Balance Druid DPS Easy Mode — Season 4
On this page, we explain how to easily play Balance Druid in World of Warcraft — Season 4, using the simplest rotation, talent tree, stat priority, gear setup, etc., without sacrificing performance.
Foreword
This page is intended for players who are new to the game or class, have no intentions of raiding Mythic difficulty or simply want a more straightforward way to play their specialization without being overwhelmed by the numerous subtleties and active abilities that need to be taken into consideration for optimal play.
The Basics of Balance Druids
Balance Druid has a single target and multi-target rotation, which both require good DoT uptime and proper building and spending of Astral Power. Cooldowns should be used as they come up unless they can be used at a better opportunity without losing a use over the period you are in combat.
Balance Druid has an Eclipse cycle-based gameplay loop. You will enter Solar Eclipse on single and two targets and Lunar Eclipse on three or more targets. You cast Wrath in Solar Eclipse and Starfire in Lunar Eclipse.
On a single target, you will use your cooldowns as they come up or when you can stack multiple cooldowns together. You will use Starsurge as your way to spend Astral Power. On multiple targets, you will instead cast Starfall as your main way to spend Astral Power.
For more information about your spells and their interactions, please refer to our spell summary page.
Talent Choice for Balance Druids
The following talent choices are a catch-all to ensure you can do all different types of content. Make sure to use the 'Copy Export String' button to import our build ingame.
This is a good all-around tree for most content. This is a hybrid build as well as a pure multi-target build.
Pure single target builds do not take Starfall however you will want to Starfall on 2-targets.If you are doing more single-target-oriented content, use the following talent build:
- BYGAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAgCAJJigkQQSikIFolIJSSJRTcgQol0SSERDgCAE
On a pure single target, you do go into Solar Eclipse, and you use Warrior of Elune to get into Solar Eclipse quickly.
Talents such as Typhoon, Convoke the Spirits, and Orbital Strike can be used more effectively in the open-world or solo-player content.
If you are looking for a more detailed analysis of each talent and the situations in which it could be taken, check out the full talents page below.
Stat Choice for Balance Druids
Currently, you will want to prioritize stats as follows:
- Intellect;
- Mastery;
- Haste;
- Critical Strike;
- Versatility.
Stats for Balance Druid are consistent in most situations. Item level is the main determining factor in gearing up. For more details on how each stat interacts with our abilities and how stat weights can change, head to the full stats page on the link below.
Basic Rotation for Balance Druids
The general Balance Druid rotation is based on a priority list. This is the priority for a single target. Lunar is the preferred Eclipse state. Aim to be inside an Eclipse state at all times during your rotation.
Single Target Basic Rotation for Balance Druids
- Cast and keep up Moonfire, Sunfire, and Stellar Flare(if talented)
- Enter Celestial Alignment (or Incarnation: Chosen of Elune)
- If you do not have cooldowns, cast 2 Starfires to enter Solar Eclipse
- Cast Starsurge to not cap on Astral Power
- Cast Wrath as your primary filler.
There are a variety of smaller cooldowns that Balance Druid has access to depending on what you talent into. Most of these talents that become spells generate Astral Power. There are a few main rules when using the majority of these cooldowns:
- When using a cooldown, do not allow your Astral Power to cap.
- Try to stack your cooldowns together to improve their effectiveness.
- Do not lose a usage of your cooldowns unless there is a good reason to not use them.
Multi Target Basic Rotation for Balance Druids
- Cast and keep up Moonfire and Sunfire on targets that will live more than 6 seconds
- Enter Celestial Alignment (or Incarnation: Chosen of Elune)
- If you do not have cooldowns, cast 2 Wraths to enter Lunar Eclipse
- Cast Starfall to not cap on Astral Power
- Inside Celestial Alignment (or Incarnation: Chosen of Elune, cast Starfire if there are additional targets within 8 yards of your main target. Cast Wrath if the targets are spread out.
- When only in Lunar Eclipse, cast Starfire
- When there are less than 1.5-seconds left (or the cast time of your Wrath) in your Eclipse, cast Wrath
There are a few factors when facing multiple targets that can influence how you play.
If the targets are spread, apply Moonfire while you wait for them to group into Sunfire range. The same goes for cooldowns; the more targets you can deal damage to, the better your cooldown will be. You should remember not to lose a use.
If the targets are not going to live a long time, burst becomes more effective than damage over time. Do not apply Moonfire to multiple targets if they will die quickly. It is better to use your Astral Power.
For more specific information related to the rotation and the specific rules, you can head over to our Rotation page.
Changelog
- 22 Apr. 2024: Updated for Dragonflight Season 4.
- 19 Mar. 2024: Reviewed for Patch 10.2.6.
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 06 Nov. 2023: Updated for Patch 10.2.0.
- 04 Sep. 2023: Reviewed for Patch 10.1.7.
- 10 Jul. 2023: Updated for Patch 10.1.5.
- 08 May 2023: Updated for May 9th Hotfixes.
- 01 May 2023: Updated for Patch 10.1.0.
- 20 Mar. 2023: Updated for Patch 10.0.7.
- 24 Jan. 2023: Reviewed and updated for Patch 10.0.5.
- 11 Dec. 2022: Updated talent choices and some basic info.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 15 Nov. 2022: Updated talent recommendations.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Druid Guides
Guides from Other Classes
This was written by Borabank, a Balance Druid theorycrafter and raider in Muscle Memory. You can watch him on his Twitch channel or in the Dreamgrove Discord server.
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