Feral Druid DPS Mythic+ Tips — Shadowlands 9.2.5
In this guide, you will find tips and advice to tackle Mythic+ dungeons with your Feral Druid in World of Warcraft — Shadowlands 9.2.5.
Unique Challenges of Mythic+
Mythic+ dungeons scale up with key level, and especially when you reach higher levels you will find this to be as challenging as some of the Mythic raiding present in WoW.
Therefore, when playing Feral your responsibility to contribute to the groups success will be higher than in most raiding groups due to the lower group size, therefore skill and execution of strategy is crucial. The importance of being versatile and able to adapt to any situation is a key factor here, and one of the main reasons that some talent choices are taken that differentiate from ideal raid selections.
Alongside damage, utility such as interrupts, dispels and control are vital to handling many of the challenges you will find. The more you can bring to the table, the more aggressively you can pull and move through the dungeon comfortably.
In this guide, we will be discussing the finer points of Feral Druid and how to get the most out of it, how to gear and set up your character, and some tips to push yourself further.
If you are unfamiliar with Mythic+ and its associated general mechanics, you can read more about it on our Shadowlands Mythic+ Season 2 page below.
Feral Druid Mythic+ Talent Build
If you want more information about all of the talent options and whether some could be useful in certain situations, you should use our dedicated Talent page.
Recommended talent choices for Feral Druid in Mythic+ are as follows:
|15||✓ Predator||? Sabertooth||✗ Lunar Inspiration|
|25||? Tiger Dash||? Renewal||? Wild Charge|
|30||? Balance Affinity||? Guardian Affinity||? Restoration Affinity|
|35||✓ Mighty Bash||✗ Mass Entanglement||✓ Heart of the Wild|
|40||✓ Soul of the Forest||✗ Savage Roar||✗ Incarnation: King of the Jungle|
|45||✗ Scent of Blood||? Brutal Slash||✓ Primal Wrath|
|50||✓ Moment of Clarity||✓ Bloodtalons||✗ Feral Frenzy|
While Feral has good options to tailor the way you deal damage in different situations, strong choices are often very locked into what they are good at. That means in a lot of cases the best choice is going to depend on the dungeon and what else is present in your group composition.
Tier 1 Talents
Predator has huge potential due to the frequency of targets dying in Mythic+ situations granting resets. This both generates extra resource and raises the uptime on the Tiger's Fury. Sabertooth is razor focused on single-target, limiting its flexibility significantly but can be picked if boss damage and priority target focus is needed, especially during Tyrannical weeks. Lunar Inspiration costs far too much Energy to make use of on multiple targets so should be avoided.
Tier 2 Talents
All three of these options have their uses. Your pick here will largely be defined by comfort — Tiger Dash is extra instant mobility for emergencies, Wild Charge is flexible movement in different situations, and Renewal is an on demand recovery tool.
Tier 3 Talents
All three Affinities now have their uses due to the additional crowd control option they grant access to on top of their passive benefits:
- Balance Affinity — Typhoon
- Guardian Affinity — Incapacitating Roar
- Restoration Affinity — Ursol's Vortex
Alongside the passives and additional abilities gained that help in different scenarios, the extra crowd control tools have different applications depending on affixes present. You will probably find use with all of these and the pick here will often be up to you and what your composition needs.
Tier 4 Talents
Mighty Bash provides an extra lockdown tool for enemies immune to interrupts, and is the most flexible. Mass Entanglement is unlikely to find much use in most situations. Heart of the Wild supercharges your selected Affinity, allowing you to perform better at an off-role for 45 seconds, which can be very useful in Mythic+. This could grant room for you to cover Tank, Healing or Ranged DPS responsibilities in emergencies and is the most powerful choice if you can play around it.
