1.
Introduction
This page contains all the basic spells and abilities that are available to
Mistweavers upon reaching level 70, as well as how they fit in to the larger
image of the spec as a whole. It also goes over some commonly accepted community
acronyms/initialisms.
2.
Main Resource of Mistweaver Monks
Mana is your only resource as a Mistweaver Monk. All of your healing
abilities cost Mana, so managing it so that you do not run out over the course of each
encounter is crucial to being able to heal competitively.
3.
Unlocking Abilities
This guide is from the perspective of a max-level Mistweaver. For more
information on when you will be acquiring the spells listed below, check out our
leveling guide.
4.
Baseline Abilities for Mistweaver Monks
| Ability |
Abbreviation |
Description |
Ancient Teachings |
AT |
Causes damage dealt by Tiger Palm, Blackout Kick, Rising Sun Kick, Spinning Crane Kick
and Crackling Jade Lightning to transfer 30% of their damage as healing to 5
nearby injured allies. Allows for very minor maintenance healing during downtime. |
Blackout Kick |
BoK |
One of your main DPS abilities. Has a cooldown the length of two Global
Cooldowns. Interacts with a myriad of abilities in our kit in order to reset the
cooldown of other spells, as well as deal healing. |
Crackling Jade Lightning |
CJL |
A ranged damage ability. It is very weak in comparison to the rest of
our DPS options and should only be used if you cannot be in melee
or if buffed by Jade Empowerment. |
Detox |
- |
Mistweaver's Magic dispel. We should always be augmented by our talent
Improved Detox, causing it to also remove Poisons and Diseases. |
Dome of Mist |
- |
Whenever Enveloping Mist is dispelled it leaves a shield on the
target for 80% of the remaining HoT. |
Leg Sweep |
- |
An AoE stun on a 1-minute cooldown. 6-yard range. |
Mastery: Gust of Mists |
GoM (rare) |
Causes all your Enveloping Mist and Renewing Mist to heal for a flat amount depending on your Mastery.
This ability can crit. |
Mystic Touch |
- |
Any time you damage an enemy, you apply this debuff that causes them to
take 5% more physical damage. Only Monks can apply this debuff. |
Provoke |
- |
Forces a target to attack you for 3 seconds |
Reawaken |
Res |
Resurrects everyone in your party or raid. It can only be used out of combat. |
Renewing Mist |
ReM |
Applies a HoT to a target, healing them for a moderate amount over
20 seconds. If it overheals, it will jump to another injured party member
within 20 yards. In that same vein, a hidden interaction that it has is that if
you cast it on a target that already has ReM, the old instance of the HoT will
jump to a new target within 20 yards instead of being refreshed. |
Resuscitate |
Res |
Resurrects a dead player. It can only be used outside of combat. |
Roll |
- |
Causes you to roll a short distance forward. If you roll off a ledge, the
speed of the Roll will be maintained until you touch the ground again.
|
Spinning Crane Kick |
SCK |
Our AoE damage ability. Channels DPS over the course of 1 GCD to all
enemies within 8 yards. Deals reduced damage past 5 targets. |
Teachings of the Monastery |
TotM |
Causes your Tiger Palm to make your next Blackout Kick
strike an additional time, stacking up to 4 times. It also causes your
Blackout Kick to have a 12% chance of resetting the cooldown on Rising Sun Kick. |
Tiger Palm |
TP |
This is our filler DPS spell. It does a very small amount of damage,
however, due to Teachings of the Monastery, each time you use Tiger Palm,
your next Blackout Kick will hit an additional time. This is further
augmented by other talents such as Way of the Crane. |
Touch of Death |
ToD |
Instantly kills your target if your Maximum Health is greater than
their current Health. 3-minute cooldown. |
Vivify |
Viv |
This is our filler healing spell. In combination with
Invigorating Mists it will heal your main target as well as anyone that
has Renewing Mist on them (Healing is reduced beyond 5 targets).
