Mistweaver Monk Healing Spell List and Glossary — Dragonflight 10.2
On this page, we present you with all spells and procs that you need to understand as a Mistweaver Monk in World of Warcraft — Dragonflight 10.2.
Introduction
This page contains all the basic spells and abilities that are available to Mistweavers upon reaching level 70, as well as how they fit in to the larger image of the spec as a whole. It also goes over some commonly accepted community acronyms/initialisms.
Main Resource of Mistweaver Monks
Mana is your only resource as a Mistweaver Monk. All of your healing abilities cost Mana, so managing it so that you do not run out over the course of each encounter is crucial to being able to heal competitively.
Unlocking Abilities
This guide is from the perspective of a max-level Mistweaver. For more information on when you will be acquiring the spells listed below, check out our leveling guide.
Baseline Abilities for Mistweaver Monks
Ability | Abbreviation | Description |
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BoK | One of your main DPS abilities. Has cooldown the length of two Global Cooldowns. Interacts with a myriad of our kit in order to reset the cooldown of other spells, as well as deal healing. |
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CJL | A ranged damage ability. It is very weak in comparison to the rest of our DPS options and should only be used if you cannot be in melee. |
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- | Mistweaver's Magic dispel. We should always be augmented by our talent
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EH | An instant cast self-heal that also deals damage to a nearby enemy.
It can be cast during ![]() |
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- | An AoE stun on a 1-minute cooldown. 6-yard range. |
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GoM (rare) | Causes all your single target heals, as well as ![]() ![]() |
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- | Any time you damage an enemy, you apply this debuff that causes them to take 5% more physical damage. Only Monks can apply this debuff. |
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- | Forces a target to attack you for 3 seconds |
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Res | Resurrects everyone in your party or raid. It can only be used out of combat. |
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Res | Resurrects a dead player. It can only be used outside of combat. |
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- | Causes you to roll a short distance forward. If you roll off a ledge, the speed of the Roll will be maintained until you touch the ground again. |
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SCK | Our AoE damage ability. Channels DPS over the course of 1 GCD to all enemies within 8 yards. Deals reduced damage past 5 targets. |
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TP | This is our filler DPS spell. It does a very small amount of damage,
however, due to ![]() ![]() ![]() |
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ToD | Instantly kills your target if your Maximum Health is greater than their current Health. 3-minute cooldown. |
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Viv | This is our filler healing spell. In combination with
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- | Allows you to slowly fly around on a cloud. It is mainly used as a parachute to avoid falling deaths. Only usable in areas where you can use a flying mount. |
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- | Teleports you to either the Peak of Serenity in Pandaria or to your Legion Order hall, depending on where you are in the story. As long as you do not leave either temple; you can reactivate this ability again to teleport you back. 1-minute cooldown. |
Talents
Dragonflight has introduced a redesign to the talent tree, with many new passive and active abilities being added, as well as some old abilities making a comeback. The following list will be broken down into passive and active abilities, organized by the rows they appear in from top to bottom.
If you would like to know more about certain talent builds, feel free to check out our builds and talents section of the guide.
Talent Tree Rows 1-4
Active Abilities
Ability | Abbreviation | Description/Effect |
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SooM | Channels a heal on a single target over the course of 8 seconds. It
is a small but efficient heal and allows you to cast ![]() ![]() ![]() |
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RSK | This is our largest single target DPS ability. It also can be augmented
via through our other talents to both extend all of our HoTs as well as
apply ![]() ![]() ![]() |
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TL | Increases your target's movement speed by 70% for 6 seconds and removes all snares and roots on them. 30-second cooldown, but with a fairly short range. |
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- | Slow the target by 50%. Attacks refresh the duration. |
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Para | Incapacitates a target for 1 minute; any damage will break this effect. This is also a "soft" crowd control, meaning if you walk within aggro range of them, they will still enter into combat with you, meaning they will chase after you once the CC ends. |
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EnM/EvM | A powerful short-duration HoT that also increases the healing done by our other HoTs. Very expensive in terms of Mana and should only be used during periods of high single-target damage. |
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EF | This is our large raid heal. Very Mana efficient as long as its hitting 6 or more targets. It shoots out 18 bolts, which individually do a small amount of healing, as well as applying a small HoT to the target. It will prioritize injured players first and can be channeled while moving. Additionally, targets with the EF HoT on them will proc your Mastery twice instead of once. 12-second cooldown. |
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ReM | Applies a HoT to a target, healing them for a moderate amount over 20 seconds. If it overheals, it will jump to another injured party member within 20 yards. In that same vein, a hidden interaction that it has is that if you cast it on a target that already has ReM, the old instance of the HoT will jump to a new target within 20 yards instead of being refreshed. |
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LC | Puts a massive shield on a target for 12 seconds and increases HoT healing they take by 50% while the shield holds. 2-minute cooldown |
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TFT | Augments our next ![]() ![]() ![]() ![]() ![]() |
