1.
Introduction
This page describes the essential spells and passives all Brewmaster Monks have
at Level 90, going over the main aspects of the specialization to help
understand the remainder of this guide. It can also be helpful as a quick
reference.
If you are leveling a Brewmaster, you likely will only have access to some of
the abilities and passives listed here. However, our leveling guide can help
specify when you will unlock access to everything.
2.
Primary Resource of a Brewmaster Monk
Energy is the main resource available to Brewmasters, resulting in
them having a natural global cooldown of 1 second.
10 Energy is generated per second, with additional Energy generated depending
upon your Haste. Its maximum capacity is 100, and you will start at that
amount. Whatever Energy you would have generated while already at 100 will
be wasted.
Many abilities available to a Brewmaster do not have an Energy cost. They are
only limited by their cooldown timer. Balancing the use of Energy-spending
abilities with free abilities form the core of managing Brewmaster spells.
3.
Baseline Brewmaster Abilities
| Ability |
Shorthand |
Description/Effect |
Brewmaster's Balance |
- |
A passive to assist you in tanking, increasing your total Armor by 55%
and your Stamina by 45%. |
Blackout Kick |
BoK |
Has no cost, deals some damage, and grants you a
stack of Mastery: Elusive Brawler on a very low cooldown. This ability's
functionality changes dramatically based on your chosen talents. |
Celestial Fortune |
CF |
Increases all healing you receive, with the chance
to occur being equal to your Critical Strike. In addition, it increases the size
of any friendly absorbs on you by 70% of your Critical Strike chance. |
Crackling Jade Lightning |
CJL |
A ranged channeled spell that deals low damage to enemies and has the
added effect of occasionally knocking back targets in melee. It is very
expensive, costing 20 Energy to cast and 20 per second beyond that. It
should only be used to pull far away enemies on occasion, ending the channel immediately. |
Expel Harm |
EH |
Provides a small amount of baseline healing and also draws
all Gift of the Ox/ Spirit of the Ox orbs to you to increase the
healing amount. You will then deal 10% of the healing (including overhealing)
as damage to a nearby enemy. It costs 15 Energy and has a 5-second cooldown. |
Leg Sweep |
LS |
Allows you to stun all targets within 6 yards of yourself
for 3 seconds on a 1-minute cooldown. Its range and cooldown can be influenced
by additional talents. |
Mastery: Elusive Brawler |
EB |
The Brewmaster Mastery, causing you to gain stacking dodge chance equal
to your Mastery percentage after being hit by an auto-attack or when casting
Blackout Kick until you successfully dodge. This effect can stack to
the point of giving you more than 100% dodge chance. It also increases your
Attack Power. |
Mystic Touch |
MT |
Causes enemies you damage to take 5% more Physical
damage from everything. This effect is exclusive to Monks and is desirable in
all forms of content. |
Provoke |
Taunt |
A taunt effect, forcing the target to attack you for 6 seconds with a
cooldown of 8 seconds and has a 30-yard range. During that time, your threat
generation on that target is also increased. |
Resuscitate |
Res |
Your resurrection spell. It takes 10 seconds to
cast — reduced by Haste — and can only be cast outside combat. You should
prioritize resurrecting healers during wipes, as they can resurrect all players
at once. |
Roll |
- |
A signature Monk ability, causing you to roll a short
distance in the direction you are moving. It has 2 charges with a 20-second
cooldown, and can be further modified with certain talents. |
Spinning Crane Kick |
SCK |
Your main multi-target filler spell that costs 25 Energy to use. It deals
four ticks of damage over 1.5 seconds, reduced by Haste, and has no target cap.
However, it will deal less damage to each target hit if hitting more than 5
at a time. It also will attract any nearby
Gift of the Ox/ Spirit of the Ox Healing Spheres to you while
channeling and grant 1 second of Shuffle each tick so long as it
hits a target. You can still dodge enemy attacks while channeling this
ability. You can cast most other abilities on your next global cooldown
without interrupting the channel, outside of other abilities with cast times.
Finally, using this ability twice in a row will add the remaining channel
duration to the new cast. |
Tiger Palm |
TP |
Your main single-target filler spell. It deals low
damage and reduces the cooldown of your "brew" abilities by 1 second. Using Tiger Palm
costs 25 Energy. This ability's damage, in particular, can be dramatically altered
with the use of certain talents. |
Touch of Death |
ToD |
Acts as an execute-style offensive cooldown that
carries some defensive value. Every 3 minutes, you may instantly kill any target
with less Health than your maximum amount. However, other players will resist
the effect without opting for other talents. Casting Touch of Death will
also remove some of your Staggered damage. |
Vivify |
Viv |
A small single-target heal. It has a cast time of 1.5
seconds and costs 30 Energy. You should rarely cast this in active
combat and instead only use it during downtime or between fights. |
Zen Pilgrimage |
ZP |
Teleport yourself to the Peak of Serenity in Pandaria or the
Wandering Isle. Casting this ability again while there will send you back
to where you were or to the nearest spirit healer. |
4.
