Windwalker Monk DPS Rotation, Cooldowns, and Abilities — Midnight Pre-Patch (12.0)

Last updated on Jan 19, 2026 at 18:00 by Babylonius 48 comments
General Information

On this page, you will learn how to optimize the rotation of your Windwalker Monk in both single-target and multiple-target situations. We also have advanced sections about cooldowns, procs, etc. in order to minmax your DPS. All our content is updated for World of Warcraft — Midnight Pre-Patch (12.0).

If you were looking for Mists of Pandaria Classic content, please refer to our Mists of Pandaria Classic Windwalker Monk rotation.

1.

Windwalker Monk Rotation for The War Within

Welcome to our Rotation page for Windwalker Monks. On this page, you will find everything you need to know about actually playing the spec in Raiding and Mythic+ scenarios.

Each of the sections below explain the rotation for Windwalker Monk at different target counts. Click the boxes to switch to the desired damage type.

2.

Windwalker Monk Rotation

Windwalker Monk
Rotation Quick Guide
Conduit of the Celestials
Single-Target Rotation
Shado-Pan
Single-Target Rotation
Conduit of the Celestials
Multi-Target Rotation
Shado-Pan
Multi-Target Rotation
Assisted Highlight &
Single-Button Assistant
1.1.

Simplified Windwalker Rotation

This is a simplified version of the Rotation that leaves out some minor min-maxing gameplay.

  1. Touch of Death Icon Touch of Death
  2. Strike of the Windlord Icon Strike of the Windlord
  3. Whirling Dragon Punch Icon Whirling Dragon Punch
  4. Fists of Fury Icon Fists of Fury
  5. Rising Sun Kick Icon Rising Sun Kick
  6. Slicing Winds Icon Slicing Winds
  7. Spinning Crane Kick Icon Spinning Crane Kick
  8. Blackout Kick Icon Blackout Kick
  9. Tiger Palm Icon Tiger Palm
1.2.

Conduit of the Celestials Single-Target Rotation for Windwalker Monk

This is the general priority list on how to use your abilities. This is not a list that should be followed step by step; it simply serves as a good idea of which things to prioritize in your moment-to-moment gameplay, as you will often be faced with multiple choices on which buttons to press. The priority list simply highlights which buttons are more important than others. You can find a sample opener sequence further below on this page.

Conduit of the Celestials is focused on managing the additional cooldown of Celestial Conduit Icon Celestial Conduit and the effects from Heart of the Jade Serpent Icon Heart of the Jade Serpent. This burst window accelerates how quickly your abilities come off cooldown and how quickly you channel Fists of Fury Icon Fists of Fury allow you to squeeze a large amount of damage into its buff window.

  1. Touch of Death Icon Touch of Death
  2. Celestial Conduit Icon Celestial Conduit
  3. Invoke Xuen, the White Tiger Icon Invoke Xuen, the White Tiger
  4. Strike of the Windlord Icon Strike of the Windlord
  5. Whirling Dragon Punch Icon Whirling Dragon Punch
  6. Fists of Fury Icon Fists of Fury
  7. Rising Sun Kick Icon Rising Sun Kick
  8. Slicing Winds Icon Slicing Winds
  9. Spinning Crane Kick Icon Spinning Crane Kick
  10. Blackout Kick Icon Blackout Kick
  11. Tiger Palm Icon Tiger Palm
1.3.

Shado-Pan Single-Target Rotation for Windwalker Monk

This is the general priority list on how to use your abilities. This is not a list that should be followed step by step; it simply serves as a good idea of which things to prioritize in your moment-to-moment gameplay, as you will often be faced with multiple choices on which buttons to press. The priority list simply highlights which buttons are more important than others. You can find a sample opener sequence further below on this page.

Shado-Pan focuses most of its damage in an even spread of most abilities. With the changes in the Midnight Pre-Patch, many of the extra things that you used to have to track, like Energy consumption and stacks of various buffs are gone and things are much simpler and easier to manage.

