Feral Druid DPS Mythic+ Tips — Midnight Pre-Patch (12.0)
In this guide, you will find tips and advice to tackle Mythic+ dungeons with your Feral Druid in World of Warcraft — Midnight Pre-Patch (12.0).
Feral Druid Mythic+ Guide for Midnight Pre-Patch
On this page, we will be covering how to get the most out of your Druid in Mythic+ dungeons, including the best way to build talents, any rotational changes that you need to know, and tips and tricks to excel in keystones.
Feral Druid in The War Within Mythic+
Feral Druid deals strong priority damage, while simultaneously
bringing good AoE, making them great for dealing with key targets without sacrificing
damage on smaller enemies. It has access to a variety of tools, allowing it to adapt
to different target counts comfortably. It has a focus on applying Bleed effects to
as many targets as possible, while converting powerful finisher moves into direct
damage. Currently, between the two Hero Trees,
Druid of the Claw is
recommended, having a much better toolkit for the Mythic+ environment.
Best Mythic+ Talents for Feral Druid in The War Within
In the Midnight Pre-patch, much like in The War Within the standout Hero Tree
remains
Druid of the Claw. It boasts strong priority damage, good burst
AoE, and even comes with defensive improvements over its counterpart. It also gains
more from the Midnight changes, suffering less from what it can't access
until the expansion releases.
Wildstalker on the other hand remains a
bit weaker, with Bleeds being less impactful and some key talents being unavailable.
While it can deal good damage during its 2-minute cooldowns like its competitor,
the higher execution requirements for weaker throughput means it should be
avoided. Below are build explanations for both options.
Best Mythic+ Talent Builds for Feral Druid
Best Feral Druid Mythic+ Talents -
Druid of the Claw
Druid of the Claw is the recommended tree both due to the damage
it deals, its simplicity, and the added defense it provides. The only significant
change to the core Feral toolkit is the addition of
Ravage procs,
which simply replace
Ferocious Bite casts you would otherwise be using. It
provides extremely strong priority damage while executing its rotation, due to the
nature of both
Ravage and
Rampant Ferocity.
It brings strong 2-minute cooldowns with both
Berserk and
Convoke the Spirits combined, and the newly added
Frantic Frenzy
provides a powerful 45-second burst tool for each pull. Defensively, the
improvements to
Bear Form are significant, alongside the ability to cast
Frenzied Regeneration from
Cat Form, giving you more tools to
respond to dangerous situations. In the Pre-patch however, point limitations means
picking these up sacrifices throughput, so isn't taken in every build.
Talent Swap Options
While the build below is the general recommendation, providing the most
flexible option for the Mythic+ landscape, there's still a good degree of
flexibility in how you build
Druid of the Claw for Mythic+.
Double-Clawed Rake is taken to more consistently spread
Rake, but if you are having Energy trouble this can be switched out for a
single point in
Tireless Energy. If you do so, switch over to
Wild Slashes
and use
Swipe as your main Combo Point generator.
Killing Strikes is recommended to guarantee
Ravage at the
start of each pull.
Innervate is recommended for your healer, but this can be swapped out
for the utility provided by
Improved Stampeding Roar for more group
speed.
Typhoon,
Ursol's Vortex and
Incapacitating Roar are
all strongly recommended for control tools.
Fluid Form can optionally be
picked up to make the use of the latter easier.
Use the Copy button below to generate an Import Code to use in-game!
Feral Druid Mythic+ Talents -
Wildstalker
Wildstalker does still bring high throughput via its DoT amplification
effects, and extra
Bursting Growth triggers in Midnight provided by
Rampancy is a welcome addition. However, lacking the Apex Talent -
Unseen Predator
- to further improve DoTs, and not having the Hero Tree points to pick up
Patient Custodian impacts it more than its competitor.
It still brings strong burst during
Berserk and
Convoke the Spirits,
and the new
Frantic Frenzy also adds in a 45-second burst tool as well.
Its weaker up-front damage, and harder execution requirements to maintain DoTs for
lower performance simply make it less suited to the Mythic+ environment. It also
needs to make single-target sacrifices to enable its AoE that impact it more than
Druid of the Claw, and when paired with weaker defense, there's no strong
incentive to play it.
