Restoration Druid Healing Spec, Builds, and Talents — Dragonflight 10.0.7
On this page, you will find out the best talents for each tier for your Restoration Druid in World of Warcraft — Dragonflight 10.0.7. We also have default talent lists for various types of content, such as raiding or Mythic+. If you play with Warmode on, we have your PvP talents covered as well.
If you were looking for WotLK Classic content, please refer to our WotLK Classic Restoration Druid talents.
Talent Cheat Sheets for Restoration Druid
While optimizing talents on a contextual basis is the highly recommended method of setting up your build, the talent builds listed below work great for specific purposes.
Multiple talents require a change to your rotation to use them optimally. You can find more information on how your rotation will look after selecting your talents on our rotation page below.
This is the best generic raid healing build for Dragonflight:
Be sure to use the 'Copy Export String' button on our calculator so that you can quickly transfer our builds ingame!
The build suggested above does not account for specific fights in the current raid tier. You should check out our dedicated page below if you wish to have a boss-by-boss breakdown of talent choices.
This is our recommended build for dungeons:
Be sure to use the 'Copy Export String' button on our calculator so that you can quickly transfer our builds ingame!
If you want more detailed advice specific to Mythic+, check out our page below.
Spec Specific Talents for Restoration Druids
Your main idea when building a talent tree should be to spend as many points at the bottom of the tree as possible since they are the strongest ones. With that in mind, try to pick the bare minimum in the first two sections. We will try to break down the order in which you should pick talents and priorities within each tier.
You have to spend 8 points in this section, which generally leaves you with little choice.
- Lifebloom, Nature's Swiftness, Omen of Clarity, and Ysera's Gift is always chosen, no matter what content you are doing.
- Grove Tending is a powerful talent for this tier. You will generally pick this one as well.
- For raiding you will need Abundance and for Mythic+ you will need Cenarion Ward. This means you will pick Nature's Swiftness improving talents or Flash of Clarity. Neither is particularly exciting so you can use your discretion here. Keep in mind that Mythic+ spec will use both faster ticking HoTs and double Lifebloom, which will give you more Clearcasting procs.
- This leaves you with 1 talent point unspent. We generally advise Improved Regrowth for Mythic+ and Waking Dream for raids. Neither are strong, but they provide slightly more than the alternative in their respective contents.
Similar to the first tier of talents, you are left with 12 points to spend here, making selections generally obvious depending on content.
- You will first of all always pick the following 4 talents: Efflorescence, Tranquility, Ironbark, Soul of the Forest.
- For raiding, your next obvious choices will be Inner Peace, Improved Wild Growth, Cultivation, and Unstoppable Growth.
- For Mythic+ you still want Unstoppable Growth, but you do not need an extra target for Wild Growth, so you pick Improved Ironbark instead.
- There will be one floating point here for Mythic+ spec to gain access to Harmonious Blooming. You pick Cultivation here for extra healing during heavy damage.
- Raiding spec will have three points left. Rampant Growth is the best choice here. For the remaining two, we will have to pick two points in Harmonious Blooming for Verdancy specs and Regenesis for Rejuvenation specs.
- Mythic+ specs will need four points to advance further. Verdancy is required to open the path down, so will two points in Harmonious Blooming. You can spend the remaining point on Rampant Growth.
Here is where things start to get interesting. There are a lot of great choices and a few potential options for raids and dungeons. We will not rate individual talents because their value will change greatly depending on other talents picked. For example, Lifebloom enhancing talents will be inferior on their own but will work great if picked all together. The same is true for Rejuvenation talents.
First of all, you will be picking Flourish. This talent does not need any recommendations. It is simply too strong for all types of content. It is used in all forms of PvE content in all builds and variations.
Rejuvenation focused Raid builds
Raiding Druids will want to get Reforestation. That will require 3 points. Either two points in Adaptive Swarm or two points in Luxuriant Soil plus the Reforestation itself. Luxuriant Soil will provide slightly more healing and will be easier to play, while Adaptive Swarm (with Unbridled Swarm) will provide a lot more damage and be harder to execute.
Along with Reforestation, we will want Convoke the Spirits, Cenarius' Guidance and Germination. These 3 talents are essential and should always be considered in Rejuvenation centric builds.
Nurturing Dormancy further enhances Restoration Druid ramp capabilities, allowing for wider Rejuvenation coverage and stronger Flourish bursts.
For the last two points, there is no clear consensus, and these two will be largely encounter specific. If you picked Adaptive Swarm earlier, you should add Spring Blossoms and 1 point in Luxuriant Soil here. If you already have 2 points in Luxuriant Soil, then the logical choice will be to finish it off with points in Spring Blossoms and Power of the Archdruid.
Verdancy / Lifebloom focused Raid builds
Import string for this build:
The Verdancy oriented build will have a new playstyle and deliver healing differently. Your ramps, in general, will be weaker, but your healing outside of them will be much higher. The main idea is to have 2 Lifeblooms rolling on (most of the time) tanks, while a large portion of the raid stands in Efflorescence. Constant blooms will generate a lot of healing through Verdancy. You will not be able to control who receives healing, but that does not matter. It will be a constant stream of small healing events.
