Balance Druid DPS Spell List and Glossary — Dragonflight 10.2
On this page, we present you with all spells and procs that you need to understand as a Balance Druid in World of Warcraft — Dragonflight 10.2.
If you were looking for WotLK Classic content, please refer to our WotLK Classic Balance Druid spells.
If you are new to Balance, this is a great place to start to get an understanding of how the spec works. On this page we will discuss what abilities you have, what they are used for within the specialization, how they interact with each other and also with important cooldowns. If you already have experience with Balance and are comfortable with it in the current expansion, it is recommended you skip this section and move on to the rest of the guide.
Main Resources for Balance Druids
Aside from using Mana, Balance Druids rely on generating Astral Power and then spending it on an important spell ( Starsurge). Maximizing Astral Power and using it efficiently is very important.
Basic Abilities for Balance Druids
These are your core skills that are available regardless of talents and form the core gameplay of the specialization.
Moonfire is an Arcane damage DoT that should always be active on the target. Generates Astral Power.
Sunfire is a Nature damage DoT that should also always be active on the target. When applied, the DoT is placed on the primary target as well as any other targets within 8 yards. Generates Astral Power. This is a talent but a mandatory one.
Wrath deals Nature damage to the target. Generates Astral Power.
Starfire deals Arcane damage to the target and any other enemies within 8 yards. Generates Astral Power.
Starsurge costs Astral Power to cast and deals damage to the target. This is an Astral damage spell and benefits from both Nature and Arcane damage buffs. Costs 40 Astral Power.
There are several useful macros for the above spells on the macro page, which can greatly increase your quality of life.
Dash activates Cat Form and increases your movement speed by 60% for 10 seconds. It has a 3-minute cooldown and is particularly useful for crossing large distances quickly.
Specialization Tree Abilities for Balance Druids
Tier One Spells
Starfall costs Astral Power to surround yourself with a wide-radius damaging aura for 8 seconds. This is an Astral damage spell and benefits from both Nature and Arcane damage buffs. Costs 50 Astral Power.
Solar Beam is the silencing ability for Balance Druids. It creates a zone of light around your target, which will silence all enemies inside for up to 8 seconds.
Force of Nature is a 1-minute cooldown that summons three Treants for 10 seconds, which taunt and attack enemies. Generates 20 Astral Power.
Stellar Flare applies a 24-second Dot to your target. This is an Astral damage spell and benefits from both Nature and Arcane damage buffs. Generates Astral Power.
Wild Surges increases the Critical Strike Chance of filler spells by 12% and Critical Strikes generate more Astral Power.
Tier Two Spells
Celestial Alignment is a 3-minute cooldown. For 20 seconds, you have 10% Haste and are granted the benefits of both Eclipse states.
Orbital Strike improves your Celestial Alignment. It reduces your cooldown to 2 minutes and performs a line cursor-targeted attack that deals damage and applies Stellar Flare. This is an Astral damage spell and benefits from both Nature and Arcane damage buffs.
Astral Communion is a 1-minute cooldown spell that grants 60 Astral Power and increases max Astral Power by 30..
Wild Mushroom is a 3-charge spell with a 30-second recharge rate. This places a mushroom at your target's feet, which explodes after 1-second. Generates up to 20 Astral Power. Applies a nature DoT and slows.
Tier Three Spells
Incarnation: Chosen of Elune is an improved Celestial Alignment. This increases the duration to 30 seconds and also grants a 10% Critical Strike.
Convoke the Spirits is a 2-minute cooldown that casts 16 spells over a 4-second channel. Approximately 3/4 of the abilities cast will be Balance spells as long as you are in Moonkin Form.
Fury of Elune is a 1-minute cooldown that creates a beam that follows your target, dealing damage to the target and targets within 8 yards. This is an Astral damage spell and benefits from both Nature and Arcane damage buffs. Generates 40 Astral Power.
New Moon is a 3-charge spell with a 30-second recharge rate. This deals damage and generates ten Astral Power. Each cast empowers the damage of the next spell and doubles the Astral Power it generates. The third cast becomes Full Moon, which also cleaves units around your target. Then, the spell resets. This is an Astral damage spell and benefits from both Nature and Arcane damage buffs.
Warrior of Elune is a 45-second cooldown, which makes your next three Starfires instant and generate 40% more Astral Power.
Important Offensive Tree Passives for Balance Druids
Tier One Passives
Eclipse is your most vital passive ability. You should aim to always be in an Eclipse or entering an Eclipse. There is Solar Eclipse that increases Nature damage by 15% and increases Wraths damage by 20%. Lunar Eclipse increases Arcane damage by 15% and increases Starfires Critical Strike chance by 15%.
Shooting Stars has a chance to proc on DoT tick dealing damage. This is an Astral damage spell and benefits from both Nature and Arcane damage buffs. Generates Astral Power.
Solstice increases the proc rate of Shooting Stars by 100% to 200% in the first 6-seconds of Eclipse.