In order to remain mana-efficient, this spell requires a high uptime of Renewing Mists. |
Zen Flight |
- |
Allows you to slowly fly around on a cloud. It is mainly used as a
parachute to avoid falling deaths. Only usable in areas where you can use a
flying mount. |
Zen Pilgrimage |
- |
Teleports you to either the Peak of Serenity in Pandaria or to
your Legion Order hall, depending on where you are in the story. As long as you
do not leave either temple; you can reactivate this ability again to teleport
you back. 1-minute cooldown. |
5.
Talents
Midnight introduced a redesign to the talent tree, with
many new passive and active abilities being added, as well as some old abilities
making a comeback. The following list will be broken down into passive and active
abilities, organized by the rows they appear in from top to bottom.
If you would like to know more about certain talent builds, feel free to check
out our builds and talents section of the guide.
5.1.
Apex Talents
Starting at Level 81, you can allocate up to four talent points into a variable node
that grants a scaling series of increasingly powerful effects.Alternatively,
those points can be placed elsewhere within the Mistweaver specialization tree if you prefer.
The Mistweaver Monk’s Apex Talent is Spirit Font, which provides the following effects:
| Ability |
Abbreviation |
Description/Effect |
Spiritfont |
SF |
Causes your Vivify and Rising Sun Kick
to grant you a buff that causes your next Enveloping Mist to channel Soothing Mist
onto up to 5 targets at 20% effectiveness. If a target is at max Health, the Soothing Mist will
jump to a new target, or split its healing among the other 4 targets. |
Spiritfont |
SF |
Rising Sun Kick damage is increased by 10%/20% and
Enveloping Mist healing is increased by 10%/20%. This bonus is increased by 50%
while Spirit Font is active. |
Spiritfont |
SF |
Thunder Focus Tea activates Spirit Font, and applies Chi Cocoons to
targeted allies at 30% effectiveness. |
5.2.
Talent Tree Rows 1-4
5.2.1.
Active Abilities
| Ability |
Abbreviation |
Description/Effect |
Soothing Mist |
SooM |
Channels a heal on a single target over the course of 8 seconds. It
is a small but efficient heal and allows you to cast Vivify and
Enveloping Mist instantly on that target, without
breaking SooM's channel. |
Paralysis |
Para |
Incapacitates a target for 1 minute; damage has a chance to break this
effect. This is also a "soft" crowd control, meaning if you walk within aggro
range of them, they will still enter into combat with you, causing them to
chase after you once the CC ends. |
Rising Sun Kick |
RSK |
This is our largest single target DPS ability. It also can be augmented
via through our other talents to both extend all of our HoTs as well as
apply Renewing Mist. The 12-second cooldown can be reset by Blackout Kick. |
Tiger's Lust |
TL |
Increases your target's movement speed by 70% for 6 seconds and removes
all snares and roots on them. 30-second cooldown, but with a fairly short
range. |
Disable |
- |
Slow the target by 50%. Attacks refresh the duration. |
Enveloping Mist |
EnM/EvM |
A powerful short-duration HoT that also increases the healing done by
our other HoTs. Very expensive in terms of Mana and should only be used
during periods of high single-target damage. |
Thunder Focus Tea |
TFT |
Augments our next Enveloping Mist, Renewing Mist, and
Rising Sun Kick, For Enveloping Mist causes it to instantly heal for
a large amount; for Renewing Mist, it increases its duration by 10s; and for
RSK, it reduces its cooldown by 9s; Thunder Focus Tea is a 30-second buff with a 30-second cooldown. |
Life Cocoon |
LC |
Puts a massive shield on a target for 12 seconds and increases HoT healing
they take by 50% while the shield holds. Also applies Renewing Mist
and Enveloping Mist. 2-minute cooldown |
Mana Tea |
MT |
For every 10% Mana you spend, you gain a stack of Mana Tea.
