Discipline Priest Healing Rotation, Cooldowns, and Abilities — Midnight (12.0.1)
On this page, you will learn how to optimize the rotation of your Discipline Priest, depending on the type of damage your group is receiving. We also have advanced sections about cooldowns, procs, etc. in order to minmax your healing output and your mana efficiency. All our content is updated for World of Warcraft — Midnight (12.0.1).
Rotation for Discipline Priests
The Discipline specialization revolves heavily around healing through
dealing damage, thanks to the
Atonement passive ability. We detail
this below, but for now all you need to
keep in mind is that dealing damage is an integral part of healing as
Discipline.
In the sections that follow, we will look at which abilities you should use to deal damage (to generate Atonement healing), as well as how to handle single target and AoE healing.
Discipline Priest Gameplay Mechanics
Discipline Priest Gameplay Mechanics
| Hero Talents | |
|---|---|
Oracle
|
Voidweaver
|
Atonement Applicators for
Oracle
With
Atonement being such a core mechanic for Discipline,
understanding how to apply it and the pros and cons of each applicator in
incredibly important. The following is a list of each applicator available:
Penance, when cast directly on an ally, applies
Atonement. Keep in mind, that
Twinsight bolts do not apply
Atonement, so if you want to get an Atonement application out of this spell, it
needs to be a defensive cast. However, with this spell applying Atonement and
still providing strong output via its own healing, the Twinsight bolts providing
Atonement healing, and the additional Atonement healing from Penance's passive
effect, you get an incredible amount of value from a single, low mana, button.
As a result this should be a very high priority Atonement applicator.
Power Word: Radiance is our best and most efficient Atonement
applicator with a massive amount of our gameplay revolving around this
spell. On cast, it will apply 1 Atonement to your target and then jump
to 4 additional targets, applying Atonement to them as well. In Mythic plus
content, this is incredibly powerful as it can apply Atonement to your entire
group in a single button. In Raid, this is utilized as a primary enabler to
push for very large numbers of Atonements active at a time. As a result,
this spell should be one of your most used Atonement applicators alongside
Penance.
Power Word: Shield is a solid single target Atonement applicator
on its own. Depending on your exact talent setup, it can provide a
solid amount of single target effective health on top of the Atonement
application. However, keep in mind that it has a fairly large mana cost as an
Atonement applicator, so be careful about overusing it and potentially ending
up with mana issues. Keep in mind, however, when upgraded into
Void Shield, each target your Void Shield splashes to will receive
Atonement making this an incredibly efficient button.
Flash Heal is a single target Atonement applicator with a decent
direct heal attached. With the mana cost of this spell, you will rarely utilize
this as an Atonement applicator directly. The primary uses this spell sees
as a direct Atonement applicator is due to its interaction with
Binding Heal which causes a single Flash Heal cast to apply Atonement
to both the target and yourself.- Finally,
Plea is a single target Atonement applicator with a
very weak heal attached. This spell is intended to fill the gap of an
instant cast Atonement applicator with no cooldown. Your casts per
minute of Plea in a dungeon environment should be almost nothing as you
will frequently have better and more efficient options for applying
Atonement. In raids, however, this spell sees usage in ramp sequences
where you are attempting to rapidly hit high Atonement counts.
Penance Usage as
Oracle
When playing
Oracle, your primary usage of
Penance will be
Twinsight existing causing
each cast of Penance to also fire bolts at the opposite type of target,
the difference between the two targeting types was already very close.
Additionally, penance contributes to
Atonement healing via its own
passive when used on an ally. Both of those combined with the fact that
a defensive Penance cast applies Atonement to the target while an offensive
one does not result in the application of an Atonement results in the
scales being tipped in the favor of defensive casts only.
Shadow Word: Death as
Oracle
Shadow Word: Death gets its own section as a core gameplay mechanic
simply due to how many different important talents this spell interacts with.
First, Shadow Word: Death triggers
Expiation, consuming a portion
of your active
Shadow Word: Pain to immediately deal damage.
Additionally,
Death's Torment causes each Shadow Word: Death you cast
to trigger two additional Shadow Word: Deaths at reduced effectiveness. These
reduced effectiveness Death's, however, each trigger Expiation at full value.
As a result, simply pressing Shadow Word: Death while you have a
Shadow Word: Pain active on the target, regardless of the targets health,
will result in a massive amount of Atonement healing for your group.
