Feral Druid DPS Easy Mode — Midnight Pre-Patch (12.0)
On this page, we explain how to easily play Feral Druid in World of Warcraft — Midnight Pre-Patch (12.0), using the simplest rotation, talent tree, stat priority, gear setup, etc., without sacrificing performance.
Foreword
Welcome to our Easy Mode Page! This section is intended for players who are new to the game or class, have no intentions of raiding Mythic difficulty, and want a straightforward rundown of how the specialization plays without the overwhelming priority details needed for optimal play.
The Basics of Feral Druid
Feral is often considered intimidating at first glance, due to having two resources and multiple debuffs to maintain. In Midnight, things are a bit simpler, and on this page we'll be breaking it down into steps that will hopefully make it easier to grasp. At its most simple, there are three key rules the rotation is built around:
Manage Energy
This regenerates passively, and
Tiger's Fury also grants you a large
amount when used. Spend this on "builder" spells to generate Combo Points. This
is mostly spent on
Shred in single-target, and
Swipe in AoE.
Avoid letting this cap out.
Don't Waste Combo Points
These are generated by your "builders", and have a cap of 5. They are spent on "finishers", which spend all your Combo Points (and Energy), and are your strongest abilities. Use these to maintain
Rip, and otherwise spent
with
Ferocious Bite. Never waste any of these by overcapping.
Maintain Bleeds
Feral has 3 Bleeds to maintain at all times.
Rake is a "builder", and
is easy to keep up.
Rip is a "finisher", and requires you to plan
around having enough Combo Points available to refresh.
Thrash is
also a "builder" that's a little bit less important, but applies to all targets
in AoE.
The best approach to learning Feral starts with your resources. Knowing the ebb and flow of Energy is a key thing to understand, as it sets the pace for the entire rotation. After that, having a good feel for the cadence of your Combo Points eases you into Bleed management, and once you mix them together you'll have all the building blocks needed to play Feral comfortably! Due to the number of spells available, if you are completely new to Feral and need more information each ability, check our Spell Summary page:
Recommended Builds for Feral Druid
As this is only the Pre-patch for Midnight, the builds provided here are preliminary. Due to the restrictions on talent options available - in particular the lack of Apex Talents - some aspects of the playstyle aren't accessible until the full expansion release. If you're looking to dive deeper, or want alternative build options, check out our Talent Page:
In the Pre-patch,
Druid of the Claw is preferred in both Raid and
Mythic+, bringing more flexible damage options while having a better defensive
toolkit, so is our recommended choice. While
Wildstalker can
work in single-target, it's lacking some key upcoming tools available only at
expansion release. .
Beginner's Guide to Feral Druid in The War Within
Beginner Single-Target Talents for Feral Druid
In Raids, Feral sacrifices a large portion of its AoE toolkit to focus on
dealing as much damage to one target as possible.
Druid of the Claw builds
are centered around dealing as much damage with
Ferocious Bite as
possible, while managing Bleeds in the background.
The Hero Tree adds in
Ravage, which functions as a random proc
replacement to
Ferocious Bite that's significantly stronger. It utilizes
both
Berserk and
Convoke the Spirits as its cooldowns, while
having
Feral Frenzy and
Focused Frenzy as a mid-range burst
tool.
If you are interested in a deep dive on this or a
Wildstalker
build, check our talent page:
Be sure to make use of the 'Export Talents' button to import the best build directly into your game!
Beginner Mythic+ Talents for Feral Druid
With Mythic+ being more focused on AoE, Feral adds AoE
Rip applications
using
Primal Wrath into its arsenal, while spending excess Combo Points on
Ferocious Bite to trigger
Rampant Ferocity. Time in between this
is spent generating Combo Points using
Swipe, and applying
Rake
to multiple targets.
Druid of the Claw also adds in
Ravage procs to convert
Ferocious Bite into a high damage AoE finisher, alongside having
Apex Predator's Craving procs to react to for instant, free Bite casts.
If you are interested in a deep dive on this or a
Wildstalker
build, check our talent page:
Be sure to make use of the 'Export Talents' button to import the best build directly into your game!
Beginner Feral Druid DPS Rotation
Before entering combat, always make sure to do the following:
- Be in Cat Form -
Cat Form is required to cast most Feral
abilities, so always be shapeshifted. - Cast Group Buffs - Use
Mark of the Wild to buff your party
with Versatility. - Start from Stealth -
Prowl provides bonuses to your
first
Rake or
Shred when you break stealth, so always aim to
start combat from that state.
Single Target Breakdown
In single-target, Feral is all about balancing its resources to maintain full
Rip uptime with as little investment as possible, so it can free up extra
Combo Points to cast
Ferocious Bite. Here's a brief breakdown of things to
keep in mind to get you started:
- Spend Energy Wisely
Spend Energy on builders to reach 5 Combo Points, and avoid overcapping.
Combo Point Builders are -
Shred,
Rake and
Feral Frenzy.
- Spend Combo Points Efficiently
Always make sure to spend with a finisher when at 5 Combo Points.
Priority -
Rip if it's missing, otherwise
Ferocious Bite.
Ravage procs simplym replace
Ferocious Bite casts. - Maintain DoTs
Make sure
Rake and
Rip are always applied to your target.
Refresh these during
Tiger's Fury if possible to snapshot the effect. - Use Cooldowns
Cast
Tiger's Fury every 30 seconds with as little Energy as possible.
Cast
Feral Frenzy alongside it, and use
Chomp on cooldown. - Sync 2-minute Burst
Berserk should be used every 2 minutes, synced with
Tiger's Fury.
Always cast
Convoke the Spirits during this window, with both buffs active.
