Feral Druid DPS Rotation, Cooldowns, and Abilities — The War Within (11.2)

Last updated on Aug 04, 2025 at 19:30 by Wordup 30 comments
General Information

On this page, you will learn how to optimize the rotation of your Feral Druid in both single-target and multiple-target situations. We also have advanced sections about cooldowns, procs, etc. in order to minmax your DPS. All our content is updated for World of Warcraft — The War Within (11.2).

If you were looking for WotLK Classic content, please refer to our WotLK Classic Feral DPS Druid rotation.

1.

Feral Druid Rotation

Welcome to our Rotation page for Feral Druids! On this page, you will find everything you need to know about actually playing the spec in Raiding and Mythic+ scenarios.

Due to there being two Hero Talents available for Feral in The War Within, below are some quick-start recommendations for what is played in Season 3.

  • Druid of the Claw - is the locked-in Mythic+ tree, and after acquiring the Season 3 Tier Set, this also extends to Raid and single-target. Its high burst and flexible cleave make it suitable to every situation.
  • Wildstalker - also deals extremely high single-target, but after switching to the Season 3 Tier Set, the power gap shrinks. It's capable of good numbers in Mythic+, but the damage profile isn't as desirable.
2.

Feral Druid Rotations in Season 3

In the sections below, you can find rotation recommendations for Feral at different target counts, alongside opener sequences. Use the tool to adjust to your current loadout.

Anywhere you see the recommended icon on this page, this means it is the recommended choice

3.

Feral Druid Rotation

Due to Hero Talents playing a major role, use the toggle below to display recommendations based on your choice
Hero Talents & Tier Set
Druid of the Claw recommended Wildstalker
Season 3 Tier Set
Talent Selections
Apex Predator's Craving Icon Apex Predator's Craving Adaptive Swarm Icon Adaptive Swarm Bloodtalons Icon Bloodtalons
Brutal Slash Icon Brutal Slash Circle of Life and Death Icon Circle of Life and Death Convoke the Spirits Icon Convoke the Spirits
Feral Frenzy Icon Feral Frenzy Lunar Inspiration Icon Lunar Inspiration Primal Wrath Icon Primal Wrath
Rampant Ferocity Icon Rampant Ferocity Sudden Ambush Icon Sudden Ambush Shadowmeld Icon Shadowmeld
Single Target AoE Opener
3.

Feral Druid Single Target Rotation

Feral Druid in single-target focus heavily on its resource economy, building Combo Points by spending Energy, then consuming them on powerful Finishing moves. This resource management is at the core of every build, paired with active Bleed maintenance throughout.

  1. Cast Tiger's Fury Icon Tiger's Fury on cooldown - Click for Details
    • Either use alongside 5 Combo Points, or when 30 Energy below your cap.
  2. Cast Rip Icon Rip with 5 Combo Points if it's not active, or expiring within sec - Click for Rip Rules
    • Aim to only apply/refresh this with Tiger's Fury Icon Tiger's Fury and Bloodtalons Icon Bloodtalons active when possible.
  3. Cast Rake Icon Rake if it's not active, or expiring within sec.
  4. Cast Berserk Icon Berserk on cooldown. Sync with Tiger's Fury Icon Tiger's Fury and Convoke the Spirits Icon Convoke the Spirits.
  5. Cast Ferocious Bite Icon Ferocious Bite with 5 Combo Points, and Rip Icon Rip has more than sec remaining.
  6. Cast Thrash Icon Thrash if it's not active, or expiring within sec.
  7. Cast Shred Icon Shred to build Combo Points.

The most important thread throughout all of Feral is making sure that you maintain Rip Icon Rip and Rake Icon Rake efficiently, ideally snapshotting them with Tiger's Fury Icon Tiger's Fury and Bloodtalons Icon Bloodtalons. After that, excess Energy and Combo Points are used to fuel Ferocious Bite Icon Ferocious Bite. Some key notes are:

  • When committing resources to cast Ferocious Bite Icon Ferocious Bite , Always be at 50 Energy or more.
3.

