Outlaw Rogue DPS Spell List and Glossary — Dragonflight 10.0.7
On this page, we present you with all spells and procs that you need to understand as a Outlaw Rogue in World of Warcraft — Dragonflight 10.0.7.
If you were looking for WotLK Classic content, please refer to our WotLK Classic Combat Rogue spells.
Outlaw Rogue Spell Summary
In this section we will list almost all of the abilities you gain access to
either passively or actively. Some of the abilities are not listed, as their
functionality is self-explanatory, like Thief's Versatility or
Hit and Run.
We will also list commonly used abbreviations as you might find in other
parts of this guide, or when looking for additional information elsewhere on
the Internet.
Main Resources for Outlaw Rogue
Energy is the main resource of Outlaw Rogues. Energy is generated passively, the rate of which can be increased by Haste, active abilities, talents, and procs.
Combo Points are another primary resource utilized by Outlaw Rogues. Some of
your abilities generate Combo Points, while finishing moves spend them, dealing
increased damage per Combo Point. You can generate additional Combo Points
through passives and Roll the Bones buffs. Combo Point management
is very important to maintaining your abilities and maximizing burst.
Unlocking Abilities
This page lists all the abilities that are available to you on a max-level character. If you have just started your journey by leveling a new Rogue, you can head over to our leveling section to learn more about when you get access to these abilities on your way to max level.
Basic Abilities for Outlaw Rogue
These are abilities that you acquire automatically early on as you level your Outlaw Rogue.
Ability | Abbreviation | Description/Effect |
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- | Turns you invisible until canceled or upon attacking. |
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SS | Your main filler and Combo Point generator. It generates one Combo Point. |
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- | A Combo Point generator that can only be used from stealth. Generates 2 Combo Points. |
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PS | A ranged Combo Point generator that generates 1 Combo Point and applies a slow to your target. |
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CS | A Combo Point generator that can only be used from stealth and against stunnable targets. Generates 1 Combo Point. |
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- | Finishing move that consumes your Combo Points to deal physical damage. |
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BtE | A ranged finisher that consumed Combo Points to deal damage and apply a debuff that increases your chance to critically strike. Damage and duration increase with CP spent. |
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SnD | Finishing move that spends Combo Points and increases your attack speed by 50%. Lasts longer per Combo Point spent. |
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Kidney/KS | Finishing move that consumes your Combo Points and stuns the target for duration based on how many Combo Points were spent, up to a maximum of 6 seconds. 20-second cooldown. |
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- | 2-minute cooldown that increases your movement speed by 70% for 8 seconds. Usable while Stealthed. |
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CV/Vial | Heals you for 20% of your maximum health over 4 seconds. 30-second cooldown. |
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- | Interrupts targets spellcasting and prevents any spells from that school for 5 seconds. 15-second cooldown. |
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- | Throws a distraction, forcing enemies hit by it to face towards that direction for 10 seconds. Usable while stealthed. |
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Shroud | Provides Stealth for you and your party and raid members for 15 seconds. 6-minute cooldown. |
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- | Vanishes you from sight and enters you into Stealth. Breaks all movement impairing effects and usable while in combat. 2-minute cooldown. |
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- | A defensive skill that reduces damage taken from area-of-effect skills. |
Talented Abilities
As part of the Talent Tree re-design in Dragonflight, every class and specialization now has a multitude of possible choices to spend up to 31 Class Talent Points and 30 Specialization Talent Points. We will break down most of them into individual sections, based on the Rows in which you can unlock them, while providing some commonly used abbreviations and explanations as to their functionality.
If you are simply looking for a quick guide on which talents to play, you can head over to our dedicated Talent page instead!
