Balance Druid DPS Battle of Dazar'alor Raid Guide — Battle for Azeroth (BfA) 8.1.5

Last updated on Apr 16, 2019 at 02:15 by Bora 46 comments

On this page, you will find tips, tricks, and strategies tailored to your Balance Druid for each boss of the Battle of Dazar'alor raid. All our content is updated for World of Warcraft — Battle for Azeroth (BfA) 8.1.5.

1. Balance Druid in Battle of Dazar'alor

Battle of Dazar'alor is an instance packed full of multi-target fights where Balance Druid DoTs can help skyrocket the class into a top tier DPS position. The fights in conjunction with recent Balance single target buffs, leads veteran players to believe this will be a strong Balance Druid tier.

2. Talent Cheatsheet

Champion of the Light Grong Jadefire Masters Opulence Conclave of the Chosen King Rastakhan High Tinker Mekkatorque Stormwall Blockade Lady Jaina Proudmoore

3. Champion of the Light

3.1. Talents

3.2. Tips

A stationary fight made up of 2 distinct phases, an add DPS phase and a single-target boss phase. We recommend taking talents that can push both boss damage and add damage. Due to the damage pattern on this fight being limited to small random hits and very few large hits over the fight, Guardian Affinity Icon Guardian Affinity can grant extra survivability and Renewal Icon Renewal adds a little bonus safety if you are ever low.

If you are extra comfortable with the rotation, this can be a fight where Starlord Icon Starlord can be a minor increase in your DPS.

3.3. Mythic Tips

In Mythic mode, Balance Druids can make use of their extended range to cast Solar Beam Icon Solar Beam on the adds casting Angelic Renewal Icon Angelic Renewal.

4. Grong

4.1. Talents

4.2. Tips

A single-target boss with strong add focus, we recommend taking full single target talents with the exception of Force of Nature Icon Force of Nature and Fury of Elune Icon Fury of Elune, if there is an issue with killing the adds in time.

Due to the immense damage dealt by Grong to both the raid and the tanks, we suggest using both Swiftmend Icon Swiftmend and Wild Growth Icon Wild Growth when needed and if the damage is too high, also take Renewal Icon Renewal.

4.3. Mythic Mode

There are two adds that spawn on Mythic mode. Make use of Solar Beam Icon Solar Beam to kick the adds that are far away from the melee. If you are holding the debuff the add leaves behind, find a partner and stand away from the large majority of your raid to reduce potentially lethal extra damage.

5. Jadefire Masters

5.1. Talents

Jadefire Masters is a two-target fight with periodic add spawns. The Spirits of Xuen Icon Spirits of Xuens that spawn and fixate targets are stunable, thus we recommend talenting Mighty Bash Icon Mighty Bash.

There is a moderate amount of movement required, as well as the knock-up effect from the Magma Traps that spawn throughout the fight. If you were to soak one, use Wild Charge Icon Wild Charge to mitigate the fall damage.

5.2. Mythic Mode

On Mythic, all players must perform the Multi-Sided Strike Icon Multi-Sided Strike. The order is generally Blue > Green > Red > Green > Blue. Make sure to talent Twin Moons Icon Twin Moons to maximize damage dealt on the wall spawned during team attack two.

6. Opulence

6.1. Talents

Phase 1 splits the raid into two groups to fight two mini bosses. We recommend asking for the lightning add as he is more caster friendly than the flame add. If you are on the add that casts Flames of Punishment Icon Flames of Punishment, be sure to stack on the hand opposite of his cast direction and run clockwise.

The bosses progress through rooms at certain health thresholds and each room has its own additional mechanic or special effect. The order for both sides goes as follows: No abilities > Flame Jets > Laser Line > Stacking debuff > Laser Line > Flame Jets > Gems > Empowered abilities. Save defensive cooldowns for the fourth room and burn the boss out of that phase as quickly as possible.

The second phase is a DPS check with add spawns roughly one minute apart. Add spawns are top priority so that players can return to the boss quickly. You only get one set of cooldowns in this phase, so plan accordingly.