AoE Rotation for Feral Druids

Feral in AoE almost entirely hinges on powerful talent picks in the tree that attach AoE components to single-target finishers. Primal Wrath Icon Primal Wrath allows for much easier application of Rip Icon Rip, and Rampant Ferocity Icon Rampant Ferocity converts Ferocious Bite Icon Ferocious Bite into AoE damage when paired together.

  1. Cast Ferocious Bite Icon Ferocious Bite with 5 Combo Points.
  2. Cast Tiger's Fury Icon Tiger's Fury on cooldown - Click for Details
    • Aim to be 70 or more Energy below your cap when used.
  3. Cast Berserk Icon Berserk, sync with Tiger's Fury Icon Tiger's Fury.
  4. Cast Thrash Icon Thrash if it's not active, or expiring within sec.
  5. Cast Rake Icon Rake, cycling between targets.

Many of the rules that Feral plays by in single-target remain in multi-target situations, alongside the need to apply Rake Icon Rake to multiple enemies. Primal Wrath Icon Primal Wrath replaces Rip Icon Rip entirely, and excess Combo Points are spent on Ferocious Bite Icon Ferocious Bite for priority damageto trigger Rampant Ferocity Icon Rampant Ferocity. Key notes are:

  • Swipe Icon SwipeBrutal Slash Icon Brutal Slash replaces Shred Icon Shred at 2 or more targets.
  • Rake Icon Rake should be maintained on as many targets as possible, using any Sudden Ambush Icon Sudden Ambush procs to amplify them. Try to avoid overwriting Snapshotted Bleeds. Moonfire Icon Moonfire with Lunar Inspiration Icon Lunar Inspiration should also be maintained while at lower target counts.
3.

Feral Druid Opening Sequence

Feral has a relatively fixed opening sequence to generate enough Combo Points to get its Bleeds set up, then enters into its cooldowns. How you spend your first few sets of Combo Points, however, varies depending on the target count, so select the encounter type below:

Encounter Type
Single-target AoE
  1. Cast Prowl Icon Prowl before combat starts.
  2. Cast Rake Icon Rake from Stealth to trigger Pouncing Strikes Icon Pouncing Strikes.
  3. Cast Shred Icon Shred until you are at 5 Combo Points.
  4. Cast Berserk Icon Berserk.
  5. Cast Tiger's Fury Icon Tiger's Fury.
  6. Cast Primal Wrath Icon Primal Wrath with your first 5 Combo Points.
  7. Cast Rip Icon Rip to your primary target.
  8. Cast Rip Icon Rip with your first 5 Combo Points.
  9. Cast .
  10. Continue with the normal priority list.

Always try to have all of your major effects applied before entering into Berserk Icon Berserk, as you will be spending a lot of time casting, building, and spending aggressively due to the resource flood. Some notes are:

  • Both Berserk Icon Berserk and Tiger's Fury Icon Tiger's Fury are off the GCD, so can be used together alongside another ability.
2.1.

Simplified Feral Druid Rotation for Beginners

Feral's rotation may be overwhelming at first glance, due to the number of conditions related to maintaining your DoTs and resources. If you are new, you may benefit from visiting our Quick Guide page to get a primer on the key things to look out for.

3.

Season 3 Tier Set Changes for Feral Druid

In Season 3, Tier Sets have been given a fresh twist: both the 2-piece and 4-piece bonuses provide different effects depending on whether you are playing Druid of the Claw or Wildstalker. For Feral, these bonuses do impact ideal Hero Tree picks, but don't really impact Talent Tree choices much after gaining access to them. You can use the tool below for details on each effect:

4.

Season 3 Tier Sets

You can use the switch below to view each of the respective set bonuses:
Hero Talents
Druid of the Claw Wildstalker
4.

