Unholy Death Knight DPS Spell List and Glossary — The War Within Pre-Patch
On this page, we present you with all spells and procs that you need to understand as an Unholy Death Knight in World of Warcraft — The War Within Pre-Patch.
Introduction
If you are new to Unholy, this is a great place to start to get an understanding of how the spec works. On this page we will discuss what abilities you have, what they are used for within the specialization, how they interact with each other and also with important cooldowns. If you already have experience with Unholy and are comfortable with it in the current expansion, it is recommended you skip this section and move on to the rest of the guide.
Main Resources of Unholy Death Knights
Runic Power and Runes are your two primary resources. We have 6 Runes in
total
that passively generate over time, taking 10 seconds to recharge (decreased by
haste).
Runes are the most common resource we use for our abilities, which include
Festering Strike,
Scourge Strike and
Army of the Dead.
Spending Runes
generates 10 Runic Power per Rune used. We use Runic Power as our spender on
abilities such as
Death Coil and
Epidemic
Unlocking Abilities
Spells and passive abilities are unlocked as you level up and spend talent points. This page will simply list every single ability you can obtain, not recommending any specific talent setups or rotations to use. If you want to understand which abilities are best to pick up when leveling, please follow the below link.
Unholy Death Knight Baseline Abilities
These are the abilities that you obtain without selecting anything in the talent trees.
Ability | Abbreviation | Description/Effect |
---|---|---|
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DC | Costs 30 Runic Power to cast, dealing Shadow damage to the target. It can be cast on an Undead ally (including yourself) to heal it. |
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Epi | Costs 30 Runic Power, dealing damage to any target
that currently has ![]() |
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DnD | Costs 1 Rune and places a damaging area at the
target location, which persists for 10 seconds. If you have selected
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DA | ![]() |
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- | Costs 1 Rune and deals moderate damage. Is replaced
once we choose a specialisation (![]() |
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OB | Costs 1 Rune and applies ![]() |
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VP | A Shadow damage DoT that erupts when the
target dies, dealing damage divided among all enemies. It is applied using
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RC | A passive that gives you a 1.6% chance per Runic
Power spent to increase your Rune recharge rate by 100% for 3 seconds. The
duration
scales inversely with Haste, always granting you the same total amount of 0.9
Runes whenever it procs. Runic Power abilities that get a "free" proc, such
as ![]() |
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- | A passive that grants you a free ![]() ![]() |
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- | A passive that grants 20% mounted movement speed. |
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AMS | Absorbs up to 30% of your maximum health in magic damage over 5 seconds, generating Runic Power based on the damage absorbed (up to 30 Runic Power maximum). This should be used to mitigate magic damage throughout the fight while the added Runic Power will help increase your DPS. It also prevents any magical debuffs from being applied to you. This can be very useful to dodge mechanics! |
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- | Pulls your target towards you. It also has a shorter GCD compared to normal spells at 0.5 seconds. This means that you can quickly use another ability after gripping something. |
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- | Costs 30 Runic Power and battle resses a targeted dead ally, bringing them back to life (even in combat). |
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- | Turns you undead for 10 seconds. This makes you immune to charm, fear, and sleep, and grants you 10% leech. You can also activate this ability to break any of these CCs, making it a useful tool if you are accidentally hit a mechanic that applies such a CC. |
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- | Taunts the targeted enemy, forcing them to attack you. |
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- | Allows you to apply a powerful Runeforge to your weapon, acting as a (usually) better enchant. You do this in the Acherus Hold at the Runeforges. |
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- | Summons a gate that will teleport you to Acherus. Here you
can Runeforge your weapon, practice your rotation on target dummies, and change
the appearance of your ![]() ![]() |
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Chains | Costs 1 Rune and slows your target by 70% for 8 seconds. This is generally your primary way of slowing any given target. Great for when you need to kite dangerous mobs in the open-world or kill a fleeing enemy. |
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- | Costs 1 Rune and grants everyone in your group the ability to walk on water. Breaks on any damage taken. |
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- | Our Mastery, increasing our Shadow and Minion damage. |
Unholy Death Knight Class Tree Active Abilities
Ability | Abbreviation | Description/Effect |
---|---|---|
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DS | Costs 45 Runic Power and constitutes our primary mean of healing ourselves. The amount of healing increases with the damage we've taken in the last 5 seconds, making it excellent to use after you have taken a big hit. It heals for 25% of the damage taken with a minimum of 7% max hp healed every time. |
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- | Summons a ghoul to fight with us for 1 minute. You spend talent points in the Unholy spec tree to make this ghoul permanent, as well as significantly improving its overall power and impact. The ghoul can charge as well as stun, in addition to dealing damage. |
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- | Interrupts your target. It has a 15 yards range, a benefit over other melee interrupts that often require melee range. |
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Sleet | Blinds all targets in a cone in front of you for 5 seconds. When the enemies are broken out of sleep via damage or if the duration finishes, they are slowed by 50% for 6 seconds. Great ability to stop a group of enemies from casting, as well as controlling them efficiently. Your tank will love this ability whenever they need to kite. |
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SacPact | Costs 30 Runic Power and sacrifices your primary ghoul, dealing AoE damage (linearly to 8 targets, square root afterward) and healing you for 25% of your maximum hp. Primarily used as an energy heal as the damage component is not worth the hassle of resummoning the ghoul. |
