Fire Mage DPS Spell List and Glossary — Midnight Pre-Patch (12.0)

Last updated on Jan 19, 2026 at 18:00 by Dutchmagoz 69 comments
General Information

On this page, we present you with all spells and procs that you need to understand as a Fire Mage in World of Warcraft — Midnight Pre-Patch (12.0).

If you were looking for Mists of Pandaria Classic content, please refer to our Mists of Pandaria Classic Fire Mage spells.

1.

Fire Mage Spell Summary

If you are new to Fire, it is recommended you start here. If you have played this spec before or have already achieved a level of comfort playing this spec in a practical environment, it is recommended you skip this section and move on to the rest of the guide.

Keep in mind some spells might be much easier to use via macros or are more easily used in combination with other spells. Visit the macro page below to get a good idea of such macros.

2.

Unlocking Abilities

Note that this page simply lists all the different abilities, assuming you are at max level. If you are leveling, check out our dedicated Mage Leveling page, which has detailed information on when you unlock all of these abilities.

3.

Main Resource for Fire Mage

Mana is your primary resource, though it has little to no impact on your main rotation. It is not possible to run out of Mana without excessive use of Spellsteal Icon Spellsteal, and therefore, you do not need to worry about your Mana levels as a general rule.

4.

Mastery for Fire Mage

Mastery: Ignite Icon Mastery: Ignite is your Mastery. All direct damage caused by Fireball Icon Fireball, Pyroblast Icon Pyroblast, Fire Blast Icon Fire Blast, Scorch Icon Scorch and Flamestrike Icon Flamestrike (see Basic Abilities to learn more about these spells) will cause your target to burn for a percentage of that damage over time. Hitting a target with Ignite already active will add the new Ignite damage to the already existing Ignite and then distribute itself again over the full duration. By default, Ignite only hits any target hit by an ability that causes Ignite, but various talents allow you to spread a portion of Ignite to nearby targets.

5.

Baseline Abilities for Fire Mage

These abilities are available no matter what talents you choose and form the bread and butter of this specialization.

Ability Abbreviation Description/Effect
Fireball Icon Fireball FB This is your main filler spell. You will be casting it a lot to fish for Heating Up Icon Heating Up procs.
Fire Blast Icon Fire Blast IB/FB Fire Blast (often abbreviated IB due to its old name, "Inferno Blast"), is technically a talent, but required to pick to progress the Fire tree. It has 1 charge (up to 3 with various talents), and always critically strikes when used. This ability is not on the Global Cooldown, and can be cast while casting other abilities. This ability is used to generate an automatic Critical Strike following Heating Up Icon Heating Up proccing off one of your spell-critical strikes, immediately forcing Hot Streak Icon Hot Streak. Additionally, via various different talents, it can also spread Mastery: Ignite Icon Mastery: Ignite from your target to other nearby targets.
Pyroblast Icon Pyroblast Pyro Although technically a talent, Pyroblast is the very first node and required to pick. It is our main nuke. It has an extremely long cast time by default, but can be turned instant via Hot Streak Icon Hot Streak.
Flamestrike Icon Flamestrike FS Our main nuke on cleave and AoE. It has a long cast time, but can be made instant via Hot Streak Icon Hot Streak. Has two versions: A ground targeted one allowing you to precisely position it, or a targeted one, causing it to cast using your current target as the center.
Blink Icon Blink - Blink is an instant-cast spell that immediately travels you 20 yards forward, breaking any stuns and roots you might be affected by. This iconic Mage spell is a very strong mobility spell that helps with getting around the battlefield.
Counterspell Icon Counterspell CS Counterspell is an instant-cast spell that is not on the global cooldown, which, when cast, will interrupt your target's spell cast and also lock them out of casting any spells of the same school as the interrupted spell for 6 seconds. If you cast this on a target that is not casting, it will have no effect.
Time Warp Icon Time Warp TW/BL/Hero Time Warp is an instant-cast spell that is not on the global cooldown, which increases Haste by 30% for 40 seconds for all party and raid members within 100 yards. This ability debuffs everyone with a debuff that prevents the possibility of benefiting from Time Warp, Heroism Icon Heroism, and Bloodlust Icon Bloodlust for the next 10 minutes. Sometimes referred to as BL (Bloodlust) or Hero(ism) as well due to the other class versions of the same buff.
Arcane Intellect Icon Arcane Intellect AI/Int Arcane Intellect buffs the entire raid, giving them more Intellect. Mages are the only class that gives this buff, so most raids will want at least one Mage to ensure the raid has this buff.
Polymorph Icon Polymorph Poly Polymorph, one of the most iconic Mage spells in the game, turns your target into a critter that cannot do anything while at the same time healing them. This spell does no damage. Instead, it heals your target, so it is not used in any DPS rotations. However, it is a very useful spell used very actively in PvP and sometimes in PvE content to reduce the number of enemies you are fighting at the same time. There are various collectibles to change the appearance of your Polymorphed target, but as a baseline, your target turns into a sheep.
Invisibility Icon Invisibility Invis Invisibility is a utility spell that makes you invisible over 3 seconds. It can be very useful to skip certain enemies in a dungeon or open world content. Additionally, it also completely drops your aggro over 3 seconds, which can be useful when you are at risk of getting aggro on enemies.
Cone of Cold Icon Cone of Cold Cone/CoC Cone of Cold is an instant-cast spell that slows enemies in front of you. It is generally not used as a damage spell but purely as a control spell.
Conjure Refreshment Icon Conjure Refreshment - Conjure Refreshment is a utility spell that generates food for you. If you are in a group, instead of directly creating food, it instead creates a table that you and your party or raid members can click to gain food instead. This food will regenerate health and Mana out of combat while eating it, but it does not provide any combat buffs like some other types of food.
Slow Fall Icon Slow Fall - Slow Fall is an instant-cast spell that, as the name suggests, makes you fall more slowly, avoiding any fall damage. You can also use this on other players to reduce their falling speed and fall damage. This is primarily used to save yourself from dying when falling from high places and in some niche PvP situations.
Frost Nova Icon Frost Nova Nova Frost Nova is an instant-cast spell that does a bit of damage to targets around you, freezing them in the process. This freeze effect stops them from moving but not from using any spells or abilities. The freeze effect can also break from damage, both yours or anyone else's damage. This spell is usually not used in a DPS rotation, but it is often used for its crowd control effects in PvP or open-world content.
Portal Icon Portal Port Portal is a spell that opens up a portal to a specific destination. There are multiple variants of this spell that open up Portals to most of the big cities in World of Warcraft. Anyone in your party or raid group can take this portal to quickly travel around the world.
Teleport Icon Teleport TP/Tele Teleport is a lot like Portal Icon Portal, except instead of opening up a portal for you and your allies to use, it immediately teleports you to the designated city.
6.

