An Overview of Rogue Class Changes in Dragonflight Patch 10.2
The following page covers all Rogue changes that went live in Patch 10.2.
TABLE OF CONTENTS OF THIS PAGE
1.
Rogue Class Guides for Dragonflight Patch 10.2
If you are looking for Rogue class guides, please visit one of the guides below.
2.
General Rogue Changes in Dragonflight Patch 10.2
- Many changes have been made to Class talent positions and connections.
Sap is now a baseline ability.
Shiv damage increased by 20%.
Shiv now costs 30 Energy (was 20) and has a 30-second cooldown (was 25 seconds).
- New Talent:
Featherfoot (Passive) —
Sprint increases movement speed by an additional 30%, and duration increased by 4 seconds.
- New Talent:
Superior Mixture (Passive) —
Crippling Poison reduced movement speed by an additional 10%.
- New Talent:
Graceful Guile (Passive) —
Feint has 1 additional charge.
- New Talent:
Stillshroud (Passive) —
Shroud of Concealment has 50% reduced cooldown.
Vigor’s location has changed and is now a 2-point talent, increasing max Energy by 50/100 and increasing Energy regeneration by 8/15%.
Deadly Precision is now a 1-point talent. Per point value has not changed.
Nightstalker’s location has changed and now increases damage while Stealth is active by 8/15% (was 4/8%).
Reverberation now increases
Echoing Reprimand damage by 100% (was 75%).
Deadened Nerves now reduces physical damage taken by 5% (was 3%).
Echoing Reprimand now charges a combo point from 3/4/5 (was 2/3/4).
Marked for Death has been adjusted: Cooldown adjusted to 40 seconds for all specializations (was 30 seconds for Assassination and Subtlety, 60 seconds for Outlaw). Grants full combo points (was 5). Now increases the damage your finishing moves deal to the target by 15%. It lasts 15 seconds (was 60 seconds) and resets cooldown if the target dies during the effect.
Nightstalker damage bonus reduced to 5/10% (was 8/15%).
Elusiveness now causes Evasion to reduce damage taken by 20% (was 10%).
Airborne Irritant has been moved to the class tree (was in Outlaw) and has been adjusted —
Blind has 50% reduced cooldown, 40% reduced duration, and applies to all enemies near the target.
Marked for Death has been removed.
- Improved Wound Poison,
Superior Mixture, and Atrophic/Numbing Poisons have shuffled talent locations.
Vigor now increases energy regeneration by 5/10%. (Was 8/15%).
Subterfuge refreshes duration correctly when broken out of
Vanish while another
Subterfuge is active.
Lethality now interacts with
Blade Flurry when talented into
Deft Maneuvers.
Grand Melee now increases damage dealt correctly.
Heavy Hitter now interacts with
Blade Flurry if talented into
Deft Maneuvers.
3.
Assassination Rogue Changes in Dragonflight Patch 10.2
- Many changes have been made to Assassination talent positions and connections.
Shadowstep is now a baseline ability.
- New Talent:
Sudden Demise (Passive) — Your Bleed damage increased by 10%. Targets below 35% health instantly bleed out and take fatal damage when the remaining Bleed damage you would deal to them exceeds 200% of their remaining health.
- New Talent:
Caustic Spatter (Passive) — Using
Mutilate on a target afflicted by your
Rupture and
Lethal Poisons applies Caustic Spatter for 10 seconds. Caustic Spatter causes 30% of Poison damage dealt to splash onto other nearby enemies, reduced beyond 5 targets. Limit 1.
- New Talent:
Path of Blood (Passive) — Increases max Energy by 100.
Envenom duration reduced by 1 second.
Improved Shiv now increases Nature damage by 30% (was 20%).
Venomous Wounds’ effect now restores 8 Energy (was 7).
Elaborate Planning is now a 1-point talent, and its effect now increases damage by 5% (was 4/8%).
Improved Poisons is now a 1-point talent. Per point value has not changed.
