Fire Mage DPS Rotation, Cooldowns, and Abilities — The War Within Pre-Patch
On this page, you will learn how to optimize the rotation of your Fire Mage in both single-target and multiple-target situations. We also have advanced sections about cooldowns, procs, etc. in order to minmax your DPS. All our content is updated for World of Warcraft — The War Within Pre-Patch.
If you were looking for WotLK Classic content, please refer to our WotLK Classic Fire Mage rotation.
Fire Mage Rotation
Welcome to our Rotation page for Fire Mages. On this page you will find everything you need to know about actually playing the spec in Raiding scenarios.
Mythic+
The primary focus on this page is on raiding scenarios. Although the rotation is going to give pretty good results in Mythic+ as well, for a more Mythic+ oriented rotation, see our Mythic+ page.
Easy Mode
If the rotations below seem overwhelming to you, or you would like to read a more simplified version of the rotation, you might benefit from visiting our Easy Mode page, which outlines a close-to-optimal rotation in simpler terms.
PvP
The content on this page is purely PvE-related. If you are looking for PvP Rotation Tips, please visit our PvP page below.
Fire Mage Rotations
Each of the sections below explain the rotation for Fire Mage at different target counts. Click the boxes to switch to the desired damage type.
Fire Mage Rotation
The buttons below can be used to select between curated Single-Target and AoE/Mythic+ loadouts. You can also use the switches below to add or remove individual talents you may also be using. Keep in mind, some talents are so critical to the spec to function correctly, or you must take them to be able to navigate the tree properly, in which case they will not have a checkbox below and will be assumed picked.
Talent Selections, etc. |
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Fire Explained
The Fire rotation at its core is all about generating as many Hot Streak
procs as possible, to fire off instant cast
Pyroblasts. There are many
ways to do this, but the general rotation involves casting
Fireball
until
Heating Up procs, and then converting it into
Hot Streak
via
Fire Blast.
Since Fire Blast can be cast while casting, you always
keep chaining Fireballs, and then when one of them crit, while you are casting
the next Fireball you cast Fire Blast to generate the Hot Streak.
Then as your Fireball cast finishes, you can fire off the Fireball and an
instant Pyroblast at the same time. Both of these spells will land at the same
time, and if one of them crits, you immediately get a new Heating Up
and the cycle continues into Fireball + Fire Blast -> Pyroblast.
Additionally, you have some other methods to generate Hot Streak, like
Phoenix Flames and
Dragon's Breath (if talented into
Alexstrasza's Fury),
These other spells exist to provide even further Hot Streak generation, as they
are guaranteed critical strikes. (with
Call of the Sun King
This Fireball / Pyroblast cycle is alternated by Combustion phases.
During Combustion, all of your spells are guaranteed critical strikes, so instead
of casting Fireballs to trigger Heating Up, you chain Pyroblasts and Fire Blasts.
You also tend to throw in
Scorch (and
Phoenix Flames with some talents) outside of
Fire Blast and Pyroblast, for when you run out of Fire Blast charges.
Finally, you have various talents that provide multiple things to track.
For example, Sun King's Blessing is another method of obtaining
Combustion, making it very important that you do not waste these procs.
Single-Target Rotation for Fire Mage
- Cast
Combustion while you are in the middle of a
Fireball cast. Then follow our Combustion rotation below.
- Cast
Shifting Power when
Combustion is on cooldown, and you do not currently have it active. Lastly, ensure you do not have 3 charges of
Fire Blast. Generally, this means using it right after your Combustion phase ends.
-
Hardcast
Pyroblast when you have a
Sun King's Blessing proc.
- Cast
Pyroblast when you have a
Hot Streak proc. Generally aim to cast Pyroblast immediately after a
Fireball cast so both land at the same time. See our Pyro Chaining section below for more info on why.
- Cast
Scorch if the target is below 30% health and
Improved Scorch is timing out within a couple of seconds, and you do not currently have
Hot Streak.
- Cast
Fire Blast when you have
Heating Up to convert it into
Hot Streak.
- Cast
Phoenix Flames to generate
Heating Up or convert Heating Up into
Hot Streak. Ensure there are no spells in flight toward the target when doing this.
- Try to keep up
Feel the Burn by timing your
Fire Blast and
Phoenix Flames in such a way that you refresh the stacks as late as possible. Generally this will work out automatically, but do keep an eye on it, and perhaps cast a Fire Blast earlier or later during a cast to ensure it refreshes Feel the Burn.
- Cast
Scorch as your filler if the target is below 30% Health to generate
Heating Up /
Hot Streak.