Blizzard Rotation Assist for Feral Druid

Added in Patch 11.1.7, the Rotation Assist tool curated by Blizzard has two modes: the first highlights action bar buttons with a recommended key press, the second provides a single keybind that presses the top priority ability on that same list for you, but with a 25% GCD penalty. The rough performance losses when using the tool can be found by clicking the button below:

Rotation Assist Performance Comparison
Hero Talent Single-Target AoE
Wildstalker Assist -22% -28%
Wildstalker One-Button -26% -28%
Druid of the Claw Assist -16% -25%
Druid of the Claw One-Button -19% -25%

While using the tool, it's important to know that it will never recommend major cooldowns, racial bonuses or on-use trinkets - these need to be activated manually by you. For Feral, the only major cooldown this applies to is Berserk Icon Berserk, the rest are used rotationally by the tool.

The tool is a great way to get used to the flow of gameplay, easing you into the various parts of Feral. If you intend to use it, we recommend playing Druid of the Claw, as the tool struggles with some of the Wildstalker DoT management.

5.

Feral Druid Hero Talents:

Note that this section is populated based on your selection in the rotation tool.

6.

Understanding Feral Druid Mechanics

In the below sections, we'll be covering the finer details of specific mechanics that drive Feral's gameplay loop. It dives into the underlying mechanics of major cooldowns, rotational abilities and proc effects. This is a more advanced section, aiming to help you get a better understanding of the why behind each button press.

6.1.

Feral Druid Major Cooldowns

Throughout the talent tree, there are a variety of different cooldown options that provide burst in different ways. Below, we'll be covering each of them, how they impact the rotation, and how to use them.

7.

Feral Druid Major Cooldowns

Berserk Tiger's Fury Convoke the Spirits
6.2.

Berserk

Berserk Icon Berserk is Feral's major cooldown. This lasts for 15 seconds, with a cooldown of 3 minutes (reduced to 2 minutes with Berserk: Heart of the Lion Icon Berserk: Heart of the Lion). This is your strongest damage window, and should be used as close to on cooldown as possible alongside other strong effects. While active, it provides several benefits:

  • Generates 1 Combo Point every 1.5 seconds
  • All ability damage increased by 15%.
  • Combo Point generating abilities generate 1 additional Combo Point, and up to 3 Combo Points can be stored above the cap as Overflowing Power Icon Overflowing Power.
  • Finishing Moves consume Overflowing Power Icon Overflowing Power stacks to refund the same amount of Combo Points.
  • Berserk: Frenzy Icon Berserk: Frenzy — Combo Point generators apply a Bleed for 150% of damage dealt over 8 sec.
  • Incarnation: Avatar of Ashamane Icon Incarnation: Avatar of Ashamane — duration increased to 20 seconds, and the Energy cost of Cat Form Icon Cat Form abilities reduced by 25% while active.

While there are a lot of effects tied into it, the main impact is quite simple: you deal significantly more damage, and have access to much more resources. Feral is known for its exceptional 2-minute burst, and this plays a key part in that, strongly encouraging the use of on-use trinkets to lean itno it further. This should be lined up with Tiger's Fury Icon Tiger's Fury and Convoke the Spirits Icon Convoke the Spirits, and, while active, you should aim to be spending as much resources as possible, ideally having none left as it expires.

6.3.

Tigers Fury

Tiger's Fury Icon Tiger's Fury is a 30-second cooldown, is off the GCD, and instantly generates 50 Energy when used. Additionally, all Feral ability damage is increased by 15% for 10 seconds. This damage increase also Snapshots Bleed effects applied while active, applying to their full duration. There are a number of talents present on the Feral tree that interact with this:

  • Predator Icon Predator — increases the duration by 5 seconds, and increases the damage of Combo Point generating abilities by 40% of your Haste at all times.
  • Savage Fury Icon Savage FuryTiger's Fury Icon Tiger's Fury grants 10% Haste, and increases Energy recovery rate by 25% for 6 seconds.
  • Raging Fury Icon Raging Fury — increases the duration by an additional 5 seconds.
  • Tiger's Tenacity Icon Tiger's Tenacity — causes your next three Finishing Moves after casting to also restore 1 Combo Point. Additionally, the Tiger's Fury Icon Tiger's Fury damage snapshot applied to Bleeds is also increased by 10%.
  • Carnivorous Instinct Icon Carnivorous Instinct — increases the damage bonus by 6% per point spent.

