Feral Druid DPS Spec, Builds, and Talents — Dragonflight 10.2.7

Last updated on May 07, 2024 at 11:20 by Wordup 26 comments
General Information

On this page, you will find out the best talents for each tier for your Feral Druid in World of Warcraft — Dragonflight 10.2.7. We also have default talent lists for various types of content, such as raiding or Mythic+. If you play with Warmode on, we have your PvP talents covered as well.

If you were looking for WotLK Classic content, please refer to our WotLK Classic Feral DPS Druid talents.

1.

Best Dragonflight Talent Builds for Feral Druid

Note that these builds are popular build recommendations for various different damage profiles. For more specific recommendations for the Raid and Mythic+, check out the dedicated pages below.

2.

Talent Cheat Sheet for Feral Druids

Within the Feral tree, there are several core talents that are used at all times, alongside a mix of specialty talents that lean your build to either single-target or AoE.

The prevalent codes for both single-target and AoE builds are as follows:

     
  •   Single: BcGAAAAAAAAAAAAAAAAAAAAAAAAAAAAACSLigkkkUSjolkEJJAAAAAAKAkIAAJJJJSiUSol4AAAAAAAIBAA  
  •  
  •   AoE: BcGAAAAAAAAAAAAAAAAAAAAAAAAAAAAASk0STCSSSSJtDgSSkIJAAAAAAKAkkAIJkkkESiUCahDAAAAAAgEAAA  

The specialized single-target build sacrifices a significant amount of AoE to optimize its throughput for boss damage, and thus is recommended for raiding situations. The AoE build, however picks up the tools required to deal with the majority of Feral's multi-target potential while still maintaining a solid core, making it more suited for Mythic+. Below, there are details about how each build is set up, any potential swaps that can be made, and when it is appropriate to do so. You can use each of the buttons to switch to information about each respective build.

  
    
3.

Dragonflight Talent Builds for Feral Druid

    
      ST Convoke       Single-Target       AoE     
  
  
    
4.

Single-Target Convoke

  

Due to some of the gearing options in Season 4 alongside the condensed burst window provided by the Season 4 set bonus, a build that invests into Convoke the Spirits Icon Convoke the Spirits for single-target is currently recommended.

    

Be sure to make use of the 'Copy Export String' button to import the best build directly into your game!

    
  

For all Feral single-target builds, you often give up a great deal of AoE and cleave potential, but in exchange, you get a very powerful and flexible single-target package. With the Season 4 set, you are required to take Feral Frenzy Icon Feral Frenzy to activate it and gain access to a strong 30-second burst damage cooldown follow-up effect. This pairs especially well with Convoke the Spirits Icon Convoke the Spirits, which provides an extremely potent 4-second window of burst. This also pairs very well the returning Season 4 trinket Ashes of the Embersoul Icon Ashes of the Embersoul.

 

Key talents throughout the tree are as follows:

  
     
  • Dire Fixation Icon Dire Fixation - one of the highest value single point for   single-target early in the tree, but works exclusively on one target.   While the top of the tree is quite contested, it is never worth   dropping this if you are looking for single-target.
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  • Bloodtalons Icon Bloodtalons - the stronger of the two finisher amplifiers,   but requires additional gameplay to make full use of. Made a lot easier   to cycle with either Brutal Slash Icon Brutal Slash or Lunar Inspiration Icon Lunar Inspiration to   inject another activator into the rotation.
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  • Lunar Inspiration Icon Lunar Inspiration - is an alternative as a Bloodtalons Icon Bloodtalons   activator and much of the effects that already support it are on   taken; points are just a little too tight to grab everything at once. Take   either this or Infected Wounds Icon Infected Wounds.
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  • Saber Jaws Icon Saber Jaws - this significantly increases the bonus   damage from consuming excess Energy with Ferocious Bite Icon Ferocious Bite. This makes   it more important to make sure you consume the extra amount with   each Bite, and emphasizes pooling and management. Note, however that it   does not interact with Apex Predator's Craving Icon Apex Predator's Craving procs.
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  • Apex Predator's Craving Icon Apex Predator's Craving - the proc rate dynamically changes with   the number of active Rip Icon Rip effects you have present, making it a good   pick regardless of target count.
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  • Sudden Ambush Icon Sudden Ambush - provides us with a way to get the Pouncing Strikes Icon Pouncing Strikes   bonus for Rake Icon Rake much more consistently throughout an encounter.
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  • Adaptive Swarm Icon Adaptive Swarm - amplifies the other DoT effects and aligns   well with each Feral Frenzy Icon Feral Frenzy to push its damage further. Does not   impact the 4-piece Fire DoT, though.
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  • Ashamane's Guidance Icon Ashamane's Guidance - this can reduce the cooldown of Convoke the Spirits Icon Convoke the Spirits   down to 1-minute, at the cost of some extra casts during the channel. This is   a much more niche pick due to the high-value point it costs, but can find good   value in specific encounters such as Smolderon.
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5.

