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Vengeance Demon Hunter Tank Spell Summary (Legion 7.2.5)

Last updated on Jun 13, 2017 at 22:00 by Vlad 149 comments

Table of Contents

General Information

On this page, we list the spells that you will often use as a Vengeance Demon Hunter.

The other pages of our Vengeance Demon Hunter guide can be accessed from the table of contents on the right.

About Our Reviewer

This guide has been reviewed and approved by Munkky, a respected Vengeance Demon Hunter theorycrafter.

1. Introduction

If you are new to Vengeance, this is a great place to start to get an understanding of how the spec works. On this page we will discuss what abilities you have, what they are used for within the specialisation, how they interact with each other and also with important cooldowns. If you already have experience with Vengeance and are comfortable with it in Legion, it is recommended you skip this section and move on to the rest of the guide.

2. Main Resource

Vengeance Demon Hunters use a resource called Pain. It is very similar in functionality to Warriors' and Guardian Druids' Rage.

The Pain bar has a maximum capacity of 100, and is empty by default. Pain decays at a rate of 1 per second when out of combat. In combat, Pain does not decay. Pain comes from taking damage, as well as from using a number of abilities.

Pain is used for your main active mitigation and survival abilities, so managing it correctly throughout the fight is very important.

3. Basic Abilities

These are your core skills that are available regardless of talents, and form the core gameplay of the specialization.

Immolation Aura Icon Immolation Aura deals Fire damage to all enemies in an 8-yard radius instantly, and then also every second for 6 seconds. It has a 15-second cooldown and it generates 20 Pain over the course of its 6 seconds. It is excellent for dealing damage, and should be used often.

Shear Icon Shear deals damage to the target and generates 10 Pain. It also has a chance to create a Lesser Soul Fragment (covered later on on this page). This is mostly going to be used as a filler ability.

Sigil of Flame Icon Sigil of Flame places a mark on the ground and 2 seconds later deals Fire damage to all enemies in the Sigil, and places a 6-second Fire damage DoT on them as well.

3.1. Movement

Infernal Strike Icon Infernal Strike has 2 charges and a 20-second recharge time. It causes you to fly through the air to the desired location, dealing Fire damage to enemies in a 6-yard radius where you land. It is used both for mobility as well as for dealing damage.

4. Important Procs

Soul Fragments are a unique Vengeance Demon Hunter mechanic. The baseline ability comes from the Shattered Souls Icon Shattered Souls passive.

When you kill a target, there is a chance that a Soul Fragment will be created. This is an orb that is placed on the ground at a nearby location, which persists for up to 20 seconds. If you walk over it, you will consume the Soul Fragment, and be healed for a certain amount (2125% of your attack power in health). Only you can see and interact with your Soul Fragments.

Moreover, if a Soul Fragment comes from a Demon target, consuming it will also increase your damage done by 20% for 15 seconds.

In addition to these Soul Fragments, there are also Lesser Soul Fragments. These have a chance to be created when you damage targets with Shear Icon Shear. They work in exactly the same way, but they heal you for a much smaller amount.

Your Soul Cleave Icon Soul Cleave ability will instantly consume all Soul Fragments (including Lesser ones) in a 25-yard radius. The number of Soul Fragments that your Soul Cleave will consume is indicated on your UI (on the Soul Cleave button). This is significant because, given the frequency with which you use Soul Cleave, walking around to manually collect Soul Fragments is simply not necessary.

5. Active Mitigation

Demon Spikes Icon Demon Spikes is off the global cooldown, costs 20 Pain, and increases your parry chance and reduces your Physical damage taken for 6 seconds. It has 2 charges and a 15-second recharge time (reduced by Haste). Demon Spikes should be used often, with at least one charge always kept rolling.

Soul Cleave Icon Soul Cleave has a variable Pain cost, from 30-60 (depending on how much Pain you have when using it). It damages the enemies located in front of you, heals you, and consumes all Soul Fragments in a 25-yard radius around you. The damage and healing (but not the healing from consumed Soul Fragments) increase with any additional Pain past 30 that you use Soul Cleave with. This is typically to be used whenever you need additional healing, but you should also use it to avoid over-capping your Pain.

Fiery Brand Icon Fiery Brand can be qualified as active mitigation, although in reality it is very close to being a cooldown, since it has an uptime of 8 seconds per minute, at most. It damages the target, and debuffs them for 8 seconds, causing them to deal 40% less damage to you. It should be used when you anticipate that the target will deal high damage to you.

Empower Wards Icon Empower Wards reduces your magic damage taken by 30% for 6 seconds, on a 20-second cooldown. Simply use this ability any time it will reduce significant magic damage. Save it for when you know large magic damage is coming.

6. Cooldowns

Metamorphosis Icon Metamorphosis increases your current and maximum health by 30%, and your Armor by 100% for 15 seconds, and also grants you 7 Pain per second for its entire duration. It has a 3-minute cooldown and no cost.

Metamorphosis works both pro-actively (to increase your health in preparation for damage) and re-actively, as an emergency cooldown to heal you up when you drop low on health.

7. ChangeLog

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  • 13 Jun. 2017: Page reviewed and deemed updated for 7.2.5.
  • 09 Jan. 2017: Updated the description of Metamorphosis to account for Patch 7.1.5.
  • 25 Oct. 2016: Changed mentions of the range within which Soul Fragments can be used for Soul Cleave. The range was increased from 20 to 25 yards in Patch 7.1.
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