Feral Druid DPS Spell List and Glossary — The War Within (11.2)
On this page, we present you with all spells and procs that you need to understand as a Feral Druid in World of Warcraft — The War Within (11.2).
If you were looking for WotLK Classic content, please refer to our WotLK Classic Feral DPS Druid spells.
Spell Summary of a Feral Druid
Feral is the Druid melee specialization specialized in Cat Form
abilities, and this page covers the tools it has available. It also covers
synergies, cooldowns, and core concepts to get to grips with.
This page explains the details of each ability, and assumes you are playing at max level and are interested in the details. For information on when you will gain access to each tool, check out our dedicated leveling page here:
Feral Druid's Main Resources
Feral has a dual resource system that links together, with one fuelling the other:
- Energy - is used to build Combo Points, and generates passively or
with certain active tools such as
Tiger's Fury. This is spent on your "generators", such as
Shred and
Swipe.
- Combo Points - are built with "generators", and you can accumulate
up to 5. These are then spent on "finishers", and are your most powerful
abilities such as
Ferocious Bite and
Rip.
Having access to some quick Macros and Addons that can make gameplay smoother is always helpful, and you can find some on our dedicated page below:
Feral Druid Hero Talents
The two Hero Talent Trees available to Feral are Druid of the Claw
and
Wildstalker, with their effects listed in the two boxes below:
Feral Druid Hero Talents
Druid of the Claw Talents for Feral Druid
These talents are available after selecting the Druid of the Claw tree
from the Hero Talent selection, unlocked at Level 71. At level 80, you will have
access to all talents (not including choice nodes):
Ability | Description/Effect |
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Your auto-attacks have a ramping chance (increasing with each auto-attack
since your last ![]() ![]() ![]() ![]() |
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Increases your maximum Energy and Rage by 20. ![]() |
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Grants the following effects:
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Casting ![]() |
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Casting ![]() ![]() ![]() ![]() |
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Grants the following effects:
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Every attack that spends Energy extends the duration of your active
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The Critical Strike and Critical Strike damage of ![]() ![]() ![]() ![]() |
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Reduces the cooldown of ![]() |
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During your ![]() ![]() ![]() ![]() ![]() ![]() |
Wildstalker Talents for Feral Druid
These talents are available after selecting the Wildstalker tree
from the Hero Talent selection, unlocked at Level 71. At level 80, you will have
access to all talents (not including choice nodes):
Ability | Description/Effect |
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Damage and healing in ![]() ![]() ![]() |
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Casting ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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When you remove an effect with ![]() ![]() |
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Enemies pulled in by ![]() |
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During ![]() |
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All healing you receive is increased by 4%. |
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When you cast ![]() |
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Bloodseeker Vines and Symbiotic Blooms last 2 additional seconds. When a target afflicted by Bloodseeker Vines dies, it jumps to a valid nearby target for its remaining duration. |
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Each active Bloodseeker Vine increases the damage your abilities do by 2%, and each active Symbiotic Bloom you have active increases the healing of your spells by 2%. |
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When Bloodseeker Vines expire or you cast ![]() ![]() |
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Whenever Bloodseeker Vines or Symbiotic Blooms trigger, they have a 30% chance to cause another growth of the same type immediately on a valid nearby target. |
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When you gain or lose ![]() |
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Targets affected by your Bloodseeker Vines take 5% increased damage from your abilities. Healing on allies affected by Symbiotic Blooms is increased by 20%. |
Feral Druid Baseline Abilities
While listed below, all shapeshifts provide the same bonus of granting
immunity to Polymorph effects on top of their other effects explained below.
This includes Cat Form,
Bear Form, and
Travel Form.
