Brewmaster Monk Tank Spell List and Glossary — Dragonflight 10.2
On this page, we present you with all spells and procs that you need to understand as a Brewmaster Monk in World of Warcraft — Dragonflight 10.2.
This page describes the essential spells and passives all Brewmaster Monks have at Level 70, going over the main aspects of the specialization to help understand the remainder of this guide. It can also be helpful as a quick reference.
If you are leveling a Brewmaster, you likely will only have access to some of the abilities and passives listed here. However, our leveling guide can help specify when you will unlock access to everything.
Primary Resource of a Brewmaster Monk
Energy is the main resource available to Brewmasters, resulting in them having a natural global cooldown of 1 second.
Energy is generated over time, with how much you receive depends upon your Haste. Its maximum capacity is 100, and you will start at that amount. Whatever Energy you would have generated while already at 100 will be wasted.
Many abilities available to a Brewmaster do not have an Energy cost. They are only limited by their cooldown timer. Balancing the use of Energy-spending abilities with free abilities form the core of managing Brewmaster spells.
Baseline Brewmaster Abilities
|Brewmaster's Balance||-||A passive to assist you in tanking, increasing your total Armor by 25% and your Stamina by 30%.|
|Blackout Kick||BoK||Has no cost, deals some damage, and grants you a stack of Mastery: Elusive Brawler on a very low cooldown. This ability's functionality changes dramatically based on your chosen talents.|
|Celestial Fortune||CF||Increases all healing you receive, with the chance to occur being equal to your Critical Strike. In addition, it increases the size of any absorbs on you by 80% of your Critical Strike chance.|
|Crackling Jade Lightning||CJL||A ranged channeled spell that deals low damage to enemies and has the added effect of occasionally knocking back targets in melee. It is very expensive, costing 20 Energy to cast and 20-per-second beyond that. It should only be used to pull far away enemies.|
|Expel Harm||EH||Provides a small amount of baseline healing and also draws all Gift of the Ox orbs to you to increase the healing amount. You will then deal 10% of the healing (including overhealing) as damage to a nearby enemy. It costs 15 Energy and has a 5-second cooldown.|
|Leg Sweep||LS||Allows you to stun all targets within 6 yards of yourself for 3 seconds on a 1-minute cooldown.|
|Mastery: Elusive Brawler||EB||The Brewmaster Mastery, causing you to gain stacking dodge chance equal to your Mastery percentage after being hit by an auto-attack or when casting Blackout Kick until you successfully dodge. This effect can stack to the point of giving you more than 100% dodge chance. It also increases your Attack Power.|
|Mystic Touch||MT||Causes enemies you damage to take 5% more Physical damage from everything. This effect is exclusive to Monks and is desirable in all forms of content.|
|Provoke||Voke||A taunt effect, forcing the target to attack you for 3 seconds with a cooldown of 8 seconds and has a 30-yard range. During that time, your threat generation on that target is also increased.|
|Resuscitate||-||Your resurrection spell. It takes 10 seconds to cast — reduced by Haste — and can only be cast outside combat. You should prioritize resurrecting healers during wipes, as they can resurrect all players at once.|
|Roll||-||A signature Monk ability, causing you to roll a short distance in the direction you are moving. It has 1 charge with a 20-second cooldown, and can be further modified with certain talents.|
|Spinning Crane Kick||SCK||Your main multi-target filler spell that costs 25 Energy to use. It deals four ticks of damage over 1.5 seconds, reduced by Haste and has no target cap. However, it will deal less damage to each target hit if hitting more than 5 at a time. It also will attract any nearby Gift of the Ox spheres to you while channeling and grant 1 second of Shuffle each tick so long as it hits a target. You can still dodge enemy attacks while channeling this ability. You can cast most other abilities on your next global cooldown without interrupting the channel, with Expel Harm being the main exception. Finally, using this ability twice in a row will add the remaining channel duration to the new cast.|
