Shadow Priest DPS Mythic+ Tips — Dragonflight 10.2.7

Last updated on May 13, 2024 at 16:30 by Publik 52 comments
General Information

In this guide, you will find tips and advice to tackle Mythic+ dungeons with your Shadow Priest in World of Warcraft — Dragonflight 10.2.7.

1.

Shadow Priest in Mythic+

Shadow's playstyle in AoE is very similar to single target, relying on interactions from those single target abilities for cleave damage through Psychic Link Icon Psychic Link. The trick will be managing DoTs with Shadow Crash Icon Shadow Crash or supplementing that with your manual casts of Vampiric Touch Icon Vampiric Touch. Without this, you deal substantially less Aoe damage.

The video version of this guide is also available if you would like to watch along as I talk about Shadow Priest.

2.

Dungeon Pool

The dungeon pool for Dragonflight Season 4 includes the following dungeons:

To learn more about what talents to pick to counter specific parts of the dungeon, check out the sections below.

To help out in gearing this season, be sure to check out the gear guide.

Below are the suggested talents for Mythic+. We recommend importing these strings directly into your in-game talent tree for easy swapping! These builds will be the baseline for every scenario in Season 4. Check out the section below to go into detail on which builds make the most sense for you.

3.

Dragonflight Mythic+ Talent Builds for Shadow Priest

Triple Idol Build - Void Eruption N'Zoth + C'Thun - Dark Ascension Single Target + Shadow Crash Pre-Set Bonus Builds
4.

Triple Idol Build with Void Eruption for Shadow Priest

This build specializes in maximizing damage with Shadowy Apparitions Icon Shadowy Apparitions for more raw AoE and Priority-target damage by sacrificing some single-target damage. As you get higher in key level (10+), this build will continue to scale and perform better.

To know if the key level is high enough for your group, if you take Void Eruption Icon Void Eruption and after a pack dies, you still have 10 or more seconds left on Voidform Icon Voidform the key level is likely too low, and you should consider using Dark Ascension Icon Dark Ascension at that key level. This is very dependent on composition and item level, but for most people, this cutoff point happens around a +10.

This build uses Idol of N'Zoth Icon Idol of N'Zoth, Idol of Yogg-Saron Icon Idol of Yogg-Saron, and Idol of C'Thun Icon Idol of C'Thun with Void Eruption Icon Void Eruption.

In order to maximize priority target damage inside of AoE you should use Mind's Eye Icon Mind's Eye. This is, strictly speaking, a loss in overall damage but gives you a significant gain in priority target damage during AoE.

Class talents were selected as a safe default for most keys, but usually you can move points around from Purify Disease Icon Purify Disease, Mass Dispel Icon Mass Dispel, Manipulation Icon Manipulation, or Shattered Perceptions Icon Shattered Perceptions based on the needs of that key. Manipulation and Shattered Perceptions are less than 1% of your damage in a Mythic+ dungeon. Check out the class talents section below for more info.

3.1.

Strengths

  • Best AoE potential build if you can line up cooldowns with big pulls.
  • Great for top-end key pushing, especially when doing larger-than-normal pulls.
  • Top Priority target damage inside of AoE packs.
3.2.

Weaknesses

  • Single target is about 2-3% behind the N'Zoth C'Thun Dark Ascension Icon Dark Ascension build.
  • Tyrannical Icon Tyrannical weeks in general
  • Requires more coordinated pulls around your cooldowns.
3.3.

Build Options

  • By default, this build assumes you are in keys where you need survivability from Mental Fortitude Icon Mental Fortitude and also do not want to drop Silence Icon Silence. Strictly speaking, this is a DPS loss; if you want to drop one of those points, you can add back a point in Mental Decay Icon Mental Decay to the build.
  • Mind's Eye Icon Mind's Eye is generally preferred for the increased priority target damage (14-20%), but you can use Distorted Reality Icon Distorted Reality and spread Devouring Plague Icon Devouring Plague for more overall damage (8-13%). With this build Mind's Eye is almost 2% better in single target as well.
  • In mass AoE, you might find Maddening Touch Icon Maddening Touch to give more damage (+0.5%) when running Mind's Eye Icon Mind's Eye in particular, however, this is typically not a gain in overall (-0.5%) compared to Mind Devourer Icon Mind Devourer or Phantasmal Pathogen Icon Phantasmal Pathogen due to how strong those options are in lower target count pulls and single target.
    • Max Single Target Damage: Mind Devourer Icon Mind Devourer x2 + Phantasmal Pathogen Icon Phantasmal Pathogen x2 (+4% ST over max AoE version)
    • Max AoE Damage: Mind Devourer Icon Mind Devourer x2 + Maddening Touch Icon Maddening Touch x2 (+1% AoE over max ST version)
  • Check out the section below to see the various flex points in these builds.

Use the below import string for the version with Distorted Reality Icon Distorted Reality:

  • BIQAAAAAAAAAAAAAAAAAAAAAAECiEAAAAAAAAAAAAgQaSkk00IJJJRSBOQjkkEpRgISki0CJBFkA

Be sure to make use of the 'Copy Export String' button to import the build directly into your game!

4.

N'Zoth + C'Thun Build with Dark Ascension for Shadow Priest

General purpose build that will work for almost any key and affix combination. This build in particular shines when doing a single pack at a time, especially at lower key levels (10 or lower). If you are just starting out doing keys as a Shadow Priest, this is the starter build.

This build uses Idol of N'Zoth Icon Idol of N'Zoth and Idol of C'Thun Icon Idol of C'Thun with Dark Ascension Icon Dark Ascension.

Class talents were selected as a safe default for most keys, but usually you can move points around from Purify Disease Icon Purify Disease, Mass Dispel Icon Mass Dispel, Manipulation Icon Manipulation, or Shattered Perceptions Icon Shattered Perceptions based on the needs of that key. Manipulation and Shattered Perceptions are less than 1% of your damage in a Mythic+ dungeon. Check out the class talents section below for more info.

3.4.

Strengths

  • Great single target.
  • Gives you a mini-burst of damage every 1 minute between your casts of Power Infusion Icon Power Infusion.
  • Performs well in most key environments.
  • Good middle-ground build that still has good AoE without dropping as much single target as Triple Idol.
3.5.

Weaknesses

  • Less AoE/Burst potential when full cooldowns are up compared to Void Eruption Icon Void Eruption builds.
3.6.

