Restoration Druid Healing Easy Mode — Battle for Azeroth (BfA) 8.1
On this page, we explain how to easily play Restoration Druid in World of Warcraft — Battle for Azeroth (BfA) 8.1, using the simplest rotation, talent tree, stat priority, gear setup, etc., without sacrificing performance.
This page is intended for players who are new to the game or class, have no intentions of raiding Mythic difficulty, or simply want a more straightforward way to play their specialisation without being overwhelmed by the numerous subtleties and active abilities that need to be taken into consideration for optimal play.
2. The Basics of Restoration Druids
Restoration Druids rely on HoTs to set up strong bursts using Flourish. They do good healing on single targets, but they require some amount of time to set up their HoTs, and as such they require knowledge of the encounter in order prepare for the incoming damage.
3. Talent Choice for Restoration Druids
These are currently the best talent choices as a Restoration Druid:
- Level 15: Cenarion Ward
- Level 30: Tiger Dash
- Level 45: Guardian Affinity
- Level 60: Situational talents that will not affect performance. Preferred choice is usually Typhoon
- Level 75: Cultivation
- Level 90: Inner Peace
- Level 100: Flourish (raids) or Photosynthesis (dungeons)
4. Stat Choice for Restoration Druids
It is important to note that Restoration Druid stats are close to each other in value, and the item levels of the items you are comparing usually matter more than their stat distribution. For reference, a 5 item level difference for raids, and a 10 item level difference for dungeons is enough to offset almost any stats present on the items in question.
4.1. Raid Healing
Intellect is close in value to all secondaries, but each item level increase on a piece of gear will increase the amount of Intellect by a lot, thus making virtually any higher item level item an upgrade. The only exceptions are rings and necklaces. You generally want to equip higher item level ones, but there might be small exceptions for those within 5 item levels. Gem sockets are worth 10-15 item levels. You can also drop 15-20 item levels for a piece with Leech and 5-10 item levels for a piece with Avoidance; doing more is too much of a survivability loss to be worth it.
4.2. Dungeon healing
Haste and Mastery are by far the strongest secondaries. Both are stronger than Intellect in small group content, thus making it a possibility to drop 10 item levels on pieces with both compared to pieces with neither.
5. Basic Playstyle for Restoration Druids
5.1. Raid Healing
It is important to note that Restoration Druids are unable to continuously cast Rejuvenation, as such we use DPS abilities as fillers to be able to maintain healthy Mana for burst phases. In cases of unfamiliarity with encounters you should match your Mana percentage to boss's Health percentage.
- Maintain Efflorescence under the melee group.
- Keep Lifebloom on an active tank.
- Use Clearcasting procs to cast Regrowth on any person in the raid.
- Use Cenarion Ward on cooldown.
- Use Flourish as often as possible. Make sure you have cast Wild Growth before using Flourish.
- Use Wild Growth when at least 6 members of the raid are damaged.
- Apply Rejuvenation to the active tank(s) and members of the raid who are taking or will take damage.
- You should be filling your free global cooldowns with Solar Wrath.
5.2. Dungeon Healing
- Keep Lifebloom on an active tank.
- Keep Rejuvenation on the tank and on members of the group that just took damage or are about to take damage.
- Use Wild Growth when at least 4 members of the group are damaged.
- Use Tranquility, if the group is still taking heavy damage. It does 100% more healing in 5-man content.
- Use Swiftmend on a player that just took heavy damage. If they are not in immediate danger, you should apply Rejuvenation to them first.
- Use Regrowth as an emergency heal.
- During downtime, use Moonfire, Sunfire and Solar Wrath on enemies to help with the damage.
6. Cooldown Usage for Restoration Druids
- Tranquility should be used during heavy raid damage or when you are assigned to use it by your raid leader. Casting Wild Growth before Tranquility is recommended to increase the benefits from Mastery. In cases where Tranquility might be too dangerous to cast, you might want to use either Barkskin, Ironbark or even both on yourself.
- Innervate should be used as many times during the fight as possible. Refresh Efflorescence, cast Wild Growth, and spam Rejuvenations during Innervate.
- Ironbark should be used to reduce the damage a tank is taking during critical moments (such as when important boss abilities are about to be cast). In the absence of such situations, you should just use it on players who are taking damage. You may be assigned to use it at a specific time, as part of a rotation with other healers and the tanks' own cooldowns.
- Flourish should be used during heavy raid damage. Ideally, you should use it together with Wild Growth.
- 10 Dec. 2018: Updated for 8.1 changes.
- Crucible of Storms Raid Testing Rescheduled to February 22nd
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- Patch 8.1.5 Build 29418: Class Changes & Highlights
- Patch 8.1 Hotfixes: February 20th
- Upcoming Windwalker Monk Fists of Fury Change in Patch 8.1.5
- Icy Veins Podcast Episode 36
- Patch 8.1.5 Allied Races & Faction Change Clarifications
- Zandalari Troll Embrace the Loa Racial & Shrines
- Fury Warrior 8.1
- Marksmanship Hunter 8.1
- Demonology Warlock 8.1
- Galecaller's boon use.
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- The Help My DPS Thread
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- Enhancement Shaman 8.1