  1. Touch of Death Icon Touch of Death
  2. Strike of the Windlord Icon Strike of the Windlord
  3. Whirling Dragon Punch Icon Whirling Dragon Punch
  4. Fists of Fury Icon Fists of Fury
  5. Rising Sun Kick Icon Rising Sun Kick
  6. Slicing Winds Icon Slicing Winds
  7. Spinning Crane Kick Icon Spinning Crane Kick
  8. Blackout Kick Icon Blackout Kick
  9. Tiger Palm Icon Tiger Palm
1.4.

Conduit of the Celestials AoE Rotation for Windwalker Monk

This is the general priority list on how to use your abilities. This is not a list that should be followed step by step; it simply serves as a good idea of which things to prioritize in your moment-to-moment gameplay, as you will often be faced with multiple choices on which buttons to press. The priority list simply highlights which buttons are more important than others. You can find a sample opener sequence further below on this page.

Conduit of the Celestials also changes very little when shifting to AoE damage as most of the damage comes from the additional casts of Fists of Fury Icon Fists of Fury that you get with the cooldown reduction brought by Heart of the Jade Serpent Icon Heart of the Jade Serpent.

  1. Touch of Death Icon Touch of Death
  2. Celestial Conduit Icon Celestial Conduit
  3. Invoke Xuen, the White Tiger Icon Invoke Xuen, the White Tiger
  4. Strike of the Windlord Icon Strike of the Windlord
  5. Whirling Dragon Punch Icon Whirling Dragon Punch
  6. Fists of Fury Icon Fists of Fury
  7. Slicing Winds Icon Slicing Winds
  8. Rising Sun Kick Icon Rising Sun Kick
  9. Spinning Crane Kick Icon Spinning Crane Kick
  10. Blackout Kick Icon Blackout Kick
  11. Tiger Palm Icon Tiger Palm
1.5.

Shado-Pan AoE Rotation for Windwalker Monk

This is the general priority list on how to use your abilities. This is not a list that should be followed step by step; it simply serves as a good idea of which things to prioritize in your moment-to-moment gameplay, as you will often be faced with multiple choices on which buttons to press. The priority list simply highlights which buttons are more important than others. You can find a sample opener sequence further below on this page.

The transition to AoE for Shado-Pan is rather simple with very minor changes to the priority. Much of the increased AoE damage comes naturally from Shado Over the Battlefield Icon Shado Over the Battlefield as it splashes Nature damage to all enemies around you.

  1. Touch of Death Icon Touch of Death
  2. Strike of the Windlord Icon Strike of the Windlord
  3. Whirling Dragon Punch Icon Whirling Dragon Punch
  4. Slicing Winds Icon Slicing Winds
  5. Fists of Fury Icon Fists of Fury
  6. Rising Sun Kick Icon Rising Sun Kick
  7. Spinning Crane Kick Icon Spinning Crane Kick
  8. Blackout Kick Icon Blackout Kick
  9. Tiger Palm Icon Tiger Palm
2.

Assisted Highlight & Single-Button Assistant for Windwalker Monk

The Single-Button Assistant system offers an easy introduction into the spec and its many buttons, but it comes at a cost. Due to the increase of the Global Cooldown you will naturally do lower DPS already. The One-Button rotation is also missing out on some of the finer nuances of the rotation in order to make it more accessible for players who have just started their journey into the game, so even when using the Assisted highlight feature, you will be trailing a little behind those who have already mastered the ins and outs of the spec.

That being said, the DPS difference compared to the most complex and detailed rotational gameplay is not as big as you might think. You can expect to do ~25-30% less DPS than you would do with perfect rotational gameplay, so if you want to get your bearings before moving on to the Beginner DPS Rotation, using the Assisted Highlight or even the Single-Button Assistant is a great starting point if you have just taken your first steps into World of Warcraft.

2.