As you can see, Tiger's Fury Icon Tiger's Fury makes up a major part of Feral's talent tree, and is a core component of gameplay. It's pressed as close to every 30 seconds as possible, ideally with low Energy to take advantage of the refund. While active, you should aim to reapply fresh Bleeds to take advantage of the Snapshot, and sync its uses with other strong cooldowns such as Berserk Icon Berserk and Convoke the Spirits Icon Convoke the Spirits.

6.4.

Convoke the Spirits

Convoke the Spirits Icon Convoke the Spirits is a 2-minute burst cooldown which, when used, casts a quick succession of 16 Druid spells (free of cost) over 4 seconds. This can be channeled while moving, but is also susceptible to interrupt effects. Each cast prefers a Feral Spell, but a handful of abilities from other specs are also mixed into the pool. As of The War Within, this prioritizes single-target abilities on your current target. Some quick notes about the abilities it casts are:

  • Ferocious Bite Icon Ferocious Bite is the finisher in the Feral pool. This is considered a max Combo Point cast that did consume additional Energy, but is not increased further by Saber Jaws Icon Saber Jaws.
  • Any Combo Point generating ability will still generate a Combo Point for you.
  • The "exceptional spell" it can cast is Feral Frenzy Icon Feral Frenzy.
  • Moonfire Icon Moonfire, Rejuvenation Icon Rejuvenation, Regrowth Icon Regrowth and Wrath Icon Wrath are also in the pool.
  • Sudden Ambush Icon Sudden Ambush will be consumed.
  • Ravage Icon Ravage will be consumed.
  • Apex Predator's Craving Icon Apex Predator's Craving will not be consumed.

Due to the buffs provided by Berserk Icon Berserk and Tiger's Fury Icon Tiger's Fury, this should always be cast during these windows. Their cooldowns naturally align, so avoid drifting them apart from each other.

6.4.1.

Ashamane's Guidance

Ashamane's Guidance Icon Ashamane's Guidance can be taken, reducing the cooldown to 1-minute while also reducing the spell count to 12. While not typically fit into current builds, this lower cooldown means you should strictly stick to a 1-minute cast cycle to keep it aligned with Berserk Icon Berserk and Tiger's Fury Icon Tiger's Fury. Feral Frenzy Icon Feral Frenzy is also more frequently picked from the pool of spells when used.

7.

Feral Druid Mechanics Deep Dive

Feral has a variety of moving parts, with many abilities having important interactions. Below, we'll be covering the most important things to keep in mind, breaking down each mechanic to help you better understand Feral.

8.

Feral Druid Mechanics

Combo Points and Energy Bleeds, DoTs and Pandemic Snapshotting Ferocious Bite Bloodtalons Other Talents
7.1.

Combo Points and Energy

Feral Druid's core rotation is dictated by its dual resource system: Energy and Combo Points. The first of these, Energy, has a base capacity of 100 (increased by certain Talents), and refills at a rate of 11 Energy per second (increased by Haste). This is used to fuel every ability, both your Combo Point generators, and your Combo Point finishers.

Feral has a few different abilities to build Combo Points (known as generators): Shred Icon Shred, Rake Icon Rake, Swipe Icon Swipe / Brutal Slash Icon Brutal Slash, Thrash Icon Thrash, Moonfire Icon Moonfire (with Lunar Inspiration Icon Lunar Inspiration) and finally Feral Frenzy Icon Feral Frenzy. When used, these generate at least 1 Combo Point, and with Primal Fury Icon Primal Fury taken will also generate an additional one with Critical Strikes. These are in turn used to fuel your most powerful abilities.

