Blood Death Knight Tank Vault of the Incarnates Raid Guide — Dragonflight 10.2.7

Last updated on Jul 19, 2024 at 22:00 by Mandl and Panthea 42 comments
General Information

On this page, you will find tips, tricks, and strategies tailored to your Blood Death Knight for each boss of the following raid: Vault of the Incarnates. All our content is updated for World of Warcraft — Dragonflight 10.2.7.

1.

Introduction

Below, you can find class and spec-specific advice for every fight in Vault of the Incarnates. If you are looking for a general overview of the Raid that is not spec-specific, check out our dedicated Vault of the Incarnates guides.

On this page, you will find Blood Death Knight-specific information to deal with each boss in the Vault of the Incarnates raid. These are not complete encounter guides but rather provide specific tips for doing the bosses as a Blood Death Knight.

This page assumes that you already understand most of the mechanics of each encounter. These can be found on the full raid guide, so what is contained here are details specifically tailored toward Blood Death Knight and how you can deal with each fight as best as possible.

2.

Talent Cheatsheet

You can easily import the talent tree below into the game by clicking 'Copy Export String.'

A note for Purgatory Icon Purgatory: The talent build listed above does not include Purgatory Icon Purgatory. If you want this for comfort in learning a new encounter, remove a point in Bloodworms Icon Bloodworms to obtain it.

3.

Eranog

3.1.

Talents

For this, boss, I suggest you use the default build at the top of this page.

3.2.

Tips

  • Do a tank swap every 4-5 stacks of Burning Wound Icon Burning Wound (or when it times out.
  • You can prevent stacks of this from being applied with Anti-Magic Shell Icon Anti-Magic Shell. You should ideally use this on 0 stacks as the DoT will eat into the absorb and make it end early.
  • Utilise your grips to bring the adds into the boss that spawn from Flamerift Icon Flamerift.
  • Anti-Magic Zone Icon Anti-Magic Zone is best used during the intermission, as the raid will take the most damage, and healers will be moving.
  • MythicMythic: Greater Flamerift Icon Greater Flamerift is cast on the tank at the same time as Flamerift Icon Flamerift. This will spawn a Flamescape Captain , which needs to be interrupted and killed as a priority.

For more information, please refer to our Eranog guide.

4.

Terros

4.1.

Talents

For this, boss, I suggest you use the default build at the top of this page.

4.2.

Tips

  • Aim Concussive Slam Icon Concussive Slam at Awakened Earth Icon Awakened Earth to destroy them.
  • Swap tanking duties after 2 stacks of Concussive Slam Icon Concussive Slam.
  • After your first Concussive Slam Icon Concussive Slam debuff you will be taking increased damage, be mindful of this with your cooldown usage.
  • Avoid being in the line from Concussive Slam Icon Concussive Slam when it is not targeting you as the debuff is applied to every player hit and stacks!
  • Always be in range of the boss as if nobody is in range of the boss it will cast Tectonic Barrage Icon Tectonic Barrage.
  • Death's Advance Icon Death's Advance can negate the knocks on this encounter should you find yourself stuck in a bad spot.
  • Anti-Magic Zone Icon Anti-Magic Zone is best used on the group when you start to break more than 3 Awakened Earth Icon Awakened Earth pillars at once.

For more information, please refer to our Terros guide.

5.

The Primal Council

5.1.

Talents

For this, boss, I suggest you use the default build at the top of this page.

5.2.

Tips

  • Swap tanking on Opalfang after each Crush Icon Crush hit.
  • Move away from the Scorched Ground Icon Scorched Ground after Meteor Axes Icon Meteor Axes, try and interrupt Dathea or Kadros when you move to keep them with you.
  • Avoid reaching 10 stacks of Primal Blizzard Icon Primal Blizzard by moving into Scorched Ground Icon Scorched Ground at 5+ stacks.
  • The debuff from Slashing Blaze Icon Slashing Blaze can be prevented if you have Anti-Magic Shell Icon Anti-Magic Shell active before it hits you.
  • The debuffs from Primal Blizzard Icon Primal Blizzard can be prevented if you have Anti-Magic Shell Icon Anti-Magic Shell active.
  • Anti-Magic Zone Icon Anti-Magic Zone is best used for Meteor Axes Icon Meteor Axes.
  • MythicMythic: If you are ever hit by Conductive Mark Icon Conductive Mark run into an Earthen Pillar Icon Earthen Pillar to remove it.

