Windwalker Monk DPS Mythic+ Tips — Dragonflight 10.0.7
In this guide, you will find tips and advice to tackle Mythic+ dungeons with your Windwalker Monk in World of Warcraft — Dragonflight 10.0.7.
Windwalker Monk in Mythic+
Windwalker Monk is a very solid melee specialization for Mythic+. It provides a good combination of damage output and utility. It has access to some of the best crowd control spells and very flexible burst cooldowns, such as Storm, Earth, and Fire.
Windwalker Monks are heavily used in high end Mythic+ due to their combination of utility, AoE damage and Mystic Touch.
If you are unfamiliar with Mythic+ and its associated general mechanics, you can read more about it on our Dragonflight Mythic+ page below.
Dragonflight Season 1 introduces the Thundering affix. This will periodically spawn many dodgeable lightning strikes all at once, as well as marking everyone in the group with one of two debuffs. While debuffed, players will deal 30% additional damage and healing, however if this is not removed within 15 seconds, the players will take very high Nature damage as well as a stun. To remove the debuff, players will simply need to stand on top of a party member who has the opposite debuff.
For a more in-depth look at this affix or any other, check out our affix guide linked below.
Windwalker Monk Mythic+ Build
For Mythic+ Dungeons as a Windwalker Monk, your focus will primarily be on AoE damage. With that in mind, note that the talents recommended below are specifically for Mythic+. If you wish to see a more general overview of Windwalker talents, you can check our main page below.
These are our recommended talents for Windwalker Monk in Mythic+. Remember that you can easily import the talent tree below into the game with either of the two "Copy Export String" buttons:
Windwalker Monk Mythic+ Rotation
Both the single-target and multi-target rotations do not change in Mythic+ content. For more information about the Windwalker Monk DPS rotation, refer back to the Rotation, Cooldowns, and Abilities page.
However, it is worth noting that most of your multi-target output now lies in Fists of Fury. Therefore, it is paramount to make the most out of this spell. Avoid delaying it, keep Chi for it, and do not waste it when you expect extra targets to come in soon.
Against multiple enemies, the rotation is also based on a priority system, and it depends slightly based on how many enemies you are facing.
Keep in mind that Tiger Palm and Blackout Kick (as well as Rising Sun Kick) apply a 15-second debuff on their target, called Mark of the Crane. Each instance of this debuff increases the damage of your Spinning Crane Kick (against any target) by 10%, up to 50%. Therefore, your Tiger Palms and Blackout Kicks should be distributed among your enemies in such a way as to keep the Mark of the Crane debuff up on as many targets as possible.
Moreover, you should make use of Storm, Earth, and Fire by using it once at the start of the fight, and then using its next charge when Fists of Fury becomes available again. From then on, simply reuse it with Fists of Fury, making sure that you never let both of Storm, Earth, and Fire's charges remain available.
- Invoke Xuen
- Touch of Death
- Expel Harm if <6 Chi AND about to cap energy
- Tiger Palm if <5 Chi AND about to cap energy
- Blackout Kick with 3 stacks of Teachings of the Monastery
- Spinning Crane Kick with Dance of Chi-Ji proc
- Blackout Kick with 2 stacks of Teachings of the Monastery
- Fists of Fury
- Whirling Dragon Punch
- Blackout Kick with 1 stacks of Teachings of the Monastery
- Strike of the Windlord
- Rushing Jade Wind
- Spinning Crane Kick
- Blackout Kick
- Rising Sun Kick to trigger Whirling Dragon Punch
- Chi Burst
Windwalker Monk Utility
Windwalker Monks provide utility to the dungeon party through strong crowd control, exceptional on demand burst damage on priority targets and mobility.
- Leg Sweep is one of the strongest crowd controls in the game. Communicate with your party to use it at the best possible timing.
- Ring of Peace is occasionally exceptional. It allows you to move enemies outside of specific ground effects or create a safe zone for your tank. It can also move enemies without entering combat with them to create unique paths to avoid some packs. However, coming at the cost of losing a powerful talent row, it will rarely be picked.
- Paralysis will fully disable an enemy for X seconds or until you attack it. It can be used to prevent specific patrols from moving around or to delay dealing with a specific dangerous mob. Additionally, it can be used mid combat as an interrupt.
- Windwalking will passively grant your nearby allies movespeed. This 4% increase will rarely have a large impact but adds up to a decent gain over the course of a dungeon run.
- Touch of Death is not at its best in a dungeon, as the greater your number of targets, the less its single target damage matters. However, with so many targets hitting the health thresholds consistently, you can overcome its lack of AoE power with volume of casts over the course of a dungeon.
Detox is a very powerful tool, since there are many debuffs applied in dungeons. It is worth noting that it removes Poisons and Diseases: this means you sometimes can remove debuffs which your healer cannot remove: a Restoration Druid cannot remove Diseases, a Holy or Discipline Priest cannot remove Poisons, and a Restoration Shaman cannot remove either.
- Sanguine places a pool of blood on the ground when a mob is slain. This pool will heal remaining enemies who stay inside the zone and damage players. Windwalker Monks can use Ring of Peace to push enemies off of Sanguine zones.
- Bursting places a dispellable magic debuff that deals damage. Simply stagger targets dying to control your stacks. Use Diffuse Magic to help your healer.
- Spiteful is another new Affix for Shadowlands similar to the Thing from Beyond that spawned from Corruption, except everyone can see it. This will likely be kited, making tools like Ring of Peace incredibly useful. Grab a WeakAura or some other way of identifying when you are targeted and which Shade is coming after you.
- Grievous afflicts players with a stacking DoT when they fall below 90%. Bring consumables to assist your healer when out of combat.
- Explosive will occasionally spawn Explosive Orbs that need to be targeted and burned down quickly, or they will significantly damage the party. Explosive Orbs cannot be cleaved, and the number of orbs that spawn scales with the number of enemies pulled. You can get stacks of Mark of the Crane from hitting these orbs.
- Storming is an affix that spawns tornadoes around enemy creatures in combat that revolve in a circle for 10 seconds before disappearing; dodge them.
- Thundering is a nice debuff to do extra damage, and Windwalker can mitigate much of the damage you take. Just make sure it is off of you before you get stunned.
- 20 Mar. 2023: Updated for Patch 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch, added Thundering information, removed Shadowlands things.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
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- Dragonflight 10.1, Season 2 New and Removed Mythic+ Affixes
- Dragonflight Patch 10.1 PTR Development Notes, March 28th: Old Mythic+ Affixes Removed, New Ones Added
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