Talent Swap Options
While the build below is the general recommendation, providing the most flexible option for the Mythic+ landscape. While there are a few different options in the central area to choose from, there's a bit of clashing.
- Energy talents such as
Tireless Energy options to pick up in exchang
for
Merciless Claws if you're struggling with Energy. - If you drop
Double-Clawed Rake, mak
Twin Sprouts is recommended, but if you're looking for more reliable
Bloodseeker Vines application then
Implant is an option.
Innervate is recommended for your healer, but this can be swapped out
for the utility provided by
Improved Stampeding Roar for more group
speed.
Typhoon,
Ursol's Vortex and
Incapacitating Roar are
all strongly recommended for control tools.
Fluid Form can optionally be
picked up to make the use of the latter easier.
Use the Copy button below to generate an Import Code to use in-game!
Talent Swap Cheat Sheet for Feral in Pre-Patch
This section contains dungeon-specific talent swap recommendations for the current dungeons in the Pre-Patch pool.
Dungeon Talent Swap Cheat Sheet
For a quick reference of extra uses for your optional Feral utility talents, use the tool below to select a dungeon. Underneath, relevant picks will be highlighted alongside what they're used to counter.
| Dungeons | |
|---|---|
| Ara-Kara, City of Echoes | The Dawnbreaker |
| Eco-Dome Al'dani | Halls of Atonement |
| Operation: Floodgate | Priory of the Sacred Flame |
| Tazavesh: Streets of Wonder | Tazavesh: So'leah's Gambit |
Based on the selection above, the following abilities have unique use cases:
Feral Druid Mythic+ Utility in Midnight Pre-Patch
This section covers key talents and abilities Feral has access to that can be leveraged in Mythic+ situations. If you are looking for explanations on the the abilities in your Feral arsenal, refer to our Spells page.
Utility of Feral Druid in The War Within
Interrupts and Crowd Control
Often, the most crucial part of any Mythic+ run (outside of your damage) is how you intend to lock down dangerous enemy casts. Feral comes with some good options for both single-target and AoE disruption:
Single Target Crowd Control
Skull Bash - the Feral interrupt, on a 15-second cooldown, with
a 13-yard range and a small charge attached. This should be used frequently to
disrupt dangerous casts, and can also be used to re-engage targets at range using
the charge. Be careful if using it from a distance though, to avoid charging into
something dangerous.
Entangling Roots - a soft crowd control option, useful for locking
down enemies in situations you want to keep them out of range. Remember they can
still cast and attack while rooted though. This can also be made instant with
Predatory Swiftness procs.
Infected Wounds - passively applied by your
Rake
ability, slowing targets by 20% for 12 seconds. A very weak slow compared to equivalent
effects, but is applied completely passively for kiting.
Maim /
Mighty Bash - two talents that provide point
and click stuns to your target. While hard to justify on the talent tree, these
are always options if you need extra stops.
Hibernate - a hard-CC limited to Beasts or Dragonkin,
with a 1.5-second cast time and a 30-yard range. When used, the target is put to
sleep for up to 40 seconds, but damage taken breaks the effect.
Cyclone - an emergency crowd control tool that banishes your
target for 6 seconds, making it unable to act while making it immune to all damage
and healing effects. This can be used to lock down a dangerous target briefly, but
its 1.5-second cast time and diminishing returns make it niche at best.
AoE Crowd Control
Ursol's Vortex - locks enemies within the target area, pulling
them back to the center if they try to leave (or are forced out). This has good
synergy with
Typhoon, acting as a pseudo-mass grip by gathering
all enemies pushed to its center.
Typhoon - can push enemies back, interrupting casts. Can also
force targets out of ground effects.
Incapacitating Roar - an AoE interrupt effect on otherwise
immune targets. The low cooldown of this makes it incredibly useful for
large groups of enemies, but it does put you into
Bear Form,
so it comes with a damage loss. Remember that you can make use of
Fluid Form
to quickly re-enter
Cat Form using
Shred.
