Balance Druid DPS Battle of Dazar'alor Raid Guide — Battle for Azeroth (BfA) 8.1
On this page, you will find tips, tricks, and strategies tailored to your Balance Druid for each boss of the Battle of Dazar'alor raid. All our content is updated for World of Warcraft — Battle for Azeroth (BfA) 8.1.
1. Disclaimer
This guide is written based on Public Test Realm fights and will be updated with more experience and information.
2. Balance Druid in Battle of Dazar'alor
Battle of Dazar'alor is an instance packed full of multi-target fights where Balance Druid DoTs can help skyrocket the class into a top tier DPS position. The fights in conjunction with recent Balance single target buffs, leads veteran players to believe this will be a strong Balance Druid tier.
3. Talent Cheatsheet
- Level 15:
Nature's Balance
- Level 30:
Renewal or
Wild Charge
- Level 45:
Restoration Affinity (or
Guardian Affinity, situationally)
- Level 60:
Typhoon
- Level 75:
Incarnation: Chosen of Elune (or
Starlord, situationally)
- Level 90:
Stellar Flare (or
Twin Moons, situationally)
- Level 100:
Shooting Stars
- Level 15:
Nature's Balance
- Level 30:
Renewal or
Wild Charge
- Level 45:
Restoration Affinity (or
Guardian Affinity, situationally)
- Level 60: No specific recommendation
- Level 75:
Incarnation: Chosen of Elune (or
Starlord, situationally)
- Level 90:
Stellar Flare
- Level 100:
Shooting Stars
- Level 15:
Nature's Balance
- Level 30:
Wild Charge
- Level 45:
Restoration Affinity
- Level 60:
Mighty Bash
- Level 75:
Incarnation: Chosen of Elune
- Level 90:
Twin Moons (or
Stellar Flare, situationally)
- Level 100:
Shooting Stars
- Level 15:
Nature's Balance
- Level 30:
Wild Charge
- Level 45:
Restoration Affinity (situational options:
Feral Affinity or
Guardian Affinity)
- Level 60:
Typhoon
- Level 75:
Incarnation: Chosen of Elune
- Level 90:
Twin Moons (or
Stellar Flare, situationally)
- Level 100:
Shooting Stars (or
Fury of Elune, situationally)
- Level 15:
Nature's Balance
- Level 30:
Wild Charge
- Level 45:
Restoration Affinity
- Level 60:
Mighty Bash or
Typhoon
- Level 75:
Incarnation: Chosen of Elune
- Level 90:
Twin Moons
- Level 100:
Shooting Stars
- Level 15:
Nature's Balance
- Level 30:
Wild Charge
- Level 45:
Restoration Affinity
- Level 60: No specific recommendation
- Level 75:
Incarnation: Chosen of Elune
- Level 90:
Twin Moons or
Stellar Flare
- Level 100:
Shooting Stars
- Level 15:
Nature's Balance (or
Force of Nature, situationally)
- Level 30:
Wild Charge (or
Tiger Dash, situationally)
- Level 45:
Restoration Affinity
- Level 60:
Mass Entanglement
- Level 75:
Incarnation: Chosen of Elune (or
Starlord, situationally)
- Level 90:
Stellar Flare
- Level 100:
Shooting Stars
- Level 15:
Nature's Balance (or
Warrior of Elune, situationally)
- Level 30:
Wild Charge
- Level 45:
Restoration Affinity
- Level 60:
Typhoon
- Level 75:
Incarnation: Chosen of Elune (or
Starlord, situationally)
- Level 90:
Stellar Flare (or
Twin Moons, situationally)
- Level 100:
Shooting Stars
- Level 15:
Nature's Balance (or
Warrior of Elune, situationally)
- Level 30:
Wild Charge (or
Tiger Dash, situationally)
- Level 45:
Restoration Affinity
- Level 60: No specific recommendation
- Level 75:
Incarnation: Chosen of Elune
- Level 90:
Stellar Flare (or
Twin Moons, situationally)
- Level 100:
Shooting Stars (or
Fury of Elune, situationally)
4. Champion of the Light
4.1. Talents
- Level 15:
Nature's Balance
- Level 30:
Renewal or
Wild Charge
- Level 45:
Restoration Affinity (or
Guardian Affinity, situationally)
- Level 60:
Typhoon
- Level 75:
Incarnation: Chosen of Elune (or
Starlord, situationally)
- Level 90:
Stellar Flare (or
Twin Moons, situationally)
- Level 100:
Shooting Stars
4.2. Tips
A stationary fight made up of 2 distinct phases, an add DPS phase and a
single-target boss phase. We recommend taking talents that can push both boss
damage and add damage. Due to the damage pattern on this fight being limited to
small random hits and very few large hits over the fight,
Guardian Affinity can grant extra survivability and
Renewal
adds a little bonus safety if you are ever low.
If you are extra comfortable with the rotation, this can be a fight where
Starlord can be a minor increase in your DPS.
