Windwalker Monk DPS Spec, Builds, and Talents — The War Within (11.1.0)
On this page, you will find out the best talents for each tier for your Windwalker Monk in World of Warcraft — The War Within (11.1.0). We also have default talent lists for various types of content, such as raiding or Mythic+. If you play with Warmode on, we have your PvP talents covered as well.
Best The War Within Talents for Windwalker Monk
These builds are very generic recommendations for different types of content. We have more specific recommendations for Raid and Mythic+ available in our dedicated sections:
Talent Cheat Sheets for Windwalker Monk
Best Single-Target Talents for Windwalker Monk
This build is optimal for pure single-target situations.
Be sure to make use of the 'Copy Export String' button to import the best build directly into your game!
Best
Shado-Pan Mythic+/Delve Talents for Windwalker Monk
This is our recommended build for AoE scenarios if you prefer to play Shado-Pan. This works well for AoE
Fights in Raids, as well as most Mythic+ and Delves.
Be sure to make use of the 'Copy Export String' button to import the best build directly into your game!
Best
Conduit of the Celestials Mythic+/Delve Talents for Windwalker Monk
This is our recommended build for AoE scenarios if you prefer to play Conduit of the Celestials. This works well for AoE
Fights in Raids, as well as most Mythic+ and Delves.
Be sure to make use of the 'Copy Export String' button to import the best build directly into your game!
Talent Explanations for Windwalker Monks
For full details and explanations of every Talent, please visit our Spells page via the button below.
Monk Class Talents
Row 1
![]() | A low mana cost, low healing-per-tick channeled spell that allows two of our spells to be instantly cast on your target for focused, direct healing. |
![]() | Learned by default when you choose this specialization. This ability incapacitates your current target for a minute. Medium range on an infrequent cooldown. |
![]() | Learned by default when you choose this specialization. A heavy-hitting melee-range ability. Has a short cooldown. |
Row 2
![]() | Give yourself and your ![]() |
![]() | Removes all root and snares currently on the target, and also give them an increase to movement speed for a short time. |
Choice Node | You can pick one of the following talents: |
![]() | Snare targets you ![]() |
![]() | Reduce your target's movement speed. If you hit affected targets with a damaging ability, the duration is refreshed. |
![]() | Increase the damage of ![]() ![]() |
Row 3
![]() | Increase the healing you receive from all sources. |
![]() | ![]() |
![]() | Reduce the damage you receive from all sources. |
![]() | Modifies your decision in the ![]() ![]() ![]() ![]() |
![]() | ![]() |
Row 4
![]() | Every 10 seconds, your next ![]() |
![]() | Your movement speed out of combat is increased. |
![]() | ![]() |
![]() | Stop the targeted enemy's spellcasting, if they're casting a spell. If successful, this ability also prevents the targeted enemy from casting another spell from the same school of magic for a short time. On a short cooldown. |
![]() | Reduces the cooldowns of ![]() ![]() |
Row 5
Choice Node | You can pick one of the following talents: |
![]() | Casting ![]() ![]() |
![]() | Damage abilities can proc ![]() |
![]() | Talenting into this ability also grants you ![]() |
![]() | When you successfully interrupt an enemy with ![]() ![]() ![]() |
Choice Node | You can pick one of the following talents: |
![]() | Reduces the cooldown of ![]() |
![]() | Modifies ![]() ![]() |
Row 6
Choice Node | You can pick one of the following talents: |
![]() | Snare effects on you have their duration reduced. |
![]() | The target you use ![]() |
![]() | Increase the damage you deal. |
Choice Node | You can pick one of the following talents: |
![]() | Places a ring on the ground that knocks all enemies out of it, while also preventing them from entering it while it persists. |
![]() | A cloud of mists travels forward from you, disorienting any enemy it comes into contact with for a short while. |
![]() | When you cast ![]() |
![]() | The range of ![]() |
![]() | Targets no longer need to be under your maximum health threshold in order to use ![]() |
Row 7
![]() | Increases the healing and critical strike chance of ![]() |
Choice Node | You can pick one of the following talents: |
![]() | Gain a stacking magic-only absorb shield every few seconds while in combat. Its strength is based on your maximum health. |
![]() | Reduces all Magic-classed damage on yourself while this is active. This also tries to dispel all Magic-classed debuffs on you and place them on the source. |