Openers for Windwalker Monks

The Windwalker Monk opener is somewhat affected by your choice of Hero Talents. Conduit of the Celestials looks to follow a relatively prescribed sequence, whereas Shado-Pan's opener generally mirrors the priority and looks to get the important abilities on cooldown as quickly as you can so that you can get them back sooner.

3.

Openers for Windwalker Monks

Conduit of the Celestials
Single-Target Opener
Shado-Pan
Single-Target Opener
Conduit of the Celestials
Multi-Target Opener
Shado-Pan
Multi-Target Opener
2.1.

Conduit of the Celestials Single-Target Opener for Windwalker Monk

Conduit of the Celestials runs a very prescribed sequence of abilities that tends to fall toward the middle of the length of most openers. The goal for this opener is to maximize the uptime of Heart of the Jade Serpent Icon Heart of the Jade Serpent while using the hardest hitting abilities and as often as possible. The opener is also the same for single target and AoE.

  1. Tiger Palm Icon Tiger Palm
  2. Rising Sun Kick Icon Rising Sun Kick
  3. Tiger Palm Icon Tiger Palm
  4. Invoke Xuen, the White Tiger Icon Invoke Xuen, the White Tiger
  5. Slicing Winds Icon Slicing Winds (if talented)
  6. Zenith Icon Zenith with potions and trinkets
  7. Rising Sun Kick Icon Rising Sun Kick
  8. Strike of the Windlord Icon Strike of the Windlord (if talented)
  9. Fists of Fury Icon Fists of Fury
  10. Whirling Dragon Punch Icon Whirling Dragon Punch (if talented)
  11. Tiger Palm Icon Tiger Palm
  12. Rising Sun Kick Icon Rising Sun Kick
  13. Celestial Conduit Icon Celestial Conduit
  14. Rising Sun Kick Icon Rising Sun Kick
  15. Fists of Fury Icon Fists of Fury
2.2.

Shado-Pan Single-Target Opener for Windwalker Monk

The Shado-Pan opener aims to get stronger abilities like Fists of Fury Icon Fists of Fury and Rising Sun Kick Icon Rising Sun Kick on cooldown as quickly as possible so that you can use it more often. Generally, the opener follows the priority closer than openers often do. The opener is also the same for single target and AoE.

  1. Tiger Palm Icon Tiger Palm
  2. Rising Sun Kick Icon Rising Sun Kick
  3. Tiger Palm Icon Tiger Palm
  4. Zenith Icon Zenith with potions and trinkets
  5. Rising Sun Kick Icon Rising Sun Kick
  6. Strike of the Windlord Icon Strike of the Windlord
  7. Tiger Palm Icon Tiger Palm
  8. Fists of Fury Icon Fists of Fury
  9. Rising Sun Kick Icon Rising Sun Kick
  10. Whirling Dragon Punch Icon Whirling Dragon Punch
  11. Proceed with your normal Rotation according to the priority list below.
2.3.

Conduit of the Celestials AoE Opener for Windwalker Monk

Conduit of the Celestials runs a very prescribed sequence of abilities that tends to fall toward the middle of the length of most openers. The goal for this opener is to maximize the uptime of Heart of the Jade Serpent Icon Heart of the Jade Serpent while using the hardest hitting abilities and as often as possible. The opener is also the same for single target and AoE.

  1. Tiger Palm Icon Tiger Palm
  2. Rising Sun Kick Icon Rising Sun Kick
  3. Tiger Palm Icon Tiger Palm
  4. Invoke Xuen, the White Tiger Icon Invoke Xuen, the White Tiger
  5. Slicing Winds Icon Slicing Winds (if talented)
  6. Zenith Icon Zenith with potions and trinkets
  7. Rising Sun Kick Icon Rising Sun Kick
  8. Strike of the Windlord Icon Strike of the Windlord (if talented)
  9. Fists of Fury Icon Fists of Fury
  10. Whirling Dragon Punch Icon Whirling Dragon Punch (if talented)
  11. Tiger Palm Icon Tiger Palm
  12. Rising Sun Kick Icon Rising Sun Kick
  13. Celestial Conduit Icon Celestial Conduit
  14. Rising Sun Kick Icon Rising Sun Kick
  15. Fists of Fury Icon Fists of Fury
2.4.