Bloody Mess is now a 1-point talent. Per point value has not changed.
Thrown Precision has been adjusted It no longer increases Fan of Knives damage by 15%. Now increases Fan of Knives critical strike chance by 10% (was 5%). Now, it always causes Fan of Knives critical strikes to apply your weapon poisons.
Seal Fate has changed: Moved from Class Talent Tree to Assassination. Now a 1-point talent. The effect now always triggers from critical strikes (was 50/100% chance).
Internal Bleeding’s effect is now also applied by Rupture.
Crimson Tempest has been adjusted: It no longer has an instant damage component. Now has an initial damage over time tick on application. Damage per tick was reduced by 25%. Duration increased by 2 seconds. Now deals bonus damage when multiple enemies are afflicted, increased by 20% per target, up to 100%. Now deals reduced damage beyond 5 targets (was 8).
Lightweight Shiv now increases
Shiv damage by 100% in addition to its previous effect.
Exsanguinate has been redesigned: Active version: 1 minute cooldown. Garrote, Rupture, and Crimson Tempest consume 10 Energy to duplicate 100% of any damage dealt. Lasts 10 seconds. Passive version: While above 100 Energy, your Garrote, Rupture, and Crimson Tempest consume 8 Energy to duplicate 40% of any damage dealt.
Flying Daggers now increases
Fan of Knives damage by 15%, in addition to its previous effects.
Venom Rush’s effect now refunds 6 Energy (was 7).
Vicious Venoms has been adjusted: Bonus damage effect increased to 35/70% (was 10/20%). Now increases
Ambush and
Mutilate energy costs by 5/10.
Poison Bomb now affects an area within 8 yards (was 6 yards).
Zoldyck Recipe is now a 2-point talent. Per point values have not changed.
Zoldyck Recipe now applies to its intended damage sources, now including:
Envenom,
Sepsis, and
Vicious Venoms.
Dashing Scoundrel effect now generates 1/2 Energy (was 1 Energy at both ranks).
Scent of Blood is now a 2-point talent, and its effect now increases Agility by 1.5/3% (was 1/2/3%).
Arterial Precision’s effect now increases Bleed damage by 30% (was 20%).
Dragon-Tempered Blades now causes your weapon poisons to apply 30% less frequently, in addition to its previous effect.
Indiscriminate Carnage has been redesigned —
Garrote and
Rupture apply to 2 additional nearby enemies when used from Stealth and for 3 seconds after breaking Stealth. Passive Talent.
Garrote damage increased by 8%.
Rupture damage increased by 20%.
Deathmark damage increased by 13%.
Venom Rush’s Energy return reduced to 5 (was 6).
Kingsbane damage reduced by 10%.
Internal Bleeding damage reduced by 20%
Exsanguinate (Passive) now has an Energy threshold of 150 (was 100) and consumes 4 Energy (was 8) to duplicate 25% damage (was 40%).
Exsanguinate (Active) now consumed 8 Energy (was 10) to duplicate 75% of damage (was 100%) during effect.
Elaborate Planning has been removed.
Caustic Spatter damage increased to 35% (was 30%).
Dashing Scoundrel is now a 1-point talent (was 2).
Indiscriminate Carnage has been redesigned —
Garrote and
Rupture apply to 2 additional nearby enemies when used from Stealth and for 3 seconds after breaking Stealth. Passive Talent.
Venom Rush’s Energy return reduced to 5 (was 6).
Kingsbane damage reduced by 10%.
Internal Bleeding damage reduced by 20%
Exsanguinate (Passive) now has an Energy threshold of 150 (was 100) and consumes 4 Energy (was 8) to duplicate 25% damage (was 40%).
Exsanguinate (Active) now consumed 8 Energy (was 10) to duplicate 75% of damage (was 100%) during effect.
Elaborate Planning has been removed.
Caustic Spatter damage increased to 35% (was 30%).
Dashing Scoundrel is now a 1-point talent (was 2).
