An Overview of Mage Class Changes in the War Within Pre-Patch
The following page covers the latest Mage changes in World of Warcraft.
TABLE OF CONTENTS OF THIS PAGE
1.
Mage Class Guides for the War Within Pre-Patch
If you are looking for Mage class guides, please visit one of the guides linked below.
2.
General Mage Class Changes in the War Within Pre-Patch
- All talent trees have had many talents move locations or have had their pathing updated.
- New Talent:
Barrier Diffusion — Whenever one of your Barriers is removed, reduce its cooldown by 4 seconds. Located in
Dragon's Breath previous location.
- New Talent:
Inspired Intellect —
Arcane Intellect grants you an additional 3% Intellect. Choice node with
Time Anomaly.
Time Anomaly has been updated — Now grants
Brain Freeze instead of
Fingers of Frost.
Supernova added to Mage class tree (was Arcane tree) and now has a 45 second cooldown (was 25 seconds).
Mass Polymorph now polymorphs targets for 15 seconds (was 60 seconds).
Mass Slow has been removed.
3.
Arcane Mage Changes in the War Within Pre-Patch
- New Talent:
Energized Familiar — During
Arcane Surge, your
Arcane Familiar fires 4 bolts instead of 1. Damage from your Arcane Familiar has a small chance to grant you up to 2% of your maximum mana.
- New Talent:
Eureka — When a spell consumes
Clearcasting, its damage is increased by 25%.
- New Talent:
Time Loop — When you apply a stack of
Arcane Debilitation, you have a 10% chance to apply another stack of Arcane Debilitation. This effect can trigger off of itself.
- New Talent:
Arcane Debilitation — Damaging a target with
Arcane Missiles increases the damage they take from Arcane Missiles,
Arcane Barrage, and
Arcane Blast by 1%.
- New Talent:
Aether Attunement — Every 3 times you consume Clearcasting, gain Aether Attunement. Aether Attunement: Your next Arcane Missiles deals 150% increased damage to your primary target and fires at up to 4 nearby enemies dealing 100% increased damage.
- New Talent:
Leysight —
Nether Precision damage bonus increased to 30%.
- New Talent:
Leydrinker — Consuming Nether Precision has a 20% chance to make your next Arcane Blast or Arcane Barrage echo, repeating its damage at 60% effectiveness to the primary target and up to four nearby enemies.
- New Talent:
Improved Touch of the Magi — Your
Touch of the Magi now accumulates 25% of the damage you deal.
- New Talent:
Magi's Spark — Your Touch of the Magi now also conjures a spark, increasing the damage your target receives from your next Arcane Barrage, Arcane Blast, and Arcane Missiles by 25%. Upon receiving damage from all three spells, the spark explodes, dealing Arcane damage to all nearby enemies.
- New Talent:
Nether Munitions — When your Touch of the Magi detonates, it increases the damage all affected targets take from you by 8% for 12 seconds.
- New Talent:
Surging Urge —
Arcane Surge damage increased by 5% per Arcane Charge.
- New Talent:
Consortium's Bauble — Reduces
Arcane Blast’s mana cost by 3% and increases its damage by 3%.
- New Talent:
Resonant Orbs —
Arcane Orb damage increased by 10%.
- New Talent:
Dematerialize — Spells empowered by Nether Precision cause their target to suffer an additional 8% of the damage dealt over 6 seconds.
- New Talent:
Energy Reconstitution — Damage from Dematerialize has a small chance to conjure an
Arcane Explosion at 50% effectiveness at its target’s location. Arcane Explosions conjured this way do not generate Arcane Charges.
- New Talent:
Big Brained — Gaining Clearcasting increases your Intellect by 1% for 8 seconds. Multiple instances may overlap.
- New Talent:
Static Cloud — Each time you cast Arcane Explosion, its damage is increased by 25%. Bonus resets upon reaching 100% damage.
- New Talent:
High Voltage — Damage from Arcane Missiles has a 20% chance to grant you 1 Arcane Charge. Chance is increased by 5% every time your Arcane Missiles fails to grant an Arcane Charge.
Arcane Missiles has been redesigned — Can now only be cast when you have
Clearcasting. The wording of talents that are associated with Arcane Missiles have been updated to reflect this change.
Nether Precision has been redesigned — Consuming Clearcasting increases the damage of your next 2 Arcane Blasts by 20% or your next 2 Arcane Barrages by 20%.
Arcane Familiar has been redesigned — Casting Arcane Intelligence also summons you a Familiar that attacks your enemies and increases your maximum mana by 10% for 1 hour. Now passive.
Illuminated Thoughts has been redesigned — Clearcasting has a 5% increased chance to trigger and spells that consume Clearcasting deal 5% more damage.
Concentration has been redesigned — Casting Arcane Blast has a small chance to make your next cast of Arcane Blast free.