Brewmaster Hero Talents
4.1.
Shado-Pan Brewmaster Talents
| Ability |
Shorthand |
Description/Effect |
Flurry Strikes |
FS |
Generate Flurry Charges with your auto attacks, to a cap of 30. With
every cast of Keg Smash, unleash all of these charges as Flurry Strikes; additional
effects may occur due to other talents. Roughly the same amount of Flurry Charges
will be generated regardless of weapon type, with dual-wielded weapons frequently
generating 1, and 2h weapons always generating 2. |
Pride of Pandaria |
PoP |
Flurry Strikes gain additional Critical Strike chance. This is
a choice node shared with High Impact. |
High Impact |
HI |
If an enemy has been directly damaged by a Flurry Strike within 10 seconds of
death, they will trigger bonus AoE damage to non-cc'd enemies within 8
yards. |
Veteran's Eye |
VE |
Your Haste is passively increased. |
Martial Precision |
MP |
Your attacks ignore 12% of the enemy's Armor. This damage bonus applies to
Physical attacks only, as Magical attacks already ignore Armor entirely. |
Shado Over the Battlefield |
SotB |
All of your Flurry Strikes deal additional AoE Nature damage
(despite the name implying otherwise). |
Combat Stance |
CS |
Roll's cooldown is reduced. This is a
choice node shared with Initiator's Edge. |
Initiator's Edge |
IE |
Your movement speed is greatly increased for a short time whenever you enter
combat. This is a choice node shared with
Combat Stance. |
One Versus Many |
OvM |
Keg Smash gains 35% bonus damage. In addition, auto attack critical
hits generate twice as many Flurry Charges. |
Whirling Steel |
WS |
Falling below 50% Health grants 15% Parry and Avoidance for 6 seconds, with a
3-minute cooldown between activations of this buff. This is a choice node
shared with Predictive Training. |
Predictive Training |
PT |
Dodging or parrying an attack grants 10% damage reduction for the next 6 seconds;
additional dodges during this time will reset the duration. This is a choice
node shared with Whirling Steel. |
Stand Ready |
SR |
Activating Invoke Niuzao, the Black Ox generates a separate set of weaker
Flurry Charges that are automatically consumed with your next attack;
any ability will do so, not just Keg Smash. |
Against All Odds |
AAO |
Gain 4% increased Agility at all times. |
Efficient Training |
ET |
Energy-spending abilities ( Tiger Palm, Keg Smash,
Spinning Crane Kick, and Crackling Jade Lightning) deal
20% additional damage. In addition, the cooldown of Invoke Niuzao, the Black Ox
is reduced by 25 seconds. You must be talented into the ability for this
cooldown reduction to be of any use. |
Vigilant Watch |
VW |
Critical Strike damage from Blackout Kick is increased. |
Weapons of the Wall |
WEotW |
Invoke Niuzao, the Black Ox's Stomp damage is increased. You
must have the ability talented in order for this talent to have any use. |
Wisdom of the Wall |
WIotW |
When the Invoke Niuzao, the Black Ox cooldown is active, casting Breath of Fire
generates and immediately triggers 3 Flurry Charges. You must have the
ability talented for this talent to have any use. |
4.2.
Master of Harmony Brewmaster Talents
| Ability |
Shorthand |
Description/Effect |
Aspect of Harmony |
AoH |
Store vitality equal to 15% of your
damage dealt and 7% of your effective healing done (overhealing is not
included). Your total amount of vitality is
represented by three different buffs, with its maximum being equal to your
maximum Health:
Aspect of Harmony — 0-30% of maximum Health stored in
vitality
Aspect of Harmony — 31-60% of maximum Health stored in
vitality
Aspect of Harmony — 61-100% of maximum Health stored in
vitality
Casting Celestial Brew or Celestial Infusion converts all stored
vitality into the
Aspect of Harmony buff. While active, your abilities deal 40% additional
damage, applied as the Aspect of Harmony DoT and fueled by your
vitality. After 10 seconds or by running out
of vitality, you will go back to generating
more for later use. You may not build any
vitality while in the spending state. |
Manifestation |
- |
Chi Wave and Chi Burst deal additional damage and healing,
which also means additional vitality
generated. |
Purified Spirit |
PS |
When Aspect of Harmony ends, any remaining
vitality is automatically spent to apply a
DoT effect to all nearby enemies. This is a choice node shared with
Harmonic Gambit. |
Harmonic Gambit |
HG |
During Aspect of Harmony, your Expel Harm and Vivify
abilities can draw from your vitality to
apply a HoT effect ( Aspect of Harmony) for 40% of their healing. This
is a choice node with Purified Spirit. |
Balanced Stratagem |
BS |
Casting an ability that deals Physical damage increases the damage and healing
of your next Fire or Nature ability by 5%, stacking up to 5 times. Using Fire or
Nature abilities will do the same to your Physical spells. |
Harmonic Surge |
HS |
Activating Celestial Brew or Celestial Infusion causes your next
two casts of Tiger Palm or Vivify to deal bonus Nature damage split
among nearby enemies and healing up to 5 injured allies. You may store up to 6 stacks
of Harmonic Surge |
Tiger's Vigor |
TV |
Each cast of Tiger's Lust reduces the cooldown of Roll by
5 seconds. This is a choice node shared with Roar from the Heavens. |
Roar from the Heavens |
RftH |
Casts of Tiger's Lust additionally grant two nearby allies a smaller
speed buff, though it will not remove roots or snares from them. This
is a choice node shared with Tiger's Vigor. |
Endless Draught |
ED |
Celestial Brew/ Celestial Infusion gains one additional charge.
