Balance Druid DPS Spec, Builds, and Talents — Shadowlands 9.1

Last updated on Jun 28, 2021 at 18:41 by Bora 63 comments
General Information

On this page, you will find out the best talents for each tier for your Balance Druid in World of Warcraft — Shadowlands 9.1. We also have default talent lists for various types of content, such as raiding or Mythic+. If you play with Warmode on, we have your PvP talents covered as well.

If you were looking for TBC Classic content, please refer to our TBC Classic Balance Druid talents.

ATTENTION

As of Patch 9.1 the recommended Covenant for Balance Druid HAS CHANGED. Please check out the Covenant page of this guide for more information.

1.

Talent Choices for Balance Druid

Level Choices
15 Nature's Balance Nature's Balance Warrior of Elune ? Warrior of Elune Force of Nature ? Force of Nature
25 Tiger Dash Tiger Dash Renewal Renewal Wild Charge Wild Charge
30 Feral Affinity ? Feral Affinity Guardian Affinity ? Guardian Affinity Restoration Affinity Restoration Affinity
35 Mighty Bash Mighty Bash Mass Entanglement Mass Entanglement Heart of the Wild Heart of the Wild
40 Soul of the Forest Soul of the Forest Starlord ? Starlord Incarnation: Chosen of Elune Incarnation: Chosen of Elune
45 Twin Moons ? Twin Moons Stellar Drift Stellar Drift Stellar Flare Stellar Flare
50 Solstice ? Solstice Fury of Elune Fury of Elune New Moon New Moon

Talents can be freely changed when out of combat and in a rested XP area (such as an inn or a capital city). Moreover, Tome of the Still Mind Icon Tome of the Still Mind and Codex of the Still Mind Icon Codex of the Still Mind can be used to temporarily allow players to change talents anywhere, as long as they are out of combat.

2.

Talent Cheat Sheet for Balance Druids

Balance Druids have two main ways to play the class in PvE content. Single target focused and multi-target focused. Try to have a good understanding of which one a fight or dungeon might require as the DPS differences will be considerable.

2.1.

Multi-target — Multi-target Bosses, Dungeons, Leveling, & World Quests

Apart from some niche scenarios where there needs to be burst cleave damage or some use of Force of Nature Icon Force of Nature, the following talents are essentially best on 2+ targets.

2.2.

Single-target — Raiding

When there are single-target bosses or even bosses where there is only one main target you want to focus on, the following talents are often best.

3.

Tier 1 (Level 15) Talents for Balance Druids

Nature's Balance Nature's Balance Warrior of Elune ? Warrior of Elune Force of Nature ? Force of Nature
  • Nature's Balance Icon Nature's Balance is a passive talent that generates 2 Astral Power every 3-seconds. Out of combat, your Astral Power climbs until it reaches 50.
  • Warrior of Elune Icon Warrior of Elune is an active ability with a 45-second cooldown which causes your next 3 Starfire Icon Starfires to be instant cast and generate 40% additional Astral Power.
  • Force of Nature Icon Force of Nature is an active ability with a 1-minute cooldown that summons 3 treants for 10 seconds and generates 20 Astral Power. Force of Nature is targeted in an area, and the treants will taunt and attack targets in that area while they are alive.

Before we talk about all the talents, we should further clarify why Nature's Balance Icon Nature's Balance is almost always default for the class, despite other options potentially simming slightly higher.

Firstly, the Astral Power equilibrium it establishes out of combat is an amazing quality of life passive. This enables openers to be done more quickly and for extra generation to be done in dungeons between packs. It is also the most flexible choice. It does not require just a single target, it does not require stacked mobs either. It allows you to choose what you do with your resource rather than be forced into another niche, which will perform significantly more poorly when outside of that niche.

Warrior of Elune Icon Warrior of Elune is a little too under-tuned to be taken in even its most niche situation. It can be used in burst cleave situations or on heavily stacked multi-target.

Force of Nature Icon Force of Nature can be a viable choice in Mythic+ to deal with Necrotic Icon Necrotic and Skittish Icon Skittish affixes as well as open world content. Additionally, when Night Fae, this can be used on pure single-target, even up to Mythic quality gear.

4.

