Holy Priest Healing Spell List and Glossary — Midnight Pre-Patch (12.0)
On this page, we present you with all spells and procs that you need to understand as a Holy Priest in World of Warcraft — Midnight Pre-Patch (12.0).
If you were looking for Mists of Pandaria Classic content, please refer to our Mists of Pandaria Classic Holy Priest spells.
Holy Priest Spell Summary
If you are new to Holy Priest, this is a great place to start understanding how the spec works. On this page, we will discuss your abilities, what they are used for within the specialization, how they interact with each other, and important cooldowns. If you already have experience with Holy Priest and are comfortable with it, it is recommended you skip this section and move on to the rest of the guide.
Primary Resource for Holy Priest
Mana is your only resource as a Holy Priest. All your healing abilities cost Mana, so managing it so you stay supplied throughout each encounter is crucial to healing competitively. The best way to track this for most encounters is to keep your remaining Mana around the same percentage as the remaining boss's health.
Managing your Mana well is one of the more challenging parts of being a healer and, as a result, can often be a contributor to reduced performance. Many mistakes made concerning Mana management are discussed later in the guide and are aimed at helping you improve your gameplay and Mana usage.
Unlocking Abilities
Note that this page lists all the different abilities, assuming you are at max level. If you are leveling, check out our dedicated Holy Priest Leveling page, which has detailed information on when you unlock all of these abilities.
Baseline Holy Priest Abilities
These are your core skills that are available regardless of talents and form the core gameplay of the specialization.
| Ability | Also Known As | Description/Effect |
|---|---|---|
| FH | Single-target heal with a short cast time. | |
| - | Reduces the damage you take after being melee'd. This is mostly relevant in open-world content and PvP, as you typically are not hit by melee attacks often in Dungeons and Raids. | |
| - | Niche ability that can prevent fall damage on your target if timed correctly. | |
| - | Now an AoE, Mind Soothe provides a unique buff reducing the distance at which an enemy will aggro on to yourself and your allies. This has fairly niche usage but can be used in some scenarios to avoid having to pull a pack of enemies and instead walk right past them. | |
| Fort | Grants all party or raid members with increased stamina for an hour. It is essential you cast this before each encounter to ensure everyone in your group has it. | |
| PoM | Places a buff on the targeted ally, which heals them when they take damage and jumps to another nearby ally (up to 5 times). This is one of your most efficient spells and should be used as often as possible. | |
| Dispel | Removes all harmful magic and disease effects from your target with a short cooldown. You will find yourself using this spell regularly in dungeons, raids, PvP, and world content. | |
| Res | Resurrects a dead ally so long as you remain out of combat. | |
| SW:P | An instance cast Damage over Time ability. It is quite efficient for Mana spent and is a great way to add extra damage | |
| HW | This hidden passive ability that causes |
|
| - | Our default single target DPS filler spell. Despite some cooldown reduction towards |
|
| SoR | Allows you to continue casting healing spells for a short period after you die. During this time, your spells cost no Mana, and you cannot perform any other actions. You can not cast damage spells or use special effects like Trinkets during Spirit of Redemption. |
Talented Abilities
The Holy Priest talent tree has a combination of many passive and active talents. To break the list of every possible effect down into manageable chunks, we have grouped these abilities into active and passive effects, organized by the rows you will come across them from top to bottom in each tree.
If you would like to know more about which of these talents to select for your own Holy Priest, please see the builds and talents section of our guide.
Talent Tree Rows 1-4
Active Abilities
| Ability | Also Known As | Description/Effect |
|---|---|---|
| Feather | The primary movement enhancing ability for Holy Priest. It is typically used to enhance your own movement. However, multiple feathers can be placed at once to grant a movement boost to any ally who walks through them. | |
| HF | A hard-hitting single-target spell with a short cooldown. Great for adding some damage in situations where Mana is not a concern. | |
| HN | An AoE spell capable of both healing allies and damaging enemies within range. This is primarily used for AoE damage, as the healing amount is quite small. | |
| Purge | Removes a beneficial magic effect from an enemy target. This spell can be potent, granting you the ability to remove strong buffs from dangerous enemies. There is a high Mana cost to this spell, so it is not advised to be casting it too often in situations where Mana is a concern. | |
| - | Fears all enemies within a short distance. It can be useful for interrupting large groups of enemies, or sometimes even just on single ones. | |
| Life Grip | Pulls the targeted ally to your location. It can be useful for helping your tank kite or simply for saving careless allies from avoidable damage. | |
| PI | A miniature |
|
| MD | Removes all harmful magic effects from up to 5 friendly targets, and 1 beneficial effect from enemy targets.
