Feral Druid DPS Mythic+ Tips — Shadowlands 9.0.2
In this guide, you will find tips and advice to tackle Mythic+ dungeons with your Feral Druid in World of Warcraft — Shadowlands 9.0.2.
Unique Challenges of Mythic+
Mythic+ dungeons scale up with key level, and especially when you reach higher levels you will find this to be as challenging as some of the Mythic raiding present in WoW.
Therefore, when playing Feral your responsibility to contribute to the groups success will be higher than in most raiding groups due to the lower group size, therefore skill and execution of strategy is crucial. The importance of being versatile and able to adapt to any situation is a key factor here, and one of the main reasons that some talent choices are taken that differentiate from ideal raid selections.
Alongside damage, utility such as interrupts, dispels and control are vital to handling many of the challenges you will find. The more you can bring to the table, the more aggressively you can pull and move through the dungeon comfortably.
In this guide, we will be discussing the finer points of Feral Druid and how to get the most out of it, how to gear and set up your character, and some tips to push yourself further.
If you are unfamiliar with Mythic+ and its associated general mechanics, you can read more about it on our Shadowlands Mythic+ Season 1 page below.
Feral Druid Mythic+ Talent Build
If you want more information about all of the talent options and whether some could be useful in certain situations, you should use our dedicated Talent page.
Recommended talent choices for Feral Druid in Mythic+ are as follows:
| Level | Choices | ||
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| 15 |
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| 25 |
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| 30 |
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| 35 |
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| 40 |
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| 45 |
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| 50 |
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While Feral has good options to tailor the way you deal damage in different situations, strong choices are often very locked into what they are good at. That means in a lot of cases the best choice is going to depend on the dungeon and what else is present in your group composition.
Tier 1 Talents
Predator has huge potential due to the frequency of targets
dying in Mythic+ situations granting resets. This both generates extra
resource and raises the uptime on the
Tiger's Fury.
Sabertooth
is razor focused on single-target, limiting its flexibility significantly
but can be picked in
Tyrannical weeks if boss damage is needed.
Lunar Inspiration costs far too much Energy to make use of.
Tier 2 Talents
All three of these options have their uses. Your pick here will
largely be defined by comfort —
Tiger Dash is extra
instant mobility for emergencies,
Wild Charge is flexible
movement in different situations, and
Renewal is an on
demand recovery tool.
Tier 3 Talents
All three Affinities now have their uses due to the additional crowd control option they grant access to on top of their passive benefits:
Balance Affinity —
Typhoon
Guardian Affinity —
Incapacitating Roar
Restoration Affinity —
Ursol's Vortex
Alongside the passives and additional abilities gained that
help in different scenarios, the extra crowd control tools have
different applications depending on affixes present. You will
probably find use with all of these and the pick here will
often be up to you and what your composition needs. Note however
if playing Night Fae that you will be locked into playing
with
Balance Affinity to make use of the
AoE it provides with
Convoke the Spirits
Tier 4 Talents
Mighty Bash provides an extra lockdown tool for
enemies immune to interrupts, and is the most flexible.
Mass Entanglement is unlikely to find much use in
most situations.
Heart of the Wild supercharges your
selected Affinity, allowing you to perform better at an
off-role for 45 seconds, which can be very useful in Mythic+.
This could grant room for you to cover Tank, Healing or
Ranged DPS responsibilities in emergencies and is the most
powerful choice if you can play around it.
Tier 5 Talents
Soul of the Forest is too easy to execute and too
flexible to pass up. This improves the damage of your
finishers (primarily
Primal Wrath in AoE), and
makes Energy management much smoother when
Predator
resets are not available.
Savage Roar loses uptime
when moving between packs and requires too much investment,
and
Incarnation: King of the Jungle is not impactful
enough compared to regular
Berserk to warrant the
extra cooldown planning needed.
Tier 6 Talents
Primal Wrath is too good to pass up on this
tier for AoE situations. The ability to spread
Rip
and have an efficient way to convert Combo Points to AoE
damage is something sorely missing in the baseline kit.
Brutal Slash is more flexible having a single-target
impact, but the upgrade compared to
Swipe is not
big enough, and it suffers from the AoE target cap that
Primal Wrath does not have to deal with.
Scent of Blood
is functionally worse than both other options in every
way currently and not a good pick.
Tier 7 Talents
All 3 options here have their place.