Tier 5 Talents
Soul of the Forest is too easy to execute and too flexible to pass up. This improves the damage of your finishers (primarily Primal Wrath in AoE or Ferocious Bite in single-target), and makes Energy management much smoother when Predator resets are not available. Savage Roar loses uptime when moving between packs and requires too much investment, and Incarnation: King of the Jungle is not impactful enough compared to regular Berserk to warrant the extra cooldown planning needed.
Tier 6 Talents
Primal Wrath is too good to pass up on this tier for AoE situations. The ability to spread Rip and have an efficient way to convert Combo Points to AoE damage is something sorely missing in the baseline kit. Brutal Slash is more flexible having a single-target impact, but the upgrade compared to Swipe is not big enough, and it suffers from the AoE target downscaling that Primal Wrath does not have to deal with. Scent of Blood is functionally worse than both other options in every way currently and not a good pick.
Tier 7 Talents
Your go-to pick here is generally Bloodtalons if played around properly with a supporting build due to its flexibility and the higher focus on finishers currently for Feral. Alternatively, Moment of Clarity is still a solid option with a lower gameplay requirement, and recent improvements to Swipe has made this more appealing. Feral Frenzy desyncs from other cooldowns and has lower impact for AoE situations, so it should be avoided.
Best Mythic+ Legendaries for Feral Druid
Feral has some interesting options depending on the type of damage you want to focus on when it comes to your Legendary selection, and your pick is based mostly on the group composition and the role you need to fill:
Frenzyband provides extra damage boosts to your Berserk windows, alongside more cooldown reduction to get more activations of your 4-piece tier bonus. This also converts to a bigger burst window which is very appealing for many Mythic+ scenarios.
Apex Predator's Craving can be used for extra funnel damage thanks to the AoE application of Rip, allowing you to convert extra enemies active into more priority burst. This is more contingent on the type of pulls being done however so has variable value.
Circle of Life and Death is a weaker overall option but has no issues with different situations, as it will always gain additional value thanks to the AoE Rips provided by Primal Wrath. This is more of a backup pick though if the other two options are not suitable for your group/dungeon.
For more information about different Feral Druid Legendaries, you can look at our dedicated Legendary page.
Best Mythic+ Covenant, Soulbind and Conduits for Feral Druid
Feral really only has one strong option that dominates the other picks — that being Night Fae thanks to the strength of the Celestial Spirits Legendary paired with how good of a cooldown Convoke the Spirits is. There are some fringe builds for Necrolord that can work, but otherwise the other two options sacrifice far too much for far too little to consider using in Mythic+ situations.
That being said, if you choose to play each Covenant here are some sample Soulbinds to focus on:
- Night Fae has options because of the power of certain unique traits such as Korayn's First Strike, but the go-to option is usually Niya in most situations due to the power of Grove Invigoration paired with the low cooldown of Convoke the Spirits with Celestial Spirits (Sample Build).
- With Necrolord your options are relatively flexible, but the go-to option is Plague Deviser Marileth (Sample Build).
- For Kyrian, you should be using Forgelite Prime Mikanikos, as Effusive Anima Accelerator provides extra cooldown reduction for your Kindred Spirits activations (Sample Build).
- There is not much going for Venthyr with Feral currently because of how much cooldowns desync, but if playing it ideally you pair it with Theotar the Mad Duke (Sample Build).
When it comes to Conduit choices, you will be picking Carnivorous Instinct as your first Potency choice, and your second will be the Covenant-specific option. Your third pick is Taste for Blood, or alternatively if playing Necrolord Sudden Ambush for additional DoT damage via empowered Rakes. Endurance Conduits should be Well-Honed Instincts at all times, and then a mix of Tough as Bark, Ursine Vigor, and Condensed Anima Sphere depending on your preference.
With that said however, Covenant and Soulbind selections have a lot of different factors, so we recommend looking at our page discussing them for more information.
9.2 Tier Sets for Feral Druid in Mythic+
Feral's tier set bonus provides a strong AoE burst each time you activate Berserk thanks to the Sickle of the Lion DoT applied. This means you need to plan your cooldown usage (and be aware of the cooldown reduction the 2-piece provides) around large pulls to gain value from this. This also has some good synergy with the seasonal affix Uhr Relic effect, allowing for more uses.