Tier 2 (Level 25) Talents for Balance Druids

Tiger Dash Tiger Dash Renewal Renewal Wild Charge Wild Charge
  • Renewal Icon Renewal is an active ability with a 90-second cooldown. It heals you for 30% of your maximum health, it is usable in all shapeshift forms, and it is off the global cooldown.
  • Tiger Dash Icon Tiger Dash replaces Dash Icon Dash with a 45-second cooldown, 200% movement speed sprint that decays over 5 seconds when activated.
  • Wild Charge Icon Wild Charge is an active ability that is off the global cooldown and which differs based on the shapeshift form you are in, as follows:
    • No shapeshift form: you fly to an ally's location.
    • Travel Form Icon Travel Form: you leap forward.
    • Moonkin Form Icon Moonkin Form: you leap backwards.
    • Bear Form Icon Bear Form: you charge an enemy, immobilising them for 4 seconds.
    • Cat Form Icon Cat Form: you leap behind an enemy, dazing them for 3 seconds.
    • Aquatic Form Icon Aquatic Form: your swim speed is increased by 150% for 5 seconds.

Typically it is more beneficial to have an ability to help with movement than a self-heal, so Renewal Icon Renewal should not be taken. On fights with low movement, or in PVP, Renewal can be a niche choice.

With Wild Charge Icon Wild Charge off of the global cooldown, this talent has become drastically better for mobility than its counterpart in Tiger Dash Icon Tiger Dash. Tiger Dash can be taken in niche situations where you can make use of the distance traveled over the 4-second duration.

5.

Tier 3 (Level 30) Talents for Balance Druids

Feral Affinity ? Feral Affinity Guardian Affinity ? Guardian Affinity Restoration Affinity Restoration Affinity

Restoration Affinity Icon Restoration Affinity is not as good as it was in BfA with the nerf to Swiftmend Icon Swiftmend which can only be cast with your HoT already up. Choosing this still allows for good off-healing as well as giving access to Ursol's Vortex Icon Ursol's Vortex, a strong crowd control ability.

Guardian Affinity Icon Guardian Affinity is preferable when not making use of the healing or vortex. The flat damage reduction is the main reason for this choice and it also grants Incapacitating Roar Icon Incapacitating Roar as a bonus.

Feral Affinity Icon Feral Affinity can be used whenever you can make sure survivability will not be a problem, as it provides you with a small movement buff that is, in the long run, beneficial to damage. Being non-defensive, it is not advised in most encounters and the single-target stun it grants is redundant.

6.

Tier 4 (Level 35) Talents for Balance Druids

Mighty Bash Mighty Bash Mass Entanglement Mass Entanglement Heart of the Wild Heart of the Wild
  • Mighty Bash Icon Mighty Bash is an active ability with a 60-second cooldown, which stuns the target for 4 seconds. It is usable in all shapeshift forms.
  • Mass Entanglement Icon Mass Entanglement is an active ability with a 30-second cooldown, which roots the target and all enemies within 15 yards of them in place for 30 seconds. Damage done to rooted targets may break the effect. Mass Entanglement is usable in all shapeshift forms.
  • Heart of the Wild Icon Heart of the Wild is an active ability with a 5-minute cooldown. It substantially increases your chosen Affinity's abilities.

The choice in this tier is largely irrelevant in terms of DPS performance. You will simply choose the one which you prefer most, or which best suits the encounter mechanics. That said, Heart of the Wild Icon Heart of the Wild will be the default choice in most any fight where you cannot make use of a stun or root.

7.

Tier 5 (Level 40) Talents for Balance Druids

Soul of the Forest Soul of the Forest Starlord ? Starlord Incarnation: Chosen of Elune Incarnation: Chosen of Elune

Soul of the Forest Icon Soul of the Forest will be the main multi-target talent being good for both damage and smoothing out the generation discrepancies while maintaining Starfall Icon Starfall.

Incarnation: Chosen of Elune Icon Incarnation: Chosen of Elune became much stronger with the Balance of All Things Icon Balance of All Things nerf, as more damage is coming from our empowered fillers than the Starsurge Icon Starsurges at the start of an Eclipse. The added duration synergizes both with Convoke the Spirits Icon Convoke the Spirits' initial boost and with the long duration of Ravenous Frenzy Icon Ravenous Frenzy.

Starlord Icon Starlord is just not as synergistic with the current playstyle of Balance Druid as it once was.

8.

