Brewmaster Monk Tank Spell List and Glossary — The War Within (Season 1)
On this page, we present you with all spells and procs that you need to understand as a Brewmaster Monk in World of Warcraft — The War Within (Season 1).
Introduction
This page describes the essential spells and passives all Brewmaster Monks have at Level 80, going over the main aspects of the specialization to help understand the remainder of this guide. It can also be helpful as a quick reference.
If you are leveling a Brewmaster, you likely will only have access to some of the abilities and passives listed here. However, our leveling guide can help specify when you will unlock access to everything.
Primary Resource of a Brewmaster Monk
Energy is the main resource available to Brewmasters, resulting in them having a natural global cooldown of 1 second.
10 Energy is generated per second, with additional Energy generated depending upon your Haste. Its maximum capacity is 100, and you will start at that amount. Whatever Energy you would have generated while already at 100 will be wasted.
Many abilities available to a Brewmaster do not have an Energy cost. They are only limited by their cooldown timer. Balancing the use of Energy-spending abilities with free abilities form the core of managing Brewmaster spells.
Baseline Brewmaster Abilities
Ability | Shorthand | Description/Effect |
---|---|---|
Brewmaster's Balance | - | A passive to assist you in tanking, increasing your total Armor by 45% and your Stamina by 45%. |
Blackout Kick | BoK | Has no cost, deals some damage, and grants you a stack of Mastery: Elusive Brawler on a very low cooldown. This ability's functionality changes dramatically based on your chosen talents. |
Celestial Fortune | CF | Increases all healing you receive, with the chance to occur being equal to your Critical Strike. In addition, it increases the size of any friendly absorbs on you by 70% of your Critical Strike chance. |
Crackling Jade Lightning | CJL | A ranged channeled spell that deals low damage to enemies and has the added effect of occasionally knocking back targets in melee. It is very expensive, costing 20 Energy to cast and 20 per second beyond that. It should only be used to pull far away enemies. |
Expel Harm | EH | Provides a small amount of baseline healing and also draws all Gift of the Ox/ Spirit of the Ox orbs to you to increase the healing amount. You will then deal 10% of the healing (including overhealing) as damage to a nearby enemy. It costs 15 Energy and has a 5-second cooldown. |
Leg Sweep | LS | Allows you to stun all targets within 6 yards of yourself for 3 seconds on a 1-minute cooldown. Its range and cooldown can be influenced by additional talents. |
Mastery: Elusive Brawler | EB | The Brewmaster Mastery, causing you to gain stacking dodge chance equal to your Mastery percentage after being hit by an auto-attack or when casting Blackout Kick until you successfully dodge. This effect can stack to the point of giving you more than 100% dodge chance. It also increases your Attack Power. |
Mystic Touch | MT | Causes enemies you damage to take 5% more Physical damage from everything. This effect is exclusive to Monks and is desirable in all forms of content. |
Provoke | Taunt | A taunt effect, forcing the target to attack you for 3 seconds with a cooldown of 8 seconds and has a 30-yard range. During that time, your threat generation on that target is also increased. |
Resuscitate | Res | Your resurrection spell. It takes 10 seconds to cast — reduced by Haste — and can only be cast outside combat. You should prioritize resurrecting healers during wipes, as they can resurrect all players at once. |
Roll | - | A signature Monk ability, causing you to roll a short distance in the direction you are moving. It has 1 charge with a 20-second cooldown, and can be further modified with certain talents. |
Spinning Crane Kick | SCK | Your main multi-target filler spell that costs 25 Energy to use. It deals four ticks of damage over 1.5 seconds, reduced by Haste, and has no target cap. However, it will deal less damage to each target hit if hitting more than 5 at a time. It also will attract any nearby Gift of the Ox/ Spirit of the Ox Healing Spheres to you while channeling and grant 1 second of Shuffle each tick so long as it hits a target. You can still dodge enemy attacks while channeling this ability. You can cast most other abilities on your next global cooldown without interrupting the channel, outside of other abilities with cast times. Finally, using this ability twice in a row will add the remaining channel duration to the new cast. |