Indiscriminate Carnage duration is now 10 seconds (was 3 seconds).
Scent of Blood now increases Agility by 2/4% per target Ruptured (was 1.5/3%) to a max of 20% (was 24%).
Exsanguinate (Active) has been removed.
Exsanguinate (Passive) — Energy threshold changed to 50% of max Energy (was flat 150), Energy consumed reduced to 3 (was 4), and damage duplicated reduced to 20% (was 25%).
Sudden Demise’s Bleed damage trigger value reduced to 150% of remaining health (was 200%) and now benefits correctly from the Zoldyck Recipe bonus.
Indiscriminate Carnage now prioritizes targets without Rupture and Garrote.
- Exsanguinate renamed to
Sanguine Blades.
Envenom damage increased by 8%.
Kingsbane damage reduced by 5%.
Indiscriminate Carnage secondary targets now prioritize enemies that are not afflicted by Garrote and Rupture.
Leeching Poison now grants 10% Leech (was 5%). Does not apply in PvP combat.
Crimson Tempest damage reduced by 5%.
Blindside now causes Ambush to replace Mutilate when the effect is triggered.
Sanguine Blades Energy consumed per tick reduced to 2 (was 3), and damage duplicated increased to 25% (was 20%).
Sudden Demise now has a 10-second delay after triggering before being able to trigger again on the same target.
Indiscriminate Carnage distance to nearby targets is now calculated from the caster player rather than the affected target.
Poison Bomb now works with
Caustic Spatter.
Kingsbane initial damage now critically strikes when used with
Cold Blood.
Internal Bleeding applies to the mouseover target if used from a mouseover macro.
Dragon-Tempered Blades now correctly applies to
Numbing Poison.
4.
Outlaw Rogue Changes in Dragonflight Patch 10.2
- Many changes have been made to Outlaw talent positions and connections.
Grappling Hook,
Blade Flurry,
Roll the Bones, and
Restless Blades are now baseline abilities.
Prey on the Weak has moved from the Class talent tree to Outlaw and has been renamed
Sting Like a Bee.
- New Talent:
Airborne Irritant (Passive) —
Blind applies to 4 additional nearby enemies while
Blade Flurry is active but has a 20% reduced duration.
- New Talent:
Crackshot (Passive) —
Between the Eyes has no cooldown and also
Dispatches the target for 100% of normal damage when used from
Stealth.
- New Talent:
Underhanded Upper Hand (Passive) —
Slice and Dice does not lose duration during
Blade Flurry. Blade Flurry does not lose duration during
Adrenaline Rush. Adrenaline Rush does not lose duration during
Stealth. Stealth abilities can be used for an additional 3 seconds after Stealth breaks.
Between the Eyes critical bonus effect is now a buff on the Rogue (was a debuff on the target).
Thief's Versatility has been adjusted:
- Moved from Class talent tree to Outlaw.
- Now a 1-point talent.
- Now increases Versatility by 4% (was 2/4%).
Fatal Flourish effect now has a 50% chance to trigger (was 60%).
Deft Maneuvers has been redesigned —
Blade Flurry initial damage is increased by 100% and generates 1 combo point per target struck.
Swift Slasher has been adjusted — Now causes
Slice and Dice to grant additional attack speed equal to 100% of your Haste (was based on combo points spent).
Ace Up Your Sleeve now grants 5 combo points (was 4) and has a 5% chance per combo point to trigger (was 4%).
Triple Threat is now a 1-point talent, granting a 10% chance to trigger its effect (was 5/10%).
Improved Main Gauche is now a 1-point talent. Per point value has not changed.
Weaponmaster has been removed.
Improved Adrenaline Rush has been adjusted:
- No longer grants full combo points when
Adrenaline Rush ends.
- Now grants full Energy when
Adrenaline Rush ends.
- No longer grants full combo points when
Ghostly Strike has been adjusted:
- No longer affected by global cooldown.
- Cooldown increased to 1.5 minutes (was 35 seconds).