Talent Tree Rows 1-3 (No Point Requirement)
Active Abilities
Ability | Abbreviation | Description/Effect |
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- | 25-second cooldown ability that removes Enrage effects from your target applies a stronger version of your non-lethal Poison, and generates 1CP. |
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- | A crowd control ability that makes a mob wander around blindly for a long duration. Running close to a blinded enemy will put you in combat. If the enemy takes damage it breaks free. |
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- | A crowd control ability that incapacitates an enemy for a long duration. You can run past a sapped enemy without getting into combat. If the enemy takes damage it breaks free. |
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- | Increases your chance to dodge enemy attacks by 100%. You are still required to face the enemy hitting you to be able to dodge. |
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Cloak | Makes you immune to most magic effects, and also removes a variety of different debuffs, including poisons, curses, and diseases. Some effects cannot be immuned, resisted, or removed, however, especially if they are key aspects of a boss encounter |
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- | A passive that reduces the duration of all movement impairing effects. |
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- | A crowd control ability that incapacitates an enemy for a short duration. If the enemy takes damage it breaks free. Requires your target to face you. |
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Tricks/TotT | Allows you to transfer any threat you generate over the next 6 seconds after hitting an enemy to a target of your choosing. It is best used on the tank. |
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BF | Buff that allows you to deal 50% of all damage you deal to your target to 4 additional nearby enemies. |
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- | A mobility skill that allows you to grapple to a target location. This is not a teleport, and you are still affected by spells you travel through. |
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AR/td> | A major cooldown that increases your Energy regeneration, maximum Energy and attack speed. Also reduces your global cooldown from 1 second to 0.8 second. |
Passive Abilities
Ability | Abbreviation | Description/Effect |
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MP | Improves the effects of your non-lethal Poisons. |
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- | Grants extra movement speed while stealthed, i.e. when using ![]() ![]() ![]() |
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- | Gives your ![]() ![]() |
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WM | Increases the proc-chance of ![]() |
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CP | Increases your passive Energy regeneration by 25%. |
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- | ![]() |
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- | Allows you to get a ![]() |
Talent Rows 4-7
Active Abilities
Ability | Abbreviation | Description/Effect |
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RtB | Cooldown that grants you one or multiple spec-specific buffs. The buffs are explained in greater detail in the rotation section of the guide. You should maintain a Roll the Bones buff at all times. |
Passive Abilities
Ability | Abbreviation | Description/Effect |
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- | Increases the maximum stacks of your ![]() |
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PotW | Increases the damage taken of enemies by 10% for 6 seconds when you cast Cheap Shot or Kidney Shot on them. This effect only happens when the target is not stun-immune, and the duration is fixed regardless of the number of Combo Points spent on Kidney Shot. |
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Subt/Subter | Allows you to cast abilities that require stealth for up to 3 seconds after breaking it. Any bonus effects that apply to abilities cast from stealth synergize with this./td> |
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- | Increases the damage of your weapon poisons by 10%. Only Poisons that appear as a 60-minute duration buff are affected. |
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- | Causes you to take 3% reduced Physical damage. |
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- | Changes your ![]() ![]() ![]() |
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Cheat/CD | A defensive skill that saves you from death, as long as the damage taken does not surpass twice your health pool. Any killing blow will instead bring you to 7% hp, and for 3 seconds you will take 85% reduced damage. |
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- | Increases the Critical Strike chance of all abilities that generate at least 1 Combo Point, including DoT effects caused by them. |
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NS | Increases your damage dealt by 4/8% while ![]() ![]() |
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- | Increases your maximum Energy by 50 and your Energy regeneration by 10%. |
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- | Increases the range of all your attacks by 3 yards, including the radius of AoE spells. |
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- | Causes your ![]() |
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- | Gives you a 20% chance per Combo Point spent on finishers to immediately gain Combo Points again. When used with 6 or 7 Combo Points, this can return 2 Combo Points if you get lucky. |
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- | Allows you to significantly reduce the cooldown of most major cooldowns, as every time you use a finisher you reduce the remaining CD of any of the listed abilities. |
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- | Your off-hand attacks, including those from ![]() |
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- | Increases the damage of ![]() |
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- | Increases the damage of all abilities that generate Combo Points, including those that deal damage over time./td> |
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DS | Increases your maximum Combo Points by 1, and the damage your finishers
deal by 5%. Stacks with ![]() |
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QD | Uses of ![]() ![]() |
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- | Uses of ![]() ![]() ![]() ![]() |
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- | Casting ![]() ![]() |
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TtK | Increases the duration of the poison application chance increase buff of your Envenom by 2 seconds. |
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- | Increases the number of targets that ![]() |
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- | ![]() |
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CtO | Allows you to gain ![]() ![]() ![]() |
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- | Increases the chance to proc ![]() |
Talent Tree Rows 8-10
Active Abilities
Ability | Abbreviation | Description/Effect |
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CB | Increases the critical strike chance of your next ability cast by 100%. |
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ER | Combo Point generator that deals a high amount of initial damage, and charges up a Combo Point. Using a finisher with this exact amount of Combo Points will cast the Finisher as if it was cast with 7 Combo Points instead. |
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MFD | A cooldown that immediately grants you maximum Combo Points. |
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- | A cooldown that immediately grants you 100 Energy and also increases your Mastery for 6 seconds. It has multiple charges. |
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Dance | Allows you to cast abilities that require stealth while
it lasts. For Outlaw, these abilities are ![]() ![]() ![]() |
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- | deals high Nature damage-over-time. If the target survives the full duration of this DoT, you gain a buff that allows you to use one ability that requires stealth, and all stealth-based benefits affect it. |
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GS | A Combo Point generator that causes the target to take increased damage from you. This applies to all damage, including potion procs, trinkets and similar sources. |
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BR | Causes you to charge at your enemy, dealing AoE damage as you arrive and generating 25 Energy over 5 seconds. Deals more damage to every enemy hit except your target while Blade Flurry is active. |
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- | Deals initial damage and applies a buff to you that allows all your Combo Point builders to generate the maximum amount of Combo Points in a single hit. It immediately generates maximum Combo Points when used. |
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KS | Causes you to strike a target that is close to you 5 times over 2 seconds. This ability will teleport you every time you hit, following your target even when they try to move away from you. |
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- | A high cooldown ability that allows you to extend the duration of all the Roll the Bones enhancements that currently affect you by 30 seconds. |
Passive Effects
Ability | Abbreviation | Description/Effect |
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- | Grants 10%, Leech. Leech allows you to heal for all your damage and healing, in this case for 10% of it. |
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- | While ![]() |
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- | Grants your finishing moves a chance per Combo Point spent to increase your haste by 1% for 15 seconds, stacking up to 5 times. |
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- | Causes your Combo Point generators to have a 50/100% chance to generate an
additional Combo Point on Critical Strike. Abilities like ![]() ![]() |
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DS/Deeüer | Increases your maximum Combo Points by 1 and causes your finishers to deal 5% increased damage. |
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FW | Causes your stealth abilities to reduce the target's armor. All enemies have an Armor Value that reduces their damage taken by ~32%. This effectively increases all your direct physical damage by ~10%. |
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RC | Causes your ![]() ![]() |
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- | Increases the damage of ![]() ![]() |
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- | Increases your damage when hitting fewer targets than
your maximum cap with ![]() ![]() |
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- | Grants you a short-duration buff every time you cast ![]() |
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FtH | Supercharges your ![]() |
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HO | Allows all your modifiers to ![]() ![]() ![]() |
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GSW | Grants you a buff after using ![]() ![]() |
Poisons for Outlaw Rogue
You can only have one Lethal and one Non-Lethal poison active at a time. These are the only abilities affected by talents that improve "Weapon Poison" damage or efficacy.