Ability | Abbreviation | Description/Effect |
---|---|---|
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Bark | Reduces all damage you take by 20% for 12 seconds and prevents spell pushback from damage taken. This can also be used when stunned or incapacitated, while in any shapeshift form, and has a 1-minute cooldown. Flexible survival tool. |
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- | Shapeshifts you into a Bear, granting 220% increased Armour, 25% additional Stamina and access to some Bear Form-only abilities. This is an instant shift, and can be used as an extra survival tool due to the increased Health. This is your go-to choice if you are worried about dying to a mechanic. |
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- | Shapeshift that grants access to a majority of Feral abilities, increases your auto-attack damage by 40%, and movement speed by 30%. You should be spending the majority of your time in combat in this form. |
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- | Instantly activates ![]() |
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Roots | Roots your current target in place for up to 30 seconds, but any damage
dealt may break the effect. This has no cooldown, a 1.7-second cast, and
a 35-yard range. This serves as a point-and-click crowd control tool, and
can be made instant via ![]() |
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FB / Bite | Feral's direct damage finisher, dealing heavy Physical damage for
25 Energy, and consuming up to 5 Combo Points. It will also consume up
to another 25 Energy to deal 100% extra damage. This is used whenever
you have surplus Combo Points available to deal a high burst of damage,
but is used sparingly to avoid getting in the way of your ![]() |
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Taunt | Taunts your current target, putting you at the top of their threat table and
causing them to attack you for up to 3 seconds. This has a 30-yard range and an
8-second cooldown and requires ![]() |
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- | A direct damage Physical ability that generates Rage, with a 6-second
cooldown. This can only be cast while in ![]() |
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MotW | ![]() |
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MF | Deals low Arcane damage to your target and applies a small Arcane DoT
effect lasting 18 seconds. This cannot be used in ![]() ![]() |
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Stealth | ![]() ![]() ![]() ![]() |
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CR | An in-combat resurrection tool with a 10-minute cooldown, a 2-second cast time, and requires you to be outside of any shapeshift forms. In Raid encounters and keystones, this will accumulate charges based on group size that allow you to cast it multiple times in a row if banked up, but cannot be cast by you or any allies if your group has no charges available. |
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RG | An instant heal on your target that leaves a small HoT lasting for
12 seconds. This has a 1.5-second cast, a 40-yard range, and can be made
instant cast via ![]() |
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Res | Brings a dead ally within 40 yards back to life at the cost of 0.8% Mana, with a 10-second cast time. It cannot be used while in combat. |
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- | Your core single-target Combo Point builder spell, dealing high Physical damage at the cost of 40 Energy. This comes with a lot of supporting talents throughout the tree. |
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- | The AoE alternative to ![]() |
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- | Shapeshifts you into either a fast-moving land or aquatic beast, conferring
significantly increased movement speed in each scenario but pacifying you. This
can only be used outdoors but has uses for open-world content. With Flying learned,
this will also activate ![]() |
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- | Caster form ability that deals minor Nature damage with a 1.5-second cast and a 40-yard range. Not used by Feral in most situations. |
Feral Class Tree Talents
To help break this the talent trees into more manageable chunks, we have grouped abilities into active and passive effects and separated them into Class and Specialization tree offerings. If you would like to know more about which of these talents to select for your own Feral Druid, refer to the builds and talents page of our guide.
Feral Druid Class Tree
Druid Active Abilities
Ability | Abbreviation | Description/Effect |
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- | Your primary rotational Bleed, instantly dealing moderate Bleed damage when cast then heavy Bleed damage over 15 seconds. This generates one Combo Point and costs 35 Energy. Managing this is relatively easy as it has no pre-requisites other than the Energy to cast it, and should be kept up at all times on your main target. |
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- | Instant cast ability with a 36-second cooldown that heals you for 15% of
your max health over 3 seconds. It costs 10 Rage and requires ![]() |
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Rejuv | Instant cast ability that applies a 12-second HoT effect to you or an ally within 40 yards. It cannot be used while shapeshifted. |
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- | Deals Arcane damage to your target within 40 yards and a smaller amount to enemies within 5 yards of the target with a 2.5-second cast. It can only be cast when not shapeshifted. |
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- | Your AoE Bleed tool, costing 40 Energy, deals a small amount of direct Bleed damage and then leaves a DoT Bleed effect on targets hit for 15 seconds, and generating one Combo Point. This provides a way to apply Bleeds to multiple targets efficiently in range to activate some effects. |