Build Options

  • By default, this build assumes you are in keys where you need survivability from Mental Fortitude Icon Mental Fortitude and also do not want to drop Silence Icon Silence. Strictly speaking, this is a DPS loss; if you want to drop one of those points, you can add back a point in Mind Devourer Icon Mind Devourer back to the build.
  • Distorted Reality Icon Distorted Reality and Mind's Eye Icon Mind's Eye are extremely close together; feel free to use whichever you prefer. I would suggest starting with Distorted Reality until you get more comfortable with the spec.
  • If you prefer Mind Flay Icon Mind Flay just drop Mind Spike Icon Mind Spike and Mind Melt Icon Mind Melt to pick up Voidtouched Icon Voidtouched and another flex point. This choice is mostly preference , and both perform well.
  • Check out the section below to see the various flex points in these builds.

Use the below import string for the version with Mind's Eye Icon Mind's Eye:

  • BIQAAAAAAAAAAAAAAAAAAAAAAEISEAAAAAAAAAAAAgEKRkIl0IJJJJJF4ANSSSkGBiIRKSLkEUgE

Be sure to make use of the 'Copy Export String' button to import the build directly into your game!

4.

Single Target + Shadow Crash Build for Shadow Priest

This build is aimed at maximizing single-target damage while still having Shadow Crash Icon Shadow Crash. It does particularly well in dungeons where it is hard to chain-pull packs with deadly bosses, especially on Tyrannical Icon Tyrannical weeks.

This build uses Idol of C'Thun Icon Idol of C'Thun with Dark Ascension Icon Dark Ascension.

Class talents were selected as a safe default for most keys, but usually you can move points around from Purify Disease Icon Purify Disease, Mass Dispel Icon Mass Dispel, Manipulation Icon Manipulation, or Shattered Perceptions Icon Shattered Perceptions based on the needs of that key. Manipulation and Shattered Perceptions are less than 1% of your damage in a Mythic+ dungeon. Check out the class talents section below for more info.

3.7.

Strengths

  • Top tier single target while still having Shadow Crash Icon Shadow Crash.
  • Tyrannical Icon Tyrannical weeks in general
3.8.

Weaknesses

  • AoE options are more limited, but still decent with the base kit.
3.9.

Build Options

  • By default, this build assumes you are in keys where you need survivability from Mental Fortitude Icon Mental Fortitude and also do not want to drop Silence Icon Silence. Strictly speaking, this is a DPS loss; if you want to drop one of those points, you can add back a point in Mental Decay Icon Mental Decay back to the build.

Use the below import string for the version with Mind's Eye Icon Mind's Eye:

  • BIQAAAAAAAAAAAAAAAAAAAAAAASSSAAAAAAAAAAAAACKEJJFNSSSSSSBOQjkkEpRgISki0CJBFIB

If you prefer to run Void Eruption Icon Void Eruption here is the top build with Shadow Crash Icon Shadow Crash:

  • BIQAAAAAAAAAAAAAAAAAAAAAAggkEAAAAAAAAAAAAgQKBJJt0IJJJRSBShkkEpRgICpItQSQBJA

Be sure to make use of the 'Copy Export String' button to import the build directly into your game!

4.

Pre-Set Bonus Builds for Shadow Priest

If you are starting out in Season 4 with the previous Season 3 set bonus you should use the following builds until you get the new set bonus and drop the Season 3 2-piece. I would generally advise not breaking the previous 4-piece until you get the full new set bonus, but this will ultimately come down to the item level it drops at.

Once you get the new Priest Shadow 10.1 Class Set 4pc Icon Priest Shadow 10.1 Class Set 4pc set bonus you should no longer use these builds. They should ONLY be used with the Season 3 4-piece set bonus.

Single Target + Shadow Crash Icon Shadow Crash build with Dark Ascension Icon Dark Ascension:

  • BIQAAAAAAAAAAAAAAAAAAAAAAIIJJHAAAAAAAAAAAAAIhWQiUSjkEJJJFINSSSkGBiIki0CJBFIB

Low Key Level (10 or lower) Mythic+ Build with Dark Ascension Icon Dark Ascension:

  • BIQAAAAAAAAAAAAAAAAAAAAAAEIJJAAAAAAAAAAAAASoFRiUSjkEJJJFQhkkEpRKIiEpItQSQBSA

High Key Level (10+) Mythic+ Build with Void Eruption Icon Void Eruption:

  • BIQAAAAAAAAAAAAAAAAAAAAAAECJEAAAAAAAAAAAAAJpkEh00IJJJRSBUIJJRakCiIRKSLkEUQC

The main difference from a Low or High key perspective is how effective your cooldown usage is. If you use Void Eruption Icon Void Eruption and after finishing off a pack your Voidform Icon Voidform still has 10+ seconds remaining, it probably is too low of a key and you would have been better off using Dark Ascension Icon Dark Ascension. Generally this cutoff seems to be around a +10 in Season 4.

3.10.

Build Guide

Below is rough guidance; use the details below to see the full picture.

  • Standard Build: Triple Idol Build with Void Eruption Icon Void Eruption
  • Starter Build/Smaller Pulls: Idol of N'Zoth Icon Idol of N'Zoth + Idol of C'Thun Icon Idol of C'Thun Build with Dark Ascension Icon Dark Ascension
  • Max Boss Damage: Single Target + Shadow Crash Icon Shadow Crash Build
3.11.

Tyrannical Talent Suggestion

On Tyrannical Icon Tyrannical weeks, I would suggest starting out with the Idol of N'Zoth Icon Idol of N'Zoth + Idol of C'Thun Icon Idol of C'Thun build until you get into higher key levels, then transitioning to the Triple Idol setup.

If you find that you want to index more into a single target, then utilize the Single Target + Shadow Crash Icon Shadow Crash build. This setup will give you about 2-5% extra damage in single target (depending on other build) at the cost of AoE damage by dropping Idol of N'Zoth Icon Idol of N'Zoth.

3.12.

Fortified Talent Suggestion

On Fortified Icon Fortified weeks, either the Idol of N'Zoth Icon Idol of N'Zoth + Idol of C'Thun Icon Idol of C'Thun build or the Triple Idol setup should both give good results. As the key level goes up, you will naturally see the Triple Idol setup perform better.

3.13.

Flex Points

With our dungeon builds, you have a few filler points you can shift around in either of the base builds to tweak your build for what you are looking to specialize in. With any build, spend four of your talent points in any combination of the below options. Use this as a rough guide. Options at the top of the list will generally net you more DPS.

