Shadow Priest DPS Mythic+ Tips — 12.0.5
In this guide, you will find tips and advice to tackle Mythic+ dungeons with your Shadow Priest in World of Warcraft — 12.0.5.
Shadow Priest Mythic+ Guide for Midnight Season 1
In this guide, we will talk about getting the most out of your Priest in Mythic+ dungeons, including the best way to set up your character, how your rotation may change, and tips and tricks for using your abilities most optimally.
If you are unfamiliar with Mythic+ and its associated general mechanics, you can read more about it on our dedicated Mythic+ page below.
Shadow's playstyle in AoE is very similar to single target, relying on
interactions from those single target abilities for cleave damage through
Psychic Link. The trick will be managing DoTs with
Tentacle Slam
or supplementing that with your manual casts of
Vampiric Touch.
Without this, you deal substantially less AoE damage.
The core playstyle in AoE with these spells requires you to make a fundamental choice in terms of how you deal damage.
- More Priority Target damage in AoE? Funnel
Shadow Word: Madness
on the highest health/most important target. - More Overall AoE? Cast
Shadow Word: Madness on a new target each
time you get enough Insanity.
Typically builds with
Mind's Eye only funnel
Shadow Word: Madness
casts onto the main target but with
Distorted Reality you can choose
to do this as well. Taking Distorted Reality is typically required
if you are interested in spreading though.
You will find that most Shadow Priest players will prefer to index into more priority target damage, mostly because this is a more uncommon pattern and helps you fit into the group composition better, particularly in high keys. Note that depending on which choice you want to prefer you should take the associated talent as indicated above. The builds below default to more priority target damage.
Best Mythic+ Talents for Shadow Priest in Midnight
Shadow Priest can do almost any key with either
Archon or
Voidweaver. Picking which one makes sense to you will depend on the
playstyle you enjoy and the advantages and disadvantages of each build but they
are all considered viable. Check out each section individually to learn more.
If you are unsure where to start I would personally suggest going with
Voidweaver until you get more comfortable with the spec.
Below are the suggested talents for Mythic+. We recommend importing these strings directly into your in-game talent tree for easy swapping! These builds will be the baseline for every scenario in Season 1. Check out the section below to go into detail on which builds make the most sense for you.
Note that the builds above default to taking
Misery but if you prefer a more DoT heavy playstyle,
particularly for lower target count or sustained length pulls you can use
Invoked Nightmare instead.
For a more general overview of Talents for Shadow Priest, please visit our dedicated Talents page.
Best Talents for Shadow Priest
Voidweaver Mythic+ Build for Shadow Priest
If you are still starting in your Mythic+ journey on the Shadow Priest, I would suggest
taking
Voidweaver for a spin. This build excels at doing one pack at a time which
is what most PUG groups end up doing, and still has a great damage pattern to scale as the key
level goes up.
Use the Copy button below to generate an Import Code to use in-game!
Strengths
- Facing off with smaller pulls, more of them instead of chain-pulling packs together.
- Good damage options every 30 seconds with
Entropic Rift.
Devour Matter turns this build into a power house during
Xal'atath's Bargain: Voidbound weeks or certain dungeons with shields.
Weaknesses
- Facing packs that constantly move around while
Entropic Rift is active.
Build Options
Misery is the default choice, however if you prefer a more DoT heavy
playstyle you can use
Invoked Nightmare instead for more damage on low
target count pulls, or more sustained damage.- If you are in a dungeon with lots of deadly Magic damage you can
consider using
Embrace the Shadow over
Void Leech. - If you are looking for more mob control, you can experiment with using
No Escape instead of
Dark Energy. This might make the tanks
job harder in some cases, so be sure to coordinate with your group on what is
best for that key.
Archon Mythic+ Build for Shadow Priest
If you are looking for a build that relies more on
Mind Flay and
Halo,
I would try out the
Archon Mythic+ build.
Use the Copy button below to generate an Import Code to use in-game!
Strengths
- More single target than the
Voidweaver builds.
Weaknesses
- Requires more coordinated pulls around your cooldowns.
- Only has damage windows every 60 seconds.
Build Options
Misery is the default choice, however if you prefer a more DoT heavy
playstyle you can use
Invoked Nightmare instead for more damage on low
target count pulls, or more sustained damage.- You can adjust your Hero Talent choice node depending on the key:
Energy Compression - Generic AoE damage, current default option
Sustained Potency - Does better for longer fights and activates
the
Voidform duration pause outside of combat or while stunned. This
pause can be very helpful for lower key levels.
