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Balance Druid DPS Spec, Builds, and Talents (Legion 7.2.5)

Last updated on Jul 11, 2017 at 20:14 by Vlad 208 comments

Table of Contents

General Information

On this page, we present the viable talent choices for Balance Druids in World of Warcraft Legion 7.2.5. We detail what each of the talents do and in which situations they should be taken.

The other pages of our Balance Druid guide can be accessed from the table of contents on the right.

About Our Reviewer

This guide has been reviewed and approved by Slippykins, long-time Balance Druid theorycrafter and moderator at MMO-Champion and the Druid discord. You can catch him in his theorycrafting thread, or on Discord.

1. Talent Choices

Level Choices
15 Force of Nature ? Force of Nature Warrior of Elune Warrior of Elune Starlord Starlord
30 Renewal Renewal Displacer Beast Displacer Beast Wild Charge Wild Charge
45 Feral Affinity Feral Affinity Guardian Affinity Guardian Affinity Restoration Affinity Restoration Affinity
60 Mighty Bash ? Mighty Bash Mass Entanglement ? Mass Entanglement Typhoon ? Typhoon
75 Soul of the Forest Soul of the Forest Incarnation: Chosen of Elune Incarnation: Chosen of Elune Stellar Flare Stellar Flare
90 Shooting Stars Shooting Stars Astral Communion Astral Communion Blessing of the Ancients Blessing of the Ancients
100 Fury of Elune Fury of Elune Stellar Drift Stellar Drift Nature's Balance Nature's Balance

Talents can be freely changed when out of combat and in a rested XP area (such as an inn or a capital city). Moreover, Tome of the Tranquil Mind Icon Tome of the Tranquil Mind and Codex of the Tranquil Mind Icon Codex of the Tranquil Mind can be used to temporarily allow players to change talents anywhere, as long as they are out of combat.

2. Tier 1 (Level 15) Talents

Force of Nature ? Force of Nature Warrior of Elune Warrior of Elune Starlord Starlord
  • Force of Nature Icon Force of Nature is an active ability with a 1-minute cooldown that summons 3 Treants for 10 seconds. Force of Nature is targeted in an area, and the treants will taunt and attack targets in that area while they are alive.
  • Warrior of Elune Icon Warrior of Elune is an active ability with a 45-second cooldown which causes your next 3 Lunar Strike Icon Lunar Strikes to be instant cast.
  • Starlord Icon Starlord passively causes your Lunar Empowerment Icon Lunar Empowerment Solar Empowerment Icon Solar Empowerment to reduce the cast time of their affected spells (Lunar Strike Icon Lunar Strike and Solar Wrath Icon Solar Wrath respectively) by 20%. This effect does not stack.

Starlord Icon Starlord is the default choice in raiding and dungeon content, since it provides the higher amount of damage.

Force of Nature Icon Force of Nature can be a viable choice in Mythic+ to deal with Necrotic and Skittish affixes. Warrior of Elune Icon Warrior of Elune is not taken in raid or dungeon environments, as it is not particularly useful.

3. Tier 2 (Level 30) Talents

Renewal Renewal Displacer Beast Displacer Beast Wild Charge Wild Charge
  • Renewal Icon Renewal is an active ability with a 90-second cooldown. It heals you for 30% of your maximum health, it is usable in all shapeshift forms, and it is off the global cooldown.
  • Displacer Beast Icon Displacer Beast is an active ability that teleports you 20 yards forward, activates Cat Form Icon Cat Form, and grants you a 50% increase in movement speed for 2 seconds.
  • Wild Charge Icon Wild Charge is an active ability that is off the global cooldown and which differs based on the shapeshift form you are in, as follows:
    • No shapeshift form: you fly to an ally's location.
    • Travel Form Icon Travel Form: you jump to an ally's location.
    • Moonkin Form Icon Moonkin Form: you leap backwards.
    • Bear Form Icon Bear Form: you charge an enemy, immobilising them for 4 seconds.
    • Cat Form Icon Cat Form: you leap behind an enemy, dazing them for 3 seconds.
    • Aquatic Form Icon Aquatic Form: your swim speed is increased by 150% for 5 seconds.

