Vengeance Demon Hunter Tank Spec, Builds, and Talents — Dragonflight 10.0.7
On this page, you will find out the best talents for each tier for your Vengeance Demon Hunter in World of Warcraft — Dragonflight 10.0.7. We also have default talent lists for various types of content, such as raiding or Mythic+. If you play with Warmode on, we have your PvP talents covered as well.
Suggested Talent Builds for Vengeance Demon Hunters
Starting with the Dragonflight Pre-Patch you no longer need a
Tome of the Still Mind, a
Codex of the Still Mind,
or to be in a rest area to change your talents.
You can change your talents anywhere as long as you are not in combat or
inside a Mythic+ dungeon.
Use the 'Copy Export String' on the calculator to easily copy the build in-game.
General Offensive, Brand Focused Build
The talent tree below is for general usage where you may want a bit more
offensive talents available. It focuses on increasing your damage output without
sacrificing too much of your defensive potential by investing in talents centered
around the spell Fiery Brand.
General Defensive, Demon Spikes Focused Build
The talent tree below is for general usage where you may want a bit more
defensive talents available. Focusing more on increasing your Demon Spikes
uptime without sacrificing too much of your offensive capabilities in the process.
Mythic+ and Rotation
For a tree more suited for Mythic+ dungeons visit the Mythic+ page linked below.
For an in-depth guide on the rotation and how these talents fit into your priority, please visit the rotation page using the link below.
Demon Hunter Talents Explained
In the talent trees introduced in Dragonflight there will be more talents that you wish to talent into than there are points avaialble. Therefor you are going to have to make choices. Below some key talents will be discussed as well as why you might want to, or in some cases not want to, talent into them. For a general list of all the spells and passives available visit the Vengeance Spell List and Glossary section instead.
Talent Rows 1-4
Noteworthy Talents
Talent | Description/Effect |
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A channeling cooldown that deal heavy fire damage to all enemies in a cone
in
front of you, healing you a medium amount while channeling. Interacts with
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Causes enemies hit by ![]() ![]() ![]() |
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Brand your target, dealing heavy fire damage to your target, causing them do deal 40% less damage to you for 10 seconds. A strong defensive that interacts with several other strong talents further down the talent tree. |
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Causes ![]() ![]() |
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Replaces ![]() ![]() |
Niche Talents
Talent | When to Consider |
---|---|
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Purges the target, removing 1 beneficial magic effect on the target. It has a 30 yard range and a 10-second cooldown. Strong for any content that requires dispelling magic effects on targets. |
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An active ability with a 15-second cooldown that generates 40 Fury
with a low chance to reset its cooldown when you use ![]() |
Rows 5-7
This section of the talent trees provide several core passive talents that generally supports your base kit.
Talent | Description/Effect |
---|---|
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Reduces the cooldown of ![]() |
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A 2-second AOE-stun on a 1-minute cooldown. It costs 30 Fury and deals a low amount of chaos damage to every target hit. A great addition to your toolkit in Mythic+ and PvP content. |
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Grants you 8 seconds of ![]() ![]() ![]() ![]() |
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A spender that costs 40 Fury and consumes up to 5
available Soul Fragments and deals
fire damage based on the amount consumed to all enemies in range.
Applies 1 stack of ![]() ![]() |
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Targets afflicted by ![]() ![]() ![]() ![]() |
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The initial damage of ![]() ![]() |
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Reduces cooldown of ![]() ![]() ![]() ![]() |
Niche Talents
Talent | When to Consider |
---|---|
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Places a Sigil on the ground and 2 seconds later grips all enemies in the Sigil for 6 seconds, slowing them by 70% for 6 seconds. It has a 1-minute cooldown. A strong utility cooldown for Mythic+ and certain raid encounters where displacement effects are of great worth, however it is far out on the side of the tree and the opportunity cost of reaching it is very high. |
![]() | Causes targets afflicted by ![]() ![]() |
Rows 8-10
Noteworthy Talents
Talent | Description/Effect |
---|---|
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An ability that will charge an enemy, causing Nature damage, rooting them in place, and dealing additional nature damage over 6 seconds to up to 5 targets in the path of the charge. It will also mark your main target for 30 seconds, healing you for 50% of all damage you deal to them. It is a strong offensive and defensive cooldown and worth talenting in most content. |
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Your ![]() |
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Increases damage done to targets affected by
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Reduces the cooldown on ![]() ![]() |
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Allows ![]() ![]() ![]() ![]() |
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A 1-mminute cooldown that deals a large amount of fire damage and leaves a 3 second damage over time effect dealing additional damage. It spawns 2 Lesser Soul Fragments on initial damage, and another Soul Fragment every second for 3 seconds. A strong talent both offensively and defensively, and worth taking if you can spare the talent point. |
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Demons will randomly spawn at range approaching
you. Killing it will cause an explosion dealing shadow damage to nearby enemies
and heal you for 25% of your max health. Further the demon spawns a
Soul Fragment that when consumed grants you 20% increased damage dealt for
15 seconds. A strong passive option that generally outperforms
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You place a sigil dealing massive Arcane damage to all enemies hit after
2 seconds. Dealing damage with ![]() ![]() |
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Grants a second charge of ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Niche Talents
Talent | When to Consider |
---|---|
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A cheat death ability that will heal you if you sustain lethal damage,
granting
you 15 seconds of ![]() ![]() |
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A 5-minute defensive cooldown that affects you and all allies inside the effect. It spawns a could of darkness for 8 seconds that causes all damage you or an ally inside the darkness to have a 20% chance to be negated. It works best against frequent, and periodic hits since it is random if damage will be negated or not. |
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Reduces the cooldown of ![]() ![]() ![]() ![]() |
PvP Talents (War Mode)
You have the option to enter into "War Mode" in your Factions Capital city. Enabling War Mode provides the following benefits:
- Grants access to PvP talents in the open-world.