Evocation has been updated — Increases your mana regeneration by 1500% for 2.8 seconds and grants Clearcasting. While channeling Evocation, your Intellect is increased by 2% every 0.5 seconds. Lasts 20 seconds.
Improved Prismatic Barrier is now learned automatically when specializing in Arcane (was a talent).
Mana Adept is now learned automatically when specializing in Arcane (was a talent).
- Arcane Orb is now learned at level 45 (was a talent).
- Arcane Orb damage reduced by 15%.
- Arcane Blast damage increased by 8%.
- Arcane Barrage damage reduced by 10%.
- Arcane Missiles damage increased by 25%.
- Clearcasting's chance to trigger is no longer tied to mana spent, and now has an 8% chance of triggering when casting any damaging spell.
- Clearcasting now utilizes bad luck protection instead of true randomness.
- You can no longer trigger Clearcasting by casting damaging spells while out of combat.
- Arcane Surge is now guaranteed to generate Clearcasting.
- Arcane Blast now has a 5% increased chance to generate Clearcasting.
- Supernova moved to Mage class tree and now has a 45 second cooldown (was 25 seconds).
- Mastery: Savant now properly increases the damage dealt by Arcane Surge.
- Dragonflight Season 4 class set bonuses have been updated to the Dragonflight Season 1 class set bonuses:
- 2 Set Bonus — For each Arcane Charge, Arcane Blast critical strike chance is increased by 3% and Arcane Explosion critical strike chance is increased by 3%.
- 4 Set Bonus — When Arcane Blast or Arcane Explosion critically strikes at least one target, the critical strike chance of your next Arcane Barrage is increased by 10%, stacking up to 4 times.
- The following talents have been removed:
Foresight
Nether Tempest
Reverberate
Mana Gem
Radiant Spark
Harmonic Echo
Cascading Power
Rule of Threes
Chrono Shift
Crackling Energy
Siphon Storm
Improved Arcane Missiles
4.
Fire Mage Changes in the War Within Pre-Patch
- New Talent:
Lit Fuse — Consuming
Hot Streak has a 15% chance to grant you Lit Fuse. Lit Fuse: Your next
Fire Blast turns up to 1 nearby target into a
Living Bomb that explodes after 2 seconds, dealing Fire damage to the target and reduced damage to all other enemies within 10 yards. Up to 3 enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further.
- New Talent:
Explosive Ingenuity — Your chance of gaining Lit Fuse when consuming Hot Streak is increased to 20%. Living Bomb damage increased by 25%.
- New Talent:
Down in Flames —
Scorch deals 300% damage to targets below 30% health.
- New Talent:
Quickflame —
Flamestrike damage increased by 20%.
- New Talent:
Focused Fury — Living Bomb deals more damage the fewer targets it hits, up to 300% at 1 target.
- New Talent:
Mark of the Fire Lord — Flamestrike and Living Bomb apply
Mastery: Ignite at 100% increased effectiveness.
- New Talent:
Spontaneous Combustion — Casting
Combustion refreshes up to 3 charges of Fire Blast and up to 3 charges of
Phoenix Flames.
- New Talent:
Fire's Ire — When you are not under the effect of Combustion, your critical strike chance is increased by 2.5%. When you're under the effects of Combustion, your critical strike damage is increased by 2.5%. 2-point talent.
- New Talent:
Explosivo — Casting Combustion grants Lit Fuse and Living Bomb's damage is increased by 50% while under the effects of Combustion. Your chance of gaining Lit Fuse is increased by 30% while under the effects of Combustion.
- New Talent:
Blast Zone — Lit Fuse now turns up to 3 targets into Living Bombs. Living Bombs can now spread to 5 enemies.
- New Talent:
Ashen Feather — If Phoenix Flames hits only one target, it deals 25% increased damage and applies Ignite at 150% effectiveness.
- New Talent:
Majesty of the Phoenix — When Phoenix Flames damages 3 or more targets, your next 2 Flamestrikes have their cast time reduced by 1.5 seconds and their damage is increased by 20%.
- New Talent:
Molten Fury — Damage dealt to targets below 35% health is increased by 7%.
- New Talent:
Heat Shimmer — Damage from Ignite has a 5% chance to make your next Scorch instant cast and deal damage as though your target was below 30% health.
- New Talent:
Sparking Cinders — Living Bomb explosions have a small chance to increase the damage of your next
Pyroblast by 10% or Flamestrike by 20%.
Fervent Flickering has been redesigned — Now reduces the cooldown of Fire Blast by 2 seconds.
Controlled Destruction has been redesigned — Damaging a target with Pyroblast increases the damage it receives from Ignite by 0.5%. This effect stacks up to 50 times.
Improved Scorch has been redesigned — Casting Scorch on targets below 30% health increases the damage the target takes from you by 6% for 12 seconds. This effect stacks up to 2 times.