When using the Black Ox Brew talent, it will still only restore one charge. |
Mantra of Purity |
MoP |
Purifying Brew purifies 60% of your current Stagger,
rather than 50%. Additionally, each cast of Purifying Brew generates an absorb
against a small amount of future Stagger damage, ignoring it entirely.
This is a choice node, shared with Mantra of Tenacity. |
Mantra of Tenacity |
MoT |
Casting Fortifying Brew applies a "chi cocoon", absorbing 12% of your
maximum Health in damage (increased by your Versatility). This is a
choice node shared with Mantra of Purity. |
Potential Energy |
PE |
Casting Keg Smash generates one stack of the Harmonic Surge buff
from the same-named talent above. |
Overwhelming Force |
OF |
Tiger Palm and Blackout Kick deal
additional damage as a separate effect, cleaving enemies in front of you.
This bonus damage will also apply to the primary target you used the ability on,
though multiple hits of Blackout Kick will only trigger the effect once. |
Path of Resurgence |
PoR |
Triggering Chi Wave or casting Chi Burst temporarily increases
the amount of vitality stored by your damage
and healing, with Chi Wave offering half as much time on the buff. This is a
choice node shared with Way of a Thousand Strikes. |
Way of a Thousand Strikes |
WoaTS, WTS |
Tiger Palm and Blackout Kick generate
an additional 30% vitality at all times,
resulting in a total of approximately 20% of their damage dealt being converted. This is a
choice node shared with Path of Resurgence. |
Clarity of Purpose |
CoP |
Each cast of Purifying Brew immediately stores some additional
vitality, regardless of how much Stagger
is Purified. |
Meditative Focus |
MF |
Improves the Blackout Combo/ Press the Advantage choice node of
the Brewmaster specialization tree:
Blackout Combo: bonus damage to Tiger Palm is further increased,
as is Keg Smash's cooldown reduction when consuming the talent's buff on either.
Press the Advantage: bonus Nature damage per attack is increased, along
with the cooldown reduction effect.
|
Coalescence |
- |
Dealing damage with Aspect of Harmony has a chance to spread its
debuff to a nearby enemy. Additionally, this DoT has a chance to automatically grow
in strength, pulling additional vitality in the
process. Apart from this, your Keg Smash no longer generates
vitality, instead consuming it to deal massively
increased damage; in exchange all other abilities will generate more. |
5.
Talented Brewmaster Abilities
Under the current talent system, every specialization's trees contain
numerous new passive effects and active abilities. To attempt to break
the list of every possible effect down into manageable chunks, we have grouped
these abilities into active and passive effects, organized by the rows you will
come across them from top to bottom in each tree.
If you would like to know more about which of these talents to select for your
own Brewmaster Monk, please see the builds and talents section of our
guide.
5.1.
Apex Talents
Beginning at Level 81, you may invest up to four talent points into a multi-part node
to unlock an increasingly strong series of effects. These points may instead be
spent elsewhere in the Brewmaster specialization tree if that is your preference.
Brewmaster Monk's Apex Talent is called Bring Me Another, and has the following
effects:
| Ability |
Shorthand |
Description/Effect |
Bring Me Another |
BmA1 |
Using a "Brew" ability has a chance to generate an Empty Barrel, with a maximum
of 1. When casting Keg Smash, the Empty Barrel will be thrown as well
to deal bonus damage and ricochet to additional enemies. These bounces will not
occur in single-target. |
Bring Me Another |
BmA2, BmA3 |
Whenever an Empty Barrel is generated, reset the cooldown of Keg Smash
and reduce its energy cost by 50/100%. In addition, your Physical damage dealt is
increased by 10/20%. |
Bring Me Another |
BmA4 |
Casting Fortifying Brew or Celestial Brew/ Celestial Infusion
automatically generates an Empty Barrel, while also providing you and 2 nearby allies
with a Refreshing Drink for the next 20 seconds. Taking damage will consume this
drink to trigger a powerful HoT for the next 8 seconds. In addition, the damage
of your Empty Barrels is increased by 100%. |
5.2.
Talent Tree Rows 1-4
5.2.1.