Single Target Breakdown
Shadow Priest has several builds that will see play at various levels of dungeons. You should choose the build that makes sense for your group depending on how much AoE or Single Target you need. The more Single Target damage a build adds, the less AoE damage it is capable of, but all of the dungeon builds are good options.
The following lists a rough breakdown of single target damage with our various builds. I have included this to help you make your decisions on what build to play where you want single-target damage.
| Hero Talent | Build | Difference |
|---|---|---|
Voidweaver |
0.0% (103.2k) | |
Archon |
-3.1% (100.0k) | |
Voidweaver |
-6.1% (96.9k) | |
Archon |
-7.5% (95.4k) |
You should make many choices in our tree depending on your group's needs, the type of damage that works best for that key, and the actual key level and affixes.
Utility of Shadow Priest in Midnight
Interrupts
Silence is your interrupt ability as a Shadow Priest, which can also prevent a mob
from casting for a few seconds after, depending on the type of mob.
To make kicking a target easier, it is highly suggested that you use a Focus Kick macro for Silence. This allows you to attack a particular high-priority mob but keep your Focus on the mob you might want to kick. This macro will prefer to cast on your Focus if it exists, then on your Mouseover target, and lastly, your current target.
Silence
To quickly set a focus target in hectic scenarios, we also recommend a Focus Mouseover macro. This will set your Focus to whatever your current mouseover target is.
Focus Macro
Make sure that your UI shows your Focus Target's casts clearly so that you are always able to kick it on cooldown or in coordination with the rest of your group.
Stunning and "Stops"
Psychic Scream is your primary AoE stop ability. The fear aspect is not
that important in PvE, but it does act as a pseudo AoE interrupt (otherwise known
as a stop) for all enemies within 8 yards. As
Archon, you can take
Incessant Screams to get an additional stop out of this. Depending
on how much damage is going out, you can also consider using
Petrifying Scream. However, if you can make good use of it, consider
using
Psychic Voice to get more overall stops in the key.
Shackle Horror allows you to crowd-control a single Undead or Aberration enemy at a time.
This has rare use cases in Season 1 and will not be used often.
Dominate Mind can also be used as a single target stop to a certain degree.
While this is a bit more involved, it can be used to lock down a mob for up to 30 seconds.
You can always cancel this early with a /petdismiss macro. Several dungeons also
have mobs that still cast useful abilities when Mind Controlled.
Mind Control
Other Utility
Due to the sheer amount of options the spec has in terms of utility, it is critical that you adjust class talents before every key you start to make sure you are optimizing utility when needed or taking more defensive options if you do not need the utility.
While we do not bring a battle resurrection to Mythic+ you can purchase
Emergency Soul Link to support your group. You do
not need to be an Engineer to use this item.
Power Word: Fortitude gives everyone in your party an extra 5%
Stamina, which provides a unique boost to help survive some of those
hard-hitting abilities.
Mind Soothe provides an interesting alternative to
Shroud of Concealment that might help your group skip past a more
deadly Mythic+ pack, depending on the available space. This is changed to be
an AoE cast ability that works on all mobs within the 10-yard radius on a
short cooldown. Creative uses of this can make routing a key much easier.
Fade has a few good pieces of utility to call out, the most
important being the aggro drop mechanic. If you find yourself getting aggro
over the tank on the pull, you can use
Fade to bypass this drop
easily and continue with the key. With the
Translucent Image class
talent, this also turns Fade into a small defensive. With
Phantasm
this becomes an easy tool to break out of certain snare effects.
Twins of the Sun Priestess is by far the biggest piece of utility in
the class tree, effectively giving your group an extra
Power Infusion when used on an ally. While there is contentious
debate on who the best specs are for this, I would generally prefer
giving this out to Unholy Death Knights, Mages, Warlocks, Devastation Evoker,
Enhancement Shamans or anyone that is on a 2-minute cooldown timer.
Dispel Magic allows you to dispel beneficial buffs from enemies.
This is extremely useful in dungeons, as many mob packs in many of the
dungeons tend to have some buff that they cast on themselves. While this is
more important in some dungeons than others, it is still precious to be
able to do it. You can also use this to spot dispel
Xal'atath's Bargain: Ascendant.