  • Mind Devourer Icon Mind Devourer - Overall
  • Maddening Touch Icon Maddening Touch - AoE (better with Mind's Eye Icon Mind's Eye)
  • Dark Evangelism Icon Dark Evangelism - AoE
  • Mental Decay Icon Mental Decay - Single Target
  • Phantasmal Pathogen Icon Phantasmal Pathogen - Single Target (with Mind's Eye Icon Mind's Eye) or Overall (with Distorted Reality Icon Distorted Reality)
  • Mental Fortitude Icon Mental Fortitude - Defensive
  • Silence Icon Silence - Utility (only in coordinated groups should you consider dropping this)

For flex points the big takeaway is that Distorted Reality Icon Distorted Reality does well with Phantasmal Pathogen Icon Phantasmal Pathogen since we are spreading Devouring Plague Icon Devouring Plague with that Talent. This season Mind Devourer Icon Mind Devourer in particular does well in all builds due to the extra modifier on Devouring Plague. In mass AoE, you might find Maddening Touch Icon Maddening Touch or even Dark Evangelism Icon Dark Evangelism to give more damage when running Mind's Eye Icon Mind's Eye in particular, however, Phantasmal Pathogen is still massive damage for single target.

If you start pushing high-level keystones, I would highly suggest using Mental Fortitude Icon Mental Fortitude for enhanced survivability. The damage loss to run this talent is typically worth the extra defensive power gain if you also need Silence Icon Silence.

3.14.

Mind Spike vs. Mind Flay

Most builds listed on this page can be run with either Mind Flay Icon Mind Flay or Mind Spike Icon Mind Spike. Generally speaking Mind Spike Icon Mind Spike is the preferred choice, but worst-case scenario, is only about 1% ahead of Mind Flay variants.

Due to this small difference you can more or less consider this choice preference, although I would personally default to Mind Spike Icon Mind Spike with Dark Ascension Icon Dark Ascension and Mind Flay Icon Mind Flay with Void Eruption Icon Void Eruption.

3.15.

Mind's Eye vs. Distorted Reality

Distorted Reality Icon Distorted Reality and Mind's Eye Icon Mind's Eye are both competitive options inside of Mythic+. Distorted Reality makes it worth to spread Devouring Plague Icon Devouring Plague in AoE for more overall damage, while Mind's Eye gives you more single-target priority damage during AoE encounters.

This means that both choices are viable for any Mythic+ key, regardless of affixes. You have to make the choice about where you want to optimize your damage and how you want to play. These options are close enough together to be considered a preference choice. Many players will find Distorted Reality Icon Distorted Reality easier to play with on pure single target, but could find spreading Devouring Plague Icon Devouring Plague more difficult than funneling those casts with Mind's Eye Icon Mind's Eye in AoE.

Something to note when using Distorted Reality Icon Distorted Reality is that you will also get increased value when running Mind Devourer Icon Mind Devourer and/or Phantasmal Pathogen Icon Phantasmal Pathogen, which can allow you to spread out more Devouring Plague Icon Devouring Plague based on procs. This is not a required pairing, but something to note when deciding where to put your flex point talents.

3.15.1.

DPS Breakdown

Use the following chart to understand the difference when taking Distorted Reality Icon Distorted Reality over Mind's Eye Icon Mind's Eye. These numbers are taken with the Triple Idol Build with Void Eruption Icon Void Eruption as the baseline.

Encounter Overall Damage Priority Damage
Single Target 2% decrease over Mind's Eye Icon Mind's Eye N/A
Eight Target 40s 13% increase over Mind's Eye Icon Mind's Eye 12% decrease over Mind's Eye Icon Mind's Eye
Eight Target 90s 8% increase over Mind's Eye Icon Mind's Eye 16% decrease over Mind's Eye Icon Mind's Eye
DungeonRoute Overall Average 9% increase over Mind's Eye Icon Mind's Eye 2% decrease over Mind's Eye Icon Mind's Eye
3.16.

Single Target Breakdown

The following lists a rough breakdown of single target damage with our various builds. I have included this to help you make your decisions on what build to play, specifically on Tyrannical Icon Tyrannical, where you want single-target damage. All of these builds drop the extra damage point to get Mental Fortitude Icon Mental Fortitude and Silence Icon Silence to make it more realistic.

Cooldown Build DR vs. ME Difference
Void Eruption Icon Void Eruption Full Single Target Mind's Eye Icon Mind's Eye 0.00%
Dark Ascension Icon Dark Ascension Full Single Target Distorted Reality Icon Distorted Reality -0.5%
Dark Ascension Icon Dark Ascension Single Target + Shadow Crash Icon Shadow Crash Distorted Reality Icon Distorted Reality -3.0%
Void Eruption Icon Void Eruption Single Target + Shadow Crash Icon Shadow Crash Mind's Eye Icon Mind's Eye -3.6%
Dark Ascension Icon Dark Ascension Idol of N'Zoth Icon Idol of N'Zoth + Idol of C'Thun Icon Idol of C'Thun Distorted Reality Icon Distorted Reality -5.3%
Dark Ascension Icon Dark Ascension Idol of N'Zoth Icon Idol of N'Zoth + Idol of C'Thun Icon Idol of C'Thun Mind's Eye Icon Mind's Eye -6.5%
Void Eruption Icon Void Eruption Triple Idol Mind's Eye Icon Mind's Eye -6.7%
Void Eruption Icon Void Eruption Triple Idol Distorted Reality Icon Distorted Reality -8.0%

You should make many choices in our tree depending on your group's needs, the type of damage that works best for that key, and the actual key level and affixes.

Note that the talents recommended above are specifically for Mythic+. Check our main page below for a general overview of Shadow talents.

3.17.

Specific Dungeon Talent Choices

3.17.1.

Dungeon Selector

Dungeons Affixes
Algeth'ar Academy Afflicted Icon Afflicted
Brackenhide Hollow Incorporeal Icon Incorporeal
Halls of Infusion Entangling Icon Entangling
Neltharus Sanguine Icon Sanguine
Ruby Life Pools Bursting Icon Bursting
The Azure Vault Skittish Icon Spiteful
The Nokhud Offensive
Uldaman: Legacy of Tyr

Based on the selections above, you should run the following class talents:

  • Purify Disease Icon Purify Disease

Check out the full list below to see more specific suggestions.

3.17.2.