- Cast
Fireball as your filler to generate
Heating Up /
Hot Streak.
- Cast
Scorch if you have to move and have no instant casts to burn.
Combustion Rotation
Combustion should be used on cooldown whenever possible. You
should always overlap Combustion with other damage boosts to further
increase your damage, such as
Meteor, trinkets, and
racials.
Since Combustion makes every spell critically strike, you want to get as many
hard-hitting spells in the window as possible. To facilitate this, you should
save at least one charge of Fire Blast ,
though preferably, all charges will be available unless you are
specced into
Spontaneous Combustion, in which case you should not pool any charges.
Combustions gained via
Sun King's Blessing
do require pooling regardless of talents, as Spontaneous Combustion does not work
for these Combustions.
During Combustion, we will be casting a lot of instant Pyroblasts.
Since Combustion guarantees a crit, this will always cause your Pyroblast to
proc
Heating Up or
Hot Streak. Because of this, you only need one
other spell to generate Hot Streaks. During Combustion, this will be
Fire Blast and
Scorch.
Entering Combustion
First, we want to enter Combustion in any of the following ways:
- Cast
Fireball.
- Depending on your
Hot Streak /
Heating Up status, execute the option listed below:
- If you already have a
Hot Streak proc: cast
Combustion near the end of your
Fireball cast
- If you already have a
Heating Up: cast
Combustion +
Fire Blast near the end of your
Fireball cast.
- If you have neither: cast
Combustion +
Fire Blast halfway through the
Fireball cast, followed by either a
Scorch, or a Fireball. Use Fireball during
Time Warp, Scorch otherwise.
- The end result of any of the above 3 steps, is that you end up with a
Hot Streak proc, and a
Fireball in the air. This allows you to cast two
Pyroblasts in a row after finishing Fireball. One from the Hot Streak, and one from the first Pyroblast landing + the Fireball landing.
- If you already have a
Rotation During Combustion
Follow the priority list below while Combustion is active.
- Instant-cast
Pyroblast whenever you have
Hot Streak.
- Hardcast
Pyroblast when you have
Sun King's Blessing final stack.
- When
Flame's Fury procs (the proc gained from
Phoenix Reborn), cast
Phoenix Flames to generate
Heating Up /
Hot Streak.
- Use
Fire Blast and
Phoenix Flames for generating
Heating Up /
Hot Streak while keeping
Feel the Burn buff up. When you run out of stacks of Fire Blast and Phoenix Flames, use Scorch. When
Flame Accelerant is up, cast
Fireball instead of .
- Cast
Dragon's Breath in
Combustion if there is less than 1 second left on Combustion and you do not have any
Hot Streak procs.
It is important to note if you proc the final stack of
Sun King's Blessing
during
Combustion, you should hardcast
Pyroblast to extend
your Combustion by 6 seconds. Make sure to keep up your
Feel the Burn
buff during it.
Worth noting, activating Combustion while you have
Sun King's Blessing's
Combustion active will NOT add 12 seconds to Combustion. Instead, it will reset
the
duration. So never cast Combustion during Sun King's Blessing's Combustion.
Opening Sequence for Fire Mage with Firestarter
If you are not running Firestarter, you just immediately go into
the Combustion rotation after
pre-casting
Pyroblast.
The opener below assumes the standard talent setup containing
Feel the Burn and
Sun King's Blessing, combined
with the less standard but still commonly used
Firestarter.
You always pre-cast Pyroblast 4 seconds before the pull timer
finishes.
- Chain
Pyroblast and
Fire Blast until you are out of Fire Blasts.
- Cast
Shifting Power to get 3
Fire Blast charges again.
- Cast
Fireballs and
Fire Blasts and consume your
Hot Streaks as you get them until 10 stacks of
Sun King's Blessing. Keep your Fire Blast charges at or above 2.
- Once at 10 charges of
Sun King's Blessing, hardcast
Pyroblast (even if the target is still above 90% health). Near the end of the cast, cast
Combustion. Ensure you press Combustion before the Pyroblast cast finishes, or you will lose the Sun King's Blessing Combustion.
- Continue the standard Combustion rotation like normal.
Multi-Target Rotation for Fire Mage
Since Flamestrike based builds are currently significantly
worse than cleave-based builds, Fire does not actually have any difference
between the single target and AoE rotation.
While doing your single target rotation, you will automatically spread
Mastery: Ignite and
Lit Fuse will consistently apply
Living Bomb to your target and nearby other target via
Blast Zone.
