Survival Hunter DPS Spell List and Glossary — Dragonflight 10.2
On this page, we present you with all spells and procs that you need to understand as a Survival Hunter in World of Warcraft — Dragonflight 10.2.
If you were looking for WotLK Classic content, please refer to our WotLK Classic Survival Hunter spells.
Dragonflight Spell Glossary for Survival Hunter
This will cover synergies, cooldowns, and core concepts of the spec to get it working. If you already have experience and are very comfortable with Survival, it is okay to skip past this, otherwise this is a great point to get a base understanding before moving onto later sections of the guide that covers nuances of gameplay.
Note that this page merely lists the Talents and explains them. For information on the best talents to use for your Survival Hunter in Dragonflight, check out our Talents page below.
Main Resource for Survival Hunter in Dragonflight
Hunters and their pets use a unique resource, called Focus. Focus works in much the same way as other class resources, like Rage and Energy, in the sense that some abilities grant Focus, while others cost Focus to be used.
A Survival Hunter's Focus has a maximum capacity of 100, and regenerates at a slow rate that varies by spec. In addition to this passive flow of incoming Focus, certain talents and abilities will amplify your Focus regeneration, or simply generate more of it.
Hunter pet Focus works similarly, and is of no concern to you as you cannot do anything to modify it, nor will you be casting pet abilities manually.
As a general rule, you should always have enough Focus to cast your abilities as soon as they come off cooldown, but also to never have 100 Focus (as any extra Focus you generate would then go to waste).
Note that this page simply lists all the different abilities, assuming you are at max level. If you are leveling, check out our dedicated Hunter Leveling page, which has detailed information on when you unlock all of these abilities.
Baseline Dragonflight Abilities of Survival Hunter
|Arcane Shot||AS||An instant shot that deals low Arcane damage. Costs 40 Focus.|
|Steady Shot||Steady||1.75-second cast that deals low Physical damage.|
|Aspect of the Cheetah||Cheetah||Increases your movement speed by 90% for 3 seconds, and 30% for 9 seconds. 3-minute cooldown.|
|Aspect of the Turtle||Turtle||Deflects most attacks for 8 seconds, and reduces damage taken by 30%. 3-minute cooldown.|
|Disengage||-||Leaps you backwards. 20-second cooldown.|
|Exhilaration||Exhil||Heals you for 30%, and your pet for 100% of its maximum health. 2-minute cooldown.|
|Eyes of the Beast||EoTB||Lets you take control of your pet and see from its perspective for 1 minute.|
|Feign Death||FD||Pretends to be dead for 6 minutes, dropping all enemy aggro and threat, and prevents you from body-pulling nearby enemies. 30-second cooldown.|
|Flare||-||Reveals all stealthed enemies caught in the ground-target location. 20-second cooldown.|
|Freezing Trap||Trap||Places a trap on the ground. The first enemy that triggers it will be frozen for 30 seconds. Damage breaks the effect. 30-second cooldown.|
|Hunter's Mark||HM||Increases all damage done to the target by 5% while it is above 80% health. Lets you track and see a target through stealth, if applied before stealth.|
|Mend Pet||-||Heals your pet for 50% of its total health over 10 seconds. If your pet is dead, it turns into Revive Pet.|
|Revive Pet||-||Revives your pet with full health. 3-second cast, 35 Focus.|
|Wing Clip||-||Slows your target by 50% for 15 seconds. Can only be used in melee. Costs 20 Focus.|
For more information on how to use these abilities together in your rotation, please read our rotation page.
Survival Hunter Talent Guide for Dragonflight
This is our list of all the Survival Hunter Talents in Dragonflight.
