Windwalker Monk DPS Rotation, Cooldowns, and Abilities — Midnight Season 1

Last updated on Mar 16, 2026 at 18:35 by Babylonius 51 comments

On this page, you will learn how to optimize the rotation of your Windwalker Monk in both single-target and multiple-target situations. We also have advanced sections about cooldowns, procs, etc. in order to minmax your DPS. All our content is updated for World of Warcraft — Midnight Season 1.

1.

Windwalker Monk Rotation for Midnight

Welcome to our Rotation page for Windwalker Monks. On this page, you will find everything you need to know about actually playing the spec in Raiding and Mythic+ scenarios.

Each of the sections below explain the rotation for Windwalker Monk at different target counts. Click the boxes to switch to the desired damage type.

Windwalker Monk Rotation

The buttons below can be used to select between curated loadouts from our Talents page.

The recommended icon below means it is the recommended choice.

Shado-Pan
Single Target recommended
Shado-Pan
Multi-Target recommended
Conduit of the Celestials
Single Target
Conduit of the Celestials
Multi-Target
Active Talents Passive Talents
Windwalker Monk Single Target PriorityWindwalker Monk Multi-Target PriorityWindwalker Monk Opener

Windwalker Monk plays around a priority list, not a set rotation. Following this priority list, you'll be focused on juggling ability cooldowns, resources, and Mastery: Combo Strikes Icon Mastery: Combo Strikes based on an order of power. This means with each GCD we go top to bottom on a list, and press the button with the current highest value as long as it is not the same as the previous ability.

The single-target priority does not change with or without the Season 1 Tier Set bonuses.

Shado-Pan focuses most of its damage in an even spread of most abilities, relying on consistent pressure. With the changes for Midnight, the main functional change for Shado-Pan is that you no longer have to track your Energy spent or additional buffs, so the priority is played more consistently and smoothly.

Conduit of the Celestials focuses on managing the additional abilities of Invoke Xuen, the White Tiger Icon Invoke Xuen, the White Tiger and Celestial Conduit Icon Celestial Conduit, plus the effects from the Heart of the Jade Serpent Icon Heart of the Jade Serpent buff. This buff dramatically increases how quickly your abilities come off of cooldown and how quickly you channel Fists of Fury Icon Fists of Fury to load as much damage into the cooldown window as you can.


This single-target priority also apply to 2-targets.
  1. Cast Fists of Fury Icon Fists of Fury if Heart of the Jade Serpent Icon Heart of the Jade Serpent has less than 1 second remaining.
  2. Cast Touch of Death Icon Touch of Death
  3. Cast Celestial Conduit Icon Celestial Conduit
  4. Cast Invoke Xuen, the White Tiger Icon Invoke Xuen, the White Tiger
  5. Cast Whirling Dragon Punch Icon Whirling Dragon Punch
  6. Cast Tiger Palm Icon Tiger Palm with: less than 4 Chi, less than 2 stacks of Blackout Kick! Icon Blackout Kick!, about to cap energy, AND not during Zenith Icon Zenith
  7. Cast Strike of the Windlord Icon Strike of the Windlord
  8. Cast Fists of Fury Icon Fists of Fury
  9. Cast Rushing Wind Kick Icon Rushing Wind Kick
  10. Cast Spinning Crane Kick Icon Spinning Crane Kick with less than 4 seconds remaining on Dance of Chi-Ji Icon Dance of Chi-Ji, NOT at 2 stacks of Blackout Kick! Icon Blackout Kick!, and NOT during Zenith Icon Zenith
  11. Cast Spinning Crane Kick Icon Spinning Crane Kick with less than 4 seconds remaining on Dance of Chi-Ji Icon Dance of Chi-Ji, NOT at 2 stacks of Blackout Kick! Icon Blackout Kick!, and NOT during Zenith Icon Zenith
  12. Cast Rising Sun Kick Icon Rising Sun Kick
  13. Cast Tiger Palm Icon Tiger Palm if any of the above are available and you do not have enough Chi
  14. Cast Blackout Kick Icon Blackout Kick with Blackout Kick! Icon Blackout Kick! OR Zenith Icon Zenith active
  15. Cast Spinning Crane Kick Icon Spinning Crane Kick with Zenith Icon Zenith AND more than 3 Chi
  16. Cast Slicing Winds Icon Slicing Winds
  17. Cast Spinning Crane Kick Icon Spinning Crane Kick with a Dance of Chi-Ji Icon Dance of Chi-Ji proc
  18. Cast Spinning Crane Kick Icon Spinning Crane Kick with a Dance of Chi-Ji Icon Dance of Chi-Ji proc
  19. Cast Blackout Kick Icon Blackout Kick
  20. Cast Tiger Palm Icon Tiger Palm

Windwalker Monk plays around a priority list, not a set rotation. Following this priority list, you'll be focused on juggling both ability cooldowns and resources based on an order of power. This means with each GCD we go top to bottom on a list, and press the button with the current highest value as long as it is not a repeat of the previous ability.

