Shadow Priest DPS Mythic+ Tips — The War Within 11.0.0
In this guide, you will find tips and advice to tackle Mythic+ dungeons with your Shadow Priest in World of Warcraft — The War Within 11.0.0.
- 1. Mythic+ Guide for Shadow Priest
- 2. The Role of Shadow Priest in The War Within Mythic+
- 3. Best Mythic+ Talents for Shadow Priest in The War Within
- 4. Best Talents for Shadow Priest
- 5. Mythic+ Utility for Shadow Priest in The War Within
- 6. Utility of Shadow Priest in The War Within
- 7. Stunning and "Stops"
- 8. Dungeon Tips and Tricks for Shadow Priest in The War Within
- 9. Dungeon Tips for Shadow Priest in The War Within
- 10. Affix Tips, Tricks and Management for Shadow Priest in The War Within
- 11. Affix Guide for Shadow Priest in The War Within
- 12. Shadow Priest Mythic+ Rotation
- 13. Defensive and Survivability Guide
- 14. Trinket Considerations for Shadow Priest in Mythic+
Mythic+ Guide for Shadow Priest
In this guide, we will talk about getting the most out of your Priest in Mythic+ dungeons, including the best way to set up your character, how your rotation may change, and tips and tricks for using your abilities in the most optimal way.
If you are unfamiliar with Mythic+ and its associated general mechanics, you can read more about it on our dedicated Mythic+ page below.
The Role of Shadow Priest in The War Within Mythic+
Shadow's playstyle in AoE is very similar to single target, relying on
interactions from those single target abilities for cleave damage through
Psychic Link. The trick will be managing DoTs with
Shadow Crash
or supplementing that with your manual casts of
Vampiric Touch.
Without this, you deal substantially less Aoe damage.
The core playstyle in AoE with these spells requires you to make a fundamental choice in terms of how you deal damage.
- More Priority Target damage in AoE?: Funnel
Devouring Plague on the highest health/most important target.
- More Overall AoE?: Cast
Devouring Plague on a new target each time you get enough Insanity.
You will find that most Shadow Priest players will prefer to index into more priority target damage, mostly because this is a more uncommon pattern and helps you fit into the group composition better, particularly in high keys.
Best Mythic+ Talents for Shadow Priest in The War Within
Below are the suggested talents for Mythic+. We recommend importing these strings directly into your in-game talent tree for easy swapping! These builds will be the baseline for every scenario in Pre-Patch. Check out the section below to go into detail on which builds make the most sense for you.
For a more general overview of Talents for Shadow Priest, please visit our dedicated Talents page.
Best Talents for Shadow Priest
Triple Idol Build with Void Eruption for Shadow Priest
This build specializes in maximizing damage with Shadowy Apparitions
for more raw AoE and Priority-target damage by sacrificing some single-target
damage. As you get higher in key level (10+), this build will continue to scale and
perform better.
To know if the key level is high enough for your group, if you take Void Eruption
and after a pack dies, you still have 10 or more seconds left on
Voidform
the key level is likely too low, and you should consider using
Dark Ascension
at that key level. This is very dependent on composition and item level, but for most
people, this cutoff point happens around a +10.
Class talents were selected as a safe default for most keys, but
usually you can move points around from Purify Disease,
Mass Dispel,
Manipulation, or
Cauterizing Shadows.
Strengths
- Best AoE potential build if you can line up cooldowns with big pulls.
- Great for top-end key pushing, especially when doing larger-than-normal pulls.
- Top Priority target damage inside of AoE packs.
Weaknesses
- Single target is about 2-3% behind the N'Zoth C'Thun
Dark Ascension build.
Tyrannical weeks in general
- Requires more coordinated pulls around your cooldowns.
Build Options
- By default, this build assumes you are in keys where you need
survivability from
Mental Fortitude and also do not want to drop
Silence. Strictly speaking, this is a DPS loss; if you want to drop one of those points, you can add back a point in
Mental Decay to the build.
- In mass AoE, you might find
Maddening Touch to give more damage (+0.5%) when running
Mind's Eye in particular, however, this is typically not a gain in overall (-0.5%) compared to
Mind Devourer or
Phantasmal Pathogen due to how strong those options are in lower target count pulls and single target.
- Max Single Target Damage:
Mind Devourer x2 +
Phantasmal Pathogen x2 (+4% ST over max AoE version)
- Max AoE Damage:
Mind Devourer x2 +
Maddening Touch x2 (+1% AoE over max ST version)
- Max Single Target Damage:
- Check out the section below to see the various flex points in these builds.
Be sure to make use of the 'Copy Export String' button to import the build directly into your game!
N'Zoth + C'Thun Build with Dark Ascension for Shadow Priest
General purpose build that will work for almost any key and affix combination. This build in particular shines when doing a single pack at a time, especially at lower key levels (10 or lower). If you are just starting out doing keys as a Shadow Priest, this is the starter build.
Class talents were selected as a safe default for most keys, but
usually you can move points around from Purify Disease,
Mass Dispel,
Manipulation, or
Cauterizing Shadows.
Strengths
- Great single target.
