Discipline Priest Healing Mythic+ Tips — Shadowlands 9.0.2
In this guide, you will find tips and advice to tackle Mythic+ dungeons with your Discipline Priest in World of Warcraft — Shadowlands 9.0.2.
Discipline Priest in Mythic+
Discipline Priests have received several changes that make the spec
more interesting in dungeons. With the addition of a proper AoE dps tool in
Mind Sear, some new utility in the form of
Mind Soothe and many
other adjustments, Discipline is slated to be a very solid option.
If you are unfamiliar with Mythic+ and its associated general mechanics, you can read more about it on our dedicated Mythic+ page below.
For assistance with gearing your Discipline Priest for Mythic+ or other content, please take a look at our gearing guide.
Discipline Priest Mythic+ Rotation
The primary difference between healing in dungeons versus raids is that a
single cast of
Power Word: Radiance covers the entire group. Due to this,
the concept of ramping does not exist as it does for raiding. This allows
Discipline to be a much more reactive spec like other healers. We can still
benefit greatly from applying shields/damage reductions early, but it is much
easier to heal unexpected damage comparatively.
Discipline's healing rotation remains the same for Normal, Heroic, and Mythic dungeons. For more information about the Discipline Priest healing rotation, refer back to the Rotation page.
Discipline Priest Utility
Discipline Priests have a unique toolkit that can allow us to heal, while also providing a substantial amount of damage. For Mythic+, added damage is a strong factor when considering any healer and Discipline does not need to sacrifice much healing to contribute damage, making us a very enticing choice for pushing Mythic+ keys. In addition to the damage we provide while healing, we also bring several damage reduction cooldowns, some strong utility, and the ability to dispel enemies.
Rapture, when used, will empower any
Power Word: Shield casts
while you have the buff active. These shields are incredibly potent and can be
used pro-actively to prevent large incoming damage or reactively to stabilize a
group. It can also help you during periods of high movement.
Desperate Prayer is a personal cooldown that increases your
health by 25% and also heals you for that amount. This cooldown is ideal to use
in a pinch and has a relatively short cooldown.
Pain Suppression is a 40% damage reduction cooldown that can,
and should, be used pro-actively when possible. It can also be used reactively,
specifically if you have the
Moment of Repose Azerite trait.
One situation to use this cooldown in would be when you can anticipate damage
to prevent your tank from being 1-shot, such as by bosses on Tyrannical.
Power Word: Barrier provides you with a great group-wide damage
reduction cooldown, provided people stand within it. Use this on high
group damage in boss encounters or during trash. Do not be afraid to use this
as an extra tank cooldown in situations where it is not needed for the group.
Fade can provide a substantial absorb shield, assuming you have
the
Sanctum Azerite trait. This trait can turn your Fade into a
personal cooldown, in addition to the threat removal mechanic it provides as
baseline.
Dispel Magic allows you to dispel beneficial buffs from enemies.
This can be extremely useful depending on the specific dungeon you are
attempting, as many enemies use spells or abilities on themselves that make a
pull significantly harder unless you have the ability to remove it./li>
Purify dispels all Magic and Disease effects from friendly
targets.
Mass Dispel remains a really useful ability to have in our
arsenal. Dispelling is very important in Shadowlands, especially with the
adjustment allowing
Bursting to be both single and Mass Dispelled,
nearly trivializing the affix. Mass Dispel also allows for both offensive and
defensive dispels.
Leap of Faith pulls a friendly party member towards you. It is not
that useful generally, but can sometimes save someone.
Mind Control is good to deal with
Bolstering if
you really do not want a mob in the pack to get Bolstering stacks. While mobs
are Mind Controlled, they can not get affected by Bolstering.
Psychic Scream fears up to 5 enemies close to you for 8 seconds,
but damage can break this early. Psychic Scream is primarily used as an AoE
interrupt in dungeons.
Shackle Undead is not entirely useless in Battle for Azeroth
because there are a large amount of Undead mobs in some of the dungeons. You
have the option to Crowd Control them as Discipline if needed.
Shining Force can be rather beneficial to deal with the
Necrotic and
Sanguine affixes, due to the
requirement of knocking back and slowing enemies. You can find more on these
affixes below.
Mind Soothe reduces the range in which Humanoid or Dragonkin targets
will begin attacking you or an ally. This ability can be maintained on multiple
enemies at the same time and can help facilitate the ability to skip entire
packs in specific dungeons.
Power Infusion, while having solid potential as a personal cooldown
to assist in heavy healing situations, also presents itself as a potential
utility tool. Being able to use this on your allies to amp their Haste by a
significant amount during their cooldowns can significantly increase your
group's DPS during difficult pulls.
