Balance Druid DPS Spell Summary — Shadowlands 9.0.5
On this page, we present you with all spells and procs that you need to understand as a Balance Druid in World of Warcraft — Shadowlands 9.0.5.
If you were looking for WoW Classic content, please refer to our Classic Balance DPS Druid spells.
Introduction
If you are new to Balance, this is a great place to start to get an understanding of how the spec works. On this page we will discuss what abilities you have, what they are used for within the specialisation, how they interact with each other and also with important cooldowns. If you already have experience with Balance and are comfortable with it in the current expansion, it is recommended you skip this section and move on to the rest of the guide.
Main Resources for Balance Druids
Aside from using Mana, Balance Druids rely on generating Astral Power and
then spending it on an important spell ( Starsurge). Maximizing
Astral Power and using it efficiently is very important.
Basic Abilities for Balance Druids
These are your core skills that are available regardless of talents, and form the core gameplay of the specialization.
Moonfire is an Arcane damage DoT that should always be active on the
target.
Sunfire is a Nature damage DoT that should also always be active
on the target. When applied, the DoT is placed on the primary target as well as
any other targets within 8 yards.
Wrath deals Nature damage to the target, and
generates Astral Power.
Starfire deals Arcane damage to the target and any other
enemies within 8 yards, and it also generates Astral Power.
Starsurge costs Astral Power to cast and deals damage to the
target. Casting Starsurge inside an
Eclipse further improves your
spenders for the remaining duration of the buff.
Starfall costs Astral Power to surround yourself with a wide-radius
damaging aura for 8-seconds.
Celestial Alignment is the only cooldown Balance Druids have by
default. It has a 3-minute cooldown and for 20 seconds, you have 10% Haste and
are granted the benefits of both
Eclipse states. This also resets your
Eclipse timer allowing you to choose your next Eclipse state.
There are several useful macros for the above spells on the macro page which can greatly increase your quality of life.
Important Passive Effects for Balance Druids
Eclipse reduces the cast time of the approprite filler by 15% and
increases the damage dealt by
Wrath by 20% and increases the Critical
Strike chance of
Starfire by 20%. Every
Starsurge in this
window further increases this bonus by 4%.
Shooting Stars is a strong passive which generates Astral Power from
your DoT ticks. Every tick has a chance to generate 3 Astral Power but this does
have diminishing returns making it proc less on more targets.
Basic Utility Abilities for Balance Druids
Innervate is a buff you can place on an allied healer, which
allows them to cast spells free of Mana cost for 12 seconds.
Barkskin is the main defensive cooldown for Balance Druids. It
provides us with a 20% damage reduction for 12 seconds on a 1-minute cooldown.
Dash activates
Cat Form and increases your movement speed by
60% for 10-seconds. It has a 3-minute cooldown and is particularly useful for
crossing large distances quickly.
Soothe removes one enrage effect off your target. Druids are one of
two classes with this ability.
Solar Beam is the silencing ability for Balance Druids. It creates a
zone of light around your target which will silence all enemies inside
for up to 8 seconds.
Typhoon is now a baseline spell and can be used to push back mobs
possibly interrupting their casts or just allowing you to kite them.
Changelog
- 09 Mar. 2021: Reviewed for Patch 9.0.5.
- 23 Nov. 2020: Updated for Shadowlands.
- 12 Oct. 2020: Page updated for the Shadowlands pre-patch.
More Druid Guides
Guides from Other Classes
This was written by Borabank, a Balance Druid theorycrafter and raider in Infinity. You can watch him on his Twitch channel or in the Dreamgrove Discord server.
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