Shado-Pan AoE Opener for Windwalker Monk

  1. Tiger Palm Icon Tiger Palm
  2. Rising Sun Kick Icon Rising Sun Kick
  3. Tiger Palm Icon Tiger Palm
  4. Invoke Xuen, the White Tiger Icon Invoke Xuen, the White Tiger
  5. Slicing Winds Icon Slicing Winds (if talented)
  6. Zenith Icon Zenith with potions and trinkets
  7. Rising Sun Kick Icon Rising Sun Kick
  8. Strike of the Windlord Icon Strike of the Windlord (if talented)
  9. Fists of Fury Icon Fists of Fury
  10. Whirling Dragon Punch Icon Whirling Dragon Punch (if talented)
  11. Tiger Palm Icon Tiger Palm
  12. Rising Sun Kick Icon Rising Sun Kick
  13. Celestial Conduit Icon Celestial Conduit
  14. Rising Sun Kick Icon Rising Sun Kick
  15. Fists of Fury Icon Fists of Fury
  16. Proceed with your normal Rotation according to the priority list below.
3.

Windwalker Monk Gameplay Mechanics

In order to better explain the specific usage and benefits of the Windwalker Monk kit, we have compiled a more detailed explanation on individual parts of our rotation, from important rotational mechanics that you need to pay attention to, to cooldowns and how to use them, so you can reach your full potential when playing Windwalker.

4.

Windwalker Mechanics

Manage Energy and Chi Keep Abilities on Cooldown React to Procs
3.1.

Manage Energy and Chi

Outside of big Haste cooldowns, Windwalker's damage is restricted by how many resources we can generate and spend. This means that sitting at the Energy cap or generating more Chi than you have space for typically results in lost damage potential. Your focus is balancing having enough Chi for spenders and using Blackout Kick Icon Blackout Kick just enough to prevent overcapping without using it too much and not having the Chi you need when a bigger spender becomes available.

During major cooldowns, you will often have more Energy and Chi than you can use due to the GCD and cooldowns of Chi spenders, making avoiding the caps less impactful, but still something to be aware of.

3.2.

Keep Abilities on Cooldown

With most of our Chi spenders having their own cooldowns, it is important to reduce the amount of time that these harder-hitting abilities are sitting off cooldown without being used. There will, inevitably, be overlaps where you'll have to choose what to press based on the priority list. A key part of playing Windwalker recognizing that one of these situations is approaching and trying to have enough Chi for what you need to do.

3.3.

React to Procs

Windwalker has several procs that you'll need to manage in order to maximize damage potential. The main ones are Dance of Chi-Ji Icon Dance of Chi-Ji and Blackout Kick Icon Blackout Kick. Both of these can stack to 2 so that you don't need to immediately use them. However, you will want to avoid risking overstacking, as that is lost damage potential. These procs can play an integral part in helping you balance your resources while still benefitting from Mastery: Combo Strikes Icon Mastery: Combo Strikes. They can also throw off what you were planning, so being able to react intelligently and quickly is important.

4.

Windwalker Monk Cooldowns

5.

Major Cooldowns

Zenith Icon Zenith Celestial Conduit Icon Celestial Conduit Invoke Xuen, the White Tiger Icon Invoke Xuen, the White Tiger Touch of Death Icon Touch of Death Touch of Karma Icon Touch of Karma Fortifying Brew Icon Fortifying Brew
4.1.