Shadow Word: Death also triggers
Shadowfiend when used in
execute range on a target. You are will always get at least one Shadowfiend
off of a Death cast, but can get up to three Shadowfiends per cast if you
are lucky, as the Death's Torment echos can also trigger Shadowfiend, but
at a reduced chance.
Speaking of pets,
Shadow Word: Death is also an activator for
Inescapable Torment. Between the Shadowfiends discussed above and
the
Mindbender summoned via
Evangelism if talented into it,
you can get a solid amount of burst healing from Inescapable Torment alone.
With all of these talent interactions in addition to it doing significant damage itself in execute, this spell becomes an incredible powerhouse of a button for Discipline. Ensure you are keeping an eye out for targets that are low health that you can target swap to to hit Death in execute as the output swing from the execute damage itself and the Shadowfiend's summoned can be quite large.
Shadow Word: Pain as
Oracle
Shadow Word: Pain is an incredibly important button for Discipline
for a variety of reasons:
- First, it simply does a solid amount of
Atonement healing over
time by keeping it active. keep in mind that multiple applications
of Shadow Word: Pain that are active at the same time will all
contribute to Atonement healing, so you do not need to limit yourself
to only applying a single Shadow Word: Pain if multiple targets are
available.
- Shadow Word: Pain ticks have a chance to proc
Power of the Dark Side
which grants a solid buff to your next
Penance cast.
- Shadow Word: Pain can proc
Shadow Mend if talented. - You need your DoT active on your target before casting a spell that
triggers
Expiation.
Overall, at the very least, you should be keeping Shadow Word: Pain active on
one target, but you should look for opportunities to maintain it on multiple
targets at once when possible. Builds that run
Encroaching Shadows
can utilize
Penance to help apply your DoT to multiple targets at
once.
Power Word: Shield Usage as
Oracle
Power Word: Shield can be a strong single target effective
health tool as well as an
Atonement applicator. Feel free to
utilize the spell whenever you need Atonement on someone and
Penance
is on cooldown or they are full health and you are preemptively shielding
incoming damage. Keep in mind that the spells cooldown is incredibly low and
the spell is very expensive mana wise, so if you aren't careful you can
easily run yourself out of mana very quickly by overusing this spell. Use it
when you are going to get value out of it, not just to keep it on cooldown.
Apex Talent: Master the Darkness as
Oracle
Our Apex talent,
Master the Darkness, causes our Penance casts
to have a chance to upgrade our next Power Word: Shield into a
Void Shield instead. Void Shield is not only a larger shield
compared to Power Word: Shield, but it also splashes to 2 additional
targets. Those two targets also receive
Atonement making this
button a powerhouse. To make it even stronger, the final point of our Apex
talent,
Master the Darkness, causes a portion of the absorbed
damage to be reflected back at the attacker which contributes to
Atonement healing. As a result, if you get a Void Shield proc, you should
always be utilizing said proc prior to casting another Penance to avoiding
wasting a use.
Atonement Applicators for
Voidweaver
With
Atonement being such a core mechanic for Discipline,
understanding how to apply it and the pros and cons of each applicator in
incredibly important. The following is a list of each applicator available:
Penance, when cast directly on an ally, applies
Atonement. When playing Voidweaver, however, Penance is also an
important portion of our offensive kit. While you can use Penance defensively
to apply Atonement, the vast majority of your casts will be offensive in
nature.
Power Word: Radiance is our best and most efficient Atonement
applicator with a massive amount of our gameplay revolving around this
spell. On cast, it will apply 1 Atonement to your target and then jump
to 4 additional targets, applying Atonement to them as well. In Mythic plus
content, this is incredibly powerful as it can apply Atonement to your entire
group in a single button. In Raid, this is utilized as a primary enabler to
push for very large numbers of Atonements active at a time. As a result,
this spell should be one of your most used Atonement applicators alongside
Penance.
Power Word: Shield is a solid single target Atonement applicator
on its own. Depending on your exact talent setup, it can provide a
solid amount of single target effective health on top of the Atonement
application. However, keep in mind that it has a fairly large mana cost as an
Atonement applicator, so be careful about overusing it and potentially ending
up with mana issues. Keep in mind, however, when upgraded into
Void Shield, each target your Void Shield splashes to will receive
Atonement making this an incredibly efficient button.
