Balance Druid DPS Spell List and Glossary — Dragonflight 10.2
On this page, we present you with all spells and procs that you need to understand as a Balance Druid in World of Warcraft — Dragonflight 10.2.
If you were looking for WotLK Classic content, please refer to our WotLK Classic Balance Druid spells.
Introduction
If you are new to Balance, this is a great place to start to get an understanding of how the spec works. On this page we will discuss what abilities you have, what they are used for within the specialization, how they interact with each other and also with important cooldowns. If you already have experience with Balance and are comfortable with it in the current expansion, it is recommended you skip this section and move on to the rest of the guide.
Main Resources for Balance Druids
Aside from using Mana, Balance Druids rely on generating Astral Power and
then spending it on an important spell ( Starsurge). Maximizing
Astral Power and using it efficiently is very important.
Basic Abilities for Balance Druids
These are your core skills that are available regardless of talents and form the core gameplay of the specialization.
Moonfire is an Arcane damage DoT that should always be active on
the target. Generates Astral Power.
Sunfire is a Nature damage DoT that should also always be active
on the target. When applied, the DoT is placed on the primary target as well as
any other targets within 8 yards. Generates Astral Power. This is a talent
but a mandatory one.
Wrath deals Nature damage to the target. Generates Astral
Power.
Starfire deals Arcane damage to the target and any other
enemies within 8 yards. Generates Astral Power.
Starsurge costs Astral Power to cast and deals damage to the
target. This is an Astral damage spell and benefits from both Nature and Arcane
damage buffs. Costs 40 Astral Power.
There are several useful macros for the above spells on the macro page, which can greatly increase your quality of life.
Dash activates
Cat Form and increases your movement speed
by 60% for 10 seconds. It has a 3-minute cooldown and is particularly useful
for crossing large distances quickly.
Specialization Tree Abilities for Balance Druids
Tier One Spells
Starfall costs Astral Power to surround yourself with a wide-radius
damaging aura for 8 seconds. This is an Astral damage spell and benefits from
both Nature and Arcane damage buffs. Costs 50 Astral Power.
Solar Beam is the silencing ability for Balance Druids. It creates a
zone of light around your target, which will silence all enemies inside
for up to 8 seconds.
Force of Nature is a 1-minute cooldown that summons three Treants for
10 seconds, which taunt and attack enemies. Generates 20 Astral Power.
Stellar Flare applies a 24-second Dot to your target. This is an
Astral
damage spell and benefits from both Nature and Arcane damage buffs. Generates
Astral Power.
Wild Surges increases the Critical Strike Chance of filler spells by
12% and Critical Strikes generate more Astral Power.
Tier Two Spells
Celestial Alignment is a 3-minute cooldown. For 20 seconds, you have
10% Haste and are granted the benefits of both
Eclipse states.
Orbital Strike improves your
Celestial Alignment. It reduces
your cooldown to 2 minutes and performs a line cursor-targeted attack that
deals damage and applies
Stellar Flare. This is an Astral damage spell
and benefits from both Nature and Arcane damage buffs.
Astral Communion is a 1-minute cooldown spell that grants 60 Astral
Power and increases max Astral Power by 30..
Wild Mushroom is a 3-charge spell with a 30-second recharge rate.
This places a mushroom at your target's feet, which explodes after 1-second.
Generates up to 20 Astral Power. Applies a nature DoT and slows.
Tier Three Spells
Incarnation: Chosen of Elune is an improved
Celestial Alignment. This increases the duration to 30 seconds and
also grants a 10% Critical Strike.
Convoke the Spirits is a 2-minute cooldown that casts 16 spells over
a 4-second channel. Approximately 3/4 of the abilities cast will be Balance
spells as long as you are in
Moonkin Form.
Fury of Elune is a 1-minute cooldown that creates a beam that follows
your target, dealing damage to the target and targets within 8 yards. This is an
Astral damage spell and benefits from both Nature and Arcane damage buffs.
Generates 40 Astral Power.
New Moon is a 3-charge spell with a 30-second recharge rate. This
deals damage and generates ten Astral Power. Each cast empowers the damage of
the next spell and doubles the Astral Power it generates. The third cast becomes
Full Moon, which also cleaves units around your target. Then, the spell resets.
This is an Astral damage spell and benefits from both Nature and Arcane damage
buffs.
Warrior of Elune is a 45-second cooldown, which makes your next three
Starfires instant and generate 40% more Astral Power.
Important Offensive Tree Passives for Balance Druids
Tier One Passives
Eclipse is your most vital passive ability. You should aim to
always be in an Eclipse or entering an Eclipse. There is Solar Eclipse that
increases Nature damage by 15% and increases
Wraths damage by 20%.
Lunar Eclipse increases Arcane damage by 15% and increases
Starfires
Critical Strike chance by 15%.
Shooting Stars has a chance to proc on DoT tick dealing damage.
This is an Astral damage spell and benefits from both Nature and Arcane damage
buffs. Generates Astral Power.