Using this ability will cause you to channel, consuming 1 stack of Mana Tea
every 0.5s and generating 1.8% mana per stack. It can be channeled while moving
and you have a chance equal to your Critical Strike to generate 2 stacks instead of
1. |
Revival |
- |
Our Raid cooldown. Heals everyone in the group for a moderate amount
and also procs our Mastery. Dispels all Magic, Poison, and Disease effects
from the group. Additionally, it heals for 100% more in a 5-man group.
3 minute cooldown |
Restoral |
- |
It is exactly the same as Revival, except it does not dispel
Magic effects. Useful for when dispelling multiple things at a time will
wipe the raid. |
5.2.2.
Passive Effects
| Ability |
Abbreviation |
Description/Effect |
Elusive Mists |
- |
Places a 6% damage reduction on you and your Soothing Mist target. |
Crashing Momentum |
- |
Causes you to snare any mobs you Roll through by 40%. |
Fast Feet |
- |
Increases the damage dealt by Rising Sun Kick by 70%, and the
damage dealt by Spinning Crane Kick by 10%. |
Grace of the Crane |
- |
Increases all healing taken by 4%. |
Bounding Agility |
- |
Makes your Roll and Chi Torpedo go a little farther. |
Calming Presence |
- |
Reduces all damage taken by 6% |
Wind's Reach |
- |
Increases the range of Disable, and the duration and severity of Crashing Momentum's slow |
Improved Detox |
- |
Causes Detox to also dispel Poisons and Diseases. |
Vivacious Vivification |
- |
Casting Rising Sun Kick will cause your next Vivify to become instant cast. |
Serene Surge |
- |
Casting Enveloping Mist will cause your next Vivify to become instant cast. |
Silent Sanctuary |
- |
Causes you to heal for a small amount every 3 seconds when no enemies are nearby. |
Jade Walk |
- |
Makes you move faster out of combat. Primarily a leveling/Mythic+ talent. |
Pressure Points |
- |
Causes Paralysis to also dispel Enrage effects from the target. |
Chi Warding |
- |
Causes you to heal for 3% of all the magic damage you take. |
Reinvigoration |
- |
Grants allies a 30% movement speed bonus for 5 seconds when you successfully dispel them. |
Ancient Arts |
- |
Reduces the cooldown of Paralysis and Leg Sweep. |
Misty Coalescence |
- |
Increases the healing if your Renewing Mist by up to 300% based on how many people
in your group have the HoT applied to them. If you're in a dungeon and all 5 players have ReM on them,
then they'll all take 300% extra healing, whereas if only one person has it, they'll take 60% extra. |
Invigorating Mists |
IM |
Causes your Vivify to heal friendly players with your Renewing Mist
active for 124% of your Spellpower. Also increases Sheilun's Gift healing on its primary
target by 500% |
Crane Style |
- |
Causes your Rising Sun Kick to proc your mastery on 2 people. Spinning Crane Kick
and Blackout Kick also have a chance to proc a mastery hit, at roughly 10 procs per minute. |
Healing Elixir |
HE |
When dropping below 40%, this passively heals you for 15% of your
maximum Health, with 2 charges. 30-second recharge. Excess charges are
consumed and heal you. |
5.3.
Talent Tree Rows 5-7
5.3.1.
Active Abilities
| Ability |
Abbreviation |
Description/Effect |
Transcendence |
Port/Ghost |
Leaves a spiritual clone of yourself in a location that allows you to swap
positions with it on a 45-second cooldown. The transfer ignores line-of-sight
and only requires that you be within 40 yards of the clone. However, you can
be roughly 100 yards away from your clone before it despawns. Lasts 15
minutes. |
Ring of Peace |
RoP |
Places a ring on the ground that will bump enemies out of it for 5
seconds. The ring has a maximum number of bumps, so using it against a swarm
of enemies will cause the effect to end early. 40-yard range, 10-yard diameter,
45-second cooldown. |
Song of Chi-Ji |
- |
Sends a slow-moving cloud out in front of you that disorients any enemies
hit for 20 seconds. Any damage taken will break the effect. 30 second cooldown. |
Fortifying Brew |
FB |
Increases your maximum Health by 15% and reduces all damage taken
by 15% as well. 7-minute cooldown. |
Invoke Yu'lon, the Jade Serpent |
Yulon |
Summons Yu'lon for 25 seconds, causing her to randomly heal injured
allies with Soothing Breath, hitting 3 targets at a time. Also causes
Enveloping Mist to cost 50% less mana while Yu'lon is active. |
Invoke Chi-Ji, the Red Crane |
Chiji |
Causes your Blackout Kick, Rising Sun Kick, and
Spinning Crane Kick to trigger a Mastery: Gust of Mists proc on two
injured allies. It also reduces the cast time of Enveloping Mist by 100%
and the mana cost by 20%. |
5.3.2.