This spell has a long cooldown and a high Mana cost but can be invaluable at removing dangerous debuffs from your
allies and buffs from your enemies. Mass Dispel can also remove some beneficial effects from enemies that regular
dispel abilities cannot, such as |
|
| MC | Controls a target for 30 seconds that is not Demonic, Mechanical, or Undead. Because it shares diminishing returns with other disorient effects, you must be mindful that a cast may not last for the full duration, particularly when using it on powerful enemies. | |
| - | Controls a target for 30 seconds that is not Demonic, Mechanical, or Undead. You retain control of your character during Dominate Mind, and your dominated target behaves like a pet. | |
| HW:Serenity | A strong instant cast, single-target heal with a 60-second cooldown that can be further reduced by casting
|
|
| HW:Sanc | A strong instant cast spell that heals up to 6 allies in a targeted 10-yard
radius. It has a 60-second cooldown, which can be further reduced by casting
|
|
| GS | Places a buff on the target, which lasts for 10 seconds and increases all healing received by the target by 60%. If the target receives a killing blow during this time, they will not die and instead be healed for 40% of their maximum health, consuming the Guardian Spirit effect. This ability should generally be used to help tanks survive large amounts of damage or to save raid members from dying. | |
| HW:Chastise | An instant cast damage spell with a long cooldown but provides a short disorient to its target. | |
| PoH | Heals the target and the 4 nearest allies within 40 yards of them. It has a cast time and is one of your most reliable sources of AoE healing. |
Passive Effects
| Ability | Also Known As | Description/Effect |
|---|---|---|
| - | Increases the effectiveness of |
|
| SG | Increases your Intellect. | |
| LB | Increases the damage, healing, and cooldown of |
|
| - | Increases the damage of |
|
| - | Reduces the amount of damage a target can take before
|
|
| - | Changes |
|
| SoL | Gives a chance for healing spells or |
|
| BaS or BnS | Grants movement speed after casting |
|
| Twins | Talent that shifts Power Infusion use toward allies, increasing group utility and potential DPS gains when coordinated. | |
| SoS | Increases the amount of Stamina you have. | |
| - | Small reduction in the cooldown of |
|
| - | Causes enemies to be rooted in place once |
|
| GA | Reduces the cooldown of |
|
| - | Brings you back to life when |
|
| - | Causes |
|
| PL | Increases the healing done to the most injured target healed by |
|
| CR | Causes some nearby injured targets to be healed for a small amount when either
|
|
| - | Increases the duration of your |
|
| VoH | Provides additional Holy Word cooldown reduction when casting specific
short-cooldown spells:
|
|
| BV | Increases the damage of |
Talent Tree Rows 5-7
Active Abilities
| Ability | Also Known As | Description/Effect |
|---|---|---|
| - | Incapacitates Undead or Aberration targets, preventing actions until the effect is broken by damage. | |
| SWD | Execute-style ability that deals increased damage against low-health targets. | |
| - | On-demand self-heal on a moderate cooldown that improves personal survivability. | |
| - | Threat-reduction ability that drops aggro and reduces your aggro radius, useful for avoiding unwanted pulls. | |
| DH, Hymn | A channelled spell that heals all nearby raid members while you channel it, and also increase the healing they receive during that time. It is a powerful raid cooldown that can be used to mitigate serious raid damage. | |
| Apoth | An active ability with a 2-minute cooldown. Casting it immediately resets
the cooldowns on |
Passive Effects
| Ability | Also Known As | Description/Effect |
|---|---|---|
| EL | Increases the proc chance of |
|
| - | Reduces the cooldown of Leap of Faith, improving its availability. | |
| MA | Reduces the mana cost of |
|
| TD | Increases the damage and healing of our Holy and Shadow spells. | |
| DE | Increases our Haste. | |
| FA | Increases the duration of |
|
| - | Minor talent for Shadow with limited impact, since Shadow rarely casts Flash Heal. | |
| - | When used on allies, your |
|
| - | Provides a small amount of leech. | |
| ToF | Procs from damage or healing spells and grants a temporary damage increase while active, improving execute potential. | |
| - | Reduces the damage taken from |
|
| UL | Increases the Critical Strike chance of your healing Holy Words. | |
| CW | Increases |
|
| - | Passively increases your Mana regeneration rate by 10%. | |
| LR | ||
| EP | Reduces the mana cost of |
|
| - | Reduces the mana cost of |
|
| - | Dramatically reduces the cooldown of |
|
| Gales | While channelling |
|
| DS | Increases |
|
| RF | Provides a small increase to your healing done to any ally with your
|
|
| AT | Increases the critical strike amount of your healing spells. | |
| PotV | Adds a small number of additional total jumps to |
Talent Tree Rows 8-10
Active Abilities
There are no active abilities on these talent rows.