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WG | Applies a HoT effect for 7 seconds to the targeted ally within 40 yards and up to 5 others within 30 yards of the target with a 10-second cooldown. Healing is fast initially and decays over the duration. Cannot be cast while shapeshifted. |
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- | Instant cast that deals Astral damage to your target within 40 yards with a 10-second cooldown. It can only be cast when not shapeshifted. |
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- | Your finisher Bleed, costing up to 5 Combo Points to deal very high Bleed damage every 2 seconds for up to 24 seconds, with the duration based on how many Combo Points were consumed. This consumes all available Combo Points when cast and costs 20 Energy. You want always to make sure you have enough resources available to keep this active at all times. |
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Decurse/Dispel | Dispels all Curse and Poison effects on you or your targeted ally when cast, with an 8-second cooldown and 40-yard range. |
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- | Grants access to ![]() |
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- | Combo Point finisher deals low Physical damage for 30 Energy, spending up to 5 Combo Points to stun your target for 1 second per Combo Point spent, on a 30-second cooldown. Due to its high resource cost, this is reserved for situations where a stun is desperately needed. |
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- | Instant cast ability on a 0.5-second GCD, costing 40 Rage and requiring
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CC | Causes your target to fall asleep for up to 40 seconds with a 1.5-second cast and 30-yard range, but any damage taken will break this effect. This can only be used on Beasts or Dragonkin. Only one target can be affected by this at a time. |
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- | Instant cast that deals Nature damage to your target, and applies a follow-up Nature DoT for 18 seconds. This has a 40-yard range and can only be cast when not shapeshifted. |
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Kick | Feral's interrupt tool, interrupting your target's current spell cast and locking the school out for 3 seconds on a 15-second cooldown. Also comes with the added advantage of a mini-charge to your target from up to 13 yards away, which can be both very useful and very dangerous. |
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Charge | A 15-second cooldown ability that provides different movement options
based on your current shapeshift form. Being in no Form will cause you to
jump to a targeted ally, while ![]() ![]() |
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TD | Replaces your ![]() |
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- | Dispels all Enrage effects on your target, with a 10-second cooldown and a 40-yard range. |
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- | A 1.5-second cast and a 20-yard range that causes your target to be crowd controlled and immune to all damage, healing, and effects for 6 seconds. This has no cooldown, but only one target can be affected by this at a time. |
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- | Instantly restores 30% health on a 1.5-minute cooldown, and can be used in any shapeshift form. This is off the global-cooldown, and is a good emergency self-healing tool.. |
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Roar | Increases the movement speed of you and all allies within 15 yards by 60% for 8 seconds with a 2-minute cooldown. This is a handy raid tool in fights that require raid movement, but bear in mind the short radius. |
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Knock | A 30-second cooldown instant cast that knocks back all enemies in a wide cone in front of you, and slows them by 50% for 6 seconds. |
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Mass Root | A 30-second cooldown instant cast that roots your target and any other enemies 15 yards around them in place for 30 seconds, with a 30-yard range. This can be cast in any shapeshift form and provides AoE crowd control. |
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Vortex | Places a circle on the ground within 30 yards for 10 seconds on a 1-minute cooldown, slowing enemies within by 50%. The first time an enemy tries to leave this area, they will be pulled back to the center. This can be used in any shapeshift form. |
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- | Instant cast that grants an ally within 40 yards an 8-second buff that
allows them to cast spells without any Mana cost on a 3-minute cooldown. Can
only be used on Healer specialized players and can be cast while in ![]() |
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Incap | Incapacitates all enemies within 10 yards for 3 seconds with a 30-second
cooldown, and shifts you into ![]() |
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Stun | Stuns your target for 4 seconds with a 1-minute cooldown. Can be used in any shapeshift form and provides point-and-click crowd control. |
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- | Applies a 60-minute buff to you and a target ally. While active, 10% of your self-healing also heals your bonded ally, and 8% of any healing you do to your bonded ally heals you. |
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HotW | ![]()
|
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- | Causes all single-target damage to also heal a nearby friendly target for 20% of the damage dealt. Lasts for 15 seconds and has a 1.5-minute cooldown. |
Druid Passive Effects
Ability | Abbreviation | Description/Effect |