Finishing Moves (known as finishers) spend all your Combo Points at once, and often come with an Energy cost. The more Combo Points spent, the higher the damage (or stronger the effect), so always aim to cast with the cap of 5. Your most commonly used finishers are Rip Icon Rip / Primal Wrath Icon Primal Wrath to apply powerful DoTs, and Ferocious Bite Icon Ferocious Bite for direct damage.

7.2.

Energy Pooling

Due to the slow generation of Energy for Feral, the concept of "pooling" Energy is an important one. This means holding your ability uses until certain conditions are met, then spending to maximize efficiency. Feral always has a natural amount of downtime in its rotation, so planning these moments rather than being forced into a dry period is usually better. Also, try to always bottom out your Energy in the lead-up to each Tiger's Fury Icon Tiger's Fury cast, which generates a burst of resources.

Omen of Clarity Icon Omen of Clarity procs should be used as soon as possible (below 5 Combo Points) to avoid overwriting procs. With Moment of Clarity Icon Moment of Clarity, this allows you to sit on one charge, allowing it to accumulate up to 2.

7.3.

Bleeds and Damage Over Time Effects

Feral should always aim to have 100% uptime on both Rake Icon Rake and Rip Icon Rip, with additional DoTs included based on your talent build. This is the core of your damage output, and creates the maintenance playstyle that defines Feral. Remember, if you're playing Circle of Life and Death Icon Circle of Life and Death all of the below effects expire 25% faster!

  • Rip Icon Rip — costs 20 Energy, but duration is dependent on how many Combo Points you apply it with. Aim to use 5 for the best Energy efficiency, and when you do so it lasts for 24 seconds.
  • Rake Icon Rake — costs 35 Energy to apply, lasts for 15 seconds. Apply rotationally.
  • Thrash Icon Thrash — costs 40 Energy, lasts for 15 seconds. Apply rotationally.
  • With Lunar Inspiration Icon Lunar InspirationMoonfire Icon Moonfire costs 40 Energy, lasts for 18 seconds. Apply rotationally.
7.4.

When to Refresh Bleeds and Buffs

Feral benefits from the Pandemic effect on many tools, allowing you to refresh specific DoT effects up to 30% early, and carry the remaining duration into the next cast. This does not carry over any snapshotting effects; these instead need to be present when the new effect is applied. The Pandemic timers are as follows:

  • Rake Icon Rake — 4.5 seconds
  • Rip Icon Rip — 7.2 seconds (assuming 5 Combo Points)
  • Thrash Icon Thrash — 4.5 seconds
  • Moonfire Icon Moonfire — 4.8 seconds

Note that these amounts are reduced by 25% with Circle of Life and Death Icon Circle of Life and Death, increasing their tick speed.

Tracking these is made considerably easier when using external addons, allowing you to keep tabs on each debuff. We recommend using an external Weakaura to track this, and you can find one in the Weakauras section of our Addons page:

7.5.

Snapshotting

"Snapshotting" is a core pillar of Feral Druid gameplay, used to power up your Bleed effects. It's limited to a specific suite of buffs, and their effects apply to the entire duration of a DoT applied under their effects.

The effects that have the snapshot interaction with Bleeds, and which DoTs they affect are:

  • Tiger's Fury Icon Tiger's Fury — all DoT effects;
  • Tiger's Tenacity Icon Tiger's TenacityRake Icon Rake, Rip Icon Rip, Thrash Icon Thrash, Feral Frenzy Icon Feral Frenzy, Bloodseeker Vines Icon Bloodseeker Vines;
  • Sudden Ambush Icon Sudden AmbushRake Icon Rake;
  • Bloodtalons Icon BloodtalonsRip Icon Rip / Primal Wrath Icon Primal Wrath;
  • Moment of Clarity Icon Moment of ClarityThrash Icon Thrash.

