Balance Druid DPS Battle of Dazar'alor Raid Guide — Battle for Azeroth (BfA) 8.1

Last updated on Feb 07, 2019 at 00:45 by Bora 42 comments

On this page, you will find tips, tricks, and strategies tailored to your Balance Druid for each boss of the Battle of Dazar'alor raid. All our content is updated for World of Warcraft — Battle for Azeroth (BfA) 8.1.

1. Disclaimer

This guide is written based on Public Test Realm fights and will be updated with more experience and information.

2. Balance Druid in Battle of Dazar'alor

Battle of Dazar'alor is an instance packed full of multi-target fights where Balance Druid DoTs can help skyrocket the class into a top tier DPS position. The fights in conjunction with recent Balance single target buffs, leads veteran players to believe this will be a strong Balance Druid tier.

3. Talent Cheatsheet

Champion of the Light Grong Jadefire Masters Opulence Conclave of the Chosen King Rastakhan High Tinker Mekkatorque Stormwall Blockade Lady Jaina Proudmoore

4. Champion of the Light

4.1. Talents

4.2. Tips

A stationary fight made up of 2 distinct phases, an add DPS phase and a single-target boss phase. We recommend taking talents that can push both boss damage and add damage. Due to the damage pattern on this fight being limited to small random hits and very few large hits over the fight, Guardian Affinity Icon Guardian Affinity can grant extra survivability and Renewal Icon Renewal adds a little bonus safety if you are ever low.

If you are extra comfortable with the rotation, this can be a fight where Starlord Icon Starlord can be a minor increase in your DPS.

4.3. Mythic Tips

In Mythic mode, Balance Druids can make use of their extended range to cast Solar Beam Icon Solar Beam on the adds casting Angelic Renewal Icon Angelic Renewal.

5. Grong

5.1. Talents

5.2. Tips

A single-target boss with strong add focus, we recommend taking full single target talents with the exception of Force of Nature Icon Force of Nature and Fury of Elune Icon Fury of Elune, if there is an issue with killing the adds in time.

Due to the immense damage dealt by Grong to both the raid and the tanks, we suggest using both Swiftmend Icon Swiftmend and Wild Growth Icon Wild Growth when needed and if the damage is too high, also take Renewal Icon Renewal.

5.3. Mythic Mode

There are two adds that spawn on Mythic mode. Make use of Solar Beam Icon Solar Beam to kick the adds that are far away from the melee. If you are holding the debuff the add leaves behind, find a partner and stand away from the large majority of your raid to reduce potentially lethal extra damage.

6. Jadefire Masters

6.1. Talents

Jadefire Masters is a two-target fight with periodic add spawns. The Spirits of Xuen Icon Spirits of Xuens that spawn and fixate targets are stunable, thus we recommend talenting Mighty Bash Icon Mighty Bash.

There is a moderate amount of movement required, as well as the knock-up effect from the Magma Traps that spawn throughout the fight. If you were to soak one, use Wild Charge Icon Wild Charge to mitigate the fall damage.

6.2. Mythic Mode

On Mythic, all players must perform the Multi-Sided Strike Icon Multi-Sided Strike. The order is generally Blue > Green > Red > Green > Blue. Make sure to talent Twin Moons Icon Twin Moons to maximize damage dealt on the wall spawned during team attack two.

7. Opulence

7.1. Talents

Phase 1 splits the raid into two groups to fight two mini bosses. We recommend asking for the lightning add as he is more caster friendly than the flame add. If you are on the add that casts Flames of Punishment Icon Flames of Punishment, be sure to stack on the hand opposite of his cast direction and run clockwise.

The bosses progress through rooms at certain health thresholds and each room has its own additional mechanic or special effect. The order for both sides goes as follows: No abilities > Flame Jets > Laser Line > Stacking debuff > Laser Line > Flame Jets > Gems > Empowered abilities. Save defensive cooldowns for the fourth room and burn the boss out of that phase as quickly as possible.

The second phase is a DPS check with add spawns roughly one minute apart. Add spawns are top priority so that players can return to the boss quickly. You only get one set of cooldowns in this phase, so plan accordingly.

For gem choices, Opal of Unleashed Rage Icon Opal of Unleashed Rage is strongest if you get two add waves. Emerald of Earthen Roots Icon Emerald of Earthen Roots is good if you can stay still and only get one add wave. Topaz of Brilliant Sunlight Icon Topaz of Brilliant Sunlight is the utility option, which can be strong on Balance Druids due to their tankiness, while not needing to be in the raid heals. This will increase the Critical Strike of your raid when fully stacked. Attempt to have a fully stacked Topaz that lines up with add waves.

