1.
Introduction
This page contains all the basic spells and abilities that are available to
Mistweavers upon reaching level 70, as well as how they fit in to the larger
image of the spec as a whole. It also goes over some commonly accepted community
acronyms/initialisms.
2.
Main Resource of Mistweaver Monks
Mana is your only resource as a Mistweaver Monk. All of your healing
abilities cost Mana, so managing it so that you do not run out over the course of each
encounter is crucial to being able to heal competitively.
3.
Unlocking Abilities
This guide is from the perspective of a max-level Mistweaver. For more
information on when you will be acquiring the spells listed below, check out our
leveling guide.
4.
Baseline Abilities for Mistweaver Monks
Ability |
Abbreviation |
Description |
Blackout Kick |
BoK |
One of your main DPS abilities. Has cooldown the length of two Global
Cooldowns. Interacts with a myriad of our kit in order to reset the
cooldown of other spells, as well as deal healing. |
Crackling Jade Lightning |
CJL |
A ranged damage ability. It is very weak in comparison to the rest of
our DPS options and should only be used if you cannot be in melee. |
Detox |
- |
Mistweaver's Magic dispel. We should always be augmented by our talent
Improved Detox, causing it to also remove Poisons and Diseases. |
Expel Harm |
EH |
An instant cast self-heal that also deals damage to a nearby enemy.
It can be cast during Soothing Mist, and it will also heal that target as
well. |
Leg Sweep |
- |
An AoE stun on a 1-minute cooldown. 6-yard range. |
Mastery: Gust of Mists |
GoM (rare) |
Causes all your single target heals, as well as Revival and
Restoral to heal for a flat amount depending on your Mastery.
This ability can crit. |
Mystic Touch |
- |
Any time you damage an enemy, you apply this debuff that causes them to
take 5% more physical damage. Only Monks can apply this debuff. |
Provoke |
- |
Forces a target to attack you for 3 seconds |
Reawaken |
Res |
Resurrects everyone in your party or raid. It can only be used out of combat. |
Resuscitate |
Res |
Resurrects a dead player. It can only be used outside of combat. |
Roll |
- |
Causes you to roll a short distance forward. If you roll off a ledge, the
speed of the Roll will be maintained until you touch the ground again.
|
Spinning Crane Kick |
SCK |
Our AoE damage ability. Channels DPS over the course of 1 GCD to all
enemies within 8 yards. Deals reduced damage past 5 targets. |
Teachings of the Monastery |
TotM |
Causes your Tiger Palm to make your next Blackout Kick
strike an additional time, stacking up to 4 times. It also causes your
Blackout Kick to have a 12% chance of resetting the cooldown on Rising Sun Kick. |
Tiger Palm |
TP |
This is our filler DPS spell. It does a very small amount of damage,
however, due to Teachings of the Monastery, each time you use Tiger Palm,
your next Blackout Kick will hit an additional time. This is further
augmented by other talents such as Awakened Jadefire. |
Touch of Death |
ToD |
Instantly kills your target if your Maximum Health is greater than
their current Health. 3-minute cooldown. |
Vivify |
Viv |
This is our filler healing spell. In combination with
Invigorating Mists it will heal your main target as well as anyone that
has Renewing Mist on them (Healing is reduced beyond 5 targets).
In order to remain mana-efficient, this spell requires a high uptime of Renewing Mists. |
Zen Flight |
- |
Allows you to slowly fly around on a cloud. It is mainly used as a
parachute to avoid falling deaths. Only usable in areas where you can use a
flying mount. |
Zen Pilgrimage |
- |
Teleports you to either the Peak of Serenity in Pandaria or to
your Legion Order hall, depending on where you are in the story. As long as you
do not leave either temple; you can reactivate this ability again to teleport
you back. 1-minute cooldown. |
5.