Active Abilities
| Ability |
Shorthand |
Description/Effect |
Soothing Mist |
SooM |
A channeled heal which costs 15 Energy per second. Vivify
becomes instant-cast while channeling this ability. |
Paralysis |
Para |
Incapacitates a target for 1 minute; If target receives more than a very small
amount of damage the effect will break. |
Tiger's Lust |
TL |
Increases the target's movement speed and removes any present roots or snares;
30-second cooldown, 20-yard range. |
Disable |
- |
Snares the target by 50% for 15 seconds. This snare's duration is refreshed
by attacking the target. This is a choice node shared with Crashing Momentum. |
Detox |
Dispel |
Dispels all Poison and Disease effects from a target; 10 Energy cost,
with an 8-second cooldown upon successfully dispelling an effect. |
Spear Hand Strike |
SHS |
Your interrupt; it stops a cast and prevents
similar spells from being cast for 5 seconds. It has no cost, with a 15-second
cooldown and is not on the global cooldown. This is an important ability for all
forms of content out there. |
Keg Smash |
KS |
Throw a keg at your enemy, dealing
large AoE damage and slowing those hit by 20%. It also reduces the cooldown of
all your Brews by 3 seconds and grants you 5 seconds of Shuffle. Using
Keg Smash costs 40 Energy and has an 8-second cooldown, reduced by Haste.
Finally, this ability will deal a little less damage to every target if hitting
more than 5 in a single cast, but deals bonus damage to the enemy you originally
targeted with it. |
Purifying Brew |
PB |
Your main source of active mitigation. It
Purifies 50% of the damage you are currently Staggering, on
a 20-second recharge that is reduced by Haste. Certain talents and
abilities can further reduce the recharge rate. |
Rushing Jade Wind |
RJW |
Lasts for 6 seconds, dealing damage to all enemies
around you on a 6-second cooldown, but will deal reduced damage per target if
hitting more than 5. Both the duration and the
cooldown are reduced by Haste. This is a choice node shared with Special Delivery. |
5.2.2.
Passive Effects
| Ability |
Shorthand |
Description/Effect |
Stagger |
- |
A unique way Brewmaster Monks receive damage. When any
damage is taken, it is split into a chunk you take immediately and a
Staggered portion, which you take over 10 seconds. How much of an enemy's
attacks you Stagger will depend on your Agility and their level. In addition,
you can only Stagger Magic damage equal to 58% of the amount you would from
Physical attacks, which also includes almost all damage-over-time
effects. Certain talents and spells can also modify Stagger. |
Elusive Mists |
EM |
Reduces damage taken while channeling Soothing Mist for both you and
your target. |
Crashing Momentum |
CM |
Rolling through targets temporarily snares them, with no
limit on how many can be affected. This is a choice node shared with
Disable. |
Fast Feet |
FF |
Increases the damage of Blackout Kick and Spinning Crane Kick. |
Grace of the Crane |
GotC |
Increases all healing received. |
Bounding Agility |
BA |
Increases the distance travelled by Roll and Chi Torpedo
by 12.5% and 7.27%, respectively. |
Calming Presence |
- |
Passive reduction to damage taken. |
Wind's Reach |
- |
Modifies Crashing Momentum and Disable
Disable's range is increased to 10 yards (from 5).
Crashing Momentum's snare effect lasts 3 seconds longer and is
20% stronger, totaling 8 seconds of a 60% reduction.
|
Vivacious Vivification |
VV |
Allows Vivify to become instant-cast once per cast of Keg Smash, reflected
by a 20-second buff. This cast still costs Energy, but the amount required is reduced by 75%. |
Silent Sanctuary |
SS |
Heal for a small amount every 3 seconds when no enemies are nearby. |
Jade Walk |
JW |
Your running speed is increased by 15% whenever you are out of combat.
This stacks with other movement-increasing effects. |
Pressure Points |
PP |
Paralysis additionally removes Enrage effects
from its target. |
Reinvigoration |
- |
Dispelling an effect with Detox temporarily increases
the target's movement speed. |
Ancient Arts |
AA |
Reduces the cooldowns of Leg Sweep and Paralysis. |
Shuffle |
- |
The main way to increase how much damage you can
Stagger as a Brewmaster. Certain abilities will provide you with
Shuffle and you can extend this duration to a maximum of 15 seconds. |
August Blessing |
AB |
Any overhealing (healing above your maximum Health) has a portion of its
amount converted into a 10-second heal-over-time effect, equal to 40% of your
Critical Strike chance. For example, an overheal of 100 health with
a Critical Strike chance of 15% is turned into a HoT for 6 health over 10
seconds. This HoT amount is recalculated as additional overhealing
is received. |
Staggering Strikes |
SS |
Every hit of Blackout Kick removes an amount of Staggered
damage, based on your Attack Power and increased at lower health. This is a choice node shared with
Quick Sip. |
Quick Sip |
QS |
Automatically remove a small amount of Staggered damage for
every 3 seconds of the Shuffle buff you have gained, including time beyond
its durational cap of 15 seconds. This is a choice node shared with
Staggering Strikes. |
Elixir of Determination |
EoD |
When you fall below 40% health, gain the larger out of the following
as an absorb shield:
- 8% of your maximum Health.
- 30% of the amount of
Stagger Purified by your most
recent cast of Purifying Brew.