|Stagger||-||A unique way Brewmaster Monks receive damage. When any damage is taken, it is split into a chunk you take immediately and a staggered portion, which you take over 10 seconds. How much of an enemy's attacks you stagger will depend on your Agility and their level. In addition, you can only stagger Magic damage equal to 45% of the amount you would from Physical attacks, which also includes almost all damage-over-time effects. Certain talents and spells can also modify Stagger.|
|Tiger Palm||TP||Your main single-target filler spell. It deals low damage and reduces the cooldown of your "brew" abilities by 1 second. Using Tiger Palm costs 25 Energy.|
|Touch of Death||ToD||Acts as an execute-style offensive cooldown that carries some defensive value. Every 3 minutes, you may instantly kill any target with less Health than your maximum amount. However, other players will resist the effect without opting for other talents. Casting Touch of Death will also remove some of your Staggered damage.|
|Vivify||Viv||A small single-target heal. It has a cast time of 1.5 seconds and costs 30 Energy. You should rarely cast this in active combat, and instead only use it during downtime or between fights.|
|Zen Pilgrimage||-||Teleport yourself to the Peak of Serenity in Pandaria. Casting this ability again while there will send you back to where you were, or to the nearest spirit healer.|
As part of the Dragonflight overhaul to the talent system, every specialization has received numerous new passive effects and active abilities. To attempt to break the list of every possible effect down into manageable chunks, we have grouped these abilities into active and passive effects, organized by the rows you will come across them from top to bottom in each tree.
If you would like to know more about which of these talents to select for your own Brewmaster Monk, please see the builds and talents section of our guide.
Talent Tree Rows 1-4
|Soothing Mist||SooM||A channeled heal which costs 15 Energy per second. Vivify becomes instant-cast while channeling this ability.|
|Rising Sun Kick||RSK||A basic ability that deals a large amount of damage to a single target; this ability is further enhanced by the Weapons of Order and Spirit of the Ox talents.|
|Tiger's Lust||TL||Increases the target's movement speed and removes any present roots or snares; 30-second cooldown, 20-yard range.|
|Disable||-||Snares the target by 50%. The snare is refreshed by attacking the target.|
|Detox||-||Dispels all Poison and Disease effects from a target; 20 Energy cost, with an 8-second cooldown upon successfully dispelling an effect.|
|Paralysis||Para||Incapacitates a target for 1 minute; any damage the target receives will break the effect.|
|Keg Smash||KS||Throw a keg at your enemy, dealing large AoE damage and slowing those hit by 20%. It also reduces the cooldown of all your Brews by 3 seconds and grants you 5 seconds of Shuffle. Using Keg Smash costs 40 Energy and has an 8-second cooldown, reduced by Haste. Finally, this ability will deal a little less damage to every target if hitting more than 5 in a single cast.|
|Purifying Brew||PB||Your main source of active mitigation. It Purifies 50% of the damage you are currently Staggering, on a 20-second recharge that is reduced by Haste. Certain talents and abilities can further reduce the recharge rate or grant additional charges.|
|Healing Elixir||HE||Restores 15% of your maximum Health, holding 2 charges on a 30-second recharge time.|
|Rushing Jade Wind||RJW||Lasts for 9 seconds, dealing damage to all enemies around you on a 6-second cooldown, but will deal reduced damage per target if hitting more than 5. Both the duration and the cooldown are reduced by Haste. This is a choice node shared with Special Delivery.|
|Improved Roll||-||Grants an additional charge of Roll.|
|Calming Presence||-||Passive reduction to damage taken.|
|Tiger Tail Sweep||TTS||Increases the range and reduces the cooldown of Leg Sweep.|
|Vigorous Expulsion||VE||Increases the healing and Critical Strike chance of Expel Harm.|
|Improved Vivify||-||Increases the healing of Vivify|