Important Procs for Fire Mage

Fire Mage has several important procs that are very important to the normal rotation. These procs can almost be considered as being your real "primary resource."

Ability Abbreviation Description/Effect
Heating Up Icon Heating Up HU This is a passive that will proc any time your direct-damage spells score a Critical Strike. Heating Up itself does not show in your spellbook as a passive, but it is the buff you get after critically striking once, which after the next critical strike turns into Hot Streak Icon Hot Streak.
Hot Streak Icon Hot Streak HS This is a passive that procs after you score a second critical strike in a row following Heating Up Icon Heating Up. This passive makes your next cast instant, and doubles the Mastery: Ignite Icon Mastery: Ignite value from the spell. The proc can be used on either Pyroblast Icon Pyroblast or Flamestrike Icon Flamestrike. Fire's playstyle largely revolves around getting as many Hot Streak procs as possible to fire off hard hitting Pyroblasts/Flamestrikes. Heating Up / Hot Streak have a small grace window, where if 2 spells land in very quick succession, if only one of them crits, you do get Heating Up / Hot Streak instead of immediately losing it due to the second spell not critting. This window is around 0.2 seconds.

To learn how to use these abilities together in your rotation, read the rotation part of our guide below.

7.

Class Tree Active Abilities for Fire Mage

In this section, we will go over all the active abilities in the Mage general talent tree. Active abilities are abilities you can press yourself.