This effect has a 15-second cooldown between activations and its size
can be further increased with Versatility and Celestial Fortune. |
Improved Blackout Kick |
- |
Increases the damage of Blackout Kick. |
Swift as a Coursing River |
SaCR |
Using a "Brew" ability increases your movement speed and auto attack speed
for an extended time. |
Gift of the Ox |
GotO |
A healing passive. It generates small yellow Healing Spheres
as you take damage, which heal you if you walk over them or will do so
on their own after 30 seconds. You can only have up to 5 Spheres active at a
time, with excess Spheres automatically triggering their healing. |
Special Delivery |
SD |
Using any ability with "Brew" or "Infusion" in its name throws a keg at a nearby enemy,
landing after 3 seconds to deal damage and snare any target hit by 50%. This
is a choice node shared with Rushing Jade Wind. |
Spirit of the Ox |
SotO |
Provides your Blackout Kick a chance
to create additional Healing Spheres that function identically to
those from Gift of the Ox. |
5.3.
Talent Tree Rows 5-7
5.3.1.
Active Abilities
| Ability |
Shorthand |
Description/Effect |
Chi Burst |
CB |
A 1-second cast time on a 30-second cooldown that will
damage or heal all enemies or allies in its path. You can still dodge
while casting this ability. This is a choice node shared with Chi Wave. |
Transcendence/ Transcendence: Transfer |
Trans |
Place a spirit with Transcendence, then swap positions with your
spirit using Transcendence: Transfer. There is a 10-second cooldown
when placing a spirit, and a 45-second cooldown on transferring positions with it. |
Ring of Peace |
RoP |
Create an area on the ground within 40 yards that prevents most enemies from
being within the zone for 5 seconds. This is a choice node shared with
Song of Chi-Ji. |
Song of Chi-Ji |
- |
Create a cloud of mist that travels forward 40 yards. Any enemies that
make contact with it will be put to sleep for 20 seconds but will awaken
from taking damage. This is a choice node shared with Ring of Peace. |
Fortifying Brew |
FB |
Your "big", traditional defensive cooldown, granting damage reduction and
increased Health on a long cooldown; gains additional effects from other passive talents. |
Celestial Brew |
CB |
One of your main defensive tools, allowing you to
create a powerful shield that absorbs all damage. This shield will last for 8
seconds or until you have taken enough damage to break it. The ability has a
45-second cooldown, but it can be reduced by certain talents and abilities. Note
that this defensive ability is on the global cooldown. This is a
choice node shared with Celestial Infusion. |
Celestial Infusion |
CI |
An alternate form of Celestial Brew and one of your main defensive tools,
allowing you to create a powerful shield that absorbs a portion of all damage
received. This shield will last for 16 seconds or until you have taken enough damage
to break it. The ability has a 45-second cooldown, but it can
be reduced by certain talents and abilities. Note that this defensive
ability is on the global cooldown. This is a choice node shared with
Celestial Brew. |
Breath of Fire |
BoF |
Deals damage in a cone in front of you and has no cost
on a 15-second cooldown. Any targets that have already been hit by
Keg Smash will be afflicted with a DoT that also causes them to deal 5% less
damage to you for 12 seconds. |
Fortifying Brew: Determination |
FB |
Gain 15% increased Stagger effectiveness while Fortifying Brew
is active; this effect can combine with Ironshell Brew or Expeditious Fortification
and will even teach you Fortifying Brew if you have not learned
it from the class tree. |
Black Ox Brew |
BoB |
Immediately restores all charges of
Purifying Brew and resets the cooldown of Celestial Brew/ Celestial Infusion when
used, along with regenerating all of your Energy. Note that for Master of Harmony
users with Endless Draught, this will only restore one charge of Celestial
Brew or Infusion. Being a Brew ability, its cooldown is also reduced by Keg Smash and
Tiger Palm, along with not being on the global cooldown. This is a
choice node shared with Bob and Weave. |
5.3.2.
Passive Effects
| Ability |
Shorthand |
Description/Effect |
Chi Wave |
CW |
Once every 15 seconds, your Keg Smash or Vivify
sends out a bolt of energy that bounces between allies and enemies, healing
or damaging them respectively. This is a choice node shared with
Chi Burst |
Energy Transfer |
ET |
Successfully interrupting an enemy's cast with Spear Hand Strike
grants 5 seconds of cooldown reduction to Paralysis and Roll. |
Celerity |
- |
Reduces the cooldown of Roll by 5 seconds and grants it an extra charge.
This is a choice node shared with Chi Torpedo. |
Chi Torpedo |
Torp |
Replaces Roll, traveling further and granting a temporary movement
speed buff for 10 seconds. This buff can stack up to two times.