Typically it is more beneficial to have an ability to help with movement than a self-heal, so Renewal Icon Renewal should not be taken.

For movement increase, Wild Charge Icon Wild Charge is usually better than Displacer Beast Icon Displacer Beast@, since it has a lower cooldown and allows you to keep casting while on the move, and should generally be the default choice. Displacer Beast has usefulness on certain encounters, where you may need a blink-type ability to either ignore a mechanic or for fast movement.

4. Tier 3 (Level 45) Talents

Feral Affinity Feral Affinity Guardian Affinity Guardian Affinity Restoration Affinity Restoration Affinity

As the default choice for progression, we recommend Guardian Affinity Icon Guardian Affinity, since the Frenzied Regeneration Icon Frenzied Regeneration is very useful during hard hitting mechanics. While Restoration Affinity Icon Restoration Affinity provides you with a steady stream of healing, it is worse overall than Guardian Affinity, so should not be picked as a defensive talent.

Feral Affinity Icon Feral Affinity should be used whenever you can make sure survivability will not be a problem, as it provides you with a small movement buff that is, in the long run, beneficial to damage. Being non-defensive, it is not advised in high damage progression encounters.

5. Tier 4 (Level 60) Talents

Mighty Bash ? Mighty Bash Mass Entanglement ? Mass Entanglement Typhoon ? Typhoon
  • Mighty Bash Icon Mighty Bash is an active ability with a 50-second cooldown, which stuns the target for 5 seconds. It is usable in all shapeshift forms.
  • Mass Entanglement Icon Mass Entanglement is an active ability with a 30-second cooldown, which roots the target in place for 30 seconds, with the root effect spreading to nearby enemies. Damage done to rooted targets may break the effect. Mass Entanglement is usable in all shapeshift forms.
  • Typhoon Icon Typhoon is an active ability with a 30-second cooldown. It knocks back all targets within 15-yards in a cone in front of you, dazing them for 6 seconds. It is usable in all shapeshift forms.

The choice in this tier is largely irrelevant in terms of DPS performance. You will simply choose the one which you prefer most, or which best suits the encounter mechanics. That said, Typhoon Icon Typhoon will probably be the most useful talent in the majority of fights. It is worth noticing that, when using Sephuz's Secret Icon Sephuz's Secret, Mass Entanglement Icon Mass Entanglement is the best talent to proc it, even more so since the cooldowns match.

6. Tier 5 (Level 75) Talents

Soul of the Forest Soul of the Forest Incarnation: Chosen of Elune Incarnation: Chosen of Elune Stellar Flare Stellar Flare

The best choice in this tier is Incarnation: Chosen of Elune Icon Incarnation: Chosen of Elune, in all situations except when moderate to heavy AoE damage is required, in which case you should take Soul of the Forest Icon Soul of the Forest. Using Soul of the Forest will result in a single target DPS loss compared to using Incarnation, though, so you need to determine if it is really worth it, based on every fight style and your raid or group composition.

Stellar Flare Icon Stellar Flare should not be used, as its damage is not worth the cast time and Astral Power loss.

7. Tier 6 (Level 90) Talents

Shooting Stars Shooting Stars Astral Communion Astral Communion Blessing of the Ancients Blessing of the Ancients
  • Shooting Stars Icon Shooting Stars passively causes your Moonfire Icon Moonfire and Sunfire Icon Sunfire ticks to have a 10% chance to create a falling star, which deals Astral damage to the target and generates 4 Astral Power.
  • Astral Communion Icon Astral Communion is an active ability with an 80-second cooldown, which generates 75 Astral Power.
  • Blessing of the Ancients Icon Blessing of the Ancients is an active ability with a 15-second cooldown that allows you to switch between the Blessing of Elune Icon Blessing of Elune and Blessing of An'she Icon Blessing of An'she buffs. It is important to note that you will always have one of these buffs active if you have the Blessing of the Ancients talent.
    • Blessing of Elune increases the Astral Power generated by Solar Wrath Icon Solar Wrath and Lunar Strike Icon Lunar Strike by 25%.
    • Blessing of An'she grants you 2 Astral Power every 3 seconds.