The AOE priority does not change with or without the Season 1 Tier Set bonuses.

The transition to AoE for Shado-Pan is rather simple with very minor changes to the priority. Much of the increased AoE damage comes naturally from Shado Over the Battlefield Icon Shado Over the Battlefield as it splashes Nature damage to all enemies around you.

Conduit of the Celestials changes very little when shifting to AoE damage, as most of the damage comes from the additional casts of Fists of Fury Icon Fists of Fury that you get with the cooldown reduction brought by Heart of the Jade Serpent Icon Heart of the Jade Serpent.


This "multi-target" priority is used with at least 3 targets.
  1. Cast Touch of Death Icon Touch of Death
  2. Cast Celestial Conduit Icon Celestial Conduit
  3. Cast Invoke Xuen, the White Tiger Icon Invoke Xuen, the White Tiger
  4. Cast Whirling Dragon Punch Icon Whirling Dragon Punch
  5. Cast Tiger Palm Icon Tiger Palm with: less than 4 Chi, less than 2 stacks of Blackout Kick! Icon Blackout Kick!, about to cap energy, AND not during Zenith Icon Zenith
  6. Cast Strike of the Windlord Icon Strike of the Windlord
  7. Cast Fists of Fury Icon Fists of Fury
  8. Cast Rushing Wind Kick Icon Rushing Wind Kick
  9. Cast Spinning Crane Kick Icon Spinning Crane Kick with less than 4 seconds remaining on Dance of Chi-Ji Icon Dance of Chi-Ji, NOT at 2 stacks of Blackout Kick! Icon Blackout Kick!, and NOT during Zenith Icon Zenith
  10. Cast Spinning Crane Kick Icon Spinning Crane Kick with less than 4 seconds remaining on Dance of Chi-Ji Icon Dance of Chi-Ji, NOT at 2 stacks of Blackout Kick! Icon Blackout Kick!, and NOT during Zenith Icon Zenith
  11. Cast Rising Sun Kick Icon Rising Sun Kick
  12. Cast Tiger Palm Icon Tiger Palm if any of the above are available and you do not have enough Chi
  13. Cast Blackout Kick Icon Blackout Kick with Blackout Kick! Icon Blackout Kick! OR Zenith Icon Zenith active
  14. Cast Spinning Crane Kick Icon Spinning Crane Kick with Zenith Icon Zenith AND more than 3 Chi
  15. Cast Slicing Winds Icon Slicing Winds
  16. Cast Spinning Crane Kick Icon Spinning Crane Kick with Dance of Chi-Ji Icon Dance of Chi-Ji proc
  17. Cast Spinning Crane Kick Icon Spinning Crane Kick with Dance of Chi-Ji Icon Dance of Chi-Ji proc
  18. Cast Blackout Kick Icon Blackout Kick
  19. Cast Spinning Crane Kick Icon Spinning Crane Kick
  20. Cast Tiger Palm Icon Tiger Palm

The Shado-Pan opener aims to get stronger abilities like Fists of Fury Icon Fists of Fury and Rising Sun Kick Icon Rising Sun Kick on cooldown as quickly as possible so that you can use it more often. Generally, this opener follows the priority closer than openers often do.

The opener does not change with or without the Season 1 Tier Set bonuses.

Conduit of the Celestials runs a very prescribed sequence of abilities that tends to fall toward the middle of the length of most openers. The goal for this opener is to maximize the uptime of Heart of the Jade Serpent Icon Heart of the Jade Serpent while using the hardest hitting abilities and as often as possible.