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- | Costs 1 Rune and controls the targeted Undead enemy for 2 minutes. This requires that the enemy is sufficiently low-level (it does not work on bosses and certain mobs in dungeons). Furthermore, it prevents you from having your primary ghoul active. You can use the abilities of the dominated undead at reduced effectiveness. Overall, this should only be used as a CC tool since the damage loss of not having our primary ghoul active is too great. |
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IBF | Provides a 30% damage reduction for 8 seconds, additionally making you immune to stuns. It can be used when stunned as well to break out of the CC. Primary defensive cooldown for us with the added benefit of the stun break! |
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AMZ | Places a zone on the ground that reduces magic damage taken by 20% for 10 seconds for everyone standing in it. The maximum amount that can be absorbed is equal to 1.5 times your Maximum Health, increased by your Versatility. |
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Asphyx | Stuns your target for 5 seconds. Simple single-target stun with a range of 20-yard range. |
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- | Heals you for 50% of your maximum health, as well as putting a healing absorption heal for 30% of your maximum health. A panic-button heal with a downside. The effective healing is only 20%, but you still find a lot of instances where this provides the required breathing room for your healers or you need to bring you back to health. |
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WW | Provides 70% movement speed for 4 seconds. Any ability used during the channel will break the effect. Useful as a movement speed increase in instances when you need to move between A and B without doing anything else. |
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Limb/AL | Grows an extra arm for you for 12 seconds, dealing
AoE damage around you, as well as pulling a random enemy toward you every
second.
The enemy must be outside melee range to be liable to grip. Great utility tool
that will help your party group up any pack of mobs. It also provides three procs
of ![]() |
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SR | Costs 1 Rune, deals low damage, and applies a debuff to your enemy. After 5
seconds, if the target is below 35% health, this debuff explodes, dealing heavy
ShadowFrost damage. If the target dies while under the effect of Soul Reaper,
you
gain ![]() |
Unholy Death Knight Spec Tree Active Abilities
Ability | Abbreviation | Description/Effect |
---|---|---|
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FS | Costs 2 Runes, dealing Physical damage to the
target and infect them with 2-3 stacks of ![]() ![]() ![]() |
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SS | Costs 1 Rune and deals Physical and Shadow
damage to the target, also bursting 1 ![]() |
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- | Converts your baseline ![]() |
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DT | Has a 1-minute cooldown (can be talented into 45 seconds CD) and transforms your ghoul into a more powerful version of itself for 15 seconds while also granting them 100% Energy. The empowered ghoul that deals AoE damage has a longer stun and can interrupt by charging to a target. |
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- | Replaces your ![]() ![]() ![]() ![]() ![]() |
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Apoc | Bursts up to 4 ![]() ![]() |
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VC | Costs 30 Runic Power and spreads all ![]() ![]() ![]() |
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AotDead | Costs 1 Rune and summons several ghouls to fight at your side for 30 seconds. The ghouls spawn over 4 seconds and are stunned for an additional 4 seconds before starting to fight. |
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Abomination | Summons an Abomination for 30 seconds that melees your target. It applies
one ![]() ![]() ![]() |
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Garg/Gary | Summons a gargoyle to attack your enemy for 25 seconds. Every 1 Runic Power used increases the damage of the gargoyle by 1%. |
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UA | Strikes the target and infects them with 4
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Unholy Death Knight Class Tree Passive Abilities
Ability | Abbreviation | Description/Effect |
---|---|---|
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RA | Gives your auto attacks a chance to grant you 3 Runic Power. This provides around 30 Runic Power per minute, adding a good amount of resources to our rotation. |
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- | Increases the healing of ![]() ![]() |
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- | Makes your ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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- | Lowers the cooldown of ![]() |
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- | Grants you an extra 25% movement speed during the first
3 seconds of activating ![]() |
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- | Provides a 5% Haste buff whenever you stand in your
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- | Gives your primary ghoul a chance to apply a debuff to its target, reducing its movement speed by 30% and making it deal 15% less damage to you. |
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- | Grants you 10 Runic power and reduces the cooldown
of ![]() |
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PC | Increases the number of targets hit by your
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- | Provides a shield on yourself based on 40% of your auto attack damage. Provides a good deal of tankiness, both from passive healing but also as prevention to one-shot mechanics. |
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VoTW/ Veteran | Increases your stamina by 20%, making you significantly tankier overall. |
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- | Grants your diseases a chance to apply a debuff to your enemy, increasing the damage you do against them by 6% for 5 seconds. |
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- | Increases the range of ![]() |
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IT | Provides a 6% increase in attack speed for 6 seconds
every time we spend Runic Power, stacking up to 3 times. Provides a nice increase
in our ![]() |
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- | Increases the effectiveness of our Runeforges by 20%.
This includes every aspect of the Runeforge, making
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- | ![]() |
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GW | Increases the effectiveness of all absorbs on you by 15%.
