Restoration Druid Healing Mythic+ Tips — Battle for Azeroth (BfA) 8.2.5
In this guide, you will find tips and advice to tackle Mythic+ dungeons with your Restoration Druid in World of Warcraft — Battle for Azeroth (BfA) 8.2.5.
Restoration Druid in Mythic+
Restoration Druid is one of the better healing specialisations for Mythic+. It has enough throughput to get through almost any healing situation, good crowd control, and the best tank cooldown in the game. The weaknesses include pretty low damage output, especially during heavy healing portions of dungeons, and a lack of healing cooldowns outside of talents. Germination and Flourish in the same tier mean that you are either taking sustained healing throughput loss or have no strong short cooldown.
Restoration Druid Mythic+ Rotation
For more information about the Restoration Druid rotation in Mythic+, refer back to the Rotation, Cooldowns, and Abilities page.
Restoration Druid Utility
Restoration Druid provides much more to the group than just healing. Due to the nature of dungeon content, you will be expected to do damage, crowd control, and heal all at the same time.
- Typhoon knocks enemies in front of you away in the direction the cast was aimed. Use this to knock enemies away from the tank, yourself, or away from special mob-specific mechanics such as Sanguine pools.
- Soothe dispels all enrage effects from the target. It removes various strong buffs from enemies in dungeons, including Raging.
- Entangling Roots can be used to root patrols. If you apply them to the leading mob in the group, the entire patrol will stop moving. It is useful in tight quarters or to skip certain packs altogether.
- Hibernate puts enemy Beast or Dragonkin to sleep for up to 40 seconds. Any damage will awaken the target. Hibernate works in the same way as Entangling Roots for stopping patrolling packs in dungeons without pulling them. It can also be used to interrupt casts of NPCs without removing DoTs from the target.
- Ursol's Vortex conjures a ground zone for 10 seconds that will slow all enemies affected by 50%. It will also pull them to the center after the first time they attempt to leave the circle. It is an extremely powerful tool for kiting, especially during Necrotic weeks. You can pair Ursol's Vortex with Typhoon to group packs on top of each other for better AoE.
Mythic+ Talents for Restoration Druids
Below are the suggested talents for Mythic+, these talents are recommended for all groups and keys at the current time.
|15||? Abundance||✗ Prosperity||? Cenarion Ward|
|30||? Tiger Dash||✗ Renewal||? Wild Charge|
|45||✗ Balance Affinity||✓ Feral Affinity||? Guardian Affinity|
|60||? Mighty Bash||? Mass Entanglement||✓ Typhoon|
|75||✗ Soul of the Forest||✓ Cultivation||? Incarnation: Tree of Life|
|90||? Inner Peace||? Stonebark||✓ Spring Blossoms|
|100||✓ Photosynthesis||? Germination||? Flourish|
There are a few talent builds you can run with all of them giving pretty much the same results.
The most popular and easiest combination to play is Cenarion Ward or Abundance, Cultivation, Spring Blossoms, and Photosynthesis. The idea behind this build is to keep Lifebloom on the tank most of the time and swap it to yourself during heavy group damage.
Another option is Abundance, Incarnation: Tree of Life / Cultivation, Stonebark and Germination. The idea behind this build is to spend most of your time either putting Rejuvenations out or casting Regrowth on the tank. If your group is pulling slowly one pack at a time, then Cultivation would be a safer pick. Otherwise, Tree of Life offers an incredible cooldown option. You should look to use this build over Photosynthesis one for dungeons with heavy hitting debuffs. It is generally not recommended to run this spec, unless you have issues dealing with heavy single target damage (like Tyrannical King's Rest).
Azerite Gear for Restoration Druids for Dungeons
As Azerite gear comes with set traits, we can identify the best Azerite gear for a given item level. Below are the best Azerite gear pieces for dungeons:
- Circlet of the Enveloping Leviathan (Siege of Boralus).
- Flashpowder Hood (Tol Dagor).
- Shroud of Unmooring Whispers (Za'qul, Harbinger of Ny'alotha, The Eternal Palace).
- Shoulders of the Sanguine Monstrosity (The Underrot).
- Shoulderpads of Frothing Rage (Radiance of Azshara, The Eternal Palace).
- Spymaster's Wrap (Atal'Dazar).
- Blackwater Shimmerscale Vest (Blackwater Behemoth, The Eternal Palace).
The way Mythic+ affixes are tiered in Battle for Azeroth has changed quite a bit since their launch in Legion.
There are now 3 weekly affixes and one seasonal affix. The first affix available instantly at level 2 and 3, the second affix starts at level 4, the third affix enabled at level 7, and finally the seasonal affix at level 10.
