Feral Druid DPS Mythic+ Tips — Battle for Azeroth (BfA) 8.2.5
In this guide, you will find tips and advice to tackle Mythic+ dungeons with your Feral Druid in World of Warcraft — Battle for Azeroth (BfA) 8.2.5.
Feral Druid in Mythic+
Feral in the Battle for Azeroth Mythic+ landscape has a hard choice to make as to whether it focuses predominantly on large scale AoE, or lower target counts. In both situations, it has the options in its toolkit to deal with them, and a balance can be found with the right selections if needed. Making the wrong choice however can limit your ability to deal with some areas, making preparation important. Talents like Sabertooth and Predator on the Level 15 tier, and Brutal Slash and Primal Wrath on the Level 90 tier are of particular importance, depending on affixes and dungeon. When correctly equipped, however, Feral is more than capable of dishing out a large amount of damage and providing your group with a powerful utility toolkit.
Feral Druid Mythic+ Rotation
The rules covered in the Rotation, Cooldowns, and Abilities page are still applicable here. Note that in most situations, however, you will be defaulting to higher enemy numbers, so cleave and AoE will be your focus.
Feral Druid Utility
Feral Druid has access to some useful tools to assist the group, mostly relating to crowd control and dispel effects.
- Skull Bash is the Feral interrupt tool on a 15-second cooldown and 13-yard range, and with a small charge. This should be used frequently to disrupt enemy casts, and can also be used to re-engage targets at range using the charge function.
- Remove Corruption removes both Curse and Poison debuffs from a targeted ally with an 8-second cooldown. Some dungeons have these effects present, and this can assist your healer in dangerous periods.
- Soothe is an offensive Enrage effect dispel. This has a 40-yard range and a 10-second cooldown, and can be used in Cat Form. This is not always useful, but some dungeons and the Raging affix provide situations to use it.
- Bear Form allows you to assume a Tank-oriented form when used, and also grants access to Growl as a taunt effect. This can help in emergencies, increasing your survival and allowing you to redirect pressure from your tank.
- Predatory Swiftness allows you to instantly cast Regrowth after Finishing Moves. This can be used to assist with off-healing (though this is more restrictive when using Bloodtalons), and support your healer.
- Rebirth is a combat resurrection effect, allowing you to revive a player outside of the combat restrictions in the event of an unexpected death.
- Stampeding Roar grants movement speed to you and all allies within 15 yards. This can be used for getting back into range for damage, or helping allies to avoid dangerous effects.
- Maim and Mighty Bash (talented) are both stun options available to Feral that can be used to lock down single targets and prevent non-interruptible casts.
- Typhoon, when talented, can push back enemies and provide an AoE way of interrupting things that are interrupt immune, alongside pushing enemies into better positions if needed.
- Entangling Roots is a soft crowd control option to lock down enemies in certain situations you want to keep out of range.
Mythic+ Talents for Feral Druid
Below are the suggested talents for Mythic+. These talents are recommended for all groups and keys at the current time.
|15||✓ Predator||✓ Sabertooth||✗ Lunar Inspiration|
|30||? Tiger Dash||? Renewal||✓ Wild Charge|
|45||? Balance Affinity||? Guardian Affinity||? Restoration Affinity|
|60||? Mighty Bash||? Mass Entanglement||? Typhoon|
|75||✓ Soul of the Forest||? Savage Roar||? Incarnation: King of the Jungle|
|90||? Scent of Blood||✓ Brutal Slash||✓ Primal Wrath|
|100||? Moment of Clarity||✓ Bloodtalons||? Feral Frenzy|
Feral has a very wide array of options, so selecting for Mythic+ is slightly more complex. You should be picking choices based on your group composition and the dungeon at hand, decided based on whether you need mostly single-target, mostly AoE, or a versatile choice. Some specific notes here are:
- Predator is mostly only going to see uses in extremely trash heavy dungeons with a large focus on AoE with frequent enemy deaths. This has a very large opportunity cost to take, meaning that the situation needs to be able to benefit from the reset effect.