Flash Heal is a single target Atonement applicator with a decent
direct heal attached. With the mana cost of this spell, you will rarely utilize
this as an Atonement applicator directly. The primary uses this spell sees
as a direct Atonement applicator is due to its interaction with
Binding Heal which causes a single Flash Heal cast to apply Atonement
to both the target and yourself.- Finally,
Plea is a single target Atonement applicator with a
very weak heal attached. This spell is intended to fill the gap of an
instant cast Atonement applicator with no cooldown. Your casts per
minute of Plea in a dungeon environment should be almost nothing as you
will frequently have better and more efficient options for applying
Atonement. In raids, however, this spell sees usage in ramp sequences
where you are attempting to rapidly hit high Atonement counts.
Penance Usage as
Voidweaver
When playing
Voidweaver, your primary usage of
Penance will be
offensive in nature. While you can utilize the spell defensively as a spot
heal and
Atonement applicator, the bulk of your casts will be
against enemies.
Shadow Word: Death as
Voidweaver
Shadow Word: Death gets its own section as a core gameplay mechanic
simply due to how many different important talents this spell interacts with.
First, Shadow Word: Death triggers
Expiation, consuming a portion
of your active
Shadow Word: Pain to immediately deal damage.
Additionally,
Death's Torment causes each Shadow Word: Death you cast
to trigger two additional Shadow Word: Deaths at reduced effectiveness. These
reduced effectiveness Death's, however, each trigger Expiation at full value.
As a result, simply pressing Shadow Word: Death while you have a
Shadow Word: Pain active on the target, regardless of the targets health,
will result in a massive amount of Atonement healing for your group.
Shadow Word: Death also triggers
Shadowfiend when used in
execute range on a target. You are will always get at least one Shadowfiend
off of a Death cast, but can get up to three Shadowfiends per cast if you
are lucky, as the Death's Torment echos can also trigger Shadowfiend, but
at a reduced chance.
Speaking of pets,
Shadow Word: Death is also an activator for
Inescapable Torment. Between the Shadowfiends discussed above and
the
Mindbender summoned via
Evangelism if talented into it,
you can get a solid amount of burst healing from Inescapable Torment alone.
With all of these talent interactions in addition to it doing significant damage itself in execute, this spell becomes an incredible powerhouse of a button for Discipline. Ensure you are keeping an eye out for targets that are low health that you can target swap to to hit Death in execute as the output swing from the execute damage itself and the Shadowfiend's summoned can be quite large.
Shadow Word: Pain Usage as
Voidweaver
Shadow Word: Pain is an incredibly important button for Discipline
for a variety of reasons:
- First, it simply does a solid amount of
Atonement healing over
time by keeping it active. keep in mind that multiple applications
of Shadow Word: Pain that are active at the same time will all
contribute to Atonement healing, so you do not need to limit yourself
to only applying a single Shadow Word: Pain if multiple targets are
available.
- Shadow Word: Pain ticks have a chance to proc
Power of the Dark Side
which grants a solid buff to your next
Penance cast.
- Shadow Word: Pain can proc
Shadow Mend if talented. - You need your DoT active on your target before casting a spell that
triggers
Expiation.
Overall, at the very least, you should be keeping Shadow Word: Pain active on
one target, but you should look for opportunities to maintain it on multiple
targets at once when possible. Builds that run
Encroaching Shadows
can utilize
Penance to help apply your DoT to multiple targets at
once.
Mind Blast / Entropic Rift Usage as
Voidweaver
When playing
Voidweaver,
Mind Blast is not only a
strong burst damage tool itself when considering modifiers like
Shadow Tap and
Overwhelming Shadows, but it is also an
activator for a variety of talents.
First, Mind Blast summons an
Entropic Rift, the core mechanic
of the Voidweaver tree. This rift will not only follow around its target
dealing significant damage on its own, but it also activates a variety
of effects during its duration.
Smite is upgraded into
Void Blast, a much more powerful
version for the duration of the Rift.
Voidheart causes your
Atonement healing to ber stronger
for the duration of the Rift and slightly after thanks to
Touch of the Void.
- Void Blast and
Penance Atonement healing are both increased
by a significant amount while the rift is active via
Void Infusion.
- When the Rift ends, a
Voidwraith is summoned.
Additionally, Mind Blast itself is an activator for both
Expiation
and
Inescapable Torment and also activates
Power of the Dark Side
via
Dark Indulgence. As a result, how you use this spell and when
will have a major impact on your performance. With a 28 second cooldown
before taking into account your Haste, its both up fairly often and
not quite often enough to where if you press it on cooldown without thinking
you can easily find yourself in a situation where you are missing a
significant amount of your potential output when needed. Finding the
appropriate balance of casting it often but still having it up when needed
will be one of the harder parts of playing Voidweaver.