Hunter Talent List for Dragonflight
Row 1-4 Talents
|Kill Command||KC||Deals heavy Physical damage on a 7.5-second cooldown for 30 Focus.|
|Concussive Shot||Conc||Slows your target by 50% for 6 seconds. Steady Shot extends this by 3 seconds.|
|Kill Shot||KS||Deals heavy Physical damage for 10 Focus on a 10-second cooldown. It is only usable on targets below 20% health.|
|Counter Shot||Kick||Interrupts your target's spell cast, and prevents any spell in that school from being cast for 3 seconds, on a 24-second cooldown.|
|Tar Trap||-||Places a trap on the ground. When an enemy triggers it, it spawns an 8-yard radius circle of tar on the ground that slows all enemies caught by 50%, which lasts 30 seconds. 30-second cooldown.|
|Misdirection||MD||Redirects all your threat (not your pet's) to the target for 8 seconds. After casting it, you have 30 seconds to start attacking something, which triggers the 8-second effect, meaning you can pre-cast it. 30-second cooldown.|
|Survival of the Fittest||SoTF||Reduces your damage taken by 20% for 8 seconds, on a 2-minute cooldown.|
Row 5-7 Talents
|Tranquilizing Shot||Tranq||Removes 1 Enrage and 1 Magic effect from your target on a 10-second cooldown.|
|Scare Beast||-||Fears a Beast enemy for 20-seconds. Breaks on damage. Costs 25 Focus.|
|Intimidation||Intim||Stuns a target for 5 seconds. 1-minute cooldown. Mutually exclusive with High Explosive Trap.|
|High Explosive Trap .||HET||Places a trap on the ground. The first enemy that triggers will activate an AoE knockback effect that also deals low Fire damage to all enemies affected. Mutually exclusive with Intimidation|
|Scatter Shot||Scatter||Incapacitates and deals low Physical damage to the target for 4 seconds. Damage breaks the effect. Mutually exclusive with Binding Shot.|
|Binding Shot||Binding||Places an arrow on the ground. Enemies that pass by the arrow and then move 5 yards away from it are stunned for 3 seconds.|
|Camouflage||Camo||Gives you stealth for 1 minute, and heals you for 2% of your maximum health every second. 1-minute cooldown that begins when the effect ends. Mutually exclusive with Scatter Shot.|
|Sentinel Owl||Sentinel||Places a ground circle that lets you ignore Line of Sight to all enemies caught in it. Its duration is determined by Focus spent before casting it. Every 150 Focus is 1 second of duration. It can only be cast with at least 5 seconds of duration. The number on the action button indicates the amount of seconds it will last.|
|Serpent Sting||SS||Deals low Nature damage initially, and applies an 18-second DoT. Costs 10 Focus.|
|Steel Trap||-||Places a trap on the ground. The first enemy caught in it is trapped and immobilized, and takes heavy Physical damage over 20 seconds. The damage works even when the immobilization does not. Damage breaks the immobilization. 30-second cooldown.|
|Stampede||-||Sends a horde of pets towards your target in a line, dealing heavy Physical damage to all targets in the line over 12 seconds. Enemies struck are slowed by 30%, and you have a 10% increased crit chance against them for 5 seconds. Mutually exclusive with Death Chakram.|
|Death Chakram||DC||Sends a glaive towards your target that bounces 7 times. It also bounces to other nearby enemies. Enemies struck take 10% more damage from you for 10 seconds, although in practice the duration is longer as each bounce refreshes the effect. Its damage is increased by 15% for each bounce, and each bounce generates 3 Focus. Mutually exclusive with Stampede.|
|Explosive Shot||ES||Starts a 3-second timer on the target. When it expires, it deals heavy Fire damage to the target, and all nearby enemies. Costs 20 Focus. 30-second cooldown. Mutually exclusive with Barrage.|
|Barrage||-||Is a 3-second channel that deals heavy Physical damage to all enemies in a cone in front of you. Costs 60 Focus and has a 20-second cooldown. Mutually exclusive with Explosive Shot.|
|Trailblazer||-||Increases your movement speed by 15/30% when you have not attacked for 3 seconds.|
|Posthaste||-||Causes Disengage to give you 25/50% movement speed for 4 seconds after landing, and also causes it to break slows, snares, and roots.|
|Improved Kill Shot||-||Increases Kill Shot's critical damage bonus by 25%.|
|Wilderness Medicine||-||Improves the healing of Mend Pet by 25/50%, and gives it a 25/50% chance to dispel a magic effect from your pet each time that it heals.|