Ability Abbreviation Description/Effect
Blazing Barrier Icon Blazing Barrier Barrier Blazing Barrier is an instant-cast spell that provides you with a shield that absorbs damage before your health pool. Additionally, while the shield is up, it causes some minor damage when you are attacked by melee. This is an incredibly strong defensive tool and proper usage of this will increase your survivability greatly.
Ice Block Icon Ice Block Block/IB Makes you completely immune to all damage, and removes (almost) all debuffs from you. You are unable to do anything while in an Ice Block, but you can cancel it by pressing it a second time. Causes Hypothermia Icon Hypothermia for a time, which stops you from using Ice Block.
Spellsteal Icon Spellsteal - Spellsteal is a utility spell that steals one magic beneficial effect from a target enemy and applies it to yourself for a maximum of 2 minutes. There are many powerful effects in all types of content that can be stolen with this spell, which can greatly boost your damage or survivability. In some cases, enemies might have buffs which can be removed from the enemy via Spellsteal, but you do not receive the buff yourself. This is pretty rare, but does sometimes happen for balance reasons.
Remove Curse Icon Remove Curse - Remove Curse can be used to remove Curses from a raid or party member. Sometimes called Decurse.
Mirror Image Icon Mirror Image MI Mirror Image spawns 3 copies nearby that will attack your enemies and greatly reduce the threat you generate while at least one is alive. Any direct damage you take will cause one of the copies to be removed. These copies can not be controlled. Although the copies do some damage, it is primarily a defensive ability, as the damage they do is very low. The copies will also take aggro before you, which allows you to survive significantly longer in solo content. Generally, they do not take damage from area damage, but they do die from direct attacks on them.
Alter Time Icon Alter Time AT Alter Time can be used as both a defensive and a mobility tool. Ten seconds after casting this ability or after pressing it a second time, you will be returned to your location and health from when you cast it. One common usage is to activate it right before a big hit and then re-activating it after the big hit to immediately heal back to full health.
Mass Polymorph Icon Mass Polymorph - Mass Polymorph is an AoE version of Polymorph Icon Polymorph, hitting all enemies within 10 yards. Due to the requirement to be within 10 yards of enemies to hit them, it loses significant value as it requires you to get in combat with the enemies before being able to Polymorph them. It can however still be used as a mass interrupt or for other niche situations.
Ice Nova Icon Ice Nova - Ice Nova is an instant-cast spell that freezes your target and targets around it for 2 seconds. Although it does do some damage, it is generally not used for the damage aspect, as the damage is not high enough to make it worth casting just for damage. Unlike the Freeze from Frost Nova Icon Frost Nova, the Freeze from Ice Nova will not break from damage, but it lasts significantly shorter.
Shimmer Icon Shimmer - Shimmer replaces Blink Icon Blink when picked. Shimmer is an instant-cast spell that immediately moves you forward 20 yards. It does not trigger a global cooldown and can be cast while casting other spells. Shimmer is one of the best mobility spells in the entire game. Unlike Blink, it will not break root or stun effects, but you can still cast it while rooted. Due to being usable while casting, Shimmer lets you get around the battlefield without giving up any DPS.
Greater Invisibility Icon Greater Invisibility GI Greater Invisibility is a stronger version of Invisibility Icon Invisibility and replaces Invisibility when picked. It immediately makes you invisible when cast, completely dropping all threat and making you unable to be targeted. In PvE content it is primarily used to cancel certain targeted abilities. In some cases, it completely cancels the targeted ability, whereas in other cases it will swap the target to someone else.
Dragon's Breath Icon Dragon's Breath DB Dragon's Breath is a short-range instant-cast crowd control spell. It will disorient all enemies in front of you for 4 seconds when cast, canceled by damage. It is often used in dungeons as a way to interrupt multiple enemies all at once. A common combo in PvP or solo content is to use Dragon's Breath into Polymorph Icon Polymorph while the enemy is disoriented and thus unable to interrupt you, so you can create distance. Although this ability does damage, it is generally not used for its damage and purely for crowd-control.
Supernova Icon Supernova SN A ranged crowd-control ability that knocks your target (if it is an enemy target) and surrounding enemies into the air. This can be used both on enemy and friendly targets but will only knock up/damage enemy targets, and does double damage to the primary target. It is often used in dungeons as a way to interrupt multiple enemies all at once. Although this ability does damage, it is generally not used for its damage and purely for crowd-control.
Mass Invisibility Icon Mass Invisibility - Makes you and all your party or raid members invisible for 12 seconds. The invisibility breaks when any ability or item is used and does not apply on allies in combat.
Reflection Icon Reflection - After casting Blink Icon Blink or Shimmer Icon Shimmer, it turns into Reflection Icon Reflection for a short while. You can use Reflection to immediately teleport back to where you Blinked/Shimmered from. Can be cast while casting and is not affected by the global cooldown.
Ice Cold Icon Ice Cold - Replaces Ice Block Icon Ice Block when talented. Greatly reduces damage taken while active and can be used without incurring the global cooldown. Unlike Ice Block, it does not grant immunity nor remove any debuffs, but it also does not lock you in place nor prevent you from casting.
8.

