Restoration Druid Healing Mythic+ Tips — 12.0.5
In this guide, you will find tips and advice to tackle Mythic+ dungeons with your Restoration Druid in World of Warcraft — 12.0.5.
Restoration Druid Mythic+ Guide for Midnight Season 1
Restoration Druid has enough throughput to get through almost any healing situation, good crowd control, and one of the best tank cooldowns in the game. Restoration Druid specialises in steady AoE healing, burst single target healing, and high damage output (for a healing spec).
If you are unfamiliar with Mythic+ and its associated general mechanics, you can read more about it on our dedicated Mythic+ page below.
Best Mythic+ Talent Builds for Restoration Druid
The two hero trees are much closer in power than they were last expansion and, while we will recommend Wildstalker below, you are free
to play either. Note that
Wildstalker does not require you to DPS in cat form (or "catweave"). It is played for its
healing capability. Similarly, if you'd like to DPS in Caster Form, you are not required to be
Keeper of the Grove.
Wildstalker is recommended mainly for healing purposes. If you
do not care about damage, you will still want to pick this hero talent tree.
Keeper of the Grove has a niche as a slightly higher damage tree. I wouldn't
recommend it to most players, but it's an option if you are finding healing dungeons to
be quite easy, or if you want to clear your weekly keys faster.
The type of builds being recommended in the spec tree revolve around
Lifebloom and
Regrowth. Those two and their flow-on effects will make
up quite a lot of your healing though expect to press all of your buttons.
Mythic+ Utility for Restoration Druid
Restoration Druid provides much more to the group than just healing. Due to the nature of dungeon content, you will be expected to do damage, crowd control, and heal all at the same time.
Utility of Restoration Druid in Midnight
Stunning and "Stops"
Most healing specs no longer have an interrupt or "kick" ability, but we do have a decent
array of stuns and other ways of stopping mobs.
Incapacitating Roar is our "AoE stop". You need to be somewhat close
to the mobs to use it, so keep that in mind and position yourself accordingly.
You can use
Typhoon for a similar effect, but keep in mind that it will
displace the mobs and potentially move them out of damage zones. We recommend
using it in combination with
Ursol's Vortex whenever possible.
Hibernate puts an enemy Beast or Dragonkin to sleep for up to 40
seconds. Any damage will awaken the target. Hibernate works in the same way
as
Entangling Roots for stopping patrolling packs in dungeons
without pulling them. It can also be used to interrupt casts of NPCs without
removing DoTs from the target.
Cyclone can be used to make certain enemies immune to everything
for 6 seconds. Make sure you use
it with caution because you will also make them immune to taking damage, which
might slow your group down instead of helping. We'll rarely take this.
Other Utility
Soothe is probably our most notable utility outside of AoE stops. It
will remove all Enrage effects from the target.
Stampeding Roar will let your group either move faster between the packs
or help some slower players move out of dangerous mechanics.
Improved Stampeding Roar
will give you access to it more often.
Entangling Roots can be used to root patrols. If you apply them
to the leading mob in the group, the entire patrol will stop moving. It is
useful in tight quarters or to skip certain packs altogether.
Ursol's Vortex conjures a ground zone for 10 seconds that will
slow all enemies affected by 50%. It will also pull them to the center after
the first time they attempt to leave the circle. It is an extremely powerful
tool for kiting. You can pair Ursol's Vortex with
Typhoon to group
packs on top of each other for better AoE.
Restoration Druid Mythic+ Rotation
While there is no specific rotation you should follow in Mythic+ content, it is important to know which spells are most efficient to cast or do the most healing so that you can make better-informed decisions.
- Keep
Efflorescence down. This is by far the best spell both in
terms of Mana efficiency and healing output per global spent and it is especially
important with
Verdancy. If you have the
Lifetreading talent then
keeping
Lifebloom active will do this for you. - Keep
Lifebloom on a tank by default. If you have
Lifetreading
then consider keeping it on yourself or a ranged DPS player if the tank is standing
too far away.
- Use
Regrowth with
Rampant Growth talent to put three Regrowth
HoTs up. - Use
Swiftmend to activate
Soul of the Forest and
Grove Guardians.
Follow the cast with
Rejuvenation if the party is lighty damaged or if damage is coming up,
and
Regrowth if the group needs immediate healing.
- Use
Wild Growth often since it procs several talents and takes care of minor to moderate AoE damage. - Keep
Rejuvenation on an active tank and any players with
debuffs. Avoid casting too many unnecessary Rejuvenations. A lot of small damage
can be healed passively by your AoE healing or even self-healed by players
themselves. - Use
Regrowth to mop up any damage or to handle dangerous AoE or single target healing challenges.
If you look at the priority, you should notice how far down both
Rejuvenation and
Regrowth are. Your first instinct in most
situations should be to use more efficient healing spells, which are listed at
the top. Once all of them are on cooldown, you can go back to Rejuvenations and
Regrowths.