Passive Effects
| Ability |
Abbreviation |
Description/Effect |
Chi Wave |
CW |
A free spell that will fly to your target, damaging them if they
are hostile, or healing them if they are friendly. It will then proceed to
bounce back and forth between friend and foe, healing and damaging them
respectively. 40-yard range, but the bounce has a 25-yard range. 15-second
cooldown. |
Celerity |
- |
Reduces the cooldown of Roll by 5 seconds and grants it an extra charge. |
Chi Torpedo |
Torp |
Replaces your Roll, causing you to travel a much farther
distance and also granting you 30% movement speed for 10 seconds, stacking
twice. People are often cautious to take this talent due to it requiring much
more careful and accurate use, simply due to the distance it causes you to go.
One wrong move, and it can send you right off the edge of a boss platform to
your death. But otherwise, it is an unparalleled movement ability. |
Stillstep Coil |
- |
Leg Sweep applies Disable for 5 seconds when it ends. |
Hasty Provocation |
- |
Causes your Provoke to increase the target's movement speed by
50%. |
Quick Footed |
- |
Reduces the duration of snares on you by 20%. |
Ferocity of Xuen |
- |
Increases all damage by 2%/4%. |
Spirit's Essence |
- |
Causes your Transcendence: Transfer to slow all enemies within
10 yards by 70%. |
Tiger Tail Sweep |
TTS(rare) |
Increases the range of Leg Sweep by 4 yards. Generally not worth taking. |
Improved Touch of Death |
- |
Allows you to use Touch of Death on targets below 15% Health, dealing
35% of your maximum Health as damage. You can still wait for the target to
be below your maximum Health in order to hit it for the full amount, but that
timing can be pretty tight in a raid scenario. |
Mist Caller |
- |
Causes Vivify and Sheilun's Gift to trigger your mastery when healing yourself. |
Yu'lon's Grace |
- |
While in combat, you gain a magic absorption shield for 1% of
your max Health every 3 seconds while in combat, stacking up to 10 times. |
Peace and Prosperity |
- |
Reduces the cooldown of Ring of Peace by 5 seconds and the cast time
of Song of Chi-Ji by 0.5 seconds. |
Dance of the Wind |
- |
Reduces physical damage taken by 10% and additional 10% every 4 seconds until you receive
a physical attack. |
Refreshment |
MoL |
Causes your Life Cocoon to also apply two stacks of Healing Elixir
to your target, as well as granting your 5 stacks of Mana Tea. |
Calming Coalescence |
- |
Increases the absorb of Life Cocoon by 80%. |
Uplifted Spirits |
US |
Reduces the cooldown of Revival by 30 seconds and increases its healing by 15%. |
Way of the Serpent |
- |
Soothing Mist and Crackling Jade Lightning can be cast while moving, but only at 80% speed.
