Assassination Rogue DPS Spell List and Glossary — Dragonflight 10.0.7
On this page, we present you with all spells and procs that you need to understand as an Assassination Rogue in World of Warcraft — Dragonflight 10.0.7.
If you were looking for WotLK Classic content, please refer to our WotLK Classic Assassination Rogue spells.
Assassination Rogue Spell Summary
In this section we will list almost all of the abilities you gain access to
either passively or actively. Some of the abilities are not listed, as their
functionality is self-explanatory, like Thief's Versatility or
Systemic Failure.
We will also list commonly used abbreviations that you might find in other
parts of this guide, or when looking for additional information elsewhere on
the Internet.
Main Resources for Assassination Rogue
Energy is the main resource of Assassination Rogues. Energy is generated
passively, the rate of which can be increased by Haste and talents.
Venomous Wounds also provides some bonus Energy, as does
Venom Rush.
Keeping track of your Energy and pooling for windows of increased burst is
extremely important
to playing Assassination properly.
Combo Points are another primary resource utilized by Assassination Rogues.
Some of your abilities generate Combo Points while finishing moves spend them.
Spending more Combo Points on a finishing move increases the damage it deals or
the duration of the effect it applies. Critical strikes generate additional
Combo Points, if talented into the Seal Fate talent. Combo Point
management is
very important to maintaining your abilities and maximizing burst.
Unlocking Abilities
This page lists all the abilities that are available to you on a max-level character. If you have just started your journey by leveling a new Rogue, you can head over to our leveling section to learn more about when you get access to these abilities on your way to max level.
Basic Abilities for Assassination Rogue
These are abilities that you acquire automatically early on as you level your Assassination Rogue.
Ability | Abbreviation | Description/Effect |
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- | Turns you invisible until canceled or upon attacking. |
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Mut/Muti | Your main filler and Combo Point generator. It generates two Combo Points by striking with both weapons. |
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- | A Combo Point generator that can only be used from stealth. Generates 2 Combo Points. |
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Gar | A Combo Point generator that generates 1 Combo Point and applies a Physical damage over time debuff to your target. |
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FoK | Your only AoE Combo Points Generator. Hits all targets in a radius around you, deals damage to them, and has a chance to proc your Poisons. Generates 1 Combo Point. |
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PK | Ranged Combo Points generator that generates 1 Combo Point. Always applies your currently active Poisons. |
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CS | A Combo Point generator that can only be used from stealth and against stunnable targets. Generates 1 Combo Point. |
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- | Finishing move that consumes your Combo Points, deals nature damage and increases your chance to apply poisons for a duration based on the number of Combo Points used. |
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Rup | Finishing move that applies a damage over time effect to your target that deals Physical damage, and lasts longer per Combo Point spent. |
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SnD | Finishing move that spends Combo Points and increases your attack speed by 50%. Lasts longer per Combo Point spent. |
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Kidney/KS | Finishing move that consumes your Combo Points and stuns the target for duration based on how many Combo Points were spent, up to a maximum of 6 seconds. 20-second cooldown. |
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- | 2-minute cooldown that increases your movement speed by 70% for 8 seconds. Usable while Stealthed. |
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CV/Vial | Heals you for 20% of your maximum health over 4 seconds. 30-second cooldown. |
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- | Interrupts targets spellcasting and prevents any spells from that school for 5 seconds. 15-second cooldown. |
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- | Throws a distraction, forcing enemies hit by it to face towards that direction for 10 seconds. Usable while stealthed. |
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Shroud | Provides Stealth for you and your party and raid members for 15 seconds. 6-minute cooldown. |
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- | Vanishes you from sight and enters you into Stealth. Breaks all movement impairing effects and usable while in combat. 2-minute cooldown. |
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- | A defensive skill that reduces damage taken from area-of-effect skills. |
Talented Abilities
As part of the Talent Tree re-design in Dragonflight, every class and specialization now has a multitude of possible choices to spend up to 31 Class Talent Points and 30 Specialization Talent Points. We will break down most of them into individual sections, based on the Rows in which you can unlock them, while providing some commonly used abbreviations and explanations as to their functionality.
If you are simply looking for a quick guide on which talents to play, you can head over to our dedicated Talent page instead!
