Feral Druid DPS Spec, Builds, and Talents — The War Within Pre-Patch
On this page, you will find out the best talents for each tier for your Feral Druid in World of Warcraft — The War Within Pre-Patch. We also have default talent lists for various types of content, such as raiding or Mythic+. If you play with Warmode on, we have your PvP talents covered as well.
If you were looking for WotLK Classic content, please refer to our WotLK Classic Feral DPS Druid talents.
Best War Within Pre-patch Talent Builds for Feral Druid
Note that these builds are popular build recommendations for various different damage profiles. For more specific recommendations for the Raid and Mythic+, check out the dedicated pages below.
Talent Cheat Sheet for Feral Druids
Within the Feral tree, there are several core talents that are used at all times, alongside a mix of specialty talents that lean your build to either single-target or AoE.
The prevalent codes for both single-target and AoE builds are as follows:
- Single Target
- CcGAAAAAAAAAAAAAAAAAAAAAAAAAAAAAMz2YMLmZMzsMbM2mZmxMzAAAAAAsEwMAGGNzMzwMzwMmtZGAAAAAAgBAAAAIAAEAMzMA
- Cleave
- CcGAAAAAAAAAAAAAAAAAAAAAAAAAAAAAMz2YMMzMzMLzGsNzMzMzMAAAAAALBMDghRzMzMMzMMjZbmBAAAAAAYAAAAACAABAzMD
- AoE
- CcGAAAAAAAAAAAAAAAAAAAAAAAAAAAAAmZ2mNzwMzMzsMbw2MzMzDMzAAAAAAsEwMAGzoZGzwMzYZGz2YAAAAAAAGAAAAgAAQAwMzA
The specialized single-target build sacrifices a significant amount of AoE to optimize its throughput for boss damage, and thus is recommended for raiding situations. The AoE build, however, picks up the tools required to deal with the majority of Feral's multi-target potential while still maintaining a solid core, making it more suited for Mythic+. The Cleave build strikes a middle ground that picks up AoE tools, while still trying to maintain as much of the core of single-target as possible to hybridize. Below, there are details about how each build is set up, any potential swaps that can be made, and when it is appropriate to do so. You can use each of the buttons to switch to information about each respective build.
Dragonflight Talent Builds for Feral Druid
Single-Target
Due to some of the gearing options in Season 4 alongside the condensed
burst window provided by the Season 4 set bonus, a build that invests into
Convoke the Spirits for single-target is currently recommended.
Be sure to make use of the 'Copy Export String' button to import the best build directly into your game!
For all Feral single-target builds, you often give up a great deal of AoE and cleave
potential, but in exchange, you round out your resource generation and focus
further into your single-target potential. Due to the Season 4 set, you are
required to take Feral Frenzy to activate it and gain access to a strong
30-second burst damage cooldown to pair with each
Tiger's Fury. This is
elevated even further with
Convoke the Spirits, granting an extremely
potent 4-second window of burst.
Key talents along with potential swaps are as follows:
Bloodtalons - the stronger of the two finisher amplifiers, but requires additional gameplay to make full use of. Made a lot easier to cycle with either
Brutal Slash or
Lunar Inspiration to inject another activator into the rotation. If you find this too much to manage,
Lion's Strength is not far behind.
Coiled to Spring - if you are struggling with Combo Point management and want a safeguard against overcapping, this is an option over
Merciless Claws.
Saber Jaws - this significantly increases the bonus damage from consuming excess Energy with
Ferocious Bite. This provides a very high amount of damage, and as such is strongly recommended but if you are struggling to manage Energy around this, you can opt into
Circle of Life and Death instead. Note that it does not interact with
Apex Predator's Craving procs.
Apex Predator's Craving - the proc rate dynamically changes with the number of active
Rip effects you have present, making it a good pick regardless of target count.
Sudden Ambush - provides us with a way to get the
Pouncing Strikes bonus for
Rake much more consistently throughout an encounter.
Adaptive Swarm - amplifies the other DoT effects and aligns well with each
Feral Frenzy to push its damage further.
Ashamane's Guidance - this can reduce the cooldown of
Convoke the Spirits down to 1-minute, at the cost of some extra casts during the channel. This is a much more niche pick due to the high-value point it costs, but can find good value in specific encounters.
Cleave
A more hybridized approach can sometimes be necessary on some encounters, and due to Feral having some quite costly packages specialized packages a more versatile build can sometimes be ideal. This build provides the strongest options to improve your damage per point in multi-target situations, without sacrificing the strong core of single-target needed for bosses.
