Brewmaster Monk Tank Spell Summary — Battle for Azeroth (BfA) 8.1
On this page, we present you with all spells and procs that you need to understand as a Brewmaster Monk in World of Warcraft — Battle for Azeroth (BfA) 8.1.
1. Brewmaster Monk Spells Summary
This page describes the basic spells and passives all Brewmaster Monks have at level 110. It does not cover when to use these spells, or any talents, and is mainly meant for newer players to see the toolkit, or just as a quick reference.
1.1. Important Brewmaster Monk Passives
Stagger is the way Brewmaster Monks take damage. When you take any damage, it is split into an up-front portion which you take immediately, and a staggered portion which you take over 10 seconds. This means you take more smooth damage over time than other tanks. You stagger more damage with more Agility, and it can be modified by talents and spells.
Mystic Touch causes enemies you damage to take 5% more physical damage from all players. All monks have this passive, and it is likely that all raids will want at least one to greatly increase their damage.
Mastery: Elusive Brawler is the Brewmaster Mastery. You gain one stack each time you use Blackout Strike or take a melee hit, with each stack giving you a chance to dodge based on the amount of mastery stat you have. It also increases your Attack Power.
Gift of the Ox is a healing passive. It generates small yellow orbs as you take damage, which heal you if you walk over them (if they expire, they explode in an AOE for less healing). They can be automatically absorbed by casting Expel Harm.
Celestial Fortune increases healing you receive. More critical strike rating will increase it further.
1.2. Brewmaster Damaging Spells
Keg Smash causes you to throw a keg at your enemy, dealing large AoE damage and slowing those hit by 20%. It also reduces the cooldown of all your brews by 4 seconds. It costs 40 energy and has an 8-second cooldown reduced by haste.
Breath of Fire is an AoE cone damaging spell. Any targets that have already been hit by Keg Smash will be afflicted with a DoT that causes them to deal 5% less damage to you. The DoT lasts 12 seconds, and the cooldown is 15 seconds.
Tiger Palm is your filler spell. It deals low damage and reduces the cooldown of your brews by 1 second. It costs 25 energy.
Crackling Jade Lightning is a ranged channeled spell that deals low damage to enemies. It has the added effect of knocking back any melee attackers. It is very expensive at 20 energy to cast and 20 per second, and should only be used to pull far away enemies.
1.3. Defensive Spells and Active Mitigation
Ironskin Brew is your main active mitigation spell. It increases the amount of damage you Stagger significantly. It has 3 charges which it shares with Purifying Brew, each with a 15 second cooldown, which is reduced by talents, Haste and using Keg Smash and Tiger Palm. Each use provides you with 7 seconds of Ironskin.
Purifying Brew is the other half of your active mitigation. It removes 50% of the damage in your Stagger pool. It shares 3 charges with Ironskin Brew of a 15 second cooldown each, but it is possible to reduce the cooldown with talents, Haste, and Keg Smash and Tiger Palm.
Fortifying Brew is a very powerful defensive cooldown. For 15 seconds after casting it, you take 20% less damage, Stagger more damage, and your health is increased by 20%. You are very difficult to kill with this active, but this is balanced by a 7 minute cooldown. As with all basic brews, this is reduced with each successful cast of Keg Smash and Tiger Palm.
Zen Meditation is a channeled defensive cooldown. For 8 seconds, you take 60% less damage, but cannot move or attack. It is broken immediately on receiving physical damage and has a 5 minute cooldown.
Vivify is a small single target heal. It has a cast time of 1.5 seconds and costs 30 energy. You should never cast this in active combat, only during downtime or between fights.
1.4. Brewmaster Monk Mobility
Roll is an iconic Monk ability. It causes you to roll a short distance in the direction you are moving. It has 3 charges with a 15-second cooldown, and is modified heavily by talents.
Transcendence places a copy (a "spirit") of your character where you cast it. You can then swap places with the spirit by using Transcendence: Transfer. Note that the spirit will have changed places, so if you cast it again once the 45 second cooldown is up, you will end up where you Transferred from unless you set up another spirit.
1.5. Brewmaster Monk Utility
Spear Hand Strike is your interrupt. It stops a cast, and prevents similar spells from being cast for 4 seconds. It is free, with a 15-second cooldown and you do not have to wait for your global cooldown to complete to use it. It is an important ability in raids, dungeons and questing alike.
Detox is a dispel. It removes any Poison and Disease effects on its target. This is occasionally useful in dungeons or the world but it is rarely vital. It costs 20 energy and has an 8-second cooldown.
Resuscitate is your resurrection spell. It takes 10 seconds to cast and can only be cast outside of combat. You should prioritize resurrecting healers during wipes, as they can resurrect all players at once.
Paralysis is known as a "crowd control" spell. It incapacitates an enemy target for up to a minute, but any damage will break the effect. It is used to delay fighting some enemies in packs, and can be used as an interrupt in a pinch- but only if absolutely necessary, as it removes DoTs from enemies. It costs 20 energy and has a 45-second cooldown, but can only be on one target at a time. Some powerful enemies are immune to this.
- 10 Dec. 2018: This page has been reviewed for Patch 8.1 and no changes are necessary.
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