Zenith Icon Zenith

Zenith Icon Zenith doesn't provide any provide any direct damage increase without the addition of the Apex Talents of Tigereye Brew Icon Tigereye Brew. However, it does reduce the cost of all of your Chi spenders by 1 and increases the cooldown reduction provided by Blackout Kick Icon Blackout Kick by an additional second. When you press the button it resets the cooldown of Rising Sun Kick Icon Rising Sun Kick and provides you an additional 2 Chi to use right away.

While Zenith Icon Zenith is active, Blackout Kick Icon Blackout Kick becomes free, so it is your primary filler in order to get Rising Sun Kick Icon Rising Sun Kick and Fists of Fury Icon Fists of Fury back from cooldown as quickly as possible. This also means that you can very quickly feel like you have too much Chi if you're also using Tiger Palm Icon Tiger Palm too often. Due to getting your cooldowns back faster, it is even more important to have the Chi that you need to cast them right away.

If talented into Obsidian Spiral Icon Obsidian Spiral then Blackout Kick Icon Blackout Kick generates a Chi rather than consuming one. This causes it to function as both your primary filler and primary Chi-builder. Tiger Palm Icon Tiger Palm can be used in between Blackout Kick Icon Blackout Kicks to add a stack of Teachings of the Monastery for the ensuing Blackout Kick Icon Blackout Kick. This can result in overcapping your Chi at times, but this is preferable to casting nothing.

Zenith Icon Zenith has two stacks, so you do not need to use it as soon as it is available but can plan its use for the best possible time. Through talents, Zenith Icon Zenith can have a cooldown that takes 60, 70, 80, or 90-seconds to return. With two possible stacks, this means you can safely use it based on when you get the most value out of it, during a high-damage phase of a fight, a time with many targets to hit, or during large buffs like Bloodlust or with your trinkets.

4.2.

Celestial Conduit Icon Celestial Conduit

Celestial Conduit Icon Celestial Conduit is a powerful ability to use, but the most powerful aspect of it is that it adds the Heart of the Jade Serpent Icon Heart of the Jade Serpent buff. However, because this buff can also come from using Strike of the Windlord Icon Strike of the Windlord or Whirling Dragon Punch Icon Whirling Dragon Punch, you need to stagger these uses for maximum benefit. This generally means using Celestial Conduit Icon Celestial Conduit spaced out between casts of Strike of the Windlord Icon Strike of the Windlord or Whirling Dragon Punch Icon Whirling Dragon Punch. This attempts to insure maximum uptime and value.

The instance of Heart of the Jade Serpent Icon Heart of the Jade Serpent that is triggered from using Zenith Icon Zenith stacks with the version of Heart of the Jade Serpent Icon Heart of the Jade Serpent that comes from Celestial Conduit Icon Celestial Conduit, Strike of the Windlord Icon Strike of the Windlord, or Whirling Dragon Punch Icon Whirling Dragon Punch. However, the instance of Heart of the Jade Serpent Icon Heart of the Jade Serpent that is generated from Celestial Conduit Icon Celestial Conduit does not stack with the instance that comes from Strike of the Windlord Icon Strike of the Windlord or Whirling Dragon Punch Icon Whirling Dragon Punch.

This means that you can cast Zenith Icon Zenith when you already have Heart of the Jade Serpent Icon Heart of the Jade Serpent up, and you should because they stack very well. You want to try and avoid casting Celestial Conduit Icon Celestial Conduit if you already have the buff that comes from Strike of the Windlord Icon Strike of the Windlord or Whirling Dragon Punch Icon Whirling Dragon Punch and visa versa.

4.3.

Invoke Xuen, the White Tiger Icon Invoke Xuen, the White Tiger

With the changes in Midnight Invoke Xuen, the White Tiger Icon Invoke Xuen, the White Tiger is mainly a button you press so that you can then channel Celestial Conduit Icon Celestial Conduit afterwards. This means that you'll want to plan ahead slightly so that you are not wasting a GCD summoning Xuen when you want to be dealing damage.