Full List of Utility Talents

Our utility talents do not always need to be taken but have certain spots in dungeons where you will want them. The below should act as a list of utilities you should have for each dungeon.

  • Algeth'ar Academy
    • Mass Dispel Icon Mass Dispel
      • Oversurge Icon Oversurge from Vexamus
      • Monotonous Lecture Icon Monotonous Lecture from Unruly Textbook
    • Dominate Mind Icon Dominate Mind - See below section.
  • Brackenhide Hollow
    • Consider running more burst talents or burst trinkets to handle the totem on the last boss encounter.
    • Purify Disease Icon Purify Disease
      • Withering Icon Withering - DoT applied by Decay Speakers
      • Withering Contagion Icon Withering Contagion - Effect that spreads to other players as it is dispelled, be careful!
    • Mass Dispel Icon Mass Dispel
      • Greater Healing Rapids Icon Greater Healing Rapids - from Tricktotem, can also be single dispelled.
      • Decayed Senses Icon Decayed Senses - from Gashtooth on a friendly player.
      • Decaying Roots Icon Decaying Roots - Decayed Elder spawns these roots on a player rooting, dealing damage, and reducing their haste.
  • Halls of Infusion
    • Phantasm Icon Phantasm - Can remove Deep Chill Icon Deep Chill
    • Mass Dispel Icon Mass Dispel
      • Power Overload Icon Power Overload during Watcher Irideus encounter.
      • Spark Volley Icon Spark Volley during Watcher Irideus encounter.
      • Purifying Blast Icon Purifying Blast during Watcher Irideus encounter.
      • Dazzle Icon Dazzle casts from Dazzling Dragonflies.
      • Molten Subduction Icon Molten Subduction root from Flamecaller Aymi.
      • Deep Chill Icon Deep Chill movement speed + DoT debuff from Glacial Proto-Dragon.
      • Frost Shock Icon Frost Shock movement speed reduction from Khajin the Unyielding.
  • Neltharus
    • No specific suggestions.
  • Ruby Life Pools
    • Mass Dispel Icon Mass Dispel
      • Ice Shield Icon Ice Shield from Flashfrost Chillweavers. Puts a shield on a particular mob. Can be single-dispelled as well.
      • Blaze of Glory Icon Blaze of Glory from Primalist Flamedancers. Can be single dispelled as well.
      • Tempest Barrier Icon Tempest Barrier from Primal Thunderclouds. Getting these dispelled will cause the mob to eventually die, which is useful when killing the final mini-boss.
      • Stormslam Icon Stormslam cast on the tank during the final boss encounter. Usually handled by the healer but nice to have a backup.
  • The Azure Vault
    • Mass Dispel Icon Mass Dispel
      • Mystic Vapors Icon Mystic Vapors - DoT from Conjured Lashers that deals heavy ticking damage if it stacks.
      • Arcane Fury Icon Arcane Fury - from Crystal Fury. Increases damage done by 35% and can also be single dispelled.
      • Brilliant Scales Icon Brilliant Scales - Reduces magic damage taken by 30% on the Vault Guards and Scalebane Lieutenant. Can also be single dispelled.
      • Icy Bindings Icon Icy Bindings - Roots each player cast from the Rune Seal Keeper.
      • Dragon Strike Icon Dragon Strike from Umbrelskul that is cast on the tank, dealing heavy ticking damage. Normally covered by the healer.
      • Erratic Growth Icon Erratic Growth - Cast by Arcane Tender that will eventually stun you if not dispelled.
      • Waking Bane Icon Waking Bane - Puts a friendly target to sleep, useful if it happens to target a healer, or their dispel is on cooldown.
  • The Nokhud Offensive
    • Mass Dispel Icon Mass Dispel
      • Tempest Icon Tempest - DoT that ticks on friendlies cast by Primalist Stormspeakers.
      • Stormshield Icon Stormshield - Shield cast by Primal Stormshields.
      • Swirling Gusts Icon Swirling Gusts - Needs to be dispelled before the enemy can be hit.
      • Rotting Wind Icon Rotting Wind - DoT that get applied to multiple group members.
      • Conductive Strike Icon Conductive Strike - Debuff from Balakar that is typically handled by the healer.
    • Dispel Magic Icon Dispel Magic - Energy Surge Icon Energy Surge on The Raging Tempest encounter.
    • Purify Disease Icon Purify Disease - Can dispel Rotting Wind Icon Rotting Wind for any casts that get off from the birds by the 3rd boss area.
    • Dominate Mind Icon Dominate Mind - Useful in the starting packs of the dungeon on the Nokhud Hornsounder.
  • Uldaman: Legacy of Tyr
    • Phantasm Icon Phantasm - Can remove your Time Sink Icon Time Sink debuff from the last boss encounter.
    • Mass Dispel Icon Mass Dispel
      • Burning Heat Icon Burning Heat - DoT that goes on each player during Emberon.
      • Stolen Time Icon Stolen Time - Debuff that goes on party members that reduces Haste and is a DoT effect. Can also be line-of-sighted by your group members.
      • Hasten Icon Hasten - Buff on enemies that increases their Haste and movement speed. Can also be single dispelled.
      • Time Sink Icon Time Sink - DoT that goes on friendly players that also reduces movement speed during the final boss encounter. When it expires it will spawn a Time Eruption sand pool under their feet.
      • Spiked Carapace Icon Spiked Carapace - Applied by Vicious Basilisks that acts as a Thorns to hitting them. Can also be single dispelled.
    • Purify Disease Icon Purify Disease - Diseased Bite Icon Diseased Bite from Hulking Berserker
3.17.3.

Affix Talent Choices

The following talents are suggested to run for every key that you run with the corresponding affix.

  • Afflicted Icon Afflicted
    • Purify Disease Icon Purify Disease
    • OPTION: Power Word: Life Icon Power Word: Life can do a large chunk of healing to help get rid of the mob, but typically not enough to fully break it.
  • Incorporeal Icon Incorporeal
    • Shackle Undead Icon Shackle Undead
    • Dominate Mind Icon Dominate Mind also works, but since it has a cooldown would suggest still taking Shackle Undead Icon Shackle Undead
    • OPTION: Psychic Horror Icon Psychic Horror
  • Entangling Icon Entangling
    • Phantasm Icon Phantasm
    • Improved Fade Icon Improved Fade
  • Sanguine Icon Sanguine
    • Psychic Voice Icon Psychic Voice
    • OPTION: Sheer Terror Icon Sheer Terror
  • Bursting Icon Bursting
    • Mass Dispel Icon Mass Dispel
  • Skittish Icon Spiteful
    • Psychic Voice Icon Psychic Voice
    • Void Tendrils Icon Void Tendrils
    • Dominate Mind Icon Dominate Mind
    • OPTION: Psychic Horror Icon Psychic Horror

For Afflicted Icon Afflicted and Incorporeal Icon Incorporeal, it might be useful to use a mouseover macro to make dealing with these mobs faster.