Single-Target

An alternative build that can do equivalent sustained damage without relying on the 2-minute cooldown timer is also an option for situations where timers do not align comfortably:

Be sure to make use of the 'Copy Export String' button to import the best build directly into your game!

  

Much like in the Convoke builds, this sacrifices a large amount of cleave and AoE tools to focus entirely on as much single-target as possible. The main difference is it avoids spending points on Savage Momentum Icon Savage Momentum to path through to the cooldown amplifiers, instead investing in other high-value points below the 20 gate. Carnivorous Instinct Icon Carnivorous Instinct, Circle of Life and Death Icon Circle of Life and Death and the Ferocious Bite Icon Ferocious Bite tools on the right side all provide high value per point, but the damage profile provides lower burst in comparison. Its main use is on encounters that do not align comfortably with a 2-minute cycle, or if you do not currently have access to some of the gear pieces that encourage playing with Convoke the Spirits Icon Convoke the Spirits.

     
  
    
6.

AoE

There are a number of AoE options on the tree, but the recommended build here aims to sacrifice the least single-target to gain the highest value AoE tools on the tree. More talent details underneath.

Be sure to make use of the 'Copy Export String' button to import the best build directly into your game!

  

Due to some of Feral's most valuable AoE tools coming exclusively from the talent tree, this is where you build most of your damage for multi-target situations. These picks range from versatile cleave options to exclusively AoE picks that have a granular impact on how far you want to invest into it. Some of these are preference, while others are simply too valuable to ever drop, even if they only fixate on one damage profile. It does sacrifice some of the comfortable Energy picks so can be slightly more starved, instead relying on Predator Icon Predator resets to fuel its damage.

  
      
