Feral Druid DPS Mythic+ Tips — Shadowlands Pre-Patch 9.0.1
In this guide, you will find tips and advice to tackle Mythic+ dungeons with your Feral Druid in World of Warcraft — Shadowlands Pre-Patch 9.0.1.
Feral Druid in Mythic+
Playing Feral in the Mythic+ landscape requires you to pick and choose talents depending on what is needed. Generally speaking though, due to the frequency of AoE encounters you will be locked into one build fairly strictly that requires you to sacrifice some of your single-target output. Particularly strong talents such as Predator and Primal Wrath have an especially high ceiling that allows for them to be played around to generate drastically higher damage than alternatives, even if they are lacking in boss situations. With the right playstyle and mindset, Feral is equipped with a potent toolkit to deal with large numbers of targets and provides a solid amount of utility and survival.
If you are unfamiliar with Mythic+ and its associated general mechanics, you can read more about it on our dedicated Mythic+ page below.
Feral Druid Mythic+ Rotation
The rules covered in the Rotation, Cooldowns, and Abilities page are still applicable here. Note that in most situations, however, you will be defaulting to higher enemy numbers, so cleave and AoE will be your focus. There are some additional extras that you can leverage to help improve your output due to the downtime Mythic+ creates:
- Predator makes it very easy to set yourself up between each pack due to the reset effect. Make sure that you apply Bleeds and maintain them as targets are dying (primarily via either Thrash or Primal Wrath) to trigger it.
- Due to the above mentioned resets, you should be casting Tiger's Fury very aggressively, especially as a target is about to die for the surge of Energy and damage increase window. Uptime should be very high in any dungeon with enemies that die at a staggered rate.
- Pooling Combo Points as targets are about to die so that you are able to immediately open with a high value Primal Wrath cast on the next pack gets you started quickly with each pull.
- Try to enter Prowl between each pack and open with Rake to lock down a high priority target to prevent casting. This can be followed up with the above mentioned Primal Wrath cast if any Combo Points were lost due to downtime.
- Plan your Berserk casts around when you need high burst. Due to its duration, this can often be bosses, but if a priority target needs to be dealt with quickly or a very large pack is pulled play around this timer to contribute the most you can in a short window.
Feral Druid Utility
Feral Druid has access to a lot of differnt tools to assist the group, mostly relating to crowd control and dispel effects.
- Skull Bash is the Feral interrupt tool on a 15-second cooldown and 13-yard range, and with a small charge. This should be used frequently to disrupt enemy casts, and can also be used to re-engage targets at range using the charge aspect.
- Remove Corruption removes both Curse and Poison debuffs from a targeted ally with an 8-second cooldown. Some dungeons have these effects present, and this can assist your healer in dangerous periods.
- Soothe is an offensive Enrage effect dispel. This has a 40-yard range and a 10-second cooldown, and can be used in Cat Form. In any dungeon that has Enrage effects or during Raging affix weeks is incredibly valuable to any group.
- Bear Form allows you to assume a Tank-oriented form when used, and also grants access to Growl as a taunt effect. This can help in emergencies, increasing your survival and allowing you to redirect pressure from your tank.
- Predatory Swiftness allows you to instantly cast Regrowth or Entangling Roots after casting a finishing move at 5 Combo Points. This can assist with off-healing or provide emergency crowd control.
- Rebirth is a combat resurrection effect, allowing you to revive a player outside of the combat restrictions in the event of an unexpected death, but does require you to leave Cat Form.
- Stampeding Roar grants movement speed to you and all allies within 15 yards. This can be used for getting back into range for damage, or helping allies to avoid dangerous effects.
- Infected Wounds is passively applied by your Rake effect, slowing targets by 20% for 12 seconds. Not a strong slow, but can be useful if kiting is needed.
- Maim and the Mighty Bash talent are both stun options available to Feral that can be used to lock down single targets and prevent non-interruptible casts.
- Typhoon is granted by the Balance Affinity talent, and can be used to push enemies back or interrupt casts from enemies that are immune. It can also be used to force targets out of ground effects such as Sanguine if needed.