Tier 6 (Level 45) Talents for Balance Druids

Twin Moons ? Twin Moons Stellar Drift Stellar Drift Stellar Flare Stellar Flare
  • Stellar Drift Icon Stellar Drift increases Starfall Icon Starfall's damage by 50% and allows you to cast while moving during the duration of Starfall. Starfall now has a 12-second cooldown.
  • Twin Moons Icon Twin Moons increases the damage done of Moonfire Icon Moonfire by 10% and allows it to spread onto one additional target.
  • Stellar Flare Icon Stellar Flare is an additional DoT that generates 8 Astral Power and does a minor amount of Astral damage over 24 seconds.

Stellar Drift Icon Stellar Drift is a strong talent now that Starfall Icon Starfall is also strong again. Usable on even 2-targets, the added mobility tied in with the increased duration makes for a solid combination.

You can talent and use Stellar Flare Icon Stellar Flare for single target as it generates a fair bit of Astral Power and does a good amount of damage given the global it takes.

Twin Moons Icon Twin Moons is just not that great when compared to the other talents on this row.

9.

Tier 7 (Level 50) Talents for Balance Druids

Solstice ? Solstice Fury of Elune Fury of Elune New Moon New Moon
  • Solstice Icon Solstice is a passive ability which increases the proc chance of your Shooting Stars Icon Shooting Stars by 250% in the first 6-seconds of an Eclipse Icon Eclipse.
  • Fury of Elune Icon Fury of Elune is an active ability with a 1-minute cooldown that deals damage to the target as well as all enemies within 8 yards of that target for 8 seconds. Over the duration of the ability, you generate 40 Astral Power.
  • New Moon Icon New Moon is a 3 charge spell on a 20-second recharge rate. The first charge does a minor amount of damage, generates a small amount of Astral Power, and has a very short cast time. The other two spells ramp up in cast time, Astral Power generation, and damage.

Fury of Elune Icon Fury of Elune can be used as a burst multi-target ability. This is also an Astral ability, meaning it can double dip on the Mastery buff inside cooldowns. With the new Venthyr playstyle, you can use Fury of Elune on single-target to juice up your Sinful Hysteria Icon Sinful Hysteria buff

New Moon Icon New Moon can be used on single-target for Night Fae and the other Covenants as well.

Solstice Icon Solstice was nerfed in Patch 9.1 and is generally niche to fights or encounters with spread multi-DoT.

10.

PvP Talents (War Mode)

In Shadowlands, there will be the option to go into "War Mode". Enabling War Mode provides the following benefits:

  • PvP talents enabled in the outdoor world.
  • 10% increase in World Quest rewards at maximum level.
  • 10% more experience gained while leveling.

With the benefits of enabling War Mode for leveling and PvE content, it is recommended to enable the feature to maximize your leveling and rewards at maximum level. However, you will make yourself available for open world PvP, and the possibility to be killed while leveling or doing World Quests exists.

10.1.

Balance Druid War Mode Talents

In this section we will list the PvP talents best for leveling and doing solo / small group PvE content. Note that these may not be optimal in actual PvP situations.

  • Star Burst Icon Star Burst is a passive effect that calls down falling stars on enemies during Starfall Icon Starfall. Enemies who run into this take damage and get knocked up. Allies can pick these up and run into enemies to detonate them.
  • Moonkin Aura Icon Moonkin Aura is amazing for group combat and strong for solo content as well. This can buff all members in your party and help finish quests and rares faster. We would recommend this for all group content.
  • Thorns Icon Thorns can provide minimal peel or damage in open-world content.

Those are the onle two truly damaging passives / abilities that the PvP talents have. Deep Roots Icon Deep Roots or Faerie Swarm Icon Faerie Swarm can be used as kiting mechanisms however.

11.

Changelog

  • 28 Jun. 2021: Updated for Patch 9.1.
  • 09 Mar. 2021: Reviewed for Patch 9.0.5.
  • 07 Dec. 2020: Updated Level 15 and Level 40 rows.
  • 23 Nov. 2020: Updated for Shadowlands.
  • 09 Nov. 2020: Updated Incarnation section.
  • 17 Oct. 2020: Updated Balance PvP talents.
  • 14 Oct. 2020: Added in Talent Cheatsheet.
  • 12 Oct. 2020: Page updated for the Shadowlands pre-patch.
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