![]() | Modifies your decision in the ![]() ![]() ![]() ![]() |
![]() | While active, reduce the damage you take from all sources while also increasing your maximum health. |
![]() | Your physical damage taken is reduced by a flat percentage, and increases every few seconds until you are hit by a physical attack. |
Row 8
![]() | When you heal an ally at low health, you can a short buff that increases all healing you do while it's active. |
![]() | ![]() |
Choice Node | You can pick one of the following talents: |
![]() | The healing of ![]() |
![]() | When ![]() |
![]() | Places a statue on your character that deals damage in an AOE pulse. |
Choice Node | You can pick one of the following talents: |
![]() | The maximum health and damage reduction of ![]() |
![]() | The cooldown of ![]() |
![]() | While our chosen celestial is active, we cannot be made slower than a set threshold. |
Row 9
![]() | Increase the damage of Magic-classed abilities and increases the healing we do. |
![]() | ![]() |
![]() | Yourself and allies around you have increased movement speed. |
![]() | Whenever you suffer a large hit, any further damage is reduced for a few seconds. |
![]() | Your Physical-class damage is increased, and you take less damage from area-of-effect damage. |
Row 10
![]() | ![]() ![]() |
![]() | Depending on your health, this talent has different effects:
|
Choice Node | You can pick one of the following talents: |
![]() | ![]() ![]() |
![]() | After using ![]() |
![]() | ![]() |
Choice Node | You can pick one of the following talents: |
![]() | If your ![]() |
![]() | You and the targeted enemy charge each other, rooting all enemies surrounding the area of impact. |
Windwalker Spec Talents
Row 1
![]() | Deals damage to current target and other targets in front of you. |
Row 2
![]() | Increases damage of ![]() ![]() |
![]() | Replaces ![]() |
![]() | ![]() |
Row 3
![]() | Increases the damage of ![]() |
![]() | Increases the damage of ![]() |
![]() | Increases maximum Chi to 6 and increases energy regen. |
![]() | Increases chance to Critical Strike. |
Row 4
![]() | Increases the damage of ![]() |
![]() | Gives ![]() ![]() ![]() ![]() |
![]() | Gives ![]() |
Row 5
![]() | ![]() ![]() |
![]() | ![]() ![]() |
![]() | Splits into clones that zip around tagging targets and copying abilities. |
Choice Node | You can pick one of the following talents: |
![]() | Deals damage to targets in front of you. |
![]() | Stacking damage increase. |
Choice Node | You can pick one of the following talents: |
![]() | Reduces the cooldown of ![]() ![]() |
![]() | Increases the damage and reduces the cooldown of ![]() |
Row 6
![]() | Proc chance to make ![]() |
Choice Node | You can pick one of the following talents: |
![]() | Extends the duration of ![]() |
![]() | Reduces the cooldown of ![]() |
![]() | Provides 2 Chi and resets the cooldown of ![]() ![]() |
![]() | Deals damage and slows targets in a very very narrow cone in front of you. |
Row 7
![]() | ![]() ![]() |
![]() | ![]() |
![]() | Increases the damage of ![]() |
![]() | Summons a glowy kitty to fight with you for a bit. |
![]() | Increases your maximum energy and reduces the energy cost of ![]() |
![]() | ![]() ![]() |
![]() | ![]() |
Row 8
![]() | You gain ![]() ![]() |
![]() | Increases damage of ![]() |
![]() | Provides Haste after casting ![]() |
![]() | Auto attacks increase damage you do for a small time. |
![]() | Targets that are hit by ![]() |
Row 9
![]() | Provides a stacking buff that increases the damage and reduces the cost of ![]() |
![]() | Spins up in the air and deals damage around you. |
![]() | Reduces the cooldown and increases the damage of ![]() |
![]() | ![]() ![]() ![]() ![]() |
![]() | Stacking increase to damage dealt by ![]() |
Choice Node | You can pick one of the following talents: |
![]() | Stomps a line in front of you that deals damage to those hit. |
![]() | You automatically cast ![]() ![]() |
![]() | Reduces CD and increases damage of ![]() |
Row 10
![]() | ![]() |
Choice Node | You can pick one of the following talents: |
![]() | ![]() ![]() |
![]() | ![]() ![]() |
![]() | Increases the chance of getting ![]() ![]() |
![]() | Stacking buff that increases Haste and summons ![]() ![]() |
Choice Node | You can pick one of the following talents: |
![]() | Increases damage of ![]() |
![]() | ![]() |
![]() | Increases damage taken by targets hit by ![]() |
![]() | Copied from Plunderstorm. Changes ![]() |
Hero Talents
Windwalker gets to pick between two distinct Hero Talent choices:
Shado-Pan and
Conduit of the Celestials.