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MT | For every 10% Mana you spend, you gain a stack of Mana Tea. Using this ability will cause you to channel, consuming 1 stack of Mana Tea every 0.5s and generating 1.2% mana per stack. When this effect is over, you will gain a buff that reduces the cost of your spells by 50% for 1 second per stack consumed on your latest channel. It can be channeled while moving and you have a chance equal to your Critical Strike to generate 2 stacks instead of 1. |
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- | Our Raid cooldown. Heals everyone in the group for a moderate amount and also procs our Mastery. Dispels all Magic, Poison, and Disease effects from the group. Additionally, it heals for 100% more in a 5-man group. 3 minute cooldown |
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- | It is exactly the same as ![]() |
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- | Sends a slow-moving cloud out in front of you that disorients any enemies hit for 20 seconds. Any damage taken will break the effect. 30 second cooldown. |
Passive Effects
Ability | Abbreviation | Description/Effect |
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- | Gives your ![]() ![]() |
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- | Reduces all damage taken by 3% |
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TTS(rare) | Increases the range of ![]() |
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- | Increase the healing and Critical Strike chance of ![]() |
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- | Increases ![]() |
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- | Increases all healing taken by 4%/8%. |
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- | Every 10 seconds, your next ![]() |
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- | Increases all damage by 2%/4%. |
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- | Reduces the cooldown of ![]() |
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- | Causes your ![]() ![]() |
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TotM | Causes your ![]() ![]() ![]() |
Talent Tree Rows 5-7
Active Abilities
Ability | Abbreviation | Description/Effect |
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Port/Ghost | Leaves a spiritual clone of yourself in a location that allows you to swap positions with it on a 45-second cooldown. The transfer ignores line-of-sight and only requires that you be within 40 yards of the clone. However, you can be roughly 100 yards away from your clone before it despawns. Lasts 15 minutes. |
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Kick/SHS | Allows you to interrupt an enemy spell cast, preventing them from casting any spell in that school of magic for 4 seconds. 15-second cooldown. |
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FB | Increases your maximum Health by 15% and reduces all damage taken by 15% as well. 7-minute cooldown. |
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CW | A free spell that will fly to your target, damaging them if they are hostile, or healing them if they are friendly. It will then proceed to bounce back and forth between friend and foe, healing and damaging them respectively. 40-yard range, but the bounce has a 25-yard range. 15-second cooldown. |
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CB | Fires an orb in a line that heals all targets it passes through, and damages all enemies as well. Its healing is reduced beyond 6 targets. The orb has a 40-yard range and is on a 30-second cooldown. |
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RoP | Places a ring on the ground that will bump enemies out of it for 5 seconds. The ring has a maximum number of bumps, so using it against a swarm of enemies will cause the effect to end early. 40-yard range, 10-yard diameter, 45-second cooldown. |
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DM | Reduces all Magic damage you take by 60% for 6 seconds while also transferring any harmful magic debuffs on you back to the original caster, if possible. 90-second cooldown. |
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DH | Reduces all damage you take by between 20%-50%, depending on how large the hit was. 2-minute cooldown. |
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ZP | Causes an ally to deal moderate damage to all enemies within 8 yards of them; they are then healed for the amount of damage caused. 30-second cooldown. |
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HE | When dropping below 40%, this passively heals you for 20% of your maximum Health, with 2 charges. 30-second recharge. Excess charges are consumed and heal you. |
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Yulon | Summons Yu'lon for 25 seconds, causing her to randomly heal injured
allies with Soothing Breath, hitting 3 targets at a time. Also causes
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Chiji | Causes your ![]() ![]() ![]() ![]() ![]() ![]() |
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RJW | Grants you a buff for 15 seconds that periodically heals up to 6 allies within 10 yards. Haste increases the tick rate of this spell and also decreases its duration by a proportional amount, meaning it will always tick 21 times. |
Passive Effects
Ability | Abbreviation | Description/Effect |
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- | Reduces all damage you take while channeling ![]() |
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- | Causes your ![]() |
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- | Increases the damage dealt by ![]() ![]() |
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- | Reduces the cooldown of Roll by 5 seconds and grants it an extra charge. |
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Torp | Replaces your ![]() |
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- | Increases Armor and Dodge by 25% while ![]() |
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- | Reduces the cooldown of ![]() |
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- | Increases the Critical healing of ![]() |
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- | While in combat, you gain a magic absorption shield for 2% of your max Health every 2 seconds while in combat, stacking up to 10 times. |
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EotT | Causes your ![]() |
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- | Increases dodge chance by 10%. |
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- | Allows you to use ![]() |
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- | ![]() |
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SotC | Causes each of your additional ![]() ![]() |
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MoL | Causes your ![]() ![]() ![]() |
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US | Causes your ![]() ![]() ![]() ![]() ![]() ![]() |
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FoL | Increases the healing of each of your ![]() ![]() |