This opener also doubles as a guide for maximizing each time these cooldowns are available and should be followed basically any time you use Invoke Xuen, the White Tiger Icon Invoke Xuen, the White Tiger and Celestial Conduit Icon Celestial Conduit. The Conduit of the Celestials opener is longer and more planned out than Windwalker is often used to, but with the different overlapping mechanics, it is what is necessary to minimize waste and maximize potential.

Like any opener, for Windwalker, if you are starting the pull with more than the normal Chi, then you can cut out a Tiger Palm Icon Tiger Palm as necessary.


This opener is the same for single target and AoE.
This opener is the same for single target and AoE.
  1. Precast Slicing Winds Icon Slicing Winds before combat
  2. Cast Tiger Palm Icon Tiger Palm
  3. Channel Algeth'ar Puzzle Box Icon Algeth'ar Puzzle Box if equipped
  4. Cast Invoke Xuen, the White Tiger Icon Invoke Xuen, the White Tiger
  5. Cast Zenith Icon Zenith with potions, racials and trinkets (stat buffs go before Zenith Icon Zenith to buff Zenith Stomp Icon Zenith Stomp)
  6. Cast Strike of the Windlord Icon Strike of the Windlord
  7. Cast Fists of Fury Icon Fists of Fury
  8. Cast Rising Sun Kick Icon Rising Sun Kick
  9. Cast Fists of Fury Icon Fists of Fury if Rising Sun Kick Icon Rising Sun Kick rest its cooldown
  10. Cast Whirling Dragon Punch Icon Whirling Dragon Punch
  11. Cast Strike of the Windlord Icon Strike of the Windlord
  12. Cast Slicing Winds Icon Slicing Winds
  13. Continue with normal priority.

Make sure to not cast your Celestial Conduit Icon Celestial Conduit too early so you don't overlap the Heart of the Jade Serpent Icon Heart of the Jade Serpent buff you get with the one that you got from Strike of the Windlord Icon Strike of the Windlord or Whirling Dragon Punch Icon Whirling Dragon Punch. Delaying Celestial Conduit Icon Celestial Conduit is not much of an issue wince you'll likely send the second charge of Zenith Icon Zenith right after the first one wears off.

2.

Windwalker Monk Gameplay Mechanics

In order to better explain the specific usage and benefits of the Windwalker Monk kit, we have compiled a more detailed explanation on individual parts of our rotation, from important rotational mechanics that you need to pay attention to, to cooldowns and how to use them, so you can reach your full potential when playing Windwalker.

3.

Windwalker Mechanics

Manage Energy and Chi Keep Abilities on Cooldown React to Procs
2.1.

Manage Energy and Chi

Outside of big Haste cooldowns, Windwalker's damage is restricted by how many resources we can generate and spend. This means that sitting at the Energy cap or generating more Chi than you have space for typically results in lost damage potential. Your focus is balancing having enough Chi for spenders and using Blackout Kick Icon Blackout Kick just enough to prevent overcapping without using it too much and not having the Chi you need when a bigger spender becomes available.

During major cooldowns, you will often have more Energy and Chi than you can use due to the GCD and cooldowns of Chi spenders, making avoiding the caps less impactful, but still something to be aware of.

2.2.

Keep Abilities on Cooldown

With most of our Chi spenders having their own cooldowns, it is important to reduce the amount of time that these harder-hitting abilities are sitting off cooldown without being used. There will, inevitably, be overlaps where you'll have to choose what to press based on the priority list. A key part of playing Windwalker recognizing that one of these situations is approaching and trying to have enough Chi for what you need to do.

2.3.

React to Procs

Windwalker has several procs that you'll need to manage in order to maximize damage potential. The main ones are Dance of Chi-Ji Icon Dance of Chi-Ji and Blackout Kick Icon Blackout Kick. Both of these can stack to 2 so that you don't need to immediately use them. However, you will want to avoid risking overstacking, as that is lost damage potential. These procs can play an integral part in helping you balance your resources while still benefitting from Mastery: Combo Strikes Icon Mastery: Combo Strikes. They can also throw off what you were planning, so being able to react intelligently and quickly is important.

3.

Windwalker Monk Cooldowns

4.

Major Cooldowns

Zenith Icon Zenith Celestial Conduit Icon Celestial Conduit Invoke Xuen, the White Tiger Icon Invoke Xuen, the White Tiger Touch of Death Icon Touch of Death Touch of Karma Icon Touch of Karma Fortifying Brew Icon Fortifying Brew Tigereye Brew Icon Tigereye Brew
3.1.