Tiger's Fury Icon Tiger's Fury applies to any Bleed effect, while Bloodtalons Icon Bloodtalons will only apply to your Finishers in Rip Icon Rip and Primal Wrath Icon Primal Wrath. Sudden Ambush Icon Sudden Ambush also only applies to Rake Icon Rake via the Pouncing Strikes Icon Pouncing Strikes effect.

Generally, the rule to follow is to only ever overwrite a DoT effect if you will apply a stronger snapshot, if possible. If you aren't currently able to do so, then wait until the initial Bleed expires to reapply.

7.6.

Ferocious Bite

Ferocious Bite Icon Ferocious Bite is your direct-damage finisher, but it's only used siphon off excess Combo Points after you have Rip Icon Rip (or Primal Wrath Icon Primal Wrath) active. When casting it, make sure to have enough room with the remaining duration that you can generate Combo Points before DoTs expire. Also always try to have 50 Energy when using Ferocious Bite Icon Ferocious Bite to amplify its damage (and doubly so if playing with Saber Jaws Icon Saber Jaws).

As covered in the rotation section, this is only something you commit to when you have spare resources. While it can be appealing to see the big damage it deals, losing uptime on DoTs is almost never worth the investment. Apex Predator's Craving Icon Apex Predator's Craving procs, however, cause this to be completely free, and should be consumed immediately. These procs do gain the bonus damage from extra Energy consumption, but do not get increased further by Saber Jaws Icon Saber Jaws.

7.6.1.

Rampant Ferocity

The above rules also apply to Rampant Ferocity Icon Rampant Ferocity, causing it to be amplified by additional Energy consumption. This talent makes it even more important to have Rip Icon Rip applied to all nearby targets before committing to it, as it only hits targets with DoTs active.

7.6.2.

Ravage

As Druid of the Claw, you also gain access to Ravage Icon Ravage procs. These follow all of the above rules, being functionally identical to Ferocious Bite Icon Ferocious Bite in terms of how it scales. With the Season 3 Set bonus, the Ravage Icon Ravage echos triggered by the 4-piece have the following added conditions:

  • Coiled to Spring Icon Coiled to Spring is snapshot from the initial cast, doesn't consume the buff.
  • Bloodtalons Icon Bloodtalons is snapshot from the initial cast, doesn't consume a charge.
  • Ruthless Aggression Icon Ruthless Aggression, Killing Strikes Icon Killing Strikes and the 2-piece are triggered.
  • A new Ravage Icon Ravage echo can't be triggered until the first occurs.
  • Echoes do not consume Tiger's Tenacity Icon Tiger's Tenacity, Ravage Icon Ravage procs or Apex Predator's Craving Icon Apex Predator's Craving.
  • Stats update dynamically to the new Ravage Icon Ravage echo.
7.7.

Playing with Bloodtalons

Playing around Bloodtalons Icon Bloodtalons adds an extra layer of resource management for Feral. This has a heavy focus on pooling Energy to activate, as the effect is triggered by a quick succession of 3 different Combo Point generators within 4 seconds. This means you need a pool in reserve to trigger this when needed, with any of the following abilities:

  • Shred Icon Shred
  • Rake Icon Rake
  • Thrash Icon Thrash
  • Swipe Icon Swipe / Brutal Slash Icon Brutal Slash
  • Moonfire Icon Moonfire (with Lunar Inspiration Icon Lunar Inspiration)
  • Feral Frenzy Icon Feral Frenzy

This generates 3 charges when activated, so you have a few finishers between each cycle to plan resources. In AoE, this gets a bit more hectic with the addition of Apex Predator's Craving Icon Apex Predator's Craving (that does consume a charge), so you may need to trigger this more aggressively. Most talent builds pick a third activator for single-target (either Brutal Slash Icon Brutal Slash or Lunar Inspiration Icon Lunar Inspiration) for better efficiency.