  • Feral Frenzy Icon Feral Frenzy - while mostly single-target on its own, this is required   to activate the Tier 31 set bonus, so cannot be dropped.
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  • Primal Wrath Icon Primal Wrath + Tear Open Wounds Icon Tear Open Wounds - this is the crux of the AoE   package and is always taken. Without these, the AoE toolkit struggles to   function properly.
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  • Convoke the Spirits Icon Convoke the Spirits vs. Incarnation: Avatar of Ashamane Icon Incarnation: Avatar of Ashamane - both   of these are worthwhile options, and it mostly comes down to what other talents   you selected and the type of burst you want. Especially with the Season 4 set,   the value of Convoke is much closer and even opens up the opportunity to grab   Ashamane's Guidance Icon Ashamane's Guidance for 1-minute burst cycles. It also has extra synergy  with Rampant Ferocity Icon Rampant Ferocity for more AoE-centric dungeons as well.
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  • Apex Predator's Craving Icon Apex Predator's Craving - gives a way to leverage both your active   Rip Icon Rips, and the AoE component of Ferocious Bite Icon Ferocious Bite from the   above to keep both finishers relevant. It can also lead to additional funnel   damage.
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  • Double-Clawed Rake Icon Double-Clawed Rake - very high-value talent for AoE to make multi-target   application of Rake Icon Rake much smoother. It has no single-target impact, however,   but most of the value is improving the other Rake-related talents.
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  • Infected Wounds Icon Infected Wounds - similar to above, these are usually paired together   in AoE, and if you drop one, there is sometimes room to drop the other as   well.
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  • Sudden Ambush Icon Sudden Ambush - this is also related to the above two talents,   as these allow you to double up on the value of each proc to empower Rake Icon Rake   casts. This also provides strong single-target and low-target cleave options,   rounding out the Rake talents.
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  • Rampant Ferocity Icon Rampant Ferocity - while exclusively AoE, it has good value in keeping   Ferocious Bite Icon Ferocious Bite relevant at higher target counts. This is very costly to   pick up, however, because of how busy the center of the tree is and the good hybrid   talents that need to be dropped to fit it in.
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  • Tireless Energy Icon Tireless Energy - if you are really struggling to make use of   Predator Icon Predator resets and need additional Energy to smooth things out; this  is a very niche option to solve that. It will almost always come at  the cost of throughput, though.
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For Mythic+, picking up the highest value options that have more broad applications is generally preferred, with some of the explicitly AoE picks taking a back seat. This is currently limited to Rampant Ferocity Icon Rampant Ferocity, as much of the other core AoE toolkit can be grabbed at little cost due to existing synergies between them.

      
6.1.

Raiding

While the builds above cover different broad profiles, they do not cover the specific nuances of each boss. It can be a tricky decision to decide between other conflicting interests. Generally, we recommend the Single-Target Convoke build for most raid encounters, but for bespoke builds made for each boss, you can check our tips page below:

6.2.

Mythic+

Mythic+ tends to require a more versatile damage profile that can necessitate you mixing and matching different talents to cover a full run, depending on affixes or composition each week. You can check our page below if you want advice tailored to Mythic+.

