Frost Death Knight DPS Uldir Raid Guide — Battle for Azeroth (BfA) 8.2.5
On this page, you will find tips, tricks, and strategies tailored to your Frost Death Knight for each boss of the following raid: Uldir. All our content is updated for World of Warcraft — Battle for Azeroth (BfA) 8.2.5.
Introduction for Frost Death Knight Boss Advice in Uldir
In this section you will find information pertaining to each boss individually in the Uldir raid. It is recommended you follow the standard talent build found in the Builds, Talents, and Glyphs section of the guide unless otherwise advised, on a per boss basis. As each boss is hardest on its Mythic difficulty mode, we will first explain the strategy for Mythic, followed by a short explanation on what changes in this strategy, if anything, for Heroic.
Talent Cheatsheet for Frost Death Knight in Uldir
Frost Death Knight Playstyle on Taloc
It is very important that you do not stand between the tank and Taloc when he is casting Cudgel of Gore. Do not follow the boss after it casts Cudgel of Gore to prevent excess damage. If you are targetted with Plasma Discharge use Anti-Magic Shell to prevent some of the damage or to stack pools of blood on top of each other to save space. If you are using the Breath of Sindragosa build then it is important that you do not cast Breath of Sindragosa close to when Taloc casts Cudgel of Gore due to you not being able to hit Taloc with melee attacks during the charge. Due to the Coalesced Bloods being very important targets during the intermission it is recommended that you save Frostwyrm's Fury if you have it talented to minimize damage on the tanks. Make sure that you synchronize this ability with the end of Pillar of Frost to maximize the Strength bonus.
Frost Death Knight Playstyle on M.O.T.H.E.R.
M.O.T.H.E.R is another 3-phase fight, split into three rectangular boss rooms. Each room is on a timer, based on when the boss enters. All players must pass through the barrier and reach the end to defeat M.O.T.H.E.R. before they are incinerated.
Wind Tunnel conjures a gust of wind in the room, which pushes you towards zones of fire. It is recommended that you save Death's Advance for Wind Tunnel in order to maximize uptime on MOTHER.
The main fight mechanic revolves around Defense Grid. Every time players cross into the next room, the entire raid takes damage and adds spawn, based on how many players crossed the threshold. Make sure to preemptively cast Anti-Magic Shell for the crossovers in order to minimize the damage that you will take.
The adds are top priority in this encounter when you have crossed through the Defense Grid. These adds are why you should be using the talent Asphyxiate in order to help to stun the adds that spawn.
When the boss enters the last room, she will gain a 100% damage taken debuff. Because of this, you have to make sure that your DPS cooldowns and second potion are ready before entering this final room.
Frost Death Knight Playstyle on Fetid Devourer
Fetid Devourer's main DPS feature is its vulnerability phase. The boss takes 50% increased damage when it is below 50% health, so it is worth saving cooldowns for when this happens such as Frostwyrm's Fury.
The main boss casts very few abilities. Rotting Regurgitation is a cone ability targeted at a random player, which must be dodged or you will take a large amount of damage and have Malodorous Miasma applied to you. If you are afflicted with Malodorous Miasma, be it random or through the breath, it will evolve into Putrid Paroxysm, which is another debuff which does substantially more damage in a short duration. If you have this debuff, you should use Anti-Magic Shell to minimize the damage it will do. If Shockwave Stomp lines up with this debuff then you should also use Icebound Fortitude.
Shockwave Stomp (Heroic and up) is a raid-wide knockback, which pushes you backwards a considerable distance. Make sure you watch for this timer before using cooldowns especially Breath of Sindragosa.
Two adds will spawn from six waste disposal units at random. It can be worth saving a cooldown such as Frostwyrm's Fury or Breath of Sindragosa to quickly burst down these adds.
Zek'voz, Herald of N'Zoth
Frost Death Knight Playstyle on Zek'voz, Herald of N'Zoth
This encounter is split into three phases, with a few basic mechanics that persist through the whole fight. The main mechanic is Surging Darkness. This creates three zones of darkness centering where the boss cast the ability. One zone will be safe for every pulse. Make sure you have Wraith Walk ready to react quickly.