Zenith

Zenith Icon Zenith doesn't provide any provide any direct damage increase without the addition of the Apex Talents of Tigereye Brew Icon Tigereye Brew. However, it does reduce the cost of all of your Chi spenders by 1 and increases the cooldown reduction provided by Blackout Kick Icon Blackout Kick by an additional second. When you press the button it resets the cooldown of Rising Sun Kick Icon Rising Sun Kick and provides you an additional 2 Chi to use right away.

While Zenith Icon Zenith is active, Blackout Kick Icon Blackout Kick becomes free, so it is your primary filler in order to get Rising Sun Kick Icon Rising Sun Kick and Fists of Fury Icon Fists of Fury back from cooldown as quickly as possible. This also means that you can very quickly feel like you have too much Chi if you're also using Tiger Palm Icon Tiger Palm too often. Due to getting your cooldowns back faster, it is even more important to have the Chi that you need to cast them right away.

If talented into Obsidian Spiral Icon Obsidian Spiral then Blackout Kick Icon Blackout Kick generates a Chi rather than consuming one. This causes it to function as both your primary filler and primary Chi-builder. Tiger Palm Icon Tiger Palm can be used in between Blackout Kick Icon Blackout Kicks to add a stack of Teachings of the Monastery for the ensuing Blackout Kick Icon Blackout Kick. This can result in overcapping your Chi at times, but this is preferable to casting nothing.

Zenith Icon Zenith has two stacks, so you do not need to use it as soon as it is available but can plan its use for the best possible time. Through talents, Zenith Icon Zenith can have a cooldown that takes 60, 70, 80, or 90-seconds to return. With two possible stacks, this means you can safely use it based on when you get the most value out of it, during a high-damage phase of a fight, a time with many targets to hit, or during large buffs like Bloodlust or with your trinkets.

3.2.

Celestial Conduit

Celestial Conduit Icon Celestial Conduit is a powerful ability to use, but the most powerful aspect of it is that it adds the Heart of the Jade Serpent Icon Heart of the Jade Serpent buff. However, because this buff can also come from using Strike of the Windlord Icon Strike of the Windlord or Whirling Dragon Punch Icon Whirling Dragon Punch, you need to stagger these uses for maximum benefit. This generally means using Celestial Conduit Icon Celestial Conduit spaced out between casts of Strike of the Windlord Icon Strike of the Windlord or Whirling Dragon Punch Icon Whirling Dragon Punch. This attempts to insure maximum uptime and value.

The instance of Heart of the Jade Serpent Icon Heart of the Jade Serpent that is triggered from using Zenith Icon Zenith stacks with the version of Heart of the Jade Serpent Icon Heart of the Jade Serpent that comes from Celestial Conduit Icon Celestial Conduit, Strike of the Windlord Icon Strike of the Windlord, or Whirling Dragon Punch Icon Whirling Dragon Punch. However, the instance of Heart of the Jade Serpent Icon Heart of the Jade Serpent that is generated from Celestial Conduit Icon Celestial Conduit does not stack with the instance that comes from Strike of the Windlord Icon Strike of the Windlord or Whirling Dragon Punch Icon Whirling Dragon Punch.

This means that you can cast Zenith Icon Zenith when you already have Heart of the Jade Serpent Icon Heart of the Jade Serpent up, and you should because they stack very well. You want to try and avoid casting Celestial Conduit Icon Celestial Conduit if you already have the buff that comes from Strike of the Windlord Icon Strike of the Windlord or Whirling Dragon Punch Icon Whirling Dragon Punch and visa versa.

3.3.

Invoke Xuen, the White Tiger

With the changes in Midnight Invoke Xuen, the White Tiger Icon Invoke Xuen, the White Tiger is mainly a button you press so that you can then channel Celestial Conduit Icon Celestial Conduit afterwards. This means that you'll want to plan ahead slightly so that you are not wasting a GCD summoning Xuen when you want to be dealing damage.

There is a large window after casting Invoke Xuen, the White Tiger Icon Invoke Xuen, the White Tiger where you're able to cast Celestial Conduit Icon Celestial Conduit. Because balancing the above Heart of the Jade Serpent Icon Heart of the Jade Serpent buff generally means a somewhat strict sequence of abilities, you will want to avoid deviating much from the above opener, even if it's the middle of a fight.

3.4.