Talents
The War Within introduced a redesign to the talent tree, with
many new passive and active abilities being added, as well as some old abilities
making a comeback. The following list will be broken down into passive and active
abilities, organized by the rows they appear in from top to bottom.
If you would like to know more about certain talent builds, feel free to check
out our builds and talents section of the guide.
5.1.
Talent Tree Rows 1-4
5.1.1.
Active Abilities
Ability |
Abbreviation |
Description/Effect |
Soothing Mist |
SooM |
Channels a heal on a single target over the course of 8 seconds. It
is a small but efficient heal and allows you to cast Vivify,
Enveloping Mist and Zen Pulse instantly on that target, without
breaking SooM's channel. It also procs our Mastery but on a 1/8 deck system.
To visualize this, imagine you have a deck of 8 cards, 7 of which are blank,
and 1 is our Gusts of Mists proc. Every time Soothing Mist draws ticks, it is
like drawing a card. Once all 8 cards are drawn, the deck is shuffled and
reset. What this means is while it is possible to get two Gust procs back to
back, three is impossible. Not that it matters at all to your healing, or
changes how you play. |
Rising Sun Kick |
RSK |
This is our largest single target DPS ability. It also can be augmented
via through our other talents to both extend all of our HoTs as well as
apply Renewing Mist. The 12-second cooldown can be reset by Blackout Kick
while using Teachings of the Monastery. |
Tiger's Lust |
TL |
Increases your target's movement speed by 70% for 6 seconds and removes
all snares and roots on them. 30-second cooldown, but with a fairly short
range. |
Disable |
- |
Slow the target by 50%. Attacks refresh the duration. |
Paralysis |
Para |
Incapacitates a target for 1 minute; any damage will break this
effect. This is also a "soft" crowd control, meaning if you walk within aggro
range of them, they will still enter into combat with you, meaning they will
chase after you once the CC ends. |
Enveloping Mist |
EnM/EvM |
A powerful short-duration HoT that also increases the healing done by
our other HoTs. Very expensive in terms of Mana and should only be used
during periods of high single-target damage. |
Renewing Mist |
ReM |
Applies a HoT to a target, healing them for a moderate amount over
20 seconds. If it overheals, it will jump to another injured party member
within 20 yards. In that same vein, a hidden interaction that it has is that if
you cast it on a target that already has ReM, the old instance of the HoT will
jump to a new target within 20 yards instead of being refreshed. |
Life Cocoon |
LC |
Puts a massive shield on a target for 12 seconds and increases HoT healing
they take by 50% while the shield holds. Also applies Renewing Mist
and Enveloping Mist. 2-minute cooldown |
Thunder Focus Tea |
TFT |
Augments our next Enveloping Mist, Renewing Mist,
Vivify, Rising Sun Kick, Expel Harm. For Enveloping
Mist causes it to instantly heal for a large amount; for Renewing Mist, it
increases its duration by 10s; for Vivify, it removes the mana cost; for RSK,
it deduces its cooldown by 9s; and for Expel Harm, it increases its damage and grants a shield.
Thunder Focus Tea is a 30-second buff with a 30-second cooldown. |
Mana Tea |
MT |
For every 10% Mana you spend, you gain a stack of Mana Tea.
Using this ability will cause you to channel, consuming 1 stack of Mana Tea
every 0.5s and generating 1.2% mana per stack. When this effect is over,
you will gain a buff that reduces the cost of your spells by 30% for 1
second per stack consumed on your latest channel. It can be channeled while moving
and you have a chance equal to your Critical Strike to generate 2 stacks instead of
1. |
Revival |
- |
Our Raid cooldown. Heals everyone in the group for a moderate amount
and also procs our Mastery. Dispels all Magic, Poison, and Disease effects
from the group. Additionally, it heals for 100% more in a 5-man group.