Phase One spawns many Silithid Warriors that fixate a target and can be stunned and burned down effortlessly. You should save Frostwyrm's Fury for these adds and try to line it up with Pillar of Frost. Having Breath of Sindragosa up for this will significantly increase your cleave so sitting on Breath of Sindragosa for a couple of seconds to line up with the adds can be beneficial.
Frost Death Knight Playstyle on Vectis
Lining up your heavy cleave abilities such as Frostwyrm's Fury and Breath of Sindragosa with the Plague Amalgams is very important. Sitting on these cooldowns in order to maximize their cleave is very important. Save Anti-Magic Shell for large hits of Contagion or even try to line Anti-Magic Shell with Breath of Sindragosa in order to extend the duration of your Breath of Sindragosa.
Heroic: Lingering Infection does not have the extra effects, however it still does almost the same amount of damage as your Anti-Magic Shell meaning you can protect nearly all the incoming damage from this effect.
Frost Death Knight Playstyle on Zul, Reborn
Your job in this encounter as a Frost Death Knight is to help control the adds that spawn. There are three sets of adds that spawn in Phase One. Nazmani Bloodhexer spawn in packs of two and must remain separated. Focus these first and kill them quickly. The second Bloodhexer may possibly cast Congeal Blood; the add that spawns from this cast is the only target that takes priority over the two Bloodhexers. Bloodhexers can be hard crowd controlled, knocked back, stunned, and silenced, as well as the add that they spawn. These adds are the ones you will most likely want to use your DPS cooldowns on such as Frostwyrm's Fury, and Breath of Sindragosa.
Nazmani Crusher is your second priority and Bloodthirsty Crawg are normally just burned down through passive cleave. The Crushers will spawn one at a time and the Crawgs will spawn four at a time. When there are no Nazmani Bloodhexers active, target the Crusher and cleave off of him.
Mythrax the Unraveler
Frost Death Knight Playstyle on Mythrax the Unraveler
This fight consists of a boss phase and an intermission phase. During the boss phase, just be aware of any Annihilation stacks you have. Clear them if they get too high, or if you are called to clear them using Existence Fragments. You can limit the number of stacks you receive by avoiding casts of Obliteration Blast, which targets a random player and shoots a laser at them, and its intermission counterpart, Obliteration Beam. Wraith Walk is a very useful talent for handling Imminent Ruin in order to get far away from other players. If you are targeted with Imminent Ruin, you should use Anti-Magic Shell in order to prevent some of the damage as you will be away from the group.
At 75% health, the intermission phase begins where Mythrax spawns two N'raqi Destroyers which are separated and need to be burned down quickly. You should also target Visions of Madness that spawn during the intermission and it is worth noting that the talent Asphyxiate can interrupt these adds making it worth talenting into.
Frost Death Knight Playstyle on G'huun
G'huun is the final boss of the raid. The encounter consists of an upstairs minigame portion, as well as three downstairs phases.
Death Knights in general are a moderate choice for the upstairs minigame, which involves significant mobility abilities. You will not be as good as some other specs at this job however if talented into Wraith Walk and using Death's Advance's active ability effectively, then you can be a good alternative for this job.
Blightspreader Tendril is very important in the first part of the encounter, and you should cast Mind Freeze to interrupt Decaying Eruption as close to the completion of the cast. Try to hit as many targets as possible with both your Frostwyrm's Fury and Breath of Sindragosa due to all targets being high priority.
Before G'huun casts Wave of Corruption, you can preemptively cast Anti-Magic Shell in order to prevent the damage and the application of Putrid Blood. Make sure you turn away from G'huun when he casts Gaze of G'huun to prevent being feared.
- 24 Jun. 2019: This page has been reviewed for the release of Patch 8.2 and no changes are necessary.
- 16 Apr. 2019: This page has been reviewed and no changes are necessary for the release of the Crucible of Storms raid.
- 10 Dec. 2018: This page has been reviewed for Patch 8.1 and no changes are necessary.
- 30 Sep. 2018: Fixed some of the recommended talents.
- 09 Sep. 2018: Fixed a typo for the recommended G'huun talents.
- 03 Sep. 2018: Added information for all bosses in Uldir.
- 12 Aug. 2018: Page added (empty for now).
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