There is a large window after casting Invoke Xuen, the White Tiger Icon Invoke Xuen, the White Tiger where you're able to cast Celestial Conduit Icon Celestial Conduit. Because balancing the above Heart of the Jade Serpent Icon Heart of the Jade Serpent buff generally means a somewhat strict sequence of abilities, you will want to avoid deviating much from the above opener, even if it's the middle of a fight.

4.4.

Touch of Death Icon Touch of Death

Touch of Death Icon Touch of Death seems like a straightforward ability to use but attempting to min/max it can lead to losing damage rather than gaining it. With the change to Fatal Touch in Midnight, it no longer provides a damage increase after using it.

While this generally means that you'll want to use it as soon as its available and you have space to press it without delaying another ability, it also means that you CAN try to use it right before the target dies when your target has less health than your maximum health so that it deals 100% of your health rather than just the 35% of your maximum health that it deals if you use it on a target that is at 15% health or lower.

This is a very small window and Touch of Death Icon Touch of Death can sometimes have a delay before being usable if you just swap to a target to try and hit it with Touch of Death Icon Touch of Death. This delay can be the difference between making or missing the very small window. Missing the window generally means that you don't get Touch of Death Icon Touch of Death off and thus lose damage that you would have done if you had cast it sooner.

4.5.

Touch of Karma Icon Touch of Karma

Touch of Karma Icon Touch of Karma is, first and foremost, a defensive ability. Its primary use is to absorb some damage in order to lessen the damage that you are dealt. However, the secondary function of Touch of Karma Icon Touch of Karma is that some of the damage that the shield absorbs is redirected back to the target that you cast the spell on. This means that Touch of Karma Icon Touch of Karma can be used offensively if you do not need its defensive value.

Most fights in most content have times where you will be taking damage and can cleanly use Touch of Karma Icon Touch of Karma for both its defensive and offensive value. However, sometimes the damage you are taking isn't enough to necessitate a defensive cooldown like Touch of Karma Icon Touch of Karma. In these situations it is, technically, optimal to find some damage that you can then absorb and redirect. This can be done through standing in some damage effect on the ground, or in extreme situations, casting Provoke on a target and taking a few smacks.

Needing to Provoke a target to get the benefit from Touch of Karma Icon Touch of Karma should be used as a last resort and only ever be done with the express permission of your tanks and healers as you're often likely to get killed once the shield ends without direct intervention.

Do this at your own risk.

4.6.

Fortifying Brew Icon Fortifying Brew

Fortifying Brew Icon Fortifying Brew increases your maximum health, so it also increases the damage that Touch of Death Icon Touch of Death deals and that Touch of Karma Icon Touch of Karma can absorb. Because of this, using Fortifying Brew Icon Fortifying Brew before you use Touch of Death Icon Touch of Death or Touch of Karma Icon Touch of Karma is a damage increase. This can be used to further improve your defense in a time of need, but it also has the secondary effect of increasing the amount of damage that is redirected back to the target.

If you are not going to need the defensive value of Fortifying Brew Icon Fortifying Brew on its own, like if large damage intake is more frequent and you need to stagger your defensive cooldowns, then you can stack them together for added benefit. Just be sure to use Fortifying Brew Icon Fortifying Brew BEFORE using Touch of Death Icon Touch of Death or Touch of Karma Icon Touch of Karma as both snapshot on use.

A real good way to use this is to find a way to use Fortifying Brew Icon Fortifying Brew then Touch of Karma Icon Touch of Karma at a time when you'll also be able to use Touch of Death Icon Touch of Death during the duration of Fortifying Brew Icon Fortifying Brew. This gets you both benefits for one use. If you're already going to use it for DPS purposes, then you might as well be efficient about it.