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- | Increases the damage of ![]() ![]() ![]() |
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- | Increases Stamina by 4%, and ![]() |
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- | Causes your ![]() ![]() |
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- | Increases your Physical damage dealt and Armor by 3/6%. |
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- | Extends the duration of ![]() |
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- | Increases magic damage dealt and healing by 3/6%. |
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- | A passive that causes any direct damage Critical Strikes to generate 2
Combo Points instead of the usual 1, but does not apply to your DoT Bleed
effects. This can also only generate 1 extra point with AoE tools such as
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- | Reduces all damage you take by 4%. |
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- | Increases all healing you do and receive by 4%. |
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- | Increases the range of all spells by 5 yards. |
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- | When a single hit deals more than 12% of your maximum health, instantly heal for 10% of your health. This can only occur once every 30 seconds. |
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- | Increases the damage of ![]() ![]() ![]() |
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- | Increases your movement speed by 15%. |
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WHI | When you fall below 40% health, you will automatically trigger
a ![]() |
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- | Causes your ![]() ![]() |
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- | Increases the duration of ![]() ![]() |
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- | ![]() ![]() |
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- | Reduces the internal cooldown of ![]() |
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- | Increases the damage of ![]() ![]() |
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- | Grants 3/6% additional secondary stats depending on your current form:
|
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- | Increases the damage of ![]() ![]() |
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- | Increases the radius of ![]() |
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- | Reduces the cooldown of ![]() |
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- | Grants an additional 15% Health and Armor for 4 seconds when you
shapeshift into ![]() |
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- | Reduces the cooldown of ![]() |
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- | Physical damage dealt by your abilities increased by 5%. |
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- | Magic damage dealt by your spells increased by 5%. |
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- | Provides an additional utility benefit depending on your current Form:
|
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- | Casting ![]() |
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- | Allows certain active abilities to shift you into an appropriate form
when cast, regardless of your current form:
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Feral Specialization Tree Talents
Similar to the class tree, we have broke Feral specific talents down into active and passive tools. These are much more important, and have a significant impact on the overall playstyle. If you would like recommendations on how to build your tree, refer to the builds on our talents page.
Feral Druid Spec Tree
Feral Active Abilities
Ability | Abbreviation | Description/Effect |
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TF | An off-Global Cooldown ability that instantly generates 50 Energy, and increases all damage you deal with your abilities by 15% for 10 seconds, with a 30-second cooldown. This is used rotationally to boost your Energy back up after spending a large amount, and for the damage bonus window it provides. This increase is snapshotted and applied to the entire DoT effect of any Bleed applied when active. |
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PW | Our multi-target Combo Point Bleed finisher, costing 25 Energy. This
consumes all Combo Points, dealing direct damage to targets hit and applying
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SI | Grants 50% damage reduction for 6 seconds, with a 3-minute cooldown. |
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Zerk | 3-minute cooldown with a 15-second duration that generates 1 Combo Point every 1.5 seconds. It also causes Combo Point generating abilities to generate 1 additional Combo Point, and Finishing moves to restore up to 3 Combo Points that have been generated past the cap of 5. Finally, all attack and ability damage is increased by 15% for the duration. |
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BrS | Replaces ![]() |
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AS | Applies a DoT effect to an enemy target or a HoT effect to yourself or an ally with 3 charges and a 25-second cooldown, and a 12-second duration. While a target is affected by this, they take 25% more damage or healing from your DoT/HoT effects. More stacks can be generated if you apply this to a target already affected by it and will jump between Enemies and Allies, alternating each time it expires until it runs out of charges. |
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Incarn | Replaces ![]() ![]() |
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Convoke | A 2-minute cooldown that will cast 16 randomly selected Druid spells from
a pool (with a preference for ![]() |
