Assassination Rogue DPS Spell Summary — Battle for Azeroth (BfA) 8.3

Last updated on Jan 14, 2020 at 13:53 by Seliathan 71 comments
General Information

On this page, we present you with all spells and procs that you need to understand as an Assassination Rogue in World of Warcraft — Battle for Azeroth (BfA) 8.3.

If you were looking for WoW Classic content, please refer to our Classic DPS Rogue spells.


Assassination Rogue Spell Summary

If you are new to Assassination, it is recommended you read this before proceeding! In this section we will discuss what abilities you have, what they are used for within the specialization, and how they interact with important cooldowns. If you have played this spec before or have already achieved a level of comfort playing this spec in a practical environment, it is recommended you skip this section and move on to the rest of the guide.


Main Resources for Assassination Rogue

Energy is the main resource of Assassination Rogues. Energy is generated passively, the rate of which can be increased by Haste and talents. Venomous Wounds Icon Venomous Wounds also provides some bonus Energy. Keeping track of your Energy and pooling for windows of increased burst is extremely important to playing Assassination properly.

Combo Points are another primary resource utilized by Assassination Rogues. Some of your abilities generate Combo Points, while finishing moves spend them. Spending more Combo Points on a finishing move increases the damage it deals or the duration of the effect it applies. Critical strikes generate additional Combo Points, due to the Seal Fate Icon Seal Fate passive. Combo Point management is very important to maintaining your abilities and maximizing burst.


Basic Abilities for Assassination Rogue

These abilities are available no matter what talents you choose, and form the bread and butter of this specialization.

Mutilate Icon Mutilate costs 50 Energy and deals moderate damage, generating 2 Combo Points. This is your main Combo Point generator and requires Daggers to be used.

Rupture Icon Rupture is a finishing move that applies a bleed to the target that deals damage over time, lasting longer per combo point. Rupture returns Energy via Venomous Wounds Icon Venomous Wounds. This is a very important finisher and should be maintained at all times on primary and secondary targets.

Envenom Icon Envenom is a finishing move that deals Nature damage and increases your poison application chance by 30%. The damage and duration of Envenom are increased per Combo Point. This is your primary combo point dump when Rupture Icon Rupture does not need a refresh.

Fan of Knives Icon Fan of Knives deals AoE damage and can apply poisons. This generates one Combo Point. It is usually better to focus on single target, but this can be useful for applying poisons to a stacked group of targets quickly.

Garrote Icon Garrote is a bleed effect that lasts 18 seconds and generates 1 Combo Point. It also silences the target for 3-seconds when used from Stealth Icon Stealth.


Important Procs for Assassination Rogue

Seal Fate Icon Seal Fate generates an extra Combo Point per critical strike.

Venomous Wounds Icon Venomous Wounds generates 7 Energy when your abilities deal bleed damage to a target.

Stealth Icon Stealth lets you move around the battlefield unseen. You will start every fight from Stealth, as your Tier 2 talent provides a damage benefit to using your abilities while Stealth is active.


DPS Cooldowns for Assassination Rogue

Vendetta Icon Vendetta is your main DPS cooldown, which marks an enemy for 20 seconds. During this time, you deal 30% increased damage to the target and are granted true sight of the target. Vendetta is a strong cooldown, but you should be careful using it on targets that are short lived, as it is a debuff on the target rather than a personal buff.

Vanish Icon Vanish breaks movement-impairing effects and instantly shifts you into Stealth Icon Stealth.


Defensive Cooldowns for Assassination Rogue

  • Feint Icon Feint reduces AoE damage taken by 40% for 5 seconds, for only 35 Energy. When talented into Elusiveness Icon Elusiveness, it also reduces all other damage by 30%. Feint is fantastic for dealing with predictable raid damage, even if it has a 15-second cooldown now.
  • Cloak of Shadows Icon Cloak of Shadows provides magic immunity for 1 second, followed by 4 seconds where all spells will miss you. Cloak of Shadows has a variety of uses, both pre-emptive and reactive, such as solo soaking mechanics or clearing debuffs that would force you out of melee range.
  • Evasion Icon Evasion increases your Dodge chance by 100% for 10 seconds. This can be useful if you have to tank some adds or the boss for a few seconds.


  • 14 Jan. 2020: This page has been reviewed for Patch 8.3 and no changes are necessary.
  • 14 Nov. 2019: Various typo fixes here and there.
  • 24 Jun. 2019: This page has been reviewed for the release of Patch 8.2 and no changes are necessary.
  • 10 Dec. 2018: This page has been reviewed for Patch 8.1 and no changes are necessary.
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