Bloodtalons
when played around correctly will net a big gain to your
finishers (primarily
Primal Wrath in AoE), while
flexing to single-target with stronger
Ferocious Bites,
and can leverage the extra Energy available from
Predator
to cast more of them.
Moment of Clarity has an extremely
good smoothing effect to your Energy pool and allows for
smoother, consistent pulls, but is a bit less explosive
in terms of raw gains.
Feral Frenzy is great for
opening strong on targets and with a low cooldown can often
be used each pack to focus down a target, so is also a great
pick.
Best Mythic+ Legendaries for Feral Druid
Currently Feral has two options to look at in Mythic+. The first is
Circle of Life and Death, which significantly increases the rate
of your Bleed effect ticks working very well with
Primal Wrath,
which is the main AoE delivery tool for Feral.
Alternatively,
Apex Predator's Craving allows you to leverage
extra targets with
Rip active via
Primal Wrath for
free
Ferocious Bite casts, allowing you to focus down important
targets. This is less flexible than Circle, but works well in all
situations.
For more information about different Feral Druid Legendaries, you can look at our dedicated Legendary page.
Best Mythic+ Covenant, Soulbind and Conduits for Feral Druid
Currently all but Necrolord perform well in Mythic+ in
different situations, and they can all be considered. Kyrian
has a low cooldown that can be leveraged for big AoE assuming you have
a good partner, while Night Fae can make use of
Balance Affinity
to do strong burst AoE or use it to focus a single target down in
Cat Form. Venthyr requires more planning and is the
least flexible, but with certain routes can be explosive. Necrolord's
main issue is that it takes time to make use of the effect and is mostly
limited to a low target count, making it too focused compared to alternatives.
- For Kyrian, you should be using Pelagos, as
Combat Meditation's uptime is excellent here for an added boost.
At higher Renown levels, you can consider using Forgelite Prime Mikanikos
to make use of
Hammer of Genesis's high uptime. - When playing Necrolord you can use either Emeni or Bonesmith Heirmir. Both of these have advantages, so your pick comes down to preference.
- For Night Fae, you should be using Niya. This tree has
a lot of good options and the opening trait
Grove Invigoration can
give a good burst of AoE each use of your Covenant ability. At high Renown,
you will switch to Korayn to make use of
First Strike. - For Venthyr you should be using Nadjia the Mistblade. This is due
to the frequent cycling of
Thrill Seeker caused by enemy deaths.
When it comes to Conduit choices, you will be picking
Carnivorous Instinct
and
Sudden Ambush as your two Potency choices. These are both
very strong and flexible given the amount of extra Energy and uptime provided
by
Predator, and will often outweigh any neutral traits. Having
access to two Endurance Conduits is also very nice to get both
Tough as Bark
and
Well-Honed Instincts for more survival.
With that said however, Covenant and Soulbind selections have a lot of different factors, so we recommend looking at our page discussing them for more information.
Dealing With the Seasonal Affix: Prideful as a Feral Druid
This season's new affix active at key levels 10 and above is
Prideful.
Every 20% of the enemy forces counter, a large enemy will spawn that when defeated
will give you a damage boost for one minute. If possible you should try
to save
Berserk for the upcoming damage boost and use it
for extra AoE, but this is not always possible and can instead be cast to
burst down the add faster. When the add is defeated, the group will usually
rush ahead so here is the time to burn any cooldowns with the buff active
to make up time, and you will always have
Tiger's Fury reset for
this thanks to
Predator.
Feral Druid Mythic+ Rotation Considerations
The rules covered in the Rotation, Cooldowns, and Abilities page are still applicable here. Note that in most situations, however, you will be defaulting to higher enemy numbers, so cleave and AoE will be your focus. There are some additional notes that you can leverage to help improve your output due to the downtime Mythic+ creates:
Predator makes it very easy to set yourself up between each
pack due to the reset effect. Make sure that you apply Bleeds and maintain
them as targets are dying (primarily via either
Thrash or
Primal Wrath) to trigger it.- Due to the above mentioned resets, you should be casting
Tiger's Fury
very aggressively, especially as a target is about to die for the surge
of Energy and damage increase window. Uptime should be very high
in any dungeon with enemies that die at a staggered rate. - Pooling Combo Points as targets are about to die so that you are able
to immediately open with a high value
Primal Wrath cast on the
next pack gets you started quickly with each pull. - Try to enter
Prowl between each pack and open
with
Rake to lock down a high priority target to prevent casting.