Touch of Death

Touch of Death Icon Touch of Death seems like a straightforward ability to use but attempting to min/max it can lead to losing damage rather than gaining it. With the change to Fatal Touch in Midnight, it no longer provides a damage increase after using it.

While this generally means that you'll want to use it as soon as its available and you have space to press it without delaying another ability, it also means that you CAN try to use it right before the target dies when your target has less health than your maximum health so that it deals 100% of your health rather than just the 35% of your maximum health that it deals if you use it on a target that is at 15% health or lower.

This is a very small window and Touch of Death Icon Touch of Death can sometimes have a delay before being usable if you just swap to a target to try and hit it with Touch of Death Icon Touch of Death. This delay can be the difference between making or missing the very small window. Missing the window generally means that you don't get Touch of Death Icon Touch of Death off and thus lose damage that you would have done if you had cast it sooner.

3.5.

Touch of Karma

Touch of Karma Icon Touch of Karma is, first and foremost, a defensive ability. Its primary use is to absorb some damage in order to lessen the damage that you are dealt. However, the secondary function of Touch of Karma Icon Touch of Karma is that some of the damage that the shield absorbs is redirected back to the target that you cast the spell on. This means that Touch of Karma Icon Touch of Karma can be used offensively if you do not need its defensive value.

Most fights in most content have times where you will be taking damage and can cleanly use Touch of Karma Icon Touch of Karma for both its defensive and offensive value. However, sometimes the damage you are taking isn't enough to necessitate a defensive cooldown like Touch of Karma Icon Touch of Karma. In these situations it is, technically, optimal to find some damage that you can then absorb and redirect. This can be done through standing in some damage effect on the ground, or in extreme situations, casting Provoke on a target and taking a few smacks.

Needing to Provoke a target to get the benefit from Touch of Karma Icon Touch of Karma should be used as a last resort and only ever be done with the express permission of your tanks and healers as you're often likely to get killed once the shield ends without direct intervention.

Do this at your own risk.

3.6.

Fortifying Brew

Fortifying Brew Icon Fortifying Brew increases your maximum health, so it also increases the damage that Touch of Death Icon Touch of Death deals and that Touch of Karma Icon Touch of Karma can absorb. Because of this, using Fortifying Brew Icon Fortifying Brew before you use Touch of Death Icon Touch of Death or Touch of Karma Icon Touch of Karma is a damage increase. This can be used to further improve your defense in a time of need, but it also has the secondary effect of increasing the amount of damage that is redirected back to the target.

If you are not going to need the defensive value of Fortifying Brew Icon Fortifying Brew on its own, like if large damage intake is more frequent and you need to stagger your defensive cooldowns, then you can stack them together for added benefit. Just be sure to use Fortifying Brew Icon Fortifying Brew BEFORE using Touch of Death Icon Touch of Death or Touch of Karma Icon Touch of Karma as both snapshot on use.

A real good way to use this is to find a way to use Fortifying Brew Icon Fortifying Brew then Touch of Karma Icon Touch of Karma at a time when you'll also be able to use Touch of Death Icon Touch of Death during the duration of Fortifying Brew Icon Fortifying Brew. This gets you both benefits for one use. If you're already going to use it for DPS purposes, then you might as well be efficient about it.

3.7.

Apex Talent: Tigereye Brew

Tigereye Brew Icon Tigereye Brew is the new Apex talent node and is a callback to Windwalker's original damage cooldown, although mostly in name only. As the tooltip suggests, during combat you generate stacks that are then spent when you cast Zenith Icon Zenith to increase your chance to Crit. Outside of combat it stacks back up to 10 very quickly, or will maintain its stacks if you are already at or above 10.

Generally you do not have to play around this buff, as you should be naturally using Zenith Icon Zenith frequently enough to not need to worry about the cap of 20 stacks. The primary way that this buff affects your thought process is that it lessens the incentive to use both charges of Zenith Icon Zenith back-to-back because the second use will have very few stacks. Most of the time, spreading them out is a reasonable choice to make, but sometimes you will still want to use them one after the other. This talent can be taken and ignored outside of the more extreme min-maxing situations that may be figured out as time goes on.

After the first talent point, the other three are passive damage increases that don't change anything.