Class Tree Passive Abilities for Fire Mage

In this section, we will go over all the passive abilities in the Mage general talent tree. Passive abilities are abilities you cannot press yourself but instead apply some effect to other abilities.

Ability Abbreviation Description/Effect
Time Walk Icon Time Walk - Causes Alter Time Icon Alter Time to reset the cooldown of Blink Icon Blink / Shimmer Icon Shimmer when you return to your original location via Alter Time.
Temporal Realignment Icon Temporal Realignment - Whenever you drop below 25% health, immediately heals you by 50% health. Can only activate while Alter Time Icon Alter Time is not on cooldown, and puts Alter Time on cooldown when activated.
Overflowing Energy Icon Overflowing Energy - Increases the critical strike chance of Fireball Icon Fireball each time it fails to critically strike, until it critically strikes at which point the bonus is removed.
Winter's Protection Icon Winter's Protection - Reduces the cooldown of Ice Block Icon Ice Block / Ice Cold Icon Ice Cold.
Frost Conditioning Icon Frost Conditioning - Reduces the duration of Hypothermia Icon Hypothermia, which is the debuff you get after Ice Block Icon Ice Block. As Fire, this is mostly a useless talent since there is no way to get Ice Block's cooldown below the duration of Hypothermia, so lowering the duration of Hypothermia does not allow you to use Ice Block any sooner.
Incantation of Swiftness Icon Incantation of Swiftness - Grants you bonus movement speed for a few seconds after casting Greater Invisibility Icon Greater Invisibility. The movement speed bonus remains even if Greater Invisibility is cancelled.
Master of Escape Icon Master of Escape - Reduces the cooldown of Invisibility Icon Invisibility / Greater Invisibility Icon Greater Invisibility.
Charm of Aegwynn Icon Charm of Aegwynn - Increases the critical damage of your spells.
Brainstorm Icon Brainstorm - When you gain Hot Streak Icon Hot Streak you also gain bonus Intellect.
Mana Confluence Icon Mana Confluence - Reduces your mana costs.
Charm of Medivh Icon Charm of Medivh - Increases your Mastery.
Permafrost Bauble Icon Permafrost Bauble - Reduces the cooldown of Ice Block Icon Ice Block / Ice Cold Icon Ice Cold.
Arcane Warding Icon Arcane Warding - Arcane Warding reduces all magic damage you take by a small amount.
Quick Witted Icon Quick Witted - Reduces Counterspell Icon Counterspell cooldown.
Improved Conjuration Icon Improved Conjuration - Reduces the cooldown of Mirror Image Icon Mirror Image.
Improved Spellsteal Icon Improved Spellsteal - Causes Spellsteal Icon Spellsteal to repeat its effect after a few seconds, but also gives it a small cooldown.
Improved Blink Icon Improved Blink - Reduces the cooldown of Blink Icon Blink.
Improved Counterspell Icon Improved Counterspell - Causes Counterspell Icon Counterspell to prevent casting for an additional second.
Improved Remove Curse Icon Improved Remove Curse - Makes it so that when you cast Remove Curse Icon Remove Curse on a friendly target, it also applies its effect to yourself, but grants Remove Curse a cooldown.
Master of Time Icon Master of Time - Master of Time reduces the cooldown of Alter Time Icon Alter Time / Temporal Realignment Icon Temporal Realignment.
Improved Frost Nova Icon Improved Frost Nova - Improved Frost Nova increases the duration of Frost Nova Icon Frost Nova by 2 seconds. Keep in mind this will not make it break slower from damage.
Captured Thoughts Icon Captured Thoughts - Increases the duration of Hot Streak Icon Hot Streak.
Tome of Rhonin Icon Tome of Rhonin - Increases your Critical Strike chance by 2%.
Tome of Antonidas Icon Tome of Antonidas - Increases your Haste by 2%.
Energized Barriers Icon Energized Barriers - Causes casting Blazing Barrier Icon Blazing Barrier to remove all snare effects.
Flow of Time Icon Flow of Time - Reduces the cooldown of Blink Icon Blink / Shimmer Icon Shimmer.
Ice Ward Icon Ice Ward - Gives Frost Nova Icon Frost Nova a second charge.
Time Manipulation Icon Time Manipulation - Reduces the cooldown of your crowd control abilities.
Barrier Diffusion Icon Barrier Diffusion - Whenever any of your barriers are removed, it reduces their cooldown by a few seconds.
Freezing Cold Icon Freezing Cold - Causes your Cone of Cold Icon Cone of Cold to freeze enemies for 5 seconds instead of slowing them. Additionally, whenever any of your roots expire or are dispelled, the enemies will be slowed by 80%, decaying over 3 seconds.
Inspired Intellect Icon Inspired Intellect - Arcane Intellect Icon Arcane Intellect grants an additional 3% Intellect.
Improved Blazing Barrier Icon Improved Blazing Barrier - You heal by a portion of the damage absorbed by Blazing Barrier Icon Blazing Barrier. Also greatly increases the damage of Blazing Barrier, but the damage is still mostly irrelevant.
9.