- Gives you a mini-burst of damage every 1 minute between your casts of
Power Infusion.
- Performs well in most key environments.
- Good middle-ground build that still has good AoE without dropping as much single target as Triple Idol.
Weaknesses
- Less AoE/Burst potential when full cooldowns are up compared to
Void Eruption builds.
Build Options
- By default, this build assumes you are in keys where you need
survivability from
Mental Fortitude and also do not want to drop
Silence. Strictly speaking, this is a DPS loss; if you want to drop one of those points, you can add back a point in
Mind Devourer back to the build.
- If you prefer
Mind Flay just drop
Mind Spike and
Mind Melt to pick up
Voidtouched and another flex point. This choice is mostly preference, and both perform well.
- Check out the section below to see the various flex points in these builds.
Be sure to make use of the 'Copy Export String' button to import the build directly into your game!
Single Target + Shadow Crash Build for Shadow Priest
This build is aimed at maximizing single-target damage while
still having Shadow Crash.
It does particularly well in dungeons where it is hard to chain-pull
packs with deadly bosses, especially on
Tyrannical weeks.
Class talents were selected as a safe default for most keys, but
usually you can move points around from Purify Disease,
Mass Dispel,
Manipulation, or
Cauterizing Shadows.
Strengths
- Top tier single target while still having
Shadow Crash.
Tyrannical weeks in general
Weaknesses
- AoE options are more limited, but still decent with the base kit.
Build Options
- By default, this build assumes you are in keys where you need
survivability from
Mental Fortitude and also do not want to drop
Silence. Strictly speaking, this is a DPS loss; if you want to drop one of those points, you can add back a point in
Mental Decay back to the build.
If you prefer to run Void Eruption here is the top build with
Shadow Crash:
- CIQAAAAAAAAAAAAAAAAAAAAAAgBzMDAAAAAAAAAAAAwwsMGzMzmNmZmZ2GzsAPwGzMzMmNGYMmxsY2mamBLYGAACAIAA
Be sure to make use of the 'Copy Export String' button to import the build directly into your game!
Build Guide
Below is rough guidance; use the details below to see the full picture.
- Standard Build: Triple Idol Build with
Void Eruption
- Starter Build/Smaller Pulls:
Idol of N'Zoth +
Idol of C'Thun Build with
Dark Ascension
- Max Boss Damage: Single Target +
Shadow Crash Build
Tyrannical Talent Suggestion
On Tyrannical weeks, I would suggest starting out with the
Idol of N'Zoth +
Idol of C'Thun build until you get into
higher key levels, then transitioning to the Triple Idol setup.
If you find that you want to index more into a single
target, then utilize the Single Target + Shadow Crash build.
This setup will give you about 2-5% extra damage in single target (depending on other build)
at the cost of AoE damage by dropping
Idol of N'Zoth.
Fortified Talent Suggestion
On Fortified weeks, either the
Idol of N'Zoth +
Idol of C'Thun
build or the Triple Idol setup should both give good results. As the key level
goes up, you will naturally see the Triple Idol setup perform better.
Flex Points
With our dungeon builds, you have a few filler points you can shift around in either of the base builds to tweak your build for what you are looking to specialize in. With any build, spend four of your talent points in any combination of the below options. Use this as a rough guide. Options at the top of the list will generally net you more DPS.
Mind Devourer - Overall
Maddening Touch - AoE (better with
Mind's Eye)
Dark Evangelism - AoE
Mental Decay - Single Target
Phantasmal Pathogen - Single Target (with
Mind's Eye) or Overall (with
Distorted Reality)
Mental Fortitude - Defensive
Silence - Utility (only in coordinated groups should you consider dropping this)
For flex points the big takeaway is that Distorted Reality does
well with
Phantasmal Pathogen since we are spreading
Devouring Plague with that Talent. This season
Mind Devourer
in particular does well in all builds due to the extra modifier on
Devouring Plague. In mass AoE, you might find
Maddening Touch or even
Dark Evangelism to give more damage when running
Mind's Eye
in particular, however, Phantasmal Pathogen is still massive damage for
single target.
If you start pushing high-level keystones, I would highly suggest using
Mental Fortitude for enhanced survivability. The damage loss to run this
talent is typically worth the extra defensive power gain if you also need
Silence.
Mind Spike vs. Mind Flay
Most builds listed on this page can be run with either Mind Flay
or
Mind Spike. Generally speaking
Mind Spike is the preferred
choice, but worst-case scenario, is only about 1% ahead of Mind Flay variants.
Due to this small difference you can more or less consider this choice
preference, although I would personally default to Mind Spike
with
Dark Ascension and
Mind Flay with
Void Eruption.
Mind's Eye vs. Distorted Reality
Distorted Reality and
Mind's Eye are both competitive options
inside of Mythic+. Distorted Reality makes it worth to spread
Devouring Plague
in AoE for more overall damage, while Mind's Eye gives you more single-target
priority damage during AoE encounters.