FAQWhen do I Ignore the Mastery: Combo Strikes?
Since Blackout Kick Icon Blackout Kick has lower damage than other abilities that cost Chi, you do not have to prioritize it over Rising Sun Kick Icon Rising Sun Kick. As such, you very rarely need to Blackout Kick Icon Blackout Kick twice in a row. If you are not running Hit Combo Icon Hit Combo, there is also very little incentive to get the Mastery benefit on a very low hitting ability such as Tiger Palm Icon Tiger Palm. Therefore you can easily use Tiger Palm Icon Tiger Palm twice in a row when setting up AoE, or any other combination of spells. If you are using Hit Combo Icon Hit Combo then you will want to avoid repeating the same ability twice.
FAQAm I Supposed to Have Downtime?
Yes! Windwalker naturally has downtime in the rotation and has just about always been this way. Most energy based specs are like this. While gaining Haste will increase your energy regen, it is still not currently a very desirable stat. Learn to use the downtime to plan what’s happening in the future. How much or how little downtime you have can depend on your Hero Talents, gear, what content you're doing, and several other factors. As long as you're following the priority as you should, some downtime is acceptable.
FAQShould I Hold FoF For a Few Seconds to Use RSK On Cooldown?
Generally the safe bet is to delay nothing. However, the best choice in this situation is to make sure that you have 5 Chi ready to use with both abilities back to back with minimal delay. You can then hold Fists of Fury Icon Fists of Fury for roughly 1-2 GCDs to get Rising Sun Kick Icon Rising Sun Kick off first: any more of a difference between the two cooldowns and you are better off using Fists of Fury Icon Fists of Fury first. This can apply to any situation where things will line up. However, it is important to understand that there are other situations that can ripple out from delaying one ability for another, so it is very easy for this right choice to spiral quickly. This is why it is generally advised to avoid delays as much as possible.
4.

Changelog

  • 16 Mar. 2026: Updated priority and openers, added more details about choices.
  • 12 Mar. 2026: Reviewed for Midnight Season 1, added note about Tier set.
  • 26 Feb. 2026: Updated for Midnight release, brand new Rotation format and added Apex talent block.
  • 10 Feb. 2026: Updated for 12.0.1 moving from PTR to Live.
  • 19 Jan. 2026: Reviewed and updated for Midnight pre-patch, mostly format changes and additional sections.
  • 30 Nov. 2025: Reviewed for 11.2.7, added the few FAQs.
  • 14 Oct. 2025: Fixed a typo with SEF usage.
  • 05 Oct. 2025: Reviewed for 11.2.5, no changes needed.
  • 04 Aug. 2025: Updated for 11.2, very few changes needed, all done with the includes.
  • 15 Jun. 2025: Updated for Patch 11.1.7, added section on Rotation Assist.
  • 21 Apr. 2025: Reviewed for Patch 11.1.5, no changes needed.
  • 24 Feb. 2025: Updated for Patch 11.1, added rotation information for Conduit and Heart windows.
  • 15 Dec. 2024: Updated for Patch 11.0.7.
  • 22 Oct. 2024: Reviewed for Patch 11.0.5.
  • 09 Sep. 2024: Reviewed for The War Within Season 1.
  • 21 Aug. 2024: Reviewed and updated for The War Within Launch, changed the "includes".
  • 23 Jul. 2024: Reviewed and updated for The War Within pre-patch.
  • 07 May 2024: Reviewed for 10.2.7.
  • 22 Apr. 2024: Reviewed for Season 4, removed information about S3 tier bonus.
  • 19 Mar. 2024: Reviewed for Patch 10.2.6, no changes necessary.
  • 15 Jan. 2024: Reviewed for Patch 10.2.5.
  • 06 Nov. 2023: Updated and Reviewed for Patch 10.2, updated priorities and tier set information.
  • 04 Sep. 2023: Updated and Reviewed for Patch 10.1.7, no changes necessary.
  • 10 Jul. 2023: Updated and Reviewed for Patch 10.1.5, no changes necessary.
  • 01 May 2023: Updated for Patch 10.1, moved Rising Sun Kick higher in the priority.
  • 20 Mar. 2023: Updated for Patch 10.0.7.
  • 24 Jan. 2023: Reviewed for Patch 10.0.5.
  • 11 Dec. 2022: Updated for Dragonflight Season 1, added notes about the Vault of the Incarnates tier bonuses.
  • 28 Nov. 2022: Updated for Dragonflight launch, removed Shadowlands stuff.
  • 25 Oct. 2022: Updated for Dragonflight pre-patch.
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