Purify Disease dispels all Disease effects from friendly targets.
This is fairly niche but still situationally extremely useful. The biggest
use case this season will be dispelling off
Xal'atath's Bargain: Devour.
Mass Dispel remains a beneficial ability to have in our arsenal.
Dispelling is very important, and Mass Dispel allows for both offensive and
defensive dispels. The fact that you can dispel multiple enemies or friendly
targets with just one global is situationally powerful. However, Mass Dispel
does have a fairly lengthy 2-minute cooldown.
You can also Mass Dispel
Xal'atath's Bargain: Devour as well.
Vampiric Embrace heals allies based on the single-target
damage you do on a 2-minute cooldown. It can be
potent depending on the situation. Note that the
damage of our DoTs also gets converted to healing.
Leap of Faith pulls a friendly party member towards you. It could be
more useful generally, but it can sometimes save someone.
Void Tendrils offers an AoE root.
Dungeon Tips for Shadow Priest in Midnight
This section is focused on Priest-specific tips and tricks to help in specific dungeons' bosses and trash.
For a quick guide of which talents to use, check the dungeon and affixes in the table below and see the list of suggested utility talents you should make sure you work into your build. You can also use the Mythic Plus Utility Addon to remind you to swap to various talents.
| Dungeons | Affixes |
|---|---|
| Algeth'ar Academy | |
| Magister's Terrace | |
| Maisara Caverns | |
| Nexus-Point Xenas | |
| Pit of Saron | |
| Seat of the Triumvirate | |
| Skyreach | |
| Windrunner Spire |
Based on the selections above, you should run the following class talents:
- There are no specific talent suggestions.
Vexamus
- No specific tips.
Overgrown Ancient
- No specific tips.
Crawth
- No specific tips.
Echo of Doragosa
- No specific tips.
Trash
- No specific tips.
Arcanotron Custos
- No specific tips.
Seranel Sunlash
Dispel Magic or
Mass Dispel can be used to get rid of
Hastening Ward.
Gemellus
- No specific tips.
Degentrius
- No specific tips.
Trash
Dispel Magic or
Mass Dispel can be used to get rid of
Power Word: Shield cast by Lightward Healer.
Dispel Magic or
Mass Dispel can be used to get rid of
Arcane Blade cast by Sunblade Enforcer.
Murojin amd Nekraxx
- Use
Purify Disease to get rid of
Infected Pinions.
Vordaza
Shackle Horror or
Psychic Scream with
Void Tendrils can be used to prevent Unstable Phantom from reaching players or other adds.
Raktul
- No specific tips.
Trash
Dispel Magic or
Mass Dispel can be used to get rid of
Grim Ward on Grim Skirmisher.
Chief Corewright Kasreth
- No specific tips.
Corewarden Nysarra
- No specific tips.
Lothraxion
- No specific tips.
Trash
Dispel Magic or
Mass Dispel can get rid of
Holy Echo buff on Flarebat.
Fade with
Phantasm can get rid of the
Suppression Field debuff cast by Flux Engineer.
Psychic Scream can be used as an extra interrupt for
Arcane Explosion cast by Corewright Arcanist.
Psychic Scream can be used as an extra interrupt for
Fixate cast by Radiant Swarm.
Psychic Scream can be used as an extra interrupt for
Leech Veil cast by Hollowsoul Scrounger.
Psychic Scream with
Void Tendrils can be used to delay Smudge reaching Nascent Dreadflail.
Forgemaster Garfrost
- Cast
Fade to get rid of the
Cryoshards debuff with
Phantasm.
Ick and Krick
- Cast
Fade to get rid of the
Shadowbind debuff with
Phantasm.
Scourgelord Tyrannus
- Use
Purify Disease to get rid of
Rotting Strikes.
Trash
Fade can be used to remove
Permeating Cold inflicted by Rimebone Coldwraith when talented into
Phantasm.
Dispel Magic or
Mass Dispel can be used to get rid of
Necromantic Infusion cast by Deathwhisper Necrolyte.
Zuraal the Ascended
- With
Void Tendrils talented you can help root Coalesced Void adds with
Psychic Scream.
Saprish
- No specific tips.
Viceroy Nezhar
Psychic Scream can be used as an AoE interrupt for the Umbral Tentacle
Mind Flay casts.