This means that both choices are viable for any Mythic+ key, regardless
of affixes. You have to make the choice about where you want to optimize your damage
and how you want to play. These options are close enough together to be considered
a preference choice. Many players will find Distorted Reality easier
to play with on pure single target, but could find spreading
Devouring Plague
more difficult than funneling those casts with
Mind's Eye in AoE.
Something to note when using Distorted Reality is that you will also get
increased value when running
Mind Devourer and/or
Phantasmal Pathogen, which
can allow you to spread out
more
Devouring Plague based on procs. This is not a required pairing, but something
to note when deciding where to put your flex point talents.
DPS Breakdown
Use the following chart to understand the difference when taking Distorted Reality
over
Mind's Eye. These numbers are taken with the Triple Idol Build with
Void Eruption as the baseline.
Encounter | Overall Damage | Priority Damage |
---|---|---|
Single Target | 2% decrease over ![]() |
N/A |
Eight Target 40s | 13% increase over ![]() |
12% decrease over ![]() |
Eight Target 90s | 8% increase over ![]() |
16% decrease over ![]() |
DungeonRoute Overall Average | 9% increase over ![]() |
2% decrease over ![]() |
Single Target Breakdown
The following lists a rough breakdown of single target damage with our various
builds. I have included this to help you make your decisions on what build to play,
specifically on Tyrannical, where you want single-target damage. All
of these builds drop the extra damage point to get
Mental Fortitude and
Silence to make it more realistic.
Cooldown | Build | DR vs. ME | Difference |
---|---|---|---|
![]() |
Full Single Target | ![]() |
0.00% |
![]() |
Full Single Target | ![]() |
-0.5% |
![]() |
Single Target + ![]() |
![]() |
-3.0% |
![]() |
Single Target + ![]() |
![]() |
-3.6% |
![]() |
![]() ![]() |
![]() |
-5.3% |
![]() |
![]() ![]() |
![]() |
-6.5% |
![]() |
Triple Idol | ![]() |
-6.7% |
![]() |
Triple Idol | ![]() |
-8.0% |
You should make many choices in our tree depending on your group's needs, the type of damage that works best for that key, and the actual key level and affixes.
Note that the talents recommended above are specifically for Mythic+. Check our main page below for a general overview of Shadow talents.
Mythic+ Utility for Shadow Priest in The War Within
This section talks mostly about the uses of different spells. For in-depth explanations of all Hunter Abilities and Talents, including these, check out our Spells page.
Utility of Shadow Priest in The War Within
Interrupts, Stuns and Stops
Silence is your interrupt ability as a Shadow Priest, that can also prevent a mob
from casting for a few seconds after depending on the type of mob.
To make kicking a target easier it is highly suggested that you use a Focus Kick macro for Silence. This allows you to attack a particular high-priority mob, but keep your focus on the mob you might want to kick. This macro will prefer to cast on your Focus if it exists, then on your Mouseover target, and lastly your current target.
- #showtooltip
- /stopcasting
- /cast [@focus,exists,nodead][@mouseover,exists,nodead] [] Silence
To quickly set a focus target in hectic scenarios, we also recommend a Focus Mouseover macro. This will set your focus to whatever your current mouseover target is.
- /focus [@mouseover]
Make sure that your UI shows your Focus Target's casts clearly, so that you are always able to kick it on cooldown, or in coordination with the rest of your group.
Stunning and "Stops"
Psychic Scream is your primary AoE stop ability. The fear aspect is not
that important in PvE, but it does act as a pseudo AoE interrupt (otherwise known
as a stop) for all enemies within 8 yards.
Psychic Horror is a single target stun talent that can serve a similar
purpose as
Silence in our kit to lock down a single enemy from casting.
We recommend using this in the same way as your Silence, with the same macro (with
Psychic Horror swapped in for Silence, of course). Typically this talent is not worth
the DPS or Defensive loss to take the talent, but can be useful in certain cases.
Shackle Undead allows you to crowd-control a single undead enemy at a time.
This has rare use cases, notably, the
Incorporeal mobs.
Dominate Mind can also be used as a single target stop to a certain degree.
While this is a bit more involved, it can be used to lock down a mob for up to 30 seconds.
You can always cancel this early with a /petdismiss macro. Several dungeons also
have mobs that still cast useful abilities when Mind Controlled. Check out the full list
for the current season below.
- #showtooltip
- /petdismiss
- /cast [known:Mind Control] Mind Control; Dominate Mind
Mind Control
The following is a list of useful mobs you could consider using Dominate Mind
on to gain access to certain abilities. When this is useful can depend on the key, though,
so be sure to coordinate with your group on these casts.
Generic
- Spiteful Shades - You can control these to not deal with them as they naturally expire.
- Bolstering Mobs - You can control a mob before it gets bolstered if you are worried about it dying too fast or getting stacks.
Algeth'ar Academy
- Ethereal Restorer -
Celestial Shield - 30s buff, 60s debuff after it expires. Haste and Shield active while buff persists.
- Aggravated Skitterfly -
Agitation - 25% Physical Damage done per stack, resets when leaving combat. Seems to stack infinitely, could be good on bosses.
- Do NOT mind control birds on Crawth's platform, it will prevent the spawn of the next pack or the boss.