  • #showtooltip
  • /cast [@mouseover,help,nodead][] Purify Disease
  • #showtooltip
  • /cast [@mouseover,harm,nodead][] Shackle Undead

For more information, check out the specific Affix section below.

3.18.

Useful Mind Control Enemies in Mythic+

The below list is not an extensive list but contains any notable mobs you could consider controlling.

3.18.1.

Generic

  • Spiteful Shades - You can control these to not deal with them as they naturally expire.
  • Bolstering Mobs - You can control a mob before it gets bolstered if you are worried about it dying too fast or getting stacks.
3.18.2.

Algeth'ar Academy

  • Ethereal Restorer - Celestial Shield Icon Celestial Shield - 30s buff, 60s debuff after it expires. Haste and Shield active while buff persists.
  • Aggravated Skitterfly - Agitation Icon Agitation - 25% Physical Damage done per stack, resets when leaving combat. Seems to stack infinitely, could be good on bosses.
  • Do NOT mind control birds on Crawth's platform, it will prevent the spawn of the next pack or the boss.
3.18.3.

Halls of Infusion

  • Dazzling Dragonfly - Dazzle Icon Dazzle - 3s cone disorient
  • Primalist Earthshaker - Rumbling Earth Icon Rumbling Earth - 1s AoE Stun (does not work on dragons)
  • Primalist Icecaller - Refreshing Tides Icon Refreshing Tides - 30s cooldown single target heal
3.18.4.

Nokhud Offensive

  • Granyth - Nokhud Saboteur - You can Mind Control the last 3 adds that spawn in this encounter. After the Mind Control ends the add will still go to its originally targetted ballista, and then disable it after you used it. This will not cause any issues until it comes all the way back around in the rotation, which is why you can get the last 3 adds with this method. Note that the cooldown of Dominate Mind Icon Dominate Mind is slightly longer than the interval the adds spawn at, so try and get the first one early to make the subsequent ones easier.
4.

Shadow Priest Mythic+ Rotation

Both the single-target and multi-target rotations do not change in Mythic+ content. For more information about the Shadow Priest DPS rotation, refer back to the Rotation, Cooldowns, and Abilities page.

The below video should also be helpful going over examples with some common talent setups in AoE. This was made during Season 3, but many of the tips are still relevant today in Season 4.

If you are looking for a mere detailed setup with different talents, please check out the rotation page.

4.1.

Creating Burst Damage as a Shadow Priest

Occasionally, in dungeons, it can be worth breaking from the standard rotation in order to facilitate bursting down a priority target. In this section, I will go over the options you have for these cases as a Shadow Priest.

In the standard talent build, your best spell for burst damage is Void Torrent Icon Void Torrent. If there is ever a high-priority target, you want to make sure you have Void Torrent for every one. Typically, you will combo this together with something like this:

  1. Pool up max Insanity before the target spawns you need to burst.
  2. Cast Vampiric Touch Icon Vampiric Touch as it spawns, or time Shadow Crash Icon Shadow Crash to land as it spawns, if possible.
  3. Dump all Insanity into Devouring Plague Icon Devouring Plague.
  4. Cast Void Torrent Icon Void Torrent.
  5. Cast Mindgames Icon Mindgames.

Your burst will be even better if you are just performing your normal rotation inside of cooldowns (especially at the start of them with Ancient Madness Icon Ancient Madness), but the above sequence can be done outside of cooldowns if you prepare enough.

Additionally, you can consider selecting the Voidtouched Icon Voidtouched talent in place of a Flex Point (see below). This allows you to bank up an extra 50 Insanity for more Devouring Plague Icon Devouring Plague casts. While this is usually not the talent to take if you want overall max damage, it can provide more burst if that is more important to you.

Finally, you can consider using on-use damage trinkets to get even more burst. Since Shadow Priest scales so well with secondaries, we typically do not like on-use damage trinkets, but there are a few to consider that might be worth it if you are looking for burst, specifically at the cost of overall damage.

  • Belor'relos, the Suncaller Icon Belor'relos, the Suncaller (AoE)
  • Beacon to the Beyond Icon Beacon to the Beyond (AoE)
  • Iceblood Deathsnare Icon Iceblood Deathsnare
  • Conjured Chillglobe Icon Conjured Chillglobe (Single Target)
  • Desperate Invoker's Codex Icon Desperate Invoker's Codex (Single Target)
  • Nymue's Unraveling Spindle Icon Nymue's Unraveling Spindle (Single Target)
5.

Shadow Priest Utility

Shadow Priest supports the party by providing extra healing, an AoE fear, offensive and defensive dispels, and a potential single-target stun if you pick it as a talent. Additionally, Shadow has a unique form of crowd control in the form of Mind Control Icon Mind Control. We also have access to Mind Soothe Icon Mind Soothe and the only stamina group buff in the game with Power Word: Fortitude Icon Power Word: Fortitude.

Due to the sheer amount of options the spec has in terms of utility, it is critical that you adjust class talents before every key you start to make sure you are optimizing utility when needed or taking more defensive options if you do not need the utility.

5.1.

Baseline Utility Spells

  • Power Word: Fortitude Icon Power Word: Fortitude gives everyone in your party an extra 5% Stamina, which provides a unique boost to help survive some of those hard-hitting abilities.
  • Mind Soothe Icon Mind Soothe provides an interesting alternative to Shroud of Concealment Icon Shroud of Concealment that might help your group skip past a more deadly Mythic+ pack, depending on the available space. This is changed to be an AoE cast ability that works on all mobs within the 10-yard radius on a short cooldown. Creative uses of this can make routing a key much easier.
  • Fade Icon Fade has a few good pieces of utility to call out, the most important being the aggro drop mechanic. If you find yourself getting aggro over the tank on the pull, you can use Fade Icon Fade to bypass this drop easily and continue with the key. With the Translucent Image Icon Translucent Image class talent, this also turns Fade into a small defensive. With Phantasm Icon Phantasm this becomes an easy tool to break Entangling Icon Entangling.
  • Psychic Scream Icon Psychic Scream fears all enemies close to you for 8 seconds, but damage can break this early. Psychic Scream is primarily used as an AoE interrupt in dungeons. Cooldown reduced by 15 seconds when talented into Psychic Voice Icon Psychic Voice.
5.2.

