An Overview of Shaman Class Changes in the War Within Pre-Patch
The following page covers the latest Shaman changes in World of Warcraft.
TABLE OF CONTENTS OF THIS PAGE
1.
Shaman Class Guides for the War Within Pre-Patch
If you are looking for Shaman class guides, please visit one of the guides linked below.
2.
General Shaman Changes in the War Within Pre-Patch
- All talent trees have had many talents move locations or have had their pathing updated.
- New Ability:
Skyfury — Harness the fury of the Windlord to grant a target ally 2% Mastery and empower their auto attacks to have a 20% chance to instantly strike again for 1 hour. If the target is in your party or raid, all affected party and raid members will be affected. Learned at level 17.
- New Talent:
Elemental Resistance — Healing from
Healing Stream Totem reduces Fire, Frost, and Nature damage received by 6% for 3 seconds. Healing from
Cloudburst Totem reduces Fire, Frost, and Nature damage taken by 3% for 3 seconds.
- New Talent:
Refreshing Waters — Your
Healing Surge is 25% more effective on yourself.
- New Talent:
Traveling Storms —
Thunderstorm now can be cast on allies within 40 yards, reduces enemy movement speed by 60%, and knocks enemies 25% further.
- New Talent:
Seasoned Winds — Interrupting a spell with
Wind Shear decreases your damage taken from that spell school by 15% for 18 seconds. Stacks up to 2 times.
- New Talent:
Encasing Cold —
Frost Shock snares its targets by an additional 10% and its duration is increased by 2 seconds.
- New Talent:
Arctic Snowstorm — Enemies within 10 yards of your Frost Shock are snared by 30%.
- New Talent:
Ascending Air — The cooldown of
Wind Rush Totem is reduced by 30 seconds and its movement speed effect lasts an additional 2 seconds.
- New Talent:
Enhanced Imbues — The effects of your weapon imbues are increased by 20%.
- New Talent:
Stone Bulwark Totem — Summons an Earth Totem at the feet of the caster for 30 seconds, granting the caster a shield absorbing damage for 10 seconds, and an additional absorb every 5 seconds. 2 minute cooldown.
- New Talent:
Jet Stream —
Wind Rush Totem's movement speed bonus is increased by 10% and now removes snares.
- New Talent:
Primordial Bond — While you have an elemental active, your damage taken is reduced by 5%.
Voodoo Mastery has been redesigned — Your
Hex target is slowed by 70% during Hex and for 6 seconds after it ends. Reduces the cooldown of Hex by 15 seconds.
- The cooldown of
Gust of Wind has been reduced to 20 seconds (was 30 seconds).
- The following talents are now 1 point:
Totemic Focus
Elemental Warding
Nature's Guardian
Winds of Al'Akir
Nature's Fury
Totemic Surge
- The following talents have been removed:
Go With The Flow
Stoneskin Totem
Tranquil Air Totem
Ancestral Defense
Surging Shields
Swirling Currents
Flurry (now an Enhancement talent)
Maelstrom Weapon (now level-learned for Enhancement)
Lava Surge (now level-learned for Elemental and Restoration)
3.
Elemental Shaman Changes in the War Within Pre-Patch
- New Talent:
Fusion of Elements — After casting
Icefury, the next time you cast a Nature and a Fire spell, you additionally cast an
Elemental Blast at your target at 60% effectiveness.
- New Talent:
Storm Frenzy — Your next
Chain Lightning or
Lightning Bolt has 40% reduced cast time after casting
Earth Shock,
Elemental Blast, or
Earthquake. Can accumulate up to 2 charges.
- New Talent:
Elemental Unity — While a
Storm Elemental is active, your Nature damage dealt is increased by 10%. While a
Fire Elemental is active, your Fire damage dealt is increased by 10%.
- New Talent:
Lightning Conduit — While
Lightning Shield is active, your Nature damage dealt is increased by 8%.
- New Talent:
Everlasting Elements — Increases the duration of your Elementals by 20%.