Dealing With the 9.2 Seasonal Affix: Encrypted as a Feral Druid
This season's affix activated at key level 10 and above is Encrypted. This causes 3 different relics to spawn in specific packs throughout a dungeon, and always with every boss when engaged. Depending on which relic you kill, a different enemy will spawn that will provide a specific buff when killed:
- Urh Relic — will spawn a large automa that applies a tankbuster to its target and casts Force Slam which should be avoided. When killed, you gain Decrypted Urh Cypher for 10 seconds which grants 200% cooldown recovery rate and restore 10% Health and Mana every second.
- Vy Relic — will spawn a ranged automa that will fire at random party members and occasionally teleport away to cast Fusion Beam, a large line attack that is extremely dangerous and should be avoided. When killed you will gain Decrypted Vy Cypher for 45 seconds that grants 15% Haste and an on-hit damage proc.
- Wo Relic — will spawn a caster automa that will cast Burst that needs to be interrupted. When killed you will gain Decrypted Wo Cypher for 1 minute, granting 150% movement speed, 15% reduced damage taken and providing stealth when out of combat.
Due to Feral being a more sustained AoE spec, you should aim to open on the desired relic and focus it down while using it as an anchor target to cleave from. Try not to use Convoke the Spirits before the Relics are all dead, as the others (that will despawn after the first dies!) will soak up casts and waste damage.
Generally most groups will kill the Urh Relic because it is the least difficult mob to deal with, and benefits the entire group. Each of these buffs equates to roughly 20 extra seconds off your longer cooldown abilities, and will also allow you to fire off rotational abilities extremely quickly. As such you should plan around these windows and not hold onto cooldowns too much and waste the effect.
Legion Timewalking Event Seasonal Affix: Infernal
Legion Timewalking comes with a new Keystone level 10+ Seasonal Affix, Infernal, and will spawn an object that can be interacted with in front of each boss. This will either spawn a Legion Lieutenant with a wave of adds when interacted with, or will immediately trigger when the boss is pulled, so depending on which boss you are dealing with you may want to handle it on its own.
Feral Druid Mythic+ Rotation Considerations
The rules covered in the Rotation, Cooldowns, and Abilities page are still applicable here. Note that in most situations, however, you will be defaulting to higher enemy numbers, so cleave and AoE will be your focus. There are some additional notes that you can leverage to help improve your output due to the downtime Mythic+ creates:
- Predator makes it very easy to set yourself up between each pack due to the reset effect. Make sure that you apply Bleeds and maintain them as targets are dying (primarily via either Thrash or Primal Wrath) to trigger it.
- Due to the above mentioned resets, you should be casting Tiger's Fury very aggressively, especially as a target is about to die for the surge of Energy and damage increase window. Uptime should be very high in any dungeon with enemies that die at a staggered rate.
- Pooling Combo Points as targets are about to die so that you are able to immediately open with a high value Primal Wrath cast on the next pack gets you started quickly with each pull.
- Try to enter Prowl between each pack and open with Rake to lock down a high priority target to prevent casting. This can be followed up with the above mentioned Primal Wrath cast if any Combo Points were lost due to downtime.
- Plan your Berserk casts around when you need high burst. Due to its duration, this can often be bosses, but remember you can use the effect to spread stealth buffed Rakes to multiple targets, increasing your damage significantly. This is even more important when you gain access to the 4-piece bonus, as the initial cast will apply a high damage Bleed around you.
Feral Druid Utility
Feral Druid has access to a lot of differnt tools to assist the group, mostly relating to crowd control and dispel effects.
- Skull Bash is the Feral interrupt tool on a 15-second cooldown and 13-yard range, and with a small charge. This should be used frequently to disrupt enemy casts, and can also be used to re-engage targets at range using the charge aspect.