Power Word: Shield as
Voidweaver
Power Word: Shield can be a ok single target effective
health tool as well as an
Atonement applicator, but because we
generally do not talent into nodes that buff it when playing as Voidweaver,
your overall casts per minute of this spell will be fairly low.
Apex Talent: Master the Darkness as
Voidweaver
Our Apex talent,
Master the Darkness, causes our Penance casts
to have a chance to upgrade our next Power Word: Shield into a
Void Shield instead. Void Shield is not only a larger shield
compared to Power Word: Shield, but it also splashes to 2 additional
targets. Those two targets also receive
Atonement making this
button a powerhouse. To make it even stronger, the final point of our Apex
talent,
Master the Darkness, causes a portion of the absorbed
damage to be reflected back at the attacker which contributes to
Atonement healing. As a result, if you get a Void Shield proc, you should
always be utilizing said proc prior to casting another Penance to avoiding
wasting a use.
Discipline Priest Cooldowns
Major Cooldowns
Evangelism
In Dungeon content,
Evangelism immediately heals your whole group
for a non-insignificant
amount on cast. Additionally, it causes your next two casts of
Power Word: Radiance to be instant cast. This buff lasts forever, so
you can hold those Radiance casts for as long as you need them, making this
a very strong tool to assist with mobility heavy encounters.
In Raiding content, this tool is a primary enabler for what we call a ramp. This concept will be described in the next section.
Evangelism also activates either
Archangel or
Mindbender
depending on what one you are talented into. This either buffs all your
healing and absorbs for a period of time or summons a pet for a short
duration to both deal damage as well as interact with other talents
such as
Inescapable Torment if talented.
Ultimate Penitence
While this spell has an very long cooldown at 4 minutes, its also
incredibly powerful. When cast offensively, it will throw bolts at random
enemies, dealing significant damage which translates to a large amount of
Atonement healing if the group has Atonement active on them.
When cast defensively, it will throw bolts at injured allies, healing them
directly.
In both Dungeon and Raid content you will almost exclusively want to utilize
this spell offensively. As
Oracle and in dungeons there can
be very niche scenarios where you might want to use this defensively,
but those situations are rare. Additionally, as Voidweaver,
Void Infusion's buff to
Penance
Atonement healing
does work with the Atonement healing from Ultimate Penitence. As a result,
as Voidwweaver you should always be trying to use this spell during a
rift window to maximize its output potential unless you are specifically
holding it as a gap fill tool to get you to your next
Entropic Rift.
Power Word: Barrier
Power Word: Barrier shares a choice node with
Ultimate Penitence,
meaning you have to choose between one or the other. Power Word: Barrier
can be incredibly powerful in any scenario where the incoming damage
during its duration is significant enough. Keep in mind that it does
require the group and or raid to be able to stack under the barrier for its
duration to benefit, so some encounters it is very difficult to use even
if the damage intake warrants it. While we are recommending Ultimate Penitence
by default, keep an eye out for good situations to swap to Power Word: Barrier.
Pain Suppression
Pain Suppression is a very large Damage
Reduction on a single target. Utilizing this either on the tank or on a player
with a large damage over time effect on them can have a significant impact.
When running the talent
Protector of the Frail, you will have a lot of
additional casts available of Pain Suppression, so make sure you use it often
instead of just sitting on maximum charges.
Raid Healing
What is a Ramp?
The core concept of Discipline Priest healing in raid is centered around
spreading a large number of
Atonements out, followed by using damage
cooldowns to result in significant healing over many targets. This described
process is what we will refer to in the rest of the guide as a "Ramp".
A ramp is primarily broken down into two distinct phases, the Atonement application phase and the DPS phase. Both sequences will be discussed in detail below.
Due to Ramps revolving around the rapid spread of Atonement, the primary
limiter in regards to how often you can do so is
Power Word: Radiance.
The cooldowns used in conjunction with your Power Word: Radiance casts will
determine the exact type of Ramp you will execute to cover a boss mechanic.