Halls of Infusion
- Dazzling Dragonfly -
Dazzle - 3s cone disorient
- Primalist Earthshaker -
Rumbling Earth - 1s AoE Stun (does not work on dragons)
- Primalist Icecaller -
Refreshing Tides - 30s cooldown single target heal
Nokhud Offensive
- Granyth - Nokhud Saboteur - You can Mind Control the last 3 adds that spawn in this
encounter. After the Mind Control ends, the add will still go to its originally targetted
ballista, and then disable it after you used it. This will not cause any issues until it
comes all the way back around in the rotation, which is why you can get the last 3 adds
with this method. Note that the cooldown of
Dominate Mind is slightly longer than the interval the adds spawn at, so try and get the first one early to make the subsequent ones easier.
Other Utility
Due to the sheer amount of options the spec has in terms of utility, it is critical that you adjust class talents before every key you start to make sure you are optimizing utility when needed or taking more defensive options if you do not need the utility.
Power Word: Fortitude gives everyone in your party an extra 5%
Stamina, which provides a unique boost to help survive some of those
hard-hitting abilities.
Mind Soothe provides an interesting alternative to
Shroud of Concealment that might help your group skip past a more
deadly Mythic+ pack, depending on the available space. This is changed to be
an AoE cast ability that works on all mobs within the 10-yard radius on a
short cooldown. Creative uses of this can make routing a key much easier.
Fade has a few good pieces of utility to call out, the most
important being the aggro drop mechanic. If you find yourself getting aggro
over the tank on the pull, you can use
Fade to bypass this drop
easily and continue with the key. With the
Translucent Image class
talent, this also turns Fade into a small defensive. With
Phantasm
this becomes an easy tool to break
Entangling.
Twins of the Sun Priestess is by far the biggest piece of utility in
the class tree, effectively giving your group an extra
Power Infusion when used on an ally. While there is contentious
debate on who the best specs are for this, I would generally prefer
giving this out to Unholy Death Knights, Mages, Warlocks, Devastation Evoker,
Enhancement Shamans or anyone else that is on a 2-minute cooldown timer.
Dispel Magic allows you to dispel beneficial buffs from enemies.
This is extremely useful in dungeons, as many mob packs in many of the
dungeons tend to have some buff that they cast on themselves. While this is
more important in some dungeons than others, it is still precious to be
able to do it.
Purify Disease dispels all Disease effects from friendly targets.
This is fairly niche but still situationally extremely useful.
Mass Dispel remains a beneficial ability to have in our arsenal.
Dispelling is very important, and Mass Dispel allows for both offensive and
defensive dispels. The fact that you can dispel multiple enemies or friendly
targets with just one global is situationally powerful. However, Mass Dispel
does have a fairly lengthy 2-minute cooldown.
You can also Mass Dispel
Bursting as well.
Vampiric Embrace heals allies based on the single-target
damage you do on a 2-minute cooldown (reduced by
San'layn). It can be
potent depending on the
situation, especially when combined with
San'layn. Note that the
damage of our DoTs also gets converted to healing. Similarly, we also
have access to
Essence Devourer, which can be nice for
any builds that use
Mindbender for similar style healing.
Leap of Faith pulls a friendly party member towards you. It could be
more useful generally, but it can sometimes save someone.
The class tree also offers several healing spells that you can combine to
give off healing capability for the priest. The main ones are
Renew,
Prayer of Mending, and
Power Word: Life.
Void Tendrils offers an aoe root if you can afford to jump into
melee to cast this.
Void Shift can be used to save your life or an ally's life if
used at a good time. Generally speaking, this is not very useful.
Dungeon Tips and Tricks for Shadow Priest in The War Within
This section is focused on Priest-specific tips and tricks to help in specific dungeons' bosses and trash. If you want general guides for each of our Dungeons or Mythic+ in general, check out our dedicated page below.
Dungeon Tips for Shadow Priest in The War Within
For a quick guide of which talents to use, check the dungeon and affixes in the table below and see the list of suggested utility talents you should make sure you work into your build.
Dungeons | Affixes |
---|---|
Algeth'ar Academy | ![]() |
Brackenhide Hollow | ![]() |
Halls of Infusion | ![]() |
Neltharus | ![]() |
Ruby Life Pools | ![]() |
The Azure Vault | ![]() |
The Nokhud Offensive | |
Uldaman: Legacy of Tyr |
Based on the selections above, you should run the following class talents:
Purify Disease
Bosses
- Vexamus — Can use
Mass Dispel to get rid of a set of
Oversurge.
Trash
- Unruly Textbook — Can use
Mass Dispel to get rid of
Monotonous Lecture on a friendly target.
Bosses
- Umbrelskul — Be sure to pay attention to the percent health of the boss since he phases at 75%, 50%, and 25%. At each phase point several crystals will spawn that you will want to have
Shadow Crash available to DoT them quickly. In addition, if the healer is busy you can dispel off
Dragon Strike from the tank with
Mass Dispel.
Trash
- Arcane Tender — Can use
Mass Dispel to get rid of
Erratic Growth on an ally.