This is a choice node shared with Chi Torpedo. |
Stillstep Coil |
SSC |
After the stun of Leg Sweep expires, enemies are afflicted with the
Disable debuff for 5 seconds. |
Quick Footed |
QF |
All snare effects on you have their duration reduced by 20%. This will
also include any damaging debuffs that also snare you! This is a
choice node shared with Hasty Provocation. |
Hasty Provocation |
Speedtaunt |
Causes any target affected by Provoke to gain 50% increased
movement speed for 6 seconds. This is a choice node shared with
Quick Footed. |
Ferocity of Xuen |
FoX |
Increases all damage done; a two-rank talent. |
Spirit's Essence |
SE |
When casting Transcendence: Transfer, enemies within 10 yards of
where you were standing will be briefly snared. In other words,
enemies will be snared where your Transcendence spirit ends up. |
Tiger Tail Sweep |
TTS |
Increases the range of Leg Sweep. |
Improved Touch of Death |
- |
Allows Touch of Death to be used on targets below 15% of their maximum
health as well as enemy players, dealing 35% of your maximum Health in damage.
Touch of Death can still be used if the target is below your maximum Health
to deal "full" damage instead. |
Vigorous Expulsion |
VE |
Increases the healing and Critical Strike chance of Expel Harm. |
Yu'lon's Grace |
YG |
Gain an absorb shield equal to 1% of your maximum Health every 3 seconds
in combat, up to 10%; note that the shield will only absorb damage from
Magic sources, and is not increased by Celestial Fortune. |
Peace and Prosperity |
P&P |
Modifies Ring of Peace and Song of Chi-Ji
Ring of Peace's cooldown is reduced by 5 seconds.
Song of Chi-Ji's cast time is reduced by 0.5 seconds, in addition
to any reductions from Haste.
|
Dance of the Wind |
DotW, DoW |
Gain additional Dodge chance at all times. |
Jade Flash |
JF |
Modifies Crackling Jade Lightning to damage 5 targets with a greatly
reduced channel time and Energy cost, but gives it a lengthy cooldown. |
Niuzao's Resolve |
NR |
Your Healing Spheres from Gift of the Ox and Spirit of the Ox
become a 10-second HoT effect rather than instant healing, and this HoT's strength
is adjusted every second based on your missing health. |
Celestial Flames |
CFl |
Using "Brew" abilities has a chance to empower your Special Delivery
and Rushing Jade Wind talents for a short duration:
Special Delivery deals additional Fire damage
Rushing Jade Wind's damage and graphic are converted to Fire damage, and
its size is increased
|
Shadowboxing Treads |
SBT |
Blackout Kick deals increased damage and can hit up to 3 targets.
This is a choice node shared with Fluidity of Motion. |
Fluidity of Motion |
FoM |
The cooldown of Blackout Kick is reduced to
3 seconds, from 4. This is a choice node shared with Shadowboxing Treads. |
Elusive Footwork |
EF |
Blackout Kick deals additional damage and grants an extra stack
of Mastery: Elusive Brawler when critically striking. This effect applies
per hit when considering the Shadowboxing Treads talent if multiple
critical strikes occur. |
One With the Wind |
OwtW |
Mastery: Elusive Brawler stacks have a chance to not be removed
when you successfully dodge an attack. |
Gai Plin's Imperial Brew |
GP |
Purifying Brew heals you for a portion of the Staggered
damage it Purified. |
Light Brewing |
LB |
Reduces the cooldown of Purifying Brew and Celestial Brew/ Celestial Infusion.
This is a choice node shared with Training of Niuzao. |
Training of Niuzao |
ToN |
Gain up to 15% Mastery based on your Stagger level; 5% Mastery is
gained at Light Stagger, 10% at Moderate Stagger, and 15% at
Heavy Stagger. This is a choice node shared with Light Brewing. |
Pretense of Instability |
PoI |
Temporarily gain a small amount of Dodge when using Purifying Brew
or Celestial Brew. |
Scalding Brew |
SB |
Keg Smash deals additional damage to targets burning from Breath of Fire.
This is a choice node shared with Sal'salabim's Strength. |
Sal'salabim's Strength |
Sal's, Salsa |
Casting Keg Smash resets the cooldown on Breath of Fire.
This is a choice node shared with Scalding Brew. |
Bob and Weave |
BnW, BaW |
Stagger's damage now ticks over 15 seconds instead of 10. This is
a choice node shared with Black Ox Brew. |
Walk with the Ox |
WwtO |
Your attacks have a chance to trigger a Stomp for bonus damage.
Both ranks of this talent deal identical damage, but with an increased chance to
occur when fully invested into. |
Zen State |
ZS |
Your Stagger is increased based on your missing health. This increase
is linear to your health percentage, reaching its maximum of +20% while at 0-1% of
your maximum health. |
Tranquil Spirit |
TS |
Being healed by Healing Spheres from Gift of the Ox/ Spirit of the Ox
or casting Expel Harm removes a portion of your currently
Staggered damage. |
Face Palm |
FP |
Tiger Palm deals bonus damage and further reduces
the cooldown of your "Brew" abilities. |
5.4.
Talent Tree Rows 8-10
5.4.1.
