Holy Priest Healing Stat Priority in Battle for Azeroth (BfA) 8.0.1

Last updated on Sep 25, 2018 at 09:22 by Niphyr 30 comments

Table of Contents

General Information

On this page, we explain what the best statistics are for Holy Priests in World of Warcraft Battle for Azeroth 8.0.1, how the class benefits from each of them.

The statistics priority is important as it influences itemisation choices (gear, enchants, and gems).

The other pages of our Holy Priest guide can be accessed from the table of contents on the right.

About Our Author

This guide has been written by Niphyr, a generally knowledgeable, long-time healing Priest and theorycrafter. You can follow him on Twitter.

1. The Basics of Stats for Holy Priest

1.1. Raids

When raiding, you want to use your Mana pool flexibly to counteract deadly damage throughout a long fight. Thus, efficient Mana usage is of paramount importance.

  1. Intellect
  2. Mastery = Critical Strike
  3. Versatility
  4. Haste

1.2. Dungeons

When healing dungeons, you want to maximize your throughput in short fights. Since you can drink quite often, raw throughput stats are important. Damage-reducing stats also gain in importance as they allow you to survive things you usually cannot in the highest Mythic keystone dungeons.

  1. Intellect
  2. Critical Strike
  3. Haste
  4. Versatility
  5. Mastery

1.3. Note about Leech and Avoidance

While we provide stat preference lists, swapping gear to higher item level items — and their higher Intellect/total stats — should, usually, provide a larger upgrade than using lower item level items with better stats. The exception to this rule are items with important tertiary stats, Leech and Avoidance, which should still be used ahead of other items without them unless the difference in item level is around 10 or above.

2. Getting a Better Understanding of Holy Priests Stats

2.1. Statistics Explanations

Leech allows you to passively self-heal for a percentage of the healing/damage of each spell you cast. Due to its great scaling and the prevalence of enemy mechanics that hurt everyone in the group, it ends up doing a lot of free healing that would, otherwise, need to be covered by Mana from yourself or the other healers in your group.

Avoidance's exact power depends on the encounter mechanics, but is often the decider on living/dying against extreme damage abilities in very high keystones. The damage it prevents is also very helpful in a raid setting.

Intellect is your primary stat. You should look for this stat in all of your upgrades. It provides you with Spell Power, which increases the power of your heals.

Mastery (Mastery: Echo of Light Icon Mastery: Echo of Light) causes each one of your direct heals to place a HoT on the target, healing for a percentage of the initial heal over 6 seconds. Successive applications of this HoT stack.

Critical Strike doubles the effects of your heals, which also benefits your Mastery.

Haste lowers the cast time of your heals, as well as your global cooldown. It also reduces the cooldown of Circle of Healing Icon Circle of Healing and Prayer of Mending Icon Prayer of Mending, as well as increasing the healing of Renew Icon Renew (by granting additional ticks).

Versatility increases all your damage and healing done, and decreases all damage taken.

Speed slightly increases the speed at which your character moves. This can be useful when trying to dodge encounter mechanics or when repositioning with your group, but is not as noticeable as other stats.

2.2. Stat Gain Per Rating

In order to get 1% benefit from each stat, you need different amounts of stat rating. This means some stats naturally scale better than others, even before diminishing returns kick in from having too much of a certain stat relative to others.

  1. Critical Strike - 72 rating per 1%
  2. Versatility - 85 rating per 1% damage/healing increase / 0.5% damage taken reduction
  3. Mastery - 57.6 rating per 1%
  4. Haste - 68 rating per 1%
  5. Leech - 40 rating per 1%
  6. Avoidance - 28 rating per 1%
  7. Speed - 20 rating per 1%

3. Changelog

  • 03 Sep. 2018: Updated stat priority after higher gear-level modelling.
  • 27 Aug. 2018: Clarified some points based on feedback.
  • 13 Aug. 2018: Updated for Battle for Azeroth launch.
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