Holy Priest Healing Spell Summary — Shadowlands 9.0.2
On this page, we present you with all spells and procs that you need to understand as a Holy Priest in World of Warcraft — Shadowlands 9.0.2.
If you were looking for WoW Classic content, please refer to our Classic Healer Priest spells.
Holy Priest Spell Summary
If you are new to Holy Priest, this is a great place to start to get an understanding of how the spec works. On this page we will discuss what abilities you have, what they are used for within the specialisation, how they interact with each other and also with important cooldowns. If you already have experience with Holy Priest and are comfortable with it, it is recommended you skip this section and move on to the rest of the guide.
Main Resource for Holy Priest
Mana is your only resource as a Holy Priest. All of your healing abilities cost Mana, so managing it so that you do not run out over the course of each encounter is crucial to being able to heal competitively. The best way to track this for most encounters is trying to keep your remaining Mana around the same percentage as the remaining boss health.
Managing your Mana well is one of the more challenging parts of being a healer and as a result can often be a contributor to reduced performance. A lot of common mistakes made with regards to Mana management are discussed later in the guide and are aimed at helping your improve your gameplay and Mana usage.
Note that this page simply lists all the different abilities, assuming you are at max level. If you are leveling, check out our dedicated Holy Priest Leveling page, which has detailed information on when you unlock all of these abilities.
Healing Spells for Holy Priest
These are your core skills that are available regardless of talents, and form the core gameplay of the specialization.
Prayer of Mending places a buff on the targeted ally, which heals them when they take damage and jumps to another nearby ally (up to 5 times). This is one of your most efficient spells and it should be used as often as possible.
Holy Word: Serenity is an instant cast, single-target heal with a 60-second cooldown that can be further reduced by casting Heal or Flash Heal. It is an important spell to use during times of high single-target damage.
Prayer of Healing heals the target and the 4 nearest allies within 40 yards of them. It has a cast time, and it is one of your most reliable sources of AoE healing.
Heal is a simple single target heal with a long cast time. It is generally used to heal targets when they are not taking heavy damage and when they are not in immediate danger.
Renew heals the target over 15 seconds. It is not generally considered to be worth casting in raids except in periods of heavy movement when no other instant cast spells are available.
Power Word: Shield provides a short duration shield on the target. Similar to Renew, it is not generally considered to be worth casting in raids except in the rare situation no other spell will save someone's life.
Healing Cooldowns for Holy Priest
Divine Hymn is a channeled spell that heals all raid members within 40 yards over 8 seconds, and also increase the healing they receive during that time by 10%. It is a powerful raid cooldown that can be used to mitigate high raid damage.
Guardian Spirit places a buff on the target, which lasts for 10 seconds and increases all healing received by the target by 60%. If the target receives a killing blow during this time, they will not die and instead be healed for 40% of their maximum health, consuming the Guardian Spirit effect. This ability should generally be used to help tanks survive large amounts of damage, or to save raid members from dying.
Power Infusion is a miniature Bloodlust/ Heroism effect you can cast on yourself, or an ally. While this is not technically a healing cooldown, when paired with the Prayer Circle or Apotheosis talents it can provide significant additional throughput. Depending on the situation you may find it more beneficial for your group to instead be casting this on someone else, primarily lining it up with DPS players using their own cooldowns.
Symbol of Hope should be used towards the end of a raid encounter to give the highest potential mana back to all healers in your group. A good guide is either when you are at 20% mana, or the boss is at 20% health remaining.
For more information on how to use these abilities together in combat, please read our rotation page.
Utility Spells for Holy Priest
Desperate Prayer is an active ability with a 90-second cooldown. It heals you for a portion of your maximum health and also increases your maximum health for a period of time. The maximum health increase fades progressively over 10 seconds.
Fade removes your threat on all targets for 10 seconds, on a 30-second cooldown. This is extremely useful if you take aggro of newly-spawned mobs. It also reduces the range at which enemies will attack you while active.