|Natural Mending .||-||Causes you to reduce the cooldown of Exhilaration whenever you spend 25/12 Focus by 1 second|
|Entrapment||-||Causes Tar Trap to also root enemies caught in it for 4 seconds. Damage breaks this effect.|
|Improved Traps||-||Reduces the cooldown of your Traps by 2.5/5 seconds.|
|Lone Survivor||-||Reduces the cooldown of Survival of the Fittest by 30 seconds, and increases its duration by 2 seconds. Mutually exclusive with Nature's Endurance|
|Nature's Endurance||-||Increases the damage reduction of Survival of the Fittest to 40%. Mutually exclusive with Lone Survivor.|
|Born To Be Wild||BtBW||Reduces the cooldown of all baseline "Aspect" abilities by 10/20%.|
|Improved Tranquilizing Shot||-||Causes Tranquilizing Shot to give 10 Focus when it dispels something.|
|Rejuvenating Wind||-||Causes Exhilaration to heal for an additional 11/22% of max health over 8 seconds. Also increases maximum health by 4/8%.|
|Binding Shackles||-||Causes targets affected by Binding Shot/ High Explosive Trap/ Scatter Shot/ Intimidation to also deal 10% reduced damage to you after their effects end.|
|Hunter's Avoidance||-||Reduces your AoE damage taken by 6%.|
|Pathfinding||-||Increases your movement speed by 3/6%.|
|Sentinel's Perception||-||Extends the Line-of-Sight ignore effect of Sentinel Owl to your party members. Mutually exclusive with Sentinel's Protection.|
|Sentinel's Protection||-||Causes Sentinel Owl to also grant 5% Leech to all party members. Mutually exclusive with Sentinel's Perception.|
Row 8-10 Talents
|Beast Master||-||Increases pet damage by 3/6%.|
|Keen Eyesight||-||Improves critical strike chance by 2/4%.|
|Master Marksman||MaMa||Causes your ability crits to bleed for an additional 7/15% of damage dealt over 6 seconds.|
|Improved Kill Command||-||Improves the damage of Kill Command by 5/10%.|
|Serrated Shots||-||Increases the damage of Serpent Sting and Bleeds like Master Marksman by 10/20%. This effect is doubled on targets below 30% health.|
|Arctic Bola||-||Gives Raptor Strike a chance to throw a Bola at your target which snares it by 20% for 3 seconds, and deals low/moderate Frost damage. Damage increases by point.|
|Killer Instinct||KI||Increases Kill Command damage by 50% on targets below 35% health. Mutually exclusive with Alpha Predator.|
|Alpha Predator||AP||Gives Kill Command an extra charge, and increases its damage by 15%. Mutually exclusive with Killer Instinct.|
|Poison Injection||-||Causes Serpent Sting ticks to apply the Latent Poison debuff to the target, stacking up to 10 times. Using Raptor Strike consumes the stacks, dealing low Nature damage per stack consumed. Mutually exclusive with Hydra's Bite|
|Hydra's Bite||HB||Increases Serpent Sting damage by 20%, and causes it to fire on up to 2 additional targets.|
Survival Hunter Talent Guide for Dragonflight
Row 1-4 Talents
|Raptor Strike||RS||Deals moderate Physical damage for 30 Focus.|
|Wildfire Bomb||WFB||Deals low Fire damage in a cone in front of you, and a radius circle around your primary target, and an additional moderate Fire damage over 6 seconds. It has an 18-second recharge.|
|Tip of the Spear||ToTS||Causes Kill Command to increase the damage of your next Raptor Strike by 12%/25%, stacking up to 3 times.|
|Ferocity||-||Increases all damage done by your pet by 10%.|
|Flanker's Advantage||-||Gives Kill Command a 15% additional chance to reset its cooldown on use.|
|Harpoon||-||Throws a Harpoon at the target and pulls you towards it, and roots them for 3 seconds. 8-30 yard range, and a 30-second cooldown.|
|Aspect of the Eagle||AoTE||Lets your Raptor Strike be used from range for 15 seconds. 1.5-minute cooldown.|
|Energetic Ally||-||Increases you and your pet's maximum Focus by 10.|
|Bloodseeker||-||Makes Kill Command cause your target to bleed for moderate Physical damage over 8 seconds. You and your pet also gain 10% auto-attack speed for each bleeding enemy within 12 yards.|
|Terms of Engagement||ToE||Reduces the cooldown of Harpoon by 10% seconds, and causes it to do low Physical damage over 10 seconds, while generating 20 Focus. Landing a killing blow on an enemy will also reset the cooldown of Harpoon.|
Row 5-7 Talents
|Guerrilla Tactics||GT||Gives your Wildfire Bomb 2 charges, and its initial explosion deals 50% increased damage.|