- Incapacitating Roar is granted by the Guardian Affinity talent, and can be used as an AoE interrupt effect on targets that are otherwise immune. The low cooldown of this makes it incredibly useful for large groups of enemies.
- Ursol's Vortex is granted by the Restoration Affinity talent, and is used to lock targets in one area. This has less versatile uses than the two alternatives, but can be helpful to keep enemies in place for its duration by pulling them back if they leave the area. This also allows for more stacked AoE by grouping them all in a small clump.
- Entangling Roots is a soft crowd control option to lock down enemies in certain situations you want to keep out of range, but they are still able to cast or attack from a distance if possible.
- Hibernate is a crowd control option that can be cast on Beasts and Dragonkin with a 1.5-second cast, and a 30-yard range. This puts your target to sleep for up to 40 seconds, but any damage taken will break the effect.
- Cyclone is an emergency crowd control tool that will banish your target for 6 seconds, making it unable to act and immune to all damage and healing effects. This can be used to lock down a a dangerous target briefly, but has a 1.5-second cast time and only one enemy can be affected by this at once.
Mythic+ Talents for Feral Druid
Below are the suggested talents for Mythic+. These talents are recommended for all groups and keys at the current time.
|15||✓ Predator||? Sabertooth||✗ Lunar Inspiration|
|25||? Tiger Dash||? Renewal||? Wild Charge|
|30||? Balance Affinity||? Guardian Affinity||? Restoration Affinity|
|35||? Mighty Bash||? Mass Entanglement||? Heart of the Wild|
|40||✓ Soul of the Forest||✗ Savage Roar||✗ Incarnation: King of the Jungle|
|45||✗ Scent of Blood||? Brutal Slash||✓ Primal Wrath|
|50||? Moment of Clarity||✓ Bloodtalons||✗ Feral Frenzy|
While Feral has good options to tailor the way you deal damage in different situations, strong choices are often very locked into what they are good at. That means in a lot of cases the best choice is quite binary, with slightly deviations depending on your group composition. Most of the flexible choices relate instead to utility.
Tier 1 Talents
Predator has huge potential due to the frequency of targets dying in Mythic+ situations granting resets. This both generates extra resource and raises the uptime on the Tiger's Fury, and by extension the Jungle Fury trait still available in the Shadowlands pre-patch. Sabertooth is razor focused on single-target, limiting its flexibility significantly but can be picked in Tyrannical weeks if boss damage is needed. Lunar Inspiration costs far too much Energy to make use of.
Tier 2 Talents
All three of these options have their uses. Your pick here will largely be defined by comfort — Tiger Dash is extra instant mobility for emergencies, Wild Charge is flexible movement in different situations, and Renewal is an on demand recovery tool.
Tier 3 Talents
All three Affinities now have their uses due to the additional crowd control option they grant access to on top of their passive benefits:
- Balance Affinity — Typhoon
- Guardian Affinity — Incapacitating Roar
- Restoration Affinity — Ursol's Vortex
Alongside the passives and additional abilities gained that help in different scenarios, the extra crowd control have different applications depending on affixes present. You will probably find use with all of these and the pick here will often be up to you and what your composition needs.
Tier 4 Talents
Mighty Bash provides an extra lockdown tool for enemies immune to interrupts, and is the most flexible. Mass Entanglement is unlikely to find much use in most situations. Heart of the Wild supercharges your selected Affinity, allowing you to perform better at an off-role for 45 seconds which can be very useful in Mythic+. This could grant room for you to cover Tank, Healing or Ranged DPS responsibilities in emergencies and is the most powerful choice if you can play around it.
Tier 5 Talents
Soul of the Forest is too easy to execute and too flexible to pass up. This improves the damage of your finishers (primarily Primal Wrath in AoE), and makes Energy management much smoother when Predator resets are not available. Savage Roar loses uptime when moving between packs and requires too much investment, and Incarnation: King of the Jungle is not impactful enough compared to regular Berserk to warrant the extra cooldown planning needed.