Combine this with various other talents like Firefall throwing down
Meteors,
Mark of the Fire Lord applying large
Mastery: Ignites
from Living Bomb, and
Phoenix Flames high AoE damage, you can see
how simply doing your single target rotation leads not only to significant
AoE damage, but also increased single target damage, via
Sparking Cinders.
Important Notes for Fire Mages
Effectively Chaining Critical Strikes
Understanding how to generate Critical Strikes as efficiently as possible is crucial in utilizing Fire effectively. This specialization is designed to crit more often than not, so it is easy to understand why learning to execute the right combos to create a chain of crits is paramount.
Whenever you get a Heating Up proc, you should convert it to a
Hot Streak using
Fire Blast. Generally, you will
then want to cast a
Fireball and immediately spend your
Hot Streak on a
Pyroblast as your Fireball cast finishes. Both of
these spells will strike simultaneously, giving a chance of an
immediate follow-up Hot Streak if both critically strike.
If only one of the spells critically strikes, Heating Up will
proc, and you can immediately Fire Blast and repeat this process.
There is a 0.2-second grace period where Heating Up will not
be canceled if two spells impact simultaneously and only one critically
strikes. This grace window is why it is so critical to always cast Fireball into
Pyroblast, because normally, if only one of them crits, and the other did not,
you will lose the Heating Up. But if you cast both at the same time, if only
one of them crits, you keep your Heating Up.
This is known as "Pyroblast Fishing" or "Pyroblast Chaining" and is the best
way to create a large chain of crits. The exception to this rule is during
Combustion, where all spells will crit, allowing you to chain together
various combos that are covered in more detail in the rotation section above.
Spells That Do Not Trigger or Cancel Heating Up
Dragon's Breath (unless talented into
Alexstrasza's Fury)
Blast Wave
Living Bomb
Meteor
Frost Nova
Flamestrike (unless talented into
Fuel the Fire
- Any non-damage spell, such as
Blink or
Ice Block
Scorch
Scorch should be used in place of
Fireball while
Combustion is active. The reasoning is pretty straightforward:
- Faster cast time
- Guaranteed Critical Strike
- No travel time
In contrast, Scorch is very weak outside of
Combustion for the same reasons. Because it has no travel time, you
cannot efficiently fish for
Pyroblasts.
Scorch can be cast while moving and will also grant you a speed
buff. Wherever possible, try to
instead rely on
Shimmer or
Ice Floes before relying on Scorch.
The only exception is when your is under 30% Health,
as you should then use Scorch freely instead of Fireball.
Changelog
- 23 Jul. 2024: Updated for The War Within Pre-Patch.
- 10 May 2024: Updated the separate tier section to refer to the correct tier set.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Updated rotation based on new tier set from Season 4.
- 23 Mar. 2024: Split Combustion rotation up into two distinct sections, one to enter Combustion, and one during Combustion, for readability. Additionally simplified the opener description.
- 19 Mar. 2024: Updated for Patch 10.2.6., added Flame Accelerant as default checked rotation checkbox, and added line for using Fireball in Combustion during it. Also cleaned up some typos.
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 19 Nov. 2023: Updated checkboxes to by default has Alexstrasza's Fury enabled due to optimisations found make AF part of the default talent tree.
- 06 Nov. 2023: Updated rotation for new best talent builds in 10.2, and new tier set.
- 04 Sep. 2023: Reviewed for Patch 10.1.7
- 15 Jul. 2023: Updated AoE Flamestrike rotation due to the nerf to Flamestrike.
- 14 Jul. 2023: Updated AoE Flamestrike rotation based on latest optimisations.
- 10 Jul. 2023: Updated rotation for the Fire Mage rework of 10.1.5.
- 01 May 2023: Updated rotation pased on new tier set bonuses and new optimal talents.
- 20 Mar. 2023: Rewrote parts of the rotation to be easier to follow, and split the SKB/Pyroclasm into its own section. Reviewed for Patch 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 03 Jan. 2022: Add Shifting Power to the rotation.
- 11 Dec. 2022: Update AoE rotation to more clearly explain the AoE rotation when you are not talented into Flamestrike/Flamepath.
- 11 Dec. 2022: Added section explaining rotational changes due to the tier set.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 24 Oct. 2022: Updated for Dragonflight pre-patch.
More Mage Guides
Guides from Other Classes
This guide has been written by Dutchmagoz. Dutchmagoz is a Mythic raider in one of the top raiding guilds, Turtles and the owner of the Mage Discord server, Altered Time, where he is involved in all things Mage, and you can reach out to him directly for feedback or questions about the guide.
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