Class Utility Talents

  • Twins of the Sun Priestess Icon Twins of the Sun Priestess is by far the biggest piece of utility in the class tree, effectively giving your group an extra Power Infusion Icon Power Infusion when used on an ally. While there is contentious debate on who the best specs are for this, I would generally prefer giving this out to Unholy Death Knights, Mages, Warlocks, Devastation Evoker, Enhancement Shamans or anyone else that is on a 2-minute cooldown timer.
  • Dispel Magic Icon Dispel Magic allows you to dispel beneficial buffs from enemies. This is extremely useful in dungeons, as many mob packs in many of the dungeons tend to have some buff that they cast on themselves. While this is more important in some dungeons than others, it is still precious to be able to do it.
  • Purify Disease Icon Purify Disease dispels all Disease effects from friendly targets. This is fairly niche but still situationally extremely useful.
  • Mass Dispel Icon Mass Dispel remains a beneficial ability to have in our arsenal. Dispelling is very important, and Mass Dispel allows for both offensive and defensive dispels. The fact that you can dispel multiple enemies or friendly targets with just one global is situationally powerful. However, Mass Dispel does have a fairly lengthy 2-minute cooldown. You can also Mass Dispel Bursting Icon Bursting as well.
  • Vampiric Embrace Icon Vampiric Embrace heals allies based on the single-target damage you do on a 2-minute cooldown (reduced by San'layn Icon San'layn). It can be potent depending on the situation, especially when combined with San'layn Icon San'layn. Note that the damage of our DoTs also gets converted to healing. Similarly, we also have access to Essence Devourer Icon Essence Devourer, which can be nice for any builds that use Mindbender Icon Mindbender for similar style healing.
  • Leap of Faith Icon Leap of Faith pulls a friendly party member towards you. It could be more useful generally, but it can sometimes save someone.
  • Mind Control Icon Mind Control is good to deal with Bolstering Icon Bolstering if you want to avoid a mob in the pack getting Bolstering stacks. While mobs are Mind Controlled, they can not get affected by Bolstering. You can also pick up Dominate Mind Icon Dominate Mind if you want passive damage or to take the pet with you throughout the dungeon. See the section above for specific examples.
  • Shackle Undead Icon Shackle Undead allows you to crowd-control undead enemies in a dungeon. This has rare use cases, notably, the Incorporeal Icon Incorporeal mobs.
  • The class tree also offers several healing spells that you can combine to give off healing capability for the priest. The main ones are Renew Icon Renew, Prayer of Mending Icon Prayer of Mending, and Power Word: Life Icon Power Word: Life.
  • Flash Heal Icon Flash Heal becomes a small defensive with Protective Light Icon Protective Light.
  • Void Tendrils Icon Void Tendrils offers an aoe root if you can afford to jump into melee to cast this.
  • Void Shift Icon Void Shift can be used to save your life or an ally's life if used at a good time. Generally speaking, this is not very useful.
  • If you are in a dungeon where you do not need much utility else where I would strongly suggest taking Holy Nova Icon Holy Nova to path into Spell Warding Icon Spell Warding for the reduced magic damage taken.
5.3.

Shadow Priest Utility Talents

  • Psychic Horror Icon Psychic Horror stuns a single target for 4 seconds at a 45-second cooldown. It is handy for some dungeons to lock down dangerous targets.
  • Silence Icon Silence serves as both a silence effect as well as an interrupt. Though its baseline cooldown is longer than most interrupts in the game at 45 seconds, we do get the ability to reduce that cooldown by 15 seconds if we take Last Word Icon Last Word as a talent.
  • Mental Fortitude Icon Mental Fortitude is an extra absorb shield that can be invaluable when pushing up in higher keys. This also has an extra benefit of giving more uptime of things like the Blue Silken Lining Icon Blue Silken Lining embellished effect if you are using that.
6.

Defensive and Survivability Guide

As you get into higher keys or particularly challenging bosses, it can be hard to survive through mechanics if you are not properly prepared or if you do not react appropriately. In this section, I will list out all the tools we have in our kit to survive keys as a Shadow Priest.

Before starting a key, you should evaluate your talent choices to prepare for how intense that key will be. For any incoming mechanic, you should know if you need to use a Defensive to mitigate the hit to survive using the lists below.

6.1.

Talent Choice

Before you start a key, you should evaluate how difficult the dungeon is for your group. If you are in a push key where it is relatively high for your group, you should strongly consider adding more defensive talents, even if they cost you some damage. This will need to be on a key-by-key basis, but here are your options.

If you find yourself wanting more defensive points but have run out of points, you can choose to sacrifice as many as 3 of the last few points in the Mindgames Icon Mindgames talents. Shattered Perceptions Icon Shattered Perceptions and Manipulation Icon Manipulation make up less than 1% of your overall damage even when factoring in the Psychic Link Icon Psychic Link value. If having more defensive options is more valuable than that 1% damage, consider dropping those points but still leave the base Mindgames point.

6.1.1.

Class Talents

  • Spell Warding Icon Spell Warding (path through Holy Nova Icon Holy Nova to get this)
  • Protective Light Icon Protective Light
  • Translucent Image Icon Translucent Image
  • Angel's Mercy Icon Angel's Mercy
  • Light's Inspiration Icon Light's Inspiration
  • Angelic Bulwark Icon Angelic Bulwark
  • Power Word: Life Icon Power Word: Life
  • Essence Devourer Icon Essence Devourer/Void Shift Icon Void Shift
6.1.2.

Spec Talents

  • Dispersion Icon Dispersion
  • Mental Fortitude Icon Mental Fortitude
6.2.

Gearing Defensively

One way to improve your defensiveness is to consider gear choices that you can make. You have two primary ways of doing this: Adding in defensive items, or adjusting secondary stats. This can be critical for pushing higher keystones that become harder to live, and could even be worth losing some DPS to get more defensiveness.

6.2.1.

Item Choices

You can consider running the following items if you are looking for more defensiveness for your character. Some of these choices might be DPS losses to run, but if they help save your life they could be well worth it. The following are in no particular order, and things have been marked if they are purchaseable with Antique Bronze Bullion Icon Antique Bronze Bullion or they are crafted items that use one of your embellished items.