Talent Tree Rows 1-3 (No Point Requirement)
Active Abilities
Ability | Abbreviation | Description/Effect |
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- | 25-second cooldown ability that removes Enrage effects from your target applies a stronger version of your non-lethal Poison and generates 1CP. |
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- | A crowd control ability that makes a mob wander around blindly for a long duration. Running close to a blinded enemy will put you in combat. If the enemy takes damage it breaks free. |
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- | A crowd control ability that incapacitates an enemy for a long duration. You can run past a sapped enemy without getting into combat. If the enemy takes damage it breaks free. |
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- | Increases your chance to dodge enemy attacks by 100%. You are still required to face the enemy hitting you to be able to dodge. |
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Cloak | Makes you immune to most magic effects, and also removes a variety of different debuffs, including poisons, curses, and diseases. Some effects cannot be immuned, resisted, or removed, however, especially if they are key aspects of a boss encounter |
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- | A passive that reduces the duration of all movement impairing effects. |
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- | A crowd control ability that incapacitates an enemy for a short duration. If the enemy takes damage it breaks free. Requires your target to face you. |
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Tricks/TotT | Allows you to transfer any threat you generate over the next 6 seconds after hitting an enemy to a target of your choosing. It is best used on the tank. |
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Step | A mobility skill that allows you to teleport a target enemy or ally, and granting a very short movement speed increase when cast. |
Passive Abilities
Ability | Abbreviation | Description/Effect |
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MP | Improves the effects of your non-lethal Poisons. |
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- | Grants extra movement speed while stealthed, i.e. when using
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- | Turns ![]() |
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VW | You generate additional Energy every time Rupture or Garrote deal damage to a target you poisoned. It is a core feature of our Energy generation |
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CttC | Refreshes the duration of your ![]() |
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EP | Increases all damage you deal for 4 seconds. Does not pandemic. |
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IB | Applies a damage-over-time effect to a target you
cast ![]() |
Talent Rows 4-7
Active Abilities
Ability | Abbreviation | Description/Effect |
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CT | A damaging finisher that deals instant damage in an area around you, while also applying a short-duration damage-over-time bleed to all targets hit. |
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DM | Assassination's new 2-minute DPS cooldown. It duplicates any bleeds that are active when cast or that are reapplied during its duration, allowing you to benefit from any other passives or effects that synergize with additional bleeds. Duplicated Bleeds and Poisons inherit all original modifiers. |
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Exsang | A 3-minute Cooldown that shortens the duration
of your bleed effects on the target while increasing their tick rate by 80%.
Synergizes well with ![]() |
Passive Abilities
Ability | Abbreviation | Description/Effect |
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- | Increases the maximum stacks of your ![]() |
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PotW | Increases the damage taken of enemies by 10% for 6 seconds when you cast Cheap Shot or Kidney Shot on them. This effect only happens when the target is not stun-immune, and the duration is fixed regardless of the number of Combo Points spent on Kidney Shot. |
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Subt/Subter | Allows you to cast abilities that require stealth for up to 3 seconds after breaking it. Any bonus effects that apply to abilities cast from stealth synergize with this./td> |
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- | Increases the damage of your weapon poisons by 10%. Only Poisons that appear as a 60-minute duration buff are affected. |
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- | Causes you to take 3% reduced Physical damage. |
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- | Changes your ![]() ![]() ![]() |
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Cheat/CD | A defensive skill that saves you from death, as long as the damage taken does not surpass twice your health pool. Any killing blow will instead bring you to 7% hp, and for 3 seconds you will take 85% reduced damage. |
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- | Increases the Critical Strike chance of all abilities that generate at least 1 Combo Point, including DoT effects caused by them. |
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NS | Increases your damage dealt by 4/8% while ![]() ![]() |
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- | Increases your maximum Energy by 50 and your Energy regeneration by 10%. |
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- | Increases the range of all your attacks by 3 yards, including the radius of AoE spells. |
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- | Causes your ![]() |
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- | Allows your ![]() |
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- | Increases the damage of your weapon poisons by 15%. Only Poisons that appear as a 60-minute duration buff are affected. |
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- | Allows you to cast multiple enhanced Garrote debuffs back to back when cast from stealth. |
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- | Refunds 7 Energy after successfully casting ![]() ![]() |
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MA | Increases your chance to critically strike by 30% while stealthed and for 3 seconds after breaking it. This crit-chance buff only applies while it is active. |
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- | Causes your ![]() ![]() |
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- | Increases the damage your bleed and poison effects deal for each effect that is active on each respective target. |
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- | Causes your ![]() |
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TtK | Increases the duration of the poison application chance increase buff of your Envenom by 2 seconds. |
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- | Causes your ![]() ![]() |
Talent Tree Rows 8-10
Active Abilities
Ability | Abbreviation | Description/Effect |