This is also a Snapshot effect, meaning that it applies its benefit to the entirety of a Rip Icon Rip / Primal Wrath Icon Primal Wrath DoT applied using a charge. That means you should always try to apply these buffs while consuming a charge in the process.

7.8.

Other Feral Talents

Feral has several rotationally impactful talents, each with their individual rules. These are more basic, simple conditionals rather than things that impact the entire playstyle. We've covered these below:

7.8.1.

Adaptive Swarm

This is cast on cooldown to amplify our other DoT effects. If possible, aim to refresh this on a boss that has 1-2 stacks, and as close to the end of the duration as possible to extend it. Unbridled Swarm Icon Unbridled Swarm has some small extra considerations:

  • In AoE, applying Adaptive Swarm Icon Adaptive Swarm follows a priority list of enemy states:
    2 stacks ➜ 1 stack ➜ 0 stacks ➜ 3 stacks, in that order.
7.8.2.

Sudden Ambush

Sudden Ambush Icon Sudden Ambush procs are generated from Finishers, so you will (usually) be at 0 Combo Points when this triggers. This should be spent on maintaining Rake Icon Rake, snapshotting the benefits of Pouncing Strikes Icon Pouncing Strikes, and overlapping with other snapshot effects when possible. In multi-target situations, also try to maintain this on multiple targets. Avoid overwriting buffed Rake Icon Rakes in single-target, unless you will also be applying an amplified one.

7.8.3.

Brutal Slash

When using Brutal Slash Icon Brutal Slash, try to ensure that you always have at least one charge on cooldown. This is always worth casting as an energy-efficient equivalent to Shred Icon Shred in single-target. With Bloodtalons Icon Bloodtalons taken, this serves as a third activator in the sequence alongside other builders.

7.8.4.

Feral Frenzy

Feral Frenzy Icon Feral Frenzy should be used when you have 0-2 Combo Points, and immediately followed with a finishing move. This means you both need the Energy to cast it, and to use the follow-up Combo Point spender in quick succession. Whenever possible, overlap this with Tiger's Fury Icon Tiger's Fury.

8.

Changelog

  • 04 Aug. 2025: Updated for Patch 11.2.
  • 15 Jun. 2025: Updated for Patch 11.1.7 to include notes regarding Rotation Assist.
  • 21 Apr. 2025: Reviewed for Patch 11.1.5.
  • 24 Feb. 2025: Updated for Patch 11.1.0.
  • 15 Dec. 2024: Reviewed for Patch 11.0.7, added recommended tags.
  • 21 Oct. 2024: Reviewed for Patch 11.0.5.
  • 30 Sep. 2024: Changed default loadout to Wildstalker ST to align with talent page.
  • 09 Sep. 2024: Updated for recent Bloodtalons hotfix and Druid of the Claw recommendation.
  • 21 Aug. 2024: Updated for The War Within.
  • 23 Jul. 2024: Updated for The War Within Pre-Patch.
  • 07 May 2024: Reviewed for 10.2.7.
  • 22 Apr. 2024: Reviewed for Season 4, no gameplay changes but restructured page for readability.
  • 19 Mar. 2024: Reviewed for Patch 10.2.6.
  • 15 Jan. 2024: Reviewed for Patch 10.2.5, moved Convoke to the primary button, added AoE opener switches.
  • 06 Nov. 2023: Updated for Patch 10.2 and restructured the rotation tool.
  • 04 Sep. 2023: Restructured for Patch 10.1.7.
  • 10 Jul. 2023: Reviewed for Patch 10.1.5, small tweaks and notes about Dire Fixation AoE.
  • 01 May 2023: Updated for Patch 10.1 to include new Berserk changes and updated builds.
  • 20 Mar. 2023: Reviewed for Patch 10.0.7.
  • 24 Jan. 2023: Updated for Patch 10.0.5.
  • 11 Dec. 2022: Updated for Dragonflight season 1.
  • 28 Nov. 2022: Updated for Dragonflight launch.
  • 25 Oct. 2022: Updated for Dragonflight pre-patch.
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