- Arcane Elemental — If an ally gets
Waking Bane you can use
Mass Dispel to get rid of it, particularly if it went on the healer.
- Conjured Lashers — Can use
Mass Dispel to dispel stacks of
Mystic Vapors from your party. This deals heavy damage if you get more than a few stacks.
- Crystal Fury — Can use
Mass Dispel or
Dispel Magic to dispel
Arcane Fury.
- Vault Guard and Scalebane Lieutenant — Can use
Mass Dispel or
Dispel Magic to purge off
Brilliant Scales.
- Rune Seal Keeper — Be sure to
Silence casts of
Icy Bindings. Should it go off, you can use
Mass Dispel to get rid of the root on your party.
Bosses
- Tricktotem — Can
Dispel Magic off
Greater Healing Rapids.
- Gashtooth — Can
Mass Dispel off
Decayed Senses from a friendly player.
- Decatriarch Wratheye — Consider running more burst talents or burst trinkets to handle the totem on the last boss encounter.
Trash
- Decay Speakers — Use
Purify Disease to cleanse
Withering and
Withering Contagion.
- Decayed Elder — Cast
Mass Dispel to get rid of
Decaying Roots cast on friendly players.
Bosses
- Watcher Irideus — Can use
Mass Dispel to get rid of
Power Overload,
Spark Volley, or
Purifying Blast.
- Khajin the Unyielding — Can use
Mass Dispel to get rid of
Frost Shock on an ally.
Trash
- Dazzling Dragonfly — Can
Mass Dispel allies that got stunned by
Dazzle.
- Flamecaller Aymi — Can
Mass Dispel off
Molten Subduction from an ally.
- Glacial Proto-Dragon — Can use
Fade with
Phantasm or
Mass Dispel to get rid of
Deep Chill.
Bosses
- No specific tips.
Trash
- No specific tips.
Bosses
- Granyth —
Dominate Mind can be used on the incoming adds. The duration of the Mind Control will be long enough to where you can use the Ballista it was running to before it runs out. Then once the Mind Control breaks it will go and disable it. This strategy means you can Mind Control the last 3 adds of the fight without consequence.
Raging Tempest — Can use
Dispel Magic to dispel
Energy Surge.
- Teera and Maruuk — Be sure to stay within range of both bosses at all times for
Psychic Link damage.
- Balakar Khan — If the healer is busy you can dispel off
Conductive Strike from the tank with
Mass Dispel.
Trash
- Primalist Stormspeakers — Can use
Mass Dispel to get rid of
Tempest.
- Primal Stormshields — Can use
Mass Dispel or
Dispel Magic to get rid of
Stormshield.
- Primal Gust — Casts of
Swirling Gusts should be removed from enemies with
Mass Dispel or
Dispel Magic.
- Desecrated Ohuna — Periodically will cast
Rotting Wind which can be dispelled from allies with
Purify Disease.
Bosses
- Erkhart Stormvein — If the healer cannot get the dispel you can use
Mass Dispel to dispel
Stormslam from the tank.
Trash
- Flashfrost Chillweavers — Can use
Mass Dispel or
Dispel Magic to get rid of
Ice Shield on enemies.
- Primalist Flamedancers — Can use
Mass Dispel or
Dispel Magic to get rid of
Blaze of Glory on enemies.
- Primal Thunderclouds — Can use
Mass Dispel or
Dispel Magic to get rid of
Tempest Barrier which will cause them to jump to the further player and despawn.
Bosses
- Emberon — Use
Mass Dispel to get rid of a set of
Burning Heat debuffs on your party.
- Chrono-Lord Deios — Can remove your
Time Sink debuff with casts of
Fade with
Phantasm or with
Mass Dispel.
Trash
- Vicious Basilisks — Can use
Mass Dispel or
Dispel Magic to get rid of
Spiked Carapace.
- Hulking Berserker — Can remove
Diseased Bite with
Purify Disease.
- Infinite Timereaver — Periodically will give out stacks of
Stolen Time. You can line of sight this to get rid of your stacks or use
Mass Dispel to get rid of a set.
Affix Tips, Tricks and Management for Shadow Priest in The War Within
This section has Priest-specific tips for dealing with the various affixes of Mythic+. If you want general guides for each of our Dungeons or Mythic+ in general, check out our dedicated page below.
Affix Guide for Shadow Priest in The War Within
Afflicted Affix Management for Shadow Priest
You can use Purify Disease to counter
Afflicted.
In a pinch
Power Word: Life can also help heal one up if needed, but
this is not enough by itself.
To make dispelling the affix easier you can use this macro to mouseover dispel:
- #showtooltip
- /cast [@mouseover,help,nodead][] Purify Disease
Incorporeal Affix Management for Shadow Priest
For Incorporeal you can use both
Shackle Undead
and
Dominate Mind and handle all spawns of the affix. Dominate
Mind has the added benefit of turning the mob friendly and casting its
ability on your enemies so that they deal 5% less damage (stacks twice).
This in particular can be extremely powerful on
Tyrannical
weeks when you get spawns on a boss.
To make casting these spells easier, you can use this macro to mouseover cast.