Stagger | - | A unique way Brewmaster Monks receive damage. When any damage is taken, it is split into a chunk you take immediately and a staggered portion, which you take over 10 seconds. How much of an enemy's attacks you Stagger will depend on your Agility and their level. In addition, you can only Stagger Magic damage equal to 58% of the amount you would from Physical attacks, which also includes almost all damage-over-time effects. Certain talents and spells can also modify Stagger. |
Tiger Palm | TP | Your main single-target filler spell. It deals low damage and reduces the cooldown of your "brew" abilities by 1 second. Using Tiger Palm costs 25 Energy. This ability's damage, in particular, can be dramatically altered with the use of certain talents. |
Touch of Death | ToD | Acts as an execute-style offensive cooldown that carries some defensive value. Every 3 minutes, you may instantly kill any target with less Health than your maximum amount. However, other players will resist the effect without opting for other talents. Casting Touch of Death will also remove some of your Staggered damage. |
Vivify | Viv | A small single-target heal. It has a cast time of 1.5 seconds and costs 30 Energy. You should rarely cast this in active combat and instead only use it during downtime or between fights. |
Zen Pilgrimage | - | Teleport yourself to the Peak of Serenity in Pandaria or the Wandering Isle. Casting this ability again while there will send you back to where you were or to the nearest spirit healer. |
Brewmaster Hero Talents
Shado-Pan Brewmaster Talents
Ability | Shorthand | Description/Effect |
---|---|---|
Flurry Strikes | FS | Generate Flurry Charges by dealing damage, to a cap of 10. With every 300 Energy spent, unleash these charges as Flurry Strikes; additional effects may occur due to other talents. Any abilities with discounted Energy costs will use their current cost for the purpose of tracking how much was spent. |
Pride of Pandaria | PoP | Flurry Strikes gain 15% additional Critical Strike chance. This is a choice node shared with High Impact. |
High Impact | HI | If an enemy has been damaged by a Flurry Strike within 10 seconds of death, they will trigger bonus AoE damage to non-cc'd enemies within 8 yards. |
Veteran's Eye | VE | Attacking the same target 5 times within a 2-second period grants you 1% Haste for 10 seconds, stacking up to 10 times. Each trigger of the effect will also refresh the duration. |
Martial Precision | MP | Your attacks ignore 12% of the enemy's Armor. This damage bonus applies to Physical attacks only, as Magical attacks already ignore Armor entirely. |
Protect and Serve | PaS, PnS | Vivify heals you for an additional 30% when cast on yourself. It does not provide any healing to you from casting the ability on others. This is a choice node shared with Lead from the Front. |
Lead from the Front | LftF | 20% of the damage dealt by Chi Wave, Chi Burst, and Expel Harm is returned to you as healing. This is a choice node shared with Protect and Serve. |
One Versus Many | OvM | Keg Smash gains 35% bonus damage. In addition, any damage dealt by the ability is considered doubled for the purpose of generating Flurry Charges. |
Whirling Steel | WS | Falling below 50% Health grants 15% Parry and Avoidance for 6 seconds, with a 3-minute cooldown between activations of this buff. This is a choice node shared with Predictive Training. |
Predictive Training | PT | Dodging or parrying an attack grants 10% damage reduction for the next 6 seconds; additional dodges during this time will reset the duration. This is a choice node shared with Whirling Steel. |
Against All Odds | AAO | Gain 1% Agility for 6 seconds with every hit from a Flurry Strike. Despite stacking up to 20 times, you can only ever trigger 10 Strikes at a time. |
Efficient Training | ET | Energy-spending abilities ( Tiger Palm, Keg Smash, Spinning Crane Kick, and Crackling Jade Lightning) deal 20% additional damage. In addition, every 50 Energy spent reduces the cooldown of Weapons of Order by 1 second. If you are talented into Press the Advantage, this cooldown reduction has no effect. |