3 minute cooldown |
Restoral |
- |
It is exactly the same as Revival, except it does not dispel
Magic effects. Useful for when dispelling multiple things at a time will
wipe the raid. |
Song of Chi-Ji |
- |
Sends a slow-moving cloud out in front of you that disorients any enemies
hit for 20 seconds. Any damage taken will break the effect. 30 second cooldown. |
5.1.2.
Passive Effects
Ability |
Abbreviation |
Description/Effect |
Improved Roll |
- |
Gives your Roll or Chi Torpedo an additional charge. |
Calming Presence |
- |
Reduces all damage taken by 3% |
Tiger Tail Sweep |
TTS(rare) |
Increases the range of Leg Sweep by 2 yards and decreases its
cooldown by 5 seconds. Not worth taking. |
Vigorous Expulsion |
- |
Increase the healing and Critical Strike chance of Expel Harm. |
Improved Vivify |
- |
Increases Vivify's healing by 20%/40%. |
Grace of the Crane |
- |
Increases all healing taken by 4%/8%. |
Vivacious Vivification |
- |
Every 10 seconds, your next Vivify becomes instant cast. This timer
It keeps rolling regardless of when you consume the buff. |
Ferocity of Xuen |
- |
Increases all damage by 2%/4%. |
Improved Paralysis |
- |
Reduces the cooldown of Paralysis by 15 seconds. |
Invigorating Mists |
- |
Causes your Vivify to heal friendly players with your Renewing Mist
active for 104% of your Spellpower. |
5.2.
Talent Tree Rows 5-7
5.2.1.
Active Abilities
Ability |
Abbreviation |
Description/Effect |
Transcendence |
Port/Ghost |
Leaves a spiritual clone of yourself in a location that allows you to swap
positions with it on a 45-second cooldown. The transfer ignores line-of-sight
and only requires that you be within 40 yards of the clone. However, you can
be roughly 100 yards away from your clone before it despawns. Lasts 15
minutes. |
Spear Hand Strike |
Kick/SHS |
Allows you to interrupt an enemy spell cast, preventing them from
casting any spell in that school of magic for 4 seconds. 15-second
cooldown. |
Fortifying Brew |
FB |
Increases your maximum Health by 15% and reduces all damage taken
by 15% as well. 7-minute cooldown. |
Chi Wave |
CW |
A free spell that will fly to your target, damaging them if they
are hostile, or healing them if they are friendly. It will then proceed to
bounce back and forth between friend and foe, healing and damaging them
respectively. 40-yard range, but the bounce has a 25-yard range. 15-second
cooldown. |
Chi Burst |
CB |
Fires an orb in a line that heals all targets it passes through, and
damages all enemies as well. Its healing is reduced beyond 6 targets. The orb
has a 40-yard range and is on a 30-second cooldown. |
Ring of Peace |
RoP |
Places a ring on the ground that will bump enemies out of it for 5
seconds. The ring has a maximum number of bumps, so using it against a swarm
of enemies will cause the effect to end early. 40-yard range, 10-yard diameter,
45-second cooldown. |
Diffuse Magic |
DM |
Reduces all Magic damage you take by 60% for 6 seconds while also
transferring any harmful magic debuffs on you back to the original caster, if
possible. 90-second cooldown. |
Dampen Harm |
DH |
Reduces all damage you take by between 20%-50%, depending on how
large the hit was. 2-minute cooldown. |
Zen Pulse |
ZP |
Causes an ally to deal moderate damage to all enemies within 8
yards of them; they are then healed for the amount of damage caused. 30-second
cooldown. |
Healing Elixir |
HE |
When dropping below 40%, this passively heals you for 20% of your
maximum Health, with 2 charges. 30-second recharge. Excess charges are
consumed and heal you. |
Invoke Yu'lon, the Jade Serpent |
Yulon |
Summons Yu'lon for 25 seconds, causing her to randomly heal injured
allies with Soothing Breath, hitting 3 targets at a time. Also causes
Enveloping Mist to cost 33% mana while Yu'lon is active. The later
talent Enveloping Breath causes your Enveloping Mists to splash a
powerful HoT onto 5 allies near your target. 3-minute cooldown. |
Invoke Chi-Ji, the Red Crane |
Chiji |
Causes your Blackout Kick, Rising Sun Kick, and
Spinning Crane Kick to trigger a Mastery: Gust of Mists proc on two
injured allies. They will also grant you a stacking buff that reduces the Mana
cost and cast time of your next Enveloping Mist by 33% per stack. The
later talent Enveloping Breath makes spending those stacks very
powerful. 3-minute cooldown. |
Refreshing Jade Wind |
RJW |
Grants you a buff for 15 seconds that periodically heals up to 6
allies within 10 yards. Haste increases the tick rate of this spell and also
decreases its duration by a proportional amount, meaning it will always tick 21
times. |
5.2.2.