L'ura
- No specific tips.
Trash
Psychic Scream can be used as an extra interrupt for
Shadowmend cast by Ruthless Riftstalker.- You can use
Fade with
Phantasm talented to get rid of
Chains of Subjugation that are applied by Merciless Subjugator.
Dispel Magic or
Mass Dispel can be used to get rid of
Arcane Blade on Dire Voidbender.
Ranjit
- No specific tips.
Araknath
- No specific tips.
Rukhran
Psychic Scream can root enemies during the encounter with
Void Tendrils.
High Sage Viryx
Psychic Scream can be used on the Solar Zealot.
Trash
- Can use
Psychic Scream to temporarily root
Bloodcrazed Suntalon adds with
Void Tendrils.
Psychic Scream can interrupt
Mark of Death cast by Suntalon Tamer.
Dispel Magic or
Mass Dispel can be used to get rid of
Solar Barrier cast by Blinding Sun Priestess.
Dispel Magic or
Mass Dispel can be used to get rid of
Rushing Winds cast by Arakkoa Outcast Warrior.
Boss Tips
- No specific advice.
Trash
- Use
Dispel Magic or
Mass Dispel to get rid of
Bolstering Flames on Territorial Dragonhawk.
Psychic Scream can be used to itnerrupt
Ferocious Pounce by Apex Lynx.
Affix Guide for Shadow Priest in Midnight
Ascendant Affix Management for Shadow Priest
Periodically, orbs of cosmic energy will spawn near your group. As a Shadow Priest, you can use the following spells to get rid of these orbs:
Psychic Scream
Mass Dispel - Capped at 5 targets
Silence - Usually best to save this for something else
Psychic Horror
Dispel Magic
Voidbound Affix Management for Shadow Priest
When the Voidbound affix spawns, you should immediately swap targets to
focus this down. If you are a
Voidweaver, be sure to prioritize
casts of
Shadow Word: Death for the increase from
Devour Matter.
The important thing to realize is the extra damage from
Devour Matter
will contribute to
Psychic Link damage, so prioritizing
Shadow Word: Death casts into this mob is a large boost in damage for us.
Pulsar Affix Management for Shadow Priest
As a Shadow Priest there is no specific advice for handling the Pulsar affix.
Devour Affix Management for Shadow Priest
When
Xal'atath's Bargain: Devour is present that week, you should always
be prepared to use
Mass Dispel or
Purify Disease to dispel
Void Rift as often as you can on your party. You can also remove this
with
Fade with
Phantasm talented or racials such as
Stoneform.
If you are out of tools to dispel off the debuff, you can also use
Desperate Prayer,
Power Word: Life, or
Flash Heal
to help get the debuff off.
Shadow Priest Mythic+ Rotation
Both the single-target and multi-target rotations do not change in Mythic+ content. For more information about the Shadow Priest DPS rotation, refer back to the Rotation, Cooldowns, and Abilities page.
If you are looking for a mere detailed setup with different talents, please check out the rotation page.
FAQWhy Is My Mythic+ Damage Inconsistent Between Similar Keys?
How to Review Mythic+ Logs Effectively
- Compare equivalent pulls and boss phases, not just end-of-dungeon totals.
- Check if major cooldowns were used in the same pull windows and with similar target counts.
- Confirm
Shadow Word: Pain and
Vampiric Touch uptime stayed high while moving between packs. - Use sims for build and gear decisions, then use logs to refine execution and pull-by-pull planning.
Creating Burst Damage as a Shadow Priest
Occasionally, in dungeons, it can be worth breaking from the standard rotation in order to facilitate bursting down a priority target. In this section, I will go over the options you have for these cases as a Shadow Priest.
In the standard talent build, your best spell for burst damage is
Halo (
Archon) or
Void Torrent (particularly with
Voidweaver). If there is ever a high-priority target, you want to make
sure you have these spells available. Typically, you will combo this
together with something like this:
- Pool up max Insanity before the target spawns you need to burst.
- Cast
Vampiric Touch as it spawns, or time
Tentacle Slam
to land as it spawns, if possible. - Cast
Halo as
Archon - Dump all Insanity into
Shadow Word: Madness. - Cast
Mind Flay: Insanity if
Archon. - Cast
Void Torrent.