Vigilant Watch | VW | Critical Strike damage from Blackout Kick is increased and also increases the damage of your next triggered Flurry Strikes. This damage buff does not stack. |
Wisdom of the Wall | WotW | Every 10 Flurry Charges converted to Flurry Strikes triggers
one of four buffs for the next 20 seconds:
|
Master of Harmony Brewmaster Talents
Ability | Shorthand | Description/Effect |
---|---|---|
Aspect of Harmony | AoH | Store vitality equal to 15% of your
damage dealt and 7% of your effective healing done (overhealing is not
included). Your total amount of vitality is
represented by three different buffs, with its maximum being equal to your
maximum Health:
|
Manifestation | - | Chi Wave and Chi Burst deal 50% additional damage and healing, which also means additional vitality generated. |
Purified Spirit | PS | When Aspect of Harmony ends, any remaining vitality is automatically spent to apply a DoT effect to all nearby enemies. This is a choice node shared with Harmonic Gambit. |
Harmonic Gambit | HG | During Aspect of Harmony, your Expel Harm and Vivify abilities can draw from your vitality to apply a HoT effect ( Aspect of Harmony) for 25% of their healing. This is a choice node with Purified Spirit. |
Balanced Stratagem | BS | Casting an ability that deals Physical damage increases the damage and healing of your next Fire or Nature ability by 3%, stacking up to 5 times. Using Fire or Nature abilities will do the same to your Physical spells. |
Tiger's Vigor | TV | Each cast of Tiger's Lust reduces the cooldown of Roll by 5 seconds. This is a choice node shared with Roar from the Heavens. |
Roar from the Heavens | RftH | Casts of Tiger's Lust additionally grant two nearby allies a smaller speed buff, though it will not remove roots or snares from them. This is a choice node shared with Tiger's Vigor. |
Endless Draught | ED | Celestial Brew gains one additional charge. When using the Black Ox Brew talent, it will still only restore one charge. |
Mantra of Purity | MoP | Purifying Brew purifies 60% of your current Stagger, rather than 50%. Additionally, each cast of Purifying Brew generates an absorb against a small amount of future Stagger damage, ignoring it entirely. This is a choice node, shared with Mantra of Tenacity. |
Mantra of Tenacity | MoT | Casting Fortifying Brew applies a "chi cocoon", absorbing 16% of your maximum Health in damage. This is a choice node shared with Mantra of Purity. |
Overwhelming Force | OF | Tiger Palm, Blackout Kick, and Rising Sun Kick deal 15% additional damage as a separate damage effect, cleaving enemies in front of you. This bonus damage will also apply to the primary target you used the ability on, though multiple hits of Blackout Kick will only trigger the effect once. |
Path of Resurgence | PoR | Triggering Chi Wave or casting Chi Burst temporarily increases the amount of vitality stored by your damage and healing, with Chi Wave offering half as much time on the buff. This is a choice node shared with Way of a Thousand Strikes. |
Way of a Thousand Strikes | WoaTS, WTS | Tiger Palm, Blackout Kick, and Rising Sun Kick generate an additional 30% vitality at all times, resulting in approximately 20% of their damage dealt being converted. This is a choice node shared with Path of Resurgence. |
Clarity of Purpose | CoP | Each cast of Purifying Brew immediately stores some additional vitality with the amount being increased based on your Stagger level at the time; in Heavy Stagger, the stored vitality is doubled. |
Coalescence | - | Dealing damage with Aspect of Harmony has a chance to spread its debuff to a nearby enemy. Additionally, this DoT has a chance to automatically grow in strength without relying on your vitality. Enemies suffering from any Aspect of Harmony DoT receive 10% more damage from your abilities. |
Talented Brewmaster Abilities
Under the current talent system, every specialization's trees contain numerous new passive effects and active abilities. To attempt to break the list of every possible effect down into manageable chunks, we have grouped these abilities into active and passive effects, organized by the rows you will come across them from top to bottom in each tree.
If you would like to know more about which of these talents to select for your own Brewmaster Monk, please see the builds and talents section of our guide.