Defensive Tools
After control, you also need to consider how you are going to survive in dungeons where damage intake can be extremely high. That means sometimes more niche talents for raids shine, allowing you to make it through otherwise lethal mechanics:
Bear Form - allows you to assume a Tank-oriented form when used,
granting access to
Growl as a taunt effect. This can help in
emergencies, increasing your survival and allowing you to redirect pressure from
your tank. With
Ursine Vigor taken as well, it can act as a short
window of additional Health to survive potentially lethal mechanics.
Barkskin - your 1-minute cooldown defensive, providing 30%
damage reduction for 12 seconds (with
Oakskin and
Improved Barkskin).
The low cooldown paired with the potent damage reduction makes this a tool to be
used liberally, in any situation you feel in danger.
Survival Instincts - is a huge cooldown that is best used for
making it through the most lethal mechanics. The massive 60% cooldown reduction
provided (with
Oakskin) is excellent, but the 6-second duration paired
with a 3-minute cooldown means you need to plan wisely.
Heart of the Wild - has a 2-minute cooldown, and when paired with
Bear Form grants a massive 30% health increase for 20 seconds. This persists
even when you shapeshift out, so is excellent for surviving lethal damage.
Well-Honed Instincts - provides a perfect emergency heal
should you be caught off guard, or begin to bleed out over extended periods of
time. A great pick and should always be taken.
Druid of the Claw - has access to
Frenzied Regeneration
even while in
Cat Form, providing a large heal for a small Energy cost.
This is extremely strong if your Health is looking unstable.
Off-healing Tools
Feral also has a small toolkit for helping out the group with healing, should your healer be struggling:
Predatory Swiftness - allows you to cast
Regrowth or
Entangling Roots instantly following a finishing move used at 5 Combo
Points. This assists with off-healing, or provide emergency crowd control.
Heart of the Wild - when cast outside of any shapeshift, this
applies an empowered
Wild Growth to your group. While the healing isn't
really strong enough to justify a 2-minute cooldown, it can help in an emergency.
Dispels
Many dungeons have requirements for dispels to deal with certain mechanics, and you cannot simply rely on the healer to cover them all. Feral has two specialty abilities that can be taken if needed:
Remove Corruption - removes both Curse and Poison debuffs from
a targeted ally with an 8-second cooldown. This is especially helpful if your
healer can't remove either of these effects themselves.
Soothe - an offensive Enrage effect dispel. This has a 40-yard
range and a 10-second cooldown, and can be used in
Cat Form. Incredibly
valuable to any group in any dungeon that has Enrage effects.
Other Utility
Lastly, Druids have some unique tools that are important to keep in mind while navigating Mythic+:
Mark of the Wild - provides 3% Versatility to your group, and is
brought by any Druid. This is increased to 6% on yourself with
Gift of the Wild
as well. Remember to buff this at the start of every dungeon (or if you or
an ally dies)!
The act of shapeshifting in or out of
Cat Form (or any of your other
shapeshift effects) will also break roots, which can be helpful when dealing with
certain mechanics.
Fluid Form - a useful point due to the number of utility
options that force you out of
Cat Form. This means you can quickly get
back to dealing damage with a cast of
Shred, instead of manually shifting
and using up a GCD. A great comfort pick.
Innervate - should always be taken to help your healer out,
should an extended pull happen and they need the 10 seconds of Mana-free
casting.
Stampeding Roar - grants movement speed to you and all allies
within 15 yards. This is useful for sticking to targets, helping allies avoid
dangerous effects, or getting to the next pull faster.
Rebirth - a combat resurrection effect, allowing you to revive
a player outside of the combat restrictions in the event of an unexpected
death. This requires you to leave
Cat Form.
Affix Tips and Tricks for Feral Druid in Pre-Patch
This section contains quick tips to deal with each of the weekly Xalatath-themed affixes in Mythic+ Pre-Patch. If you are looking for general dungeon guides or an overview of Mythic+, check our dedicated page below.
Affix Guide for Feral Druid in The War Within
Ascendant Affix Management for Feral Druid
Xalatath's Bargain: Ascendant will periodically spawn a number or orbs in waves that need to be crowd-controlled in some way, before they complete a cast. Each orb successfully stopped provides the group bonus Haste, so it is a high priority to deal with.
Feral should make use of
Incapacitating Roar and
Typhoon,
which when aimed correctly can remove a huge number of orbs when they start
spawning.