Spec Tree Active Abilities for Fire Mage

In this section, we will go over all the active abilities in the Fire talent tree. Active abilities are abilities you can press yourself.

Pyroblast Icon Pyroblast, Fire Blast Icon Fire Blast and Flamestrike Icon Flamestrike are technically talents, but they are part of the first 3 nodes and required to pick to be able to go down the tree, so they are described under the base abilities section.

Ability Abbreviation Description/Effect
Scorch Icon Scorch - This is a low-damage ability that can be cast while moving. On enemies below 30% health, it is guaranteed to critically strike, making it a good way to generate Hot Streak Icon Hot Streak procs when fighting low-health enemies.
Combustion Icon Combustion - Our big DPS cooldown. It lasts 10 seconds (by default), increasing our Critical Strike by 100%. This ability is off of the Global Cooldown, and it can be cast while you are casting other spells. Since it makes all spells guaranteed crit: it allows you to chain a lot of instant spells due to the constant Hot Streak Icon Hot Streak generation, making it very strong for both single target and AoE situations.
Meteor Icon Meteor - An instant ability, that after 3 seconds lands on the targeted area, dealing a chunk of initial damage, followed by a damage over time effect for 8 seconds. Both effects deal AoE damage, but only the initial hit is reduced beyond 8 targets. The falling speed increases with your Haste.
10.

Spec Tree Passive Abilities for Fire Mage

In this section, we will go over all the passive abilities in the Fire talent tree. Passive abilities are abilities you cannot press yourself but instead apply some effect to other abilities.