Big survivability increases both from empowering our abilities, such as
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- | Increases the amount absorbed by ![]() |
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- | Adds a 90% slow to your ![]() ![]() |
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- | Passively increases your Avoidance by 3%. This is increased to 9% for 6 seconds when you suffer a loss of control effect. |
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- | Passively increases your Leech by 3%. |
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- | Converts your ![]() |
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- | Your ![]() |
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- | Applies a stacking debuff with your auto attacks,
reducing the enemy's attack speed by 5% per stack up to 20% at 4 stacks. Helps
your tanks survive in a scenario (or yourself when doing open-world content).
Stacks with similar effects such as ![]() |
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- | Reduces your chance to be critically struck by 3% and increases your armor by 6%. Small defensive boost. |
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BD | Heals you for a moderate amount if you drop below 30%
health. It can only occur once every 2 minutes. Also reduces damage taken by 10%
and Runic Power cost of ![]() |
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- | Makes spending Runes give a chance to increase our strength by 3/6% for 8 seconds. |
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- | When you pull an enemy (with ![]() ![]() ![]() |
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WotN | Reduces the damage you take below 30% by 20/35%. Big boost to our survivability since the damage we take below 30% is by far the most useful to mitigate. Effectively increases max HP by 16% against one-shots. |
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- | Reduces magic damage taken by 10% and harmful debuff duration by 35%. A really nice defensive boost against magic damage. |
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- | Increase the cooldown of ![]() |
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DE | Provides an extra charge to ![]() ![]() ![]() ![]() |
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- | ![]() |
Unholy Death Knight Spec Tree Passive Abilities
Ability | Abbreviation | Description/Effect |
---|---|---|
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FW | A debuff applied by ![]() ![]() ![]() ![]() ![]() |
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SD | Grants your auto-attacks a chance to make your next
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- | Increases your Disease damage by 10% and their chance to critically strike by 5%. |
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- | Increases the damage of both our ![]() ![]() ![]() ![]() |
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- | Increases our maximum Runic Power by 10/20. |
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EA | Increases the duration of ![]() ![]() ![]() ![]() |
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UB/Blight | Applies ![]() ![]() ![]() ![]() ![]() |
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Scythe | Every 20 ![]() ![]() ![]() ![]() |
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PB | Makes ![]() ![]() |
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CS | Replaces your ![]() ![]() |
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- | Increases the damage of ![]() ![]() ![]() ![]() ![]() |
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AWS | Summons an archer with your ![]() |
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EF | Reduces the duration of ![]() |
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BS | Makes your ![]() ![]() |
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GF | Provides a 6% attack speed and damage boost
to you and your primary pet whenever you use ![]() ![]() ![]() |
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Magus | Spawns a skeletal mage whenever you use ![]() ![]() |
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- | Increases the damage of ![]() ![]() ![]() ![]() ![]() ![]() |
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Harbinger | Makes your ![]() ![]() ![]() ![]() |
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Pact | Makes our ![]() ![]() |
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- | Gives your ![]() ![]() |
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IC | Gives our primary ghoul's ![]() ![]() ![]() ![]() ![]() ![]() |
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- | Your ![]() |
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- | Adds a DoT to any target hit with your ![]() ![]() |
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RT | Increases the damage of your ![]() ![]() ![]() ![]() ![]() |
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- | Makes your minions from ![]() ![]() |
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- | Applies a debuff to any target hit by ![]() ![]() ![]() ![]() |
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- | Consuming ![]() ![]() ![]() |
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Morb | Increases the damage your enemies take from you by 1/2%
for every disease you have active on them. Synergizes well with
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FM | Increases your strength by 1% for 20 seconds every time
you consume a ![]() ![]() ![]() |
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- | ![]() |
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- | Increases the damage your nearby enemies take from your minions by 10/20%. Works in an 8-yard radius around you. Important to track on bosses as some of them have hitboxes that doesn't work well with this talent. You sometimes need to stand much closer to the boss than you might think for this to work. |
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- | Makes ![]() ![]() ![]() ![]() |
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- | Increases your ![]() ![]() ![]() ![]() ![]() |
Changelog
- 23 Jul. 2024: Updated for The War Within Pre-Patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Reviewed for Season 4.
- 20 Mar. 2024: Reviewed for Patch 10.2.6.
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 06 Nov. 2023: Updated for Patch 10.2.
- 04 Sep. 2023: Reviewed for Patch 10.1.7
- 10 Jul. 2023: Reviewed for Patch 10.1.5.
- 01 May 2023: Reviewed for Patch 10.1.
- 30 Apr. 2023: Reviewed and Updated for patch 10.1.
- 20 Mar. 2023: Updated for Patch 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Death Knight Guides
Guides from Other Classes
This guide has been written by Bicepspump, a semi-hardcore player raiding with Pescorus on Kazzak. He is heavily involved in the DK DPS theorycrafting community, testing hyoptheses and investigating the correct priority to use. He is also a moderator in the Acherus Death Knight Discord, frequently answering questions and discussing optimisations (do not hesitate to reach out). He produces guide content on YouTube and frequently streams on Twitch.
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