FAQWhen do I ignore the Mastery: Combo Strikes?
Since Blackout Kick Icon Blackout Kick has lower damage than other abilities that cost Chi, you do not have to prioritize it over Rising Sun Kick Icon Rising Sun Kick. As such, you very rarely need to Blackout Kick Icon Blackout Kick twice in a row. If you are not running Hit Combo Icon Hit Combo, there is also very little incentive to get the Mastery benefit on a very low hitting ability such as Tiger Palm Icon Tiger Palm. Therefore you can easily use Tiger Palm Icon Tiger Palm twice in a row when setting up AoE, or any other combination of spells. If you are using Hit Combo Icon Hit Combo then you will want to avoid repeating the same ability twice.
FAQAm I supposed to have downtime?
Yes! Windwalker naturally has downtime in the rotation and has just about always been this way. Most energy based specs are like this. While gaining Haste will increase your energy regen, it is still not currently a very desirable stat. Learn to use the downtime to plan what’s happening in the future. How much or how little downtime you have can depend on your Hero Talents, gear, what content you're doing, and several other factors. As long as you're following the priority as you should, some downtime is acceptable.
FAQShould I hold FoF for a few seconds to use RSK on cooldown?
Generally the safe bet is to delay nothing. However, the best choice in this situation is to make sure that you have 5 Chi ready to use with both abilities back to back with minimal delay. You can then hold Fists of Fury Icon Fists of Fury for roughly 1-2 GCDs to get Rising Sun Kick Icon Rising Sun Kick off first: any more of a difference between the two cooldowns and you are better off using Fists of Fury Icon Fists of Fury first. This can apply to any situation where things will line up. However, it is important to understand that there are other situations that can ripple out from delaying one ability for another, so it is very easy for this right choice to spiral quickly. This is why it is generally advised to avoid delays as much as possible.
5.

Changelog

  • 19 Jan. 2026: Reviewed and updated for Midnight pre-patch, mostly format changes and additional sections.
  • 30 Nov. 2025: Reviewed for 11.2.7, added the few FAQs.
  • 14 Oct. 2025: Fixed a typo with SEF usage.
  • 05 Oct. 2025: Reviewed for 11.2.5, no changes needed.
  • 04 Aug. 2025: Updated for 11.2, very few changes needed, all done with the includes.
  • 15 Jun. 2025: Updated for Patch 11.1.7, added section on Rotation Assist.
  • 21 Apr. 2025: Reviewed for Patch 11.1.5, no changes needed.
  • 24 Feb. 2025: Updated for Patch 11.1, added rotation information for Conduit and Heart windows.
  • 15 Dec. 2024: Updated for Patch 11.0.7.
  • 22 Oct. 2024: Reviewed for Patch 11.0.5.
  • 09 Sep. 2024: Reviewed for The War Within Season 1.
  • 21 Aug. 2024: Reviewed and updated for The War Within Launch, changed the "includes".
  • 23 Jul. 2024: Reviewed and updated for The War Within pre-patch.
  • 07 May 2024: Reviewed for 10.2.7.
  • 22 Apr. 2024: Reviewed for Season 4, removed information about S3 tier bonus.
  • 19 Mar. 2024: Reviewed for Patch 10.2.6, no changes necessary.
  • 15 Jan. 2024: Reviewed for Patch 10.2.5.
  • 06 Nov. 2023: Updated and Reviewed for Patch 10.2, updated priorities and tier set information.
  • 04 Sep. 2023: Updated and Reviewed for Patch 10.1.7, no changes necessary.
  • 10 Jul. 2023: Updated and Reviewed for Patch 10.1.5, no changes necessary.
  • 01 May 2023: Updated for Patch 10.1, moved Rising Sun Kick higher in the priority.
  • 20 Mar. 2023: Updated for Patch 10.0.7.
  • 24 Jan. 2023: Reviewed for Patch 10.0.5.
  • 11 Dec. 2022: Updated for Dragonflight Season 1, added notes about the Vault of the Incarnates tier bonuses.
  • 28 Nov. 2022: Updated for Dragonflight launch, removed Shadowlands stuff.
  • 25 Oct. 2022: Updated for Dragonflight pre-patch.
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