Holy Priest Healing Stat Priority — Shadowlands 9.2.5
On this page, you will find out the optimal stat priority for your Holy Priest. We first present the stat priority, before delving into more complex explanations. Our content is updated for World of Warcraft — Shadowlands 9.2.5.
If you were looking for TBC Classic content, please refer to our TBC Classic Holy Priest stat priority.
The Basics of Stats for Holy Priest
When raiding, you want to use your Mana pool flexibly to counteract deadly damage throughout a long fight. Thus, efficient Mana usage is of paramount importance.
- Mastery = Critical Strike
When healing dungeons, you want to maximize your throughput in short fights. Since you can drink quite often, raw throughput stats are important. Damage-reducing stats also gain in importance as they allow you to survive things you usually cannot in the highest Mythic keystone dungeons.
- Critical Strike = Haste
Note about Leech and Avoidance
While we provide stat preference lists, swapping gear to higher item level items — and their higher Intellect/total stats — should, usually, provide a larger upgrade than using lower item level items with better stats. The exception to this rule are items with important tertiary stats, Leech and Avoidance, which should still be used ahead of other items without them unless the difference in item level is around 15 or above.
Getting a Better Understanding of Holy Priests Stats
Leech allows you to passively self-heal for a percentage of the healing/damage of each spell you cast. Due to its great scaling and the prevalence of enemy mechanics that hurt everyone in the group, it ends up doing a lot of free healing that would, otherwise, need to be covered by Mana from yourself or the other healers in your group.
Avoidance's exact power depends on the encounter mechanics, but is often the decider on living/dying against extreme damage abilities in very high keystones. The damage it prevents is also very helpful in a raid setting.
Intellect is your primary stat. You should look for this stat in all of your upgrades. It provides you with Spell Power, which increases the power of your heals.
Mastery ( Mastery: Echo of Light) causes each one of your direct heals to place a HoT on the target, healing for a percentage of the initial heal over 6 seconds. Successive applications of this HoT stack.
Critical Strike doubles the effects of your heals, which also benefits your Mastery.
Haste lowers the cast time of your heals, as well as your global cooldown. It also reduces the cooldown of Circle of Healing and Prayer of Mending, as well as increasing the healing of Renew (by granting additional ticks).
Versatility increases all your damage and healing done, and decreases all damage taken.
Speed slightly increases the speed at which your character moves. This can be useful when trying to dodge encounter mechanics or when repositioning with your group, but is not as noticeable as other stats.
Stat Gain Per Rating
In order to get 1% benefit from each stat, you need different amounts of stat rating. This means some stats naturally scale better than others, even before diminishing returns kick in from having too much of a certain stat relative to others.
- Critical Strike - 35 rating per 1%
- Versatility - 40 rating per 1% damage/healing increase / 0.5% damage taken reduction
- Mastery - 28 rating per 1%
- Haste - 33 rating per 1%
- Leech - 21 rating per 1%
- Avoidance - 14 rating per 1%
- Speed - 20 rating per 1%
Stat Diminishing Returns
From Patch 9.1 onward, we are starting to obtain enough gear that Diminishing Returns (DR) on secondary stats will start to kick in for most people. What this means is that when you obtain a large amount of one secondary stat, through gear and trinket procs, you no longer gain full value for all of it.
Keeping a variety of rings and necklaces is a really good way to try and reduce the impact that diminishing returns will have on you as you obtain gear upgrades. You can swap your rings around to easily change a large amount of secondary stat (and the gem/enchant as well) to help avoid losing too many secondary stats to DR.
Below is when DR begins to kick in for each stat:
- Critical Strike — 1050
- Haste — 990
- Mastery — 1050
- Versatility — 1200
You can read more detail about how secondary stat diminishing returns for Holy Priest works here.
- 31 May 2022: Page reviewed for Patch 9.2.5.
- 22 Feb. 2022: Updated with Patch 9.2 changes.
- 13 Jan. 2022: Clarified stat diminishing returns.
- 01 Nov. 2021: Reviewed and approved for Patch 9.1.5.
- 23 Aug. 2021: Added some information on secondary stat diminishing returns.
- 29 Jun. 2021: Reviewed and approved for Patch 9.1.
- 09 Mar. 2021: Reviewed for Patch 9.0.5.
- 23 Nov. 2020: Updated for Shadowlands.
- 12 Oct. 2020: Page updated for the Shadowlands pre-patch.
- Wrath of the Lich King Classic Beta Development Notes: June 22nd
- Wrath of the Lich King Classic Closed Beta Now Live
- Halondrus Visuals Fixed, but Now the Ground Is Missing?
- What's Ahead for Wrath Classic (Developer Update)
- Putting a Plan Together Quest Currently Up on Live Servers
- Faction and Transfer Restrictions Lifted in Burning Crusade Classic
- Lil Ursoc Model and Emotes Preview
- Third Encrypted Dragonflight Alpha Build on WoW Dev Branch