Windwalker Monk DPS Easy Mode — Battle for Azeroth (BfA) 8.0.1

Last updated on Aug 13, 2018 at 15:39 by Pandanaconda 37 comments

On this page, we explain how to easily play Windwalker Monk in World of Warcraft — Battle for Azeroth (BfA) 8.0.1, using the simplest rotation, talent tree, stat priority, gear setup, etc., without sacrificing performance.

1. Foreword

This page is intended for players who are new to the game or class, have no intentions of raiding Mythic difficulty, or simply want a more straightforward way to play their specialisation without being overwhelmed by the numerous subtleties and active abilities that need to be taken into consideration for optimal play.

2. The Basics of Windwalker Monks

Windwalker Monks are a melee DPS specialisation that is viable in all situations, providing strong priority and AoE damage, as well as having smooth and relatively easy to execute rotations.

Throughout the fight, you will need to manage Energy and Chi, your two resources, in order to get as many uses of your abilities as possible. You will have to make sure not to cap and waste either of these resources, while also keeping enough in store to allow immediate use of your abilities, as delaying some can cost you considerable DPS.

3. Talent Choice for Windwalker Monks

The following talent choices result in damage output that is close to that of the most optimal talent choices, although the recommendations here lead to considerable ease-of-play.

4. Stat Choice for Windwalker Monks

Currently, you will want to prioritise secondary stats as follows:

  1. Versatility;
  2. Mastery;
  3. Critical;
  4. Haste.

Keep in mind that Agility and weapon item level increase the base damage of most of your spells. Prioritize them over secondaries.

Against multiple targets, you should prioritise Haste after Mastery.

5. Basic Rotation for Windwalker Monks

5.1. Single Target

The single target Windwalker Monk rotation is based on a priority system.

  1. Use Fist of the White Tiger Icon Fist of the White Tiger if under 3 Chi and about to cap Energy.
  2. Use Tiger Palm Icon Tiger Palm if under 4 Chi and about to cap Energy.
  3. Use Whirling Dragon Punch Icon Whirling Dragon Punch.
  4. Use Rising Sun Kick Icon Rising Sun Kick.
  5. Use Fists of Fury Icon Fists of Fury.
  6. Use Fist of the White Tiger Icon Fist of the White Tiger if under 3 Chi.
  7. Use Blackout Kick Icon Blackout Kick.
  8. Use Tiger Palm Icon Tiger Palm.

5.2. Multiple Target

Against multiple targets, you should make use of Storm, Earth, and Fire Icon Storm, Earth, and Fire by using it once at the start of the fight, and then using its next charge when Fists of Fury Icon Fists of Fury becomes available again. From then on, simply reuse it with Fists of Fury, making sure that you never let both of Earth, Storm, and Fire's charges remain available.

Tiger Palm Icon Tiger Palm, Blackout Kick Icon Blackout Kick, and Rising Sun Kick Icon Rising Sun Kick apply a 15-second debuff on their target, called Mark of the Crane Icon Mark of the Crane. Each instance of this debuff increases the damage of your Spinning Crane Kick Icon Spinning Crane Kick (against any target) by 10%, up to 50%. Therefore, you should distribute these spells among your enemies in such a way as to keep the Mark of the Crane debuff up on as many targets as possible, up to 5.

Against multiple enemies, the rotation is also based on a priority system.

  1. Use Whirling Dragon Punch Icon Whirling Dragon Punch.
  2. Use Fists of Fury Icon Fists of Fury.
  3. Use Rising Sun Kick Icon Rising Sun Kick if Whirling Dragon Punch Icon Whirling Dragon Punch is coming off cooldown.
  4. Use Spinning Crane Kick Icon Spinning Crane Kick on 3 or more targets.
  5. Use Rising Sun Kick Icon Rising Sun Kick.
  6. Use Blackout Kick Icon Blackout Kick.
  7. Use Fist of the White Tiger Icon Fist of the White Tiger.
  8. Use Tiger Palm Icon Tiger Palm.

6. Cooldowns for Windwalker Monks

As a Windwalker Monk, you have 2 DPS cooldowns by default, Touch of Death Icon Touch of Death and Storm, Earth, and Fire Icon Storm, Earth, and Fire. You will also select the talent Invoke Xuen, the White Tiger Icon Invoke Xuen, the White Tiger.

  • Touch of Death Icon Touch of Death should be used as often as possible throughout the fight, essentially on cooldown. Keep in mind that it deals its damage 8 seconds after you cast it, so do not place it on targets that will die before that time.
  • Storm, Earth, and Fire Icon Storm, Earth, and Fire should be used as often as possible, while attempting to stack it with other periods of increased damage done. Make sure you always have at least one of its charges on cooldown.
  • Invoke Xuen, the White Tiger Icon Invoke Xuen, the White Tiger should be used as often as possible, usually right before Touch of Death Icon Touch of Death.

7. Changelog

  • 13 Aug. 2018: Updated for Battle for Azeroth launch.
  • 19 Jul. 2018: Fixed a mention of Rushing Jade Wind in the Spinning Crane Kick description. Added a short mention of Invoke Xuen, the White Tiger.
  • 16 Jul. 2018: Updated for the Battle of Azeroth pre-patch.
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