Shadow Priest DPS Spell List and Glossary — Midnight Pre-Patch (12.0)
On this page, we present you with all spells and procs that you need to understand as a Shadow Priest in World of Warcraft — Midnight Pre-Patch (12.0).
If you were looking for Mists of Pandaria Classic content, please refer to our Mists of Pandaria Classic Shadow Priest spells.
Spell Glossary for Shadow Priest
If you are new to Shadow, this is a great place to start to get an understanding of how the spec works. On this page we will discuss what abilities you have, what they are used for within the specialization, how they interact with each other and also with important cooldowns. If you already have experience with Shadow and are comfortable with it in the current expansion, it is recommended you skip this section and move on to the rest of the guide.
Note that this page merely lists the Talents and explains them. For information on the best talents to use for your Shadow Priest in The War Within, check out our Talents page below.
Main Resource for Shadow Priest in The War Within
Insanity is your primary resource as a Shadow Priest. All of our
offensive abilities generate Insanity. The goal is to generate Insanity and
then spend it on
Shadow Word: Madness. It is crucial to use
Shadow Word: Madness before you cap on Insanity; otherwise, you will be
wasting damage. It is okay to refresh
Shadow Word: Madness while it is
already active; it adds the damage from the existing DoT to the new DoT
whenever you refresh it!
Mana is your secondary resource as a Shadow Priest. Most of our utility spells cost Mana, though managing Mana attentively is generally not required.
Unlocking Abilities
Note that this page simply lists all the abilities, assuming you are at max level. If you are leveling, check out our dedicated Priest Leveling page, which has detailed information on when you unlock all of these abilities.
For the abilities below, you might see an included acronym or commonly used short-hand name to refer to that spell. This guide will otherwise avoid using this terminology in most places. Still, you might find them used in the class discord or elsewhere.
Abilities of Shadow Priest
These are your core skills that are available regardless of talents and form the core gameplay of the specialization.
Please read our rotation page for more information on using these abilities together in your rotation.
| Ability | Abbreviation | Description/Effect |
|---|---|---|
| SF | Default form that provides a steady damage increase and is required for certain Shadow spells; it is disabled while in |
|
| SWP | One of your two main DoT spells. It deals Shadow damage to the target over time and generates Insanity on the application. | |
| VT | Primary DoT that deals Shadow damage over time, heals you for a portion of damage dealt, and generates Insanity on application. | |
| MF | Channeled spell that deals Shadow damage to the target and slows their movement speed. It generates Insanity and has no cooldown, and is used as a filler throughout your rotation. | |
| Disp | Major defensive cooldown that greatly reduces damage taken while preventing spellcasting; also increases movement speed and grants immunity to movement-impairing effects. | |
| - | This is Shadow's Interrupt spell that will also lock certain enemies out of casting for a short period of time. | |
| - | Mastery that increases your damage based on how many of your DoTs are active on a target. The bonus scales with your Mastery rating and is applied per target; it checks specific DoTs and may interact differently with some damage sources (for example, pets). | |
| FW | Passive that reduces damage taken for a short time after being hit by melee attacks, providing consistent mitigation. | |
| PWF | Class Stamina buff you can provide to party members, a valuable group utility unique to Priests. | |
| - | Simple spell with minimal use, but it can occasionally be helpful to see far ahead if you know the name of a mob you want to target. | |
| - | Applies a debuff to nearby enemies that reduces their aggro range; useful for avoiding pulls while leveling or in dungeons. | |
| FH | This has replaced Shadow Mend for us in this expansion and is our
main healing spell in our kit. This is castable in |
|
| PWS | Allows you to shield a friendly target. This is primarily used on yourself when you need to mitigate damage, but it can also be used on other friendly targets. | |
| - | Passive that grants Insanity when you successfully cast certain utility spells (dispels and shields), offsetting their global cost. | |
| VE | Upon activating this ability it will transfer some portion of damage dealt to your allies or yourself as healing. |
Priest Class Tree Abilities in The War Within
The following abilities are granted by taking those specific nodes in our Class Talent tree.
