Windwalker Monk DPS Spell List and Glossary — Midnight Pre-Patch (12.0)
On this page, we present you with all spells and procs that you need to understand as a Windwalker Monk in World of Warcraft — Midnight Pre-Patch (12.0).
If you were looking for Mists of Pandaria Classic content, please refer to our Mists of Pandaria Classic Windwalker Monk spells.
Introduction
If you are new to Windwalker, this is a great place to start to get an understanding of how the spec works. On this page we will discuss what abilities you have, what they are used for within the specialization, how they interact with each other and also with important cooldowns. If you already have experience with Windwalker and are comfortable with it in the current expansion, it is recommended you skip this section and move on to the rest of the guide.
Main Resource of Windwalker Monks
Energy and Chi are your two resources as a Windwalker Monk.
Energy is generated passively, with the regeneration speed affected by your Haste. You have a maximum capacity of 100 Energy, and Energy never decays (meaning that your normal state is to have a full Energy bar). Being at maximum capacity causes any additional Energy you would generate to be wasted.
Chi is generated by using
Tiger Palm. You have a maximum capacity
of 5 Chi, and Chi decays quickly when out of combat, but it does not decay
while in combat. Just like Energy, generating Chi while you are at maximum
capacity will cause the new Chi to be wasted.
Most abilities in your rotation cost Chi to use, while
Tiger Palm
costs Energy. Therefore, properly managing these two resources is essential to
doing competitive DPS.
Unlocking Abilities
Note that this page simply lists all the different abilities, assuming you are at max level. If you are leveling, check out our dedicated Monk Leveling page, which has detailed information on when you unlock all of these abilities.
Baseline Active Abilities for Windwalker Monks
Blackout Kick (BoK) — Deals damage to a single target.
Crackling Jade Lightning — Deals damage at range.
Expel Harm (EH) — Heals you and deals a portion of that damage to a nearby enemy.
Flying Serpent Kick (FSK) — Dashes your character forward, can be pressed again to stop movement and deal a small amount of damage where you stop.
Leg Sweep (LS) — Stuns enemies around you.
Provoke — Taunts the target.
Resuscitate — Revives an ally.
Roll — Rolls your character forward.
Spinning Crane Kick (SCK) — Deals damage to targets around you.
Tiger Palm (TP) — Deals damage to a single target, generates Chi.
Touch of Death (ToD) — Deals damage to a single target based on your maximum health. Can only be triggered at certain enemy health thresholds.
Touch of Karma (ToK) — Provides an absorb shield based on your maximum health, deals some damage to the target based on damage absorbed.
Vivify — Heals your target.
Baseline Passive Abilities for Windwalker Monks
Afterlife — Killing targets drops a small orb that will heal you. Very helpful in leveling and open-world content.
Mastery: Combo Strikes — Abilities deal increased damage as long as it is not a repeat of the previous damaging ability.
Mystic Touch — Puts a debuff on targets that you damage that increases the Physical damage they take.
Conduit of the Celestials Hero Tree Active Abilities
Celestial Conduit (CC) — Deals damage while you channel it.
Invoke Xuen, the White Tiger (Xuen/Kenny) — Summons a glowy kitty to fight with you for a bit.
Conduit of the Celestials Hero Tree Passive Abilities
Chi-Ji's Swiftness — Increases movement speed when channeling
Celestial Conduit and after being assisted by a Celestial.
Courage of the White Tiger (CJL) —
Tiger Palm has a chance to deal additional damage.
Flowing Wisdom — Increases your Haste during
Heart of the Jade Serpent.
Heart of the Jade Serpent (HotJS) — Using
Strike of the Windlord or
Whirling Dragon Punch give you a buff that speeds up the cooldown of several abilities and the channel time of
Fists of Fury.
Inner Compass — Provides additional secondary stats that changes when a Celestial assists you.
Jade Sanctuary — You heal and take reduced damage when channeling
Celestial Conduit.
Niuzao's Protection — Provides an absorb shield when you cast
Fortifying Brew.
Path of the Falling Star —
Celestial Conduit deals additional damage with fewer targets in range.
Restore Balance — Damage is increased while Xuen is out.
Strength of the Black Ox —
Blackout Kick refunds stacks of
Teachings of the Monastery and deals additional AoE damage.
Temple Training —
Fists of Fury and
Spinning Crane Kick deal increased damage.
Unity Within — Allows you to recast
Celestial Conduit to trigger all the Celestials for an increased benefit, is cast automatically when you finish channeling
Celestial Conduit.
Xuen's Bond (XB) — Reduces the cooldown and increases the damage of
Invoke Xuen, the White Tiger.
Xuen's Guidance —
Tiger Palm deals increased damage and
Teachings of the Monastery has a chance to refund a charge when consumed.