Discipline Priest Raid Ramp Rotations
| Hero Talents | |
|---|---|
Oracle
|
Voidweaver
|
Oracle Evangelism Ramp
- Refresh your
Shadow Word: Pain to ensure it lasts the entire duration of your Ramp. - Cast
Flash Heal - Cast
Penance - used on an ally - Cast
Power Word: Shield - Cast
Plea - Cast
Evangelism - Cast
Power Word: Radiance x2 - Cast
Shadow Word: Death - Cast
Penance - used on an ally - Cast
Mind Blast - Cast
Penance - used on an ally - Cast
Smite until Penance/Death become available again
Oracle Ultimate Penitence Ramp
- Refresh your
Shadow Word: Pain to ensure it lasts the entire duration of your Ramp. - Cast
Flash Heal - Cast
Penance - used on an ally - Cast
Power Word: Shield - Cast
Plea - Cast
Power Word: Radiance x2 - Cast
Ultimate Penitence - cast
Shadow Word: Death while traveling into the air. See the Advanced section below for more details. - Cast
Penance - used on an ally - Cast
Mind Blast - Cast
Penance - used on an ally - Cast
Smite until Penance/Death become available again
Voidweaver Evangelism Ramp
- Refresh your
Shadow Word: Pain to ensure it lasts the entire duration of your Ramp. - Cast
Flash Heal - Cast
Penance - used on an ally - Cast
Power Word: Shield - Cast
Plea - Cast
Evangelism - Cast
Power Word: Radiance - Cast
Mind Blast - Cast
Shadow Word: Death - Cast
Power Word: Radiance - Cast
Penance - used on an enemy - Cast
Void Blast until Penance/Death become available again
Voidweaver Ultimate Penitence Ramp
- Refresh your
Shadow Word: Pain to ensure it lasts the entire duration of your Ramp. - Cast
Flash Heal - Cast
Penance - used on an ally - Cast
Power Word: Shield - Cast
Plea - Cast
Power Word: Radiance x2 - Cast
Mind Blast - Cast
Ultimate Penitence - cast
Shadow Word: Death while traveling into the air. See the Advanced section below for more details. - Cast
Penance - used on an enemy - Cast
Void Blast until Penance/Death become available again
Voidweaver Double Radiance Ramp
- Refresh your
Shadow Word: Pain to ensure it lasts the entire duration of your Ramp. - Cast
Flash Heal - Cast
Penance - used on an ally - Cast
Power Word: Shield - Cast
Plea - Cast
Power Word: Radiance x2 - Cast
Mind Blast - Cast
Shadow Word: Death - Cast
Penance - used on an enemy - Cast
Void Blast until Penance/Death become available again
FAQWhy is there a single Flash Heal cast in our Raid Ramp rotations?
Combat Assistant
Patch 11.1.7 has brought forth an incredible accessibility function in the form of the Combat Assistant. While I may be praising this as an accessibility option, its usefulness in regards to healers is questionable. The Combat Assistant will never recommend, or in the case of the one button rotation press, any cooldowns or healing buttons. For Discipline, it follows the following very simple priority list:
- Cast
Mind Blast when available - Cast
Penance when available - Cast
Smite
Overall, the best use case for this functionality is likely doing open
world content or delves as
Voidweaver.
Optional Read: Mastering Your Discipline Priest
While the guidelines we have given so far will enable you to perform very decently as a Discipline Priest, there are some subtleties that you need to be aware of if you want to play your character to its full potential.
Personal Defensive Usage
Desperate Prayer — This is one of our primary defensive
abilities, healing us and bolstering our maximum HP, allowing us to take larger
hits while dying. Use this whenever you expect to take a large hit you are
worried about surviving or just in general when you drop to low health.
Fade /
Translucent Image — Fade, when combined with
Translucent Image becomes a small damage reduction on a short cooldown. With
how weak our defensives are in general, using this often when damage is going
out is very important. Many players struggle to utilize this effectively when
it is one of the only defensive abilities in our kit.
Protective Light — This is another option in our toolbox
to provide damage reduction before dangerous moments. Due to it's usage in our
Raid ramps, you will likely have this active already for most high damage
moments, but it may require a bit more thought in dungeons. Note that casting
Flash Heal on another target will provide the DR to yourself via
Binding Heal.
Ultimate Penitence
When casting
Ultimate Penitence, after your cast finishes but before
the channel of the actual spell begins, there is a brief period of time
where you are floating into the air. During this time, you can actually
cast an instant cast spell without canceling the channel of Ultimate
Penitence. This will commonly be used to cast
Shadow Word: Death to
get it on cooldown so you can get another one off after the channel before
your Atonement's fall off. This is a very important interaction to be aware
of and to be utilizing.