- New Talent:
Thunderstrike Ward — Imbue your shield with the element of Lightning for 1 hour, giving Lightning Bolt and Chain Lightning a chance to call down 2 Thunderstrikes on your target for Nature damage.
- New Talent:
Earthen Rage — Your damage spells incite the earth around you to come to your aid for 6 seconds, repeatedly dealing Nature damage to your most recently attacked target.
- New Talent:
Echo of the Elementals — When your Storm Elemental or Fire Elemental expires, it leaves behind a lesser Elemental to continue attacking your enemies for 15 seconds.
- New Talent:
First Ascendant — The cooldown of
Ascendance is reduced by 60 seconds.
- New Talent:
Preeminence — Your Haste is increased by 25% while Ascendance is active and its duration is increased by 3 seconds.
- New Talent:
Fury of the Storms — Activating
Stormkeeper summons a powerful Lightning Elemental to fight by your side for 8 seconds.
Primordial Fury has been redesigned — Now increases the critical damage bonus of
Elemental Fury by 25%.
Icefury has been redesigned — Casting
Lava Burst has a chance to replace your next Frost Shock with Icefury, stacking up to 2 times.
- Icefury now empowers the next 2 Frost Shocks (was 4).
Mastery: Elemental Overload has been redesigned — Now increases all Physical and Elemental damage dealt. The damage of Elemental Overloads is now 25% of normal damage (was 85%).
- Lava Surge is now learned at level 12 (was a Class talent).
- Inundate is now learned at level 14 (was a Elemental talent).
- All damage increased by 30%.
- The trigger rate of Lava Surge and Searing Flames now scale based on the number of targets
Flame Shock is on. In single target, it should trigger slightly more often, and in multiple target situations, it should trigger less often.
- Flash of Lightning now also increases the critical strike chance of Lightning Bolt and Chain Lightning by 10%.
Swelling Maelstrom now also increases the damage of
Earth Shock, Elemental Blast, and Earthquake by 5%.
Master of the Elements now increases the damage of the next spell by 15% (was 10%/20%).
Echo Chamber now increases the damage of Elemental Overloads by 10% (was 8%/15%).
Power of the Maelstrom now causes the next Lightning Bolt or Chain Lightning to trigger an additional Elemental Overload (was 2). Can now stack up to 2 times.
Magma Chamber now stacks up to 10 times (was 20).
Elemental Equilibrium is now a 10% damage bonus (was 8%/15%).
- Elemental Equilibrium no longer has a tracking debuff.
Eye of the Storm now reduces the Maelstrom cost of Earth Shock and Earthquake by 5, and Elemental Blast by 10.
- Maelstrom generation has been updated for the following abilities:
- Lightning Bolt is now 6 (was 8).
- Lightning Bolt Overload is now 2 (was 3).
- Chain Lightning is now 2 per target hit (was 4).
- Chain Lightning Overload is now 1 per target hit (was 3).
- Lava Burst is now 8 (was 10).
- Lava Burst Overload is now 3 (was 4).
- Icefury is now 12 (was 25).
- Icefury Overload is now 4 (was 12).
- Frost Shocks empowered by Icefury is now 10 (was 14).
Flow of Power no longer increases Maelstrom generation from overloads.
- Earthquake is now a choice node with an option to have it be cast on your target.
- All talents are now 1 point.
- The following talents have been removed:
Tumultuous Fissures
Focused Insight
- Refreshing Waters
- Primordial Bond
- Call of Thunder
- Call of Fire
- Electrified Shocks
- Windspeaker’s Lava Resurgence
- Oath of the Farseer
- Further Beyond
- Rolling Magma
- Primordial Surge
4.
Enhancement Shaman Changes in the War Within Pre-Patch
Maelstrom Weapon is now learned at level 10 and has been removed from the Class tree.
Feral Lunge is now learned at level 14 and has been removed from the Enhancement tree.
Flurry moved from the Class tree to the Enhancement tree.
- The following talents have been removed:
Windfury Totem
Focused Insight
Refreshing Waters
5.
Restoration Shaman Changes in the War Within Pre-Patch
- New Talent:
Tidewaters — When you cast
Healing Rain, each ally with your
Riptide on them is healed.