4.3. Mythic Tips
In Mythic mode, Balance Druids can make use of their extended range to cast
Solar Beam on the adds casting
Angelic Renewal.
5. Grong
5.1. Talents
- Level 15:
Nature's Balance
- Level 30:
Renewal or
Wild Charge
- Level 45:
Restoration Affinity (or
Guardian Affinity, situationally)
- Level 60: No specific recommendation
- Level 75:
Incarnation: Chosen of Elune (or
Starlord, situationally)
- Level 90:
Stellar Flare
- Level 100:
Shooting Stars
5.2. Tips
A single-target boss with strong add focus, we recommend taking full single
target talents with the exception of Force of Nature and
Fury of Elune, if there is an issue with killing the adds in time.
Due to the immense damage dealt by Grong to both the raid and the tanks, we
suggest using both Swiftmend and
Wild Growth when needed and if
the damage is too high, also take
Renewal.
5.3. Mythic Mode
There are two adds that spawn on Mythic mode. Make use of Solar Beam to
kick the adds that are far away from the melee. If you are holding the
debuff the add leaves behind, find a partner and stand away from the large
majority of your raid to reduce potentially lethal extra damage.
6. Jadefire Masters
6.1. Talents
- Level 15:
Nature's Balance
- Level 30:
Wild Charge
- Level 45:
Restoration Affinity
- Level 60:
Mighty Bash
- Level 75:
Incarnation: Chosen of Elune
- Level 90:
Twin Moons (or
Stellar Flare, situationally)
- Level 100:
Shooting Stars
Jadefire Masters is a two-target fight with periodic add spawns. The
Spirits of Xuens that spawn and fixate targets are stunable, thus we
recommend talenting
Mighty Bash.
There is a moderate amount of movement required, as well as the knock-up
effect from the Magma Traps that spawn throughout the fight. If you were
to soak one, use Wild Charge to mitigate the fall damage.
6.2. Mythic Mode
On Mythic, all players must perform the Multi-Sided Strike. The order
is generally Blue > Green > Red > Green > Blue. Make sure to talent
Twin Moons to maximize damage dealt on the wall spawned during team
attack two.
7. Opulence
7.1. Talents
- Level 15:
Nature's Balance
- Level 30:
Wild Charge
- Level 45:
Restoration Affinity (situational options:
Feral Affinity or
Guardian Affinity)
- Level 60:
Typhoon
- Level 75:
Incarnation: Chosen of Elune
- Level 90:
Twin Moons (or
Stellar Flare, situationally)
- Level 100:
Shooting Stars (or
Fury of Elune, situationally)
Phase 1 splits the raid into two groups to fight two mini bosses. We
recommend asking for the lightning add as he is more caster friendly than the
flame add. If you are on the add that casts Flames of Punishment, be sure to stack
on the hand opposite of his cast direction and run clockwise.
The bosses progress through rooms at certain health thresholds and each room has its own additional mechanic or special effect. The order for both sides goes as follows: No abilities > Flame Jets > Laser Line > Stacking debuff > Laser Line > Flame Jets > Gems > Empowered abilities. Save defensive cooldowns for the fourth room and burn the boss out of that phase as quickly as possible.
The second phase is a DPS check with add spawns roughly one minute apart. Add spawns are top priority so that players can return to the boss quickly. You only get one set of cooldowns in this phase, so plan accordingly.
For gem choices, Opal of Unleashed Rage is strongest if you get two
add waves.
Emerald of Earthen Roots is good if you can stay still and only
get one add wave.
Topaz of Brilliant Sunlight is the utility option, which
can be strong on Balance Druids due to their tankiness, while not needing to be
in the raid heals. This will increase the Critical Strike of your raid when
fully stacked. Attempt to have a fully stacked Topaz that lines up with add
waves.
7.2. Mythic Mode
Phase 1 receives an additional trap mechanic which swaps your position with someone on the opposing add. This means you will very likely have to perform both side's mechanics. Generally, most deaths happen when being swapped to the fire side. After being swapped, you have 10-seconds of immunity, as long as you remain still.
In Phase 2, place all Liquid Golds in the hallways leading to the
boss and save the center room for later in the fight. Beware of dropping liquid
gold while the boss is casting
Surging Gold, which may leave you trapped.
For Mythic, we would suggest using Opal of Unleashed Rage for maximum
damage or
Topaz of Brilliant Sunlight for raid utility.
8. Conclave of the Chosen
8.1. Talents
- Level 15:
Nature's Balance
- Level 30:
Wild Charge
- Level 45:
Restoration Affinity
- Level 60:
Mighty Bash or
Typhoon
- Level 75:
Incarnation: Chosen of Elune
- Level 90:
Twin Moons
- Level 100:
Shooting Stars
8.2. Tips
Conclave of the Chosen is primarily a single target focused fights with
intermittent add spawns and short periods of heavy movement and damage. Be sure
to be positioned to fully DoT up all adds that spawn in opposite sections of the
room and use either Mighty Bash or
Typhoon to slow their
movement towards their target. Be careful knocking them too close to each other
as it will buff the adds.