Be sure to make use of the 'Copy Export String' button to import the best build directly into your game!
In order to deal AoE sacrificing some points to pick up Primal Wrath
and
Rampant Ferocity is necessary. Main points given up to achieve this
are
Merciless Claws and
Adaptive Swarm. There are also two
options that can be changed as well depending on the encounter:
Double-Clawed Rake is slightly more niche, but it is an option to maintain multiple
Rakes amplified by
Sudden Ambush, and you can swap out a point from
Tireless Energy for this depending on the fight archetype.
- If a fight only needs the bare minimum amount of cleave that can be covered by
Primal Wrath, you can drop
Rampant Ferocity for
Adaptive Swarm.
AoE
There are a number of AoE options on the tree, but the recommended build here aims to pick up as much of the high-value options as possible while trying to maintain a solid core for single-target. Some things are unavoidable, however, so this is very much tailored toward maximizing output at large target counts.
Be sure to make use of the 'Copy Export String' button to import the best build directly into your game!
Due to some of Feral's most valuable AoE tools coming exclusively from the talent tree, this is where you build most of your damage for multi-target situations. These picks range from versatile cleave options to exclusively AoE picks that have a granular impact on how far you want to invest into it. Some of these are preference, while others are simply too valuable to ever drop, even if they only fixate on one damage profile. Bear in mind that in The War Within, Energy is less plentiful in AoE, so maintaining some solid generation is necessary.
Feral Frenzy - while mostly single-target on its own, this is required to activate the Season 4 set bonus, so cannot be dropped.
Primal Wrath - this is our primary way of applying
Rip in AoE, required to activate a number of other effects.
Rampant Ferocity - while exclusively AoE, it has excellent value due to keeping
Ferocious Bite relevant at higher target counts. This is costly to pick up, but whenever extra targets are present it is just too strong to ever ignore.
Apex Predator's Craving - gives a way to leverage both your active
Rips, and the AoE component of
Ferocious Bite from the above to keep both finishers relevant. It can also lead to additional funnel damage.
Double-Clawed Rake - very high-value talent for AoE to make multi-target application of
Rake much smoother. It has no single-target impact, however, but most of the value is improving the other Rake-related talents.
Infected Wounds - similar to above, these are usually paired together in AoE. This is important pathing to reach
Taste for Blood too, so is hard to justify dropping.
Sudden Ambush - this is also related to the above two talents, as these allow you to double up on the value of each proc to empower
Rake casts. This also provides strong single-target and low-target cleave options, rounding out the Rake talents.
Convoke the Spirits vs.
Incarnation: Avatar of Ashamane - both of these are worthwhile options, and it mostly comes down to what other talents you selected and the type of burst you want. Especially with the Season 4 set, the value of Convoke is higher and also opens up the opportunity to grab
Ashamane's Guidance for 1-minute burst cycles.
Tireless Energy - having at least one point in this is good for comfort due to some issues with Energy starvation. A second point is often overkill, but if you are struggling to keep things rolling then it is a worthy, but costly pickup.
Raiding
While the builds above cover different broad profiles, they do not cover the specific nuances of each boss. It can be a tricky decision to decide between other conflicting interests. Generally, we recommend the Single-Target Convoke build for most raid encounters, but for bespoke builds made for each boss, you can check our tips page below:
Mythic+
Mythic+ tends to require a more versatile damage profile that can necessitate you mixing and matching different talents to cover a full run, depending on affixes or composition each week. You can check our page below if you want advice tailored to Mythic+.
Feral Druid Talents Explained
Some of the Feral talents also require additional maintenance during moment-to-moment gameplay. On our rotation page, you can find more details on how to incorporate these into your priority.
Feral Druid Talent Details
Tier 1 Talents - Rows 1-4
Ability | Explanation |
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Causes your auto-attacks to have a chance to make your next
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This grants a buff whenever you generate a Combo Point over your current cap, increasing the direct damage of your next finisher by 10%. With perfect play, this has fairly limited value, but if you are struggling to manage your Combo Points comfortably and often find yourself wasting some, this can make things a little easier. |
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An active finisher that deals direct damage and applies
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Increases ![]() ![]() ![]() |
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This is moreso an ease-of-use option, causing ![]() ![]() ![]() |
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Provides a flat bonus to ![]() |
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Causes ![]() |
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Increases ![]() |
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Increases base Energy regeneration by 8/15% and max Energy by 20/40. It gives more room for pooling and is a solid choice in most situations, and due to the reduced availability of Energy in both single-target and AoE situations at least one point is always taken. |
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Grants a 60% damage bonus to ![]() ![]() ![]() |
The first block of talents are mostly universal increases to
the core rotation, dictating your access to Energy-related effects
to build the primary cycle. The only big decision here is whether you
take Primal Wrath and
Double-Clawed Rake,
but you will always path through
Sabertooth and
Pouncing Strikes
to unlock the second tier of talents. Ideally, you will spend the minimum
possible points here to gain access to later options.