During downtime from healing, you should be actively looking to deal as much damage as you can. The rotation might be complicated to master fully, but you should still learn which spells to prioritize to time more keys. We will cover this in depth on the Rotation page.
Gear and Best in Slot for Restoration Druids for Dungeons
There is no obvious Best in Slot list possible due to the varying nature of damage intake in different dungeons, but you can get a general direction running mostly Haste and Mastery pieces in the slots with similar item level. Replace Mastery with Versatility and Crit as you feel necessary. Basically, run Mastery up until you do not need more of it to heal damage. Most Druids at higher levels aim to have as close to 0 Mastery from gear as possible but this is not practical advice for the general playerbase.
Make sure you check the Gear page for trinkets and significant item recommendations.
Affix Guide for Restoration Druid
Ascendant Management
This affix will spawn 10 NPCs (small orbs) that start casting. The idea is to use AoE
crowd control to interrupt the cast and gain the buffs.
Incapacitating Roar
or
Typhoon are perfect for this.
Voidbound Management
This is not necessarily a healer affix, because it is just an NPC your group
needs to kill as soon as possible. You can at the very least apply DoTs to it
and possibly use
Ferocious Bite but your DPS players should be taking care of it.
Pulsar Management
Each player spawns a rotating orb around them for 15 seconds. When other players come into contact with this orb, they get a stacking Mastery and Leech buff. If 15 seconds expire with no player picking an orb up, enemies gain a +10% damage and +20% damage reduction buff per orb. Pretty straightforward.
Devour Management
This affix will spawn a rift that you will have to dispel and heal off. Dispel
whoever either cannot dispel themselves, or those who do not have your
Lifebloom.
This is a very good spot to use
Soul of the Forest coupled
with
Nature's Swiftness and
Regrowth.
If you dispel instantly on application, you will be able to dispel once more towards the end. Keep this in my mind and do not heal the second target you are planning to dispel needlessly. It can also be removed by changing form now, which means you can remove your own very easily.
Changelog
- 20 Apr. 2026: Updated for Patch 12.0.5.
- 16 Mar. 2026: Updated for Midnight Season 1.
- 26 Feb. 2026: Updated for Midnight 12.0.1.
- 10 Feb. 2026: Updated for Midnight Pre-Patch.
- 30 Nov. 2025: Reviewed for Patch 11.2.7.
- 05 Oct. 2025: Reviewed for Patch 11.2.5.
- 04 Aug. 2025: Updated for Patch 11.2.0.
- 15 Jun. 2025: Reviewed for Patch 11.1.7.
- 21 Apr. 2025: Reviewed for Patch 11.1.5.
- 23 Mar. 2025: Changed talent recommendations due to tier set changes.
- 03 Mar. 2025: Added season 2 recommendations and new tier set analysis.
- 24 Feb. 2025: Updated for Patch 11.1.0.
- 15 Dec. 2024: Updated for Patch 11.0.7.
- 21 Oct. 2024: Updated for Patch 11.0.5.
- 09 Sep. 2024: Updated for TWW Season 1.
- 20 Aug. 2024: Updated for The War Within.
- 20 Jul. 2024: Updated for The War Within pre-patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Updated for Dragonflight Season 4.
- 20 Mar. 2024: Updated for Patch 10.2.6.
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 21 Nov. 2023: Updated talent recommendations.
- 06 Nov. 2023: Updated for Patch 10.2.
- 04 Sep. 2023: Updated for Patch 10.1.7.
- 10 Jul. 2023: Updated for Patch 10.1.5.
- 01 May 2023: Updated for Patch 10.1.0.
- 20 Mar. 2023: Updated for Patch 10.0.7.
- 24 Jan. 2023: Updated for Patch 10.0.5.
- 29 Dec. 2022: Changed talent build advice.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 30 Oct. 2022: Changed talent build recommendation. .
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Druid Guides
Guides from Other Classes
This guide is written by Voulk, a long-time Restoration Druid and healing theorycrafter who develops the QuestionablyEpic live healer gearing app. You can also follow them on Twitter and YouTube.
- Dragonflight Timewalking is Coming in Patch 12.0.7 – Dungeons and Rewards Preview
- Turbulent Timeways Returns with a New Mount: Spawn of Vyranoth
- Two Bosses in Voidspire and March Get Nerfs: Raid Tuning, May 5th
- Class Fixes, Leash and Sound Reductions: Midnight 12.0.5 Hotfixes, May 1st
- ALL Classes Get Changes: Massive 12.0.5 Class Tuning Pass, May 5th
- Blizzard Just Answered the Biggest 12.0.5 Questions Players Had
- A First Look at the Omnium Folio, the New Power-Up in Patch 12.0.7
- Shaman, Housing, Graphical Fixes: Midnight 12.0.5 Hotfixes, April 30th