Balance Druid DPS Mythic+ Tips — Shadowlands 9.0.5
In this guide, you will find tips and advice to tackle Mythic+ dungeons with your Balance Druid in World of Warcraft — Shadowlands 9.0.5.
Balance Druid in Mythic+
Balance Druid is a strong ranged contender for higher level Mythic+. While it does come with ramp up making it worse for lower level content, once the pull is in full swing, Starfall and Starfire are unparalleled in their uncapped multi-target damage.
In addition to our strong throughput, we have the largest utility toolkit as well as solid off-healing.
If you are unfamiliar with Mythic+ and its associated general mechanics, you can read more about it on our dedicated Mythic+ page below.
Balance Druid Mythic+ Rotation
Both the single target and multi-target rotations do not change in Mythic+ content. For more information about the Balance Druid DPS rotation, refer back to the Rotation, Cooldowns, and Abilities page.
Covenant, Legendary, and Soulbind choice
Shadowlands brings not only new dungeons and affixes, but new tools to tackle them with. The Kyrian covenant is the stand out choice for Mythic+, providing the strongest multi-target and solid single target. Play around with partners but prioritize linking to Unholy Death Knights, Fire Mages, Marksmanship Hunters, and Retribution Paladins. If these are not available, pick the highest DPS.
However, if you prioritize raiding or lack the coordination for Kyrian, you will want to go Night Fae, which also tends to be good on lower keys as well pugs. If you are Night Fae, you will want to run Balance of All Things as well.
Balance Druid Tips
One of the most important things to do in Mythic+ is to pool your Astral Power towards the end of every trash pull to reduce the ramp-up time needed to reach your maximum output. Being able to get directly into your rotation pack-to-pack is extraordinarily helpful when bursting down priority targets.
Use your cooldowns liberally. Treat the whole time you are in the dungeon as though it were a raid encounter. You never lose uses in raid if you can help it and you should work to do the same in Dungeons. Exceptions being the occasional massive pull or important DPS race boss.
Balance Druid Utility
Balance Druid provides support for the party through damage, healing, and other additional effects such as dispels and mob management.
- Solar Beam is one of the strongest silences in the game. Solar Beam can be used to silence a large amount of mobs for 8-seconds in a small radius. This can enable pulls which would otherwise be impossible, due to an interrupt requirement.
- Typhoon is an iconic Balance Druid spell. This will knock enemies in front of you away in the direction the cast was aimed. Use this to knock enemies away from the tank, yourself, or away from special mob specific mechanics such as Sanguine pools.
- Force of Nature acts as an artificial taunt that relieves the tank of all melee damage. This talent has become almost a staple for Mythic+ due to the threat generation nerf applied to tanks that came with Battle for Azeroth. This is also particularly useful during Necrotic.
- Soothe has been added back to our baseline kit and will dispel all enrage buffs applied to enemies. This talent is particularly useful during Raging weeks.
- Entangling Roots can be used to root patrols or crowd control immune packs. In those packs, the main target can normally be rooted, allowing you to handle the leftovers more easily.
- Innervate is best used on heavy group damage boss encounters. This will allow you to expand your healers Mana pool and allow them to extend the duration of the encounter if needed.
- Ursol's Vortex is another group crowd control which can assist in kiting mobs.
- Mighty Bash is a good pickup with Typhoon baseline. A strong 5-second single target stun is one thing we did not have without sacrifice in BFA.
- Cyclone is now baseline in PvE. This can be used to block healing, as a last resort interrupt, or block the application of dangerous enemy buffs.
- Stampeding Roar is also back with Shadowlands. Provides some additional mobility for skips or just to get through the dungeon faster.
Mythic+ Talents for Balance Druids
Below are the suggested talents for Mythic+, these talents are recommended for all groups and keys at the current time.
|15||✓ Nature's Balance||✗ Warrior of Elune||✓ Force of Nature|
|25||✗ Tiger Dash||✗ Renewal||✓ Wild Charge|
|30||✗ Feral Affinity||? Guardian Affinity||✓ Restoration Affinity|
|35||✓ Mighty Bash||? Mass Entanglement||✓ Heart of the Wild|
|40||✓ Soul of the Forest||✗ Starlord||? Incarnation: Chosen of Elune|
|45||✓ Stellar Drift||✗ Twin Moons||✗ Stellar Flare|
|50||✓ Solstice||✗ Fury of Elune||✗ New Moon|
Level 15 Talents
All level 15 talents are usable in Mythic+. Force of Nature is best when you need to help the tank survive packs. Nature's Balance is best with longer downtime between pulls. Warrior of Elune is the theoretical multi-target best when targets are all cleaved with Starfire.
There are now three weekly affixes and one seasonal affix. The first affix available instantly at level two and three, the second affix starts at level four, the third affix enabled at level seven, and finally the seasonal affix at level ten.