Class Tree Active Abilities
| Ability | Abbreviation | Description/Effect |
|---|---|---|
| MB | Single-target damage ability on a cooldown that generates a substantial amount of Insanity; talents can alter its charges and behavior. | |
| - | Area fear that disrupts nearby enemies; useful for crowd control and buying time. | |
| - | Removes a single beneficial Magic effect from an enemy; useful in dungeons and encounters that require dispels. | |
| - | Removes Disease effects from friendly targets; situational but valuable in certain dungeon encounters. | |
| SWD | Execute-style ability that deals increased damage against low-health targets. | |
| - | On-demand self-heal on a moderate cooldown that improves personal survivability. | |
| - | Threat-reduction ability that drops aggro and reduces your aggro radius, useful for avoiding unwanted pulls. | |
| - | AoE damage/healing spell that exists in the tree but generally does not synergize with Shadow gameplay. | |
| AF | Movement ability that grants a strong movement boost; complements Body and Soul and is often preferred when a shield is not needed. | |
| LoF | Pulls a friendly player toward you; niche utility for rescue or repositioning. | |
| - | Incapacitates Undead or Aberration targets, preventing actions until the effect is broken by damage. | |
| MC | Temporarily takes control of an enemy, preventing you from controlling your character while channeling; some creature types are immune. | |
| - | Creates a controllable pet version of a valid target for a limited time; can be refreshed to extend uptime. | |
| MD | Dispels multiple harmful Magic effects from allies and certain beneficial Magic effects from enemies; situationally powerful in encounters and dungeons. | |
| PI | Haste-based cooldown that grants a significant Haste buff to a target; talent choices can change typical usage toward supporting allies. |
Class Tree Passive Abilities
| Ability | Abbreviation | Description/Effect |
|---|---|---|
| - | Increases the effectiveness of |
|
| SG | Increases your Intellect. | |
| LB | Increases the damage, healing, and cooldown of |
|
| - | Increases the damage of |
|
| - | Reduces the amount of damage a target can take before
|
|
| - | Changes |
|
| SoL | Gives a chance for healing spells or |
|
| BaS or BnS | Grants movement speed after casting |
|
| Twins | Talent that shifts Power Infusion use toward allies, increasing group utility and potential DPS gains when coordinated. | |
| SoS | Increases the amount of Stamina you have. | |
| - | Small reduction in the cooldown of |
|
| - | Causes enemies to be rooted in place once |
|
| EL | Increases the proc chance of |
|
| - | Reduces the cooldown of Leap of Faith, improving its availability. | |
| MA | Reduces the mana cost of |
|
| TD | Increases the damage and healing of our Holy and Shadow spells. | |
| DE | Increases our Haste. | |
| FA | Increases the duration of |
|
| - | Minor talent for Shadow with limited impact, since Shadow rarely casts Flash Heal. | |
| - | When used on allies, your |
|
| - | Provides a small amount of leech to improve passive sustain. | |
| ToF | Procs from damage or healing spells and grants a temporary damage increase while active, improving execute potential. | |
| - | Reduces the damage taken from |
|
| - | Gives you a 20-second cooldown reduction to |
|
| - | Extra defensive talent that gives us a 10%
reduction after casting |
|
| MP | Increases the damage of |
|
| - | Causes |
|
| - | Reduces the cooldown on |
|
| - | Buffs |
|
| - | Reduces the cast time of |
|
| - | Simply reduces damage taken from magic abilities by 2-4%. This is pretty small but could be a useful thing to pick up in heavy Magic damage fights. | |
| - | Gives an extra effect to |
|
| AB | Cheat-death-like shield that procs when you fall below 30% HP. The shield is only 15% of your max health, though, so unsure how useful this will be. | |
| - | Your healing spells now heal for 3% more. This does not work with things like
|
|
| FP | Increases the damage of your spells. | |
| PR | Gives most of your spells 15% more range. For a 40-yard spell, this ends up
increasing the range to 46 yards. This does work with |
|
| - | Makes |
Shadow Spec Tree Abilities in The War Within
Active Abilities
| Ability | Abbreviation | Description/Effect |
|---|---|---|
| DP/SWM | Deals a considerable amount of damage and is
our single target insanity spender. The entire spec basically
revolves around building up Insanity and then spending it on
|
|
| TS | Fixed 20-second cooldown AoE spell that
applies |
|
| VF | Causes you to enter |
Passive Abilities
| Ability | Abbreviation | Description/Effect |
|---|---|---|
| PL | Causes most single-target abilities to deal a percent of the damage done to all
other targets within 40 yards afflicted by your |
|
| - | Causes |
|
| IN | Causes your |
|
| - | Enhances |
|
| - | Lets your overhealing done by |
|
| TH | Mind Blast is granted an additional charge. | |
| SA | Works directly with casts of |
|
| TW | Increases the damage done of |
|
| DD | Significantly increases |
|
| MFI | Buffs the damage and Insanity generation of |
|
| SI | Gives |
|
| - | Increases |
|