Passive Effects
| Ability | Also Known As | Description/Effect |
|---|---|---|
| - | Reduces the cooldown of |
|
| - | Extra defensive talent that grants damage reduction after casting |
|
| MP | Increases the damage of Smite. | |
| - | Causes |
|
| - | Reduces the cooldown on |
|
| - | Increases the maximum health gained from |
|
| - | Reduces the cast time of |
|
| - | Simply reduces damage taken from magic abilities by a small amount. | |
| - | Gives an extra effect to |
|
| AB | Cheat-death-like shield that procs when you are low on HP. The shield is only a small portion of your max health. | |
| - | Increases the healing of your spells by a small amount. | |
| FP | Increases the damage of your spells by a small amount. | |
| PR | Gives most of your spells slightly more range. | |
| - | Makes |
|
| - | A small amount of healing done by |
|
| ToL | Causes |
|
| MW | Provides |
|
| - | Increases all healing done during |
|
| ES | Increases the duration of |
|
| - | Reduces the cooldown of |
|
| SYP | Grants each jump of |
|
| CM | Improves the chance |
|
| LotN | Reduces the cooldowns of your holy words by an additional amount when you cast the relevant spells. An easy-to-use and reliable increase to your healing by increasing the number of powerful Holy Words you can cast. | |
| LitD | Increases the healing done by |
|
| PE | Causes your |
|
| DT | Increases all healing you do to targets below 50% health. The value of this talent will vary greatly depending on the content you are healing and your group composition. | |
| RP | Increases the healing done by |
|
| LW | A strong increase to the healing done by |
|
| US | Increases the healing done by |
|
| DI | Your Holy Word spells spawn the image of a Naaru beside you. This image will cast its own version of spells, replicating in its own style, most of your spells. | |
| - | ||
| - | Your Holy Words have a small chance cause your next |
Further Reading
Since nearly every primary ability for Holy Priest interacts with each other, it can be challenging to figure out how they are meant to be prioritized. But now that you know what they do, our rotation page can help you see how to balance your spell casts and manage your Mana while effectively healing your allies.
Changelog
- 19 Jan. 2026: Updated for Midnight pre-patch.
- 30 Nov. 2025: Reviewed for Patch 11.2.7.
- 05 Oct. 2025: Reviewed for Patch 11.2.5.
- 04 Aug. 2025: Reviewed for Patch 11.2.
- 15 Jun. 2025: Reviewed for Patch 11.1.7.
- 21 Apr. 2025: Reviewed for Patch 11.1.5.
- 24 Feb. 2025: Updated for Patch 11.1.
- 15 Dec. 2024: Updated for Patch 11.0.7.
- 21 Oct. 2024: Updated for Patch 11.0.5.
- 09 Sep. 2024: Reviewed for The War Within Season 1.
- 21 Aug. 2024: Updated for The War Within.
- 23 Jul. 2024: Reviewed for The War Within pre-patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Reviewed for Dragonflight Season 4.
- 29 Mar. 2024: Updated for Patch 10.2.6.
- 17 Mar. 2024: Reviewed for Patch 10.2.6.
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 06 Nov. 2023: Updated with Patch 10.2 changes.
- 04 Sep. 2023: Reviewed for Patch 10.1.7.
- 10 Jul. 2023: Updated for Patch 10.1.5.
- 01 May 2023: Updated for Patch 10.1.
- 20 Mar. 2023: Updated for Patch 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Priest Guides
Guides from Other Classes
This guide has been written by Niphyr, a long-time healing Priest and theorycrafter. You can follow him on Twitter.
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