7.

Feral Druid Talents Explained

Some of the Feral talents also require additional maintenance during moment-to-moment gameplay. On our rotation page, you can find more details on how to incorporate these into your priority.

  
    
8.

Feral Druid Talent Details

    
   Spec Rows 1-4       Spec Rows 5-7       Spec Rows 8-10       Class Talents   
  
  
7.1.

Tier 1 Talents - Rows 1-4

                                                                                                               
AbilityExplanation
Omen of Clarity Icon Omen of ClarityCauses your auto-attacks to have a chance to make your next   Shred Icon Shred, Swipe Icon Swipe or Thrash Icon Thrash cost no   Energy. This generates a significant amount of Energy and is   required to sustain the rotation in most cases, so is always   taken.
Dire Fixation Icon Dire FixationDealing damage to an enemy with Shred Icon Shred applies  Dire Fixation to them for 10 seconds, increasing all damage  you deal to that target by 8%. This can only be active on  one target at a time. This is one of the most powerful one-point  single-target talents on the tree, and is generally always  taken.
Primal Wrath Icon Primal WrathAn active finisher that deals direct damage and applies   Rip Icon Rip to all targets hit. This is our AoE spender and is   taken in any situation where more than one target is present.
Tear Open Wounds Icon Tear Open WoundsCauses Primal Wrath Icon Primal Wrath re-casts on targets with Rip Icon Rip   present to consume some of the remaining duration. This is what allows   us to recast Primal Wrath Icon Primal Wrath so frequently without the worry of losing   DoT damage and is taken in multi-target situations.
Merciless Claws Icon Merciless ClawsIncreases Shred Icon Shred damage by 20% and Swipe Icon Swipe / Brutal Slash Icon Brutal Slash   damage by 15% against Bleeding targets. This is effectively a passive boost due   to our Bleeds and is a solid passive increase, especially in single-target.
Thrashing Claws Icon Thrashing ClawsThis is moreso an ease-of-use option, causing Shred Icon Shred and Swipe Icon Swipe  to apply the Thrash Icon Thrash effect. This removes Thrash entirely from  your rotation, making it easier to maintain the Bleed, but at a performance loss.  
Predator Icon PredatorProvides a flat bonus to Tiger's Fury duration and causes its cooldown   to reset whenever an enemy affected by your Bleeds dies. This provides   a lot of additional Energy and uptime whenever there are frequently dying   targets and is a consistently useful talent.
Double-Clawed Rake Icon Double-Clawed RakeCauses Rake Icon Rake casts to apply to a second target. Makes multi-DoT   maintenance easier and is taken in multi-target situations.
Sabertooth Icon SabertoothIncreases Ferocious Bite Icon Ferocious Bite damage and causes each Combo   Point spent by it to increase all your active Rip Icon Rip damage.   Provides additional incentive to Bite targets and has good synergy   with follow-ups for most situations, and is generally a required pathing   node, so it is always taken.
Tireless Energy Icon Tireless EnergyIncreases base Energy regeneration by 10/20% and max Energy by   30/60. It gives more room for pooling and is a solid choice in most   situations, but when points become tight, they are often dropped for stronger   effects so long as you have enough resources to maintain the key   cycle.
Pouncing Strikes Icon Pouncing StrikesGrants a 60% damage bonus to Shred Icon Shred and Rake Icon Rake   from stealth, gives Shreds buffed this way double the Critical Strike   chance and Rake a stun effect. On its own, it is not very important, but   with supporting talents such as Sudden Ambush Icon Sudden Ambush,   this can provide some extra damage. Regardless, though, this is  mandatory for pathing deeper into the tree.