Passive Effects
Ability |
Abbreviation |
Description/Effect |
Elusive Mists |
- |
Reduces all damage you take while channeling Soothing Mist by
3%/6%. |
Hasty Provocation |
- |
Causes your Provoke to increase the target's movement speed by
50%. |
Fast Feet |
- |
Increases the damage dealt by Rising Sun Kick by 35%/70%, and the
damage dealt by Spinning Crane Kick by 5%/10%. |
Celerity |
- |
Reduces the cooldown of Roll by 5 seconds and grants it an extra charge. |
Chi Torpedo |
Torp |
Replaces your Roll, causing you to travel a much farther
distance and also granting you 30% movement speed for 10 seconds, stacking
twice. People are often cautious to take this talent due to it requiring much
more careful and accurate use, simply due to the distance it causes you to go.
One wrong move, and it can send you right off the edge of a boss platform to
your death. But otherwise, it is an unparalleled movement ability. |
Ironshell Brew |
- |
Increases Armor and Dodge by 25% while Fortifying Brew is active. |
Expeditious Fortification |
- |
Reduces the cooldown of Fortifying Brew by 2 minutes. |
Profound Rebuttal |
- |
Increases the Critical healing of Expel Harm by 50% |
Yu'lon's Grace |
- |
While in combat, you gain a magic absorption shield for 2% of
your max Health every 2 seconds while in combat, stacking up to 10 times. |
Eye of the Tiger |
EotT |
Causes your Tiger Palm to apply a debuff to the target that deals
a small amount of damage over 8 seconds while also healing yourself for a
similar amount. Only one EotT can be active at a time. |
Dance of the Wind |
- |
Increases dodge chance by 10% and additional 10% every 4 seconds until you dodge
an attack. |
Improved Touch of Death |
- |
Allows you to use Touch of Death on targets below 15% Health, dealing
35% of your maximum Health as damage. You can still wait for the target to
be below your maximum Health in order to hit it for the full amount, but that
timing can be pretty tight in a raid scenario. |
Strength of Spirit |
- |
Expel Harm's healing is increased by up to 100% depending on
your missing Health. |
Spirit of the Crane |
SotC |
Causes each of your additional Blackout Kicks from
Teachings of the Monastery to restore 0.45% of your Mana. |
Mists of Life |
MoL |
Causes your Life Cocoon to also apply Renewing Mist and
Enveloping Mist to your target as well. |
Uplifted Spirits |
US |
Causes your Vivify and Rising Sun Kick Critical Strikes
to reduce the cooldown of Revival/ Restoral by 1 second, and
Revival/ Restoral heals for an additional 15% over 10 seconds. |
Font of Life |
FoL |
Increases the healing of each of your Essence Font's bolts, and
also causes them to have a chance to reduce the cooldown of Thunder Focus Tea
by 1 second. |
Nourishing Chi |
- |
Increases Life Cocoon's HoT healing buff by an additional 20%, and
causes that effect to remain for 10 seconds after Life Cocoon is removed. |
Overflowing Mists |
OM |
Allies with your Enveloping Mist on them will be healed for
1% of their maximum Health whenever they take damage. This seems very strong
for tanks being hit by many mobs or on targets taking rapid DoT damage, but
this effect has a 1-second internal cooldown, making it fairly weak. |
Echoing Reverberation |
- |
Causes your Zen Pulse to trigger a second time for 80% effectiveness
if the target has both Renewing Mist and Enveloping Mist on
them. |
Accumulating Mist |
- |
Causes your Soothing Mist to increase Zen Pulse's healing
by 25% each time SooM ticks, up to 6 times. The effect resets once the
Channel of SooM ends. |
Rapid Diffusion |
- |
Causes your Rising Sun Kick and Enveloping Mist to apply
a Renewing Mist with a 6-second duration to an ally within 40 yards.