Talent Tree Rows 1-4
Active Abilities
Ability | Shorthand | Description/Effect |
---|---|---|
Soothing Mist | SooM | A channeled heal which costs 15 Energy per second. Vivify becomes instant-cast while channeling this ability. |
Paralysis | Para | Incapacitates a target for 1 minute; any damage the target receives will break the effect. |
Rising Sun Kick | RSK | A basic ability that deals a large amount of damage to a single target; this ability is further enhanced by the Weapons of Order and Spirit of the Ox talents. |
Tiger's Lust | TL | Increases the target's movement speed and removes any present roots or snares; 30-second cooldown, 20-yard range. |
Disable | - | Snares the target by 50% for 15 seconds. This snare's duration is refreshed by attacking the target. This is a choice node shared with Crashing Momentum. |
Detox | Dispel | Dispels all Poison and Disease effects from a target; 10 Energy cost, with an 8-second cooldown upon successfully dispelling an effect. |
Spear Hand Strike | SHS | Your interrupt; it stops a cast and prevents similar spells from being cast for 4 seconds. It has no cost, with a 15-second cooldown and is not on the global cooldown. This is an important ability for all forms of content out there. |
Keg Smash | KS | Throw a keg at your enemy, dealing large AoE damage and slowing those hit by 20%. It also reduces the cooldown of all your Brews by 3 seconds and grants you 5 seconds of Shuffle. Using Keg Smash costs 40 Energy and has an 8-second cooldown, reduced by Haste. Finally, this ability will deal a little less damage to every target if hitting more than 5 in a single cast. |
Purifying Brew | PB | Your main source of active mitigation. It Purifies 50% of the damage you are currently Staggering, on a 20-second recharge that is reduced by Haste. Certain talents and abilities can further reduce the recharge rate. |
Rushing Jade Wind | RJW | Lasts for 9 seconds, dealing damage to all enemies around you on a 6-second cooldown, but will deal reduced damage per target if hitting more than 5. Both the duration and the cooldown are reduced by Haste. This is a choice node shared with Special Delivery. |
Passive Effects
Ability | Shorthand | Description/Effect |
---|---|---|
Elusive Mists | EM | Reduces damage taken while channeling Soothing Mist. |
Crashing Momentum | CM | Rolling through targets temporarily snares them, with no limit on how many can be affected. This is a choice node shared with Disable. |
Fast Feet | FF | Increases the damage of Rising Sun Kick and Spinning Crane Kick. |
Grace of the Crane | GotC | Increases all healing received. |
Bounding Agility | BA | Increases the distance travelled by Roll and Chi Torpedo by 12.5% and 7.27%, respectively. |
Calming Presence | - | Passive reduction to damage taken. |
Wind's Reach | - | Modifies Crashing Momentum and Disable
|
Vivacious Vivification | VV | Allows Vivify to become instant-cast once per 10 seconds. This cast still costs Energy, but the amount required is reduced by 75%, and its healing is increased by 20%. |
Jade Walk | JW | Your running speed is increased by 15% whenever you are out of combat. This stacks with other movement-increasing effects. |
Pressure Points | PP | Paralysis additionally removes Enrage effects from its target. However, using the ability while this is talented will always place you into combat with the target. |
Ancient Arts | AA | Reduces the cooldowns of Leg Sweep and Paralysis. |
Shuffle | - | The main way to increase how much damage you can Stagger as a Brewmaster. Certain abilities will provide you with Shuffle and you can extend this duration to a maximum of 15 seconds. |
Staggering Strikes | SS | Every hit of Blackout Kick removes an amount of Staggered damage, based on your Attack Power. |
Gift of the Ox | GotO | A healing passive. It generates small yellow Healing Spheres as you take damage, which heal you if you walk over them or will do so on their own after 30 seconds. You can only have up to 5 Spheres active at a time, with excess Spheres automatically triggering their healing. |
Spirit of the Ox | SotO | Provides your Blackout Kick and Rising Sun Kick a chance to create additional Healing Spheres that function identically to those from Gift of the Ox. |
Quick Sip | QS | Automatically remove a small amount of Staggered damage for every 3 seconds gained of the Shuffle buff. |
Hit Scheme | HS | Allows Blackout Kick to increase the damage of Keg Smash with each target hit. |
Elixir of Determination | EoD | When you fall below 40% health, gain the larger out of the following
as an absorb shield:
|
Special Delivery | SD | Using any ability with "brew" in its name throws a keg at a nearby enemy, landing after 3 seconds to deal damage and snare any target hit by 50%. This is a choice node shared with Rushing Jade Wind. |
