Fire Mage DPS Spec, Builds, and Talents (Legion 7.3.5)
Table of Contents
General Information
On this page, we present the viable talent choices for Fire Mages in World of Warcraft Legion 7.3.5. We detail what each of the talents do and in which situations they should be taken.
The other pages of our Fire Mage guide can be accessed from the table of contents on the right.
About Our Author and Reviewer
This guide has been written by Furty, who has an illustrious history in the World of Warcraft raiding scene and race for World First. He has been a member of guilds such as Serenity, Midwinter, and many more, and is currently raiding in Future. He plays most classes at the highest level. You can follow him on Twitter and watch him play on Twitch.
This guide has been reviewed and approved by Rinoa, a Fire Mage theorycrafter for Altered Time who is also a raider for Pieces.
1. Talent Choices
Level | Choices | ||
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15 |
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30 |
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45 |
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60 |
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75 |
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90 |
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100 |
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Talents can be freely changed when out of combat and in a rested XP area
(such as an inn or a capital city). Moreover, Tome of the Tranquil Mind
and
Codex of the Tranquil Mind can be used to temporarily allow
players to change talents anywhere, as long as they are out of
combat.
2. Talent Cheat Sheets for Fire Mage
While optimizing talents on a contextual basis is the highly recommended method of setting up your build, the talent builds listed below work great for specific purposes.
2.1. Tier 21 4-Piece Bonus
These talents are suitable once the Tier 21 4-piece bonus has been obtained.
This allows us to maximize our Combustion windows to deliver strong
damage and exceptional burst.
- Level 15:
Pyromaniac
- Level 30:
Shimmer
- Level 45:
Rune of Power
- Level 60:
Flame On
- Level 75:
Frenetic Speed
- Level 90:
Unstable Magic (single target) OR see talent discussion
- Level 100:
Kindling
2.2. Without Tier 21 4-Piece Bonus (Single Target)
- Level 15:
Firestarter
- Level 30:
Shimmer
- Level 45:
Incanter's Flow
- Level 60:
Flame On
- Level 75:
Frenetic Speed
- Level 90:
Unstable Magic
- Level 100:
Meteor
3. Tier 1 (Level 15) Talents for Fire Mage
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Tier 1 talents offer a minor boost to sustained damage.
Pyromaniac gives you a small chance to re-activate
Hot Streak instantly.
Conflagration causes targets hit by
Fireball to burn for additional damage. Enemies affected by
Conflagration or
Ignite will also occasionally flare, cleaving nearby enemies for additional damage.
Firestarter causes
Fireball and
Pyroblast to always critically strike when your target is above 90% health.
Firestarter is the best option if you have not yet obtained
the Tier 21 4-Piece bonus.
Pyromaniac is generally the best option when using the Tier 21
4-Piece bonus, as the possibility of an extra
Pyroblast during your
Combustions is usually worthwhile. Only very slightly ahead of
Firestarter, so feel free to pick and choose based on the encounter
at hand.
Conflagration is a possible option for Mythic+ depending on the
keystone level and affixes, but is not used in Antorus.
4. Tier 2 (Level 30) Talents for Fire Mage
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Tier 2 talents offer a boost in defensive utility.
Shimmer replaces your
Blink ability. It functions exactly the same as
Blink except it is off the Global Cooldown and does not interrupt spellcasting.
Blast Wave causes an explosion around yourself, dealing Fire damage to all enemies within 8 yards and reducing their movement speed by 70% for 4 seconds.
Blazing Soul causes Fire damage dealt to targets within 8 yards to refill your
Blazing Barrier for 40% of the damage dealt.
Shimmer should be your go-to talent in most situations, as it
gives you more mobility and the ability to
Blink without
triggering a Global Cooldown. Not only does this result in a noticeable damage
gain, but should also allow for better survivability on high movement fights.
Blast Wave can be useful for Mythic+ if you need the additional
control for kiting.
Blazing Soul is very situational as it requires you to be nearly in
melee range, and lacks the additional mobility that
Shimmer provides.
5. Tier 3 (Level 45) Talents for Fire Mage
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Tier 3 talents are focused on providing the player a consistent damage increase.
Mirror Image creates 3 copies of yourself which damage enemies and last 40 seconds.
Rune of Power places a small zone which increases the damage you do by 40% for 10 seconds. This ability has a 45-second cooldown, with 2 charges.
Incanter's Flow increases your damage between 4% and 20%, cycling every 10 seconds.
Incanter's Flow is currently the best option for all situations.
Rune of Power is far and away the best option when the Tier 21
4-Piece bonus has be acquired.
Mirror Image is not used, currently.
6. Tier 4 (Level 60) Talents for Fire Mage
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Tier 4 talents are focused on providing unique damage utility.
Alexstrasza's Fury causes
Dragon's Breath to always critically strike, and contribute to