Tier 2 Talents - Rows 5-7
Ability | Explanation |
---|---|
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Powerful, but long cooldown defensive option. While this is not throughput, pathing through it is required to reach our major offensive cooldown, so it is always taken. |
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Our major cooldown, increasing all ability damage by 10% for 15 seconds, and causes Finishing moves to also refund up to 3 Combo Points generated above the cap of 5. Also causes all Combo Point-generating abilities to generate an additional Combo Point, and passively generates 1 Combo Point per second. It provides a huge flood of resources alongside overflow protection, and has some enhancing talents to focus more on this window. |
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Reduces the cooldown of ![]() |
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Causes Combo Point generating abilities to apply a Bleed effect for 135% of the damage dealt over 8 seconds. Adds further Strength to your Berserk windows, especially in single-target, and is always taken. |
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Gives finishing moves a 6% chance per Combo Point to cause your
next, ![]() ![]() ![]() |
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Increases the duration of ![]() ![]() ![]() |
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Increases the damage of ![]() ![]() |
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Increases ![]() |
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Increases the chance for ![]() |
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Replaces ![]() ![]() ![]() ![]() |
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Increases the damage dealt by your ![]() ![]() ![]() |
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Causes your ![]() ![]() |
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Allows you to cast ![]() ![]() ![]() |
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Mandatory pathing node that allows ![]() ![]() ![]() |
This tier of talents mostly dictates what final talents you have access
to and round out your focus depending on if it is more Bleed or Bite-focused.
Many choices here are quite versatile, but some are specialized, allowing
you to pick and choose based on how you want to navigate the tree and
where you want to end up. Generally, though, the central block of
Berserk,
Dreadful Bleeding and
Raging Fury
are always taken.
Tier 3 Talents - Rows 8-10
Ability | Explanation |
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Provides a flat increase to the damage bonus provided by
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Both options are strong, effective buffs to your Finishing Moves.
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Deals a small amount of damage and applies a heavy, short-duration Bleed on your target with a 45-second cooldown and generates 5 Combo Points when activated. This is a powerful instant generator and is taken in most single-target situations. |
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is a short DoT/HoT that increases the potency of your over-time-effects
when active on a target. It will also jump between allies and enemies in a
cycle, healing, and dealing damage in the process. Due to the Strength of
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Adds a multi-target component that improves ![]() |
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Grants Finishing moves a 6% chance per Combo Point spent to grants 10% Haste for 6 seconds. A solid increase in any target count is required pathing to reach strong end talents. |
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Both of these are powerful options, either improving your ![]() ![]() ![]() |
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Improves your previous talent selection
|
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This increases the bonus damage conferred to ![]() |
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Increases the damage of your Finishing moves and causes them to generate 2 Energy per Combo Point spent. This is a powerful talent in all situations and has an impact on how smooth the rotation plays with regards to your Energy available, so it is always taken. |
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Causes your Bleed effects to deal their damage 20% faster. This effectively gives you more ticks of all of them in a shorter time, and due to how much damage they deal, this is a powerful talent but is more AoE-oriented due to the strong competition for single-target options deep in the tree. |
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A choice node that is mostly used for pathing, and both are valid options
but provide modest increases. ![]() ![]() ![]() |
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Gives all of your ![]() ![]() |
All of the talents below this line are quite powerful, so you ideally want 10 points spare when you reach here to spend. That means pathing earlier should be done with that in mind. What you take depends on preference, target count, and desired damage profile.
Druid Class Talents
Feral Druids are given Rake and
Rip by default, and
there are a variety of performance-related talents that should be taken
in any talent build:
Thrash
Killer Instinct
Primal Fury
Rising Light, Falling Night
Instincts of the Claw
Lycara's Teachings
It is also always recommended to pick up Skull Bash both as an
interrupt and a short charge.
In addition to the above talents, it is generally recommended for all builds to include a variety of defensive talents. The recommended options are:
Well-Honed Instincts
Improved Barkskin
Renewal
Thick Hide
Oakskin
Ursine Vigor
Finally, it is also strongly recommended that all builds include a few mobility talents:
Feline Swiftness
Wild Charge /
Tiger Dash
Stampeding Roar /
Improved Stampeding Roar*
Both mobility on the left choice node are valuable, and it comes down to
preference between more burst speed or a displacement charge. Improved Stampeding Roar
does bring the cooldown to 1 minute, which is very valuable, but points are tight
at the bottom of the tree, so it cannot always be fit in.
