Holy Priest Healing Spell Summary — Battle for Azeroth (BfA) 8.1.5
On this page, we present you with all spells and procs that you need to understand as a Holy Priest in World of Warcraft — Battle for Azeroth (BfA) 8.1.5.
If you are new to Holy, this is a great place to start to get an understanding of how the spec works. On this page we will discuss what abilities you have, what they are used for within the specialisation, how they interact with each other and also with important cooldowns. If you already have experience with Holy and are comfortable with it in Legion, it is recommended you skip this section and move on to the rest of the guide.
2. Main Resource of Holy Priests
Mana is your only resource as a Holy Priest. All of your healing abilities cost Mana, so managing it so that you do not run out over the course of each encounter is crucial to being able to heal competitively. The best way to track this for most encounters is trying to keep your remaining mana around the same percentage as the remaining boss health.
3. Basic Abilities for Holy Priests
These are your core skills that are available regardless of talents, and form the core gameplay of the specialization.
Prayer of Mending places a buff on the targeted ally, which heals them when they take damage and jumps to another nearby ally (up to 5 times). This is one of your most efficient spells and it should be used as often as possible.
Holy Word: Serenity is an instant cast, single-target heal with a 60-second cooldown that can be further reduced by casting Heal or Flash Heal. It is an important spell to use during times of high single-target damage.
Prayer of Healing heals the target and up to 4 injured allies within 20 yards of them. It has a cast time, and it is one of your most reliable sources of AoE healing.
Heal is a simple single target heal with a long cast time. It is generally used to heal targets when they are not taking heavy damage and when they are not in immediate danger.
Renew heals the target over 15 seconds. It is not generally considered to be worth casting in raids except in periods of heavy movement when no other instant cast spells are available.
3.1. Utility for Holy Priests
Desperate Prayer is an active ability with a 90-second cooldown. It heals you for a portion of your maximum health and also increases your maximum health for a period of time. The maximum health increase fades progressively over 10 seconds.
Fade removes your threat on all targets for 10 seconds, on a 30-second cooldown. This is extremely useful if you take aggro of newly-spawned mobs.
Leap of Faith pulls the targeted ally to your location. It can be useful for helping your tanks kite, or simply for saving careless allies from avoidable damage.
Psychic Scream disorients up to 5 enemies within 8 yards for 8 seconds. It can be useful for interrupting large groups of enemies, or sometimes even just on single ones.
Power Word: Fortitude provides all party or raid members with 10% increased stamina for an hour. It is essential you cast this prior to each encounter to ensure everyone in your group has it.
Purify removes all harmful magic and disease effects from your target, with an 8-second cooldown. You will find yourself using this spell regularly in dungeons, raids, PvP and world content.
Mass Dispel removes all harmful magic effects from up to 5 friendly targets, and 1 beneficial effect from enemy targets. This spell has a long cooldown and a heavy mana cost but can be invaluable at not only removing dangerous debuffs from your allies, but also removing buffs from your enemies. Mass Dispel can also remove some beneficial effects from enemies that regular dispel abilities cannot, such as Ice Block and Divine Shield.
Dispel Magic removes 1 beneficial magic effect from an enemy target. This spell can be incredibly powerful, granting you the ability to remove strong buffs from dangerous enemies. There is a significant mana cost to this spell so it is not advised to be casting it too often in situations where mana is a concern.
Mind Control controls a target for 30 seconds that is not Demonic, Mechanical or Undead. Because it shares diminishing returns with other disorient effects you will need to be mindful a cast may not last for the full duration, particularly when using it on powerful enemies.
4. Important Procs for Holy Priests
Holy Words is a hidden passive ability that causes Heal and Flash Heal to reduce the remaining cooldown of Holy Word: Serenity by 6 seconds. It also causes and Prayer of Healing to reduce the remaining cooldown of Holy Word: Sanctify by 6 seconds, and Renew to reduce the remaining cooldown of Holy Word: Sanctify by 2 seconds.
While you do not need to actively manage this ability in any way, it is very important that you are aware of its existence and that you constantly monitor the remaining cooldowns of your Holy Words, so that you can use them soon after they become available.
Spirit of Redemption allows you to continue casting healing spells for 15 seconds after you die. During this time, your spells cost no Mana, and you cannot perform any other actions.
5. Cooldowns for Holy Priests
Divine Hymn is a channeled spell that heals all raid members within 40 yards over 8 seconds, and also increase the healing they receive during that time by 10%. It is a powerful raid cooldown that can be used to mitigate high raid damage.
Guardian Spirit places a buff on the target, which lasts for 10 seconds and increases all healing received by the target by 60%. If the target receives a killing blow during this time, they will not die and instead be healed for 40% of their maximum health, consuming the Guardian Spirit effect. This ability should generally be used to help tanks survive large amounts of damage, or to save raid members from dying.
Symbol of Hope should be used towards the end of a raid encounter to give the highest potential mana back to all healers in your group. A good guide is either when you are at 20% mana, or the boss is at 20% health remaining.
- 15 Apr. 2019: This page has been reviewed and no changes are necessary for the release of the Crucible of Storms raid.
- 02 Mar. 2019: Fixed some numerical errors in tooltip descriptions.
- 25 Feb. 2019: Re-ordered some of the content sections.
- 10 Dec. 2018: This page has been reviewed for Patch 8.1 and no changes are necessary.
- 25 Sep. 2018: Minor clarifications on spell descriptions.
- 13 Aug. 2018: Updated for Battle for Azeroth launch.
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