Solstice increases the proc rate of
Shooting Stars by 100%
to 200% in the first 6-seconds of
Eclipse.
Aetherial Kindling increases the duration of
Moonfire and
Sunfire by two to four seconds every
Starfall cast.
Umbral Embrace has a chance to proc when you deal Astral damage. This
increases the damage of your fillers by 25% to 50% and makes the next cast
Astral damage as well.
Tier Two Passives
Orbit Breaker makes every 30th
Shooting Stars proc call down
a Full Moon dealing damage and generating Astral Power.
Twin Moons increases the damage of
Moonfire by 10% and
makes each
Moonfire hit one additional target.
Rattle the Stars empowers your spenders to reduce the cost of
Starfall and
Starsurge by 5% and increase their damage by 10%
on each cast. It stacks two times and has a 5-second duration.
Starweaver empowers your
Starsurge and
Starfall
to have a chance to make the opposite spender free.
Waning Twilight increases your damage on a target by 4% to 8% when
they are afflicted with three DoTs.
Starlord grants you 2% to 4% Haste for each
Starfall and
Starsurge. This buff stacks to three and lasts 15 seconds before
resetting.
Soul of the Forest buffs your Eclipse bonuses. Solar Eclipse
increases
the Astral Power generated by
Wrath to nine. Lunar Eclipse increases
the cleave damage of
Starfire by 150%.
Tier Three Passives
Cosmic Rapidity reduces the time it takes your DoTs to deal
damage by 25%.
Denizen of the Dream gives your DoTs a chance to summon a Faerie
Dragon, which deals damage for 30 seconds.
Astral Smolder applies a DoT to your target when you deal with a Critical
Strike with
Wrath or
Starfire. The DoT deals 20% to 40% of
the damage of the initial hit.
Elune's Guidance reduces the cost of
Starsurge by 8 and
Starfall by 10 Astral Power when affected by
Incarnation: Chosen of Elune.
Convoke the Spirits has its cooldown
reduced to 1 minute, the spells cast reduced to 12, the cast time reduced to
2-seconds, and gives it a greater chance to cast a Full Moon.
Balance of All Things increases Critical Strike chance by 16% to 24%
after you enter an Eclipse. This decays by 2% to 3% every 1-second.
Friend of the Fae increases your Arcane and Nature damage by 10% for
20-seconds when a Faerie Dragon is summoned.
Sundered Firmament casts a
Fury of Elune at your target every
other Eclipse. This is 20% effective.
Radiant Moonlight reduces the cooldown of
Fury of Elune by
15 seconds or allows a second cast of Full Moon before resetting to
New Moon.
Honorable Mention
Lycara's Teachings grants 2% to 6% Mastery while in Moonkin Form.
This is in the final tier of the Class tree; however, it is the only damage-boosting option available on that side.
Important Class Tree Abilities for Balance Druids
Defensive Class Tree Abilities
Barkskin reduces the damage you take by 20% for 8-seconds.
Frenzied Regeneration heals you for 24% of your Health over
3-seconds. Used in
Bear Form.
Renewal heals you for 30% of your maximum Health.
Heart of the Wild empowers your off-specialization spells for
45-seconds.
Mobility Class Tree Abilities
Wild Charge grants several movement options depending on your form.
Most often, a disengage in
Moonkin Form.
Stampeding Roar shifts you into
Bear Form and increases
nearby
ally Movement Speed by 60% for 8-seconds.
Utility Class Tree Abilities
Remove Corruption dispels Curses and Poisons.
Innervate is a buff you can place on an allied healer, which allows
them to cast spells free of Mana cost for 12 seconds.
Soothe removes one enrage effect off your target. Druids are one of
two classes with this ability.
Nature's Vigil heals nearby targets for 20% of your single target
damage for 30 seconds.
Rejuvenation places a heal over time on your target.
Swiftmend consumes one heal over time to instantly heal your target.
Wild Growth heals your target and five nearby allies over 7 seconds.
Crowd Controling Class Tree Abilities
Typhoon can be used to push back mobs, possibly interrupting their
casts or just allowing you to kite them.
Ursol's Vortex creates a circular zone that slows enemies and draws
them back to the center once.
Mass Entanglement roots the target and all nearby targets for
30-seconds.
Mighty Bash stuns a target for 5 seconds. It requires you to be in
the melee range of the target.
Incapacitating Roar disorients all enemies around you. Shifts you
into
Bear Form.
Changelog
- 06 Nov. 2023: Updated for Patch 10.2.0.
- 04 Sep. 2023: Reviewed for Patch 10.1.7.
- 10 Jul. 2023: Updated for Patch 10.1.5.
- 01 May 2023: Reviewed for Patch 10.1.
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Druid Guides
Guides from Other Classes
This was written by Borabank, a Balance Druid theorycrafter and raider in Muscle Memory. You can watch him on his Twitch channel or in the Dreamgrove Discord server.
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