  • Seal of Filial Duty Icon Seal of Filial Duty (Antique Bronze Bullion Icon Antique Bronze Bullion)
  • Ouroboreal Necklet Icon Ouroboreal Necklet (Antique Bronze Bullion Icon Antique Bronze Bullion)
  • Fyrakk's Tainted Rageheart Icon Fyrakk's Tainted Rageheart (Antique Bronze Bullion Icon Antique Bronze Bullion)
  • Ward of Faceless Ire Icon Ward of Faceless Ire (Antique Bronze Bullion Icon Antique Bronze Bullion)
  • Choker of Shielding Icon Choker of Shielding (Embellished Crafted Item)
  • Undulating Sporecloak Icon Undulating Sporecloak (Embellished Crafted Item)
6.2.2.

Secondary Stats

Another thing to consider is your secondary stats. By default Shadow Priests are typically stacking a lot of Haste and Mastery gear, but you can also shift some of this budget directly into Versatility for more damage. Shifting stats into Versatility often is not that much of a DPS loss, even at lower gear levels. Check out the stats page for more info on how to work this into your gear.

6.3.

Defensives

Shadow Priest has several defensives that you should plan to use and rotate throughout mechanics. You should opt to use the smaller cooldown spells often as needed with incoming mechanics and save bigger cooldowns like Dispersion Icon Dispersion for large incoming damage.

  • Flash Heal Icon Flash Heal with Protective Light Icon Protective Light talented.
  • Power Word: Shield Icon Power Word: Shield for a small absorb.
  • Fade Icon Fade with Translucent Image Icon Translucent Image talented.
  • Desperate Prayer Icon Desperate Prayer
  • Dispersion Icon Dispersion
  • Void Shift Icon Void Shift

To properly use this, I suggest getting a set of WeakAuras or Addons to help you know when an incoming mechanic is coming so that you can use the proper defensive to handle that incoming damage. Below is a short list of a few I would suggest.

You can also use the Not Even Close site to help knowwhat you need to live certain mechanics.

If you are getting into Pushing Keys as a Shadow Priest, check this video out for help doing that. It was originally made during Season 3 but many of the points can still be applied to Season 4.

6.3.1.

WeakAuras

6.3.2.

Addons

7.

Mythic+ Affixes

7.1.

Tier One Affixes

  • Fortified Icon Fortified increases the Health pool of all non-boss enemies by 20% and damage dealt by 30%.
  • Tyrannical Icon Tyrannical increases the Health pool of boss enemies by 40% and their damage dealt by 15%.

Fortified Icon Fortified and Tyrannical Icon Tyrannical are the two affixes every player will see. Depending on the week, these affixes shift the focus of dungeons from boss to trash. Shadow Priests will excel during Fortified weeks as our multi-target damage has a short ramp-up time. Then, they will sustain at decent numbers without the use of cooldowns. During Tyrannical weeks, Shadow has plenty of talent options to shake up its damage allocation depending on where your group needs damage.

7.2.

Tier Two Affixes

  • Volcanic Icon Volcanic spawns volcanic plumes underneath and around players when in combat with any enemy. When damaged by Volcanic, players suffer 50% of their maximum Health pool in damage and are knocked into the air. The more enemies you encounter, the more Volcanic that will spawn.
  • Skittish Icon Storming essentially is the tornado version of Volcanic Icon Volcanic. While in combat, you will see grey swirls on the ground, indicating a tornado is about to spawn in that location. Do your best to dodge these, as they are active for 10 seconds after spawning and will knock you back if you get hit.
  • Afflicted Icon Afflicted will periodically spawn enemies that must be healed to full or dispelled. Purify Disease Icon Purify Disease will be a precious resource when this is active.
  • Incorporeal Icon Incorporeal spawns an enemy that needs to be single target CC'd for 20 seconds. As a Shadow Priest, we can use Shackle Undead Icon Shackle Undead, Dominate Mind Icon Dominate Mind, or Psychic Horror Icon Psychic Horror.
  • Entangling Icon Entangling will occasionally spawn roots under your character. You can either break this by running out or by pressing Fade Icon Fade if talented into Phantasm Icon Phantasm.
7.3.

Tier Three Affixes

  • Raging Icon Raging makes enemies immune to crowd control except for interrupts for 20 seconds after reaching 30% health.
  • Sanguine Icon Sanguine places a pool of blood on the ground when a mob is slain. This pool will heal remaining enemies who stay inside the zone and damage players. You can use Psychic Scream Icon Psychic Scream or Mind Control Icon Mind Control or Dominate Mind Icon Dominate Mind (and dismiss right after) to try and get mobs out of the Sanguine faster if something goes wrong.
  • Bolstering Icon Bolstering buffs remaining enemies' Health pools and damage dealt by 20% when an enemy dies nearby. To counter this affix, DPS all mobs down evenly and focus your casts into high-health mobs if there are any. As Shadow, you can also Mind Control Icon Mind Control mobs that you do not want to get any Bolstering stacks on at all costs. Note that once a mob gets a stack of Bolstering it CANNOT be Mind Controlled.
  • Bursting Icon Bursting forces enemy mobs to detonate when slain, afflicting the group with a stacking debuff that causes players to suffer damage every four seconds. When handling the Bursting affix, ask how many stacks your healer can handle. Try to avoid mindlessly DPS'ing and exceeding your healer's stack limit. Mass Dispel Icon Mass Dispel can easily get rid of your group's stacks and allow you to plan to kill many mobs at the same time.
  • Skittish Icon Spiteful brings back another effect from Battle for Azeroth, this time in the form of a Corruption effect where a mob would target and chase you down. These mobs spawn whenever any mob dies. You can either CC this mob and wait for the Health to tick passively or try to kill it. This mob is not affected by Shackle Undead Icon Shackle Undead, so you will have to run away; otherwise, you get hit by very hard-hitting melee swings. I would also suggest using this WeakAura to clearly see if the mobs are targeting you. Talenting into Void Tendrils Icon Void Tendrils can be a great tool for controlling these mobs easier during this affix.
8.

Trinket Considerations for Shadow Priest in Mythic+

With the number of trinkets to choose from in the game, you should try simming your character on Raidbots using Patchwerk and Light Movement to optimize for raids and single-target encounters and DungeonSlice for Mythic+ fight styles.

Check out the simulations page for more details on simming for a Mythic+ environment.