- Energy cost increased to 35 (was 30).
- Damage increased by 33%.
- Now increases damage to the target by 15% (was 10%).
- Duration increased to 12 seconds (was 10 seconds).
Dreadblades has been adjusted:
- Effect now grants full combo points (was 5).
- Energy cost reduced to 30 (was 40).
- Backlash damage increased to 8% of current health (was 5%).
Killing Spree has been adjusted:
- Moved to capstone location.
- Now a finishing move, increasing the number of total strikes per combo point (1 strike + 1 per combo point spent).
- Damage per strike increased by 33%.
- No longer reduces damage taken during effect.
- Now causes 100% of damage taken during effect to be delayed, instead taken over 8 seconds.
- Haste now affects duration, reducing the time between strikes.
Marked for Death no longer benefits from the cooldown reduction effect of
Restless Blades.
Grand Melee (
Roll the Bones buff) has been adjusted — Now increases damage by 5%, and
Blade Flurry deals 10% additional to nearby targets.
Crackshot damage with
Dispatch reduced to 75% of normal damage (was 100%).
Dreadblades has been removed.
- New Talent:
Precision Shot — Increases the range of
Between the Eyes and
Pistol Shot by 10 yards, and Pistol Shot reduces the damage you take from the target by 5%.
Killing Spree base delay (before Haste) between strikes reduced to 0.3 seconds per combo point (was 0.4 seconds).
Triple Threat chance to trigger increased to 15% (was 10%).
Count the Odds chance to trigger reduced to 8% (was 10%) and can now also be triggered by
Sinister Strike.
Hidden Opportunity effectiveness of chance to strike twice reduced to 80% (was 100%).
- Fixed several issues that caused the
Rogue Outlaw 10.2 Class Set 4pc to be lost.
- Refreshed duration of
Roll the Bones combat enhancements now matches other enhancements.
- Fixed some edge cases that caused the
Rogue Outlaw 10.2 Class Set 4pc to grant a combat enhancement without a buff.
Sinister Strike damage increased by 10%.
Audacity now causes
Ambush to replace
Sinister Strike when the effect is triggered.
Killing Spree damage increased by 25%.
Killing Spree self-damage is now reduced during
Cheat Death.
Crackshot now works with
Sepsis.
Crackshot now correctly triggers
Dispatch from
Between the Eyes for all
Stealth conditions.
Take 'em by Surprise duration adjusts correctly with different
Stealth interactions.
- All ability damage reduced by 6%.
5.
Subtlety Rogue Changes in Dragonflight Patch 10.2
- Many changes have been made to Subtlety talent positions and connections.
Shadowstep and
Black Powder are now baseline abilities.
Backstab Energy cost increased to 40 (was 35).
Shadowstrike Energy cost increased to 45 (was 40) and damage increased by 16%.
Shadow Techniques has been adjusted:
- No longer grants a combo point immediately when its effect is triggered.
- Now stores combo points with a stacking buff, up to double your max combo points.
- Abilities that generate combo points can expend any stored combo points to generate extra, up to your max combo points.
- Energy generation reduced to 3 (was 4).
Find Weakness has been adjusted:
- Moved from Class talent tree to Subtlety.
- Now a 1-point talent.
- Now causes attacks to bypass 30% of armor (was 15/30%).
Shadow Blades has been adjusted:
- Now causes all attacks (was combo point generating abilities) to deal 20% additional damage as Shadow (was 50%).
- Now causes abilities that generate combo points to generate full combo points (was 1 additional).
- New Talent:
Ephemeral Bond (Passive) — Increases healing received by 12%.
- New Talent:
Shadowcraft (Passive) — While
Symbols of Death is active, your
Shadow Techniques triggers after 1 fewer attack, stores 1 additional combo point, and finishing moves can also expend stored combo points.
- New Talent:
Goremaw's Bite — Lashes out at the target, inflicting Shadow damage and causing your next 3 finishing moves to cost no Energy. Awards 3 combo points. Costs 25 Energy. 1-minute cooldown.