Tier One Affixes
- Fortified increases the Health pool of all non-boss enemies by 20% and damage dealt by 30%.
- Tyrannical increases the Health pool of boss enemies by 40% and their damage dealt by 15%.
Fortified and Tyrannical are the two affixes every player will see. These affixes shift the focus of dungeons from boss to trash depending on the week. Balance Druids will excel during Fortified weeks as our multi-target damage has a short ramp up time and then will sustain at very high numbers with or without the use of cooldowns. During Tyrannical weeks, players may want to take more single-target oriented trinkets, gear, or even talents but that will be both dungeon and key level dependent.
Tier Two Affixes
- Raging increases the damage dealt by enemies below 30% by 100% until they die. This buff is dispellable using Soothe. Not all enemies will need to be Soothed, but you should Soothe enemies that deal excessive group-wide damage.
- Bolstering buffs remaining enemies Health pools and damage dealt by 20% when an enemy dies nearby. To counter this affix, DPS all mobs down evenly and focus your casts into high Health mobs if there are any. Use Cyclone to prevent applications of the buff to a single enemy.
- Sanguine places a pool of blood on the ground when a mob is slain. This pool will heal remaining enemies who stay inside the zone and also damage players. Balance Druids should use Typhoon to push enemies off of each Sanguine zone.
- Bursting forces enemy mobs to detonate when slain, afflicting the group with a stacking debuff that deals damage to the whole group. Try not to kill everything at the same time unless you have some way to deal with the large amount of damage.
- Inspiring grants Crowd Control immunity to all targets within 15 yards of buff holder. The target with the buff is not immune to Crowd Control and you can use Entangling Roots to hold the target away from the rest of the mobs you are killing.
- Spiteful causes all creatures to spawn a shadow when they are slain. This shadow can be cleaved down, but should be kited as it loses Health over time. Stay out of melee to avoid being hit and use Typhoon, Ursol's Vortex, or other Crowd Control and allow it to kill itself.
Tier Three Affixes
- Volcanic spawns volcanic plumes underneath and around players when in combat with any enemy. When damaged by Volcanic, players suffer damage and are knocked into the air. Use Wild Charge or Flap to mitigate if you are hit. The more enemies you are in combatwith, the more Volcanic that will spawn.
- Grievous afflicts players with a stacking DoT when they fall below 90%. Use Regrowth to remove stacks of the debuff to assist your healers as the initial hit counts as direct healing.
- Quaking requires you to be split from your group after the 3-second debuff expires or risk taking a large chunk of damage. Even when alone, you will still need to stop casting or risk being locked out.
- Explosive will occasionally spawn Explosive Orbs that need to be targeted and burned down within a short period of time or they will deal significant damage to the party. Explosive Orbs are not cleaveable and the amount of orbs that spawn scales with the amount of enemies pulled.
- Necrotic debuffs the target of enemy melee swings with stacking healing reduction and minor DoT. Balance Druids should utilize Typhoon and Force of Nature to assist tanks in kiting enemies before they become unhealable.
- Storming is Volcanic for melee, as long as you are not on top of the mobs you should not have to worry about this but just do not get hit if you are.
Prideful summons a Manifestation of Pride every 20% mob count.
This enemy only has two real mechanics to worry about. The first is Bursting with Pride, which deals increasingly more damage the longer the fight progresses, and Belligerent Boast, which emits 4-lines in a cross shaped pattern from one player. These should be dodged and, if you get this debuff, you should adjust your position for your group.
After killing this enemy, you gain a huge buff increasing your damage, healing, movement speed, and regeneration. Make sure you have some damage going into the 20% threshold, as it is important to kill this quickly. Do not try to always save your cooldown for the damage buff, as wiping will cost more time than you save from doing more DPS.
Due to the single-target nature of this season, Balance of All Things is going to be quite strong for Night Fae and you may want to go Primordial Arcanic Pulsar for Kyrian. Try to not overlap your cooldowns with other party members, especially on the Manifestation.
A big thing with Night Fae in keys is cooldown usage. You can desync your cooldowns for a more even spread of damage throughout the key. If you try to hold every Convoke the Spirits for every Celestial Alignment, you are going to lose several usages of both. It is better to try to sync them back up when needed and use them more often.
- 09 Mar. 2021: Reviewed for Patch 9.0.5.
- 01 Feb. 2021: Updated seasonal tips and Legendary selection.
- 07 Dec. 2020: Updated for Prideful season.
- 16 Nov. 2020: Improved Blood of the Enemy recommendation.
- 09 Nov. 2020: Added Blood of the Enemy to recommendations.
- 17 Oct. 2020: Updated Essence and Azerite sections.
- 14 Oct. 2020: Updated for level 15 and 50 talent choices.
- 12 Oct. 2020: Page updated for the Shadowlands pre-patch.
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