| HS | Causes your |
|
| - | Increases the damage done of |
|
| SF | Gives you |
|
| - | Increases the chance to proc |
|
| MT | ||
| IV | Causes |
|
| AM | Extends Voidform when casting |
|
| PM | Increases the critical strike chance and critical strike damage of |
|
| DE | Makes your periodic spells deal more damage. | |
| - | Stacking buff where |
|
| SS | All-around pet talent that increases their damage and duration. This works with
|
|
| - | Increases the critical strike chance of |
|
| ME | Reduces the Insanity cost of |
|
| DR | Increases the damage of |
|
| SH | Increases the damage of |
|
| ID | Increases the critical strike chance and critical strike damage of |
|
| Bender | Causes casts of |
|
| DS | Not only does this increase the base damage of |
|
| DaM | If you cast |
|
| MD (shares with |
Causes your |
|
| AS | Causes your |
|
| - | Causes |
|
| IT/SFP | This causes your |
|
| MW | This effectively makes our Mastery more effective while |
|
| - | Causes your |
|
| SotV | Causes |
|
| TS | Gives your |
|
| II | Buffs your |
|
| IoY/YShaarj | While you have |
|
| IoN/NZoth | Applies stacking Horrific Visions to enemies; at certain thresholds stacks trigger instant damage and grant Insanity, then reset. The resulting damage interacts with |
|
| IoYS/Yogg | Spawns a powerful pet after conjuring many |
|
| IoC/Cthun | Gives your |
Shadow Hero Talent Abilities in The War Within
Archon
| Ability | Abbreviation | Description/Effect |
|---|---|---|
| - | Creates a wave of Shadow damage that radiates out of the player and deals damage, heals allies, and generates Insanity on cast. | |
| PF | Increases the |
|
| PS | Creates additional |
|
| MP | Adds |
|
| FO | Increases the damage of |
|
| - | Applies a slow component to the |
|
| IS | Gives our kit an extra delayed stop after the normal cast of
|
|
| - | Increases the duration of |
|
| ES | Increases the damage of |
|
| WoS | Grants a permanent personal Stamina boost; applies only to the caster. | |
| HA | Extends |
|
| EC | Increases both the damage and healing of |
|
| SP | Increases |
|
| RE | Applies a stacking debuff to enemies based on |
|
| - | Gives another all-around benefit to |
|
| RP | Increases the damage of |
|
| SW | Increases the damage of |
|
| - | Gives you the ability to have finer control over the positioning of
|
Voidweaver
| Ability | Abbreviation | Description/Effect |
|---|---|---|
| VoiT | Causes you to tear open an |
|
| NE | Turns your |
|
| DE | Allows |
|
| VB | Grants access to an upgraded version of |
|
| IQ | Increases the damage of |
|
| VH | Increases Shadow spell damage while |
|
| DM | Causes |
|
| - | Gives you a free proc of |
|
| DH | Gives you an extension mechanic to |
|
| - | Causes your |
|
| TotV | Causes |
|
| QP | Causes |
|
| VI | Increases the Insanity generated by |
|
| VL | Causes you to leech health from a nearby ally if they have more health than you do. While this can provide a lot of healing, it might not necessarily make your group more defensive depending on how much overhealing is happening. | |
| EtS | Reduces incoming magic damage and heals a portion when struck by Shadow damage, offering defensive utility on heavy Shadow-damage encounters. | |
| OS | Increases the damage done by |
|
| CV | Adds mechanics to |
For more information on how to use these abilities together in your rotation, please read our rotation page.
Changelog
- 19 Jan. 2026: Updated for the Midnight Pre-Patch.
- 30 Nov. 2025: Reviewed for Patch 11.2.7.
- 05 Oct. 2025: Reviewed for Patch 11.2.5.
- 04 Aug. 2025: Update for Patch 11.2.0.
- 15 Jun. 2025: Review information for Patch 11.1.7.
- 25 May 2025: Reviewed information after recent hotfixes to still be accurate.
- 21 Apr. 2025: Reviewed for Patch 11.1.5.
- 24 Feb. 2025: Reviewed for Patch 11.1.0.
- 15 Dec. 2024: Reviewed for Patch 11.0.7.
- 04 Nov. 2024: Reviewed from recent hotfixes.
- 21 Oct. 2024: Updated for Patch 11.0.5.
- 09 Sep. 2024: Reviewed for The War Within Season 1.
- 21 Aug. 2024: Added entries for Hero Talents.
- 23 Jul. 2024: Updated for The War Within pre-patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Updated for Season 4.
- 19 Mar. 2024: Reviewed for Patch 10.2.6.
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 03 Dec. 2023: Add more detail about Idol of Y'Shaarj.
- 06 Nov. 2023: Update spells from changes in Patch 10.2.
- 04 Sep. 2023: Update description of Angel's Mercy from the change in 10.1.7.
- 23 Jul. 2023: Reviewed from the recent hotfixes.
- 10 Jul. 2023: Add in references to Benevolence and Essence Devourer talents for Patch 10.1.5.
- 01 Jun. 2023: Add a bit more detail to Shadow Crash.
- 01 May 2023: Updated for new spells in 10.1.0.
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 24 Jan. 2023: Add new talents for 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 03 Nov. 2022: Included acronyms and commonly used references to spells.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
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This guide has been written by Publik, Shadow Priest theorycrafter and SimC dev at Warcraft Priests.
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Archon
Voidweaver