The first block of talents are mostly universal increases to the core rotation, dictating your access to Energy-related effects to build the primary cycle. The only big decision here is whether you take Primal Wrath Icon Primal Wrath and the supporting AoE talents around it, but you will always path through Sabertooth Icon Sabertooth and Pouncing Strikes Icon Pouncing Strikes to unlock the second tier of talents. Ideally, you will spend the minimum possible points here to gain access to later options.

  
8.

Tier 2 Talents - Rows 5-7

                                                                                                                                                             
AbilityExplanation
Survival Instincts Icon Survival InstinctsPowerful, but long cooldown defensive option. While this is not throughput,   pathing must reach our major offensive cooldown, so it is   always taken.
Berserk Icon BerserkOur major cooldown, causing Shred Icon Shred and Rake Icon Rake to   deal 50% increased damage, and cause Finishing moves to also refund  up to 3 Combo Points generated above the cap of 5. Also causes  all Combo Point generating abilities to generate an additional  Combo Point, and passively generates 1 Combo Point per second.  It provides a huge flood of resources alongside overflow protection,  and has some enhancing talents to focus more on this window.
Berserk: Heart of the Lion Icon Berserk: Heart of the LionEach Combo Point spent reduces the cooldown of Berserk Icon Berserk   by 0.5 seconds. Generally will reduce the cooldown by roughly   1 to 1.5 minutes, making it align more conveniently for most encounters,  so is often taken due to the other Berserk empowering talents.
Berserk: Frenzy Icon Berserk: FrenzyCauses Combo Point generating abilities to apply a Bleed effect   for 100% of the damage dealt over 8 seconds. Adds further Strength   to your Berserk windows, especially in single-target, due to the damage   increase it provides to Shred Icon Shred and is always taken.
Sudden Ambush Icon Sudden AmbushGives finishing moves a 6% chance per Combo Point to cause your   next, Shred Icon Shred or Rake Icon Rake to deal damage as if you were   stealthed. Thanks to Pouncing Strikes Icon Pouncing Strikes, this is an extremely   strong single-target option, and keeps up in some cleave situations  as well.
Raging Fury Icon Raging FuryCauses your Finishing moves to extend the duration of your active   Tiger's Fury Icon Tiger's Fury effect by 0.4 seconds per Combo Point. This competes   on a choice node with Tiger's Tenacity Icon Tiger's Tenacity, but is a   significantly better option for a much higher, consistent Tiger's Fury   uptime.
Infected Wounds Icon Infected WoundsIncreases the damage of Rake Icon Rake by 30% and adds a small slow   while active. An all-round good talent that works well in multi-target   thanks to Double-Clawed Rake Icon Double-Clawed Rake.
Dreadful Bleeding Icon Dreadful BleedingIncreases Rip Icon Rip damage by 18%. This affects all of your active   Rips and is always taken.
Moment of Clarity Icon Moment of ClarityIncreases the chance for Omen of Clarity Icon Omen of Clarity procs to trigger   by 50%, allowing it to accumulate a second charge and increase the damage   of abilities that consume it by 15%. A good all-round talent that smooths   out the rotation, but can be dropped in AoE should you be stable on Energy.
Brutal Slash Icon Brutal SlashReplaces Swipe Icon Swipe with a stronger, cooldown/charge-based ability.   This is generally worth the trade-off as you rarely need to Swipe Icon Swipe   more than once when building Combo Points back up to 5, and has benefits   in single-target, especially with Bloodtalons Icon Bloodtalons. Competes with   Wild Slashes Icon Wild Slashes on the choice node, but this is more of a simple   passive, which is generally weaker.
Taste for Blood Icon Taste for BloodIncreases the damage dealt by your Ferocious Bite Icon Ferocious Bite by 5%   per Bleed, you have active on the target. A solid option for a variety  of builds that lean into a Bite playstyle, especially in single-target.
Relentless Predator Icon Relentless PredatorReduces the Energy cost of Ferocious Bite Icon Ferocious Bite by 20%. Helps with   some of the Energy issues caused by frequently using Bite in single-target,   but is an optional choice for Bite oriented builds.
Rampant Ferocity Icon Rampant FerocityCauses your Ferocious Bite Icon Ferocious Bite casts to also deal damage-based  on Combo Points spent to nearby enemies affected by your Rip Icon Rip.  This is affected by Mastery and is Feral's way of converting Ferocious  Bite casts into AoE damage.
Lunar Inspiration Icon Lunar InspirationAllows you to cast Moonfire Icon Moonfire in Cat Form Icon Cat Form, but causes   it to cost 30 Energy and generate 1 Combo Point. This is now a worthwhile  single-target option that can be used to activate Bloodtalons Icon Bloodtalons, but  is in an awkward place and has a higher gameplay requirement than alternatives.  It can be worthwhile but is optional, depending on comfort and how many  points you have spare.
Predatory Swiftness Icon Predatory SwiftnessMandatory pathing node that allows Regrowth Icon Regrowth or Entangling Roots Icon Entangling Roots   to be instantly cast in Cat Form Icon Cat Form following successful Finishing   moves, providing a good survival boost or crowd control.

This tier of talents mostly dictates what final talents you have access to and round out your focus depending on if it is more Bleed or Bite-focused. Many choices here are quite versatile, but some are specialized, allowing you to pick and choose based on how you want to navigate the tree and where you want to end up. Generally, though, the central block of Berserk Icon Berserk, Dreadful Bleeding Icon Dreadful Bleeding and Raging Fury Icon Raging Fury are always taken.

  
9.