- 10% increase in World Quest rewards at max level.
- 10% more experience gained while leveling.
- Earn Conquest Points which can reward gear every week.
With the benefits of enabling War Mode for leveling and PvE content, it is recommended to enable the feature to maximize your leveling and rewards at maximum level. However, you will enable yourself for open-world PvP and the possibility, so be aware of hostile enemy players who could interfere with you, and this is a risk you will have to take.
Vengeance Demon Hunter PvP Talents
Generally, the selections are made to optimize your ability to kill enemies faster, increasing your pace when moving through content.
Everlasting Hunt is a passive ability that increases your movement speed by 15% for 3 seconds when dealing damage. This ability is designed to move from pack to pack quickly and more efficiently.
Jagged Spikes reflects damage back to the attacker for 30% of the damage received when Demon Spikes is active.
Illidan's Grasp crowd controls 1 target for 6 seconds. If the ability is activated again, throw the target at a location within 40 yards and stun everything in the target area for 3 seconds. This ability provides additional crowd control and is fun to use.
Tormentor debuffs the target when taunted, applying the Focused Assault debuff, which increases the damage received by 3%. Your melee attacks refresh the duration of Focused Assault. Each unique target up to 5 that hits the target will stack Focused Assault by an additional 3%. This ability will provide a decent single-target damage buff in a party.
Detainment increases the duration of Imprison by 2 seconds and makes the imprisoned target immune to damage and healing. This talent is amazing for arena and battlegrounds, but it should not be picked for leveling. Imprisoning a target while using this talent will put you into combat and prevents monster skipping in PvE content.
Unending Hatred increases Fury generation based on magic damage received. Larger attacks will increase Fury generation. This talent is quite situational and should not be used in normal content.
Cleansed by Flame removes all magical effects when you cast Immolation Aura. This talent is situational but it can be very strong depending on the situation.
Demonic Trample transforms you into a demon and increases your movement speed by 175%. Any enemy hit with the trample will be knocked and receive physical damage. You are immune to snares while trampling. Demonic Trample shares cooldown with Infernal Strike. This ability is very strong in battlegrounds to remove snares and for a pseudo crowd control with the knockdown.
Sigil Mastery reduces the cooldown of sigils by 25%. This talent should not be used.
Reverse Magic removes all harmful magic effects on you and all allies within 10 yards and if possible returns them to their caster. It has a 1-minute cooldown.
Blood Moon empowers your
Consume Magic to now affect all enemies within 8 yards of the target, and grants 5% leech for 5 seconds after using it.
Chaotic Imprint makes your
Throw Glaive deal damage from a random school of magic, leaving a mark increasing their damage taken from that school by 10% for 20 seconds.
Cover of Darkness increases the radius of
Darkness by 4 yards and increases its duration by 2 seconds.
Rain from Above launches you up in the air and grants access to
Fel Lance allowing you to deal damage to enemies on the ground.
Glimpse grants you immunity to loss of control effects while under the effect of
Vengeful Retreat and reduces damage taken by 75% until you land.
Changelog
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Updated Soulcrush description and added Elysian Decree to noteworthy talents.
- 30 Nov. 2022: Updated Down in Flames description and advice.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 24 Oct. 2022: Updated for Dragonflight Pre-Patch.
More Demon Hunter Guides
Guides from Other Classes
This guide is written by Meyra, a Vengeance main with a love for pushing Mythic+ keys and showcasing Proof of Concept keys with 5 tanks or other non-standard group compositions. They are a distinguished member and frequent contributor to Vengeance theory in the Demon Hunter class discord who also occasionally streams Vengeance and other tank content on Twitch.
- PvP Play with the Blues on the 10.1 PTR: March 31st
- Aberrus Raid Testing Schedule: March 30 - April 28
- Dragonflight Patch 10.0.7 Hotfixes, March 28th
- Upcoming 10.1 PTR Changes to Class Tier Sets: March 28th
- Dragonflight 10.1, Season 2 New and Removed Mythic+ Affixes
- Dragonflight Patch 10.1 PTR Development Notes, March 28th: Old Mythic+ Affixes Removed, New Ones Added
- Riders of Azeroth Spotted in Zaralek Cavern in Patch 10.1
- A Preview of the Druid Crucible Raid Tier Set in Patch 10.1