|Lunge||-||Increases the range of your melee attacks and abilities by 3 yards, and causes your auto-attacks to reduce the remaining cooldown on Wildfire Bomb by 1 second.|
|Carve||-||Deals low Physical damage to all enemies in an arc in front of you. It deals reduced damage beyond 5 targets, and costs 35 Focus. 6-second cooldown. Mutually exclusive with Butchery.|
|Butchery||-||Deals high Physical damage to all enemies in an arc in front of you. It deals reduced damage beyond 5 targets. It has 3 charges on a 9-second recharge, and costs 30 Focus. Mutually exclusive with Carve.|
|Mongoose Bite||MB||Replaces Raptor Strike. It deals significantly more damage, and also grants the stacking Mongoose Fury for 14 seconds. Each stack increases the damage of your next Mongoose Bite by 15%, stacking up to 5 times. The duration does not refresh.|
|Intense Focus||-||Causes Kill Command to generate 6 additional Focus.|
|Improved Wildfire Bomb||-||Increases Wildfire Bomb damage by 12/25%.|
|Frenzy Strikes||-||Causes Carve and Butchery to reduce the remaining cooldown of Wildfire Bomb and Flanking Strike by 1 second per target hit, up to 5 targets.|
|Flanking Strike||FS||Causes you and your pet to leap on the target, dealing high Physical damage and generating 30 Focus. 30-second cooldown.|
|Spear Focus||-||Increases Mongoose Bite damage by 5/10%.|
|Viper's Venom||VV||Gives Raptor Strike a 15% chance to apply Serpent Sting on your target.|
|Sharp Edges||-||Improves your crit damage dealt by 2/4%.|
|Sweeping Spear||-||Increases Raptor Strike, Butchery, and Carve damage by 5/10%.|
|Tactical Advantage||-||Increases the damage of Flanking Strike by 10/20%, and Wildfire Bomb by 4/8%.|
|Bloody Claws||-||Causes each stack of Mongoose Fury to improve your Kill Command reset chance by 2%.|
Row 8-10 Talents
|Wildfire Infusion||WI||This talent amplifies your Wildfire Bomb in one of three ways,
|Quick Shot||QS||Gives Kill Command resets a 30% chance to fire an Arcane Shot at the target.|
|Coordinated Assault||CA||A 2-minute cooldown that causes you and your pet to deal heavy Physical damage. Then, for the next 20 seconds, your pet's Basic Attack will empower your next Wildfire Bomb or Kill Shot. Wildfire Bomb's initial damage is increased by 20%, while Kill Shot deals 50% extra damage as a 6-second Bleed.|
|Killer Companion||-||Increases Kill Command damage by 5/10%.|
|Fury of the Eagle||FoTE||A 4-second channel that deals heavy Physical damage to all targets in front of you. Crit chance is increased by 50% on targets below 20% health, and it deals reduced damage beyond 5 targets. Kill Command resets reduce the cooldown of Fury of the Eagle by 3 seconds.|
|Ranger||-||Increases the damage of your ranged spells Kill Shot, Arcane Shot, Steady Shot and Explosive Shot by 20%/40%.|
|Coordinated Kill||-||Causes Coordinated Assault to reduce the cooldown of Wildfire Bomb by 25/50%. Wildfire Bomb also generates 5/10 Focus when thrown, Kill Shot's cooldown is reduced by 25/50%, and it can be used on any target regardless of their health.|
|Explosives Expert||-||Reduces the cooldown of Wildfire Bomb by 1/2 seconds.|
|Spearhead||-||A 1.5-minute cooldown that deals low Physical damage. After this, your pet gains 25% damage for 12 seconds, and your Raptor Strike deals an additional 35% damage over 4 seconds, and Kill Command has a 20% increased chance to reset.|
|Ruthless Marauder||RM||causes Fury of the Eagle to gain its critical strike bonus on targets below 35/50/65% health, individual crits of Fury of the Eagle reduce the cooldown of Wildfire Bomb and Flanking Strike by 0.5/1/1.5 seconds.|
|Birds of Prey||BoP||Causes Kill Shot to strike up to 3 additional targets while Coordinated Assault is active. Mutually exclusive with Bombardier|
|Bombardier||-||Causes Wildfire Bomb's cooldown to reset at the start and end of Coordinated Assault. Mutually exclusive with Birds of Prey.|
|Deadly Duo||-||Causes Spearhead to reduce the Focus cost of Raptor Strike by 5, and Kill Command resets to extend the duration of Spearhead by 0.8/1.5 seconds.|
There are 3 different pet specializations. These specializations are determined by your pet family and they cannot be changed. We recommend having a variety of pets of each spec, so that you can cover any situation.
