuming it will also increase your damage done by 20% for 15 seconds.
The four ways you can consume souls are:
Spirit Bomb.
Soul Cleave.
- Auto Consuming them via overcapping (going above 5 souls)
- Walking within 4 yards of a soul.
Note that in general you do not want to walk near a soul unintentionally.
It will be auto consumed, meaning loss of damage when taking
Spirit Bomb.
You also do not want to overcap souls if you are running
Spirit Bomb,
for the same DPS loss reason.
In addition to these Soul Fragments, there are also Lesser Soul
Fragments. These have a chance to be created when you damage targets with
Shear. They work in exactly the same way, but they heal for 8% of
all damage taken in the last 5 sec, with a minimum heal of 1% of your maximum
health.
Your Soul Cleave and
Spirit Bomb
abilities will instantly consume Soul Fragments
(including Lesser ones) within a 100-yard radius.
This is significant because, given
the frequency with which you use these abilities, walking around to manually
collect Soul Fragments is simply not necessary.
Leveling and Obtaining Abilities
Vengeance will unlock a couple of abilities in their starter zone; however, most of the abilities and ranks are gained from talenting into them after reaching level 10.
Baseline Vengeance Abilities
Ability | Abbreviation | Description/Effect |
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- | A passive to assist you in tanking, increasing your total Armor by 130% and your Stamina by 65%. |
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- | A passive to assist you in tanking, reduicing all damage taken by 20%. |
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IA | Has no cost, deals moderate Fire damage to all enemies in an 8-yard radius instantly, and then a low amount of damage every second for 6 seconds, dealing reduced damage above 8 targets. it generates 20 Fury over the course of its 6 second duration. This ability interacts with several passive talents that adds to its functionality. |
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- | deals damage to the target and generates 10 Fury. It also creates a Lesser Soul Fragment |
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SC | A melee ability thatcosts 30 Fury. It damages up to 5 enemies located in front of you, heals you, and consumes 2 Soul Fragments in a 100-yard radius around you. Depending on what talents you select this spell will either be used to consume souls and heal you, or be used to fill out your rotation when you have Fury to burn but no Lesser Soul Fragments available. This ability is now capped at 5 targets as of Patch 10.0. |
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TG | throws a glaive at a target, dealing Physical damage to them and ricocheting to 1 additional enemies within 10 yards. It has a 9-second base cooldown, generates high threat, and is good for pulling mobs from a distance or as a filler ability. |
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DS | grows spikes from your back increasing your armor
for 6 seconds scaling with your Agility. Your Mastery will increase the
armor granted by ![]() ![]() |
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- | The Vengeance Mastery, increases your armor by an amount of your agility
equal to your Mastery percentage. This amount is doubled when you have
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MT | Causes enemies you damage to take 5% more Magic damage from everything. This effect is exclusive to Demon Hunters and is a very strong passive effect in all content. |
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Taunt | Forces the target to attack you for 3 seconds with a cooldown of 8 seconds and has a 30-yard range. During that time your threat generation on that target is also increased. |
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IS | Your main movement ability, it has 1 charge (a second one available from
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Kick | Your interrupt for spells. Using it on a spellcaster will cancel their
cast and lock them out of that
Magic school for 3 seconds. It has a 15-second cooldown and a 5-yard range
(can be increased to 15-yard range with ![]() ![]() |
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- | Allows you to see enemies and treasures through walls for 10 seconds. It will also reveal hidden enemies, as well as stealthed and invisible ones. |
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- | Allows you to jump in the air for extra height. |
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- | Allows you to extend your wings and glide forward. Can be activated with
the spell or by pressing jump again after having used ![]() |
Talented Abilities
Talent Tree Rows 1-4
Active Abilities
Ability | Abbreviation | Description/Effect |
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SoF | You place a Sigil on the ground and 2 seconds later
deals Fire damage to all enemies in the Sigil, and places a 6-second Fire
damage DoT on them as well. It generates 30 Fury and will apply one stack of
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VR | A movement ability with a 25-second cooldown. It removes all snares, deals a low amount of physical damage and launches you backwards. |
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FD | Breathe fire dealing heavy fire damage to all enemies in a cone in
front of you, healing you a medium amount while channeling. Interacts with
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- | A 1-minute duration single-target crowd control effect on a 45-second duration with a 20 yard range that works on Demon, Beast, and Humanoid targets. Using it before you enter combat with a target will not put you in combat and reduce the range at which the enemy will enter combat with you. |
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FB | Deals moderate fire damage to your target, causing them do deal 40% less damage to you for 10 seconds. This spell is modified heavily by other talents. |
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Purge | Purges the target, removing 1 beneficial magic effect on the target. It has a 30 yard range and a 10-second cooldown. |
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- | An active ability with a 15-second cooldown (reduced by Haste) that
charges your target and deals Fire damage to them.
