Vengeance Demon Hunter Tank Spell Summary — Shadowlands 9.1
On this page, we present you with all spells and procs that you need to understand as a Vengeance Demon Hunter in World of Warcraft — Shadowlands 9.1.
Main Resource of Vengeance Demon Hunters
Vengeance Demon Hunters use a resource called Fury. It is very similar in functionality to Warriors' and Guardian Druids' Rage.
The Fury bar has a maximum capacity of 100, and is empty by default. Fury decays at a rate of 1 per second when out of combat. In combat, Fury does not decay. Fury comes using a number of abilities.
Leveling and Obtaining Abilities
Vengeance will unlock a couple of abilities in their starter zone; however, most of the abilities and ranks are gained from progressing through the leveling system. For a better understanding of when certain abilities unlock, please visit the Vengeance leveling page.
Basic Abilities for Vengeance Demon Hunters
These are your core skills that are available regardless of talents, and form the core gameplay of the specialization.
Immolation Aura deals very high Fire damage to all enemies in an 8-yard radius instantly, and then also lower damage every second for 6 seconds. It has a 15-second cooldown (reduced by Haste) and it generates 20 Fury over the course of its 6 seconds. It is excellent for building threat in AoE situations.
Shear deals damage to the target and generates 10 Fury. It also creates a Lesser Soul Fragment (covered later on on this page).
Soul Cleave costs 30 Fury. It damages the enemies located in front of you, heals you, and consumes 2 Soul Fragments in a 25-yard radius around you. This is typically to be used whenever you have no souls and have Fury to burn. This ability is capped at 5 targets.
Sigil of Flame places a Sigil on the ground and 2 seconds later deals Fire damage to all enemies in the Sigil, and places a 6-second Fire damage DoT on them as well. It can be useful for pulling mobs from a distance.
Throw Glaive throws a glaive at a target, dealing Physical damage to them and ricocheting to 2 additional enemies within 10 yards. It has a 3-second cooldown (reduced by Haste), generates high threat, and is great for pulling mobs from a distance or as a filler ability when taking Fracture.
Fel Devastation channels in a cone in front of the player for 2 seconds, causing Fire damage to the enemies and healing the player. This ability is not target capped. The player is unable to parry or dodge while channeling, but they are considered to be in Metamorphosis form while channeling. This ability costs 50 Fury with a 1-minute cooldown.
Movement for Vengeance Demon Hunters
Infernal Strike has 2 charges and a 20-second recharge time. It causes you to jump through the air to the desired location (within 30 yards), dealing Fire damage to enemies in a 6-yard radius where you land. It is used both for mobility as well as for dealing damage.
Utility for Vengeance Demon Hunters
Sigil of Silence places a Sigil on the ground and 2 seconds later silences all enemies in the Sigil for 6 seconds. It has a 1-minute cooldown, and is a good way to move a caster mob to you (or if your group needs more silence effects in general).
Sigil of Chains places a Sigil on the ground and 2 seconds later grips all enemies in the Sigil for 6 seconds. It has a 1.5-minute cooldown, and is a good way to move mobs close together. It also slows them by 70% for 6 seconds.
Sigil of Misery places a Sigil on the ground and 2 seconds later silences all enemies in the Sigil for 6 seconds. It has a 1.5-minute cooldown, and is a good way to fear multiple enemies for 20 seconds.
Disrupt interrupts the target, and locks them out of that Magic school for 3 seconds. It has a 15-second cooldown and a 10-yard range. Successful interrupts generate 30 Fury, so it should be used as much as possible.
Consume Magic purges the target and generates 20 Fury if a buff is purged.
Felblade is an active ability with a 15-second cooldown (reduced by Haste) that charges your target and deals Fire damage to them. It generates 30 Fury, and using Shear or Fracture has a chance to reset Felblade's cooldown.