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CB | Increases the critical strike chance of your next ability cast by 100%. |
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ER | Combo Point generator that deals a high amount of initial damage, and charges up a Combo Point. Using a finisher with this exact amount of Combo Points will cast the Finisher as if it was cast with 7 Combo Points instead. |
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MFD | A cooldown that immediately grants you maximum Combo Points. |
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- | A cooldown that immediately grants you 100 Energy and also increases your Mastery for 6 seconds. It has multiple charges. |
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SD/Dance | Allows you to cast abilities that require stealth while
it lasts. For Assassination, these abilities are ![]() ![]() ![]() |
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- | deals high Nature damage-over-time. If the target survives the full duration of this DoT, you gain a buff that allows you to use one ability that requires stealth, and all stealth-based benefits affect it. |
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SBS | A ranged Combo Point generator that has up to 3 charges and applies a damage-over-time effect on your target that remains until your target dies. It generates additional Combo Points for each target already afflicted by its DoT effect. |
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KB | Deals Nature damage-over-time over a long duration that increases in damage for each weapon poison proc during its duration. |
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KB | Your ![]() |
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IC | An active ability that allows you to apply your next cast Rupture and Garrote to up to 8 targets within 10 years of yourself. These additional debuffs inherit any modifiers of the original cast, allowing for a quick ramp on AoE and some massive damage while these enhances bleed effects are active. |
Passive Effects
Ability | Abbreviation | Description/Effect |
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- | Grants 10% Leech. Leech allows you to heal for all your damage and healing, in this case for 10% of it. |
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- | While ![]() |
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- | Grants your finishing moves a chance per Combo Point spent to increase your haste by 1% for 15 seconds, stacking up to 5 times. |
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- | Causes your Combo Point generators to have a 50/100% chance to generate an
additional Combo Point on Critical Strike. Abilities like ![]() ![]() |
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DS/Deeüer | Increases your maximum Combo Points by 1 and causes your finishers to deal 5% increased damage. |
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FW | Causes your stealth abilities to reduce the target's armor. All enemies have an Armor Value that reduces their damage taken by ~32%. This effectively increases all your direct physical damage by ~10%. |
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RC | Causes your ![]() ![]() |
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- | Increases the damage of ![]() ![]() |
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- | Enables your Mutilate and Ambush casts to grant you a free cast of another Ambush. This can proc from itself, and you might end up casting multiple Ambush back to back for no energy cost. |
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PB | Every Envenom cast has a chance to proc a ground effect that deals damage-over-time to all enemies standing in it for a short period of time. The proc-chance increases for each Combo Point spent on the initial Envenom cast. |
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SS/Shrouded | Increases the damage of ALL ![]() |
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Zoldyck | Increases the damage of all Nature damage and Bleed effects against targets below 35% HP. |
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Dashing | Allows you to generate additional Energy whenever your weapon poisons deal a critical hit, while also increasing your chance to crit. This also applies to Envenom, even if the tooltip does not state such. |
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Scent/SoB | Increases your Agility for every active Rupture, boosting the damage all of your abilities deal. In an AoE environment, this quickly stacks up to the cap of 8 targets, significantly boosting all your damage. |
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DTB | Allows you to apply a second Lethal and non-Lethal poison. This is a massive boost due to the synergies with a variety of other talents, and is a very potent capstone talent for Assassination. |
Poisons for Assassination Rogue
You can only have one Lethal and one Non-Lethal poison active at a time.
These are the only abilities affected by talents that improve "Weapon Poison"
damage or efficacy. Dragon-Tempered Blades allows you to apply a second
of each type.
Ability | Type | Description/Effect |
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Lethal | Deals Nature damage whenever it procs. You always have access to it. You always have access to it. |
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Lethal | Deals a small amount of damage and reduces the efficacy of healing and absorb effects on your target, depending on how many stacks you have applied. You always have access to it. |
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Lethal | Deals Nature damage-over-time. Its duration is refreshed every time it procs, and it also deals additional instant Nature damage whenever it procs. |
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Lethal | Deals instant Nature damage whenever it procs, and
increases the damage of your next ![]() |
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Non-Lethal | Applies a slowing effect to the targets it is applied to. Bosses are immune to it. You always have access to it. |
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Non-Lethal | Reduces the target's attack and cast speed. You can talent into it in the Class tree. Does not stack with similar effects from other classes. |
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Non-Lethal | Reduces the damage the target deals, not just to you, but also all your allies, as long as your target is the source of the damage dealt. You can talent into it in the Class tree. |
Changelog
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 24 Jan. 2023: Updated for Patch 10.0.5 changes.
- 11 Dec. 2022: Updated for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Rogue Guides
Guides from Other Classes
This guide has been written and reviewed by Seliathan, who has been playing Rogue since the first day of Classic. He currently raids in Familiar with Drama, and is one of the foremost Mythic+ Rogue players. You can often find him streaming on Twitch, or follow him on his personal Discord server.
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