The best approach to learning Feral is to break things up into chunks. Learning each component of the resource management game can make it easier to get used to the flow, and build an intuition on when to refresh. We recommend doing it in these steps:
AoE Breakdown
In AoE, Feral uses
Primal Wrath to apply
Rip to all nearby
targets. This is used to trigger free
Ferocious Bite casts via
Apex Predator's Craving, which in turn activates
Rampant Ferocity:
- Build Combo Points
These are primarily built by applying
Rake to different targets.
Swipe should be used at higher target counts. - Use Finishers
Combo Points are first on
Primal Wrath to maintain
Rip on enemies.
Any excess is spent on
Ferocious Bite to trigger
Rampant Ferocity. - React to Procs
Use
Apex Predator's Craving procs immediately, provided
Rips are active.
Ravage should be cast at 5 Combo Points, again with
Rips active. - Use Cooldowns
Cast
Tiger's Fury every 30 seconds with as little Energy as possible.
Cast
Frantic Frenzy on cooldown, syncing with
Tiger's Fury when possible. - Sync 2-minute Burst
Berserk should be used every 2 minutes alongside
Tiger's Fury.
Always cast
Convoke the Spirits during this window with
Rip applied
to all enemies.
While Feral follows similar principles in AoE, it's best to tackle the AoE playstyle after getting a handle on single-target - it follows similar rules, just with extra wrinkles. We advise the following:
Defensive Spells for Feral Druid
Feral has access to a variety of different active and passive survival tools, giving it a lot of flexibility when dealing with incoming damage.
Barkskin - provides a 30% damage reduction for 12 seconds (with
Oakskin), on a 1-minute cooldown. This is Feral's consistent defense tool,
and, due to the low cooldown, can be used liberally to reduce the incoming damage
from dangerous attacks.
Survival Instincts - grants 60% damage reduction (with
Oakskin)
for 6 seconds. This is a backup defensive tool for the most dangerous damage
events, or when
Barkskin is not available.
Bear Form - provides a significant increase to health and armor
when active. While your damage tools are very limited while in this form, you can
switch to this quickly without any cooldown, allowing you to survive a lethal hit
then heal back up after.
Well-Honed Instincts - this triggers
Frenzied Regeneration
when you drop below 40% health, healing you for a large amount. This has a 120-second cooldown (90 with
Perfectly-Honed Instincts), and can save you in a pinch.
Druid of the Claw
can also freely cast
Frenzied Regeneration in
Cat Form for the same
effect, at the cost of 40 Energy and a 36-second cooldown.
Predatory Swiftness - triggers from Combo Point spenders, and
makes your next
Regrowth cast instant. These can be used in empty globals
to help keep yourself healthy.
Feral Druid Stat Priorities
The most versatile Feral stat priority for different situations is:
- Agility
- Mastery
- Critical Strike
- Haste
- Versatility
Stat priorities will change based on other talents taken in different builds, but, in general, this should serve you well. For finer details regarding each stat and the reason behind why they are picked can be found on our full stat page linked below.
Blizzard Rotation Assist for Feral Druid
Added in The War Within, the Rotation Assist tool curated by Blizzard has two modes: the first highlights action bar buttons with a recommended priority, while the second provides a single keybind that automatically presses the top priority ability on that same list, but with a 25% GCD penalty between casts.
This provides a great starting point if you're just jumping into Feral and
want to get a general feel for the gameplay flow it has. It does, however, come
at a performance loss compared due to some limitations. Most importantly, the tool
will currently not use
Berserk, any racial bonuses or on-use
trinkets - these all need to be cast manually by you if you use it. This also
extends to movement, defensive and crowd control abilities.
The tool will generally manage DoTs to a reasonable degree, and since Feral has
more downtime than average, the GCD penalty isn't as harsh as elsewhere. The lack
of cooldown use does mean you'll need to manually be using these - in particular
before it opts to cast
Convoke the Spirits, but otherwise it's well suited
to both
Druid of the Claw builds provided on this page.
Changelog
- 19 Jan. 2026: Updated for Midnight Pre-Patch.
- 30 Nov. 2025: Updated for Patch 11.2.7.
- 05 Oct. 2025: Reviewed for Patch 11.2.5.
- 03 Sep. 2025: Updated to emphasize recommendations are with the new Tier Set.
- 04 Aug. 2025: Updated for Patch 11.2.
- 15 Jun. 2025: Updated for Patch 11.1.7 to include notes regarding Rotation Assist.
- 21 Apr. 2025: Reviewed for Patch 11.1.5.
- 24 Feb. 2025: Updated for Patch 11.1.0.
- 15 Dec. 2024: Updated for Patch 11.0.7 with much simpler basic rotation section.
- 21 Oct. 2024: Reviewed for Patch 11.0.5.
- 30 Sep. 2024: Switched single-target recommendation to Wildstalker.
- 09 Sep. 2024: Updated for recent Bloodtalons hotfix.
- 21 Aug. 2024: Updated for The War Within.
- 23 Jul. 2024: Updated for The War Within Pre-Patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Reviewed for Season 4 with small talent changes.
- 19 Mar. 2024: Reviewed for Patch 10.2.6.
- 15 Jan. 2024: Reviewed for Patch 10.2.5, no changes necessary.
- 06 Nov. 2023: Updated for Patch 10.2.
- 04 Sep. 2023: Reviewed for Patch 10.1.7, no changes necessary.
- 10 Jul. 2023: Updated for Patch 10.1.5 to include Dire Fixation.
- 01 May 2023: Reviewed for Patch 10.1, slightly updated build due to new talent options.
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 24 Jan. 2023: Updated for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Druid Guides
Guides from Other Classes
This guide has been written by Wordup, a frequent theorycrafter involved in a number of class communities. He is also an experienced player who has been in the world top 100 since the days of Sunwell, currently raiding in Echoes. You can follow him on Twitter.
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