7.2. Mythic Mode

Phase 1 receives an additional trap mechanic which swaps your position with someone on the opposing add. This means you will very likely have to perform both side's mechanics. Generally, most deaths happen when being swapped to the fire side. After being swapped, you have 10-seconds of immunity, as long as you remain still.

In Phase 2, place all Liquid Gold Icon Liquid Golds in the hallways leading to the boss and save the center room for later in the fight. Beware of dropping liquid gold while the boss is casting Surging Gold Icon Surging Gold, which may leave you trapped.

For Mythic, we would suggest using Opal of Unleashed Rage Icon Opal of Unleashed Rage for maximum damage or Topaz of Brilliant Sunlight Icon Topaz of Brilliant Sunlight for raid utility.

8. Conclave of the Chosen

8.1. Talents

8.2. Tips

Conclave of the Chosen is primarily a single target focused fights with intermittent add spawns and short periods of heavy movement and damage. Be sure to be positioned to fully DoT up all adds that spawn in opposite sections of the room and use either Mighty Bash Icon Mighty Bash or Typhoon Icon Typhoon to slow their movement towards their target. Be careful knocking them too close to each other as it will buff the adds.

Damage intake patterns show up during every Pa'ku special, every boss death (heroic), and occasionally a targeted bleed or Akunda special. These abilities alone will not kill you, but when combined, be sure to help heal yourself or others.

8.3. Mythic Mode

On Mythic, add focus is a higher priority and you will have to help the raid by dispelling players with Bwonsamdi's Wrath Icon Bwonsamdi's Wrath during raid damage mechanics or when they are low. The spell has a long travel time after being dispelled and can normally be dispelled partway through a Pa'ku special or boss death, and they will not reapply until afterwards.

9. King Rastakhan

9.1. Talents

9.2. Tips

This four phase fight is part add cleave and part single target with an occasional high priority target. Talent choice is dependent on what you believe your raid group lacks the most.

Totem spawns are the highest threat mob that spawns. Be sure to monitor the spawn timers and pool Astral Power for each totem.

If assigned to position close to Bwonswamdi in phase three, you will be sucked into his realm. Maintain your distance to minimize movement and ration your defensive cooldowns and healing well to spread out the raid damage caused by exiting his realm. The longer you remain in his realm without clearing, the more damage you will take.

9.3. Mythic Mode

On Mythic, all ranged will normally be sent down to push Bwonswamdi to 50% when entering Phase 3. This means you will have to hold your second cooldown usage until then. Be sure to place Phase 2 Death's Door Icon Death's Doors on the markers by the door.

10. High Tinker Mekkatorque

10.1. Talents

10.2. Tips

Mekkatorque is a completely single target encounter with no damageable add spawns. There is plenty of movement required and Druids will also be using either Entangling Roots Icon Entangling Roots, Mass Entanglement Icon Mass Entanglement, or both to keep the annoying damage immune stunning adds stationary.

If the movement is too intense, talent Tiger Dash Icon Tiger Dash for a short cooldown sprint which will allow you to take Gigavolt Charge Icon Gigavolt Charge out of the raid without leaving a chance for you to hit your raid.

11. Stormwall Blockade

11.1. Talents

11.2. Tips

Phase One begins after splitting the raid onto two boats with separate mini bosses. Sister Katherine is the dangerous boat, casting Voltaic Flash Icon Voltaic Flash often. Electric orbs slide quickly across the boat in varying patterns and should be dodged by moving to the first safe spot and then back towards where the orbs just passed over. On the opposite boat, avoid swirls on the ground and pool for every Tempting Siren.

The second phase is a DPS race to defeat the boss before his energy reaches 100 and he wipes the raid. Focus the adds down before they reach the boss and help your party members soak Ire of the Deep Icon Ire of the Deep. If you are soaking alone or with very few people, be sure to pop Barkskin Icon Barkskin and possibly even shift into Bear Form Icon Bear Form.

12. Lady Jaina Proudmoore

12.1. Talents

12.2. Tips

Another single target fight with add spawns in Phases 1 and 3. The adds should be cleaved down alongside Jaina and will die quickly.

Attempt to save your cooldown for the end of phase two where you will meet a DPS check while attempting to break down Jaina's Ice Wall.

13. Changelog

  • 07 Feb. 2019: Fixed some errors and added some Mythic Mode entries.
  • 21 Jan. 2019: Page Added.
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