Aetherial Kindling increases the duration of Moonfire and Sunfire by two to four seconds every Starfall cast.
Umbral Embrace has a chance to proc when you deal Astral damage. This increases the damage of your fillers by 25% to 50% and makes the next cast Astral damage as well.
Tier Two Passives
Orbit Breaker makes every 30th Shooting Stars proc call down a Full Moon dealing damage and generating Astral Power.
Twin Moons increases the damage of Moonfire by 10% and makes each Moonfire hit one additional target.
Rattle the Stars empowers your spenders to reduce the cost of Starfall and Starsurge by 5% and increase their damage by 10% on each cast. It stacks two times and has a 5-second duration.
Starweaver empowers your Starsurge and Starfall to have a chance to make the opposite spender free.
Waning Twilight increases your damage on a target by 4% to 8% when they are afflicted with three DoTs.
Starlord grants you 2% to 4% Haste for each Starfall and Starsurge. This buff stacks to three and lasts 15 seconds before resetting.
Soul of the Forest buffs your Eclipse bonuses. Solar Eclipse increases the Astral Power generated by Wrath to nine. Lunar Eclipse increases the cleave damage of Starfire by 150%.
Tier Three Passives
Cosmic Rapidity reduces the time it takes your DoTs to deal damage by 25%.
Denizen of the Dream gives your DoTs a chance to summon a Faerie Dragon, which deals damage for 30 seconds.
Astral Smolder applies a DoT to your target when you deal with a Critical Strike with Wrath or Starfire. The DoT deals 20% to 40% of the damage of the initial hit.
Elune's Guidance reduces the cost of Starsurge by 8 and Starfall by 10 Astral Power when affected by Incarnation: Chosen of Elune. Convoke the Spirits has its cooldown reduced to 1 minute, the spells cast reduced to 12, the cast time reduced to 2-seconds, and gives it a greater chance to cast a Full Moon.
Balance of All Things increases Critical Strike chance by 16% to 24% after you enter an Eclipse. This decays by 2% to 3% every 1-second.
Friend of the Fae increases your Arcane and Nature damage by 10% for 20-seconds when a Faerie Dragon is summoned.
Sundered Firmament casts a Fury of Elune at your target every other Eclipse. This is 20% effective.
Radiant Moonlight reduces the cooldown of Fury of Elune by 15 seconds or allows a second cast of Full Moon before resetting to New Moon.
Lycara's Teachings grants 2% to 6% Mastery while in Moonkin Form.
This is in the final tier of the Class tree; however, it is the only damage-boosting option available on that side.
Important Class Tree Abilities for Balance Druids
Defensive Class Tree Abilities
Barkskin reduces the damage you take by 20% for 8-seconds.
Frenzied Regeneration heals you for 24% of your Health over 3-seconds. Used in Bear Form.
Renewal heals you for 30% of your maximum Health.
Heart of the Wild empowers your off-specialization spells for 45-seconds.
Mobility Class Tree Abilities
Wild Charge grants several movement options depending on your form. Most often, a disengage in Moonkin Form.
Stampeding Roar shifts you into Bear Form and increases nearby ally Movement Speed by 60% for 8-seconds.
Utility Class Tree Abilities
Remove Corruption dispels Curses and Poisons.
Innervate is a buff you can place on an allied healer, which allows them to cast spells free of Mana cost for 12 seconds.
Soothe removes one enrage effect off your target. Druids are one of two classes with this ability.
Nature's Vigil heals nearby targets for 20% of your single target damage for 30 seconds.
Rejuvenation places a heal over time on your target.
Swiftmend consumes one heal over time to instantly heal your target.
Wild Growth heals your target and five nearby allies over 7 seconds.
Crowd Controling Class Tree Abilities
Typhoon can be used to push back mobs, possibly interrupting their casts or just allowing you to kite them.
Ursol's Vortex creates a circular zone that slows enemies and draws them back to the center once.
Mass Entanglement roots the target and all nearby targets for 30-seconds.
Mighty Bash stuns a target for 5 seconds. It requires you to be in the melee range of the target.
Incapacitating Roar disorients all enemies around you. Shifts you into Bear Form.
- 06 Nov. 2023: Updated for Patch 10.2.0.
- 04 Sep. 2023: Reviewed for Patch 10.1.7.
- 10 Jul. 2023: Updated for Patch 10.1.5.
- 01 May 2023: Reviewed for Patch 10.1.
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
- WoW Servers Down and Explanation
- Professions Capped at 150 Skill in Season of Discovery Phase 1
- Amirdrassil 10.2 Raid DPS Log Rankings, Week 3: In the Middle of Two Tuning Passes
- Gates of Ahn'Qiraj Open on Season of Discovery Realms
- Death Knight Atal'dazar +20 Solo in Dragonflight Season 3
- Metamorphosis Rune Found in Season of Discovery
- Number of Raid Bosses Per Expansion
- The 10 Rarest Still Obtainable Mounts (Video)