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- | Increases ![]() |
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OM | Allies with your ![]() |
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- | Causes your ![]() ![]() ![]() |
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- | Causes your ![]() ![]() |
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- | Causes your ![]() ![]() ![]() ![]() |
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- | Each time ![]() ![]() |
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- | Reduces the cooldown of ![]() |
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YW | Each time you use ![]() |
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MW | Increase the duration of ![]() ![]() |
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EnB/EvB (used to be called Enveloping Breath) | Causes your ![]() |
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- | Gives ![]() |
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- | ![]() ![]() ![]() |
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- | ![]() |
Talent Tree Rows 8-10
Active Abilities
Ability | Abbreviation | Description/Effect |
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JSS | Lets you summon a statue in a location that will channel an additional
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WTS | Summons a statue that pulses small AoE damage to all enemies around it. 2-minute cooldown. Worth taking in situations where you can hit a lot of mobs since our capstone talents leave a lot to be desired. |
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Dave | Summons a statue that pulses AoE threat around itself. This statue has
its own Health bar, and can die after taking too much damage. You can also
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FS | Stomps the ground in front of you in a cone, dealing damage to up to 5
enemies and healing up to 5 allies, while also healing them with an
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SG | Every 8 seconds while you are in combat, you will generate a cloud of mist. Using this ability will consume every available cloud and heal the target for an amount per cloud consumed, |
Passive Abilities
Ability | Abbreviation | Description/Effect |
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CtH | Causes you and anyone within 10 yards of you to take 8% increased healing from all sources. This effect lingers for 10 seconds after leaving range. |
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EfR | Allows you to use ![]() ![]() ![]() |
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- | Gives you and your allies 2%/4% movement speed for allies within 10 yard. Allies will keep the effect for 10 seconds after leaving range of you. |
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- | Reduces the cooldown of ![]() |
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GP | Grants you and anyone within 10 yards 2%/4% avoidance. This effect will also, linger for 10 seconds after leaving range. |
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STA | Whenever you heal someone who is below 35% Health, your healing is increased by 20% for 4 seconds. |
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RF | All your attacks have a 10% chance to deal a small amount of damage to all enemies within 8 yards. 1-second internal cooldown. |
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- | After taking more than 20% of your Health in one hit, you will receive 10%/20% reduced damage for 4 seconds. It cannot occur more than once every 30 seconds. |
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AT/AToM | Causes your ![]() ![]() ![]() ![]() ![]() |
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CF | It buffs your ![]() ![]() ![]() |
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JB | Causes Gust procs to reduce the cooldown of your Invoke spells by 0.3 seconds, and increase the Gust healing and Soothing Breath healing of your Chi-Ji and Yu'lon respectively by 40% |
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- | Reduces the cooldown of your Invoke spells by 2 minutes, but also reduces their duration to 12 seconds. |
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FT | Causes ![]() |
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UW | For every second that your ![]() |
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AC | While standing in ![]() ![]() ![]() |
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- | Causes your ![]() |
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SI | Your ![]() ![]() ![]() ![]() |
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MP | Gives ![]() ![]() |
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- | Causes your ![]() ![]() ![]() |
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- | Grants you one of four buffs randomly, the duration of which will increase based
on how many stacks of ![]() |
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- | Causes ![]() |
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AF | Causes your ![]() ![]() |
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- | Causes ![]() ![]() ![]() ![]() |
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- | Causes ![]() ![]() ![]() ![]() |
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- | Causes ![]() |
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- | Causes your ![]() |
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ID | Grants 33% haste after summoning either Yulon or Chiji. Lasts 20 seconds. |
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ToM | Causes your ![]() ![]() ![]() |
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RM | Causes ![]() ![]() ![]() ![]() |
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- | Reduces the cast time of ![]() |
Further Reading
While it is important to understand what each of our spells does in a vacuum, it is even more important to grasp how they fit together and when you ought to choose one spell over another. Check out our rotations page to get a better understanding of how all our abilities fit together.
Changelog
- 06 Nov. 2023: Updated for Patch 10.2.
- 04 Sep. 2023: Updated for Patch 10.1.7.
- 10 Jul. 2023: Added Yu'lon's Grace and Dance of the Wind.
- 01 May 2023: Reviewed for Patch 10.1.
- 20 Mar. 2023: Added Legacy of Wisdom and changed Enveloping Breath to Celestial Harmony.
- 24 Jan. 2023: Added Sheilun's Gift, Shaohao's Lessons, Veil of Pride, and Burst of Life. Removed Bonedust Brew, Bountiful Brew, and Attenuation.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Monk Guides
Guides from Other Classes
This guide has been written by Dhaubbs a Mistweaver Monk theorycrafter, and moderator on the Monk Discord Peak of Serenity. He raids in Big Dumb Guild on Illidan-US, where he also produces encounter videos. You can follow him on Twitter, Twitch, and/or YouTube.
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