Tier 3 Talents - Rows 8-10

                                                                                                                                         
AbilityExplanation
Carnivorous Instinct Icon Carnivorous InstinctProvides a flat increase to the damage bonus provided by   Tiger's Fury Icon Tiger's Fury. This is a strong selection due to the high   uptime of the buff, and usually has at least one point taken, but   the bottom rows are contentious enough that there is often not enough   room to take two.
Bloodtalons Icon Bloodtalons / Lion's Strength Icon Lion's StrengthBoth options are strong, effective buffs to your Finishing Moves.   Bloodtalons Icon Bloodtalons is the more complex of the two, requiring you to   pool slightly and cycle your abilities correctly, but rewards you with   a higher damage buff to your Finishers. Lion's Strength Icon Lion's Strength on the   other hand is less conditional if you do not have other talents, such   as Brutal Slash Icon Brutal Slash to conveniently trigger it, and it is easier   to execute. One of these two options is almost always taken and, generally  Bloodtalons is superior so long as you can handle the extra gameplay  requirements.
Feral Frenzy Icon Feral FrenzyDeals a small amount of damage and applies a heavy, short-duration   Bleed on your target with a 45-second cooldown and generates 5 Combo   Points when activated. This is a powerful instant generator and is taken   in most single-target situations.
Adaptive Swarm Icon Adaptive Swarmis a short DoT/HoT that increases the potency of your over-time-effects   when active on a target. It will also jump between allies and enemies in a   cycle, healing, and dealing damage in the process. Due to the Strength of   Rip Icon Rip and our other bleeds and its relatively high uptime, this is   a strong single-target option but falls off in multi-target.
Unbridled Swarm Icon Unbridled SwarmAdds a multi-target component that improves Adaptive Swarm Icon Adaptive Swarm further   in situations where you can have multiple active, but it has minimal effect   in single-target.
Frantic Momentum Icon Frantic MomentumGrants Finishing moves a 6% chance per Combo Point spent to grants   10% Haste for 6 seconds. A solid increase in any target count is required   pathing to reach strong end talents.
Incarnation: Avatar of Ashamane Icon Incarnation: Avatar of Ashamane / Convoke the Spirits Icon Convoke the SpiritsBoth of these are powerful options, either improving your Berserk Icon Berserk   by increasing the duration and reducing Energy costs while active or grants   a powerful burst cooldown in Convoke the Spirits Icon Convoke the Spirits that will cast a   flurry of Druid spells (preferring Ferocious Bite Icon Ferocious Bite) over a 4-second   channel. Both of these are strong in different scenarios depending on if you   want condensed or extended burst, but we generally take Incarnation for additional   duration to take advantage of all the supporting Berserk talents.
Ashamane's Guidance Icon Ashamane's GuidanceImproves your previous talent selection
      
  • Reduces the cooldown of Convoke the Spirits Icon Convoke the Spirits by 1 minute and reduces   the number of spells cast by 4 while increasing the chance for it to trigger   Feral Frenzy Icon Feral Frenzy.
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  • Causes your Rake Icon Rake and Rip Icon Rip to each individually increase   targets' damage taken from you by 3% while Incarnation is active and for   30 seconds after it fades.
 This is a strong option regardless of which you take, however, points are quite  tight in this row, making it hard to fit in. With Incarnation, this can be extremely  powerful for single-target but struggles to get the same value in AoE as  consistently.
Saber Jaws Icon Saber JawsThis increases the bonus damage conferred to Ferocious Bite Icon Ferocious Bite  when it spends additional Energy. This does put additional resource strain  on the spec, but in exchange, it turns Bite into an extremely potent finisher  that can be pooled for extra burst, working well with the Tier 31 set  windows.
Soul of the Forest Icon Soul of the ForestIncreases the damage of your Finishing moves and causes them to generate   3 Energy per Combo Point spent. This is a powerful talent in all   situations and has a big impact on how smooth the rotation plays with regards   to your Energy available, so it is always taken.
Circle of Life and Death Icon Circle of Life and DeathCauses your Bleed effects to deal their damage 20% faster. This effectively   gives you more ticks of all of them in a shorter time, and due to how much   damage they deal, this is a powerful talent taken in almost every   situation regardless of target count.
Veinripper Icon Veinripper / Rip and Tear Icon Rip and TearA choice node that is mostly used for pathing, and both are valid options   but provide modest increases. Rip and Tear Icon Rip and Tear is generally preferred in   AoE situations where you are casting a lot of Primal Wrath Icon Primal Wrath while   Veinripper Icon Veinripper removes some of the maintenance components of your Bleeds,   increasing their duration.
Apex Predator's Craving Icon Apex Predator's CravingGives all of your Rip Icon Rip damage ticks a small chance of causing your   next, Ferocious Bite Icon Ferocious Bite to cost no Energy or Combo Points and guarantee it   deals the maximum possible damage. This has a 7.2% proc chance that scales down  with each additional Rip active, so while it procs more often in AoE, it is  less linear than previous patches. With the addition of other Bite talents and  the more consistent proc rate, this is an extremely solid pickup in all  situations.