|Pet Spec||Passive Effect||Active Ability|
|Ferocity||Predator's Thirst gives you and your pet 10% Leech. Leech heals you based on how much damage you do.||Primal Rage, which provides the Bloodlust/ Heroism effect, increasing Haste for you and all nearby allies by 30% for 40 seconds. This shares cooldown with Bloodlust/Heroism and similar effects.|
|Tenacity||Endurance Training increases the maximum health of you and your pet by 5%.||Fortitude of the Bear is a defensive ability that increases your maximum health by 20% for 10 seconds, on a 2-minute cooldown.|
|Cunning||Pathfinding increases the movement speed of you and your pet by 8%.||Master's Call removes all movement-impairing effects from your pet and a friendly target, and makes them immune to movement-impairing effects for 4 seconds. The friendly target can be you. It has a 45-second cooldown.|
Pet Families and Abilities
Every Pet Family has a special ability. We recommend having at least one of every special ability and spec combination.
|Special Ability||Description||Pet Families|
|Damage Reduction Cooldown||Reduces the damage taken of your pet by 50% for 12 seconds. This has a 1-minute cooldown.||Core Hound (Exotic), Scalehide.|
|Self-Dispel||Removes 1 Disease, 1 Magic, and 1 Poison effect from your pet. 10-second cooldown.||Bat, Ray|
|Healing Reduction||Reduces the healing taken of your pet's target by 25% for 10 seconds. This has a 6-second cooldown, which means that it will be active all the time.||Carrion Bird, Devilsaur (Exotic), Ravager, Scorpid, Wasp.|
|Damage Reduction On Low Health||Reduces your pet's damage taken by 60% for 15 seconds when your pet falls below 40% health.||Clefthoof (Exotic), Gorilla.|
|Dodge Chance Cooldown||This ability increases your pet's Dodge chance by 30% for 20 seconds. It has a 1.5-minute cooldown.||Cat, Courser, Wind Serpent|
|Slow/Snare||Reduces the movement speed of your pet's target by 50% for 6 seconds. It has a 10-second cooldown.||Crocolisk, Spider, Tallstrider, Wolf, Chimaera.|
|Special Ability||Description||Pet Families|
|Damage Reduction Cooldown||Reduces the damage taken of your pet by 50% for 12 seconds. This has a 1-minute cooldown.||Krolusk (Exotic), Beetle, Turtle.|
|Self-Dispel||Removes 1 Disease, 1 Magic, and 1 Poison effect from your pet. 10-second cooldown.||Spirit Beast (Exotic), Crane, Stag|
|Healing Reduction||Reduces the healing taken of your pet's target by 25% for 10 seconds. This has a 6-second cooldown, which means that it will be active all the time.||Direhorn, Hydra, Riverbeast, Lizard.|
|Damage Reduction On Low Health||Reduces your pet's damage taken by 60% for 15 seconds when your pet falls below 40% health.||Oxen, Bear.|
|Dodge Chance Cooldown||This ability increases your pet's Dodge chance by 30% for 20 seconds. It has a 1.5-minute cooldown.||*Feathermane, Dragonhawk, Toad.|
|Slow/Snare||Reduces the movement speed of your pet's target by 50% for 6 seconds. It has a 10-second cooldown.||Worm (Exotic), Crab, Mammoth, Blood Beast|
|Magical Damage Reduction||Shimmering Scales reduces your pet's magical damage taken by 70% for 8 seconds, on a 1.5-minute cooldown.||Lesser Dragonkin|
*Feathermane pets also have Updraft, which enables Slow Fall for you and your pet, allowing you to fall safely from almost any height while the pet is active for 30 seconds.
|Special Ability||Description||Pet Families|
|Damage Reduction Cooldown||Reduces the damage taken of your pet by 50% for 12 seconds. This has a 1-minute cooldown.||Shale Beast (Exotic), Boar, Mechanical.|
|Self-Dispel||Removes 1 Disease, 1 Magic, and 1 Poison effect from your pet. 10-second cooldown.||Sporebat, Moth, Water Strider (Exotic)|
|Healing Reduction||Reduces the healing taken of your pet's target by 25% for 10 seconds. This has a 6-second cooldown, which means that it will be active all the time.||Hyena, Rodent, Raptor.|
|Damage Reduction On Low Health||Reduces your pet's damage taken by 60% for 15 seconds when your pet falls below 40% health.||Gruffhorn, Pterrordax (Exotic), Camel|
|Dodge Chance Cooldown||This ability increases your pet's Dodge chance by 30% for 20 seconds. It has a 1.5-minute cooldown.||Fox, Monkey, Serpent.|
|Slow/Snare||Reduces the movement speed of your pet's target by 50% for 6 seconds. It has a 10-second cooldown.||Basilisk, Bird of Prey, Hound, Warp Stalker, Aqiri (Exotic).|
* Water Strider pets also have Surface Trot, a passive ability that lets you and your pet walk on water while out of combat. Damage will break this effect.