Also increases Vivify healing by 15% and Renewing Mist healing by 30%. |
Way of the Crane |
- |
Causes Tiger Palm to strike twice, and Blackout Kick to hit 2 targets
at 20% effectiveness. Also causes Spinning Crane Kick to heal 3 allies for 120% of the damage done.
|
Lifecycles |
- |
Vivify has a 20% chance to make your next Rising Sun Kick or
Enveloping Mist generate a stack of Mana Tea. Also Enveloping Mist
or Rising Sun Kick have a 20% chance to make your next Vivify generate a stack of
Mana Tea. |
Energizing Brew |
- |
Mana Tea channels 50% faster and gives 20% more Mana. |
Zen Pulse |
ZP |
Causes your Renewing Mist to proc a buff that will make your next
Vivify heal all players with a Renewing Mist on them for a moderate amount. |
Mists of Life |
- |
Causes Life Cocoon to apply Renewing Mist and Enveloping Mist
to the target as well. |
Overflowing Mists |
OM |
Allies with your Enveloping Mist on them will be healed for
1% of their maximum Health whenever they take damage. This seems very strong
for tanks being hit by many mobs or on targets taking rapid DoT damage, but
this effect has a 1-second internal cooldown, making it fairly weak. |
Deep Clarity |
- |
Consuming a charge of Thunder Focus Tea will now also cause your next
Vivify to proc Zen Pulse |
Rapid Diffusion |
- |
Causes your Rising Sun Kick and Enveloping Mist to apply
a Renewing Mist with a 6-second duration to an ally within 40 yards.
These can be extended by Rising Mist. |
Chrysalis |
- |
Reduces the cooldown of Life Cocoon by 45 seconds |
Burst of Life |
- |
When Life Cocoon is consumed or fades, it will heal 3 nearby
players. |
Yu'lon's Whisper |
YW |
While channeling Mana Tea, you will spew a cone of healing
15 yards in front of you, healing up to 5 allies for a small amount every 0.5
seconds. |
Mist Wrap |
MW |
Increases the duration of Enveloping Breath and Enveloping Mist
by 1 second, and increases their healing bonus by 10%. |
Celestial Harmony |
- |
When using either of your Invoke Celestial spells, this places a Life
Cocoon on 5 friendly targets for a moderate amount. If using Yu'lon, it reduces the cast time
of Enveloping Mist by 30%, and if using Chi-Ji, it grants 4 stacks of
Teachings of the Monastery upon activation. This talent is mandatory. |
Dancing Mists |
- |
Gives Renewing Mist an 8% chance to instantly spread to
an additional target when it jumps. This counts for both when it overheals
and finds a new target, as well as for when you initially cast the
spell. |
Lotus Infusion |
- |
Increases Renewing Mist's duration by 2 seconds and increases the healing
you do to target with Renewing Mist by 6%. |
5.4.
Talent Tree Rows 8-10
5.4.1.
Active Abilities
| Ability |
Abbreviation |
Description/Effect |
Summon Jade Serpent Statue |
JSS |
Lets you summon a statue in a location that will channel an additional
Soothing Mist at your target whenever you do. |
Rushing Wind Kick |
RWK |
Deals Nature damage to all enemies within a 25 yard cone, split evenly among them.
Damage is increased per enemy hit by 5% up to 30%. Additionally it heals up to 5 player
who have your HoTs on them for a small amount. Replaces Rising Sun Kick |
5.4.2.
Passive Abilities
| Ability |
Abbreviation |
Description/Effect |
Save Them All |
STA |
Your healing is increased by up to 10% based on how low your targets Health is. |
Swift Art |
- |
Allows roll to remove a snare on you once every 30 seconds. |
Vital Clarity |
- |
Increases the Critical Strike chance of Vivify and Sheilun's Gift by 15%
when cast on yourself. |
Jade Infusion |
- |
Pressing Thunder Focus Tea causes you to spawn a Jade Statue at your location. |
Ironshell Brew |
- |
Further increases your health and damage reduction while Fortifying Brew is active. |
Expeditious Fortification |
- |
Reduces the cooldown of Fortifying Brew by 30 seconds. |
Diffuse Magic |
DM |
Causes Fortifying Brew to remove all magic effects from you,
transferring any harmful magic debuffs on you back to the original caster, if
possible. |
Celestial Determination |
- |
While you have a Celestial active, you cannot be slowed below 90%. Generally
not a good talent for us seeing as how Chi-Ji already makes you immune to slows. |
Chi Proficiency |
- |
Increases your healing and magic damage by 4%. |
Healing Winds |
- |
Causes Transcendence: Transfer to heal you for 10% of your Health. |
Windwalking |
- |
Gives you and your allies within 10 yards a 4% movement speed increase.