Active Abilities
| Ability |
Shorthand |
Description/Effect |
Summon Black Ox Statue |
Dave |
Summon a statue that pulses threat to all enemies within 20 yards. The
statue has its own health bar and can be summoned every 10 seconds. It can
also be targeted by Provoke to taunt all enemies around the statue. |
Exploding Keg |
EK |
Toss a flaming keg with no target cap on
a 1-minute cooldown. Every target hit will deal 100% reduced damage with their
auto attacks for 3 seconds. In addition, all direct hits from your attacks will
deal bonus Fire damage during this time. |
Invoke Niuzao, the Black Ox |
(Angry) Dave |
While this 2-minute cooldown is active, a spirit of Niuzao
will assist you for 25 seconds. During this time, he will attack your targets,
Stomp all enemies around him every time you cast Blackout Kick, and will also take on
40% of the damage taken by your Stagger DoT. He will then be healed by all
of the Stagger damage you Purify with Purifying Brew through
Oxen Fortitude. |
5.4.2.
Passive Effects
| Ability |
Shorthand |
Description/Effect |
Save Them All |
StA |
Your healing is increased based on how low your target's health is. This effect
does not apply to most sources of a Brewmaster's self-healing, instead
only affecting Vivify and the baseline heal of Expel Harm. |
Swift Art |
SA |
Once every 30 seconds, Roll can be used to clear a snare effect
on you. Remember, it will not remove root effects! |
Strength of Spirit |
SoS |
Expel Harm heals up to 200% more based on how much Health you are
missing when cast; this also applies to the instant healing of any
Healing Spheres from Gift of the Ox/ Spirit of the Ox
picked up by the ability, but not to the HoT effect of Niuzao's Resolve.
This is a choice node shared with Profound Rebuttal. |
Profound Rebuttal |
PR |
Increases the Critical healing (not the Critical Strike
chance) of Expel Harm by 50%. his is a choice node
shared with Strength of Spirit. |
Ironshell Brew |
ISB |
Increases the additional Health and damage reduction of Fortifying Brew
by an extra 10%. This is a choice node shared with
Expeditious Fortification. |
Expeditious Fortification |
- |
Reduces the cooldown of Fortifying Brew to 4 minutes, from 6.
This is a choice node shared with Ironshell Brew. |
Diffuse Magic |
DM |
Casting Fortifying Brew will dispel any active magic debuffs and
apply them to their original caster, if possible. |
Celestial Determination |
CD |
While Invoke Niuzao, the Black Ox is active, your movement speed
cannot be reduced below 90% of the normal amount. |
Chi Proficiency |
ChPr, ChiPro |
Increases your magical damage dealt and healing done. This healing increase
only applies to your abilities, and does not include
Celestial Fortune healing. |
Healing Winds |
HW |
Heal for a portion of your maximum Health with every cast of
Transcendence: Transfer. This heal cannot crit, but it can
trigger Celestial Fortune. |
Windwalking |
WW |
Provides an increased movement speed aura to yourself and allies within 10 yards;
the effect lingers for 10 seconds if they leave this range and is always active
on you. Its bonus also stacks with other movement-increasing effects. |
Chi Transfer |
CT |
Heal for a portion of the damage dealt by your Touch of Death ability. |
Martial Instincts |
MI |
Increases your Physical damage dealt and reduces damage taken from
AoE attacks. |
Lighter Than Air |
LtA |
Increases the cooldown of Roll by 2 seconds. In exchange,
you may dash forward a short distance once for a brief moment after each cast
by pressing the jump button in midair. This effect also allows you to avoid
suffering fall damage by triggering the dash shortly before hitting the ground and
you may additionally walk on water while the buff persists. |
Flow of Chi |
FoC |
Gain one out of three unique buffs based on your current health percentage:
Flow of Chi — Above 90% health — Gain 5% increased
movement speed, stacking with other increases such as Windwalking
and Jade Walk.
Flow of Chi — 35-90% health — Damage taken is reduced
by 5%.
Flow of Chi — Below 35% health — Gain 10% additional
healing received from all sources.
|
Escape from Reality |
EfR |
Transcendence: Transfer can be cast a second time within 10 seconds
of its first use. This is a choice node shared with
Transcendence: Linked Spirits. |
Transcendence: Linked Spirits |
TLS |
Transcendence must now be cast on an ally within 40 yards,
allowing you to teleport to their location with Transcendence: Transfer.