Exotic Pets (Beast Mastery-only)
|Pet Family||Specialization||Special Ability||Exotic Ability|
|Core Hound||Ferocity||Obsidian Skin reduces your pet's damage taken by 50% for 12 seconds. It has a 1-minute cooldown.||Molten Hide causes your pet to gain Molten Hide when it gets hit by a melee attack, causing it to deal slight Fire damage to all further melee attackers for 10 seconds. It can only activate every 60 seconds.|
|Chimaera||Ferocity||Frost Breath reduces the movement speed of your pet's target by 50% for 6 seconds. It has a 10-second cooldown.||Froststorm Breath is an 8-second channeled ability for your pet that deals AoE damage to all enemies within 12 yards every 2 seconds. It costs 10 Focus to activate, and then 5 Focus per second to maintain.|
|Devilsaur||Ferocity||Monstrous Bite reduces the healing taken of your pet's target by 25%. It lasts 10 seconds and has a 6-second cooldown, meaning it is up all the time.||Feast lets you order your pet to consume a nearby Humanoid or Beast corpse within 5 yards, healing your pet for 20% of its maximum health, and restoring 20 Focus over 6 seconds.|
|Clefthoof||Ferocity||Thick Hide gives your pet a 60% damage reduction for 15 seconds when it falls below 40% health. This can only occur once every 2 minutes.||Blood of the Rhino is a passive effect that increases your pet's armor by 10%, and increases the effectiveness of all healing done to it by 20%.|
|Carapid||Tenacity||Bulwark reduces the damage taken of your pet by 50% for 12 seconds. It has a 1-minute cooldown.||Calcified Carapace reduces the Physical damage taken of your pet by a very small amount.|
|Stone Hound||Tenacity||Stone Armor buffs your pet when it falls below 40% health, reducing its damage taken by 40% and healing it for 3% of its maximum health every 1 second for 15 seconds. This effect can only occur every 2 minutes.||Eternal Guardian is an instant resurrection for your pet. If your pet has died, you can use it to instantly revive it with 100% of its health. It has an 8-minute cooldown.|
|Spirit Beast||Tenacity||Spirit Pulse removes 1 Magic, 1 Disease, and 1 Poison effect from itself. It has a 10-second cooldown.||Spirit Mend heals a friendly target for a small amount instantly, and applies a small healing DoT for 10 seconds. It costs 5 pet Focus. It can be cast on yourself as well. Spirit Beasts also have the Prowl stealth ability, like Cats.|
|Worm||Tenacity||Acid Spit reduces the movement speed of your pet's target by 50% for 6 seconds. It has a 10-second cooldown.||Burrow Attack is an 8-second channeled ability for your pet that deals AoE damage to all enemies within 12 yards every 2 seconds. It costs 10 Focus to activate, and then 5 Focus per second to maintain.|
|Krolusk||Tenacity||Bulwark reduces your pet's damage taken by 50% for 12 seconds. It has a 1-minute cooldown.||Calcified Carapace passively reduces your pet's Physical damage taken by approximately 10%. The proper spell data is not in the game for this ability yet.|
|Shale Beast||Cunning||Solid Shell reduces your pet's damage taken by 50% for 12 seconds. It has a 1-minute cooldown.||Shimmering Shale passively reduces your pet's magic damage taken by approximately 10%.|
|Aqiri||Cunning||Tendon Rip reduces the movement speed of your pet's target by 50% for 6 seconds. It has a 10-second cooldown.||Dune Strider passively increases your pet's movement speed by 30%.|
|Water Strider||Cunning||Soothing Waters removes 1 Magic, 1 Disease, and 1 Poison effect from itself. It has a 10-second cooldown.||Surface Trot allows you and your pet to walk on water. Any damage taken will cancel the effect and cause you to fall in the water.|
|Pterrordax||Cunning||Ancient Hide Reduces your pet's damage taken by 60% for 15 seconds when your pet falls below 40% health.|
- 06 Nov. 2023: Updated for Patch 10.2
- 04 Sep. 2023: Reviewed for Patch 10.1.7
- 10 Jul. 2023: Reviewed for Patch 10.1.5.
- 01 May 2023: Reviewed for Patch 10.1.
- 20 Mar. 2023: Updated for Patch 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Updated for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 24 Oct. 2022: Updated for Dragonflight pre-patch.
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