- Sabertooth provides a massive single-target boost, but very little in AoE. Usually, taking this will shore up your single-target needs and provides the best bang for your buck in a single-talent choice if you want to mix between different damage profiles.
- Brutal Slash is the best single-target option on its row, and has some solid burst AoE when used correctly. This makes it a good, versatile choice for most dungeons.
- In situations where sustained AoE is needed (especially in Teeming weeks), Primal Wrath provides the most robust sustained AoE. This does mean, however, that you sacrifice any single-target benefit on the row.
Making your choices on these rows, and the combination you pick will generally decide how well you can navigate a dungeon, but unfortunately there is not a hard rule that covers all bases. Most often, the ideal selection is Sabertooth and Primal Wrath as a balance, but knowing the situations that warrant focusing harder on different situations gives you the tools to decide based on what you think your group needs most. Being flexible here is key to succeeding.
Mythic+ Azerite Traits
For Feral in Mythic+, you want to be aiming for the most versatile traits that spread between all damage profiles, meaning that raw stat increase options tend to be very beneficial. Right now, you should prioritise:
- Wild Fleshrending - as many as possible;
- Jungle Fury - as many as possible;
- Blood Mist - one;
- Gushing Lacerations - one.
Here you can mix and match Jungle Fury and Wild Fleshrending, depending on what you have available as the trait you stack most. These are the ideal choices, however, to double or even triple up on across your Azerite pieces.
Mythic+ Azerite Essences
You have a number of options for both Major and Minor Essences in Mythic+, and your decision should be based on a mixture of current affixes and the remainder of your group composition.
- Blood of the Enemy - The most versatile option that works very well for both AoE and single-target situations. The minor also gains additional strength when extra targets are present. This lines up comfortably with both Tiger's Fury and Berserk as well, if planned around.
- Essence of the Focusing Iris - If additional burst AoE is required, this is a great choice to slot in. Feral has extra benefit from using this, due to a lack of high burst AoE, and high downtime when you become Energy starved.
- Condensed Life-Force - If you specifically require additional boss damage in Tyrannical weeks, then this can be used, but will otherwise be very weak on trash.
- Memory of Lucid Dreams - Grants a large boost to your passive Energy generation, alongside a boost to Versatility when it triggers. This smooths out some of the more resource intensive periods of AoE, and also allows for less reliance on Predator when selected.
- Purification Protocol - Provides the best on-hit AoE damage alongside providing a small amount of healing to boot. A generally strong option.
- Blood of the Enemy - Feral can stack and trigger this effect relatively quickly in AoE situations, due to Bleed ticks and a high priority on Critical Strike, making it much more powerful when extra targets are present. A great choice if you are not using it as a major.
The way Mythic+ affixes are tiered in Battle for Azeroth has changed quite a bit since their launch in Legion.
There are now three weekly affixes and one seasonal affix. The first affix is available instantly at level two and three, the second affix starts at level four, the third affix is enabled at level seven, and finally, the seasonal affix is at level ten.
Tier One Affixes
- Fortified increases the Health pool of all non-boss enemies by 20% and damage dealt by 30%.
- Tyrannical increases the Health pool of boss enemies by 40% and their damage dealt by 15%.
Fortified and Tyrannical are the two affixes every player will see. These affixes shift the focus of dungeons from boss to trash depending on the week. Feral has options to adjust damage profiles depending on what is most important in a week, but Fortified is likely to accentuate the damage profile the most. Additional health on targets allows for more time for Bleeds to tick out, and shifting toward that instead of burst AoE makes Feral more appealing. Feral having a solid single target toolkit allows for it to still be relevant in Tyrannical, however. Your performance will likely be decided as to how well you are able to manage your resources based on the most important areas of the given dungeon.