For more information, please refer to our The Primal Council guide.

6.

Sennarth, the Cold Breath

6.1.

Talents

For this boss, I suggest you use the default build at the top of this page.

6.2.

Tips

  • Sennarth does consume Bone Shield Icon Bone Shield stacks from Web Blast Icon Web Blast hits.
  • Areas where the floor is icy are slippy. Be mindful of this when you move around the room.
  • Face the Frostbreath Arachnids away from the raid and, ideally, tank it near the boss facing off the platform's edge. As Freezing Breath Icon Freezing Breath can make the room even icier.
  • Swap tanking Sennarth on 5-8 stacks of Web Blast Icon Web Blast or when it times out.
  • You can prevent every Gossamer Burst Icon Gossamer Burst and Repelling Burst Icon Repelling Burst with Death's Advance Icon Death's Advance. However, due to the frequency of these spells, you cannot use Death's Advance Icon Death's Advance for movement up the stairs.
  • Anti-Magic Zone Icon Anti-Magic Zone is best used for the push/pull from Gossamer Burst Icon Gossamer Burst / Repelling Burst Icon Repelling Burst on the melee.
  • When Sennarth has reached the top of the room, she will no longer use Web Blast Icon Web Blast and, as a result, only requires one Tank. You should aim to make good use of your utility to grip Caustic Spiderlings on players trapped in webs.

For more information, please refer to our Sennarth guide.

7.

Dathea, Ascended

7.1.

Talents

For this, boss, I suggest you use the default build at the top of this page.

7.2.

Tips

  • Swap after 3 stacks of Zephyr Slam Icon Zephyr Slam.
  • The knockbacks on this encounter can be prevented with Death's Advance Icon Death's Advance use this for your second and third Zephyr Slam Icon Zephyr Slam hits and the add knockback (when you are not going up to the platform).
  • Keep an eye on the locations of tornadoes; be mindful of where they are moving to when Crosswinds Icon Crosswinds is cast.
  • The pull in from Cyclone Icon Cyclone can be prevented with Death's Advance Icon Death's Advance. Additionally, Cyclone Icon Cyclone is always followed up by a Zephyr Slam Icon Zephyr Slam so if you use this in the later part of the cast, you can cover both casts with 1 charge.
  • HeroicHeroic/MythicMythic: Save Abomination Limb Icon Abomination Limb for platforms that you are assigned to go to.

For more information, please refer to our Dathea guide.

8.

Kurog Grimtotem

8.1.

Talents

For this boss, I suggest you use the default build at the top of this page.

8.2.

Tips

  • Keep Kurog near an altar (not the middle of the room) in Phase 1. If he is in the middle of the room, he will gain stacks of all 4 elemental buffs and deal serious damage to the raid!
  • Move into two altars each time you enter Phase 1 to ensure the raid does not get overwhelmed by the damage from Kurog's ticking damage and to guarantee, which adds spawn in the intermission.
  • Sundering Strike Icon Sundering Strike is a 1-stack swap.
  • Ensure Sundering Strike Icon Sundering Strike is pointed away from the raid and if you are not tanking the boss, do not stand in it, as it deals damage and applies a DoT to anyone hit.
  • Taunt immediately after your co-tank is hit with Sundering Strike Icon Sundering Strike to prevent Kurog from chasing them.
  • The knockback from Sundering Strike Icon Sundering Strike can be prevented with Death's Advance Icon Death's Advance.
  • HeroicHeroic/MythicMythic: The stun from Frigid Torrent Icon Frigid Torrent can be prevented or broken with Icebound Fortitude Icon Icebound Fortitude. Avoid being hit by these, though, as it deals a lot of damage.
  • MythicMythic: An elemental is spawned each time Kurog moves into a new altar. These adds cast a conal attack similar to Kurog. Face these away from the raid.

For more information, please refer to our Kurog Grimtotem guide.

9.

Broodkeeper Diurna

9.1.

Talents

For this boss, there are two roles to play, the boss tank and the add tank. The boss tank moves the boss around the room and breaks eggs to get the raid into Phase 2 cleanly. The add tank roams around the edge of the room to kill add waves as they spawn.

For this, boss, I suggest you use the default build at the top of this page.

9.2.