You can swap out Shackle Undead for
Dominate Mind if you want one
for each spell.
- #showtooltip
- /cast [@mouseover,harm,nodead][] Shackle Undead
In addition you can use add an extra line to ping the mob to indicate to your group that you have started your cast on the mob.
- #showtooltip
- /ping onmyway
- /cast [@mouseover,harm,nodead][] Shackle Undead
Entangling Affix Management for Shadow Priest
To counter Entangling you can talent into
Phantasm
and use
Fade to break the root. Usually taking
Improved Fade
is also nice so that you can also use Fade for other uses as well and not be
worried about not having it for Entangling.
Storming Affix Management for Shadow Priest
No specific tips to counter Storming.
Spiteful Affix Management for Shadow Priest
To handle Spiteful you have several options.
Your core spells will be using
Psychic Scream (more often with
Psychic Voice) or
Dominate Mind. If you need more help
you can also use
Void Tendrils or even
Psychic Horror.
While it will be tempting to DoT Spiteful, particularly with
Shadow Crash be careful of padding on this too much as it
could mean DoTing the next pack will be more difficult. However, they can
be useful to build up resources between packs.
I would also suggest using this WeakAura to clearly see if the mobs are targeting you.
Raging Affix Management for Shadow Priest
While technically we can dispel 1 enrage effect with
Mindbender and
Idol of Y'Shaarj this effect is
incredibly niche and not worth talenting these abilities and saving
this cooldown for this effect. Other than this effect, Priests have
no way to counter this affix.
Bolstering Affix Management for Shadow Priest
Due to the way Shadow Priests deal damage via Psychic Link
we can help control which mobs die first in a pack. This becomes
extremely valuable when countering
Bolstering since
we can put a significant portion of our damage on the highest
health target. Be sure to target the correct mob to take advantage
of this playstyle.
If you can predict a bad Bolstering moment you can
cast
Dominate Mind on a mob to make sure it either does
not get Bolstered or does not trigger Bolstering on other mobs. This
is only possible if the mob is currently not affected by any
Bolstering stacks. If done correctly the Mind Controlled mob
will not get Bolstered and will not die to trigger Bolstering
on other mobs, but you will have to release it later to kill it.
Bursting Affix Management for Shadow Priest
To counter Bursting you can use
Mass Dispel
to get rid of all stacks on your entire party. Use this wisely though
as the cooldown means you cannot do this for every pack.
The other important thing with this affix is learning to manage
stacks of Bursting. This is something that you should
be tracking to know if the group is currently in danger, and if so
you should consider stopping DPS or slowing before it becomes a
problem. You can also coordinate with your healer to sync up stacks
to all trigger at once to reduce to many last-second refreshes.
Sanguine Affix Management for Shadow Priest
As a Priest you do not have access to much to help with
Sanguine but sometimes you can get good casts
of
Psychic Scream off that can help position mobs. Due to
this strength taking
Psychic Voice can be a good choice.
With clever casts you can also use Dominate Mind
or
Mind Control to get a mob out of Sanguine and then
dismiss shortly after.
Volcanic Affix Management for Shadow Priest
No specific tips to counter Volcanic.
Shadow Priest Mythic+ Rotation
Both the single-target and multi-target rotations do not change in Mythic+ content. For more information about the Shadow Priest DPS rotation, refer back to the Rotation, Cooldowns, and Abilities page.
The below video should also be helpful going over examples with some common talent setups in AoE. This was made during Season 3, but many of the tips are still relevant today in pre-patch.
If you are looking for a mere detailed setup with different talents, please check out the rotation page.
Creating Burst Damage as a Shadow Priest
Occasionally, in dungeons, it can be worth breaking from the standard rotation in order to facilitate bursting down a priority target. In this section, I will go over the options you have for these cases as a Shadow Priest.
In the standard talent build, your best spell for burst damage is
Void Torrent. If there is ever a high-priority target, you want to make
sure you have
Void Torrent for every one. Typically, you will combo this together with something
like this:
- Pool up max Insanity before the target spawns you need to burst.
- Cast
Vampiric Touch as it spawns, or time
Shadow Crash to land as it spawns, if possible.
- Dump all Insanity into
Devouring Plague.
- Cast
Void Torrent.
Your burst will be even better if you are just performing your normal
rotation inside of cooldowns (especially at the start of them with Ancient Madness),
but the above sequence can be done outside of cooldowns if you prepare enough.
Additionally, you can consider selecting the Voidtouched talent in
place of a Flex Point (see below). This allows you to bank up an extra 50 Insanity
for more
Devouring Plague casts. While this is usually not the talent
to take if you want overall max damage, it can provide more burst if that is more
important to you.
Finally, you can consider using on-use damage trinkets to get even more burst. Since Shadow Priest scales so well with secondaries, we typically do not like on-use damage trinkets, but there are a few to consider that might be worth it if you are looking for burst, specifically at the cost of overall damage.