Allies will keep the effect for 10 seconds after leaving range of you. |
Martial Instincts |
GP |
Increases your avoidance and physical damage by 2%/4%. |
Chi Transfer |
- |
Touch of Death now heals you for 50% of the damage dealt. |
Lighter Than Air |
LTA |
Roll and Chi Torpedo grant you a 5 second buff that allow you
to trigger a small dash by double-jumping. While you have this buff, you are also
able to walk on water. |
Flow of Chi |
- |
Grants you varying buffs base on your Health pool: greater than 90% is a
movement speed increase, 90-35% reduces damage taken by 5%, and under 35% increases
healing received by 10%. |
Transcendence: Linked Spirits |
- |
Instead of leaving a spirit on the ground, your Transcendence can now
be applied to a player, allowing you to teleport to their location. |
Escape from Reality |
EfR |
Allows you to use Transcendence: Transfer again within 10 seconds
of the initial port. |
Fatal Touch |
- |
Reduces the cooldown of Touch of Death by 90 seconds and increases
your damage dealt by 5% for 30 seconds. |
Rushing Reflexes |
- |
Causes your to dash to the closest enemy within 10 yards after using roll.
Basically never worth taking. |
Amplified Rush |
- |
Increases the mastery healing of your Renewing Mist by 100%. |
Pool of Mists |
PoM |
Grants you an extra charge of Renewing Mist as well as granting the
ability for Renewing Mist and Rising Sun Kick to reduce each others cooldowns. |
Jade Bond |
JB |
Causes Chi Cocoons to apply a 4 second duration Enveloping Mist when they are consumed or expire, and increases
Gust Healing of Chi-ji by by 20% and the Soothing Breath healing of Yu'lon by 500%. |
Gift of the Celestials |
- |
Reduces the cooldown of your Invoke spells by 1 minute, but also reduces
their duration to 12 seconds. |
Morning Breeze |
- |
Rising Sun Kicks damage is increased by your Mastery rating |
Jade Empowerment |
JE |
Increases Crackling Jade Lightnings damage by 300% and causes it to cleave
onto 4 additional targets at 25% effectiveness. |
Focused Thunder |
FT |
Causes Thunder Focus Tea to empower your next 2 spells instead of 1. |
Sheilun's Gift |
SG |
Every 8 seconds while you are in combat, you will generate
a cloud of mist. Using this ability will consume every available
cloud and heal the target for an amount per cloud consumed. Replaces Vivify |
Jadefire Teachings |
JFT |
Increases the healing transfer of Ancient Teachings by 210% This talent allows
you to deal significant damage while still taking care of small maintenance healing.