Flame Accelerant has been redesigned — Every 12 seconds, your next
Fireball, Flamestrike, or Pyroblast has a 40% reduced cast time.
Unleashed Inferno has been redesigned — While Combustion is active your Fireball, Pyroblast, Fire Blast, Scorch, and Phoenix Flames deal 50% increased damage and reduce the cooldown of Combustion by 1.25 seconds. While Combustion is active, Flamestrike deals 25% increased damage and reduces the cooldown of Combustion by 0.25 seconds for each critical strike, up to 1.25 seconds.
Convection has been redesigned — When a Living Bomb expires, if it did not spread to another target, it refreshes its duration. A Living Bomb can only benefit from this effect once.
Pyromaniac has been redesigned — Casting Pyroblast or Flamestrike while Hot Streak is active has a 6% chance to repeat the spell cast at 50% effectiveness. This effect counts as consuming Hot Streak.
Phoenix Reborn has been redesigned — When your direct damage spells hit an enemy 25 times the damage of your next 2 Phoenix Flames is increased by 100% and they refund a charge on use.
From the Ashes has been redesigned — Phoenix Flames damage increased by 15% and your direct-damage spells reduce the cooldown of Phoenix Flames by 1 second.
Deep Impact has been redesigned —
Meteor now turns one target hit into a Living Bomb. Additionally, its cooldown is reduced by 15 seconds.
Kindling now benefits from Flamestrike — Flamestrike critical strikes reduce the remaining cooldown of Combustion by 0.2 seconds for each critical strike, up to 1 second.
Fuel the Fire is now learned automatically when specializing Fire.
Searing Touch's critical strike threshold functionality is now baseline to Scorch.
Improved Scorch's movement speed increase is now baseline to Scorch.
- Living Bomb damage increased by 70%.
- Living Bomb now applies Ignite.
- Living Bomb now spreads to 3 targets (was 5).
- Living Bomb applications are slightly desynced to minimize overlapping.
- Phoenix Flames damage reduced by 10%.
- Pyroblast damage reduced by 5%.
Intensifying Flame Ignite damage bonus reduced to 20% (was 25%).
Sun King's Blessing now grants Sun King's Fury after consuming 10 Hot Streaks.
Flame On no longer reduces the cooldown of Fire Blast.
Unleashed Inferno's non-Flamestrike damage bonus increased to 60%. Flamestrike damage bonus increased to 35%.
Fevered Incantation now grants 1% increased critical strike damage per point (was 2%).
Call of the Sun King no longer grants 15% increased Phoenix Flames damage and instead makes Phoenix Flames always critically strike.
Alexstrasza's Fury no longer makes Phoenix Flames always critically strike.
Hyperthermia now has an activation overlay.
- Dragonflight Season 4 class set bonuses have been updated to the Dragonflight Season 1 class set bonuses:
- 2 Set Bonus — Pyroblasts and Flamestrikes cast with Hot Streak deal 10% increased damage.
- 4 Set Bonus — Fire Blast, Phoenix Flames, and Fireball deal 10% increased damage and their chance to critically strike is increased by 10%.
- The following talents are now 1 point:
Critical Mass
Wildfire
Flame On
Fevered Incantation is now 2 points.
- The following talents have been removed:
Incendiary Eruptions
Firemind
Tempered Flames
Conflagration
Searing Touch
5.
Frost Mage Changes in the War Within Pre-Patch
- New Talent:
Death's Chill — While
Icy Veins is active, damaging an enemy with
Frostbolt increases spell damage by 2%. Stacks up to 10 times.
- New Talent:
Permafrost Lances —
Frozen Orb increases
Ice Lance's damage by 15% for 15 seconds.
Fractured Frost has been redesigned — While Icy Veins is active, your Frostbolts hit up to 2 additional targets and deal 15% increased damage.
Ice Lanceß damage increased by 22%.
Flurry damage increased by 10%.
Frostbolt damage increased by 10%.
Ice Barrier's absorb increased to 24% of maximum health (was 22%).
Hailstones is now a 1-point talent.
Snowstorm has been removed.
6.
Mage PvP Changes in the War Within Pre-Patch
- New PvP Talent:
Fireheart —
Blazing Barrier's damage is increased by 500%.
Flamecannon (PvP Talent) has been removed.
Blazing Barrier’s effectiveness is no longer reduced in PvP combat (was 75% effective).
Unleashed Inferno is now 30% effective in PvP combat (was 20%).
7.
More War Within Pre-Patch Class Changes
You can find other War Within Pre-Patch class changes linked below.
8.
Changelog
- 23 Jul. 2024: Updated for the War Within pre-patch.
- 06 May 2024: Updated for Patch 10.2.7.
- 19 Mar. 2024: Updated for Patch 10.2.6.
- 13 Jan. 2024: Updated for Patch 10.2.5.
- 24 Oct. 2023: Page added.
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