Ability Abbreviation Description/Effect
Firestarter Icon Firestarter FS (sometimes) Makes your Fireball Icon Fireball and Pyroblast Icon Pyroblast always crit on targets above 90%. This is incredibly strong on targets that are above 90% for a long time.
Ignition Icon Ignition - Causes Fire Blast Icon Fire Blast to spread a portion of Mastery: Ignite Icon Mastery: Ignite to a nearby target and greatly increases the Ignite applied by Flamestrike Icon Flamestrike.
Fuel the Fire Icon Fuel the Fire - Provides Flamestrike Icon Flamestrike a chance equal to your critical strike chance to generate Heating Up Icon Heating Up / Hot Streak Icon Hot Streak. Also increases the damage of Flamestrike based on the number of targets hit, capping the bonus damage at 5 targets.
Fervent Flickering Icon Fervent Flickering - Provides Fire Blast Icon Fire Blast an additional charge and bonus damage.
Scald Icon Scald - Causes Fireball Icon Fireball to always critically strike targets below 30% health. Additionally, greatly increases the damage of Fireball and Scorch to targets below 30% health.
Heat Shimmer Icon Heat Shimmer - Gives your Mastery: Ignite Icon Mastery: Ignite a small chance to make your next Scorch Icon Scorch instant-cast and act as if the target is below 30%. Can only occur outside of Combustion Icon Combustion.
Mote of Flame Icon Mote of Flame - Increases your Fire damage.
Conflagration Icon Conflagration - Causes Fire Blast Icon Fire Blast to do a small amount of damage to up to 8 nearby targets of your Fire Blast target.
Blast Zone Icon Blast Zone - Reduces Meteor Icon Meteor's cooldown.
Flame On Icon Flame On FO Provides Fire Blast Icon Fire Blast an additional charge and reduces the cooldown.
Cauterize Icon Cauterize Caut Gives you a cheat death ability. When you would normally die, you instead will be brought to 35% health, then burning you for 28% of your maximum health over 6 seconds, leaving you at 7% health if you receive no further damage or healing. Additionally, you cannot be slowed during these 6 seconds and gain a 150% movement speed. This effect can only occur once every 6 minutes. Keep in mind, Cauterize will not save you from death if you get hit by a single hit that deals more than 200% of your maximum health. It also does not protect you against fall damage deaths.
Deep Impact Icon Deep Impact - The target closest to the center of Meteor Icon Meteor takes greatly increased damage from Meteor.
Flame Accelerant Icon Flame Accelerant - Reduces the cast time of Pyroblast Icon Pyroblast and Flamestrike Icon Flamestrike.
Critical Mass Icon Critical Mass CM Increases the base critical strike chance of all spells. Additionally, you gain more critical strike stat from all sources, like gear, enchants, buffs, etc. Your character sheet's critical strike chance will already include both this base crit and more crit from all sources.
Inflame Icon Inflame - Increases the Mastery: Ignite Icon Mastery: Ignite damage applied by your Pyroblast Icon Pyroblasts and Flamestrike Icon Flamestrikes if they are cast via Hot Streak Icon Hot Streak.
Intensifying Flame Icon Intensifying Flame - Causes Mastery: Ignite Icon Mastery: Ignite when applied to three or fewer targets to Flare Up, dealing a portion of extra damage to targets affected by your Ignite.
Controlled Destruction Icon Controlled Destruction CD Causes your Pyroblast Icon Pyroblast, Fireball Icon Fireball and Flamestrike Icon Flamestrike to apply a debuff that increases the damage the target takes from your Mastery: Ignite Icon Mastery: Ignite, stacking up to 50 times. This debuff does not expire but can be dispelled by certain phase changes or in PvP by magic dispels.
Master of Flame Icon Master of Flame - Causes your Mastery: Ignite Icon Mastery: Ignite to do an additional 15% damage when Combustion Icon Combustion is not active. Additionally, Fire Blast Icon Fire Blast will spread a larger amount of your Ignite damage.
Wildfire Icon Wildfire WF Causes Fire Blast Icon Fire Blast to deal additional damage and spread Mastery: Ignite Icon Mastery: Ignite to an additional target.
Slow Burn Icon Slow Burn - Causes Combustion Icon Combustion to also increase your Mastery by an amount equal to 75% of your Critical Strike rating and increases the effect of Mastery applied by spells during Combustion.
Spontaneous Combustion Icon Spontaneous Combustion - Your Combustion Icon Combustion gives you a charge of Fire Blast Icon Fire Blast.
Feel the Burn Icon Feel the Burn BM/FTB Sometimes abbreviated as "BM," from its old name, "Blaster Master." Empowers your Fire Blast Icon Fire Blast to increase your Mastery: Ignite Icon Mastery: Ignite for a few seconds. Multiple stacks can overlap, but they do not refresh other stacks.
Fevered Incantation Icon Fevered Incantation FI Causes each consecutive critical strike to increase your critical strike damage stacking up to 4 times, lasting 6 seconds. Any critical strike will reset the duration of all stacks to 6 seconds. Any time you do not critically strike, it resets back to 0 stacks. During Combustion Icon Combustion you will max this out all the time, but outside of Combustion, you do not often reach maximum stacks, at least not for long.
Kindling Icon Kindling - Reduces the cooldown of Combustion Icon Combustion.
Fire's Ire Icon Fire's Ire - Increases your critical strike chance. During Combustion Icon Combustion it also increases your critical strike damage.
Pyromaniac Icon Pyromaniac - Gives you a 6% chance when you consume Hot Streak Icon Hot Streak to immediately fire the spell a second time, at 50% effectiveness. This second spell benefits from all bonuses of Hot Streak.
Molten Fury Icon Molten Fury - Makes you do more damage to targets below 35% health.
From the Ashes Icon From the Ashes FtA Increases the damage of Fire Blast Icon Fire Blast and reduces its cooldown by 0.5 seconds per direct damage spell cast. Note: this excludes Flamestrike Icon Flamestrike, even if you use the targeted variant.
Fiery Rush Icon Fiery Rush - Causes your Combustion Icon Combustion to also increase the speed at which your Fire Blast Icon Fire Blast recharge by 50%, greatly increasing the amount of Pyroblast Icon Pyroblasts or Flamestrike Icon Flamestrikes during Combustion.
Burnout Icon Burnout - When Combustion Icon Combustion expires, all of your Mastery: Ignite Icon Mastery: Ignite's explode dealing a portion of their remaining damage. Note: The explosion does NOT consume the active Ignites, it keeps it on the targets.
Burn It All Icon Burn It All - Combustion Icon Combustion also grants a set amount of bonus damage and bonus damage equal to a portion of your critical strike chance.
Pyroclasm Icon Pyroclasm - Consuming Hot Streak Icon Hot Streak gives you a chance to make your next non-instant Pyroblast Icon Pyroblast or Flamestrike Icon Flamestrike do greatly increased damage. Stacks up to two times.
Cinderstorm Icon Cinderstorm - Casting Pyroblast Icon Pyroblast or Flamestrike Icon Flamestrike has a chance to summon a storm of cinders that fly to your target, dealing damage upon hitting your target. Applies ignite and spreads a portion of Ignite on the target to a nearby target.
11.