Also increases your stamina by 8% |
Resplendent Mist |
- |
Causes your Mastery: Gust of Mists to have a 30% chance of doing 60%/120%
more healing. |
Secret Infusion |
SI |
Your Thunder Focus Tea will now increase one of your secondary
stats by 4%/8% depending on which spell you cast. This buff
should almost always be used on Renewing Mist for the Haste or
Rising Sun Kick for the Versatility and HoT extension from Rising Mist. |
Misty Peaks |
MP |
Gives Renewing Mist a 4%/8% chance on heal to proc an Enveloping Mist
for 2 seconds |
Peaceful Mending |
- |
Causes your Soothing Mist to increase healing taken from Enveloping Mist
and Renewing Mist by 40%. Not worth taking. |
Tranquil Tea |
- |
Consuming Mana Tea grants you 1 cloud of mist per stack drank . |
Veil of Pride |
- |
Causes Sheilun's Gift to spawn clouds every 4 seconds instead of 8. |
Emperor's Elixir |
- |
When Thunder Focus Tea is spent on Enveloping Mist, it starts a channel of
Soothing Mist on that target as well. When cast on Rising Sun Kick, it causes you
to place a Jadefire Stomp in front of you, damaging up to 5 enemies. |
Dance of Chi-Ji |
DoCJ |
Causes your abilities to have a chance to make your next Spinning Crane Kick hit 400% harder. |
Mistline |
- |
Causes the Renewing Mist on your most injured ally to heal for 500% more. |
Mending Proliferation |
- |
Causes your Enveloping Mist to have a 50% chance each time it heals
to spread its healing bonus to an injured ally within 30 yards. |
Tear of Morning |
ToM |
Increases the healing of your Vivify and Sheilun's Gift by 20%
and causes your Enveloping Mist to heal allies with Renewing Mist for
8% of its healing. Additionally, while your Celestial is active, Enveloping Mist lasts 4
seconds longer. |
Rising Mist |
RM |
Causes Rising Sun Kick to increase the duration of your
Renewing Mist and Enveloping Mist HoTs by 4 seconds, up to
100% of their original durations. |
Legacy of Wisdom |
- |
Reduces the cast time of Sheilun's Gift by 0.5s and causes it to heal 2 additional targets. |
Emperor's Favor |
- |
Increases the healing of Sheilun's Gift by 20%, and causes it to cast instantly, however it will only hit 1 target. |
5.5.
Hero Talents
5.5.1.
Conduit of the Celestials
| Ability |
Abbreviation |
Description/Effect |
Celestial Conduit |
CeCo |
Causes you to radiate damage to enemies and healing to allies within 20 yards
over 4 seconds, increasing per target hit up to 30%. This ability is channelled,
but you can still move during the channel. |
Temple Training |
- |
Increases the healing of Enveloping Mist and Vivify. |
Xuen's Guidance |
- |
Increases the damage of Tiger Palm, and gives a chance for
Teachings of the Monastery to not consume a charge when used. |
Heart of the Jade Serpent |
HotJS |
Upon casting Sheilun's Gift,
you gain 75% increased cooldown reduction for Renewing Mist, Rising Sun Kick, Life Cocoon
and Thunder Focus Tea. The duration of this buff is based on how many stacks of Sheilun's Gift are consumed. |
Niuzao's Protection |
- |
Fortifying Brew grants you a shield for 25% of your Health. |
Jade Sanctuary |
- |
Heals you for 10% of your Health when you press Celestial Conduit,
while granting you a 15% damage reduction during, and for 8 seconds after. |
Courage of the White Tiger |
CotWT |
Tiger Palm and Vivify have a chance to summon Xuen who deals
damage to an enemy and heals a member of your group for 100% of the damage dealt.
Also, invoking Yu'lon or Chi-Ji will guarantee this effect on your next cast of TP or Viv. |
Strength of the Black Ox |
SotBO |
After CotWT procs, your next Enveloping Mist casts 50% faster and grants
a shield to 5 nearby targets for 3% of your max Health. |
Restore Balance |
- |
Gain Refreshing Jade Wind whenever either of your Invokes are active. |
Yu'lon's Knowledge |
- |
Increases the duration of Refreshing Jade Wind by 4 seconds. |
Flight of the Red Crane |
FotRC |
Causes Refreshing Jade Wind and Spinning Crane Kick to have a chance
to grant you a stack of Mana Tea, and heal 5 members of your party. |
Inner Compass |
- |
Grants you a 2% stat buff depending on whichever Celestial last aided you. |
August Dynasty |
- |
Jadefire Stomp now increases the damage of your next Rising Sun Kick 30%
or the healing of your next Vivify by 50%. |
5.5.2.
Master of Harmony
| Ability |
Abbreviation |
Description/Effect |
Aspect of Harmony |
AoH |
Causes you to store vitality from 10% of your damage and 20% of your healing.
