Warning It appears that you may be blocking the ads, and we are fine with it (read more here). That said, it would really be awesome if you decided to whitelist our website or make a donation :) You can also send us Bitcoins (1DEkropiHPWBmfJxogFaXQscfzhmdpTti4)!

Windwalker Monk DPS Easy Mode

Last updated on Jan 25, 2017 at 08:05 by Vlad 91 comments

Table of Contents

This page is intended for players who are new to the game or class, have no intentions of raiding Mythic difficulty, or simply want a more straightforward way to play their specialisation without being overwhelmed by the numerous subtleties and active abilities that need to be taken into consideration for optimal play.

1. The Basics

Windwalker Monks are a melee DPS specialisation that is viable in all situations, providing strong priority and AoE damage, as well as having smooth and relatively easy to execute rotations.

Throughout the fight, you will need to manage Energy and Chi, your two resources, in order to get as many uses of your abilities as possible. You will have to make sure not to cap and waste either of these resources, while also keeping enough in store to allow immediate use of your abilities, as delaying some can cost you considerable DPS.

2. Talent Choice

The following talent choices result in damage output that is close to that of the most optimal talent choices, although the recommendations here lead to considerable ease-of-play.

3. Stat Choice

Currently, you will want to prioritise secondary stats as follows:

  1. Mastery;
  2. Critical Strike;
  3. Versatility;
  4. Haste.

Against multiple targets, you should prioritise Haste after Mastery.

4. Basic Rotation

4.1. Single Target

The single target Windwalker Monk rotation is based on a priority system.

  1. Use Fists of Fury Icon Fists of Fury.
  2. Use  Icon Strike of the Windlord
  3. Use Whirling Dragon Punch Icon Whirling Dragon Punch.
  4. Use Tiger Palm Icon Tiger Palm
    • If you have less than 4 Chi AND you are about to reach maximum Energy.
  5. Use Rising Sun Kick Icon Rising Sun Kick.
  6. Use Blackout Kick Icon Blackout Kick.
  7. Use Tiger Palm Icon Tiger Palm.

4.2. Multiple Target

Against multiple targets, you should make use of Storm, Earth, and Fire Icon Storm, Earth, and Fire by using it once at the start of the fight, and then using its next charge when Fists of Fury Icon Fists of Fury becomes available again. From then on, simply reuse it with Fists of Fury, making sure that you never let both of Earth, Storm, and Fire's charges remain available.

Tiger Palm Icon Tiger Palm, Blackout Kick Icon Blackout Kick, Rising Sun Kick Icon Rising Sun Kick, and Rushing Jade Wind Icon Rushing Jade Wind apply a 15-second debuff on their target, called Mark of the Crane Icon Mark of the Crane. Each instance of this debuff increases the damage of your Spinning Crane Kick Icon Spinning Crane Kick (against any target) by 50%. Therefore, your should distribute these spells among your enemies in such a way as to keep the Mark of the Crane debuff up on as many targets as possible.

Against multiple enemies, the rotation is also based on a priority system, and it depends slightly based on how many enemies you are facing.

4.2.1. Against 2-3 Enemies

  1. Use Whirling Dragon Punch Icon Whirling Dragon Punch.
  2. Use Fists of Fury Icon Fists of Fury.
  3. Use  Icon Strike of the Windlord.
  4. Use Rising Sun Kick Icon Rising Sun Kick.
  5. Use Spinning Crane Kick Icon Spinning Crane Kick.
  6. Use Blackout Kick Icon Blackout Kick.
  7. Use Tiger Palm Icon Tiger Palm.

4.3. Against 4+ Enemies

  1. Use Whirling Dragon Punch Icon Whirling Dragon Punch.
  2. Use Fists of Fury Icon Fists of Fury.
  3. Use  Icon Strike of the Windlord.
  4. Use Rising Sun Kick Icon Rising Sun Kick.
  5. Use Spinning Crane Kick Icon Spinning Crane Kick.
  6. Use Blackout Kick Icon Blackout Kick.
  7. Use Tiger Palm Icon Tiger Palm.

5. Cooldowns

As a Windwalker Monk, you have 2 DPS cooldowns by default, Touch of Death Icon Touch of Death and Storm, Earth, and Fire Icon Storm, Earth, and Fire.

  • Touch of Death Icon Touch of Death should be used as often as possible throughout the fight, essentially on cooldown. Keep in mind that it deals its damage 8 seconds after your cast it, so do not place it on targets that will die before that time.
  • Storm, Earth, and Fire Icon Storm, Earth, and Fire should be used as often as possible, while attempting to stack it with other periods of increased damage done. Make sure you always have at least one of its charges on cooldown.

About Our Reviewer

This guide has been reviewed and approved by Babylonius, a prominent Windwalker Monk theorycrafter who maintains the Windwalker sections of Peak of Serenity. You can follow him on Twitter: @BabyloniusMonk.

6. ChangeLog

  • 25 Jan. 2017: Added easy mode page.
Force desktop version
Force mobile version