All of the talents below this line are quite powerful, so you ideally want 10 points spare when you reach here to spend. That means pathing earlier should be done with that in mind. What you take depends on preference, target count, and desired damage profile, as what is selected here will warp your focus.

  
9.1.

Druid Class Talents

Feral Druids are given Rake Icon Rake and Rip Icon Rip by default, and there are a variety of performance-related talents that should be taken in any talent build:

     
  • Thrash Icon Thrash
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  • Improved Swipe Icon Improved Swipe
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  • Killer Instinct Icon Killer Instinct
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  • Primal Fury Icon Primal Fury
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  • Rising Light, Falling Night Icon Rising Light, Falling Night
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  • Lycara's Teachings Icon Lycara's Teachings

Due to pathing as well you will always take Astral Influence Icon Astral Influence, which provides a great deal of comfort by improving our melee range. It is also always recommended to pick up Skull Bash Icon Skull Bash both as an interrupt and a short charge.

In addition to the above talents, it is generally recommended for all builds to include a variety of defensive talents. The recommended options are:

     
  • Well-Honed Instincts Icon Well-Honed Instincts*
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  • Renewal Icon Renewal
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  • Thick Hide Icon Thick Hide
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  • Matted Fur Icon Matted Fur*
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  • Ursine Vigor Icon Ursine Vigor*

Only one point is necessary to get good value out of Well-Honed Instincts Icon Well-Honed Instincts, and the second is often spent better elsewhere. Matted Fur Icon Matted Fur adds a small extra benefit to your Barkskin Icon Barkskin casts if you can fit it in, but Ursine Vigor Icon Ursine Vigor greatly improves Bear Form Icon Bear Form, which, while it does stop you from dealing damage, has no cooldown, so it can always be used to survive dangerous moments.

Finally, it is also strongly recommended that all builds include a few mobility talents:

     
  • Feline Swiftness Icon Feline Swiftness
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  • Wild Charge Icon Wild Charge / Tiger Dash Icon Tiger Dash
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  • Stampeding Roar Icon Stampeding Roar / Improved Stampeding Roar Icon Improved Stampeding Roar*

Both mobility options in the middle are valuable, and it comes down to preference between more burst speed or a displacement charge. Improved Stampeding Roar Icon Improved Stampeding Roar does bring the cooldown to 1 minute, which is very valuable, but points are tight at the bottom of the tree, so they cannot always be fit in.

Not all defensive or mobility talents need to be included, but you should try to incorporate an appropriate number of each into your builds, as having none is often a bad idea. The remainder of your points can be spent as you desire for specific Utility, crowd control, or pathing requirements; however, we strongly recommended that you at least consider including some of the following generally applicable utility options:

     
  • Skull Bash Icon Skull Bash
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  • Incapacitating Roar Icon Incapacitating Roar
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  • Typhoon Icon Typhoon
  •  
  • Ursol's Vortex Icon Ursol's Vortex
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  • Innervate Icon Innervate
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  • Nature's Vigil Icon Nature's Vigil

Of note here is Innervate Icon Innervate and Nature's Vigil Icon Nature's Vigil. This provides both an external boost to healers in your team via additional mana and a healing cooldown that converts some of your damage into additional healing. Control options are especially useful in Mythic+, with the stand-out being Incapacitating Roar Icon Incapacitating Roar as a low cooldown AoE interrupt tool.

For a more detailed description of each of our class talents, please refer to the Feral Druid DPS Spell Summary page.

  
10.