Blessing of the Ancients Icon Blessing of the Ancients is the default choice for mainly single target fights where you will be casting Solar Wrath Icon Solar Wrath and Lunar Strike Icon Lunar Strike often. When using this talent, you should always have Blessing of Elune Icon Blessing of Elune active.

Shooting Stars Icon Shooting Stars is the best choice for extended multi-target cleave damage against 2+ targets for the majority of the fight. Astral Communion Icon Astral Communion is not recommended, as it does not scale with Haste and therefore ends up lagging behind the other two talents.

8. Tier 7 (Level 100) Talents

Fury of Elune Fury of Elune Stellar Drift Stellar Drift Nature's Balance Nature's Balance
  • Fury of Elune Icon Fury of Elune is an active ability with a 1-minute cooldown. It deals Astral damage in a small radius every second, and costs 6 Astral Power to cast and 12 Astral Power per second after that, and lasting until you run out of Astral Power. You can re-cast Fury of Elune while it is active in order to change its location, free of cost.
  • Stellar Drift Icon Stellar Drift increases the radius of Starfall Icon Starfall by 30%, its damage by 50%, and allows you to cast while moving as long as you are inside Starfall's radius.
  • Nature's Balance Icon Nature's Balance causes Lunar Strike Icon Lunar Strike to extend the duration of Moonfire Icon Moonfire by 6 seconds, and Solar Wrath Icon Solar Wrath to extend the duration of Sunfire Icon Sunfire by 4 seconds.

Nature's Balance Icon Nature's Balance is the recommended talent against a single target, while against multiple targets you should use Stellar Drift Icon Stellar Drift. In a heavy movement single target situation, while using Oneth's Intuition Icon Oneth's Intuition, Stellar Drift Icon Stellar Drift is also a viable choice. Currently, there is no situation in which you should take Fury of Elune Icon Fury of Elune.

9. ChangeLog

+ show all entries - show only 10 entries
  • 11 Jul. 2017: Updated most of the page.
  • 12 Jun. 2017: Updated talent descriptions to account for Patch 7.2.5 changes.
  • 22 Apr. 2017: Clarified that Wild Charge when in Travel Form causes you to jump to the location of an ally, and not to fly to them.
  • 27 Mar. 2017: Made small adjustments to tier 1, 3, 5, and 6 talent evaluations.
  • 19 Jan. 2017: Updated tier 5 and 7 talent evaluations (changing the recommendations somewhat).
  • 12 Jan. 2017: Updated tier 3 talent section to make Feral Affinity look less bad (although it is still not recommended).
  • 09 Jan. 2017: Updated talent descriptions to account for Patch 7.1.5, and slightly changed the evaluation of tier 6 talents.
  • 16 Dec. 2016: Updated the description of Restoration Affinity.
  • 27 Nov. 2016: Updated tier 3 and tier 7 talent recommendations, and changed the Shooting Stars recommendation to 4+ targets.
  • 02 Nov. 2016: Fixed a small issue where we were still referring to Thick Hide's old 10% damage reduction (it is now 6%).
  • 25 Oct. 2016: Patch 7.1 updates
    • Added a mention that Incarnation is now off the global cooldown.
    • Updated Guardian Affinity's description (Thick Hide now passively reduces damage by 6%, down from 10).
  • 02 Oct. 2016: Revamped tier 1, 3, and 5 talent sections.
  • 29 Aug. 2016: Updated for Legion's launch.
  • 28 Jul. 2016: Revamped tier 5 and 7 talent discussions.
  • 19 Jul. 2016: Corrected an error where we were recommending Astral Communion (in tier 6), whereas this talent is only viable if you can pair it with Fury of Elune (tier 7), which is not currently the case. We now correctly recommend Blessing of the Ancients.
  • 18 Jul. 2016: Updated for the Legion pre-patch.
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