How To Improve As Unholy Death Knight — Season 4
On this page, you will find out how you can improve at playing Unholy Death Knight in World of Warcraft — Season 4. We list the common mistakes that you should try to avoid and the small details that can greatly improve your performance.
Over-Capping Runic Power and Holding Runes
Because you can have 3 Runes recharging at the same time, any time you are holding 4 or more Runes, you are effectively capped on runes and wasting potential Rune regeneration. There is never a point in your play where it would be valuable to not cast anything (unless you are pooling Runic Power and, even then, try to minimize downtime), or where you need more than 3 Runes saved up; always keep 3 Runes on cooldown.
Similarly, every point of Runic Power you generate when already at maximum Runic Power is a fraction of a lost Death Coil. We do have a bit too many resources overall, so you will overcap a little bit. In Single Target, avoid Overcapping Runic Power. In AoE, you cannot avoid it, and it is fine to overcap.
Pooling Runic Power in AoE for Epidemic
In fights that have burst AoE, you want to plan out your AoE for when adds spawn. One very important thing to incorporate into your rotation is a pooling phase, where you save 60+ Runic Power to immediately cast Epidemic before you use abilities like Death and Decay.
Not Using Soul Reaper Often Enough
Soul Reaper should be cast off cooldown when the target is below 35% health. It does a significant amount of damage, so do not forget to use it very often in execute phase.
Using Anti-Magic Shell on Non-Magical Damage
The defensive cooldown Anti-Magic Shell only absorbs magical damage, therefore making it useless when it comes to physical damage. A common mistake is people casting it to protect against physical damage and not gain the benefit of a defensive absorb or the Runic Power generation. Make sure you know if an ability from a boss is a physical or magical ability.
Not Using Your Cooldowns Enough
Especially for Mythic+, it is easy to hold cooldowns in anticipation of larger and more difficult packs. It is generally a mistake to do so, though. Try and use your cooldowns as soon as they come up! It sounds easy, but it is a major improvement for many people.
Not Aligning Your Cooldowns Properly
In raiding scenarios, it is crucial to properly align your cooldowns. You generally have big burst windows every 3 minutes with Army of the Dead and Summon Gargoyle. You want to time these with other cooldowns that increase their damage, such as Dark Transformation with Commander of the Dead and Empower Rune Weapon as well as your pot, trinket, and racial.
Not Executing the Opener Properly
A significant amount of our overall damage comes from our opener, making executing it well crucial to reaching good DPS numbers! Memorize the opener in the guide and follow it closely!
Changelog
- 22 Apr. 2024: Reviewed for Season 4.
- 20 Mar. 2024: Reviewed for Patch 10.2.6.
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 06 Nov. 2023: Updated for Patch 10.2.
- 04 Sep. 2023: Reviewed for Patch 10.1.7
- 10 Jul. 2023: Reviewed for Patch 10.1.5.
- 01 May 2023: Reviewed for Patch 10.1.
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Death Knight Guides
Guides from Other Classes
This guide has been written by Bicepspump, a semi-hardcore player raiding with Pescorus on Kazzak. He is heavily involved in the DK DPS theorycrafting community, testing hyoptheses and investigating the correct priority to use. He is also a moderator in the Acherus Death Knight Discord, frequently answering questions and discussing optimisations (do not hesitate to reach out). He produces guide content on YouTube and frequently streams on Twitch.
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