Talent Tree Rows 5-7
Active Abilities
Ability | Shorthand | Description/Effect |
---|---|---|
Chi Burst | CB | A 1-second cast time on a 30-second cooldown that will damage or heal all enemies or allies in its path. You can still dodge while casting this ability. This is a choice node shared with Chi Wave. |
Transcendence/ Transcendence: Transfer | Trans | Place a spirit with Transcendence, then swap positions with your spirit using Transcendence: Transfer. There is a 10-second cooldown when placing a spirit, and a 45-second cooldown on transferring positions with it. |
Ring of Peace | RoP | Create an area on the ground within 40 yards that prevents most enemies from being within the zone for 5 seconds. This is a choice node shared with Song of Chi-Ji. |
Song of Chi-Ji | - | Create a cloud of mist that travels forward 40 yards. Any enemies that make contact with it will be put to sleep for 20 seconds but will awaken from taking damage. This is a choice node shared with Ring of Peace. |
Diffuse Magic | DM | Gain 60% damage reduction against magic damage for 6 seconds while also dispelling any active magic debuffs and applying them to their original caster, if possible. 90-second cooldown. This is a choice node shared with Yu'lon's Grace. |
Fortifying Brew | FB | Your "big", traditional defensive cooldown, granting damage reduction and increased Health on a long cooldown; gains additional effects from other passive talents. |
Dampen Harm | DH | A 2-minute defensive cooldown that reduces damage for 10 seconds, depending on how hard the hit is. All hits will be reduced by at least 20% and incoming damage exceeding 100% of your max Health will be reduced by 50%. This is a choice node shared with Dance of the Wind. |
Celestial Brew | CB | One of your main defensive tools, allowing you to create a powerful shield that absorbs all damage. This shield will last for 8 seconds or until you have taken enough damage to break it. In addition, using Purifying Brew grants stacks of Purified Chi; these stacks are consumed when casting Celestial Brew to increase its absorb by up to 200% at 10 stacks. The ability has a 45-second cooldown, but it can be reduced by certain talents and abilities. Note that this defensive ability is on the global cooldown. |
Zen Meditation | ZM | A channeled defensive cooldown. For 8 seconds, you take 60% less damage but cannot attack. It is broken immediately upon receiving Physical damage or movement, and has a 5-minute cooldown. |
Breath of Fire | BoF | Deals damage in a cone in front of you and has no cost on a 15-second cooldown. Any targets that have already been hit by Keg Smash will be afflicted with a DoT that causes them to deal 5% less damage to you for 12 seconds. |
Invoke Niuzao, the Black Ox | Angry Dave | While this 3-minute cooldown is active, a spirit of Niuzao will assist you for 25 seconds. During this time, he will attack your targets, frequently Stomp all enemies around him, and will also take on 25% of the damage taken by your Stagger DoT. |
Fortifying Brew: Determination | FB | Gain 15% increased Stagger effectiveness while Fortifying Brew is active; this effect can combine with Ironshell Brew or Expeditious Fortification and will even teach you Fortifying Brew if you have not learned it from the class tree. |
Black Ox Brew | BoB | Immediately restores all charges of Purifying Brew and resets the cooldown of Celestial Brew when used, along with regenerating all of your Energy. Note that for Master of Harmony users with Endless Draught, this will only restore one charge of Celestial Brew. Being a Brew ability, its cooldown is also reduced by Keg Smash and Tiger Palm, along with not being on the global cooldown. This is a choice node shared with Bob and Weave. |
Passive Effects
Ability | Shorthand | Description/Effect |
---|---|---|
Chi Wave | CW | Once every 15 seconds, your Rising Sun Kick or Vivify sends out a bolt of Energy that bounces between allies and enemies, healing or damaging them respectively. This is a choice node shared with Chi Burst |
Energy Transfer | ET | Successfully interrupting an enemy's cast with Spear Hand Strike grants 5 seconds of cooldown reduction to Paralysis and Roll. |
Celerity | - | Reduces the cooldown of Roll by 5 seconds and grants it an extra charge. This is a choice node shared with Chi Torpedo. |
Chi Torpedo | Torp | Replaces Roll, traveling further and granting a temporary movement speed buff for 10 seconds. This buff can stack up to two times. This is a choice node shared with Chi Torpedo. |
Quick Footed | QF | All snare effects on you have their duration reduced by 20%. This will also include any damaging debuffs that also snare you! This is a choice node shared with Hasty Provocation. |