These can be extended by Rising Mist. |
Calming Coalescence |
- |
Each time Soothing Mist heals, it will increase the absorption of
your next Life Cocoon by 2%, stacking up to 50 times (you should
almost never channel SooM that much). |
Burst of Life |
- |
Reduces the cooldown of Life Cocoon by 20 seconds as well
as its strength by 40%. When Life Cocoon is consumed or fades, it will heal 3 nearby
players. |
Yu'lon's Whisper |
YW |
Each time you use Thunder Focus Tea, you will spew a cone of healing
15 yards in front of you, healing up to 6 allies for a moderate amount over
2 seconds. |
Mist Wrap |
MW |
Increase the duration of Enveloping Breath and Enveloping Mist
by 1 second, and increases their healing bonus by 10%. |
Celestial Harmony |
EnB/EvB (used to be called Enveloping Breath) |
Causes your Enveloping Mist to apply a copy of itself at
~60% effectiveness on 6 allies within 10 yards. Additionally, it also places a Life Cocoon on
5 friendly targets for 10% of their Health. This talent is mandatory. |
Dancing Mists |
- |
Gives Renewing Mist a 5%/10% chance to instantly spread to
an additional target when it jumps. This counts for both when it overheals
and finds a new target, as well as for when you initially cast the
spell. |
Lifecycles |
- |
Vivify has a 25% chance to make your next Rising Sun Kick or
Enveloping Mist generate a stack of Mana Tea. Also Enveloping Mist
or Rising Sun Kick have a 25% chance to make your next Vivify generate a stack of
Mana Tea. |
Energizing Brew |
- |
Mana Tea channels 50% faster and gives 20% more Mana. |
5.3.
Talent Tree Rows 8-10
5.3.1.
Active Abilities
Ability |
Abbreviation |
Description/Effect |
Summon Jade Serpent Statue |
JSS |
Lets you summon a statue in a location that will channel an additional
Soothing Mist at your target whenever you do. This talent is tremendously
bad because you never want to be using Soothing Mist. Avoid unless you are
doing literally nothing but healing 1 target. |
Summon White Tiger Statue |
WTS |
Summons a statue that pulses small AoE damage to all enemies around it.
2-minute cooldown. Worth taking in situations where you can hit a lot of mobs
since our capstone talents leave a lot to be desired. |
Summon Black Ox Statue |
Dave |
Summons a statue that pulses AoE threat around itself. This statue has
its own Health bar, and can die after taking too much damage. You can also
Provoke the statue, and it will taunt all the enemies around it to
you. |
Jadefire Stomp |
JFS |
Stomps the ground in front of you in a cone, dealing damage to up to 5
enemies and healing up to 5 allies, while also healing them with an
Essence Font bolt. It has a 30-second cooldown, and all your abilities
have a 6% chance to reset that cooldown, so long as you are standing in the
Jadefire. |
Sheilun's Gift |
SG |
Every 8 seconds while you are in combat, you will generate
a cloud of mist. Using this ability will consume every available
cloud and heal the target for an amount per cloud consumed, |
5.3.2.