|Grace of the Crane||GotC||Increases all healing received.|
|Vivacious Vivification||VV||Allows Vivify to become instant-cast once per 10 seconds. This cast still costs Energy.|
|Ferocity of Xuen||FoX||Increases all damage done.|
|Improved Paralysis||-||Reduces the cooldown of Paralysis to 45 seconds, from 60.|
|Shuffle||-||The main way to increase how much damage you can Stagger as a Brewmaster. Certain abilities will provide you with Shuffle, and you can extend this duration to a maximum of 15 seconds.|
|Staggering Strikes||SS||Every hit of Blackout Kick removes an amount of Staggered damage, based on your Attack Power.|
|Gift of the Ox||GotO||A healing passive. It generates small yellow orbs as you take damage, which heal you if you walk over them or will do so on their own after 30 seconds. You can only have up to 5 spheres active at a time.|
|Spirit of the Ox||SotO||Provides your Blackout Kick and Rising Sun Kick a chance to create additional healing spheres that function identically to those from Gift of the Ox.|
|Quick Sip||QS||Automatically remove a small amount of Staggered damage when gaining 3 seconds of the Shuffle buff.|
|Hit Scheme||HS||Allows Blackout Kick to increase the damage of Keg Smash with each target hit.|
|Special Delivery||SD||Using any ability with "brew" in its name (except for Bonedust Brew) throws a keg at a nearby enemy, landing after 3 seconds to deal damage and snare any target hit by 50%. This is a choice node shared with Rushing Jade Wind|
Talent Tree Rows 5-7
|Transcendence/ Transcendence: Transfer||-||Place a spirit with Transcendence, then swap positions with your spirit using Transcendence: Transfer. There is a 10-second cooldown when placing a spirit, and a 45-second cooldown on transferring positions with it.|
|Spear Hand Strike||SHS||Your interrupt; it stops a cast and prevents similar spells from being cast for 4 seconds. It has no cost, with a 15-second cooldown and is not on the global cooldown. This is an important ability for all forms of content out there.|
|Fortifying Brew||FB||Your "big", traditional defensive cooldown, granting damage reduction and increased Health on a long cooldown; gains additional effects from other passive talents.|
|Chi Wave||CW||A free ability on a 15-second cooldown that sends a bolt of Energy which bounces between allies and enemies, healing or damaging them respectively. This is a choice node shared with Chi Burst|
|Chi Burst||CB||A 1-second cast time on a 30-second cooldown that will damage or heal all enemies or allies in its path. You can still dodge while casting this ability. This is a choice node shared with Chi Wave.|
|Ring of Peace||RoP||Create an area on the ground within 40 yards that prevents most enemies from being within the zone for 5 seconds. This is a choice node shared with Song of Chi-Ji.|
|Song of Chi-Ji||-||Create a cloud of mist that travels forward 40 yards. Any enemies that make contact with it will be put to sleep for 20 seconds but will awaken from taking damage. This is a choice node shared with Ring of Peace.|
|Diffuse Magic||DM||Gain 60% damage reduction against magic damage for 6 seconds while also dispelling any active magic debuffs and applying them to their original caster, if possible. 90-second cooldown. This is a choice node shared with Yu'lon's Grace.|
|Dampen Harm||DH||A 2-minute defensive cooldown that reduces damage for 10 seconds, depending on how hard the hit is. All hits will be reduced by at least 20%, and incoming damage exceeding 100% of your max Health will be reduced by 50%. This is a choice node shared with Dance of the Wind.|
|Celestial Brew||CB||One of your main defensive tools, allowing you to create a powerful shield that absorbs all damage. This shield will last for 8 seconds or until you have taken enough damage to break it. It has a 45-second cooldown, but it can be reduced by certain talents and abilities. Note that this defensive ability is on the global cooldown.|
|Zen Meditation||ZM||A channeled defensive cooldown. For 8 seconds, you take 60% less damage but cannot attack. It is broken immediately on receiving Physical damage or movement, and has a 5-minute cooldown.|