Tips

  • Boss Tank: Mortal Stoneclaws Icon Mortal Stoneclaws is especially dangerous for Blood Death Knights as all of our self-sustain is managed through Death Strike Icon Death Strike, which gets reduced from this debuff. Be sure to have enough runic power for at least two Death Strikes when this is cast. Use one before the hit and one after to allow Blood Shield Icon Blood Shield to do its work.
  • Boss Tank: Blood Shield Icon Blood Shield is not reduced by Mortal Stoneclaws Icon Mortal Stoneclaws so the period after the hit is not that dangerous if you manage your Runic Power effectively.
  • Add Tank: Grip Mages into the groups of adds to ensure they die quickly.
  • Add Tank: Stop the casts from Mages and Stormbringers with Mind Freeze Icon Mind Freeze / Asphyxiate Icon Asphyxiate / Death Grip Icon Death Grip.
  • Phase 2: Mortal Stoneclaws Icon Mortal Stoneclaws is doubled in power and duration. Swap after 1 stack.

For more information, please refer to our Broodkeeper Diurna guide.

10.

Raszageth the Storm-Eater

10.1.

Talents

For this, boss, I suggest you use the default build at the top of this page.

On MythicMythic you may want to sacrifice Bloodworms Icon Bloodworms to get Gorefiend's Grasp Icon Gorefiend's Grasp.

10.2.

Tips

  • All Phases: Death's Advance Icon Death's Advance will prevent the pushback effects from Hurricane Wing Icon Hurricane Wing and Tempest Wing Icon Tempest Wing.
  • Phase 1 and 2: Swap on 1 stack of Electrified Jaws Icon Electrified Jaws.
  • All Phases: Avoid Lightning Breath Icon Lightning Breath.
  • Intermission 1: 3 Surging Ruiners are on the platform, as a group focus on killing them one at a time. When the shield is broken on the Surging Ruiner adds will spawn. Get threat on these immediately to prevent DPS from dying with AoE, such as Tombstone Icon Tombstone or Abomination Limb Icon Abomination Limb.
  • Intermission 1: When a Surging Ruiner has been killed, move to the next one, do not move to the next one while it is still alive, as when the shield has been removed, it has a +damage aura for all enemies nearby.
  • Intermission 1: After all adds have been defeated, use the teleporter to move to the Phase 2 platform.
  • Phase 2: Spread for Stormsurge Icon Stormsurge and go to your pre-assigned location based on your debuff. This should be assigned before you pull the boss. Avoid players who do not share your debuff type, as you will deal damage to each other.
  • Phase 2: Before Stormsurge Icon Stormsurge is cast face Raszageth away from the stack locations for Stormsurge Icon Stormsurge to prevent Melee DPS from getting parried.
  • Intermission 2: Keep threat of the Colossal Stormfiend. Dodge the orbs it fires as they will stun you and avoid the breath from Razsageth. When adds spawn, help the raid by gripping them back to you.
  • Phase 3: Thunderous Blast Icon Thunderous Blast will deal damage to the raid based on the amount of damage you took. Mitigate this with Anti-Magic Shell Icon Anti-Magic Shell buffed with Vampiric Blood Icon Vampiric Blood every time and rotate Lichborne Icon Lichborne or Icebound Fortitude Icon Icebound Fortitude. You can even use Anti-Magic Zone Icon Anti-Magic Zone to reduce it further.
  • MythicMythic: You have great tools to deal with the sparks that spawn here, and should opt for using the Gorefiend's Grasp Icon Gorefiend's Grasp talent on this encounter. You should use it on any set of sparks in Phase 1, the first set in Phase 2, and on the first adds in Intermission 2. Blinding Sleet Icon Blinding Sleet is available for nearly every set of sparks, and Death Grip Icon Death Grip and Mind Freeze Icon Mind Freeze are readily available for any that are not dealt with by the rest of the raid.

For more information, please refer to our Raszageth guide.

11.

Changelog

  • 24 Jul. 2024: Correcting talent hashes.
  • 19 Jul. 2024: Updated for The War Within pre-patch.
  • 07 May 2024: Reviewed for 10.2.7.
  • 22 Apr. 2024: Reviewed for Patch 10.2.6.
  • 01 May 2023: Reviewed for Patch 10.1.
  • 20 Mar. 2023: Reviewed tips and added Mythic Raszageth advice for Spark Management.
  • 24 Jan. 2023: Reviewed for Patch 10.0.5.
  • 23 Dec. 2022: Updated all boss tips.
  • 11 Dec. 2022: Page added.
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