- New Talent: First Ascendant — The cooldown of
Ascendance is reduced by 60 seconds.
- New Talent: Preeminence — Your Haste is increased by 25% while Ascendance is active and its duration is increased by 3 seconds.
- New Talent:
Reactive Warding — When refreshing
Earth Shield, your target is healed for each stack of Earth Shield they are missing. When refreshing
Water Shield, you are refunded mana for each stack of Water Shield missing.
- New Talent:
White Water — Your critical heals have 215% effectiveness instead of the usual 200%.
- New Talent:
Spouting Spirits —
Spirit Link reduces damage taken by an additional 5%, and it restores health to all nearby allies 1 second after it is dropped. Spouting Spirit’s healing is decreased beyond 5 targets.
Spiritwalker's Tidal Totem has been redesigned — After using
Mana Tide Totem, the cast time of your next 3
Healing Surge is reduced by 100% and their mana cost is reduced by 50%.
Master of the Elements has been redesigned — Casting
Lava Burst increases the healing of your next Healing Surge by 30%, stacking up to 2 times. Healing Surge applies
Flame Shock to a nearby enemy when empowered by Master of the Elements.
Improved Earthliving Weapon has been redesigned — Earthliving receives 150% additional benefit from Mastery: Deep Healing. Healing Surge always triggers Earthliving on its target.
Earthen Harmony has been redesigned — Earth Shield reduces damage taken by 5% and its healing is increased by up to 150% as its target's health decreases. Maximum benefit is reached below 50% health.
Downpour has been redesigned — Casting Healing Rain activates Downpour, allowing you to cast Downpour within 6 seconds. Downpour: A burst of water at the target location heals up to 5 injured allies with 12 yards and increases their maximum health by 10% for 6 seconds.
Living Stream has been redesigned — Now increases Healing Stream Totem’s healing by 100%, decaying over its duration.
- Lava Surge is now learned at level 12 (was a Class talent).
Healing Tide Totem healing increased by 400%.
- Healing Tide Totem now decreases its healing beyond 5 targets.
Current Control now reduces the cooldown of Healing Tide Totem by 45 seconds (was 30 seconds).
- Mana Tide Totem's radius is now 40 yards.
Ancestral Awakening now triggers at a 20% base chance and increases to a 40% chance when activated by a Critical Strike.
Water Totem Mastery now activates on a chance, but its effect has been increased to 3 seconds of reduction.
- Water Shield now has 9 charges (was 3).
Primordial Wave cooldown reduced to 30 seconds (was 45 seconds).
- Healing Rain now heals 5 targets (was 6) and healing increased by 17%.
Acid Rain now damages 5 enemies (was 6) and damage increased by 16%.
Overflowing Shores now heals 5 targets (was 6) and healing increased by 14%.
6.
Shaman PvP Changes
Skyfury Totem has been redesigned — Now triggers when casting
Primordial Wave (was actively cast).
- The following PvP talents have been removed:
- Traveling Storms
- Seasoned Winds
- New PvP Talent:
Electrocute — When you successfully Purge a beneficial effect, the enemy suffers Nature damage over 3 seconds.
- New PvP Talent:
Shamanism — Your
Bloodlust and
Heroism spell now has a 60 second cooldown, but increases Haste by 20%, and only affects you and your friendly target when cast for 10 seconds. In addition, Bloodlust and Heroism is no longer affected by Sated or Exhaustion.
Living Tide now reduces the cooldown of
Healing Tide Totem by 45 seconds (was 60 seconds).
Lightning Bolt damage increased by 44% in PvP combat.
7.
Changelog
- 23 Jul. 2024: Updated for the War Within pre-patch.
- 06 May 2024: Updated for Patch 10.2.7.
- 20 Apr. 2024: Updated for Dragonflight Season 4.
- 19 Mar. 2024: Updated for Patch 10.2.6.
- 13 Jan. 2024: Updated for Patch 10.2.5.
- 07 Nov. 2023: Missing class changes added.
- 24 Oct. 2023: Page added.
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