|Clash||-||Causes you and your target to charge at each other, meeting up halfway between where you both started. After you collide, all enemies within 6 yards of the impact will be rooted for 4 seconds. This ability can also be used as an extra form of interrupt against ability casts, but be warned that many enemies will often try to cast again right after being moved. Note that you must be at least 8 yards away from your target to use this ability, and that it can fail to move certain enemies or yourself due to root effects or immunity to movement effects.|
|Breath of Fire||BoF||Deals damage in a cone in front of you and has no cost on a 15-second cooldown. Any targets that have already been hit by Keg Smash will be afflicted with a DoT that causes them to deal 5% less damage to you for 12 seconds.|
|Fortifying Brew: Determination||FB||Gain 15% increased Stagger effectiveness while Fortifying Brew is active; this effect can combine with Ironshell Brew or Expeditious Fortification and will even teach you Fortifying Brew if you have not learned it from the class tree.|
|Black Ox Brew||BoB||Immediately restores all charges of Purifying Brew and resets the cooldown of Celestial Brew when used, along with regenerating all of your Energy. Being a Brew, its cooldown is also reduced by Keg Smash and Tiger Palm, along with not being on the global cooldown. This is a choice node shared with Bob and Weave.|
|Invoke Niuzao, the Black Ox||Angry Dave||While this 3-minute cooldown is active, a spirit of Niuzao will assist you for 25 seconds. During this time, he will attack your targets, frequently Stomp all enemies around him, and will also take on 25% of the damage taken by your Stagger DoT.|
|Elusive Mists||EM||Reduces damage taken while channeling Soothing Mist|
|Hasty Provocation||-||Causes any target affected by Provoke to gain 50% increased movement speed for 3 seconds.|
|Fast Feet||FF||Increases the damage of Rising Sun Kick and Spinning Crane Kick.|
|Celerity||-||Reduces the cooldown of Roll by 5 seconds and grants it an extra charge. This is a choice node shared with Chi Torpedo.|
|Chi Torpedo||Torp||Replaces Roll, traveling further and granting a temporary movement speed buff for 10 seconds. This buff can stack up to two times.|
|Ironshell Brew||IsB||Increases your Armor and Dodge by 25% while Fortifying Brew is active. This is a choice node shared with Expeditious Fortification.|
|Expeditious Fortification||-||Reduces the cooldown of Fortifying Brew to 4 minutes, from 6.|
|Profound Rebuttal||PR||Increases the Critical healing of Expel Harm by 50%.|
|Yu'lon's Grace||YG||Gain an absorb shield equal to 2% of your maximum health every 2 seconds in combat, up to 10%; note that the shield will only absorb damage from Magic sources, and is not increased by Celestial Fortune. This is a choice node shared with Diffuse Magic.|
|Eye of the Tiger||EotT||Causes Tiger Palm to deal additional damage over time, healing you for the same amount.|
|Dance of the Wind||DotW, DoW||Gain 10% additional Dodge at all times. This is a choice node shared with Dampen Harm.|
|Improved Touch of Death||-||Allows Touch of Death to be used on targets below 15% of their maximum health as well as enemy players, dealing 35% of your maximum Health in damage. Touch of Death can still be used if the target is below your maximum Health to deal "full" damage.|
|Strength of Spirit||SoS||Expel Harm heals up to 200% more based on how much Health you are missing when cast; this also applies to the healing of any Gift of the Ox orbs picked up by the ability.|
|Celestial Flames||CFl||Using any ability with "brew" in its name (except for Bonedust Brew) has a chance to increase the damage reduction of Breath of Fire by 5% and allow Spinning Crane Kick to reapply the DoT/damage reduction effect.|
|Graceful Exit||GE||Successfully dodging an enemy or having them miss you grants 3 seconds of bonus movement speed, stacking up to 3 times.|
|Improved Celestial Brew||PC||Using Purifying Brew grants stacks of Purified Chi; these stacks are consumed when casting Celestial Brew to increase its absorb by up to 200% at 10 stacks.|
|Improved Purifying Brew||-||Purifying Brew gains a second charge.|
|Tranquil Spirit||TS||Being healed by Gift of the Ox or casting Expel Harm removes a portion of your currently Staggered damage. This is a choice node shared with Gai Plin's Imperial Brew.|