Yu'lon's Avatar —
Heart of the Jade Serpent is triggered for a reduced time when you cast
Zenith.
Shado-Pan Hero Tree Active Abilities
Shado-Pan doesn't have any active abilities.
Shado-Pan Hero Tree Passive Abilities
Against All Odds — Increases your Agility.
Combat Stance — Reduces the cooldown of
Roll.
Efficient Training — Increases the damage of Energy spenders and reduces the cooldown of
Zenith.
Flurry Strikes (FS) — Auto attacks generate Charges that are spent when you cast
Fists of Fury, dealing damage.
High Impact — Enemies who die after being hit by
Flurry Strike deal AoE damage around them.
Initiator's Edge — Increases movement speed after combat begins.
Martial Precision — Your attacks penetrate armor.
One Versus Many — Auto Attack Critical Strikes generate more
Flurry Strike charges. Increases the damage of
Fists of Fury.
Predictive Training — Dodging or parrying reduces damage taken.
Pride of Pandaria —
Shado Over the Battlefield —
Flurry Strikes deals additional AoE damage.
Stand Ready —
Zenith provides stacks of
Flurry Strikes.
Veteran's Eye — Increases your Haste.
Vigilant Watch —
Blackout Kick deals increases Critical Strike damage.
Weapons of the Wall —
Zenith Stomp deals increased damage.
Whirling Steel — Increases Parry chance when your health drops below the threshold.
Wisdom of the Wall —
Rising Sun Kick and
Spinning Crane Kick generate extra stacks of
Flurry Strikes during
Zenith.
Windwalker Spec Tree Active Abilities
Fists of Fury (FoF) — Deals damage to current target and other targets in front of you.
Jadefire Stomp (JFS/FLS) — Stomps a line in front of you that deals damage to those hit after you cast
Fists of Fury.
Rushing Wind Kick (RWK) — Givesyour
Rising Sun Kick a chance to deal damage to targets in front of you.
Strike of the Windlord (SotW) — Deals damage and slows targets in a very very narrow cone in front of you.
Whirling Dragon Punch (WDP) — Spins up in the air and deals damage around you.
Zenith — Reduces the cost of Chi spenders and increases the cooldown reduction provided by
Blackout Kick. Activating
Zenith resets the cooldown of
Rising Sun Kick and provides Chi.
Windwalker Spec Tree Passive Abilities
Airborne Rhythm —
Slicing Winds generates Chi when used.
Ascension — Increases maximum Chi and increases Energy regen.
Brawler's Intensity — Reduces the cooldown of
Rising Sun Kick and increases the damage of
Blackout Kick.
Combat Wisdom — Replaces
Expel Harm and makes it a passive. You will now reset to 2 Chi when outside of combat rather than 0.
Combo Breaker (BoK!) —
Tiger Palm has a chance to cause your next
Blackout Kick to cost no Chi.
Communion With Wind — Reduces cooldown and increases damage of
Whirling Dragon Punch and
Strike of the Windlord.
Crane Vortex — Increases the damage and radius of
Spinning Crane Kick.
Crashing Fists — Increases the duration and adds an extra tick of damage to
Fists of Fury.
Cyclone's Drift — Increases Haste you get from gear.
Dance of Chi-Ji (DoCJ) — Chance to make
Spinning Crane Kick free.
Drinking Horn Cover (DHC) — Extends the duration of
Zenith.
Dual Threat (DT) — Auto attacks deal increased damage.
Echo Technique — Casting
Strike of the Windlord or
Whirling Dragon Punch makes your next
Blackout Kick cost no Chi.
Energy Burst —
Blackout Kick! generates 1 Chi
Ferociousness — Increases chance to Critical Strike.
Flurry of Xuen (FloX) — Deals damage to targets in front of you.
Glory of the Dawn (GotD) — Gives
Rising Sun Kick a chance to deal extra damage and refund 1 Chi.
Hardened Soles — Increases the damage of
Blackout Kick.
Harmonic Combo — Reduces the Chi cost of
Fists of Fury but also reduces its damage.
Hit Combo (HC) — Stacking damage increase.
Hurricane's Vault —
Slicing Winds costs Chi to cast but deals increased damage.
Inner Peace — Increases your maximum energy and reduces the energy cost of
Tiger Palm.
Jade Ignition (JI) —
Spinning Crane Kick deals extra AoE damage.
Knowledge of the Broken Temple — Casting
Spinning Crane Kick and
Whirling Dragon Punch gives 4 stacks of
Teachings of the Monastery and increases the maximum stacks.
Martial Agility — Melee attack speed is increased.
Memory of the Monastery — Increases the chance of getting
Blackout Kick! and increases the damage of
Tiger Palm.