Belor'relos, the Suncaller (AoE)
Beacon to the Beyond (AoE)
Iceblood Deathsnare
Conjured Chillglobe (Single Target)
Desperate Invoker's Codex (Single Target)
Nymue's Unraveling Spindle (Single Target)
Defensive and Survivability Guide
As you get into higher keys or particularly challenging bosses, it can be hard to survive through mechanics if you are not properly prepared or if you do not react appropriately. In this section, I will list out all the tools we have in our kit to survive keys as a Shadow Priest.
Before starting a key, you should evaluate your talent choices to prepare for how intense that key will be. For any incoming mechanic, you should know if you need to use a Defensive to mitigate the hit to survive using the lists below.
Talent Choice
Before you start a key, you should evaluate how difficult the dungeon is for your group. If you are in a push key where it is relatively high for your group, you should strongly consider adding more defensive talents, even if they cost you some damage. This will need to be on a key-by-key basis, but here are your options.
If you find yourself wanting more defensive points but have run out of points, you can choose to sacrifice various class talents that are less valuable.
Class Talents
Spell Warding (path through
Holy Nova to get this)
Protective Light
Translucent Image
Angel's Mercy
Light's Inspiration
Angelic Bulwark
Power Word: Life
Manipulation
Essence Devourer/
Void Shift
Spec Talents
Dispersion
Mental Fortitude
Gearing Defensively
One way to improve your defensiveness is to consider gear choices that you can make. You have two primary ways of doing this: Adding in defensive items, or adjusting secondary stats. This can be critical for pushing higher keystones that become harder to live, and could even be worth losing some DPS to get more defensiveness.
Item Choices
You can consider running the following items if you are looking for more defensiveness
for your character. Some of these choices might be DPS losses to run, but if they help save
your life, they could be well worth it. The following are in no particular order, and
things have been marked if they are purchasable with Antique Bronze Bullion
or they are crafted items that use one of your embellished items.
Seal of Filial Duty (
Antique Bronze Bullion)
Ouroboreal Necklet (
Antique Bronze Bullion)
Fyrakk's Tainted Rageheart (
Antique Bronze Bullion)
Ward of Faceless Ire (
Antique Bronze Bullion)
Choker of Shielding (Embellished Crafted Item)
Undulating Sporecloak (Embellished Crafted Item)
Secondary Stats
Another thing to consider is your secondary stats. By default Shadow Priests are typically stacking a lot of Haste and Mastery gear, but you can also shift some of this budget directly into Versatility for more damage. Shifting stats into Versatility often is not that much of a DPS loss, even at lower gear levels. Check out the stats page for more info on how to work this into your gear.
Defensives
Shadow Priest has several defensives that you should plan to use and rotate
throughout mechanics. You should opt to use the smaller cooldown spells often
as needed with incoming mechanics and save bigger cooldowns like Dispersion
for large incoming damage.
Flash Heal with
Protective Light talented.
Power Word: Shield for a small absorb.
Fade with
Translucent Image talented.
Desperate Prayer
Dispersion
Void Shift
To properly use this, I suggest getting a set of WeakAuras or Addons to help you know when an incoming mechanic is coming so that you can use the proper defensive to handle that incoming damage. Below is a short list of a few I would suggest.
You can also use the Not Even Close site to help know what you need to live certain mechanics.
If you are getting into Pushing Keys as a Shadow Priest, check this video out for help doing that. It was originally made during Season 3 but many of the points can still be applied to Season 4.
WeakAuras
- Causese's Dungeon Pack
- Affix Tracking
- Interrupt Tracker
- Spell Cooldowns on Nameplates
- Reroll Key Notification
- FD/Invis/Vanish/Shadowmeld
- Automarker
- M+ Timer
- Targeted Spells Tracking
Addons
Trinket Considerations for Shadow Priest in Mythic+
With the number of trinkets to choose from in the game, you should try simming your character on Raidbots using Patchwerk and Light Movement to optimize for raids and single-target encounters and DungeonSlice for Mythic+ fight styles.
Check out the simulations page for more details on simming for a Mythic+ environment.
Check out the BiS and Gear page to learn more about good trinkets to use on your Shadow Priest.
Changelog
- 23 Jul. 2024: Updated for The War Within pre-patch.
- 13 May 2024: Add section on gearing defensively for high keys.
- 09 May 2024: Add note about Mind Control tech on Granyth in Nokhud.
- 07 May 2024: Reviewed for 10.2.7.
- 30 Apr. 2024: Add Phantasm suggestion for Uldaman and add note about Maddening Touch usage.
- 29 Apr. 2024: Fix bug in switcher for suggesting Purify Disease in Ulda.
- 28 Apr. 2024: Add Phantasm for Halls of Infusion.
- 26 Apr. 2024: Add Purify Disease and Dominate Mind for Nokhud.
- 25 Apr. 2024: Remove Phantasm suggestion for Azure Vault.
- 22 Apr. 2024: Update builds for Season 4.
- 19 Mar. 2024: Add Holy Nova suggestion for Throne of the Tides and new Mind Control tech for Black Rook Hold and Galakrond's Fall.
- 19 Feb. 2024: Add Mind Flay Mind's Eye variant for the Ghost Priority build.
- 14 Feb. 2024: Fix name in widget for the Ghost build and add direct talent strings for Mind's Eye versions.