|Gai Plin's Imperial Brew||GP||Purifying Brew heals you for a portion of the Staggered damage it Purified. This is a choice node shared with Tranquil Spirit.|
|Fundamental Observation||FO||You can move while channeling Zen Meditation, it is not ended by taking melee damage, and its cooldown is reduced.|
|Shadowboxing Treads||SBT||Blackout Kick deals increased damage and can hit up to 3 targets. This is a choice node shared with Fluidity of Motion.|
|Fluidity of Motion||FoM||Blackout Kick deals reduced damage but has its cooldown reduced to 3 seconds, from 4. This is a choice node shared with Shadowboxing Treads.|
|Scalding Brew||SB||Keg Smash deals additional damage to targets burning from Breath of Fire. This is a choice node shared with Sal'salabim's Strength.|
|Sal'salabim's Strength||Sal's, Salsa||Casting Keg Smash resets the cooldown on Breath of Fire. This is a choice node shared with Scalding Brew.|
|Bob and Weave||BnW, BaW||Stagger's damage now ticks over 13 seconds instead of 10. This is a choice node shared with Black Ox Brew.|
|Light Brewing||LB||Reduces the cooldown of Purifying Brew and Celestial Brew. This is a choice node shared with Training of Niuzao.|
|Training of Niuzao||ToN||Gain up to 15% Mastery based on your Stagger level; 5% Mastery is gained at Light Stagger, 10% at Moderate Stagger, and 15% at Heavy Stagger. This is a choice node shared with Light Brewing.|
|Pretense of Instability||PoI||Temporarily gain a small amount of Dodge when using Purifying Brew or Celestial Brew.|
|Counterstrike||CS||Dodging an attack or having an enemy miss you increases the damage of your next Tiger Palm or Spinning Crane Kick. This effect has a 1-second cooldown.|
Talent Tree Rows 8-10
|Summon Jade Serpent Statue||JSS||Summon a statue that replicates your Soothing Mist channel on the target for 8 seconds.|
|Summon White Tiger Statue||Catue||Summon a statue that pulses Nature damage to all enemies around it over a 30-second period, on a 2-minute cooldown.|
|Summon Black Ox Statue||Dave||Summon a statue that pulses threat to all enemies within 20 yards. The statue has its own health bar and can be summoned every 10 seconds. It can also be targeted by Provoke to taunt all enemies around the statue.|
|Bonedust Brew||BdB||Coat enemies and allies in a targeted location for 10 seconds. During this time, all of your abilities have a 50% chance to replicate 40% of their damage or healing done. This ability's cooldown is affected by Brew cooldown reduction effects.|
|Exploding Keg||EK||Toss a flaming keg with no target cap on a 1-minute cooldown. Every target hit will deal 99% reduced damage with their auto attacks for 3 seconds. In addition, all direct hits from your attacks will deal bonus Fire damage during this time.|
|Weapons of Order||WoO||Gain 10% Mastery for the next 30 seconds while also resetting the cooldown of Keg Smash. In addition, targets hit by Keg Smash or will take 8% additional damage from your abilities, stacking up to four times; Rising Sun Kick will also apply this effect to all nearby enemies. This is a choice node shared with Press the Advantage.|
|Close to Heart||CtH||Provides an increased healing aura to yourself and allies within 10 yards; the effect lingers for 10 seconds if they leave this range, and is always active on you.|
|Escape from Reality||EfR||Transcendence: Transfer can be cast a second time within 10 seconds of its first use. During this period, Vivify also gains increased healing.|
|Windwalking||WW||Provides an increased movement speed aura to yourself and allies within 10 yards; the effect lingers for 10 seconds if they leave this range, and is always active on you.|
|Fatal Touch||FT||Reduces the cooldown of Touch of Death.|
|Generous Pour||GP||Provides an increased Avoidance aura to yourself and allies within 10 yards; the effect lingers for 10 seconds if they leave this range, and is always active on you.|
|Save Them All||STA||Healing a target that is below 35% of their maximum Health (including yourself) triggers bonus healing for you for the next 4 seconds.|
|Resonant Fists||RF||Attacks have a chance to trigger a burst of Nature damage to all nearby enemies. 10% proc chance; 1-second cooldown between procs.|