Passive Abilities
Ability |
Abbreviation |
Description/Effect |
Close to Heart |
CtH |
Causes you and anyone within 10 yards of you to take 8% increased healing
from all sources. This effect lingers for 10 seconds after leaving range. |
Escape from Reality |
EfR |
Allows you to use Transcendence: Transfer again within 10 seconds
of the initial port. During that 10 seconds, all Vivifys cast on
yourself deal 25%/50% more healing and cost 50% less Mana. This also
works if you are hit with a cleave from Renewing Mist. You
do not have to be the primary target to get the mana refund. |
Windwalking |
- |
Gives you and your allies 2%/4% movement speed for allies within 10 yard.
Allies will keep the effect for 10 seconds after leaving range of you. |
Fatal Touch |
- |
Reduces the cooldown of Touch of Death by 45 seconds. Incredibly
niche in raid will likely see more play in Mythic+. |
Generous Pour |
GP |
Grants you and anyone within 10 yards 2%/4% avoidance. This effect will
also, linger for 10 seconds after leaving range. |
Save Them All |
STA |
Whenever you heal someone who is below 35% Health, your healing is
increased by 20% for 4 seconds. |
Resonant Fists |
RF |
All your attacks have a 10% chance to deal a small amount of damage to
all enemies within 8 yards. 1-second internal cooldown. |
Bounce Back |
- |
After taking more than 20% of your Health in one hit, you will receive
10%/20% reduced damage for 4 seconds. It cannot occur more than once every
30 seconds. |
Ancient Teachings |
AT/AToM |
Causes your Essence Font or Jadefire Stomp to buff you for
15 seconds, making your Tiger Palm, Blackout Kick, and
Rising Sun Kick heal an injured ally within 40 yards for 150% of the
damage dealt. This talent allows you to deal significant damage while still
taking care of small maintenance healing. |
Clouded Focus |
CF |
It buffs your Enveloping Mist and Vivify by 15% and
reduces their mana cost by 15% for each time you cast those abilities during
Soothing Mist, stacking up to 3 times. This bonus is lost when you
stop channeling Soothing Mist. |
Jade Bond |
JB |
Causes Gust procs to reduce the cooldown of your Invoke spells by 0.3 seconds,
and increase the Gust healing and Soothing Breath healing of your Chi-Ji and
Yu'lon respectively by 40% |
Gift of the Celestials |
- |
Reduces the cooldown of your Invoke spells by 2 minutes, but also reduces
their duration to 12 seconds. |
Focused Thunder |
FT |
Causes Thunder Focus Tea to empower your next 2 spells instead of 1. |
Upwelling |
UW |
For every second that your Essence Font is off cooldown,
your next Essence Font will cast one additional bolt, stacking up to 15 times,
totaling in a doubling of the channel time. Your Essence Font HoTs will also
last 4 seconds longer. |
Ancient Concordance |
AC |
While standing in Jadefire Stomp, your Blackout Kicks will
hit 3 targets and have a 12% increased chance of resetting Rising Sun Kick. |
Resplendent Mist |
- |
Causes your Mastery: Gust of Mists to have a 30% chance of doing 75%/100%
more healing. |
Secret Infusion |
SI |
Your Thunder Focus Tea will now increase one of your secondary
stats by 15% for 10 seconds, depending on which spell you cast. This buff
should almost always be used on Renewing Mist for the Haste or
Rising Sun Kick for the Versatility and HoT extension from Rising Mist. |
Misty Peaks |
MP |
Gives Renewing Mist a 5%/10% chance on heal to proc an Enveloping Mist
for 2 seconds |
Peaceful Mending |
- |
Causes your Soothing Mist to increase healing taken from Enveloping Mist