- Remove Corruption removes both Curse and Poison debuffs from a targeted ally with an 8-second cooldown. Some dungeons have these effects present, and this can assist your healer in dangerous periods.
- Soothe is an offensive Enrage effect dispel. This has a 40-yard range and a 10-second cooldown, and can be used in Cat Form. In any dungeon that has Enrage effects or during Raging affix weeks is incredibly valuable to any group.
- Bear Form allows you to assume a Tank-oriented form when used, and also grants access to Growl as a taunt effect. This can help in emergencies, increasing your survival and allowing you to redirect pressure from your tank.
- Predatory Swiftness allows you to instantly cast Regrowth or Entangling Roots after casting a finishing move at 5 Combo Points. This can assist with off-healing or provide emergency crowd control.
- Rebirth is a combat resurrection effect, allowing you to revive a player outside of the combat restrictions in the event of an unexpected death, but does require you to leave Cat Form.
- Stampeding Roar grants movement speed to you and all allies within 15 yards. This can be used for getting back into range for damage, or helping allies to avoid dangerous effects.
- Infected Wounds is passively applied by your Rake effect, slowing targets by 20% for 12 seconds. Not a strong slow, but can be useful if kiting is needed.
- Maim and the Mighty Bash talent are both stun options available to Feral that can be used to lock down single targets and prevent non-interruptible casts.
- Typhoon is granted by the Balance Affinity talent, and can be used to push enemies back or interrupt casts from enemies that are immune. It can also be used to force targets out of ground effects such as Sanguine if needed.
- Incapacitating Roar is granted by the Guardian Affinity talent, and can be used as an AoE interrupt effect on targets that are otherwise immune. The low cooldown of this makes it incredibly useful for large groups of enemies.
- Ursol's Vortex is granted by the Restoration Affinity talent, and is used to lock targets in one area. This has less versatile uses than the two alternatives, but can be helpful to keep enemies in place for its duration by pulling them back if they leave the area. This also allows for more stacked AoE by grouping them all in a small clump.
- Entangling Roots is a soft crowd control option to lock down enemies in certain situations you want to keep out of range, but they are still able to cast or attack from a distance if possible.
- Hibernate is a crowd control option that can be cast on Beasts and Dragonkin with a 1.5-second cast, and a 30-yard range. This puts your target to sleep for up to 40 seconds, but any damage taken will break the effect.
- Cyclone is an emergency crowd control tool that will banish your target for 6 seconds, making it unable to act and immune to all damage and healing effects. This can be used to lock down a a dangerous target briefly, but has a 1.5-second cast time and only one enemy can be affected by this at once.
Gear and Trinket Options for Feral Druid in Mythic+
There are no significant alterations to the gear choices you should be making compared to normal single-target and AoE situations, however we heavily recommend simming your own character to make sure. Having Patchwerk, and then Dungeon Slice profiles to see what can be optimized are the ideal profiles to use. Dungeon Slice in particular is very important, as this will generate activations of Predator with simulated enemy deaths.
Trinkets tend to lean toward on use or proc effects that are powerful in all situations rather than specific ones, so your mileage may vary compared to those that are picked in raids. If you want to know more about gear to aim for, you can look at our gear page.
- 31 May 2022: Page reviewed for Patch 9.2.5.
- 20 Feb. 2022: Page reviewed and approved for Patch 9.2.
- 01 Nov. 2021: Updated for Patch 9.1.5 to lean further toward Night Fae.
- 07 Aug. 2021: Added updated notes regarding the Tormented Affix and Celestial Spirits.
- 28 Jun. 2021: Reviewed and approved for Patch 9.1.
- 09 Mar. 2021: Reviewed for Patch 9.0.5.
- 08 Dec. 2020: Updated for Shadowlands Season 1 launch.
- 12 Oct. 2020: Page updated for the Shadowlands pre-patch.
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