|Bounce Back||-||Receiving significant damage from one hit gives you additional damage reduction for 4 seconds; this reduction does not apply to the hit that triggered it, and there is a 30-second cooldown between activations.|
|Dragonfire Brew||DfB||Breath of Fire deals bonus damage based on your Stagger level when casting it, along with breathing two additional times. This is a choice node shared with Charred Passions.|
|Charred Passions||ChP, Chips||Casting Breath of Fire causes Blackout Kick and Spinning Crane Kick to deal additional Fire damage for the next 8 seconds and refresh the duration of Breath of Fire's DoT effect. This is a choice node shared with Dragonfire Brew.|
|High Tolerance||HT||Stagger can absorb more damage and gives you bonus Haste based on your current level of Stagger.|
|Walk with the Ox||WwtO||Gaining Shuffle reduces the cooldown of Invoke Niuzao, the Black Ox.|
|Elusive Footwork||EF||Blackout Kick deals additional damage and grants an extra stack of Mastery: Elusive Brawler when critically striking.|
|Anvil & Stave||AnS, A&S||Dodging an attack or having an enemy miss you reduces the cooldown of your "brew" abilities. This effect has a 3-second cooldown.|
|Face Palm||FP||Tiger Palm has a chance to deal bonus damage and further reduce the cooldown of your "brew" abilities.|
|Improved Invoke Niuzao, the Black Ox||-||Invoke Niuzao, the Black Ox's Stomp ability deals increased damage based on how much- Staggered damage you have recently Purified with Purifying Brew.|
|Blackout Combo||BoC||Casting Blackout Kick empowers your next use of many Brewmaster
|Press the Advantage||PtA||You no longer can cast Tiger Palm. Instead, your mainhand auto attacks deal additional damage, provide a small amount of Brew cooldown reduction, and grant you a stacking damage buff. Upon reaching 10 stacks, your next Keg Smash or Rising Sun Kick will be cast twice. Talents that interact with Tiger Palm will also apply to these bonus casts. This is a choice node shared with Weapons of Order.|
|Bountiful Brew||BB||You have a chance to cast Bonedust Brew at your target's location, with the duration being added to any Bonedust Brew debuffs already present, up to a maximum of 20 seconds. This has a proc rate of approximately 1.5 procs per minute and is a choice node shared with Attenuation.|
|Attenuation||-||Bonedust Brew deals additional replicated damage and healing. When Bonedust Brew replicates an effect, its cooldown is reduced by 0.5 seconds; this reduction is capped at 5 seconds per cast of Bonedust Brew. This is a choice node shared with Bountiful Brew.|
|Stormstout's Last Keg||SSLK||Keg Smash gains a second charge and deals bonus damage.|
|Call to Arms||CtA||Casting Weapons of Order triggers an activation of Invoke Niuzao, the Black Ox for 12 seconds. With Press the Advantage, your bonus casts of Keg Smash or Rising Sun Kick have a chance to trigger this effect.|
|Chi Surge||-||Casting Weapons of Order deals additional damage over time to nearby enemies. Weapons of Order also gain cooldown reduction based on the number of enemies hit, up to 5. With Press the Advantage, your bonus casts of Keg Smash or Rising Sun Kick will trigger this effect at 50% effectiveness. This ability is a choice node shared with Call to Arms.|
Since nearly every single major ability for Brewmaster Monk interacts with each other, it can be difficult to figure out how they are meant to be prioritized. But now that you know what they do, our rotation page can help you see how to balance your moves between Brews, Energy, and cooldowns.
- 10 Nov. 2023: Added additional clarification for certain abilities; standardized terminology across effects.
- 06 Nov. 2023: Reviewed for Patch 10.2.
- 04 Sep. 2023: Added Zen Pilgrimage for comprehensive purposes.
- 10 Jul. 2023: Added new Yu'lon's Grace, Dance of the Wind, and Press the Advantage talents.
- 02 Jun. 2023: Updated Bountiful Brew and Weapons of Order descriptions based on recent hotfixes.
- 01 May 2023: Added new Song of Chi-Ji talent.
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 24 Jan. 2022: Added the new Spirit of the Ox Talent, along with other adjustments as part of Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
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