Tier 6 Talents
Primal Wrath is too good to pass up on this tier for AoE situations. The ability to spread Rip and have an efficient way to convert Combo Points to AoE damage is something sorely missing in the baseline kit. Brutal Slash is more flexible having a single-target impact, but the upgrade compared to Swipe is not big enough, and it suffers from the AoE target cap that Primal Wrath does not have to deal with. Scent of Blood is functionally worse than both other options in every way currently and not a good pick.
Tier 7 Talents
Bloodtalons when played around correctly will always win out due to the ability to amplify the damage of each of your Primal Wrath casts, while also increasing damage via single-target finishers on bosses. The additional Energy granted via Predator also makes this much easier to execute in AoE. Moment of Clarity is easier to play, but the AoE impact is significantly lower due to the reduced value of your Swipe casts relative to Primal Wrath. Feral Frenzy is too niche and single-target oriented to see use currently.
These talent choices focus primarily on increasing your AoE damage, which is a weak portion of the baseline Feral toolkit. This is because the overwhelming majority of Mythic+ pulls involve multiple enemies, and there are some extremely powerful effects you can make use of from the talent tree to excel here. For more information on individual talents, please refer to our talents page.
Mythic+ Azerite Traits
For Feral in Mythic+, you want to be aiming for the most versatile traits that spread between all damage profiles, meaning that raw stat increase options tend to be very beneficial. Right now, in descending order you should prioritize:
- Jungle Fury — as many as possible;
- Wild Fleshrending — as many as possible;
- Blood Mist — one;
- Gushing Lacerations — one.
Here you can mix and match Jungle Fury and Wild Fleshrending, depending on what you have available as the trait you stack most. Due to the significantly higher uptime of Tiger's Fury via Predator, you will want to aim for triple Jungle Fury whenever possible.
Mythic+ Azerite Essences
You have a number of options for both Major and Minor Essences in Mythic+, and your decision should be based on a mixture of current affixes and the remainder of your group composition.
- Blood of the Enemy ( Blood of the Enemy) — The most versatile option that works very well for both AoE and single-target situations. The minor also gains additional strength when extra targets are present. This lines up comfortably with both Tiger's Fury and Berserk as well, if planned around.
- Essence of the Focusing Iris ( Focused Azerite Beam) — If additional burst AoE is required, this is a great choice to slot in. Feral has extra benefit from using this, due to a lack of high burst AoE, and high downtime when you become Energy starved.
- Memory of Lucid Dreams ( Lucid Dreams) — Grants a large boost to your passive Energy generation, alongside a boost to Versatility when it triggers. This smooths out some of the more resource intensive periods of AoE, and also allows for less reliance on Predator when selected.
- Conflict and Strife ( Strife) — Flat stat boosts are useful in the varied damage profiles needed in Mythic+, making this a solid choice. Just can fall off between pulls if not efficient.
- The Crucible of Flame ( Ancient Flame) — This is very single target focused, but in the pre-patch deals such a high amount of damage that it warrants the pick in most situations due to other options being weaker.
- Breath of the Dying ( Lethal Strikes) — While this is mostly single target, the sheer damage this deals makes it powerful even in cleave situations, making it very strong choice.
Awakened is the seasonal affix for season 4 of Battle for Azeroth. Knowing how to manage each of the 4 bosses that spawn here is important, but largely for Feral your most important factor is making sure you know which you will be engaging. Make sure you have short burst cooldowns available such as Tiger's Fury available, and make sure to keep your Bleed effects rolling on the Lieutenants while dealing with the adds they spawn.
If you are in a situation where you need to handle lieutenants spawning with the end boss, then it is absolutely vital you have your cooldowns available to burst these down quickly and ease up the pressure of the final encounter. Feral does have the option of gaining damage by spreading Bleed DoTs in these scenarios, but dragging the encounter out may be dangerous so make sure to pre-plan with your group how you intend to manage this.
- 12 Oct. 2020: Page updated for the Shadowlands pre-patch.
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