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Restoration Druid Healing Spell Summary (Legion 7.3.5)

Last updated on Jun 12, 2017 at 22:48 by Vlad 215 comments

Table of Contents

General Information

On this page, we list the spells that you will often use as a Restoration Druid.

The other pages of our Restoration Druid guide can be accessed from the table of contents on the right.

About Our Reviewer

This guide has been reviewed and approved by Torty, a theorycrafter in the Dreamgrove Discord server, author of this Restoration Druid spreadsheet, and currently raiding in Pure.

1. Introduction

If you are new to Restoration, this is a great place to start to get an understanding of how the spec works. On this page we will discuss what abilities you have, what they are used for within the specialisation, how they interact with each other and also with important cooldowns. If you already have experience with Restoration and are comfortable with it in Legion, it is recommended you skip this section and move on to the rest of the guide.

2. Main Resource of Restoration Druids

Mana is your only resource as a Restoration Druid. All of your healing abilities cost Mana, so managing it so that you do not run out over the course of each encounter is crucial to being able to heal competitively.

3. Basic Abilities for Restoration Druids

These are your core skills that are available regardless of talents, and form the core gameplay of the specialization.

Rejuvenation Icon Rejuvenation is an instant-cast HoT which also provides a small initial heal. This is one of your most frequently used spells, although it is not very powerful.

Wild Growth Icon Wild Growth is places a HoT on up to 6 low-health raid members. The HoT heals for more damage initially and for less and less as it goes on. Wild Growth is very expensive, so its usage should be restricted to when there is a lot of burst damage that you have to heal.

Swiftmend Icon Swiftmend heals the target for a moderate amount. It is instant cast, and it has a 30-second cooldown. It is an excellent way to react to sudden spikes of damage.

Lifebloom Icon Lifebloom is a HoT that can only be on one target at one time. You should always keep Lifebloom up on a target who is taking constant damage, such as the tank. When Lifebloom expires, it heals its target for a large amount. This also happens if you refresh it with 4.5 seconds remaining or less, which you should aim to do.

Healing Touch Icon Healing Touch is a relatively cheap heal with a long cast time, but it is not impactful enough to be worth casting in most cases. In the majority of cases it is better to wait and cast Regrowth Icon Regrowth instead.

Regrowth Icon Regrowth is an emergency heal. It has a high Mana cost and a low cast time. It heals for a large amount instantly and a smaller amount over 12 seconds.

Efflorescence Icon Efflorescence creates a healing zone that lasts for 30 seconds, healing up to 3 players standing in it every 2 seconds.

Innervate Icon Innervate is a buff you can place on an allied healer, which allows them to cast spells free of Mana cost for 10 seconds.

4. Important Procs for Restoration Druids

Each time your Lifebloom Icon Lifebloom ticks, you have a 4% chance to get a proc from Omen of Clarity Icon Omen of Clarity, making your next Regrowth Icon Regrowth, cast within 15 seconds, cost no Mana. You should use these Regrowths freely, as soon as you receive them, to avoid the procs overwriting each other.

When you critically heal a target with the direct healing portion of Swiftmend Icon Swiftmend, Regrowth Icon Regrowth, or Healing Touch Icon Healing Touch, you place a buff on them called Living Seed Icon Living Seed, lasting 15 seconds. When the target is attacked, the buff is consumed and the target is healed for 25% (up to 81%, depending on the rank of the  Icon Seeds of the World Tree artifact trait) of the amount healed by the spell that triggered Living Seed in the first place.

5. Cooldowns for Restoration Druids

Restoration Druids have 2 healing/defensive cooldowns, as well as  Icon Essence of G'Hanir, the Artifact ability.

  • Tranquility Icon Tranquility is a channeled spell that heals all raid members for a large amount of health over 8 seconds. It is an extremely powerful spell. It is best used during times of very heavy raid damage. You should use Tranquility when you can channel it for its full duration (or at least very close to its full duration).
  • Ironbark Icon Ironbark reduces all damage taken by the target by 20% for 12 seconds. It should be used to reduce the damage a tank is taking during critical moments, or just to help other players who are taking damage.
  •  Icon Essence of G'Hanir increases the frequency of healing from your HoTs by 100% for 8 seconds, and it should be used to help you deal with bursts of AoE damage, assuming that you have a lot of HoTs up.

6. ChangeLog

  • 12 Jun. 2017: Updated the remaining duration with which Lifebloom should be refreshed.
  • 18 Dec. 2016: Page added.
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