Not all defensive or mobility talents need to be included, but you should try to incorporate an appropriate number of each into your builds, as having none is often a bad idea. The remainder of your points can be spent as you desire for specific Utility, crowd control, or pathing requirements; however, we strongly recommended that you at least consider including some of the following generally applicable utility options:
Skull Bash
Incapacitating Roar
Fluid Form
Typhoon
Ursol's Vortex
Innervate
Nature's Vigil
Of note here is Innervate and
Nature's Vigil. This provides both an
external boost to healers in your team via additional mana and a healing cooldown that
converts some of your damage into additional healing. Control options are especially useful
in Mythic+, with the stand-out being
Incapacitating Roar as a low cooldown AoE
interrupt tool.
For a more detailed description of each of our class talents, please refer to the Feral Druid DPS Spell Summary page.
PvP Talents (War Mode)
"War Mode" is an optional feature that enables open-world PvP encounters that confer some benefits when active:
- Grants access to PvP talents in the open-world.
- 10% increase in World Quest rewards at max level.
- 10% more experience gained while leveling.
- Earn Conquest Points, which can reward gear every week.
With the benefits of War Mode for leveling and PvE content, it is recommended to enable the feature to maximize your leveling and rewards at maximum level. However, you will open yourself up to open-world PvP, so be aware of hostile enemy players who could interfere with you; this is a risk you will have to decide on your own if you want to take.
If you are interested in doing PvP as a Feral Druid or want to know how to navigate Feral Druid PvP encounters, check out our dedicated PvP guide.
Feral Druid War Mode Talents
In this section, we will rank the PvP talents for leveling and playing in open-world PvE scenarios.
Feral Druid PvP Talents
Generally, the selections are made to optimize your ability to kill enemies faster, increasing your pace when moving through content.
Fresh Wound can provide additional burst to targets when applying your
Rake effect and is a solid increase across the board when cycling between targets.
Ferocious Wound provides additional damage to your
Ferocious Bite that can be useful on high health targets due to the maximum health reduction it applies. Value is mostly tied to the difficulty of the enemies you are encountering.
Leader of the Pack increases the movement speed of you and nearby allies by 10% and causes players to heal for 3% of their maximum health when they critically strike with an 8-second cooldown. This provides some additional speed and sustain passively.
Savage Momentum causes successful interrupts with
Skull Bash to reduce the cooldown of
Tiger's Fury,
Stampeding Roar and
Survival Instincts by 10 seconds. This can be useful for moving around the world and extra burst windows on targets. Still, you will generally be using
Predator in the open-world, so that overlap makes it less damage-oriented.
Thorns can provide some use if in situations with extra enemies present, to allow you to deal additional damage back when being hit.
King of the Jungle can provide minimal uses for extra movement
speed. Still, you will only have a large number of
Rips active if
you are AoEing large groups with
Primal Wrath, at which point you will
likely not be moving far away.
Freedom of the Herd,
High Winds,
Reactive Resin,
Malorne's Swiftness,
Wicked Claws, and
Strength of the Wild
on the other hand, they have very limited PvE uses, being more focused on in-combat
control and group assistance. These are much more focused on PvP encounters,
so they are not recommended for open-world play.
Changelog
- 23 Jul. 2024: Updated for The War Within Pre-Patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Reviewed for Season 4, slight touch ups but no major changes to builds.
- 19 Mar. 2024: Reviewed for Patch 10.2.6.
- 15 Jan. 2024: Reviewed for Patch 10.2.5, moved Convoke build to recommended for single target.
- 06 Nov. 2023: Updated for Patch 10.2 with new builds.
- 04 Sep. 2023: Reviewed for Patch 10.1.7, small restructuring to some sections but same recommendations.
- 10 Jul. 2023: Re-added Hybrid build, reworded some segments and also highlighted importance of Dire Fixation.
- 01 May 2023: Updated for Patch 10.1 to include new Patch 10.1 changes and build options.
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 24 Jan. 2023: Updated for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Druid Guides
Guides from Other Classes
This guide has been written by Wordup, a frequent theorycrafter involved in a number of class communities. He is also an experienced player who has been in the world top 100 since the days of Sunwell, currently raiding in Echoes. You can also follow him on Twitter.
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