Hero Talents Abilities for Fire Mage

In this section, we will go over the important abilities from the different Hero Talents for Fire Mage.

11.1.

Sunfury

Ability Abbreviation Description/Effect
Spellfire Spheres Icon Spellfire Spheres + Rondurmancy Icon Rondurmancy - Grants Hot Streak Icon Hot Streak a chance to grant a stacking buff (Spellfire Spheres Icon Spellfire Spheres) that increases your damage. Stacks up to 3 times by default, but can be increased to 5 via Rondurmancy Icon Rondurmancy. Various other Hero Talents also interact with these Spheres. You also generate these Spheres slowly out of combat.
Mana Cascade Icon Mana Cascade - Grants a buff that increases your Haste every time you consume Hot Streak Icon Hot Streak. It can stack up to 10 times, but every stack has an independent timer, meaning gaining new stacks does not refresh the duration on previous stacks.
Invocation: Arcane Phoenix Icon Invocation: Arcane Phoenix + Codex of the Sunstriders Icon Codex of the Sunstriders - When you cast Combustion Icon Combustion, it spawns an Arcane Phoenix. The Phoenix casts various spells from both the Fire and Arcane school. By default, it casts "simple" spells like Arcane Barrage Icon Arcane Barrage and Flamestrike Icon Flamestrike, but with the Hero Talent Codex of the Sunstriders Icon Codex of the Sunstriders, it can also cast "Exceptional" spells like Arcane Surge Icon Arcane Surge and Greater Pyroblast Icon Greater Pyroblast. When casting Combustion, it converts all of your Spellfire Spheres Icon Spellfire Spheres into the similar buff Lingering Embers Icon Lingering Embers. For each Sphere consumed, the Phoenix will cast one exceptional spell.
Burden of Power Icon Burden of Power BoP Increases the damage of Pyroblast Icon Pyroblast and Flamestrike Icon Flamestrike.
Glorious Incandescence Icon Glorious Incandescence GI Whenever you spawn a Spellfire Spheres Icon Spellfire Spheres, your next Fire Blast Icon Fire Blast calls down a Meteorite Icon Meteorite, dealing damage.
Pyrocosm Icon Pyrocosm - Fireball Icon Fireball damage has a chance to summon a Meteorite Icon Meteorite, dealing damage. Additionally, Meteorite damage reduces your cooldown of Fire Blast Icon Fire Blast.
Savor the Moment Icon Savor the Moment - Increases the duration of Combustion Icon Combustion by 0.5 seconds for each Spellfire Spheres Icon Spellfire Spheres you have, capped to 2 seconds.
Sunfury Execution Icon Sunfury Execution - Increases the damage bonus of Pyroclasm Icon Pyroclasm and casting Meteor Icon Meteor grants Pyroclasm, if talented.
Ashes of Inspiration Icon Ashes of Inspiration - When your Arcane Phoenix expires, it grants you Lesser Time Warp Icon Lesser Time Warp, increasing your Haste for 10 seconds.
Spellfire Salvo Icon Spellfire Salvo - Reduces the cooldown of Fire Blast Icon Fire Blast and increases the damage of Meteorite Icon Meteorites.
Memory of Al'ar Icon Memory of Al'ar - During Combustion Icon Combustion, you get twice as many stacks of Mana Cascade Icon Mana Cascade. Additionally, after Arcane Phoenix ends, you get Hyperthermia Icon Hyperthermia for 6 seconds, making all your Pyroblast Icon Pyroblasts and Flamestrike Icon Flamestrikes guaranteed to critically strike and have no cast time, and deal increased damage.
11.2.