- 13 Feb. 2024: Update default class talents for all builds and update Shadowy Apparitions build to be the Ghost Priority Build version.
- 13 Feb. 2024: Remove mention of Stinger Mind Control in Everbloom.
- 09 Feb. 2024: Add note about Rockspine Stinger Mind Control.
- 08 Feb. 2024: Add aoe rotation video link.
- 28 Jan. 2024: Suggest Mass Dispel for all Afflicted keys.
- 21 Jan. 2024: Update Void Eruption Mythic+ build defaults from recent buffs.
- 15 Jan. 2024: Add video links and a few more WeakAuras.
- 23 Dec. 2023: Add build option for dropping Mindbender and Inescapable Torment.
- 18 Dec. 2023: Update Mythic+ builds from recent Psychic Link buffs.
- 13 Dec. 2023: Dropped Idol of Y'Shaarj to use Insidious Ire instead for key builds.
- 08 Dec. 2023: Suggest Mass Dispel by default in Throne of the Tides.
- 03 Dec. 2023: Update Dark Ascension Triple Idol build to default to Mind Flay.
- 01 Dec. 2023: Add more info about when to pick which build. Refactor Shadowy Apparitions build to work better with the Season 3 set bonus.
- 25 Nov. 2023: Add more Dispel suggestions to various dungeons.
- 24 Nov. 2023: Add Purify Disease to Atal'Dazar suggestions.
- 20 Nov. 2023: Change the name of the Season 2 build to the Shadowy Apparitions build and go over use cases.
- 17 Nov. 2023: Update Mythic+ builds for Season 3 to be more streamlined.
- 16 Nov. 2023: Add Season 2 tier set build to use while gearing up.
- 06 Nov. 2023: Reorder sections and update information for Season 3 and Patch 10.2.
- 04 Sep. 2023: Reviewed for Patch 10.1.7.
- 13 Aug. 2023: Update video link and clarify differences between triple idol setups.
- 09 Aug. 2023: Add more detail on when to pick which build as well as touching up several sections to make things clearer.
- 08 Aug. 2023: Add new section clarifying when to use each dungeon build.
- 07 Aug. 2023: Add new builds from recent hotfix nerfs to various spells.
- 31 Jul. 2023: Add a few missing entries for Mass Dispel use cases.
- 23 Jul. 2023: Reviewed from the recent hotfixes and mentioned new talent options.
- 17 Jul. 2023: Refactor to use new talent layout.
- 10 Jul. 2023: Updated talent strings for Patch 10.1.5.
- 27 Jun. 2023: Adjust builds to include Distorted Reality, Dark Ascension, and Mindbender options.
- 23 Jun. 2023: Update some figures for Distorted Reality.
- 22 Jun. 2023: Correct issue with Mind Flay vs. Mind Spike comparisons.
- 20 Jun. 2023: Clarify DR vs. ME and Mind Spike vs. Mind Flay DPS breakdowns.
- 16 Jun. 2023: Add more detail on why to use Mind Spike in keys.
- 07 Jun. 2023: Add section on burst damage.
- 30 May 2023: Add a few mouseover macros for handling Season 2 affixes.
- 28 May 2023: Remove Purify Disease and Mind Control suggestion for Halls of Infusion.
- 26 May 2023: Shuffle sections around and add more detail around defensive usage.
- 24 May 2023: Remove part of the sample opener in favor of the rotation page.
- 22 May 2023: More tips and details for Season 2.
- 21 May 2023: Add easy way to see utility choices by dungeon and affix.
- 19 May 2023: Add Mind Control section for interesting mobs to control.
- 06 May 2023: Suggest Mass Dispel for Halls of Infusion and add more detail on Mind Flay in Mythic+.
- 04 May 2023: Add Season 2 dungeon utility section.
- 01 May 2023: Updated talent builds and suggestions for 10.1.0.
- 20 Mar. 2023: Updated for Patch 10.0.7.
- 26 Feb. 2023: Correct error in Mindgames target cap.
- 22 Feb. 2023: Add caveat for using Mind Sear in Mythic+.
- 17 Feb. 2023: Add more detail to the example opener.
- 04 Feb. 2023: Adjust single target differences for common builds.
- 02 Feb. 2023: Add more uses for Dispel and Mass Dispel.
- 24 Jan. 2023: Update talent builds and suggestions for 10.0.5.
- 12 Jan. 2023: Add Void Tendrils suggestion for Spiteful affix.
- 11 Jan. 2023: Add new talent builds from the recent buffs.
- 23 Dec. 2022: Add more detail to picking between the two talent builds in Mythic+.
- 11 Dec. 2022: Add some start of season 1 tips.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 05 Nov. 2022: Add a section on the Mythic+ opener and easy version of the priority list.
- 31 Oct. 2022: Updated talent builds to no longer suggest Psychic Link and removed Idol-less build.
- 26 Oct. 2022: Updated builds to pickup Translucent Image.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Priest Guides
Guides from Other Classes
This guide has been written by Publik, Shadow Priest theorycrafter and SimC dev at Warcraft Priests. He currently raids in The Exiled on Arthas-US.
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