It generates 40 Fury, and using ![]() ![]() ![]() |
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Frac | Replaces ![]() ![]() |
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SoS | Places a Sigil on the ground and 2 seconds later
silences all enemies in the Sigil for 6 seconds. It has a 1-minute cooldown.
Choice node with ![]() |
Passive Effects
Ability | Abbreviation | Description/Effect |
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- | Grants an additional charge of ![]() |
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UF | Increases your maximum Fury by 10 per point. |
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SR | increases healing from your
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- | Causes enemies hit by ![]() ![]() |
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- | Causes enemies hit by ![]() |
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- | Makes your interrupt ![]() |
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- | Causes ![]() |
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FoF | Makes your ![]() |
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- | Reduces the cooldown of ![]() |
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- | Causes ![]() |
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- | Reduces the cooldown of ![]() |
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- | Adds a passive effect to your Mastery stat ![]() |
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- | You generate 30 Fury on successful interrupts
with ![]() |
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AoP | Grants you 6% increased critical strike chance on
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- | Causes successful purges with ![]() |
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CB | Heals you for 5% of all fire damage you deal to enemies. |
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- | Increases the Fury generated by ![]() ![]() |
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- | Grants a buff when ![]() |
>![]() |
RF | Increases the healing of ![]() ![]() |
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- | Causes attacking enemies to take minor damage when they
deal physical damage to you when you have ![]() |
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FFF | Reduces magic damage taken by 10% when
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Talent Tree Rows 5-7
Active Abilities
Ability | Abbreviation | Description/Effect |
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SpB | A spender that costs 40 Fury and consumes up to 5 available Soul
Fragments and deals fire damage based on the amount consumed to all
enemies in range. Applies 1 stack of ![]() |
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SB | An active ability with a 30-second cooldown. You
place a damage absorption shield on yourself that lasts for 12 seconds. Each
time you consume a Soul Fragment while the shield is active, more damage
absorption is added to it. Using Soul Barrier consumes all Soul Fragments
within 25 yards. Choice node with ![]() |
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BE | Deals a low amount of fire damage to every enemy
around you that will extract a lesser soul from each target hit,
up to 5 soul fragments, and automatically consume them. It has a 1.5-minute
cooldown. Choice node with ![]() |
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SoC | Places a Sigil on the ground and 2 seconds later grips all enemies in the Sigil for 6 seconds, slowing them by 70% for 6 seconds. It has a 1-minute cooldown. |
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CN | Is a 2-second AOE-stun on a 1-minute cooldown. It costs 30 Fury and deals a low amount of chaos damage to every target hit. |
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SoM | Places a Sigil on the ground and 2 seconds later fears all enemies in the Sigil for 20 seconds. It has a 2-minute cooldown. |
Passive Effects
Ability | Abbreviation | Description/Effect |
---|---|---|
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- | Gives you 10% movement speed for 8 seconds
after using ![]() |
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MotG | Grants a second charge of ![]() |
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RoC | Reduces the cooldown of ![]() |
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- | Forces all sigils to place on your current location,
and increasing the duration of their effects by 2 seconds.
Choice node with ![]() |
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- | Forces all sigils to place on your targets location,
and increasing the duration of their effects by 2 seconds.
Choice node with ![]() |
>![]() |
- | Causes ![]() |
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- | Causes ![]() |
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AF | Each point increases movement speed by 10% while
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![]() | ES | Increases the duration of ![]() |
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BB | Increases your fire damage done by 5% per talent point. |
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- | grants you 5% leech per point, as well as 5% additional leech
while you have ![]() |
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GE | Causes your ![]() |
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- | Targets afflicted by ![]() ![]() ![]() |
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FO | Causes the initial damage of ![]() |
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RB | Increases the healing of ![]() |
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VF | Generates 5-10 Fury randomly when
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RiP | Grants a shield when ![]() |
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- | gives a 30% chance to spawn a Lesser Soul
Fragment for each target hit by ![]() ![]() |
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- | Reduces the cost of ![]() ![]() |
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- | Reduces magic damage taken by 3% per talent point. |
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- | You will get 8 seconds of ![]() ![]() ![]() |
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FotI | Reduces the cooldown of ![]() ![]() |
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- | Increases your maximum health by 3% per point. |
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BnW, BaW | Reduces the cooldown of ![]() ![]() |
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MiD | Places a 5-second debuff on enemies after the fear from
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Furnace | Makes your next ![]() ![]() |
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PB | Grants you a 6-second, stacking damage reductions per
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DgB | Reduces the cooldown of ![]() |
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Demise | Causes targets afflicted by ![]() |
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CoA | Increases the radius of all your sigils by 2 yards. |
Talent Tree Rows 8-10
Active Abilities
Ability | Abbreviation | Description/Effect |
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- | A 5-minute defensive cooldown that affects you and all allies inside the effect. It spawns a could of darkness for 8 seconds that causes all damage you or an ally inside the darkness to have a 20% chance to be negated completely. |
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TH | an ability that will charge an enemy up to 50 yards away, causing
Nature damage, rooting them in place, and dealing additional nature damage
over 6 seconds up to 5 targets in the path of the charge.