Voidbound Affix Management for Feral Druid
Xalatath's Bargain: Voidbound will periodically summon a large Void
Emissary that will begin to cast
Dark Prayer. This enemy must be
killed before the cast completes to stop it, otherwise it provides significant
damage reduction to nearby enemies. If successfully stopped, the group is granted
a large amount of Versatility and cooldown reduction.
This needs to be killed off quickly, so ideally, having short, bursty cooldowns
like
Tiger's Fury or some Combo Points available when it spawns makes
things a lot easier for the group.
Pulsar Affix Management for Feral Druid
Xalatath's Bargain: Pulsar spawns an orb that orbits each player, which needs to be soaked by a separate player before they expire. Each orb will grant the party 4% Mastery and 2% Leech, stacking, with a 30-second duration. Unsoaked orbs will increase nearby enemies' damage done, and reduce their damage taken.
Feral has no specific utility to deal with this, instead you need to be aware of your positioning both to make sure other players can soak up the orb circling you, and so you can catch orbs from nearby players.
Devour Affix Management for Feral Druid
Xalatath's Bargain: Devour applies a debuff to each party member, that must be either dispelled or healed off (though bear in mind this does not absorb incoming heals). Each debuff dispelled provides the group with maximum health and Critical Strike, stacking, for 30 seconds. Any debuffs not cleared will heal nearby enemies a large amount.
On these weeks, I'd particularly recommend picking up
Remove Corruption
to help your healer by removing it from yourself instantly. Shapeshifting out of
Cat Form will also remove it, as a small slow has been added to the effect
in Midnight. Lastly, if that's not an option,
Frenzied Regeneration will
quickly cover a large amount of the healing requirement when healers are
struggling.
How To Sim Mythic+ for Feral Druid
Accurately simulating Feral in dungeons can be somewhat difficult depending on the dungeon, but you have a few options. Both Hectic Add Cleave and Dungeon Slice tools work for Feral, and can be used depending on preference. While they are only partially accurate to dungeons, they will give you a good idea of what works best. You can alternatively use a hybrid approach by simulating short single-target and 5-target fights, then making a reasoned guess between the two for what is worth using.
On our Gear Page below, we have compiled BiS items for Feral Druid that also apply to Mythic+.
Changelog
- 19 Jan. 2026: Updated for Midnight Pre-Patch.
- 30 Nov. 2025: Reviewed for Patch 11.2.7.
- 05 Oct. 2025: Reviewed for Patch 11.2.5.
- 28 Aug. 2025: Added Mythic+ Utility Talent cheat sheet for use cases in each dungeon.
- 04 Aug. 2025: Updated for Patch 11.2.
- 15 Jun. 2025: Updated for Patch 11.1.7.
- 28 Apr. 2025: Added individual dungeon tips.
- 21 Apr. 2025: Reviewed for Patch 11.1.5.
- 24 Feb. 2025: Updated for Patch 11.1.0.
- 15 Dec. 2024: Reviewed for Patch 11.0.7, corrected Druid of the Claw tree link and added recommended tags.
- 21 Oct. 2024: Updated for Patch 11.0.5.
- 09 Sep. 2024: Updated for War Within Season 1 release.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Updated for Season 4.
- 19 Mar. 2024: Reviewed for Patch 10.2.6.
- 15 Jan. 2024: Reviewed for Patch 10.2.5, shifted recommendation to Convoke and added note regarding 2-minute trinkets.
- 10 Nov. 2023: Restructured and updated for Patch 10.2.
- 06 Nov. 2023: Updated link to Mythic+ hub.
- 04 Sep. 2023: Reviewed for Patch 10.1.7, changed recommended build to a more Rake focused one.
- 10 Jul. 2023: Updated for Patch 10.1.5 and added Dire Fixation to build.
- 01 May 2023: Updated for Patch 10.1, small build changes and added new Affix details.
- 20 Mar. 2023: Reviewed and updated for Patch 10.0.7.
- 24 Jan. 2023: Updated for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Druid Guides
Guides from Other Classes
This guide has been written by Wordup, a frequent theorycrafter involved in a number of class communities. He is also an experienced player who has been in the world top 100 since the days of Sunwell, currently raiding in Echoes. You can follow him on Twitter.
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