and Renewing Mist by 40%. Not worth taking. |
Shaohao's Lessons |
- |
Grants you one of four buffs randomly, the duration of which will increase based
on how many stacks of Sheilun's Gift you expend. |
Veil of Pride |
- |
Causes Sheilun's Gift to spawn clouds every 4 seconds instead of 8. |
Awakened Jadefire |
AJ |
Causes your Tiger Palm to strike twice, and your Spinning Crane Kick
to heal 3 nearby allies for 70% of the damage dealt while standing in the
Jadefire. Additionally, your abilities' chance to reset Jadefire Stomp is
doubled. |
Dance of Chi-Ji |
DoCJ |
Causes your abilities to have a chance to make your next Spinning Crane Kick hit 300% harder. |
Tea of Serenity |
- |
Causes Thunder Focus Tea to empower 2 additional Renewing Mist,
Enveloping Mist, or Vivify at random. |
Tea of Plenty |
- |
Causes Thunder Focus Tea to empower 2 additional Expel Harms,
Enveloping Mists, or Rising Sun Kicks at random. |
Peer Into Peace |
PiP |
5% of your overhealing with Soothing Mist is spread onto 3 nearby targets and Soothing Mist
now lasts 4 seconds longer and will follow your Vivify and Enveloping Mist targets. |
Unison |
- |
Causes Soothing Mist to heal an additional target within 15 yards for 50% of the amount healed. |
Mending Proliferation |
- |
Causes your Enveloping Mist to have a 50% chance each time it heals
to spread its healing bonus to an injured ally within 30 yards. |
Invoker's Delight |
ID |
Grants 33% haste after summoning either Yulon or Chiji. Lasts 20 seconds. |
Tear of Morning |
ToM |
Causes your Vivify and Enveloping Mist casts on a
target with Renewing Mist to have a 10% chance to spread that Renewing
Mist to a new target. It also increases the healing done by Vivify to targets
with Renewing Mist on them by 20% and causes Enveloping Mist to heal all
targets with Renewing Mist for 20% of its healing. |
Rising Mist |
RM |
Causes Rising Sun Kick to increase the duration of your
Renewing Mist, Enveloping Mist, and Essence Font HoTs
by 4 seconds, up to 100% of their original durations. Also, all targets buffed
by any of the HoTs listed above will also be healed for a small amount after
each Rising Sun Kick. |
Legacy of Wisdom |
- |
Reduces the cast time of Sheilun's Gift by 0.5s and causes it to heal 2 additional targets. |
5.4.
Hero Talents
5.4.1. Conduit of the Celestials
Ability |
Abbreviation |
Description/Effect |
Celestial Conduit |
CeCo |
Causes you to radiate damage to enemies and healing to allies within 20 yards
over 4 seconds, increasing per target hit up to 30%. This ability is channelled,
but you can still move during the channel. |
Temple Training |
- |
Increases the healing of Enveloping Mist and Vivify. |
Xuen's Guidance |
- |
Increases the damage of Tiger Palm, and gives a chance for
Teachings of the Monastery to not consume a charge when used. |
Heart of the Jade Serpent |
HotJS |
Upon consuming 10 stacks of Sheilun's Gift (20 if talented into Veil of Pride,
you gain 75% increased cooldown reduction for Renewing Mist, Rising Sun Kick, Life Cocoon
and Thunder Focus Tea. |
Niuzao's Protection |
- |
Fortifying Brew grants you a shield for 25% of your Health. |
Jade Sanctuary |
- |
Heals you for 10% of your Health when you press Celestial Conduit,
while granting you a 15% damage reduction during, and for 8 seconds after. |
Courage of the White Tiger |
CotWT |
Tiger Palm and Vivify have a chance to summon Xuen who deals
damage to an enemy and heals a member of your group for 100% of the damage dealt.