Check out the BiS and Gear page to learn more about good trinkets to use on your Shadow Priest.

9.

Changelog

  • 13 May 2024: Add section on gearing defensively for high keys.
  • 09 May 2024: Add note about Mind Control tech on Granyth in Nokhud.
  • 07 May 2024: Reviewed for 10.2.7.
  • 30 Apr. 2024: Add Phantasm suggestion for Uldaman and add note about Maddening Touch usage.
  • 29 Apr. 2024: Fix bug in switcher for suggesting Purify Disease in Ulda.
  • 28 Apr. 2024: Add Phantasm for Halls of Infusion.
  • 26 Apr. 2024: Add Purify Disease and Dominate Mind for Nokhud.
  • 25 Apr. 2024: Remove Phantasm suggestion for Azure Vault.
  • 22 Apr. 2024: Update builds for Season 4.
  • 19 Mar. 2024: Add Holy Nova suggestion for Throne of the Tides and new Mind Control tech for Black Rook Hold and Galakrond's Fall.
  • 19 Feb. 2024: Add Mind Flay Mind's Eye variant for the Ghost Priority build.
  • 14 Feb. 2024: Fix name in widget for the Ghost build and add direct talent strings for Mind's Eye versions.
  • 13 Feb. 2024: Update default class talents for all builds and update Shadowy Apparitions build to be the Ghost Priority Build version.
  • 13 Feb. 2024: Remove mention of Stinger Mind Control in Everbloom.
  • 09 Feb. 2024: Add note about Rockspine Stinger Mind Control.
  • 08 Feb. 2024: Add aoe rotation video link.
  • 28 Jan. 2024: Suggest Mass Dispel for all Afflicted keys.
  • 21 Jan. 2024: Update Void Eruption Mythic+ build defaults from recent buffs.
  • 15 Jan. 2024: Add video links and a few more WeakAuras.
  • 23 Dec. 2023: Add build option for dropping Mindbender and Inescapable Torment.
  • 18 Dec. 2023: Update Mythic+ builds from recent Psychic Link buffs.
  • 13 Dec. 2023: Dropped Idol of Y'Shaarj to use Insidious Ire instead for key builds.
  • 08 Dec. 2023: Suggest Mass Dispel by default in Throne of the Tides.
  • 03 Dec. 2023: Update Dark Ascension Triple Idol build to default to Mind Flay.
  • 01 Dec. 2023: Add more info about when to pick which build. Refactor Shadowy Apparitions build to work better with the Season 3 set bonus.
  • 25 Nov. 2023: Add more Dispel suggestions to various dungeons.
  • 24 Nov. 2023: Add Purify Disease to Atal'Dazar suggestions.
  • 20 Nov. 2023: Change the name of the Season 2 build to the Shadowy Apparitions build and go over use cases.
  • 17 Nov. 2023: Update Mythic+ builds for Season 3 to be more streamlined.
  • 16 Nov. 2023: Add Season 2 tier set build to use while gearing up.
  • 06 Nov. 2023: Reorder sections and update information for Season 3 and Patch 10.2.
  • 04 Sep. 2023: Reviewed for Patch 10.1.7.
  • 13 Aug. 2023: Update video link and clarify differences between triple idol setups.
  • 09 Aug. 2023: Add more detail on when to pick which build as well as touching up several sections to make things clearer.
  • 08 Aug. 2023: Add new section clarifying when to use each dungeon build.
  • 07 Aug. 2023: Add new builds from recent hotfix nerfs to various spells.
  • 31 Jul. 2023: Add a few missing entries for Mass Dispel use cases.
  • 23 Jul. 2023: Reviewed from the recent hotfixes and mentioned new talent options.
  • 17 Jul. 2023: Refactor to use new talent layout.
  • 10 Jul. 2023: Updated talent strings for Patch 10.1.5.
  • 27 Jun. 2023: Adjust builds to include Distorted Reality, Dark Ascension, and Mindbender options.
  • 23 Jun. 2023: Update some figures for Distorted Reality.
  • 22 Jun. 2023: Correct issue with Mind Flay vs. Mind Spike comparisons.
  • 20 Jun. 2023: Clarify DR vs. ME and Mind Spike vs. Mind Flay DPS breakdowns.
  • 16 Jun. 2023: Add more detail on why to use Mind Spike in keys.
  • 07 Jun. 2023: Add section on burst damage.
  • 30 May 2023: Add a few mouseover macros for handling Season 2 affixes.
  • 28 May 2023: Remove Purify Disease and Mind Control suggestion for Halls of Infusion.
  • 26 May 2023: Shuffle sections around and add more detail around defensive usage.
  • 24 May 2023: Remove part of the sample opener in favor of the rotation page.
  • 22 May 2023: More tips and details for Season 2.
  • 21 May 2023: Add easy way to see utility choices by dungeon and affix.
  • 19 May 2023: Add Mind Control section for interesting mobs to control.
  • 06 May 2023: Suggest Mass Dispel for Halls of Infusion and add more detail on Mind Flay in Mythic+.
  • 04 May 2023: Add Season 2 dungeon utility section.
  • 01 May 2023: Updated talent builds and suggestions for 10.1.0.
  • 20 Mar. 2023: Updated for Patch 10.0.7.
  • 26 Feb. 2023: Correct error in Mindgames target cap.
  • 22 Feb. 2023: Add caveat for using Mind Sear in Mythic+.
  • 17 Feb. 2023: Add more detail to the example opener.
  • 04 Feb. 2023: Adjust single target differences for common builds.
  • 02 Feb. 2023: Add more uses for Dispel and Mass Dispel.
  • 24 Jan. 2023: Update talent builds and suggestions for 10.0.5.
  • 12 Jan. 2023: Add Void Tendrils suggestion for Spiteful affix.
  • 11 Jan. 2023: Add new talent builds from the recent buffs.
  • 23 Dec. 2022: Add more detail to picking between the two talent builds in Mythic+.
  • 11 Dec. 2022: Add some start of season 1 tips.
  • 28 Nov. 2022: Updated for Dragonflight launch.
  • 05 Nov. 2022: Add a section on the Mythic+ opener and easy version of the priority list.
  • 31 Oct. 2022: Updated talent builds to no longer suggest Psychic Link and removed Idol-less build.
  • 26 Oct. 2022: Updated builds to pickup Translucent Image.
  • 25 Oct. 2022: Updated for Dragonflight pre-patch.
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