For gem choices, Opal of Unleashed Rage Icon Opal of Unleashed Rage is strongest if you get two add waves. Emerald of Earthen Roots Icon Emerald of Earthen Roots is good if you can stay still and only get one add wave. Topaz of Brilliant Sunlight Icon Topaz of Brilliant Sunlight is the utility option, which can be strong on Balance Druids due to their tankiness, while not needing to be in the raid heals. This will increase the Critical Strike of your raid when fully stacked. Attempt to have a fully stacked Topaz that lines up with add waves.

6.2. Mythic Mode

Phase 1 receives an additional trap mechanic which swaps your position with someone on the opposing add. This means you will very likely have to perform both side's mechanics. Generally, most deaths happen when being swapped to the fire side. After being swapped, you have 10-seconds of immunity, as long as you remain still.

In Phase 2, place all Liquid Gold Icon Liquid Golds in the hallways leading to the boss and save the center room for later in the fight. Beware of dropping liquid gold while the boss is casting Surging Gold Icon Surging Gold, which may leave you trapped.

For Mythic, we would suggest using Opal of Unleashed Rage Icon Opal of Unleashed Rage for maximum damage or Topaz of Brilliant Sunlight Icon Topaz of Brilliant Sunlight for raid utility.

7. Conclave of the Chosen

7.1. Talents

7.2. Tips

Conclave of the Chosen is primarily a single target focused fights with intermittent add spawns and short periods of heavy movement and damage. Be sure to be positioned to fully DoT up all adds that spawn in opposite sections of the room and use either Mighty Bash Icon Mighty Bash or Typhoon Icon Typhoon to slow their movement towards their target. Be careful knocking them too close to each other as it will buff the adds.

Damage intake patterns show up during every Pa'ku special, every boss death (heroic), and occasionally a targeted bleed or Akunda special. These abilities alone will not kill you, but when combined, be sure to help heal yourself or others.

7.3. Mythic Mode

On Mythic, add focus is a higher priority and you will have to help the raid by dispelling players with Bwonsamdi's Wrath Icon Bwonsamdi's Wrath during raid damage mechanics or when they are low. The spell has a long travel time after being dispelled and can normally be dispelled partway through a Pa'ku special or boss death, and they will not reapply until afterwards.

8. King Rastakhan

8.1. Talents

8.2. Tips

This four phase fight is part add cleave and part single target with an occasional high priority target. Talent choice is dependent on what you believe your raid group lacks the most.

Totem spawns are the highest threat mob that spawns. Be sure to monitor the spawn timers and pool Astral Power for each totem.

If assigned to position close to Bwonswamdi in phase three, you will be sucked into his realm. Maintain your distance to minimize movement and ration your defensive cooldowns and healing well to spread out the raid damage caused by exiting his realm. The longer you remain in his realm without clearing, the more damage you will take.

8.3. Mythic Mode

On Mythic, all ranged will normally be sent down to push Bwonswamdi to 50% when entering Phase 3. This means you will have to hold your second cooldown usage until then. Be sure to place Phase 2 Death's Door Icon Death's Doors on the markers by the door.

9. High Tinker Mekkatorque

9.1. Talents

9.2. Tips

Mekkatorque is a completely single target encounter with no damageable add spawns. There is plenty of movement required and Druids will also be using either Entangling Roots Icon Entangling Roots, Mass Entanglement Icon Mass Entanglement, or both to keep the annoying damage immune stunning adds stationary.

If the movement is too intense, talent Tiger Dash Icon Tiger Dash for a short cooldown sprint which will allow you to take Gigavolt Charge Icon Gigavolt Charge out of the raid without leaving a chance for you to hit your raid.

9.3. Mythic Mode

The changes to this boss on Mythic do not affect the Balance playstyle. Be on top of your roots and make sure you have your Cooldowns for the 40% burn. While behind pillars, be sure to heal yourself as best as you can using Restoration Affinity Icon Restoration Affinity.

Save Wild Charge Icon Wild Charge for any time you get knocked into the air. Use it immediately if you can, or wait to fall a bit and then use it to mitigate fall damage. If you believe you are going to take too much fall damage, shift into Cat form.

10. Stormwall Blockade

10.1. Talents

10.2. Tips

Phase One begins after splitting the raid onto two boats with separate mini bosses. Sister Katherine is the dangerous boat, casting Voltaic Flash Icon Voltaic Flash often. Electric orbs slide quickly across the boat in varying patterns and should be dodged by moving to the first safe spot and then back towards where the orbs just passed over. On the opposite boat, avoid swirls on the ground and pool for every Tempting Siren.