This can be followed up with the above mentioned Primal Wrath cast if
any Combo Points were lost due to downtime. - Plan your
Berserk casts around when you need high burst.
Due to its duration, this can often be bosses, but remember you can use
the effect to spread stealth buffed
Rakes to multiple targets,
increasing your damage significantly.
Feral Druid Utility
Feral Druid has access to a lot of differnt tools to assist the group, mostly relating to crowd control and dispel effects.
Skull Bash is the Feral interrupt tool on a 15-second cooldown and
13-yard range, and with a small charge. This should be used frequently to
disrupt enemy casts, and can also be used to re-engage targets at range using
the charge aspect.
Remove Corruption removes both Curse and Poison debuffs from a
targeted ally with an 8-second cooldown. Some dungeons have these effects
present, and this can assist your healer in dangerous periods.
Soothe is an offensive Enrage effect dispel. This has a 40-yard
range and a 10-second cooldown, and can be used in Cat Form. In any dungeon
that has Enrage effects or during
Raging affix weeks is
incredibly valuable to any group.
Bear Form allows you to assume a Tank-oriented form when used, and
also grants access to
Growl as a taunt effect. This can help in
emergencies, increasing your survival and allowing you to redirect pressure from
your tank.
Predatory Swiftness allows you to instantly cast
Regrowth
or
Entangling Roots after casting a finishing move at 5 Combo Points.
This can assist with off-healing or provide emergency crowd control.
Rebirth is a combat resurrection effect, allowing you to revive a
player outside of the combat restrictions in the event of an unexpected
death, but does require you to leave
Cat Form.
Stampeding Roar grants movement speed to you and all allies within
15 yards. This can be used for getting back into range for damage, or helping
allies to avoid dangerous effects.
Infected Wounds is passively applied by your
Rake
effect, slowing targets by 20% for 12 seconds. Not a strong slow, but
can be useful if kiting is needed.
Maim and the
Mighty Bash talent are both stun options
available to Feral that can be used to lock down single targets and prevent
non-interruptible casts.
Typhoon is granted by the
Balance Affinity talent,
and can be used to push enemies back or interrupt casts from enemies that
are immune. It can also be used to force targets out of ground effects such
as
Sanguine if needed.
Incapacitating Roar is granted by the
Guardian Affinity
talent, and can be used as an AoE interrupt effect on targets that are
otherwise immune. The low cooldown of this makes it incredibly useful
for large groups of enemies.
Ursol's Vortex is granted by the
Restoration Affinity
talent, and is used to lock targets in one area. This has less versatile
uses than the two alternatives, but can be helpful to keep enemies in
place for its duration by pulling them back if they leave the area. This
also allows for more stacked AoE by grouping them all in a small clump.
Entangling Roots is a soft crowd control option to lock down
enemies in certain situations you want to keep out of range, but they
are still able to cast or attack from a distance if possible.
Hibernate is a crowd control option that can be cast on
Beasts and Dragonkin with a 1.5-second cast, and a 30-yard range. This
puts your target to sleep for up to 40 seconds, but any damage taken
will break the effect.
Cyclone is an emergency crowd control tool that will
banish your target for 6 seconds, making it unable to act and immune
to all damage and healing effects. This can be used to lock down a
a dangerous target briefly, but has a 1.5-second cast time and only
one enemy can be affected by this at once.
Gear and Trinket Options for Feral Druid in Mythic+
There are no significant alterations to the gear choices you should
be making compared to normal single-target and AoE situations, however
we heavily recommend simming your own character to make sure.
Having Patchwerk, and then Dungeon Slice profiles to see what can be
optimized are the ideal profiles to use. Dungeon Slice in particular
is very important, as this will generate activations of
Predator
with simulated enemy deaths.
Trinkets tend to lean toward on use or proc effects that are powerful in all situations rather than specific ones, so your mileage may vary compared to those that are picked in raids. If you want to know more about gear to aim for, you can look at our gear page.
Changelog
- 08 Dec. 2020: Updated for Shadowlands Season 1 launch.
- 12 Oct. 2020: Page updated for the Shadowlands pre-patch.
More Druid Guides
Guides from Other Classes
This guide has been written by Wordup, a frequent theorycrafter involved in a number of class communities. He is also an experienced player who has been in the world top 100 since the days of Sunwell, currently raiding in Echoes. You can also follow him on Twitter.
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