Restoration Druid Healing Mythic+ Tips — Dragonflight 10.0.2
In this guide, you will find tips and advice to tackle Mythic+ dungeons with your Restoration Druid in World of Warcraft — Dragonflight 10.0.2.
Restoration Druid in Mythic+
Restoration Druid is one of the better healing specialisations for Mythic+. It has enough throughput to get through almost any healing situation, good crowd control, and the best tank cooldown in the game.
If you are unfamiliar with Mythic+ and its associated general mechanics, you can read more about it on our dedicated Mythic+ page below.
Restoration Druid Mythic+ Rotation
While there is no specific rotation you should follow in Mythic+ content, it is important to know which spells are most efficient to cast or do the most healing so that you can make better informed decisions.
First thing you need to do to be effective in Mythic+ healing and damage is to master Adaptive Swarm usage. The easiest way to do that is to install Adaptive Swarm WeakAura. Your goal will be to stack Swarm higher so that splits also give more stacks, thus increasing the total number of stacks long term, improving your heavily DoT and HoT oriented playtstyle significantly.
- Prioritise casting Adaptive Swarm. Very important to keep this on cooldown as much as possible.
- Keep Efflorescence down. This is by far the best spell both in terms of Mana efficiency and healing output per global spent. This is especially important with Verdancy.
- Keep Lifebloom on a tank by default. Put it on yourself during group damage, otherwise put your second Lifebloom on whoever is taking damage.
- Use Cenarion Ward on cooldown, if you are using the talent. Use it on the tank since it is a poor method of catching up.
- Use Swiftmend to activate Soul of the Forest. Most of the time you will be using this to buff Wild Growth. However, do not be afraid to use it on Regrowths to keep your group alive.
- Keep Rejuvenation on an active tank and any players with debuffs. Avoid casting too many unnecessary Rejuvenations. A lot of small damage can be healed passively by your AoE healing or even self-healed by players themselves.
- Use Regrowth as an emergency heal.
If you look at the priority, you should notice how far down both Rejuvenation and Regrowth are. Your first instincts in most situations should be to use more efficient healing spells, which are listed at the top. Once all of them are on cooldown, you can go back to Rejuvenations and Regrowths. Your overall recap from any dungeon should never feature these two spells at the top by healing done.
During downtime from healing you should be actively looking to deal as much damage as you can. The rotation might be complicated to master fully, but you should still learn which spells to prioritise to time more keys.
For more information about the Restoration Druid spell priority in Raids, refer back to the Rotation page.
Restoration Druid Utility
Restoration Druid provides much more to the group than just healing. Due to the nature of dungeon content, you will be expected to do damage, crowd control, and heal all at the same time.
- Typhoon knocks enemies in front of you away in the direction the cast was aimed. Use this to knock enemies away from the tank, yourself, or away from special mob-specific mechanics such as Sanguine pools. Keep in mind that you only have access to it through class talents.
- Soothe dispels all enrage effects from the target. It removes various strong buffs from enemies in dungeons, including Raging. It is available from your class talent tree, however it is positioned in a way you basically can not skip it.
- Entangling Roots can be used to root patrols. If you apply them to the leading mob in the group, the entire patrol will stop moving. It is useful in tight quarters or to skip certain packs altogether.
- Hibernate puts enemy Beast or Dragonkin to sleep for up to 40 seconds. Any damage will awaken the target. Hibernate works in the same way as Entangling Roots for stopping patrolling packs in dungeons without pulling them. It can also be used to interrupt casts of NPCs without removing DoTs from the target. This spell will probably not be taken in vast majority of situations.
- Ursol's Vortex conjures a ground zone for 10 seconds that will slow all enemies affected by 50%. It will also pull them to the center after the first time they attempt to leave the circle. It is an extremely powerful tool for kiting. You can pair Ursol's Vortex with Typhoon to group packs on top of each other for better AoE.
- Cyclone can be used to make certain enemies immune to everything for 6 seconds. You can avoid mobs getting Bolstering stacks, or delay them from dying and refreshing Bursting. Make sure you use it with caution, because you will also make them immune to taking damage, which might slow your group down instead of helping. This is another talent that will probably never be taken.
Mythic+ Talents for for Restoration Druids
Below are the suggested talents for Mythic+, these talents are a bit on the aggressive side, not taking a lot of defensive or utility options. You can safely drop all the Moonkin talents, Feline Swiftness and Primal Fury for more defensive or utility talents.
Note that you can directly import the trees below into the game with the following string:
Refer to the Talent page for descriptions of all talents, their strengths and weaknesses.
Gear and Best in Slot for Restoration Druids for Dungeons
There is no obvious Best in Slot list possible due to the varying nature of damage intake in different dungeons, but you can get a general direction running mostly Haste and Mastery pieces in the slots with similar item level. Replace Mastery with Versatility and Crit as you feel necessary. Basically, run Mastery up until you do not need more of it to heal damage. Most Druids at higher levels aim to have as close to 0 Mastery from gear as possible.
Make sure you check the Gear page for trinket and significant item recommendations.
Specific Affix Recommendations
While most affixes do not need any specific advice, there are some that can be abused by a Restoration Druid toolkit or pose a lot more threat than others. We will try to provide some examples and advice here.
This affix usually provides the most problems to all healers. Make sure you are keeping an eye on enemies dying and prepare accordingly with Rejuvenations on entire group. If you notice some mobs dying later, start dispelling Bursting early to get another dispel later. Most often you should dispel the tank, since they have higher total Health and are going to require more healing. You can consider using Cyclone to make sure one enemy will not die, but keep in mind that it is a last resort option. The goal is to go through the dungeon as fast as possible, making enemies immune does not help with that.
Spiteful will spawn Spiteful Shades from dead enemies, which will fixate on players in your group. They have a decent amount of Health, but lose 8% of it every second. They also hit very hard, often nearly killing everyone they come in touch with. Make sure you use all forms of your crowd control on them. The best ability for that is Ursol's Vortex, since it does not interfere with anything else. If you are not already specced into Typhoon, it is probably a good idea to do that just to stay in range and safely use it on Spiteful Shades without hitting mobs positioned for melee players by the tank.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 30 Oct. 2022: Changed talent build recommendation.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
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