Your burst will be even better if you are just performing your normal
rotation inside of cooldowns (especially at the start of them with
Ancient Madness),
but the above sequence can be done outside of cooldowns if you prepare enough.
Finally, you can consider using on-use damage trinkets to get even more burst. Since Shadow Priest scales so well with secondaries, we typically do not like on-use damage trinkets, but there are a few to consider that might be worth it if you are looking for burst, specifically at the cost of overall damage.
Wraps of Cosmic Madness (AoE)
Litany of Lightblind Wrath (ST)
Astalor's Anguish Agitator (ST)
Defensive and Survivability Guide
As you get into higher keys or particularly challenging bosses, it can be hard to survive through mechanics if you are not properly prepared or if you do not react appropriately. In this section, I will list out all the tools we have in our kit to survive keys as a Shadow Priest.
Before starting a key, you should evaluate your talent choices to prepare for how intense that key will be. For any incoming mechanic, you should know if you need to use a Defensive to mitigate the hit to survive using the lists below.
Talent Choice
Before you start a key, you should evaluate how difficult the dungeon is for your group. If you are in a push key where it is relatively high for your group, you should strongly consider adding more defensive talents, even if they cost you some damage. This will need to be on a key-by-key basis, but here are your options.
If you find yourself wanting more defensive points but have run out of points, you can choose to sacrifice various class talents that are less valuable.
Class Talents
Spell Warding
Protective Light
Translucent Image
Angel's Mercy
Light's Inspiration
Angelic Bulwark
Spec Talents
Mental Fortitude
Gearing Defensively
One way to improve your defensiveness is to consider gear choices that you can make. You have two primary ways of doing this: Adding in defensive items or adjusting secondary stats. This can be critical for pushing higher keystones that become harder to live and could even be worth losing some DPS to get more defensiveness.
Secondary Stats
Another thing to consider is your secondary stats. By default Shadow Priests are typically stacking a lot of Haste and Mastery gear, but you can also shift some of this budget directly into Versatility for more damage. Shifting stats into Versatility often is not that much of a DPS loss, even at lower gear levels. Check out the stats page for more info on how to work this into your gear.
Defensive Abilities
Shadow Priest has several defensive abilities that you should plan to use and rotate
throughout mechanics. You should opt to use the smaller cooldown spells often
as needed with incoming mechanics and save bigger cooldowns like
Dispersion
for large incoming damage.
Flash Heal with
Protective Light talented.
Power Word: Shield for a small absorb.
Fade with
Translucent Image talented.
Desperate Prayer
Dispersion
You can also use the Not Even Close site to help know what you need to live certain mechanics.
Addons
Trinket Considerations for Shadow Priest in Mythic+
With the number of trinkets to choose from in the game, you should try simming your character on Raidbots using Patchwerk and Light Movement to optimize for raids and single-target encounters and DungeonSlice for Mythic+ fight styles.
Check out the simulations page for more details on simming for a Mythic+ environment.
Check out the BiS and Gear page to learn more about good trinkets to use on your Shadow Priest.
Changelog
- 20 Apr. 2026: Reviewed for Patch 12.0.5.
- 06 Apr. 2026: Add Mythic+ execution checklist and a practical log review section.
- 04 Apr. 2026: Update Mythic+ Builds.
- 01 Apr. 2026: Add caveat for Voidtouched.
- 29 Mar. 2026: Suggest Archon for high key dungeons and add note about getting even more AoE damage.
- 18 Mar. 2026: Update talent builds.
- 16 Mar. 2026: Updated for Season 1.
- 26 Feb. 2026: Reviewed for Midnight 12.0.1.
- 10 Feb. 2026: Updated Talent Trees for changes to class point gating.
- 19 Jan. 2026: Updated for the Midnight Pre-Patch.
- 30 Nov. 2025: Reviewed for Patch 11.2.7.
- 05 Oct. 2025: Reviewed for Patch 11.2.5.
- 26 Aug. 2025: Add video guide for talents and add Phantasm to Streets.
- 18 Aug. 2025: Add a few more dungeon tips after week 1.
- 07 Aug. 2025: Update Voidweaver builds after Deathspeaker bug was fixed.
- 04 Aug. 2025: Update for Patch 11.2.0.
- 15 Jun. 2025: Review information for Patch 11.1.7.
- 25 May 2025: Reviewed information after recent hotfixes to still be accurate.