Tier Two Affixes
- Raging increases the damage dealt by enemies below 30% HP by 100% until they die.
- Teeming adds additional trash mobs to certain packs throughout each dungeon.
- Bolstering buffs remaining enemies Health pools and damage dealt by 20% when an enemy dies nearby. To counter this affix, DPS all mobs down evenly and focus your casts into high Health mobs if there are any.
- Sanguine places a pool of blood on the ground when a mob is slain. This pool will heal remaining enemies who stay inside the zone and also damage players.
- Bursting forces enemy mobs to detonate when slain, afflicting the group with a stacking debuff that causes players to suffer 10% of their max Health in damage every four seconds. When handling the Bursting affix, ask how many stacks your healer can handle and try to not mindlessly DPS and exceed your healers stack limit.
Tier Three Affixes
- Volcanic spawns volcanic plumes underneath and around players when in combat with any enemy. When damaged by Volcanic, players suffer 50% of their maximum Health pool in damage. The more enemies you are in combat with, the more Volcanic plumes that will spawn.
- Grievous afflicts players with a stacking DoT when they fall below 90%.
- Quaking will periodically attempt to interrupt casters by creating a damaging zone around each player. About 3 seconds after the zone forms, it will deal 20% maximum Health in damage to each player caught in the zone, as well as interrupting any hard casts being finished during the shockwave.
- Explosive will occasionally spawn Explosive Orbs that need to be targeted and burned down within a short period of time or they will deal significant damage to the party. Explosive Orbs are not cleavable and the number of orbs that spawn scales with the number of enemies pulled.
- Necrotic debuffs the target of enemy melee swings with stacking healing reduction and a minor DoT.
- Skittish reduces the amount of threat generated by tanks throughout the dungeon. Be especially careful of this in melee, and manage your threat between targets based on what the tank is focusing.
Beguiling is the seasonal affix in Season 3, and will be present in all Mythic+ dungeons above Level 10 currently. This causes one of 3 different Emissaries to spawn throughout a dungeon at fixed points, which changes each week. Each of these adds need to be handled differently using different parts of the Feral toolkit:
- Void-Touched Emissary - These will repeatedly cast Queen's Decree: Hide that cannot be interrupted. This deals 50% of your maximum health if it hits you, and applies a debuff increasing the damage of subsequent hits within 13 seconds by 50% - meaning that more than 2 casts will be lethal. This can be line of sighted, which should be done if possible to avoid the damage. Handling these requires high burst damage, so plan ahead to make sure you have Tiger's Fury ready here, and if necessary, Berserk. If you must take a hit, use Survival Instincts to survive.
- Emissary of the Tides - These provide crowd control immunity to other enemies in the area via Queen's Decree: Unstoppable, meaning all control effects have no effect. These need to be burst down quickly to avoid your group being overwhelmed. These can also be stunned just before they dip to 0% using Maim or Mighty Bash, preventing the teleport channel and allowing you to stun/interrupt nearby enemies faster.
- Enchanted Emissary - These have a sphere of damage reflection around them with Queen's Decree: Blowback. Any damage you deal to enemies under this effect will be reflected back at you at 150% strength. These can be knocked back by abilities, so instant effects such as Moonfire are perfect for dealing with this if no-one else in the group can. These will despawn 8 seconds after being engaged, so when they do you can go back to dealing with the other enemies.
Mythic+ Azerite Traits
Generally, you will not see a serious difference in the performance compared to normal combat situations. You can check out the Azerite or the Simulations pages to find out which options you should be aiming for.
- 05 Aug. 2019: Updated for Season 3 and Beguiling.
- 24 Jun. 2019: This page has been reviewed for the release of Patch 8.2 and no changes are necessary.
- 10 Dec. 2018: Updated for Patch 8.1 talent recommendations.
- 02 Sep. 2018: Updated for preliminary Mythic+ launch.
- 11 Aug. 2018: Page created.
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