Hot Streak.
Flame On reduces the cooldown of
Fire Blast by 2 seconds, and increases the maximum number of charges by 1.
Controlled Burn gives you a 20% chance for
Heating Up to instantly become
Hot Streak.
Flame On should be your go-to choice on raid bosses, as it allows
for the most
Hot Streaks throughout a fight.
Alexstrasza's Fury is a great choice for heavy cleave encounters and
greatly increases your snap AoE damage. It is also a fantastic choice for
Mythic+ dungeons. Players using the legendary item
Darckli's Dragonfire Diadem
should use this talent in all situations where 2+ targets will be present.
Controlled Burn is stronger with the buffs in 7.1.5, but it is still
too unpredictable to be a contender.
7. Tier 5 (Level 75) Talents for Fire Mage
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Tier 5 talents focus primarily on providing utility.
Frenetic Speed causes
Scorch to increase movement speed by 30% for 3 seconds when cast.
Ring of Frost places a ring that can freeze up to 10 targets for 10 seconds at the targeted location, broken by damage.
Ice Ward gives
Frost Nova 2 charges.
Frenetic Speed is currently the only talent with a benefit in raids.
8. Tier 6 (Level 90) Talents for Fire Mage
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Tier 6 talents add various cleave and AoE utility to your kit.
Living Bomb applies a bomb to the target which explodes after a delay and spreads itself to nearby targets.
Unstable Magic grants
Fireball a 25% chance to splash for 50% additional damage to all targets within 8-yards of the target.
Flame Patch adds a burning ground effect to
Flamestrike that lasts for 8 seconds.
Unstable Magic is the best choice for single target.
Flame Patch does the most damage in situations where there are
2-10 targets present. It should be noted, however, that Flame Patch takes
8 seconds to deal its full damage and during this time all targets must stay
within the damaging area. It also forces the player to use
Flamestrike,
which is only an effective choice if multiple targets have similar or equal
damage priority. Despite these negatives, Flame Patch is still a great choice
for dungeons and certain raid bosses, and the choice between this talent
and
Living Bomb is largely a matter of preference and context.
Living Bomb is the best choice for 10+ targets, and it also results
in a single-target damage increase in such situations. It is a DPS loss to use
this ability if there is only 1 target present.
9. Tier 7 (Level 100) Talents for Fire Mage
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Tier 7 talents add new abilities and major playstyle shifts to your kit.
Kindling reduces the cooldown of
Combustion by 1 second every time
Fireball,
Fire Blast, and
Pyroblast critically strike.
Cinderstorm is a short cooldown conal spray that deals extra damage to targets afflicted by
Ignite.
Meteor summons a meteor to fall from the sky after a short delay, dealing large initial damage and leaving a burning patch on the ground for 8 seconds.
Meteor is the best option for single-target, and also a great
option for intermittent cleave when adds are occasionally present (e.g. Chronomatic Anomaly). It
contributes to your
Ignite.
Kindling is the superior option for all situations when using
the Tier 21 4-Piece bonus.
Cinderstorm is the best option for lower item level players on
any sustained cleave, and also for AoE (when combined with
Rune of Power). It is not used in the Tomb of Sargeras.
10. ChangeLog
- 28 Nov. 2017: Added Tier 21 4-Piece explanations.
- 29 Aug. 2017: Updated talent discussions.
- 15 Aug. 2017: Updated talent examples.
- 20 Jul. 2017: Updated Firestarter and Kindling, as empirical testing has them performing well in Mythic ToS.
- 12 Jun. 2017: Updated discussions about Firestarter, Flame Patch, and Kindling.
- 27 Mar. 2017: No changes needed for Patch 7.2.
- 20 Feb. 2017: Updated Flame Patch viability.
- 28 Jan. 2017: Updated talent descriptions, added some fight specific talent advice, and updated builds.
- 09 Jan. 2017: Fully updated talents for 7.1.5.
- 29 Nov. 2016: Updated Level 110 talent discussion.
- 01 Sep. 2016: Following Arold's review, Meteor is now a viable Level 100 talent in specific situations.
- 29 Aug. 2016: Updated for Legion's launch.
- 19 Jul. 2016: Tweaked Level 100 talent advice.
- 18 Jul. 2016: Updated for the Legion pre-patch.



- Fire Mage Addons question
- Collected questions (Fire)
- Acrane questions
- Low DPS in Antorus
- Frost Mage Haste vs. versatility


- Battle for Azeroth Live Developer Q/A Roundup: Apr 26
- Holy Paladin & Mistweaver Monk Feedback: Apr 26
- Pet Battle Changes in Battle for Azeroth Beta
- Mythic(+) Mounts in Battle for Azeroth
- The Underrot Dungeon in Battle for Azeroth
- Blizzard Talk Class Development During Beta
- Patch 7.3.5 Hotfixes: April 24th
- Upcoming Battle for Azeroth Beta Live Developer Q/A: Apr 26


- Class Order Halls - Champions
- Class Order Halls - Resources and Advancements
- The Help My DPS Thread
- Question about Blizzard Shop's Race Change for hunterz
- What you think about raid progress and logs?
- I am a mess, please help. :(
- Frost Mage 7.3
- Unholy DPS, any other specs ?


- The Help My DPS Thread
- Class Order Halls - Resources and Advancements
- Question about Blizzard Shop's Race Change for hunterz
- Unholy DPS, any other specs ?
- DH DD - Which Trinkets
- I am a mess, please help. :(
- What you think about raid progress and logs?
- Class Order Halls - Champions