- 21 Apr. 2025: Updated for Patch 11.1.5.
- 19 Mar. 2025: Add video link for the Rookery.
- 10 Mar. 2025: Add more dungeon tips with video and weak aura links.
- 09 Mar. 2025: Add dungeon tips after week 1.
- 01 Mar. 2025: Add Mind Flay Voidweaver build and a few more dungeon tips.
- 24 Feb. 2025: Updated builds for Season 2 with new tips for each dungeon.
- 15 Dec. 2024: Recommend starting with Triple Idol.
- 04 Nov. 2024: Reviewed for recent hotfixes.
- 21 Oct. 2024: Swapped to using Sustained Potency by default for the pause mechanic out of combat for Archon builds.
- 15 Oct. 2024: Remove Phantasm from City of Threads.
- 10 Oct. 2024: Update Voidweaver builds.
- 09 Oct. 2024: Update Single Target + Shadow Crash Voidweaver build.
- 07 Oct. 2024: Update build suggestions after recent hotfixes.
- 01 Oct. 2024: Add tip for Mistcaller about using Dodge Ball to kill the adds.
- 25 Sep. 2024: Give the Hybrid build its own section.
- 16 Sep. 2024: Update talent sections to be more readable.
- 09 Sep. 2024: Add variant to Archon M+ build to get more single target.
- 31 Aug. 2024: Update Single Target + Shadow Crash build for Voidweaver and condense Archon into a single build.
- 22 Aug. 2024: Updated page for the launch of The War Within.
- 13 Aug. 2024: Update talent builds to start using Idol of C'Thun again and adjust for Class Tree changes.
- 23 Jul. 2024: Updated for The War Within pre-patch.
- 13 May 2024: Add section on gearing defensively for high keys.
- 09 May 2024: Add note about Mind Control tech on Granyth in Nokhud.
- 07 May 2024: Reviewed for 10.2.7.
- 30 Apr. 2024: Add Phantasm suggestion for Uldaman and add note about Maddening Touch usage.
- 29 Apr. 2024: Fix bug in switcher for suggesting Purify Disease in Ulda.
- 28 Apr. 2024: Add Phantasm for Halls of Infusion.
- 26 Apr. 2024: Add Purify Disease and Dominate Mind for Nokhud.
- 25 Apr. 2024: Remove Phantasm suggestion for Azure Vault.
- 22 Apr. 2024: Update builds for Season 4.
- 19 Mar. 2024: Add Holy Nova suggestion for Throne of the Tides and new Mind Control tech for Black Rook Hold and Galakrond's Fall.
- 19 Feb. 2024: Add Mind Flay Mind's Eye variant for the Ghost Priority build.
- 14 Feb. 2024: Fix name in widget for the Ghost build and add direct talent strings for Mind's Eye versions.
- 13 Feb. 2024: Update default class talents for all builds and update Shadowy Apparitions build to be the Ghost Priority Build version.
- 13 Feb. 2024: Remove mention of Stinger Mind Control in Everbloom.
- 09 Feb. 2024: Add note about Rockspine Stinger Mind Control.
- 08 Feb. 2024: Add aoe rotation video link.
- 28 Jan. 2024: Suggest Mass Dispel for all Afflicted keys.
- 21 Jan. 2024: Update Void Eruption Mythic+ build defaults from recent buffs.
- 15 Jan. 2024: Add video links and a few more WeakAuras.
- 23 Dec. 2023: Add build option for dropping Mindbender and Inescapable Torment.
- 18 Dec. 2023: Update Mythic+ builds from recent Psychic Link buffs.
- 13 Dec. 2023: Dropped Idol of Y'Shaarj to use Insidious Ire instead for key builds.
- 08 Dec. 2023: Suggest Mass Dispel by default in Throne of the Tides.
- 03 Dec. 2023: Update Dark Ascension Triple Idol build to default to Mind Flay.
- 01 Dec. 2023: Add more info about when to pick which build. Refactor Shadowy Apparitions build to work better with the Season 3 set bonus.
- 25 Nov. 2023: Add more Dispel suggestions to various dungeons.
- 24 Nov. 2023: Add Purify Disease to Atal'Dazar suggestions.
- 20 Nov. 2023: Change the name of the Season 2 build to the Shadowy Apparitions build and go over use cases.