Hasty Provocation | Speedtaunt | Causes any target affected by Provoke to gain 50% increased movement speed for 3 seconds. This is a choice node shared with Quick Footed. |
Ferocity of Xuen | FoX | Increases all damage done. |
Spirit's Essence | SE | When casting Transcendence: Transfer, enemies within 10 yards of where you were standing will be briefly snared. In other words, enemies will be snared where your Transcendence spirit ends up. |
Tiger Tail Sweep | TTS | Increases the range of Leg Sweep. |
Improved Touch of Death | - | Allows Touch of Death to be used on targets below 15% of their maximum health as well as enemy players, dealing 35% of your maximum Health in damage. Touch of Death can still be used if the target is below your maximum Health to deal "full" damage instead. |
Vigorous Expulsion | VE | Increases the healing and Critical Strike chance of Expel Harm. |
Yu'lon's Grace | YG | Gain an absorb shield equal to 1% of your maximum Health every 3 seconds in combat, up to 10%; note that the shield will only absorb damage from Magic sources, and is not increased by Celestial Fortune. This is a choice node shared with Diffuse Magic. |
Peace and Prosperity | P&P | Modifies Ring of Peace and Song of Chi-Ji
|
Dance of the Wind | DotW, DoW | Gain 5% additional Dodge at all times. This is a choice node shared with Dampen Harm. |
Celestial Flames | CFl | Using any ability with "brew" in its name has a chance to increase the damage reduction of Breath of Fire by 5% and allow Spinning Crane Kick to reapply the DoT/damage reduction effect. |
August Blessing | AB | Any overhealing (healing above your maximum Health) has a portion of its amount converted into a 10-second heal-over-time effect, equal to 40% of your Critical Strike chance. For example, an overheal of 100 health with a Critical Strike chance of 15% is turned into a HoT for 6 health over 10 seconds. This HoT amount is recalculated as additional overhealing is received |
One With the Wind | OwtW | Mastery: Elusive Brawler stacks have a chance to not be removed when you successfully dodge an attack. |
Strike At Dawn | SaD | Rising Sun Kick grants a stack of Mastery: Elusive Brawler when cast. |
Gai Plin's Imperial Brew | GP | Purifying Brew heals you for a portion of the Staggered damage it Purified. |
Tranquil Spirit | TS | Being healed by Healing Spheres from Gift of the Ox/ Spirit of the Ox or casting Expel Harm removes a portion of your currently Staggered damage. |
Shadowboxing Treads | SBT | Blackout Kick deals increased damage and can hit up to 3 targets. This is a choice node shared with Fluidity of Motion. |
Fluidity of Motion | FoM | Blackout Kick deals reduced damage but has its cooldown reduced to 3 seconds, from 4. This is a choice node shared with Shadowboxing Treads. |
Scalding Brew | SB | Keg Smash deals additional damage to targets burning from Breath of Fire. This is a choice node shared with Sal'salabim's Strength. |
Sal'salabim's Strength | Sal's, Salsa | Casting Keg Smash resets the cooldown on Breath of Fire. This is a choice node shared with Scalding Brew. |
Bob and Weave | BnW, BaW | Stagger's damage now ticks over 13 seconds instead of 10. This is a choice node shared with Black Ox Brew. |
Walk with the Ox | WwtO | Gaining Shuffle reduces the cooldown of Invoke Niuzao, the Black Ox. For Spinning Crane Kick in particular, each hit of the ability triggers this effect, resulting in up to 2 seconds of cooldown reduction per cast. |
Light Brewing | LB | Reduces the cooldown of Purifying Brew and Celestial Brew. This is a choice node shared with Training of Niuzao. |
Training of Niuzao | ToN | Gain up to 15% Mastery based on your Stagger level; 5% Mastery is gained at Light Stagger, 10% at Moderate Stagger, and 15% at Heavy Stagger. This is a choice node shared with Light Brewing. |
Pretense of Instability | PoI | Temporarily gain a small amount of Dodge when using Purifying Brew or Celestial Brew. |
Counterstrike | CS | Dodging an attack or having an enemy miss you increases the damage of your next Tiger Palm or Spinning Crane Kick. This effect has a 1-second cooldown. |
Talent Tree Rows 8-10
Active Abilities
Ability | Shorthand | Description/Effect |
---|---|---|
Summon Black Ox Statue | Dave | Summon a statue that pulses threat to all enemies within 20 yards. The statue has its own health bar and can be summoned every 10 seconds. It can also be targeted by Provoke to taunt all enemies around the statue. |
