Brewmaster Monk Tank Spell Summary — Shadowlands 9.0.2
On this page, we present you with all spells and procs that you need to understand as a Brewmaster Monk in World of Warcraft — Shadowlands 9.0.2.
This page describes the basic spells and passives all Brewmaster Monks have at Level 60. It goes over the main aspects of the specialization to help understand the remainder of the guide. It can also be useful as a quick reference.
If you are leveling a Brewmaster, you likely will not have access to all of the abilities and passives listed here. However, our leveling guide can help specify when you will unlock everything.
Primary Resource of a Brewmaster Monk
Energy is the main resource available to Brewmasters, and also results in them having a natural global cooldown of 1 second.
Energy is generated on its own over time, with how much you receive depending upon your Haste. Its maximum capacity is 100, and you will start out at that amount. Whatever Energy you would have generated while already at 100 will be wasted.
Many abilities available to a Brewmaster do not have an Energy cost, and are only limited by their cooldown timer. Balancing the use of Energy-spending abilities with free abilities forms the core of managing Brewmaster spells.
Baseline Brewmaster Passives
Stagger is a unique way Brewmaster Monks receive damage. When any damage is taken, it is split into a chunk you take immediately, and a staggered portion which you take over 10 seconds. How much of an enemy's attacks you stagger will depend on your Agility and their level. In addition, you can only stagger magic damage equal to 35% of the amount you would from physical attacks, which also includes almost all damage over time effects. Certain talents and spells can also modify Stagger.
Mystic Touch causes enemies you damage to take 5% more physical damage from everything. This effect is exclusive to monks and is desirable in all forms of content.
Mastery: Elusive Brawler is the Brewmaster Mastery, causing you to gain dodge chance equal to your mastery percentage after being hit by an autoattack until you successfully dodge. This effect can stack to the point of giving you more than 100% dodge chance. It also increases your Attack Power.
Gift of the Ox is a healing passive. It generates small yellow orbs as you take damage, which heal you if you walk over them or will do so on their own after 30 seconds. You can only have up to 5 spheres active at a time.
Celestial Fortune increases all healing you receive, with the chance to occur being equal to your critical strike. In addition, it increases the size of any absorbs on you by your critical strike percentage.
Brewmaster's Balance is a passive to assist you in tanking and increases your total armor by 25 percent.
Brews form the core defensive kit of a Brewmaster, and act as their main way to interact with Stagger
Celestial Brew is one of your main defensive tools and allows you create a powerful shield that absorbs all damage. This shield will last for 8 seconds or until you have taken enough damage to break it. It has a 1-minute cooldown but can be reduced by certain talents and abilities. Note that this defensive ability is on the global cooldown.
Purifying Brew is your main source of active mitigation. It removes 50% of the damage you are currently Staggering. It has 2 charges with an 20-second recharge that is reduced by Haste. Certain talents and abilities can reduce the cooldown further. In addition, using Purifying Brew will increase the size of the absorb on the next Celestial Brew you use, based on how much Stagger damage you have removed.
Fortifying Brew is a very powerful defensive cooldown. For 15 seconds after casting it, you take 20% less damage, Stagger more damage, and your Health is increased by 20%. You are very difficult to kill with this active, but it is balanced by a 6-minute cooldown. Certain abilities can reduce the cooldown, however.
Brewmaster Offensive Spells
Keg Smash causes you to throw a keg at your enemy, dealing large AoE damage and slowing those hit by 20%. It also reduces the cooldown of all your Brews by 3 seconds and grants you 5 seconds of Shuffle. Using Keg Smash costs 40 Energy and has an 8-second cooldown, reduced by Haste. Finally, this ability will deal a little less damage to every target if hitting more than 5 in a single cast.
Breath of Fire deals damage in a cone in front of you and has no cost on a 15-second cooldown. Any targets that have already been hit by Keg Smash will be afflicted with a DoT that causes them to deal 5% less damage to you for 12 seconds.
Tiger Palm is your main single-target filler spell. It deals low damage and reduces the cooldown of your Brews by 1 second. Using Tiger Palm costs 25 Energy.
Spinning Crane Kick is your main multi-target filler spell and costs 25 Energy to use. It deals four ticks of damage over 1.5 seconds, reduced by Haste, and can hit up to 6 targets at a time. It also will attract any nearby Gift of the Ox spheres to you while channeling and grant 0.5 seconds of Shuffle per target hit each tick. You can still dodge enemy attacks while channeling this ability.
Crackling Jade Lightning is a ranged channeled spell that deals low damage to enemies and has the added effect of occasionally knocking back targets in melee. It is very expensive, costing 20 Energy to cast and 20-per-second beyond that. It should only be used to pull far away enemies.
Touch of Death acts as an execute-style offensive cooldown that also carries some defensive value. Every 3 minutes, you may instantly kill any target that has less Health than your maximum amount. However, stronger enemies — along with other players — will resist the effect and only take damage equal to 35% of your maximum Health instead, but can have this ability used on them if they are below 15% of their maximum Health. Casting Touch of Death will remove some of your Staggered damage equal to 200% of the damage dealt.
Invoke Niuzao, the Black Ox works as another hybrid of an offensive and defensive cooldown. While this 3-minute cooldown is active, a spirit of Niuzao will assist you for 25 seconds. During this time he will attack your targets, frequently Stomp all enemies around him, and will also take on 25% of damage you Stagger. Using Purifying Brew will also increase the damage of his next Stomp by 25% of the amount you have removed from Stagger.