- 17 Nov. 2023: Update Mythic+ builds for Season 3 to be more streamlined.
- 16 Nov. 2023: Add Season 2 tier set build to use while gearing up.
- 06 Nov. 2023: Reorder sections and update information for Season 3 and Patch 10.2.
- 04 Sep. 2023: Reviewed for Patch 10.1.7.
- 13 Aug. 2023: Update video link and clarify differences between triple idol setups.
- 09 Aug. 2023: Add more detail on when to pick which build as well as touching up several sections to make things clearer.
- 08 Aug. 2023: Add new section clarifying when to use each dungeon build.
- 07 Aug. 2023: Add new builds from recent hotfix nerfs to various spells.
- 31 Jul. 2023: Add a few missing entries for Mass Dispel use cases.
- 23 Jul. 2023: Reviewed from the recent hotfixes and mentioned new talent options.
- 17 Jul. 2023: Refactor to use new talent layout.
- 10 Jul. 2023: Updated talent strings for Patch 10.1.5.
- 27 Jun. 2023: Adjust builds to include Distorted Reality, Dark Ascension, and Mindbender options.
- 23 Jun. 2023: Update some figures for Distorted Reality.
- 22 Jun. 2023: Correct issue with Mind Flay vs. Mind Spike comparisons.
- 20 Jun. 2023: Clarify DR vs. ME and Mind Spike vs. Mind Flay DPS breakdowns.
- 16 Jun. 2023: Add more detail on why to use Mind Spike in keys.
- 07 Jun. 2023: Add section on burst damage.
- 30 May 2023: Add a few mouseover macros for handling Season 2 affixes.
- 28 May 2023: Remove Purify Disease and Mind Control suggestion for Halls of Infusion.
- 26 May 2023: Shuffle sections around and add more detail around defensive usage.
- 24 May 2023: Remove part of the sample opener in favor of the rotation page.
- 22 May 2023: More tips and details for Season 2.
- 21 May 2023: Add easy way to see utility choices by dungeon and affix.
- 19 May 2023: Add Mind Control section for interesting mobs to control.
- 06 May 2023: Suggest Mass Dispel for Halls of Infusion and add more detail on Mind Flay in Mythic+.
- 04 May 2023: Add Season 2 dungeon utility section.
- 01 May 2023: Updated talent builds and suggestions for 10.1.0.
- 20 Mar. 2023: Updated for Patch 10.0.7.
- 26 Feb. 2023: Correct error in Mindgames target cap.
- 22 Feb. 2023: Add caveat for using Mind Sear in Mythic+.
- 17 Feb. 2023: Add more detail to the example opener.
- 04 Feb. 2023: Adjust single target differences for common builds.
- 02 Feb. 2023: Add more uses for Dispel and Mass Dispel.
- 24 Jan. 2023: Update talent builds and suggestions for 10.0.5.
- 12 Jan. 2023: Add Void Tendrils suggestion for Spiteful affix.
- 11 Jan. 2023: Add new talent builds from the recent buffs.
- 23 Dec. 2022: Add more detail to picking between the two talent builds in Mythic+.
- 11 Dec. 2022: Add some start of season 1 tips.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 05 Nov. 2022: Add a section on the Mythic+ opener and easy version of the priority list.
- 31 Oct. 2022: Updated talent builds to no longer suggest Psychic Link and removed Idol-less build.
- 26 Oct. 2022: Updated builds to pickup Translucent Image.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Priest Guides
Guides from Other Classes
Raid Guides
This guide has been written by Publik, Shadow Priest theorycrafter and SimC dev at Warcraft Priests.
- Judgement for Warriors?! WoW 12.0.5 Makes Void Tier 2 Sets Class-Agnostic
- The Darkwell Was Hidden Beneath the Sunwell This Entire Time?!
- WoW Subscription Prices to Rise by Up to 37% in Select Regions – Renew Before June 22
- In Case You Missed It: You Can Direct Valeera With Pings in WoW Midnight
- It’s Safe to Roll for Loot: Voidcore Bonus Roll Repeat Gear Bug Fixes
- Bonus Roll, Class, Decor Duel and Voidcore Fixes: Midnight 12.0.5 Hotfixes, April 22nd
- The Best Mythic+ DPS Specs for Patch 12.0.5: Tier List
- Add Challenges to Your Ritual Site Experience for More Rewards