PvP Talents (War Mode)

"War Mode" is an optional feature that enables open-world PvP encounters that confer some benefits when active:

  • Grants access to PvP talents in the open-world.
  • 10% increase in World Quest rewards at max level.
  • 10% more experience gained while leveling.
  • Earn Conquest Points, which can reward gear every week.

With the benefits of War Mode for leveling and PvE content, it is recommended to enable the feature to maximize your leveling and rewards at maximum level. However, you will open yourself up to open-world PvP, so be aware of hostile enemy players who could interfere with you; this is a risk you will have to decide on your own if you want to take.

If you are interested in doing PvP as a Feral Druid or want to know how to navigate Feral Druid PvP encounters, check out our dedicated PvP guide.

10.1.

Feral Druid War Mode Talents

In this section, we will rank the PvP talents for leveling and playing in open-world PvE scenarios.

10.1.1.

Feral Druid PvP Talents

Generally, the selections are made to optimize your ability to kill enemies faster, increasing your pace when moving through content.

  1. Fresh Wound Icon Fresh Wound can provide additional burst to targets when applying your Rake Icon Rake effect and is a solid increase across the board when cycling between targets.
  2. Ferocious Wound Icon Ferocious Wound provides additional damage to your Ferocious Bite Icon Ferocious Bite that can be useful on high health targets due to the maximum health reduction it applies. Value is mostly tied to the difficulty of the enemies you are encountering.
  3. Leader of the Pack Icon Leader of the Pack increases the movement speed of you and nearby allies by 10% and causes players to heal for 3% of their maximum health when they critically strike with an 8-second cooldown. This provides some additional speed and sustain passively.
  4. Savage Momentum Icon Savage Momentum causes successful interrupts with Skull Bash Icon Skull Bash to reduce the cooldown of Tiger's Fury Icon Tiger's Fury, Stampeding Roar Icon Stampeding Roar and Survival Instincts Icon Survival Instincts by 10 seconds. This can be useful for moving around the world and extra burst windows on targets. Still, you will generally be using Predator Icon Predator in the open-world, so that overlap makes it less damage-oriented.
  5. Thorns Icon Thorns can provide some use if in situations with extra enemies present, to allow you to deal additional damage back when being hit.

King of the Jungle Icon King of the Jungle can provide minimal uses for extra movement speed. Still, you will only have a large number of Rip Icon Rips active if you are AoEing large groups with Primal Wrath Icon Primal Wrath, at which point you will likely not be moving far away.

Freedom of the Herd Icon Freedom of the Herd, High Winds Icon High Winds, Reactive Resin Icon Reactive Resin, Malorne's Swiftness Icon Malorne's Swiftness, Wicked Claws Icon Wicked Claws, and Strength of the Wild Icon Strength of the Wild on the other hand, they have very limited PvE uses, being more focused on in-combat control and group assistance. These are much more focused on PvP encounters, so they are not recommended for open-world play.

11.

Changelog

  • 07 May 2024: Reviewed for 10.2.7.
  • 22 Apr. 2024: Reviewed for Season 4, slight touch ups but no major changes to builds.
  • 19 Mar. 2024: Reviewed for Patch 10.2.6.
  • 15 Jan. 2024: Reviewed for Patch 10.2.5, moved Convoke build to recommended for single target.
  • 06 Nov. 2023: Updated for Patch 10.2 with new builds.
  • 04 Sep. 2023: Reviewed for Patch 10.1.7, small restructuring to some sections but same recommendations.
  • 10 Jul. 2023: Re-added Hybrid build, reworded some segments and also highlighted importance of Dire Fixation.
  • 01 May 2023: Updated for Patch 10.1 to include new Patch 10.1 changes and build options.
  • 20 Mar. 2023: Reviewed for Patch 10.0.7.
  • 24 Jan. 2023: Updated for Patch 10.0.5.
  • 11 Dec. 2022: Reviewed for Dragonflight Season 1.
  • 28 Nov. 2022: Updated for Dragonflight launch.
  • 25 Oct. 2022: Updated for Dragonflight pre-patch.
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