The 40-yard range on this ability still applies when teleporting. This is a
choice node shared with Escape from Reality. |
Fatal Touch |
FT |
Reduces the cooldown of Touch of Death. |
Rushing Reflexes |
RR |
After each cast of Roll, you will attempt to dash to the nearest
target within 10 yards in front of you; talent with caution if regularly
using Roll to escape from danger. This is a choice node shared with
Clash. |
Dragonfire Brew |
DfB |
Breath of Fire deals bonus damage, along with breathing two additional times. This is a
choice node shared with Charred Passions. |
Charred Passions |
ChP, Chips |
Casting Breath of Fire causes Blackout Kick and
Spinning Crane Kick to deal additional Fire damage for the
next 8 seconds and refresh the duration of Breath of Fire's DoT effect. This
is a choice node shared with Dragonfire Brew. |
High Tolerance |
HT |
Stagger can absorb more damage, and casting Purifying Brew
in "Elevated Stagger" (shortly after receiving a large hit or whenever you are in
Heavy Stagger) will result in refunding part of its cooldown. |
Press the Advantage |
PtA |
You no longer can cast Tiger Palm. Instead, your main hand
auto attacks deal additional damage and provide a small amount of Brew cooldown
reduction. Upon reaching 10 stacks, you will automatically perform a cast of Tiger
Palm. Talents that interact with Tiger Palm will also apply
to these free casts. This is a choice node shared with
Blackout Combo. |
Blackout Combo |
BoC |
Casting Blackout Kick empowers your next use of certain Brewmaster
abilities:
Tiger Palm deals 100% increased damage.
Keg Smash grants 5 seconds of cooldown reduction to "Brew" abilities
rather than 3.
|
Anvil & Stave |
AnS, A&S |
Dodging an attack or having an enemy miss you reduces the cooldown of your
"Brew" abilities. This effect has no cooldown, but the amount of reduction
is adjusted based on how many targets have recently attacked you. |
Counterstrike |
CS |
Dodging an attack or having an enemy miss you increases the damage of your
next Tiger Palm or Spinning Crane Kick. This effect
has a 1-second cooldown. |
Ox Stance |
- |
Casting Purifying Brew generates a charges of Ox Stance. Up
to 10 charges may be stored for a period of 30 seconds. When struck by an attack
that would deal damage equal to 60% or more of your current health, one
charge of Ox Stance is consumed to increase your Stagger percentage against the
hit by approximately 20%. |
Awakening Spirit |
AS |
After each cast of Purifying Brew, gain an absorb that shields against
a portion of incoming damage from your Stagger DoT up to a small cap. This
buff does not stack. This is a choice node shared with Vital Flame. |
Vital Flame |
VF |
Heal for a portion of the Fire and Nature damage dealt by your abilities.
This is a choice node shared with Awakening Spirit. |
Fuel on the Fire |
FotF |
After casting Exploding Keg, your next two casts of Keg Smash
will trigger a fire tornado around the target to deal bonus Fire damage. |
Empty the Cellar |
EtS |
After casting Exploding Keg, you may reactivate the ability to throw
kegs at up to 5 nearby enemies, dealing Physical damage to them and granting a
significant amount of cooldown reduction to "Brew" abilities. |
Stormstout's Last Keg |
SSLK |
Keg Smash gains a second charge, additional range, and deals bonus damage to
its primary target. |
Heart of the Ox |
HotO |
Gain passive Mastery at all times, doubling it when Invoke Niuzao, the Black Ox
is active. |
Mighty Stomp |
MS |
While Invoke Niuzao, the Black Ox is active, you can recast the ability
once to trigger a Mighty Stomp that knocks enemies within 8 yards up
into the air as a form of additional disruption. |
6.
Further Reading
Since nearly every single major ability for Brewmaster Monk
interacts with each other, it can be difficult to figure out how they are meant
to be prioritized. But now that you know what they do, our rotation page
can help you see how to balance your moves between Brews, Energy, and
cooldowns.
7.
Changelog
- 19 Jan. 2026: Updated for Midnight Pre-Patch.
- 30 Nov. 2025: Reviewed for Patch 11.2.7.
- 05 Oct. 2025: Reviewed for Patch 11.2.5.
- 04 Aug. 2025: Updated with new and adjusted talents for Patch 11.2.0.
- 15 Jun. 2025: Reviewed for Patch 11.1.7.
- 21 Apr. 2025: Reviewed for Patch 11.1.5.
- 24 Feb. 2025: Clarified the behavior of Veteran's Eye; reviewed for Patch 11.1.
- 15 Dec. 2024: Updated for Patch 11.0.7.
- 21 Oct. 2024: Hero Talent values adjusted to reflect tuning as of Patch 11.0.5.
- 09 Sep. 2024: Updated for The War Within Season 1.
- 21 Aug. 2024: Added Hero Talents for The War Within launch.
- 23 Jul. 2024: Updated for The War Within Pre-Patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Page reviewed for Dragonflight Season 4.
- 19 Mar. 2024: Page reviewed for Patch 10.2.6.
- 15 Jan. 2024: Page reviewed for Patch 10.2.5.
- 10 Nov. 2023: Added additional clarification for certain abilities; standardized terminology across effects.
- 06 Nov. 2023: Reviewed for Patch 10.2.
- 04 Sep. 2023: Added Zen Pilgrimage for comprehensive purposes.
- 10 Jul. 2023: Added new Yu'lon's Grace, Dance of the Wind, and Press the Advantage talents.
- 02 Jun. 2023: Updated Bountiful Brew and Weapons of Order descriptions based on recent hotfixes.
- 01 May 2023: Added new Song of Chi-Ji talent.
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 24 Jan. 2022: Added the new Spirit of the Ox Talent, along with other adjustments as part of Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
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