The player will charge the target selected butthe hit-box behaves like a
leap reticle on determining what enemies to damage.
This means that if the targets are moving slightly as the charge happens,
then they may move out of the damage area and receive no damage.
There is a slight grace period after hitting your main target where you can
move into the hit-box of other targets and apply the damage-over-time effect
to them. ![]() |
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Carver, SCa | Deals a large amount of fire damage and leaves a 3 second
damage over time effect dealing additional damage. It spawns 2 Lesser Soul
Fragments on initial damage, and another Soul Fragment every second for 3
seconds. ![]() |
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ED | Places an arcane sigil on the ground that explodes after
2 seconds dealing massive damage and spawning 3 Lesser Soul Fragments.
It has a 1-minute cooldown. Choice node with ![]() |
Passive Effects
Ability | Abbreviation | Description/Effect |
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- | Grants you 3% Mastery. |
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- | Increases your Parry chance by 3%. |
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FC | Increases the damage of ![]() |
>![]() |
SM | Causes overhealing from Soul Fragments to be stored as a shield for up to 10% of your max health. |
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Stoke | Increases the damage of ![]() |
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BA | Every 2 seconds, ![]() |
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CoB | The cooldown of all your sigils is reduced by 3 seconds when a sigil affects at least 1 target. This will reduce the cooldown on the sigil you cast as well, since their activation is delayed. |
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- | Reduces the cooldown of ![]() |
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- | Causes ![]() ![]() |
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- | Reduces the cooldown of ![]() ![]() |
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- | Gaining ![]() ![]() |
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ES | Increases the duration of all your sigils by 1 second per point invested.td> |
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Vuln | Increases your damage done to targets affected by
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FtD | Reduces the cooldown on ![]() |
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CF | Extends the duration of ![]() ![]() |
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CA | Your ![]() |
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UM | Increases the damage of the damage over time effect
of ![]() ![]() |
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RP | The cooldown of ![]() ![]() ![]() |
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QS | Makes your sigils activate after 1 second instead of 2 seconds, and reduce their cooldowns by 20%. |
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- | Your ![]() ![]() ![]() ![]() ![]() |
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LR | CA cheat death effect that will heal you if you sustain lethal damage,
granting you 15 seconds of ![]() |
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FttF, Fodder | Periodically a Demon will spawn at range approaching you.
Killing it will cause an explosion for damage to nearby enemies and heal you
for 25% of your max health. Further the demon spawns a Soul Fragment that
when consumed grants 20% increased damage dealt for 15 seconds.
Choice node with ![]() |
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FttF, Fodder | Grants a second charge of ![]() ![]() |
Changelog
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 08 Mar. 2023: Updated description for talents and passives.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 24 Oct. 2022: Updated for Dragonflight Pre-Patch.
More Demon Hunter Guides
Guides from Other Classes
This guide is written by Meyra, a Vengeance main with a love for pushing Mythic+ keys and showcasing Proof of Concept keys with 5 tanks or other non-standard group compositions. They are a distinguished member and frequent contributor to Vengeance theory in the Demon Hunter class discord who also occasionally streams Vengeance and other tank content on Twitch.
- PvP Play with the Blues on the 10.1 PTR: March 31st
- Aberrus Raid Testing Schedule: March 30 - April 28
- Dragonflight Patch 10.0.7 Hotfixes, March 28th
- Upcoming 10.1 PTR Changes to Class Tier Sets: March 28th
- Dragonflight 10.1, Season 2 New and Removed Mythic+ Affixes
- Dragonflight Patch 10.1 PTR Development Notes, March 28th: Old Mythic+ Affixes Removed, New Ones Added
- Riders of Azeroth Spotted in Zaralek Cavern in Patch 10.1
- A Preview of the Druid Crucible Raid Tier Set in Patch 10.1