The following video shows this mechanic in action:
Surge of Light Decision Making
As
Surge of Light only reduces the mana cost of
Flash Heal by
50%, there will be cases where you get procs that you do not want to use.
If both the Flash Heal healing and the subsequent healing from the
Atonement applied by said cast are all significantly overhealing,
it can be better to not consume the proc to conserve mana. This is highly
situational based on your mana consumption and what healing is needed in the
moment, but just be careful about not instantly sending every Surge of Light
proc without first thinking about how effective that cast will be.
Power Infusion
Due to most builds including
Twins of the Sun Priestess, which will
grant you
Power Infusion when cast on an ally, you should never cast
this spell on yourself. While there may be some niche situations where you want
to utilize Power Infusion on yourself for hard healing checks in mythic plus,
the vast majority of your casts should align with a DPS player's
cooldowns to help maximize their damage output.
Atonement
- While we generate healing through dealing damage, the way it is calculated is not as simple. For instance, things that increase our damage and healing (for example, Versatility) will not double dip. This is because only the healing portion of such buffs will modify Atonement.
- Mechanics that reduce our damage dealt do not affect the healing done with Atonement. For example, some raid bosses have phases with 99% reduced damage taken; Disc damage done will still heal for full through Atonement. That being said, immunities will stop our damage completely, which also means our Atonement healing.
- External buffs that increase our damage dealt will also not affect our
Atonement healing.
There is only one external buff that will affect Atonement healing —
Chaos Brand, from Demon Hunters. - Once Atonement is applied to a friendly target, the range at which the healing applies is extremely far. You will rarely find any encounter room where your Atonement will be out of range unless the encounter phases you and your target apart.
- Damage trinkets and Racials do not heal through Atonement (unless they increase our baseline spells damage).
- AoE damage effects, such as
Holy Nova and
Inescapable Torment will do healing through
Atonement, but only on the first instance of damage.
Changelog
- 26 Feb. 2026: Updated for Midnight release.
- 10 Feb. 2026: Updated for Midnight pre-patch.
- 30 Nov. 2025: Reviewed for Patch 11.2.7.
- 05 Oct. 2025: Reviewed for Patch 11.2.5.
- 10 Aug. 2025: Fixed issue with tier set check box in Oracle Evang rotation.
- 04 Aug. 2025: Updated for Patch 11.2.
- 15 Jun. 2025: Added Combat Assistant information.
- 21 Apr. 2025: Reviewed for Patch 11.1.5.
- 03 Apr. 2025: Minor Typo Fixes.
- 02 Apr. 2025: Formatting Fix
- 01 Apr. 2025: Added more information about Oracle in M+
- 24 Mar. 2025: Added section describing adapting your output windows to boss damage patterns.
- 16 Mar. 2025: Updated rotation to reflect removal of the Weal and Woe Spell Queue Interaction.
- 02 Mar. 2025: Fixed formatting issue.
- 01 Mar. 2025: Updated post recent tuning.
- 25 Feb. 2025: Fixed small typo in Oracle Rotation.
- 24 Feb. 2025: Updated for Patch 11.1.
- 15 Dec. 2024: Updated for Patch 11.0.7.
- 21 Oct. 2024: Updated Ultimate Penitence usage section.
- 10 Sep. 2024: Added Fatebender rotation switch for Oracle.
- 09 Sep. 2024: Updated for season 1 release.
- 22 Aug. 2024: Reformated page for easier reading.
- 21 Aug. 2024: Updated for The War Within Release.
- 23 Jul. 2024: Reviewed for The War Within Pre-Patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Reviewed for Season 4.
- 27 Mar. 2024: Reviewed for Patch 10.2.6
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 11 Nov. 2023: Fixed small rotation issue.
- 07 Nov. 2023: Added additional clarification.
- 07 Nov. 2023: Updated page for Patch 10.2
- 04 Sep. 2023: Reviewed for Patch 10.1.7
- 10 Aug. 2023: Updated rotation to reflect Rhapsody hotfix.
- 10 Jul. 2023: Reviewed for Patch 10.1.5.
- 01 May 2023: Reviewed for Patch 10.1
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 22 Jan. 2023: Updated Rotations to reflect 10.0.5 changes and talent changes.
- 11 Dec. 2022: Reformatted the page to utilize build toggles.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
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This guide is written and maintained by Clandon, Healer in Vindicatum and Owner of Warcraft Priests Class Discord. You can often find him streaming on Twitch or by checking out his Youtube channel.
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