Tier One Affixes
- Fortified increases the Health pool of all non-boss enemies by 20% and damage dealt by 30%.
- Tyrannical increases the Health pool of boss enemies by 40% and their damage dealt by 15%.
Tier Two Affixes
- Raging increases the damage dealt by enemies below 30% by 100% until they die. This buff is dispellable using Soothe. You should Soothe enemies that deal excessive group-wide damage or those able to one-shot your group members.
- Teeming adds additional trash mobs to certain packs throughout each dungeon.
- Bolstering buffs remaining enemies' Health pools and damage dealt by 20% when an enemy dies nearby. To counter this affix, help with damage on high Health mobs.
- Sanguine places a pool of blood on the ground when a mob is slain. This pool will heal remaining enemies who stay inside the zone and also damage players. You should take Typhoon to push enemies off of Sanguine zones.
- Bursting forces enemy mobs to detonate when slain, afflicting the group with a stacking debuff that causes players to suffer 10% of their max Health in damage every four seconds. When handling the Bursting affix, make sure you have multiple HoTs running before enemies die, have Efflorescence down and use your cooldowns when stacks get high.
Tier Three Affixes
- Volcanic spawns volcanic plumes underneath and around players when in combat with any enemy. When damaged by Volcanic, players suffer 50% of their maximum Health in damage. Make sure people in your group stay above 50% Health at all times to avoid unnecessary deaths.
- Grievous afflicts players with a stacking DoT when they fall below 90%. Use Regrowth liberally during Grievous weeks. Heal one person at a time instead of trying to heal all at once.
- Quaking will periodically attempt to interrupt casters by creating a damaging zone around each player. About 3 seconds after the zone forms, it will deal 20% maximum Health in damage to each player caught in the zone as well as interrupting any casts and locking you out of that school for 4 seconds. Getting locked out can result in deaths or even wipes.
- Explosive will occasionally spawn Explosive Orbs that need to be targeted and burned down within a short period of time or they will deal significant damage to the party. Explosive Orbs can not be cleaved with Sunfire and Swipe. You can assist in killing them with Shred or Moonfire. It is generally cheaper on Mana and easier to kill them rather than to heal the damage after they go off.
- Necrotic causes all enemies' melee attacks to apply a stacking debuff that inflicts damage over time and reduces healing received. You should utilise Typhoon and Ursol's Vortex to assist tanks in kiting enemies before the debuff stacks too high. Restoration Druids can also use Bear Form to taunt enemies to give a tank some breathing room. Make sure to HoT yourself before doing so, since there will be nobody else to heal the damage mobs will deal.
- Skittish reduces the amount of threat generated by tanks throughout the dungeon.
Beguiling is the seasonal affix for Patch 8.2 in Battle for Azeroth. There are 3 types of new Azshara's Emissaries that will be present throughout each dungeon, rotating their positions in the packs regularly.
- All enemies near this Emissary will reflect 150% of the damage dealt to them back. Damage dealt to the Emissary itself will not be reflected. Make sure you pay attention to your tank on pull, as they will try to get some threat and possibly receive substantial damage immediately.
- The Emissary is immune to all crowd control with the exception of stuns and knockbacks. You can use either Mighty Bash or Typhoon to help control it on pull.
- You can help knockback Enchanted Emissary with Cat Form attacks, if your group does not require healing.
Emissary of the Tides
Emissary of the Tides is a Frost Emissary that comes with the passive aura Queen's Decree: Unstoppable.
- Emissary of the Tides is not immune to crowd control, but all of it will have a maximum duration of 8 seconds with no Diminishing Returns. You can use Entangling Roots on it and kill the other mobs in the pack.
- All enemies near this Emissary will be immune to any and all forms of crowd control.
Void-Touched Emissary is a Shadow Emissary that is immune to all forms of crowd control and has Void Sight ability.
- The only ability Void-Touched Emissary has is a 9-second cast called Queen's Decree: Hide. It deals 50% of maximum Health in damage to everyone within 60 yards range and in line of sight, it also applies a debuff increasing Shadow damage taken by 50%, stacking.
- You can line of sight one cast to drop the debuff and reduce healing requirements. Make sure your group, and especially the tank, are topped before each cast goes off. Use Ironbark liberally.
- Be careful with using Prowl near these emissaries. Aggro range is slightly larger when you are stealthed compared to when you are not.
Mythic+ Azerite Traits
- S Tier: the strongest and most generally useful traits; these are always good choices.
- A Tier: these traits are either slightly weaker than the S Tier traits, or only as strong in specific situations, but are still solid choices.
- B Tier: a below-average trait that should be picked only in the absence of an S or A Tier trait.
- C Tier: a weak trait that provides very little healing output or other utility and should be avoided if possible.
