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Vengeance Demon Hunter Tank Stat Priority (Legion 7.3.5)

Last updated on Nov 27, 2017 at 17:49 by Vlad 168 comments

Table of Contents

General Information

On this page, we explain what the best statistics are for Vengeance Demon Hunters in World of Warcraft Legion 7.3.5, how the class benefits from each of them.

The statistics priority is important as it influences itemisation choices (gear, enchants, and gems).

The other pages of our Vengeance Demon Hunter guide can be accessed from the table of contents on the right.

About Our Reviewer

This guide has been reviewed and approved by Greensprîng, one of the best Vengeance Demon Hunters in the world, who raids in untitled spreadsheet.

1. Basics

The stat priority for Vengeance Demon Hunters depends on whether you are interested in maximising your survivability or your damage output. We also provide a separate priority for dungeon content.

Note that in general, if an item is 15 or more item levels above another one, you should just equip the new item despite what stats it might have.

1.1. Survivability

  1. Agility;
  2. Haste (until 20%) >= Mastery;
  3. Versatility;
  4. Critical Strike;
  5. Haste (over 20%).

Do not sacrifice too many item levels for Haste; Haste will smoothen out your gameplay, but will not significantly increase your survivability.

If you are using the 2-piece Tier 21 Set Bonus, then the stat priority is as follows.

  1. Agility;
  2. Haste (until 20%);
  3. Versatility >= Mastery;
  4. Critical Strike;
  5. Haste (over 20%).

1.2. Mythic+

  1. Agility;
  2. Mastery;
  3. Versatility;
  4. Haste;
  5. Critical Strike.

1.3. Damage Output

  1. Agility;
  2. Critical Strike >= Versatility >= Mastery >= Haste.

It is important to maintain a balance between these stats, however, and we do not recommend simply trying to maximise your "best" stat.

These statistics have been obtained by combining common sense, in-game testing, and simulations using Simulation Craft.

2. Getting a Better Understanding of Vengeance Demon Hunter Stats

Agility increases your attack power, dodge chance, and self-healing (since your healing scales off of your attack power).

Mastery: Fel Blood Icon Mastery: Fel Blood increases your attack power, and the amount of damage reduction you gain from Demon Spikes Icon Demon Spikes.

Critical Strike increases the chance for your damaging abilities and your heals to be twice as effective. Your Critical Strike chance is also converted into parry chance.

Versatility increases all your damage and healing done, and decreases all damage taken.

Haste reduces the global cooldown (until you reach 50% Haste), and also reduces the cooldown of Demon Spikes Icon Demon Spikes, Immolation Aura Icon Immolation Aura, Throw Glaive Icon Throw Glaive, and Felblade Icon Felblade.

Most encounters have abilities that cannot be mitigated or avoided. Also, you need to have a decent amount of health, in order to give yourself the chance to be healed before a subsequent attack kills you. As such, you need a minimum amount of Stamina. This amount will, in most cases, simply come from the Stamina found innately on your gear. Therefore, item level is the determining factor in keeping your health pool growing.

3. ChangeLog

  • 27 Nov. 2017: Updated survivability stat priority.
  • 29 Aug. 2017: Updated stat priorities.
  • 13 Jun. 2017: Page reviewed and deemed updated for 7.2.5.
  • 27 Mar. 2017: No changes needed for Patch 7.2.
  • 07 Feb. 2017: Updated the stat priorities.
  • 09 Jan. 2017: Updated the stat priorities slightly.
  • 10 Nov. 2016: Updated the DPS and dungeon stat priorities.
  • 28 Sep. 2016: Tweaked the survivability stat priority to place Haste clearly above Mastery.
  • 01 Sep. 2016: Slightly amended the DPS stat priority.
  • 29 Aug. 2016: Updated for Legion's launch.
  • 11 Aug. 2016: Updated the stat priority and added different priorities for survivability, damage output, and dungeons.
  • 02 Aug. 2016: Updated the stat priority.
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