Pressing Thunder Focus Tea will now cause you to draw from stored vitality
for 10 seconds, making your heals apply a HoT to your targets for 25% of the
amount healed. |
Manifestation |
- |
Chi Burst and Chi Wave have 50% increased throughput. |
Tiger's Vigor |
- |
Tiger's Lust now reduces the cooldown of Roll by 5 seconds. |
Roar from the Heavens |
- |
Causes Tiger's Lust to grant 2 nearby allies 20% movement speed. |
Overwhelming Force |
- |
Rising Sun Kick, Blackout Kick, and Tiger Palm deal
15% extra damage to enemies within a line in front of you, reduced beyond 5 targets. |
Purified Spirit |
- |
When Aspect of Harmony ends, all remaining vitality is consumed as
healing over 8 seconds, split among nearby allies. |
Harmonic Gambit |
- |
During Aspect of Harmony, your dps abilities pull vitality in order
to deal extra damage. |
Endless Draught |
- |
Grants Thunder Focus Tea 1 more charge. |
Path of Resurgence |
- |
Chi Wave increases the amount of vitality stored by 25% for 10s. |
Way of a Thousand Strikes |
- |
Your DPS abilities contribute an additional 30% vitality. |
Balanced Stratagem |
- |
Casting physical abilities increase the damage or healing of your next
nature ability 3% and vice versa, stacking up to 5 times. |
Mantra of Purity |
- |
Healing yourself is 10% stronger and leave a small HoT on you as well. |
Mantra of Tenacity |
- |
Fortifying Brew grants you 20% stagger. |
Clarity of Purpose |
- |
Vivify stores additional vitality based on your recent Gust of Mists. |
Coalescence |
- |
When your Aspect of Harmony HoTs heal, they have a chance to spread to
another ally. Directly healing an ally with these HoTs causes them to intensify.
Also these targets receive an additional 10% healing from you. |
6.
Further Reading
While it is important to understand what each of our spells does in a vacuum,
it is even more important to grasp how they fit together and when you ought to
choose one spell over another. Check out our rotations page to get a better understanding
of how all our abilities fit together.
7.
Changelog
- 16 Mar. 2026: Reviewed for Midnight Season 1.
- 26 Feb. 2026: Updated for Midnight Launch.
- 10 Feb. 2026: Updated for Midnight Pre-Patch.
- 30 Nov. 2025: Reviewed for Patch 11.2.7.
- 05 Oct. 2025: Reviewed for Patch 11.2.5.
- 04 Aug. 2025: Reviewed for Patch 11.2.
- 15 Jun. 2025: Reviewed for Patch 11.1.7.
- 21 Apr. 2025: Reviewed for Patch 11.1.5.
- 24 Feb. 2025: Updated for Patch 11.1.
- 15 Dec. 2024: Updated for Patch 11.0.7.
- 21 Oct. 2024: Updated for Patch 11.0.5.
- 09 Sep. 2024: Reviewed for The War Within Season 1.
- 21 Aug. 2024: Updated for the War Within Release.
- 23 Jul. 2024: Reviewed for The War Within Pre-Patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Reviewed for Season 4.
- 19 Mar. 2024: Added Peer into Peace and Dance of Chi-Ji to the spell list.
- 15 Jan. 2024: Updated for Patch 10.2.5.
- 06 Nov. 2023: Updated for Patch 10.2.
- 04 Sep. 2023: Updated for Patch 10.1.7.
- 10 Jul. 2023: Added Yu'lon's Grace and Dance of the Wind.
- 01 May 2023: Reviewed for Patch 10.1.
- 20 Mar. 2023: Added Legacy of Wisdom and changed Enveloping Breath to Celestial Harmony.
- 24 Jan. 2023: Added Sheilun's Gift, Shaohao's Lessons, Veil of Pride, and Burst of Life. Removed Bonedust Brew, Bountiful Brew, and Attenuation.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-Patch.
Show more
Show less