Leap of Faith pulls the targeted ally to your location. It can be useful for helping your tanks kite, or simply for saving careless allies from avoidable damage.
Mind Soothe has returned in Shadowlands and provides a unique buff reducing the distance at which an enemy will aggro on to yourself and your allies. This has fairly niche usage but can be used in some scenarios to avoid having to pull a pack of enemies, and instead walking right past them.
Psychic Scream disorients up to 5 enemies within 8 yards for 8 seconds. It can be useful for interrupting large groups of enemies, or sometimes even just on single ones.
Power Word: Fortitude provides all party or raid members with 5% increased stamina for an hour. It is essential you cast this prior to each encounter to ensure everyone in your group has it.
Purify removes all harmful magic and disease effects from your target, with an 8-second cooldown. You will find yourself using this spell regularly in dungeons, raids, PvP and world content.
Mass Dispel removes all harmful magic effects from up to 5 friendly targets, and 1 beneficial effect from enemy targets. This spell has a long cooldown and a heavy Mana cost but can be invaluable at not only removing dangerous debuffs from your allies, but also removing buffs from your enemies. Mass Dispel can also remove some beneficial effects from enemies that regular dispel abilities cannot, such as Ice Block and Divine Shield.
Dispel Magic removes 1 beneficial magic effect from an enemy target. This spell can be incredibly powerful, granting you the ability to remove strong buffs from dangerous enemies. There is a significant Mana cost to this spell so it is not advised to be casting it too often in situations where Mana is a concern.
Mind Control controls a target for 30 seconds that is not Demonic, Mechanical or Undead. Because it shares diminishing returns with other disorient effects you will need to be mindful a cast may not last for the full duration, particularly when using it on powerful enemies.
Damage Spells for Holy Priest
Smite is our default single target DPS filler spell. Despite it providing some cooldown reduction towards Holy Word: Chastise, in scenarios where your Mana matters such as a raid encounter, you still still want to avoid spending Mana on Holy Word: Chastise anyway.
Smite even as a healer is a spell you should be aware of to maximise your performance. It is an almost zero Mana-cost spell meaning you can cast it during any period of healing downtime and regenerate Mana while still contributing to the encounter by helping kill enemies faster. This should be prioritised over damage spells in a raid environment as they cost Mana you should instead be using on healing spells later on.
Other damage spells usable in scenarios where added damage is paramount, or Mana usage is not a concern:
- Holy Fire is a hard hitting single target spell with a short cooldown.
- Holy Word: Chastise is an instant cast damage spell with a long cooldown but provides a short disorient to its target.
- Shadow Word: Pain is a Damage over Time effect with no other interaction with our other spells.
- Shadow Word: Death is a hard-hitting spell when used on targets below 20% health, that deals damage back to you.
- Holy Nova is an AoE spell capable of both healing allies and damaging enemies within range.
Other Relevant Mechanics for Holy Priest
Holy Words is a hidden passive ability that causes Heal and Flash Heal to reduce the remaining cooldown of Holy Word: Serenity by 6 seconds. It also causes and Prayer of Healing to reduce the remaining cooldown of Holy Word: Sanctify by 6 seconds, and Renew to reduce the remaining cooldown of Holy Word: Sanctify by 2 seconds.
While you do not need to actively manage this ability in any way, it is very important that you are aware of its existence and that you constantly monitor the remaining cooldowns of your Holy Words, so that you can use them soon after they become available.
Spirit of Redemption allows you to continue casting healing spells for 15 seconds after you die. During this time, your spells cost no Mana, and you cannot perform any other actions. You can not cast damage spells or use special effects like Trinkets during Spirit of Redemption.
- 23 Nov. 2020: Reviewed for Shadowlands launch.
- 16 Nov. 2020: Fixed a typo with Power Word: Fortitude.
- 12 Oct. 2020: Page updated for the Shadowlands pre-patch.
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