Damage intake patterns show up during every Pa'ku special, every boss death (heroic), and occasionally a targeted bleed or Akunda special. These abilities alone will not kill you, but when combined, be sure to help heal yourself or others.
8.3. Mythic Mode
On Mythic, add focus is a higher priority and you will have to help the raid
by dispelling players with Bwonsamdi's Wrath during raid damage mechanics
or when they are low. The spell has a long travel time after being dispelled and
can normally be dispelled partway through a Pa'ku special or boss death, and they
will not reapply until afterwards.
9. King Rastakhan
9.1. Talents
- Level 15:
Nature's Balance
- Level 30:
Wild Charge
- Level 45:
Restoration Affinity
- Level 60: No specific recommendation
- Level 75:
Incarnation: Chosen of Elune
- Level 90:
Twin Moons or
Stellar Flare
- Level 100:
Shooting Stars
9.2. Tips
This four phase fight is part add cleave and part single target with an occasional high priority target. Talent choice is dependent on what you believe your raid group lacks the most.
Totem spawns are the highest threat mob that spawns. Be sure to monitor the spawn timers and pool Astral Power for each totem.
If assigned to position close to Bwonswamdi in phase three, you will be sucked into his realm. Maintain your distance to minimize movement and ration your defensive cooldowns and healing well to spread out the raid damage caused by exiting his realm. The longer you remain in his realm without clearing, the more damage you will take.
9.3. Mythic Mode
On Mythic, all ranged will normally be sent down to push Bwonswamdi to 50%
when entering Phase 3. This means you will have to hold your second cooldown
usage until then. Be sure to place Phase 2 Death's Doors on the markers
by the door.
10. High Tinker Mekkatorque
10.1. Talents
- Level 15:
Nature's Balance (or
Force of Nature, situationally)
- Level 30:
Wild Charge (or
Tiger Dash, situationally)
- Level 45:
Restoration Affinity
- Level 60:
Mass Entanglement
- Level 75:
Incarnation: Chosen of Elune (or
Starlord, situationally)
- Level 90:
Stellar Flare
- Level 100:
Shooting Stars
10.2. Tips
Mekkatorque is a completely single target encounter with no damageable add
spawns. There is plenty of movement required and Druids will also be using
either Entangling Roots,
Mass Entanglement, or both to keep the
annoying damage immune stunning adds stationary.
If the movement is too intense, talent Tiger Dash for a short
cooldown sprint which will allow you to take
Gigavolt Charge out of the
raid without leaving a chance for you to hit your raid.
11. Stormwall Blockade
11.1. Talents
- Level 15:
Nature's Balance (or
Warrior of Elune, situationally)
- Level 30:
Wild Charge
- Level 45:
Restoration Affinity
- Level 60:
Typhoon
- Level 75:
Incarnation: Chosen of Elune (or
Starlord, situationally)
- Level 90:
Stellar Flare (or
Twin Moons, situationally)
- Level 100:
Shooting Stars
11.2. Tips
Phase One begins after splitting the raid onto two boats with separate mini
bosses. Sister Katherine is the dangerous boat, casting
Voltaic Flash often. Electric orbs slide quickly across the boat in
varying patterns and should be dodged by moving to the first safe spot and then
back towards where the orbs just passed over. On the opposite boat, avoid swirls
on the ground and pool for every Tempting Siren.
The second phase is a DPS race to defeat the boss before his energy reaches
100 and he wipes the raid. Focus the adds down before they reach the boss and
help your party members soak Ire of the Deep. If you are soaking alone or
with very few people, be sure to pop
Barkskin and possibly even shift
into
Bear Form.
12. Lady Jaina Proudmoore
12.1. Talents
- Level 15:
Nature's Balance (or
Warrior of Elune, situationally)
- Level 30:
Wild Charge (or
Tiger Dash, situationally)
- Level 45:
Restoration Affinity
- Level 60: No specific recommendation
- Level 75:
Incarnation: Chosen of Elune
- Level 90:
Stellar Flare (or
Twin Moons, situationally)
- Level 100:
Shooting Stars (or
Fury of Elune, situationally)
12.2. Tips
Another single target fight with add spawns in Phases 1 and 3. The adds should be cleaved down alongside Jaina and will die quickly.
Attempt to save your cooldown for the end of phase two where you will meet a DPS check while attempting to break down Jaina's Ice Wall.
13. Changelog
- 07 Feb. 2019: Fixed some errors and added some Mythic Mode entries.
- 21 Jan. 2019: Page Added.
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This was written by Borabank, a Balance Druid theorycrafter and raider in Encore. You can watch him on his Twitch channel or in the Dreamgrove Discord server.

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