Mythic+ Talents for Discipline Priests
Below are the suggested talents for Mythic+. These talents are recommended for all groups and keys at the current time. For more information on talents, please refer back to the talents page.
| Level | Choices | ||
|---|---|---|---|
| 15 |
|
|
|
| 25 |
|
|
|
| 30 |
|
|
|
| 35 |
|
|
|
| 40 |
|
|
|
| 45 |
|
|
|
| 50 |
|
|
|
Talent Discussion
Level 15 — both
Twist of Fate and
Schism
will have their place in Mythic+ content. Twist of Fate potentially
results in higher overall throughput, depending on the difficulty of the
content and its resulting uptime. Schism is more controllable burst, ensuring
that you will always have it when its needed.
Level 25 —
Angelic Feather is the best talent in nearly all
situations due to the increased movement speed for both yourself and your
allies.
Masochism can see play in very high keys (20+), but is usually
not recommended unless you have a very specific reason to take it.
Level 30 — With the repeated nerfs to
Power Word: Solace, both
Solace and
Mindbender are viable and present different
strengths. Solace gives you more on demand burst and the stronger cooldown when
needed in
Shadowfiend, and Mindbender gives you more consistent
healing on a more frequent basis.
Level 35 — All three talents on this row have situational uses,
however we suggest primarily using
Shining Force, as it is a reliable
option for controlling dangerous enemies.
Level 40 —
Sins of the Many is the strongest option on this row
due to adding to our overall damage and
Atonement healing.
Shadow Covenant has the potential to be situationally stronger, but
carries a decent risk with the Holy school lockout shutting down a large number
of important utilities and reactive cooldowns.
Level 45 — The default talent for this row is
Purge the Wicked
due to the, on average, high target count to multi-DoT.
Level 50 —
Lenience is the strongest choice, as it provides
considerable damage reduction throughout the course of a dungeon.
Mythic+ Affixes
The way Mythic+ affixes are tiered in Battle for Azeroth has changed quite a bit since their launch in Legion.
There are now three weekly affixes and one seasonal affix. The first affix is available instantly at level two and three, the second affix starts at level four, the third affix is enabled at level seven, and finally the seasonal affix is at level ten.
Tier One Affixes
Fortified — Non-boss enemies have 20% more health and
inflict up to 30% increased damage. Focus on helping provide damage during
trash packs and try to learn which packs need your attention more than others.
Certain enemies have buffs that need to be dispelled. You can use
Mind Control for specific enemies to buff your allies. The goal with
Fortified is to focus on as much crowd control as possible. Having healing
cooldowns ready and available for trash packs will prove beneficial.
Tyrannical — Boss enemies have 40% more health and
inflict up to 15% increased damage. On most dungeon boss encounters, we will be
able to focus heavy damage on the boss, while still healing our group.
The importance of quickly killing bosses on Tyrannical is high, and Discipline
brings quite a few tools to the table to help with that.
Tier Two Affixes
Bolstering — When any non-boss enemy dies, its death cry
empowers nearby allies, increasing their maximum health and damage by 20%. This
has a 30 yard range. There really is not much you can do to help besides
switching targets to help damage higher health enemies. If you get 1-2 highly
bolstered enemies, be ready to cast
Pain Suppression or even
Rapture /
Power Word: Barrier if it is needed.
Raging — Non-boss enemies enrage at 30% health remaining,
dealing 100% increased damage until defeated. Conversely to
Bolstering, you would want to help damage down specific enemies
one at a time to avoid the increased damage done and reduce the healing
required on your team. If for some reason the pack is AoE’d down and you have
several low health enemies, be ready to use your cooldowns such as
Pain Suppression,
Rapture or
Power Word: Barrier to
counter the damage.
Sanguine — When slain, non-boss enemies leave behind a
lingering pool of ichor that heals their allies and damages players. The pools
left on the ground have two specific issues that need to be dealt with. Firstly,
and the most obvious, is your group members (specifically melee DPS) taking
damage after killing an enemy; be ready to spot heal these players up quickly.
Secondly, enemies that are casting might stand in these pools, which will heal
them. It is highly recommended to talent into
Shining Force for this
affix to ensure that you can knock the enemies back out of the pools and reduce
the additional time it takes to kill them.
Bursting — When slain, non-boss enemies explode, causing
all players to suffer damage over 4 seconds (this effect stacks). With the
ability to dispel this effect (with both
Purify and
Mass Dispel) this affix should not provide much danger unless managed
horribly. Casting
Rapture and
covering the party in
Power Word: Shield will mitigate a large amount of
stacks on its own.
Power Word: Barrier is also an extremely strong tool
in reducing the damage taken to a more manageable level. After you have
utilized these two tools, cast
Shadow Mend on targets that are still at
risk of dying. In severe situations,
Pain Suppression can be used to
ensure you keep a single target alive.
