Discipline Priest Healing Easy Mode — Midnight Pre-Patch (12.0)
On this page, we explain how to easily play Discipline Priest in World of Warcraft — Midnight Pre-Patch (12.0), using the simplest rotation, talent tree, stat priority, gear setup, etc., without sacrificing performance.
Foreword
This page is intended for players who are new to the game or class, have no intentions of raiding Mythic difficulty, or simply want a more straightforward way to play their specialization without being overwhelmed by the numerous subtleties and active abilities that need to be taken into consideration for optimal play. All recommendations on this page assume no access to the 11.2 Tier set bonuses.
The Basics of Discipline Priests
Discipline Priests rely on healing players by dealing damage (through
Atonement), but also has traditional heals and absorption spells, which
are to be used in situations where Atonement is not sufficient.
Healing through dealing damage allows them to contribute to the group's DPS
while still performing well as a healer. Discipline Priests provide some of the
greatest burst healing in the game on a relatively short cooldown.
For a more in-depth description of the spells you have available to you as a Discipline Priest, take a look at our spell summary page.
Beginner's Guide to Discipline Priest in The War Within
Beginner Raid Talents for Discipline Priest
This build is your primary build for raiding content. Focus on casting
Penance and
Power Word: Shield on cooldown and utilizing
Evangelism to enable mass
Atonement coverage during
major damage events.
Mythic Plus Talents
This build is your primary build for mythic plus content. Focus on casting
Penance and
Power Word: Shield on cooldown for strong
AoE healing through
Atonement and single target healing via
Power Word: Shield and
Penance.
Stat Choices for Discipline Priest
Oracle Stat Priority
The stat priority is as follows when deciding between equal item level gear:
- Haste until 15-20%
- Crit = Mastery
- Haste past 20%
- Versatility
When trying to decide between Crit and Mastery as your next stat after Haste, try to focus on whatever one you currently have less of. You want a fairly even balance (in rating, not percentage) of both.
Voidweaver Stat Priority
The stat priority is as follows when deciding between equal item level gear:
- Haste
- Mastery
- Crit
- Versatility
Crit will slowly gain more value compared to Mastery the more mastery you get, so some level of balance between the two is ideal, but overall will have a very small impact on output as long as your are prioritizing Haste first. Haste is still our best secondary by a large margin.
While we provide stat preference lists, swapping gear to higher item level items — and their higher Intellect/total stats — should, usually, provide a larger upgrade than using lower item level items with better stats. The exception to this rule are items with important tertiary stats like Leech, which should still be used ahead of other items without them, unless the difference in item level is around 10 or above.
Keep in mind that these stat recommendations are for the simplified version of the spec only. If you are attempting to get into higher level raiding and looking to use our more advanced recommendations, please follow the stat recommendations on the main stats page below.
Atonement Applicators
Plea is an instant cast, single target
Atonement
applicator with a small direct heal effect tied to it. The largest benefit
to using Plea is that it can be cast while moving.
Power Word: Shield is an instant cast, single target Atonement
applicator with a fairly strong shield tied to it. While this is a very potent
option for applying Atonement to a single target, it does have a cooldown.
Flash Heal is a 1.5-second cast, single target Atonement
applicator with a decent-sized single target heal tied to it. With this costing
more Mana than Plea, as well as requiring you to stand still, it will not see
nearly as much play as your primary applicator outside of a few situations. The
first situation where this gains significant strength is when the single target
heal portion of the spell is relevant. The other would be to abuse other
talents, like
Surge of Light or
Binding Heal.
Power Word: Radiance is a 2-second cast, multi-target Atonement
applicator with a decent heal tied to it. Power Word: Radiance applies
Atonement to 5 people, but at a reduced duration. This is useful in raids for
getting large coverage before a major damage event or in M+ to quickly cover
the whole group in Atonement.
Penance also applies Atonement when cast on an ally. When playing
Oracle this is very useful considering
Twinsight works with this.
You can cast Penance on an enemy and the twinsight bolts will still apply
Atonement to the ally it targets.
Basic Playstyle for Discipline Priests
Discipline Priests rely on applying
Atonement and then dealing
damage to heal through Atonement.
Raid Healing
In Raid, you want to be mostly casting
Penance and
Power Word: Shield
on cooldown to both do healing and continue to apply some highly efficient
Atonements. Combine this with cycling your
Power Word: Radiance
charges and you'll continuously do a very solid amount of HPS. When looking
to utilize our primary cooldown,
Evangelism, you want to plan
out your usage around major damage events. The following sequence is an
example of what your cast sequence should look like when utilizing Evangelism
in a raid environment:
- Refresh your
Shadow Word: Pain to ensure it lasts the entire duration of your Ramp. - Cast
Penance - Cast
Power Word: Shield - Cast
Flash Heal - Cast
Plea - Cast
Evangelism - Cast
Power Word: Radiance x2 - Cast
Penance - Cast
Mind Blast - Cast
Penance - Cast
Power Word: Shield - Cast
Smite until Penance becomes available again or your
Atonement's have fallen off.
Dungeon Healing
Healing in a dungeon relies on
Atonement in AoE healing situations
or situations where the single target healing requirements are low. In
situations where the incoming damage becomes significant, you have a multitude
of cooldowns to augment your healing, both AoE and single target.