Meridian Strikes — Increases the damage and reduces the cooldown of
Touch of Death.
Momentum Boost — Increases damage of
Fists of Fury and increases auto attack speed after
Fists of Fury completes its channel.
Obsidian Spiral —
Blackout Kick generates Chi during
Zenith.
Path of Jade — Increases damage of
Jadefire Stomp based on targets hit.
Revolving Whirl —
Whirling Dragon Punch and
Strike of the Windlord gives you
Dance of Chi-Ji after using it.
Rising Star — Increases damage of
Rising Sun Kick.
Sequenced Strikes — You gain
Blackout Kick! after consuming
Dance of Chi-Ji.
Shadowboxing Treads (SbT) — Increases the damage of
Blackout Kick and allows it to hit extra targets.
Singularly Focused Jade —
Jadefire Stomp hits only 1 target but deals a lot more damage.
Skyfire Heel (SfH) —
Rising Sun Kick has increased chance to Crit depending on nearby targets. Deals additional splash damage.
Spiritual Focus (SF) — Reduces the cooldown of
Zenith.
Sunfire Spiral — Increases the benefit that
Rising Sun Kick recieves from Mastery.
Teachings of the Monastery (TotM) — Gives
Blackout Kick a chance to reset
Fists of Fury and
Tiger Palm allows
Blackout Kick to hit more times.
Thunderfist (TF) —
Strike of the Windlord and
Whirling Dragon Punch grant increased auto attack damage for each target hit.
Touch of the Tiger — Increases the damage of
Tiger Palm.
Universal Energy — Increases the Magical damage you deal.
Weapon of Wind —
Zenith increases the damage you deal.
Xuen's Battlegear (XBG) —
Rising Sun Kick has an increased chance to Crit and Crits reduce the cooldown of
Fists of Fury.
Monk Class Tree Active Abilities
Detox — Removes all Poison and Disease effects.
Disable — Reduce your target's movement speed. If you hit affected targets with a damaging ability, the duration is refreshed.
Fortifying Brew (Fort Brew) — While active, reduce the damage you take from all sources while also increasing your maximum health.
Paralysis — Learned by default when you choose this specialization. Incapacitates your current target for a minute. Medium range on an infrequent cooldown.
Ring of Peace (RoP) — Places a ring on the ground that knocks all enemies out of it, while also preventing them from entering it while it persists.
Rising Sun Kick (RSK) — Learned by default when you choose this specialization. A heavy-hitting melee-range ability. Has a short cooldown.
Song of Chi-Ji — A cloud of mists travels forward from you, disorienting any enemy it comes into contact with for a short while.
Soothing Mist (SM) — A low mana cost, low healing-per-tick channeled spell that allows two of our spells to be instantly cast on your target for focused, direct healing.
Spear Hand Strike (SHS/Kick) — Stop the targeted enemy's spellcasting, if they're casting a spell. If successful, this ability also prevents the targeted enemy from casting another spell from the same school of magic for a short time. On a short cooldown.
Tiger's Lust (TL) — Removes all root and snares currently on the target, and also give them an increase to movement speed for a short time.
Transcendence — Talenting into this ability also grants you
Transcendence: Transfer. These abilities allow you to place a spirit that you can swap places with, infrequently.
Monk Class Tree Passive Abilities
Ancient Arts — Reduces the cooldowns of
Paralysis and
Leg Sweep.
Bounding Agility —
Roll travels further.
Calming Presence — Reduce the damage you receive from all sources.
Celerity — Reduces the cooldown of
Roll, and give it another maximum charge.
Celestial Determination — While our chosen celestial is active, we cannot be made slower than a set threshold.
Chi Proficiency — Increase the damage of Magic-classed abilities and increases the healing we do.
Chi Torpedo (CT) — Modifies
Roll into another spell that travels further and grants a stacking movement speed increase for a short time.
Roll-modifying abilities modify this as well.
Crashing Momentum — Snare targets you
Roll through for a short time.
Dance of the Wind — Your physical damage taken is reduced by a flat percentage, and increases every few seconds until you are hit by a physical attack.
Diffuse Magic (DM) — Reduces all Magic-classed damage on yourself while
Fortifying Brew is active. This also tries to dispel all Magic-classed debuffs on you and place them on the source.
Elusive Mists — Give yourself and your
Soothing Mist target a small amount of damage reduction, so long as you're channeling the spell.
Energy Transfer — When you successfully interrupt an enemy with
Spear Hand Strike, you also reduce the cooldown of
Roll and
Paralysis.
Escape from Reality — For a short time after using
Transcendence: Transfer, you can use it again.
Expeditious Fortification — The cooldown of
Fortifying Brew is reduced.
Fast Feet — Increase the damage of
Rising Sun Kick and
Spinning Crane Kick.