First of all, you will be picking Verdancy instead of Cultivation earlier. Verdancy is the centerpiece around which all the other talents get picked later.
The main talents to make this spec work: Photosynthesis, Budding Leaves, Undergrowth. You will always spend these 4 talent points for Verdancy to work. Between them and Flourish, we have 5 talent points left to allocate in the last third of our talent tree.
Spring Blossoms allows for more bloom procs through Photosynthesis, so we pick this one in all situations. It will also provide a large amount of HPS on its own.
Convoke the Spirits is generally a good source of free healing. It works for anything and does not require much work. Spending two points into it and Cenarius' Guidance is always a good idea.
The last two points are harder to pick. Most of the time, we put both into Adaptive Swarm for higher damage output and one more potential HoT for Photosynthesis.
Mythic+ Druids have less choice. The only DPS talents left in this section are Adaptive Swarm, and Convoke the Spirits. We will pick Unbridled Swarm after that, because it is basically an Adaptive Swarm enabler. With these 3 and Flourish, we only have 6 points left to consider.
Due to the small group nature of Mythic+, we will generally prefer Lifebloom-oriented builds over Rejuvenation. For the most healing, we will go into Deep Focus, Photosynthesis, Budding Leaves, and Undergrowth.
The last talents are less important. You can pick Spring Blossoms or Cenarius' Guidance. Spring Blossoms will provide more healing than Cenarius' Guidance, which in turn provides better DPS.
Class Specific Talents for Restoration Druids
There is no good way to make one spec that will work for all raid bosses or all dungeons at all levels. It is important to understand the strengths and weaknesses of each talent path and build something coherent with synergies, making sure that all extra spells you pick up are utilized properly.
2 points in Nurturing Instinct are too strong and important to ignore. Improved Nature's Cure should only be picked for dungeons with Curse or Poison debuffs. Otherwise, this talent does nothing.
The major decisions are on the left side of the first rows. Frenzied Regeneration is a good defensive tool, while Rake is a strong DPS spell. Depending on your needs, choose one here.
Raiding Druids going into a more defensive path will have to pick Thrash, Improved Swipe, and Ironfur. Ironfur is pretty useless, but it opens a path towards Thick Hide.
Improved Barkskin is decently useful and will increase your survivability, Moonkin side talents will give you some damage or open up the path towards extra range later ( Astral Influence).
Verdant Heart and Killer Instinct are both very bad and not worth the talent investment. Maim and Hibernate are also not good talent investments.
For Mythic+ you will want to pick Thrash and Rip in basically every situation, because they are needed for single target DPS. Starfire is never used, but it opens the path into Starsurge and other Moonkin talents. Starsurge is a very strong single target DPS option.
Here, every Druid should be picking the following talents: Natural Recovery, Soothe, Stampeding Roar, and Wild Growth.
Right side into Nature's Vigil is also basically locked for every spec. Pick Sunfire and Improved Sunfire on the way. Improved Rejuvenation and Lycara's Teachings are also must-have.
With the middle points you either go down the left path through Cat talents all the way to Protector of the Pack or through middle Bear talents to pick Thick Hide and then you go to Heart of the Wild instead of Protector of the Pack.
Raiding Druids can invest a point into Astral Influence (if you went Moonkin side in the first tier). Otherwise, you will have a couple of spare points you can use it on whatever you like. Verdant Heart and Matted Fur for extra survivability, Sunfire for more damage, Cyclone for some crowd control.
Two points into Thick Hide, Wild Charge or Tiger Dash are the best option in the middle of the tree. After that, you need to pick Improved Rejuvenation, Lycara's Teachings, and pick your way towards Nature's Vigil.
Mandatory talents end here. With the 4 remaining points, you can do whatever you prefer. In general, it is advisable to either go towards Heart of the Wild.
PvP Talents (War Mode)
You can go into "War Mode." Enabling War Mode provides the following benefits:
- PvP talents enabled in the outdoor world.
- 10-30% increase in World Quest rewards at maximum level.
- 10-30% more experience gained while leveling.
- Earn Conquest Points which can reward gear every week.
With the benefits of enabling War Mode for leveling and PvE content, it is recommended enabling the feature to maximize your leveling and rewards at maximum level. However, you will make yourself available for open-world PvP, and the possibility of being killed while leveling or doing World Quests exists.
Restoration Druid War Mode Talents
In this section, we will rank the PvP talents best for leveling and doing solo / small group PvE content. Below is a ranking of General PvP Talents and Restoration Druid-specific PvE talents.
Restoration Druid PvP Talents
- Thorns is a good choice that offers a direct damage increase. It is usable in any form and can provide significant damage on big pulls.
- Master Shapeshifter offers a robust damage increase in Cat Form and Moonkin Form.
Disentanglement, Entangling Bark, Deep Roots, Focused Growth, Early Spring have limited effect on PvE content in terms of increasing your damage in the open-world or healing in a small group setting.
- 20 Mar. 2023: Updated for Patch 10.0.7.
- 24 Jan. 2023: Updated for Patch 10.0.5.
- 29 Dec. 2022: Adjusted talent advice for both Mythic+ and Raids.
- 11 Dec. 2022: Added more Mythic+ build options.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 30 Oct. 2022: Updated Regenesis advice.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
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