Clash | - | Causes you and your target to charge at each other, meeting up halfway between where you both started. After you collide, all enemies within 6 yards of the impact will be rooted for 4 seconds. This ability can also be used as an extra form of interrupt against ability casts, but be warned that many enemies will often try to cast again right after being moved. Note that you must be at least 8 yards away from your target to use this ability and that it can fail to move certain enemies or yourself due to root effects or immunity to movement effects. This is a choice node shared with Rushing Reflexes. |
Exploding Keg | EK | Toss a flaming keg with no target cap on a 1-minute cooldown. Every target hit will deal 99% reduced damage with their auto attacks for 3 seconds. In addition, all direct hits from your attacks will deal bonus Fire damage during this time. |
Weapons of Order | WoO | Gain 9% Mastery for the next 30 seconds while also resetting the cooldown of Keg Smash. In addition, targets hit by Keg Smash or will take 8% additional damage from your abilities, stacking up to four times; Rising Sun Kick will also apply this effect to all nearby enemies. This is a choice node shared with Press the Advantage. |
Passive Effects
Ability | Shorthand | Description/Effect |
---|---|---|
Save Them All | StA | Healing a target that is below 35% of their maximum Health (including yourself) triggers bonus healing for you for the next 4 seconds, with no cooldown on how often it can be triggered. Some healing effects, such as Expel Harm, cannot trigger this bonus. |
Swift Art | SA | Once every 30 seconds, Roll can be used to clear a snare effect on you. Remember, it will not remove root effects! |
Strength of Spirit | SoS | Expel Harm heals up to 200% more based on how much Health you are missing when cast; this also applies to the healing of any Healing Spheres from Gift of the Ox/ Spirit of the Ox picked up by the ability. This is a choice node shared with Profound Rebuttal. |
Profound Rebuttal | PR | Increases the Critical healing (not the Critical Strike chance)of Expel Harm by 50%. his is a choice node shared with Strength of Spirit. |
Ironshell Brew | ISB | Increases the additional Health and damage reduction of Fortifying Brew by an extra 10%. This is a choice node shared with Expeditious Fortification. |
Expeditious Fortification | - | Reduces the cooldown of Fortifying Brew to 4 minutes, from 6. This is a choice node shared with Ironshell Brew. |
Celestial Determination | CD | While Invoke Niuzao, the Black Ox is active, your movement speed cannot be reduced below 90% of the normal amount. This applies to both the talented version and any copies spawned from Call to Arms. |
Chi Proficiency | ChPr, ChiPro | Increases your magical damage dealt and healing done. This healing increase only applies to your abilities, and does not include Celestial Fortune healing. |
Healing Winds | HW | Heal for a portion of your maximum Health with every cast of Transcendence: Transfer. This heal cannot crit, but it can trigger Celestial Fortune. |
Windwalking | WW | Provides an increased movement speed aura to yourself and allies within 10 yards; the effect lingers for 10 seconds if they leave this range and is always active on you. Its bonus also stacks with other movement-increasing effects. |
Bounce Back | BB | Receiving significant damage from one hit gives you additional damage reduction for 4 seconds; this reduction does not apply to the hit that triggered it, and there is a 30-second cooldown between activations. |
Martial Instincts | MI | Increases your Physical damage dealt and reduces damage taken from AoE attacks. |
Lighter Than Air | LtA | Increases the cooldown of Roll by 2 seconds. In exchange, you may dash forward a short distance once for a brief moment after each cast by pressing the jump button in midair. This effect also allows you to avoid suffering fall damage by triggering the dash shortly before hitting the ground and you may additionally walk on water while the buff persists. |
Flow of Chi | FoC | Gain one out of three unique buffs based on your current health percentage:
|
Escape from Reality | EfR | Transcendence: Transfer can be cast a second time within 10 seconds of its first use. This is a choice node shared with Transcendence: Linked Spirits. |
Transcendence: Linked Spirits | TLS | Transcendence must now be cast on an ally within 40 yards, allowing you to teleport to their location with Transcendence: Transfer. The 40-yard range on this ability still applies when teleporting. This is a choice node shared with Escape from Reality. |
Fatal Touch | FT | Reduces the cooldown of Touch of Death and additionally causes it to grant 5% bonus damage to your abilities for 30 seconds after casting the ability. |
Rushing Reflexes | RR | After each cast of Roll, you will attempt to dash to the nearest target within 10 yards in front of you; talent with caution if regularly using Roll to escape from danger. This is a choice node shared with Clash. |