- D Tier: the worst of the worst traits, these are virtually useless.
- Grove Tending is an incredible trait for dungeon healing. Extra HoT for Mastery: Harmony is very strong and always needed. You do not need to spec Prosperity for Grove Tending to work.
- Tradewinds provides very high amount of Mastery on proc and will even increase damage of your other group members.
- Incite the Pack also provides high amount of Mastery and will increase damage of your group members on top of that.
- Loyal to the End provides high amount of Mastery passively, assuming at least 2 other people in the group use it as well.
- Rampant Growth provides good throughput for any dungeons that have high AoE damage.
- High Noon increases the range of your Sunfire DoT application and significantly increases its damage. Although it obviously provides no healing benefit, the damage increase is very high.
- Undulating Tides provides no direct healing benefit, but it can save you from dying with a mediocre shield when you drop low and provides a significant damage boost.
- Resounding Protection is an all-round strong trait. It is always useful and provides solid throughput.
- Blood Siphon provides a good passive increase to your stats.
- Blightborne Infusion provides a solid proc with decent uptime.
- Blood Rite is another trait that provides a solid proc with decent uptime.
- Lively Spirit is a good trait, especially if you time your Innervate around burst phases.
- Meticulous Scheming is a very strong trait, but requires you to pay attention to a buff you receive in order to activate an extremely strong Haste buff.
- Lifespeed is a very good trait to pick up even just for Haste itself. Avoidance increases your survivability, which makes it invaluable on a lot of dungeon fights.
- Secrets of the Deep requires you to move around and pick up orbs, but that also allows you some leeway in when you want to activate the buff. It should be easy to pick them up as a Restoration Druid.
- Ursoc's Endurance can be useful to avoid dying to certain infrequent one-shot mechanics.
- Synergistic Growth does not provide a good amount of Mastery, but Mastery is extremely strong and burst healing is incredibly strong in dungeons.
- Blessed Portents can be extremely potent on encounters with high damage.
- Arcane Heart is a decent stat boost, especially if you are actively doing damage.
- Anduin's Dedication / Sylvanas' Resolve provide decent Intellect proc.
- Swirling Sands is another trait that provides a secondary stat proc. The duration increase part is trivial to fulfill with all the HoTs Restoration Druids have ticking.
- On My Way is a decent trait with passive movement speed increase on top of it.
- Azerite Veins provides incredible healing once it procs, although it can be unreliable with only 1 proc per minute.
- First Autumn Leaves can be a decent choice for Germination specs just for 1-second increase on Rejuvenation.
- Bonded Souls might be very tricky to get a good use of in dungeon content because of positional requirements and the random nature of the proc.
- Waking Dream is usually not very good, since passive healing is one of the least useful types of healing for dungeon content. It will be much stronger if you picked Germination, but still not great.
- Bracing Chill and Concentrated Mending both proc healing in one way or another. The healing itself is pretty mediocre.
- Earthlink does not provide enough Intellect to be considered a solid choice.
- Savior has too low of a Health threshold in order to proc and the healing itself is not impressive.
- Impassive Visage provides decent throughput, but in order to do so requires quite steady damage events, which do not happen on all or trash.
- Unstable Catalyst's biggest downside is the requirement to stand still, which is not always feasible, especially in dungeons.
- Early Harvest provides mediocre healing.
- Self Reliance it is generally extremely hard to keep 20-yard distance between yourself and enemies, especially in dungeons with tight corridors.
- Second and third Autumn Leaves traits are terrible in dungeons and provide almost nothing useful.
- The second or third Rampant Growth traits provide very little throughput and should be avoided when possible.
- Ephemeral Recovery provides very little Mana. On top of that, Mana is generally useless in dungeon content.
- Woundbinder procs Haste, but on low uptime and the amount is pretty low.
- Longstrider is probably the worst trait there is. The movement speed increase is laughable for a spec with incredible mobility, as well as having no extra throughput benefits on top.
- 09 Aug. 2019: Updated trait recommendations due to Ever-Rising Tide bug fix.
- 13 Jul. 2019: Updated for Season 3.
- 25 Jun. 2019: This page has been reviewed for the release of Patch 8.2 and no changes are necessary.
- 15 Apr. 2019: Updated for Crucible of Storms.
- 21 Jan. 2019: Updated for Season 2.
- 10 Dec. 2018: Updated for Patch 8.1.
- 12 Oct. 2018: Changed talent recommendations.
- 20 Sep. 2018: Updated Azerite trait rankings and talent suggestions.
- 01 Sep. 2018: Updated Azerite trait rankings, added optimal dungeon Azerite pieces.
- 18 Aug. 2018: Added detailed Azerite trait rankings.
- 08 Aug. 2018: Added page.
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