Frostfire

Ability Abbreviation Description/Effect
Frostfire Bolt Icon Frostfire Bolt - Replaces Fireball Icon Fireball. Has the same cast time as Fireball but does Frost and Fire damage, applies a slow and a damage-over-time effect. Any effects which reference Fireball also apply to Frostfire Bolt.
Meltdown Icon Meltdown - You melt slightly out of your Ice Block Icon Ice Block / Ice Cold Icon Ice Cold, allowing you to move slowly, increasing over time. Since you already can move during Ice Cold normally, this is simply a movement speed buff during Ice Cold. Also grants you Blazing Barrier Icon Blazing Barrier when Ice Block or Ice Cold end.
Frostfire Empowerment Icon Frostfire Empowerment - Gives all of your Frostfire spells a chance to activate Frostfire Empowerment Icon Frostfire Empowerment. This makes your next Frostfire Bolt Icon Frostfire Bolt instant, deal significantly more damage and explode for AoE damage.
Flame and Frost Icon Flame and Frost - Proccing Cauterize Icon Cauterize also resets all your Frost spells with a base cooldown of less than 4 minutes. Since it uses base cooldown, it effectively excludes Ice Block Icon Ice Block / Ice Cold Icon Ice Cold from being reset.
Duality Icon Duality - Pyroblast Icon Pyroblast has a chance to also cast a Glacial Spike Icon Glacial Spike at your target.
Heat Sink Icon Heat Sink - Causes Fire Blast Icon Fire Blast to do more damage and now do Frostfire damage.
Severe Temperatures Icon Severe Temperatures - Increases the bonus damage caused by Frostfire Empowerment Icon Frostfire Empowerment. Also allows Frostfire Empowerment to stack twice, reducing the chance of missing out on a proc due to multiple proccing at the same time.
Dualcasting Adept Icon Dualcasting Adept - Increases Pyroblast Icon Pyroblast and Flamestrike Icon Flamestrike damage. Also increases your Frost spells critical strike damage. The main Frost damage spells you have access to are the ones procced via other Frostfire talents, like Glacial Spike Icon Glacial Spike via Duality Icon Duality and Comet Storm Icon Comet Storm procced via Isothermic Core Icon Isothermic Core.
Flash Freezeburn Icon Flash Freezeburn - Increases the damage of Meteor Icon Meteor and causes Meteor to also grant Frostfire Empowerment Icon Frostfire Empowerment.
Blast Radius Icon Blast Radius - Increases the damage of Meteor Icon Meteor and Comet Storm Icon Comet Storm.
Elemental Conduit Icon Elemental Conduit - Comet Storm Icon Comet Storm and Glacial Spike Icon Glacial Spike now also grant Mastery: Ignite Icon Mastery: Ignite. Also increases your Haste.
Frostfire Infusion Icon Frostfire Infusion - Increases the critical strike chance of Frostfire Bolt Icon Frostfire Bolt and increases the damage of your Fire and Frost spells.
Isothermic Core Icon Isothermic Core - Your Meteor Icon Meteor now also drops down a Comet Storm Icon Comet Storm.
12.

Changelog

  • 19 Jan. 2026: Updated for Midnight Pre-Patch.
  • 30 Nov. 2025: Reviewed for Patch 11.2.7.
  • 05 Oct. 2025: Reviewed for Patch 11.2.5.
  • 04 Aug. 2025: Updated spells for the 11.2.0 changes.
  • 15 Jun. 2025: Reviewed for Patch 11.1.7.
  • 21 Apr. 2025: Reviewed for Patch 11.1.5.
  • 24 Feb. 2025: Updated for Patch 11.1.0.
  • 15 Dec. 2024: Updated for Patch 11.0.7.
  • 21 Oct. 2024: Reviewed for Patch 11.0.5.
  • 09 Sep. 2024: Removed mention of bug on Ignite the future after the bug fix.
  • 28 Aug. 2024: Updated some spell descriptions.
  • 21 Aug. 2024: Updated for The War Within.
  • 23 Jul. 2024: Updated for The War Within Pre-Patch.
  • 07 May 2024: Reviewed for 10.2.7.
  • 22 Apr. 2024: Reviewed for Season 4.
  • 19 Mar. 2024: Reviewed for Patch 10.2.6.
  • 15 Jan. 2024: Reviewed for Patch 10.2.5.
  • 06 Nov. 2023: Reviewed for Patch 10.2
  • 04 Sep. 2023: Reviewed for Patch 10.1.7
  • 10 Jul. 2023: Updated all spells and talents for the Fire Mage rework of 10.1.5
  • 01 May 2023: Cleaned up some descriptions to be more clear.
  • 20 Mar. 2023: Reviewed for Patch 10.0.7.
  • 24 Jan. 2023: Reviewed for Patch 10.0.5.
  • 11 Dec. 2022: Reviewed for Dragonflight Season 1.
  • 28 Nov. 2022: Updated for Dragonflight launch.
  • 24 Oct. 2022: Updated for Dragonflight pre-patch.
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