The second phase is a DPS race to defeat the boss before his energy reaches 100 and he wipes the raid. Focus the adds down before they reach the boss and help your party members soak Ire of the Deep Icon Ire of the Deep. If you are soaking alone or with very few people, be sure to pop Barkskin Icon Barkskin and possibly even shift into Bear Form Icon Bear Form.

10.3. Mythic Mode

Be sure to keep all adds dotted during the fight, especially on the main platform. Pool Astral Power for Tempting Sirens and use Wild Charge Icon Wild Charge to leap back onto the platform, if you are thrown off.

In Phase 1, use all defensives and healing items / spells to stay alive, as the bulk of the damage comes from this phase.

11. Lady Jaina Proudmoore

11.1. Talents

11.2. Tips

Another single target fight with add spawns in Phases 1 and 3. The adds should be cleaved down alongside Jaina and will die quickly.

Attempt to save your cooldown for the end of phase two where you will meet a DPS check while attempting to break down Jaina's Ice Wall.

11.3. Mythic Mode

Mythic Lady Jaina Proudmoore is the final boss in the Battle of Dazar'alor raid. It requires strong positioning, good DPS, and a strong class familiarity. We will take this boss phase by phase.

Phase 1 can be rather chaotic and unpredictable. The first mechanic you are introduced to is Freezing Blood Icon Freezing Blood. Any time you leave the group, you will be frozen within 6-seconds. When handling mechanics that force you away from your raid, do not use movement abilities to get out. Save Wild Charge Icon Wild Charge and Dash Icon Dash to return to the group and save your portal use for the more sketchy overlaps. As in Heroic, shift out of roots or dip into fire at the last second to negate the effects. During this phase, you can only use your Cooldown once.

At 62%, start pooling Astral Power for the intermission. Remain with your group and equip your lantern if you can (be sure to swap back after this ends). As you pass adds, Starsurge Icon Starsurge and apply DoTs as you run past. Avoid casting Solar Beam Icon Solar Beam if possible, as it interacts poorly with the reduced vision.

At the start of the second phase, you can use your Cooldown again. Use Barkskin Icon Barkskin when you have high stacks, Broadside Icon Broadside, or Siegebreaker Blast Icon Siegebreaker Blast. Druids are one of the few classes that can make it out to break far Unexploded Ordnances. Use Dash Icon Dash to run out and Wild Charge Icon Wild Charge to return to the boss or call for a Leap of Faith Icon Leap of Faith. When baiting Glacial Ray Icon Glacial Ray, be sure to run opposite of the player carrying the Siegebreaker Blast or you can be knocked into the ray cast. At 35%, start to plan out your Arcanic Pulsar Icon Arcanic Pulsar stacks and Astral Power to have both high stacks and a full reserve of resource for the intermission.

Hit whichever target you are assigned to during this phase. You should be able to dump all of your resource into that target and plan to build back up a pool for Nathanos. You will most likely only be able to cast 3 to 4 Starsurge Icon Starsurges on the target before you have to rebuild for the Ice Block damage.

You can use your Cooldown in the final phase whenever you are most comfortable. Save Barkskin Icon Barkskin for if you get the first Broadside Icon Broadside or later in the fight, when the Siegebreaker Blast Icon Siegebreaker Blast connects on the raid. If you get the Siegebreaker, you can taunt the water elemental to kill yourself and this will prevent the damage on the raid. When baiting the double Glacial Ray Icon Glacial Ray in this phase, be sure to move immediately. Have a Dash Icon Dash or Wild Charge Icon Wild Charge ready in case you are further out with Heart of Frost Icon Heart of Frost.

12. Changelog

  • 16 Apr. 2019: This page has been reviewed and no changes are necessary for the release of the Crucible of Storms raid.
  • 26 Mar. 2019: Updated Mythic Mekkatorque.
  • 13 Mar. 2019: Finished the Mythic Mode sections.
  • 07 Feb. 2019: Fixed some errors and added some Mythic Mode entries.
  • 21 Jan. 2019: Page Added.
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