Your core method of handling AoE damage will start with
Power Word: Radiance.
This not only provides a large heal to the entire group, but also applies
Atonement to your whole party, setting up the next part of your
rotation.
Once Atonement is active on the party, focus on DPSing by casting
Penance,
Mind Blast, and
Smite to heal through
Atonement. When simply cycling your DPS cooldowns as well as
Power Word: Shield
isnt enough to keep up with the incoming damage, look to utilize
Evangelism or
Ultimate Penitence to provide additional
output.
For single target healing, casting Penance directly on an injured ally
followed by a
Power Word: Shield benefiting from the newly acquired
Weal and Woe stacks will provide a significant amount of direct
healing. In situations where your Atonement healing plus direct healing
is not enough to keep someone alive, consider utilizing
Pain Suppression
to reduce the incoming damage on that target. If that is still not enough,
falling back on
Flash Heal when Penance and shield on are cooldown
is a last resort.
Cooldown Usage for Discipline Priests
Evangelism
In Dungeon content,
Evangelism immediately heals your whole group
for a non-insignificant
amount on cast. Additionally, it causes your next two casts of
Power Word: Radiance to be instant cast. This buff lasts forever, so
you can hold those Radiance casts for as long as you need them, making this
a very strong tool to assist with mobility heavy encounters.
In Raiding content, this tool is a primary enabler for what we call a ramp. This concept will be described in the next section.
Evangelism also activates either
Archangel or
Mindbender
depending on what one you are talented into. This either buffs all your
healing and absorbs for a period of time or summons a pet for a short
duration to both deal damage as well as interact with other talents
such as
Inescapable Torment if talented.
Ultimate Penitence
While this spell has an incredibly long cooldown at 4 minutes, its also
incredibly powerful. When cast offensively, it will throw bolts at random
enemies, dealing significant damage which translates to a large amount of
Atonement healing if the group has Atonement active on them.
When cast defensively, it will throw bolts at injured allies, healing them
directly. In Raid, you will almost always utilize this offensively with
a full ramp sequence described below to ensure proper Atonement coverage.
In keys however, while your default will be to cast this offensively, there
are some situations where you may need to cast this defensively for a
significant amount of single target healing.
Power Word: Barrier
Power Word: Barrier shares a choice node with
Ultimate Penitence,
meaning you have to choose between one or the other. Power Word: Barrier
can be incredibly powerful in any scenario where the incoming damage
during its duration is significant enough. Keep in mind that it does
require the group and or raid to be able to stack under the barrier for its
duration to benefit, so some encounters it is very difficult to use even
if the damage intake warrants it. While we are recommending Ultimate Penitence
by default, keep an eye out for good situations to swap to Power Word: Barrier.
Pain Suppression
Pain Suppression is a very large Damage
Reduction on a single target. Utilizing this either on the tank or on a player
with a large damage over time effect on them can have a significant impact.
When running the talent
Protector of the Frail, you will have a lot of
additional casts available of Pain Suppression, so make sure you use it often
instead of just sitting on maximum charges.
Combat Assistant for Discipline Priests
Patch 11.1.7 has brought forth an incredible accessibility function in the form of the Combat Assistant. While I may be praising this as an accessibility option, its usefulness in regards to healers is questionable. The Combat Assistant will never recommend, or in the case of the one button rotation press, any cooldowns or healing buttons. For Discipline, it follows the following very simple priority list:
- Cast
Mind Blast when available - Cast
Penance when available - Cast
Smite
Overall, the best use case for this functionality is likely doing open
world content or delves as
Voidweaver with the addition of
casting your
Voidwraith manually off cooldown.
Changelog
- 19 Jan. 2026: Updated for Midnight pre-patch.
- 30 Nov. 2025: Reviewed for Patch 11.2.7.
- 05 Oct. 2025: Reviewed for Patch 11.2.5.
- 04 Aug. 2025: Updated for Patch 11.2.
- 15 Jun. 2025: Added Combat Assistant Section.
- 21 Apr. 2025: Reviewed for Patch 11.1.5.
- 24 Mar. 2025: Updated post Discipline Nerfs.
- 01 Mar. 2025: Updated post recent tuning.
- 24 Feb. 2025: Updated for Patch 11.1.
- 15 Dec. 2024: Updated for Patch 11.0.7.
- 21 Oct. 2024: Reviewed for Patch 11.0.5.
- 09 Sep. 2024: Reviewed for The War Within Season 1.
- 21 Aug. 2024: Updated for The War Within Release.
- 23 Jul. 2024: Updated for The War Within Pre-Patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Reviewed for Season 4.
- 27 Mar. 2024: Reviewed for Patch 10.2.6
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 06 Nov. 2023: Updated for Patch 10.2
- 04 Sep. 2023: Reviewed for Patch 10.1.7
- 10 Aug. 2023: Updated M+ talent recommendations and updated wording for raid.
- 10 Jul. 2023: Updated Talent recommendations.
- 01 May 2023: Reviewed for Patch 10.1
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 22 Jan. 2023: Updated talent recommendation for patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Priest Guides
Guides from Other Classes
This guide is written and maintained by Clandon, Healer in Vindicatum and Owner of Warcraft Priests Class Discord. You can often find him streaming on Twitch or by checking out his Youtube channel.
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