- New Talent:
Stunning Secret (Passive) —
Kidney Shot has 100% increased cooldown and Energy cost and now creates shadow clones to stun all other nearby enemies.
- New Talent:
Warning Signs (Passive) —
Symbols of Death increases your Haste by 6%.
Shrouded in Darkness now causes
Shroud of Concealment to persist after leaving its area, in addition to its previous effect.
Eviscerate damage increased by 10%.
Gloomblade Energy cost increased to 40 (was 35).
Planned Execution is now a 1-point talent and increases critical strike chance by 6% (was 5/10%).
Improved Shadow Dance is now a 1-point talent and increases
Shadow Dance duration by 2 seconds (was 1/2 seconds).
Shadowed Finishers is now a 1-point talent, and its effect causes 25% additional damage as Shadow (was 20/40%).
Shadow Focus now reduces Energy costs by 10% (was 15%).
Deepening Shadows now reduces
Shadow Dance cooldown by 0.5 seconds per combo point spent (was 0.7).
Perforated Veins has been redesigned as a 1-point talent — After striking 5 times with
Gloomblade, your next attack that generates combo points deals 50% increased damage.
Lingering Shadows is now a 1-point talent. Per point value has not changed.
Deeper Daggers is now a 1-point talent. Per point value has not changed.
Finality buffs no longer have a duration.
The Rotten has been adjusted:
- Bonus to damage and critical strike now applies to any attack that generates combo points (was
Backstab,
Gloomblade, and
Shadowstrike).
- Effect no longer generates combo points.
- Bonus to damage and critical strike now applies to any attack that generates combo points (was
Secret Technique shadow clone attacks no longer double-dip from the bonuses of
Deeper Daggers,
Veiltouched and
Dark Brew.
Goremaw's Bite damage increased by 20%.
Shuriken Storm Energy cost increased to 45 (was 40).
Goremaw's Bite now correctly consumes the
Cold Blood buff.
- Developers’ note: This change will be deployed to PTR this week.
Stiletto Staccato and
Stunning Secret have been removed.
Goremaw's Bite cooldown reduced to 45 seconds (was 1 minute).
Secret Technique damage increased by 12%.
- New Talent:
Terrifying Pace — Gain 30% increased movement speed for 3 seconds when
Shuriken Storm strikes 3 or more targets.
- New Talent:
Exhilarating Execution — Finishing moves heal you for 3% of the damage done. Overhealing is converted to shielding, absorbing up to 10% of your maximum health.
Shadowed Finishers finisher shadow damage value increased to 30% (was 25%).
Shuriken Tornado
Shuriken Storm triggered by Shuriken Tornado no longer generate bonus combo points from
Shadow Blades.
Ephemeral Bond now correctly increases the healing done by
Crimson Vial ability and
Soothing Darkness.
Replicating Shadows distance to nearby targets is now calculated from the player rather than the target.
Shadowed Finishers procs no longer incorrectly consume
Goremaw's Bite stacks.
Shadow Techniques takes
Premeditation into account when used 2 extra combo points are generated from having
Slice and Dice active.
Dark Brew now correctly increases damage of
Instant Poison and
Wound Poison.
- Poison and Bleed skills converted to Shadow damage via
Dark Brew now correctly benefit from
Veiltouched and
Deeper Daggers.
Sepsis now grants full combo points with
Shadow Blades.
6.
Rogue PvP Changes in Dragonflight Patch 10.2
Superior Mixture is now 50% effective in PvP combat.
Sudden Demise now has a health threshold of 10% (base 35%) and bleed damage requirement of 250% of remaining health (base 200%) in PvP combat.
Killing Spree damage no longer increased in PvP combat (was increased by 5%).
7.
More Dragonflight Patch 10.2 Class Changes
You will find other Patch 10.2 class changes linked below.
8.
Changelog
- 07 Nov. 2023: Added missing class changes.
- 24 Oct. 2023: Page added.
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