Inspiring — causes random enemies throughout the dungeon
to gain a buff granting other enemies within 15 yards of them crowd control
immunity. Utilizing crowd control on the Inspiring enemy themselves can be a
viable option, as they do not give themselves immunity. This allows you to pull
the remainder of the pack away from the aura and utilize crowd control. Keep
an eye out for Undead Inspiring mobs that you can utilize
Shackle Undead
on.
Spiteful causes an enemy to spawn whenever any mob dies. This
enemy will fixate a random player and attempt to melee them for massive damage.
They will rapidly lose their health as they stay alive, so throwing crowd
control into them until they die on their own is preferred.
Shining Force
and
Psychic Scream are very valuable tools to assist with controlling
these.
Tier Three Affixes
Necrotic — All enemies' melee attacks apply a stacking
blight that inflicts damage over time and reduces healing received. Healing
your target after they get somewhere between 10-15 stacks of the debuff becomes
nearly impossible. Each stack of the Necrotic Rot debuff accounts for 2% less
healing taken. At 10-15 stacks, your healing is reduced by 20-30% and the
effectiveness of healing versus working on helping the tank drop stacks swaps.
Focus on DPSing to kill the enemy rather than trying to heal the tank. Keep in
mind that your absorbs will be limited in effectiveness by this debuff, as
well.
Pain Suppression is helpful in preventing a death, since damage
reductions are not impacted by this affix.
Shining Force is extremely
helpful in providing a knockback when the tank is attempting to drop the stacks
of the debuff.
Leap of Faith is worth considering to pull the tank away
from the enemies, helping to drop his stacks. The good news is, Necrotic Rot
stacks will drop automatically once you leave combat.
Volcanic — While in combat, enemies periodically cause
gouts of flame to erupt beneath the feet of distant players. This affix is
fairly easy to avoid as a Discipline Priest, due to our ability to heal on the
move. The issue you will run into here is when other players are getting hit
frequently by the ability. Make sure to be ready to top off those who get hit
quickly to avoid extra deaths.
Explosive — While in combat, enemies periodically summon
Explosive Orbs that will detonate if not destroyed. We can actually help quite a
bit with this affix, given our ability to provide damage. If you are running
Power Word: Solace, you can help kill the orb quickly with an instant
cast ability. It is recommended to keep an eye out for these orbs and break
away from healing to help destroy them, if it is needed.
Quaking — Periodically, all players emit a shockwave,
inflicting damage and interrupting nearby allies. This affix can be somewhat
annoying due to the spread requirement and interrupt on your casts. Be sure to
not be casting when this ability finishes to avoid being spell locked. If
players are stacked when this goes off, you may have to follow up with some
quick healing to top off the group.
Grievous — When injured below 90% health, players will
suffer increasing damage over time until healed above 90% health. Direct heals
will remove a stack of Grievous from the target. Attempt to play as
aggressively as possible to ensure people do not drop within range of Grievous
to begin with. When multiple players have Grievous at the same time, try to
focus single target heals on the targets with high stacks to keep the damage
manageable.
Penance can be used to remove multiple stacks with a
single cast. Groups with strong offheals can provide a significant benefit
during Grievous weeks.
Storming — While in combat, tornadoes will periodically
spawn and move around its spawn area for approximately 10 seconds before
despawning. Getting hit by one of these tornadoes will deal damage to you and
throw you into the air. There is not much specific advice to give for this affix
except to avoid getting hit.
Seasonal Affix
Prideful is the Season 1 seasonal affix. This causes a
mini-boss to spawn at set trash percentages throughout the dungeon. When the
enemy is killed, all players gain a damage and healing buff, as well as massive
Mana restoration. Keep in mind when these will spawn to both ensure you have the
Mana to survive it. The damage from the Prideful add starts off fairly weak, but
will begin to do more damage the longer it lives. Depending on your group's DPS
and the key level, you may need to utilize cooldowns to survive.
Changelog
- 23 Nov. 2020: Removed affixes that no longer exist. Added new Affixes.
- 12 Oct. 2020: Page updated for the Shadowlands pre-patch.
More Priest Guides
Guides from Other Classes
This guide is written and maintained by Clandon, Healer in Incarnate as well as staff and theorycrafter at Warcraft Priests (join them on Discord or on their website) and is reviewed by the other staff at Warcraft Priests and notable members of the healing community.
- Shattered Helm of Domination Arrives to Collector
- Rogue Update in Patch 9.0.5
- Will Patch 9.0.5 Release on March 16?
- Undocumented Windwalker Monk Changes in Patch 9.0.5
- Castle Nathria Alliance Hall of Fame Complete, Cross-Realm Mythic Enabled Soon
- Night Fae Blood DK Finishes Keystone Master on Controller in PUGs
- World Boss for the Week of March 2nd - Mortanis
- EU Server Issues: No Servers Currently Available (March 2nd)