Since nearly every single major ability for Brewmaster Monk interacts with each other, it can be difficult to figure out how they are meant to be prioritized. But, now that you know what they do, our rotation page can help you see how to balance your moves between Brews, Energy, and cooldowns.
Other Defensive Brewmaster Spells and Cooldowns
Expel Harm provides a small amount of baseline healing and also draws all Gift of the Ox orbs to you to increase the healing amount. You will then deal 10% of the healing amount as damage to a nearby enemy. It costs 15 Energy and has a 5-second cooldown.
Zen Meditation is a channeled defensive cooldown. For 8 seconds, you take 60% less damage, but cannot attack. You can move, however. It is broken immediately on receiving physical damage and has a 5-minute cooldown.
Vivify is a small single target heal. It has a cast time of 1.5 seconds and costs 30 Energy. You should never cast this in active combat, only during downtime or between fights.
Brewmaster Movement Abilities
Roll is a signature Monk ability. It causes you to roll a short distance in the direction you are moving. It has 2 charges with a 20-second cooldown, and can be further modified with certain talents.
Transcendence places a copy (a "spirit") of your character where you cast it. You can then swap places with the spirit by using Transcendence: Transfer. Note that the spirit will have changed places, so if you cast it again once the 45-second cooldown is up, you will end up where you Transferred from unless you set up another spirit. There is a 10-second cooldown between placing Transcendences.
Clash is a unique movement ability that, when used, causes you and your target to charge at each other, meeting up halfway between where you both started. After you collide, all enemies within 6 yards of the impact will be rooted for 4 seconds. This ability can also be used as an extra form of interrupt against ability casts, but be warned that many enemies will often try to cast again right after being moved. Note that you must be at least 8 yards away from your target to use this ability.
Brewmaster Monk Utility
Provoke forces the target to attack you for 3 seconds with a cooldown of 8 seconds and has a 30-yard range. During that time your threat generation on that target is also increased. Provoke is unique among taunts in that it also increases the target's movement speed by 50% for 3 seconds!
Spear Hand Strike is your interrupt. It stops a cast, and prevents similar spells from being cast for 4 seconds. It has no cost, with a 15-second cooldown and is not on the global cooldown. It is an important ability in all forms of content out there.
Paralysis is known as a "crowd control" spell, incapacitating an enemy target within 20 yards for up to a minute. However, any damage will break the effect. It is used to delay fighting some enemies in a pull, and can sometimes be used as an extra interrupt. Using Paralysis costs 20 Energy and has a 30-second cooldown, but can only be on one target at a time. Many powerful enemies are also immune to its effect.
Leg Sweep allows you to stun all targets within 6 yards of yourself for 3 seconds on a 1-minute cooldown.
Detox is a dispel that removes any Poison and Disease effects on its target. This can counter otherwise deadly effects found in many pieces of content. It costs 20 Energy and has an 8-second cooldown, but will only go on cooldown if removes an effect.
Resuscitate is your resurrection spell. It takes 10 seconds to cast — reduced by haste — and can only be cast outside of combat. You should prioritize resurrecting healers during wipes, as they can resurrect all players at once.
Many of these abilities can be used more easily through the use of the macro system, shown on the following page:
Talented abilities of a Brewmaster Monk
In addition to all of the baseline abilities offered to you, there are a number of extra spells that can only be selected from the talents window. There are also plenty of other passive effects to consider, and which one is the best for a situation is appropriately broken down in our talents section.
Offensive Talented Brewmaster Abilities
Chi Wave is a free ability on a 15-second cooldown that sends a bolt of energy that bounces between allies and enemies, healing or damaging them respectively.
Chi Burst has a 1-second cast time on a 30-second cooldown and will damage or heal all enemies or allies in its path. You can still dodge while casting this ability.
Rushing Jade Wind lasts for 9 seconds, dealing damage to up to 6 enemies around you on a 6-second cooldown. Both the duration and the cooldown are reduced by Haste.
Exploding Keg allows you to toss a flaming keg with no target cap on a 1-minute cooldown. Every target hit will deal 99% reduced damage with their autoattacks for 3 seconds.
Defensive/Utility Talented Brewmaster Abilities
Tiger's Lust acts an additional movement ability that can be cast on either yourself or an ally within 20 yards every 30 seconds. When cast, it will remove any Snares or Roots affecting the target.
Black Ox Brew will immediately restore both charges of Purifying Brew and reset the cooldown of Celestial Brew when used, along with regenerating all of your Energy. Being a Brew, its cooldown is also reduced by Keg Smash and Tiger Palm, along with not being on the global cooldown.
Summon Black Ox Statue creates a statue within a 40-yard range that will pulse threat to enemies within 20 yards of it. The statue has its own Health bar and can be summoned every 10 seconds. It can also be targeted by Provoke to taunt all enemies around the statue.
Ring of Peace enemies from entering its area for 5 seconds, knocking them away in the process. It has a 45-second cooldown and a 40-yard range. Some enemies are immune to its effect.
Healing Elixir restores 15% of your maximum Health, holding 2 charges on a 30-second recharge time.
Dampen Harm is a 2-minute defensive cooldown that reduces damage for 10 seconds depending on how hard the hit is. All hits will be reduced by 20%, and incoming damage exceeding 100% of your max Health will be reduced by 50%.
- 21 Nov. 2020: Page updated with new Abilities and Passives gained between levels 50 and 60.
- 12 Oct. 2020: Page updated for the Shadowlands pre-patch.
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