Unholy Death Knight DPS Spell Summary — Shadowlands 9.0.2

Last updated on Nov 23, 2020 at 16:40 by Abyssalwave 14 comments
General Information

On this page, we present you with all spells and procs that you need to understand as an Unholy Death Knight in World of Warcraft — Shadowlands 9.0.2.

1.

Introduction

If you are new to Unholy, this is a great place to start to get an understanding of how the spec works. On this page we will discuss what abilities you have, what they are used for within the specialisation, how they interact with each other and also with important cooldowns. If you already have experience with Unholy and are comfortable with it in Legion, it is recommended you skip this section and move on to the rest of the guide.

2.

Main Resources of Unholy Death Knights

Runic Power and Runes are your two resources. Throughout the fight, you will look to spend as many Runes as possible and generate as much Runic Power as you can, which you will then use to help you deal more damage.

3.

Unlocking Abilities

Spells and passive abilities are unlocked as you level up, but this page simply lists everything you have available to you at max level. Linked below is our Leveling page, which has all the detailed information of when you unlock these abilities.

4.

Unholy Death Knight Basic Abilities

These are your core skills that are available regardless of talents, and form the core gameplay of the specialisation.

Virulent Plague Icon Virulent Plague is a Shadow damage DoT that erupts when the target dies, dealing damage divided among all enemies, and which also has a 30% chance to erupt each time it deals damage. It is applied using Outbreak Icon Outbreak and you should always have this active on the target at all times.

Outbreak Icon Outbreak costs 1 Rune and applies a 6-second debuff to the target which, for that time, causes it and any nearby enemies to become affected by Virulent Plague Icon Virulent Plague.

Festering Strike Icon Festering Strike costs 2 Runes, dealing Physical damage to the target and infecting them with 2-3 stacks of Festering Wound Icon Festering Wound. Each Festering Wound stack deals damage to the target and grants you 3 Runic Power when the target dies, or when the stack is burst by using Scourge Strike Icon Scourge Strike.

Scourge Strike Icon Scourge Strike costs 1 Rune and deals Physical and Shadow damage to the target, also bursting 1 Festering Wound Icon Festering Wound stack.

Death Coil Icon Death Coil costs 40 Runic Power to cast dealing Shadow damage to the target, reduces the cooldown of your Dark Transformation Icon Dark Transformation by 1 second, and restores 10 Energy to your ghoul.

Death and Decay Icon Death and Decay costs 1 Rune and places a damaging area at the target location, which persists for 10 seconds. While you are inside your own Death and Decay, Scourge Strike Icon Scourge Strike will damage all enemies near to your target.

Dark Transformation Icon Dark Transformation has a 1-minute cooldown and transforms your ghoul into a more powerful version of itself for 15 seconds.

Death's Advance Icon Death's Advance when activated increases your movement speed by 30% and prevents you from being slowed below 100% of your movement speed for 8 seconds. It also grants you immunity from knockbacks. It has a passive ability that prevents your movement speed from being reduced below 70%

Anti-Magic Shell Icon Anti-Magic Shell absorbs up to 30% of your maximum health in magic damage over 5 seconds, and generates Runic Power based on the damage absorbed. This should be used to mitigate magic damage throughout the fight, while the added Runic Power will help increase your DPS.

Anti-Magic Zone Icon Anti-Magic Zone places a zone on the ground that reduces magic damage taken by 20% for the duration. This is a raid cooldown new to Death Knights and provides us with incredible utility for Mythic+ and Raid.

Epidemic Icon Epidemic is now a baseline AoE spender and is affected by Sudden Doom Icon Sudden Doom procs. This means that you no longer need to talent into an AoE Runic Power spender, which frees up a talent slot.

Unholy has a lot of abilities, so for more detailed information on how these abilities are used in your rotation, please read our rotation page linked below.

5.

Important Procs for Unholy Death Knights

Sudden Doom Icon Sudden Doom grants your auto-attacks a chance to make your next Death Coil Icon Death Coil cost no Runic Power.

6.

Cooldowns for Unholy Death Knights

Unholy Death Knights have 3 DPS cooldowns.

  • Army of the Dead Icon Army of the Dead summons a number of ghouls to fight at your side for a short while. It has a high Rune cost, but it also deals a lot of damage.
  • Apocalypse Icon Apocalypse summons a member of the Army of the Dead Icon Army of the Dead for each stack of Festering Wound Icon Festering Wounds, up to 4.
  • Dark Transformation Icon Dark Transformation empowers your ghoul for 15 seconds. Your empowered ghoul attacks in a frontal cone providing a single target DPS boost as well as an AoE mechanic for your pet.
7.

Talent Abilities

Unholy Blight Icon Unholy Blight stacks up to 4 times and increases your minions damage they deal to targets by 3% per stack for the duration of Unholy Blight. This is incredibly powerful and has synergy with the Unholy toolkit.

Soul Reaper Icon Soul Reaper is now an execute that deals damage, but also explodes after 5 seconds, dealing a large amount of Shadow damage to the target, if it is under 35% health. If the target dies while under the affect of Soul Reaper, you gain Runic Corruption.

Unholy Assault Icon Unholy Assault strikes the target and infects them with 4 Festering Wound Icon Festering Wounds, while also increasing your Haste by 20% for 12 seconds. This rework makes your opener a lot smoother, allowing you to Apocalypse Icon Apocalypse right after using Unholy Assault.

8.

Changelog

  • 23 Nov. 2020: Page updated for Shadowlands release.
  • 12 Oct. 2020: Page updated for the Shadowlands pre-patch.
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