Dragonfire Brew | DfB | Breath of Fire deals bonus damage based on your Stagger level when casting it, along with breathing two additional times. This is a choice node shared with Charred Passions. |
Charred Passions | ChP, Chips | Casting Breath of Fire causes Blackout Kick and Spinning Crane Kick to deal additional Fire damage for the next 8 seconds and refresh the duration of Breath of Fire's DoT effect. This is a choice node shared with Dragonfire Brew. |
High Tolerance | HT | Stagger can absorb more damage and gives you bonus Haste-based on your current level of Stagger. |
Improved Invoke Niuzao, the Black Ox | Angry Dave Rank 2 | Invoke Niuzao, the Black Ox's Stomp ability deals increased damage based on your Stagger level when you last cast Purifying Brew, in a similar manner to Purified Chi. |
Elusive Footwork | EF | Blackout Kick deals additional damage and grants an extra stack of Mastery: Elusive Brawler when critically striking. |
Anvil & Stave | AnS, A&S | Dodging an attack or having an enemy miss you reduces the cooldown of your "brew" abilities. This effect has no cooldown, but the amount of reduction is adjusted based on how many targets have recently attacked you. |
Face Palm | FP | Tiger Palm has a chance to deal bonus damage and further reduce the cooldown of your "brew" abilities. |
Ox Stance | - | Casting Purifying Brew generates charges of Ox Stance based on your level of Stagger at the time, up to a total of 3 stacks in Heavy Stagger. Up to 10 charges may be stored for a period of 30 seconds. When struck by an attack that would deal damage equal to 60% or more of your current health, one charge of Ox Stance is consumed to increase your Stagger percentage against the hit by approximately 20%. |
Stormstout's Last Keg | SSLK | Keg Smash gains a second charge and deals bonus damage. |
Blackout Combo | BoC | Casting Blackout Kick empowers your next use of many Brewmaster
abilities:
|
Press the Advantage | PtA | You no longer can cast Tiger Palm. Instead, your mainhand auto attacks deal additional damage, provide a small amount of Brew cooldown reduction, and grant you a stacking damage buff. Upon reaching 10 stacks, your next Keg Smash or Rising Sun Kick will be cast twice. Talents that interact with Tiger Palm will also apply to these bonus casts. This is a choice node shared with Weapons of Order. |
Black Ox Adept | BOA | Rising Sun Kick grants one charge of Ox Stance with each cast. |
Heightened Guard | HG | Ox Stance charges trigger from hits that are larger than 40% of your current health, rather than 60%. |
Call to Arms | CtA | Casting Weapons of Order triggers an activation of Invoke Niuzao, the Black Ox for 12 seconds. With Press the Advantage, your bonus casts of Keg Smash or Rising Sun Kick have a chance to trigger this effect. |
Chi Surge | - | Casting Weapons of Order deals additional damage over time to nearby enemies. Weapons of Order also gain cooldown reduction based on the number of enemies hit, up to 20 seconds with 5+ targets. With Press the Advantage, your bonus casts of Keg Smash or Rising Sun Kick will trigger this effect at 50% effectiveness. |
Further Reading
Since nearly every single major ability for Brewmaster Monk interacts with each other, it can be difficult to figure out how they are meant to be prioritized. But now that you know what they do, our rotation page can help you see how to balance your moves between Brews, Energy, and cooldowns.
Changelog
- 09 Sep. 2024: Updated for The War Within Season 1.
- 21 Aug. 2024: Added Hero Talents for The War Within launch.
- 23 Jul. 2024: Updated for The War Within Pre-Patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Page reviewed for Dragonflight Season 4.
- 19 Mar. 2024: Page reviewed for Patch 10.2.6.
- 15 Jan. 2024: Page reviewed for Patch 10.2.5.
- 10 Nov. 2023: Added additional clarification for certain abilities; standardized terminology across effects.
- 06 Nov. 2023: Reviewed for Patch 10.2.
- 04 Sep. 2023: Added Zen Pilgrimage for comprehensive purposes.
- 10 Jul. 2023: Added new Yu'lon's Grace, Dance of the Wind, and Press the Advantage talents.
- 02 Jun. 2023: Updated Bountiful Brew and Weapons of Order descriptions based on recent hotfixes.
- 01 May 2023: Added new Song of Chi-Ji talent.
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 24 Jan. 2022: Added the new Spirit of the Ox Talent, along with other adjustments as part of Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Monk Guides
Guides from Other Classes
This guide has been written by Sinzhu, a Mythic raider on US-Kil'jaeden who has passionately played Brewmaster for the past nine years. He also contributes to the Peak of Serenity and is a Moderator of the Monk Class Discord.
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