Also, invoking Yu'lon or Chi-Ji will guarantee this effect on your next cast of TP or Viv. |
Strength of the Black Ox |
SotBO |
After CotWT procs, your next Enveloping Mist casts 50% faster and grants
a shield to 5 nearby targets for 3% of your max Health. |
Restore Balance |
- |
Gain Refreshing Jade Wind whenever either of your Invokes are active. |
Yu'lon's Knowledge |
- |
Increases the duration of Refreshing Jade Wind by 4 seconds. |
Flight of the Red Crane |
FotRC |
Causes Refreshing Jade Wind and Spinning Crane Kick to have a chance
to grant you a stack of Mana Tea, and heal 5 members of your party. |
Inner Compass |
- |
Grants you a 2% stat buff depending on whichever Celestial last aided you. |
August Dynasty |
- |
Jadefire Stomp now increases the damage of your next Rising Sun Kick 30%
or the healing of your next Vivify by 50%. |
5.4.2. Master of Harmony
Ability |
Abbreviation |
Description/Effect |
Aspect of Harmony |
AoH |
Causes you to store vitality from 10% of your damage and 20% of your healing.
Pressing Thunder Focus Tea will now cause you to draw from stored vitality
for 10 seconds, making your heals apply a HoT to your targets for 25% of the
amount healed. |
Manifestation |
- |
Chi Burst and Chi Wave have 50% increased throughput. |
Tiger's Vigor |
- |
Tiger's Lust now reduces the cooldown of Roll by 5 seconds. |
Roar from the Heavens |
- |
Causes Tiger's Lust to grant 2 nearby allies 20% movement speed. |
Overwhelming Force |
- |
Rising Sun Kick, Blackout Kick, and Tiger Palm deal
15% extra damage to enemies within a line in front of you, reduced beyond 5 targets. |
Purified Spirit |
- |
When Aspect of Harmony ends, all remaining vitality is consumed as
healing over 8 seconds, split among nearby allies. |
Harmonic Gambit |
- |
During Aspect of Harmony, your dps abilities pull vitality in order
to deal extra damage. |
Endless Draught |
- |
Grants Thunder Focus Tea 1 more charge. |
Path of Resurgence |
- |
Chi Wave increases the amount of vitality stored by 25% for 10s. |
Way of a Thousand Strikes |
- |
Your DPS abilities contribute an additional 30% vitality. |
Balanced Stratagem |
- |
Casting physical abilities increase the damage or healing of your next
nature ability 3% and vice versa, stacking up to 5 times. |
Mantra of Purity |
- |
Healing yourself is 10% stronger and leave a small HoT on you as well. |
Mantra of Tenacity |
- |
Fortifying Brew grants you 20% stagger. |
Clarity of Purpose |
- |
Vivify stores additional vitality based on your recent Gust of Mists. |
Coalescence |
- |
When your Aspect of Harmony HoTs heal, they have a chance to spread to
another ally. Directly healing an ally with these HoTs causes them to intensify.
Also these targets receive an additional 10% healing from you. |
6.
Further Reading
While it is important to understand what each of our spells does in a vacuum,
it is even more important to grasp how they fit together and when you ought to
choose one spell over another. Check out our rotations page to get a better understanding
of how all our abilities fit together.
7.
Changelog
- 09 Sep. 2024: Reviewed for The War Within Season 1.
- 21 Aug. 2024: Updated for the War Within Release.
- 23 Jul. 2024: Reviewed for The War Within Pre-Patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Reviewed for Season 4.
- 19 Mar. 2024: Added Peer into Peace and Dance of Chi-Ji to the spell list.
- 15 Jan. 2024: Updated for Patch 10.2.5.
- 06 Nov. 2023: Updated for Patch 10.2.
- 04 Sep. 2023: Updated for Patch 10.1.7.
- 10 Jul. 2023: Added Yu'lon's Grace and Dance of the Wind.
- 01 May 2023: Reviewed for Patch 10.1.
- 20 Mar. 2023: Added Legacy of Wisdom and changed Enveloping Breath to Celestial Harmony.
- 24 Jan. 2023: Added Sheilun's Gift, Shaohao's Lessons, Veil of Pride, and Burst of Life. Removed Bonedust Brew, Bountiful Brew, and Attenuation.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
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