Conduit of the Celestials's primary strength is burst damage, which it does better than
Shado-Pan.
With the fight designs for Season 2 and the addition of
House of Cards to give a huge boost of damage every 90 seconds,
Conduit of the Celestials will get its time to shine in raids.
Shado-Pan is slightly behind
Conduit of the Celestials in single target and can be closer if you don't have
strong 90-second trinkets to pair with
Conduit of the Celestials.
If you want to learn more about the addition of Hero Talents and the ins and outs on both respective choices, you can find more information on our dedicated Hero Talents page.
Mythic+
Mythic+ can require a mix of AoE and Single-Target talents, depending on affixes and other variables. You should check out our page below if you want advice specific to Mythic+.
Rotation for Windwalker Monk Talents
Some talents will require you to play in a particular way to get the most out of them. You can find more information on how your rotation will look after selecting your talents on our rotation page below.
PvP Talents for Windwalker Monk in The War Within
War Mode offers several benefits for you in the open world.
- PvP talents enabled in the outdoor world.
- At least 10% increase in World Quest rewards at maximum level.
- 10% more experience gained while leveling.
- Earn Conquest Points, which can reward gear every week.
With the benefits of enabling War Mode for leveling and PvE content, it is recommended to enable the feature to maximize your leveling and rewards at maximum level. However, you will make yourself available for open-world PvP, and the possibility of being "ganked" while leveling or doing World Quests exists.
PvP Talents (War Mode) for Windwalker Monk
In this section, we will rank the PvP talents best for leveling and doing solo / small group PvE content. Below is a ranking of all PvP Talents for Windwalker Monk
Best PvP Talents for Windwalker Monk
Wind Waker grants you and allies affected by
Windwalking an effect that makes them immune to slow and snare effects once every 30 seconds.
Reverse Harm doubles the healing of
Expel Harm and provides an extra Chi when used.
Disabling Reach increases the range of your
Disable to 10 yards.
Alpha Tiger grants you 30% Haste upon attacking a new target with
Tiger Palm. This can happen once every 30 seconds per target.
Grapple Weapon grants you an additional spell which prevents your target from using their weapons for 6 seconds.
Turbo Fists causes
Fists of Fury to deal full damage to all targets hit and reduce their movement speed by 90%. It additionally grants you 100% Parry chance during the channel.
Ride the Wind causes
Flying Serpent Kick to increase the movement speed of allies in its path by 30%. This applies to yourself. It also increases Flying Serpent Kick's cooldown by 10 seconds.
Pressure Points reduces the cooldown of
Touch of Death by 60 seconds if you kill a player with it.
Tigereye Brew generates stacks of Tigereye Brew whenever you spend 3 Chi. Using these stacks makes your attacks bypass armor but deal slightly less damage for 2 seconds per stack.
Turbo Fists,
Reverse Harm, and
Alpha Tiger are the three talents that will benefit you
the most when doing PvE content. They grant you sustainability, as well as
survivability.
Changelog
- 24 Feb. 2025: Updated for 11.1, added Conduit talent information.
- 15 Dec. 2024: Updated for Patch 11.0.7.
- 22 Oct. 2024: Reviewed for Patch 11.0.5.
- 09 Sep. 2024: Reviewed for The War Within Season 1.
- 27 Aug. 2024: Added Delves talent build.
- 21 Aug. 2024: Reviewed and updated for The War Within Launch, changed the "includes".
- 23 Jul. 2024: Reviewed and updated for The War Within Prepatch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Reviewed for Season 4, no changes necessary.
- 19 Mar. 2024: Reviewed for Patch 10.2.6, no changes necessary.
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 06 Nov. 2023: Updated and Reviewed for Patch 10.2, updated talent recommendations.
- 04 Sep. 2023: Updated for 10.1.7 and new format.
- 10 Jul. 2023: Updated and Reviewed for Patch 10.1.5, no changes necessary.
- 01 May 2023: Reviewed for Patch 10.1, no changes needed currently.
- 20 Mar. 2023: Updated for Patch 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Updated for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch, added ST and AOE Talents.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Monk Guides
Guides from Other Classes
This guide is written and maintained by Babylonius; Guild Master and Raider in Occasional Excellence on US-Turalyon; Eight year veteran of Windwalker; Founder and owner of the dedicated Monk website, Peak of Serenity; and Admin/Owner of the Monk discord, PeakofSerenity. You can find him on Twitch, Twitter, and occasionally YouTube.
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