Spirit Bomb is an active ability that consumes all Soul Fragments in a 25-yard radius around you, causing them to also explode and deal damage to nearby enemies, affecting them with the Frailty debuff for 20 seconds. You heal for 10% of the damage you deal to enemies affected by Frailty.
Fracture is the go-to talent for DPS, as well as being decent for survival. It is very good at on-demand Soul and Fury generation, providing slightly more "control" to your gameplay.
Sigil of Chains is an active ability with a 90-second cooldown. It places a sigil at the target location, which activates after 2 seconds. Any enemies located in the sigil area at that time are pulled to its center and snared, having their movement speed reduced by 70% for 6 seconds.
Soul Barrier is an active ability with a 30-second cooldown. You place a damage absorption shield on yourself that lasts for 12 seconds. Each time you consume a Soul Fragment while the shield is active, more damage absorption is added to it. Using Soul Barrier consumes all Soul Fragments within 25 yards.
Bulk Extraction is one of the weaker talents in the Level 50 tier. The ability deals Fire damage to every enemy around the player that will extract a lesser soul from each target hit, up to 5 soul fragments, and automatically consumes them. With a 1.5 minute cooldown and lower damage, this talent does not compete with the other talents on the row.
To get a better understanding of how each of these abilities fall into the normal rotation, please read the rotation guide below.
Important Procs for Vengeance Demon Hunters
Soul Fragments are a unique Vengeance Demon Hunter mechanic. The baseline ability comes from the Shattered Souls passive.
When you kill a target, there is a chance that a Soul Fragment will be created. This is an orb that is placed on the ground at a nearby location, which persists for up to 20 seconds. If you walk over it, you will consume the Soul Fragment, and be healed for a certain amount (348.075% of your attack power in health). Only you can see and interact with your Soul Fragments.
Moreover, if a Soul Fragment comes from a Demon target, consuming it will also increase your damage done by 20% for 15 seconds.
The four ways you can consume souls are:
- Spirit Bomb at 4+ souls.
- Soul Cleave when Spirit Bomb is not taken.
- Auto Consuming them via overcapping (going above 5 souls)
- Walking over/near them.
Note that in general you do not want to walk near a soul unintentionally. It will be auto consumed, meaning loss of damage when taking Spirit Bomb. You also do not want to overcap souls if you are running Spirit Bomb, for the same dps loss reason.
In addition to these Soul Fragments, there are also Lesser Soul Fragments. These have a chance to be created when you damage targets with Shear. They work in exactly the same way, but they heal for 8% of all damage taken in the last 5 sec, with a minimum heal of 1% of your maximum health.
Your Soul Cleave ability will instantly consume 2 Soul Fragments (including Lesser ones) in a 25-yard radius. This is significant because, given the frequency with which you use Soul Cleave, walking around to manually collect Soul Fragments is simply not necessary.
Active Mitigation and Defensive Abilities
Demon Spikes is off the global cooldown, and increases your parry chance by 15% and reduces your Physical damage taken for 6 seconds (the amount is increased by your Mastery and Agility). It has 2 charges and a 20-second recharge time (reduced by Haste). Demon Spikes should be used often, with at least one charge always kept rolling.
Fiery Brand damages the target, and debuffs them for 8 seconds, causing them to deal 40% less damage to you. It should be used when you anticipate that the target will deal high damage to you, but it could also be used as an offensive cooldown if you do not need the extra survivability.
Cooldowns for Vengeance Demon Hunters
Metamorphosis increases your current and maximum health by 50%, and your Armor by 200% for 15 seconds. It also enhances your Shear and Fracture to generate 1 extra soul and 10 extra Fury. It has a 3-minute cooldown and no cost.
- 28 Jun. 2021: Reviewed and approved for Patch 9.1.
- 09 Mar. 2021: Reviewed for Patch 9.0.5.
- 24 Nov. 2020: Updated for Shadowlands.
- 12 Oct. 2020: Page updated for the Shadowlands pre-patch.
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