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FF | Deals direct damage to your target then applies a heavy Bleed for 6 seconds, and generating 5 Combo Points instantly. This has a 45-second cooldown and 25 Energy cost. |
Feral Passive Effects
Ability | Abbreviation | Description/Effect |
---|---|---|
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OoC | Grants your auto-attacks a chance to make your next ![]() ![]() ![]() ![]() |
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CtS | Whenever you generate a Combo Point over 5, grants a buff that
causes your next ![]() ![]() |
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MC | Increases the damage of ![]() ![]() ![]() |
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TC | Increases the damage of ![]() ![]() ![]() ![]() |
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Pred | Increases the duration of ![]() |
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DCR | Causes your ![]() |
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SBT | Increases the damage of ![]() ![]() |
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TE | Increases your maximum Energy by 20/40 and your base Energy regeneration rate by 7.5/15%. |
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- | Confers the following bonuses to specific abilities when used from Stealth:
|
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SA | Grants your finishing moves a 6% chance per Combo Point to cause your
next ![]() ![]() ![]() |
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SF | ![]() |
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RaF | Causes your ![]() ![]() ![]() |
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IW | Increases the damage dealt and the Bleed effect caused by ![]() |
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LI | Allows you to cast ![]() ![]() |
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PS | Finishing moves have a 20% chance per Combo Point spent to cause your
next ![]() ![]() |
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- | Increases all ![]() |
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TFB | Increases the damage of your ![]() ![]() |
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RF | Increases the duration of ![]() |
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TT | Your ![]() ![]() |
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HotL | Reduces the cooldown of ![]() |
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MoC | Increases the chance for ![]() |
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Frenzy | Causes your Combo Point generating abilities to apply an additional Bleed for 8 seconds to the target, dealing 150% of initial damage. |
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WS | Increases the damage of ![]() ![]() |
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CI | Increases the damage bonus provided by ![]() |
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FM | Finishing moves have a 3/6% chance per Combo Point spent to grant 10% Haste for 6 seconds. |
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SJ | Damage caused by spending additional Energy on ![]() |
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LS | Increases the damage of ![]() ![]() |
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BT | Whenever you use 3 different Combo Point generating abilities within 4
seconds of each other, you gain a buff with 3 charges that increases the
damage of your next ![]() ![]() ![]() |
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SotF | Increases the damage of your finishing moves by 5% and causes them to generate 2 Energy per Combo Point spent. |
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VR | Increases the duration of ![]() ![]() ![]() |
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RnT | Whenever you apply your ![]() |
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US | Grants ![]() |
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AG | Depending on which prior talent is taken, this will improve it in the
following ways:
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Circle, JW | Increases the rate at which your DoT effects deal damage by 20%, and your HoT effects heal by 15%. |
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Apex, APC | Any ![]() ![]() ![]() |
Further Reading
Since Feral has a lot of different components throughout its tree that influence your rotation, knowing how to manage your rotation in regular gameplay is essential. Now you are equipped with the knowledge of what each thing does; you can put it into practice using the details provided on the rotation page:
Changelog
- 04 Aug. 2025: Updated for Patch 11.2.
- 15 Jun. 2025: Reviewed for Patch 11.1.7.
- 21 Apr. 2025: Reviewed for Patch 11.1.5.
- 24 Feb. 2025: Updated for Patch 11.1.0.
- 15 Dec. 2024: Reviewed for Patch 11.0.7.
- 21 Oct. 2024: Reviewed for Patch 11.0.5.
- 09 Sep. 2024: Reviewed for The War Within Season 1.
- 21 Aug. 2024: Updated for The War Within.
- 23 Jul. 2024: Updated for The War Within Pre-Patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Reviewed for Season 4.
- 19 Mar. 2024: Reviewed for Patch 10.2.6.
- 15 Jan. 2024: Reviewed for Patch 10.2.5, no changes necessary.
- 06 Nov. 2023: Updated for Patch 10.2 talent changes.
- 04 Sep. 2023: Reviewed for Patch 10.1.7, no changes necessary.
- 10 Jul. 2023: Updated for Patch 10.1.5.
- 01 May 2023: Updated for Patch 10.1 talent changes.
- 20 Mar. 2023: Reviewed and updated for Patch 10.0.7.
- 24 Jan. 2023: Updated for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Druid Guides
Guides from Other Classes

This guide has been written by Wordup, a frequent theorycrafter involved in a number of class communities. He is also an experienced player who has been in the world top 100 since the days of Sunwell, currently raiding in Echoes. You can follow him on Twitter.
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