Fatal Touch —
Touch of Death has a reduced cooldown.
Ferocity of Xuen — Increase the damage you deal.
Flow of Chi — Depending on your health, this talent has different effects:
- At 90% health or above: Increased movement speed.
- Between 90% and 35% health: Reduced incoming damage.
- Below 35% health: Increased healing received.
Grace of the Crane — Increase the healing you receive from all sources.
Hasty Provocation — The target you use
Provoke on will have their movement speed increased for a short duration.
Healing Winds —
Transcendence: Transfer heals you when you use it.
Improved Touch of Death — Targets no longer need to be under your maximum health threshold in order to use
Touch of Death on them, but the damage it does is reduced.
Ironshell Brew — The maximum health and damage reduction of
Fortifying Brew are increased.
Jade Walk — Your movement speed out of combat is increased.
Lighter Than Air (LTA) —
Roll now lets you dash forward a short distance when you try to double jump. As a tradeoff, the cooldown of
Roll is increased.
Martial Instincts — Your Physical damage is increased, and you take less damage from area-of-effect damage.
Peace and Prosperity — Modifies your decision in the
Ring of Peace /
Song of Chi-Ji choice node.
Ring of Peace has its cooldown reduced, while
Song of Chi-Ji has a faster cast time.
Pressure Points —
Paralysis now removes all Enrage-classed effects from your target.
Profound Rebuttal — When
Expel Harm critically strikes, its healing is increased further.
Quick Footed — Snare effects on you have their duration reduced.
Rushing Reflexes — If your
Roll ends within a short distance of an enemy, you will charge the remaining distance.
Save Them All — When you heal an ally at low health, you can a short buff that increases all healing you do while it's active.
Spirit's Essence — When you cast
Transcendence: Transfer, the enemies that were around you at the time are snared for a short duration.
Strength of Spirit — The healing of
Expel Harm is increased, based on your missing health. The lower your health, the greater this multiplier is.
Swift Art —
Roll removes a snare every so often.
Tiger Tail Sweep (TTS) — The range of
Leg Sweep is increased.
Transcendence: Linked Spirits —
Transcendence can only be cast on an ally, but using
Transcendence: Transfer will teleport you to that ally's location, rather than a static spirit.
Vigorous Expulsion — Increases the healing and critical strike chance of
Expel Harm.
Vivacious Vivification (VV) —
Vivify can be cast instantly and for reduced cost after casting
Rising Sun Kick.
Wind's Reach —
Disable has a longer range, while
Crashing Momentum has an increased duration and stronger effect.
Windwalking — Yourself and allies around you have increased movement speed.
Yu'lon's Grace — Gain a stacking magic-only absorb shield every few seconds while in combat. Its strength is based on your maximum health.
Zenith Stomp (ZS/Stomp) — Deals damage to nearby enemies when you cast
Zenith.
Changelog
- 19 Jan. 2026: Reviewed and updated for Midnight pre-patch, added new spells, removed old spells.
- 30 Nov. 2025: Reviewed for Patch 11.2.7.
- 05 Oct. 2025: Reviewed for 11.2.5, no changes needed.
- 04 Aug. 2025: Reviewed for Patch 11.2, no real changes needed.
- 15 Jun. 2025: Reviewed for Patch 11.1.7.
- 21 Apr. 2025: Reviewed for Patch 11.1.5.
- 24 Feb. 2025: Updated for Patch 11.1, added Slicing Winds and changed Dance of the Wind.
- 15 Dec. 2024: Updated for Patch 11.0.7.
- 22 Oct. 2024: Updated for Patch 11.0.5.
- 09 Sep. 2024: Reviewed for The War Within Season 1.
- 21 Aug. 2024: Reviewed and updated for The War Within Launch, added Hero Talents.
- 23 Jul. 2024: Reviewed and updated for The War Within pre-patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Reviewed for Season 4, no changes necessary.
- 19 Mar. 2024: Reviewed for Patch 10.2.6, no changes necessary.
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 06 Nov. 2023: Updated and Reviewed for Patch 10.2, updated talent recommendation.
- 04 Sep. 2023: Updated and Reviewed for Patch 10.1.7, no changes necessary.
- 10 Jul. 2023: Updated and Reviewed for Patch 10.1.5, no changes necessary.
- 01 May 2023: Reviewed for Patch 10.1, no changes needed.
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Reviewed for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Monk Guides
Guides from Other Classes
This guide is written and maintained by Babylonius; Long time raider in Occasional Excellence; Thirteen year veteran of Windwalker; Founder and owner of the dedicated Monk website, Peak of Serenity; and Admin/Owner of the Monk Discord, PeakofSerenity. You can find him on Twitch, Twitter, and occasionally YouTube.
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Conduit of the Celestials
Shado-Pan