Ability | Type | Description/Effect |
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Lethal | Deals Nature damage whenever it procs. You always have access to it. You always have access to it. |
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Lethal | Deals a small amount of damage and reduces the efficacy of healing and absorb effects on your target, depending on how many stacks you have applied. You always have access to it. |
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Non-Lethal | Applies a slowing effect to the targets it is applied to. Bosses are immune to it. You always have access to it. |
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Non-Lethal | Reduces the target's attack and cast speed. You can talent into it in the Class tree. Does not stack with similar effects from other classes. |
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Non-Lethal | Reduces the damage the target deals, not just to you, but also all your allies, as long as your target is the source of the damage dealt. You can talent into it in the Class tree. |
Active Abilities for Outlaw Rogue
Blade Flurry deals minor AoE damage and causes all your single-target
abilities and auto attacks to cleave for 40% of their damage to targets around
you, at the cost of 15 Energy. It is on a 30-second cooldown.
Adrenaline Rush increases Energy regeneration by 60%, attack speed by
20%
and your maximum Energy by 50 for 20 seconds, on a 3-minute cooldown. This
should be used on cooldown for increased burst.
Dreadblades deals initial damage and applies a buff to you that
allows all your Combo Point builders to generate the maximum amount of Combo
Points in a single hit while consuming 5% of your current health whenever you
use a finishing move. It immediately generates maximum Combo Points when used.
Killing Spree causes you to strike a target that is close to you 5
times over 2 seconds. This ability will teleport you every time
you hit, following your target even when they try to move away from you.
Blade Rush causes you to charge at your enemy, dealing AoE damage
as you arrive, and generating 25 Energy over 5 seconds.
Sepsis deals high Nature damage over time. If the target survives
the full duration of this DoT, you gain a buff that allows you to use one
ability that requires stealth.
Ghostly Strike is a cooldown that deals damage and applies a debuff
to your enemy that increases all damage you deal to it by 10% for 10 seconds.
Grappling Hook is a mobility skill that allows you to grapple to a
target location.
Roll the Bones is a 45-second cooldown ability that grants you one
or multiple spec-specific buffs. The buffs are explained in greater detail in
the rotation section of the
guide. You should maintain a Roll the Bones buff at all times.
Keep It Rolling is a high cooldown ability that allows you to extend
the duration of all the Roll the Bones enhancements that currently affect you
by 30 seconds.
Passive Abilities for Outlaw Rogue
Restless Blades allows you to significantly reduce the cooldown of
most major cooldowns, as every time you use a finisher you reduce the remaining
CD of any of the listed abilities.
Weaponmaster increases the chance for you to gain Opportunity
procs
by 5%.
Ruthlessness gives you a 20% chance per Combo Point spent on
finishers
to immediately gain Combo Points again. When used with 6 or 7 Combo Points,
this can return 2 Combo Points if you get lucky.
Swift Slasher grants more attack speed depending on how many Combo
Points were used when casting
Slice and Dice. Extending the buff in any
way will retain the
benefits from its initial cast.
Quick Draw allows your Pistol Shots cast with
Opportunity
to generate extra Combo Points and deal extra damage.
Devious Stratagem increases your maximum Combo Points by one and
increases the damage of all finishers by 5%. This effect stacks with other
sources that grant additional maximum Combo Points.
Audacity gives your Opportunity-cast Pistol Shots a chance to
have the same effect as Ambush. Increases to your Opportunity proc chance from
talents or Roll the Bones buffs, also affect Audacity.
Loaded Dice allows you to always gain 2
Roll the Bones buffs
when using it after
casting
Adrenaline Rush. This buff does not have to be consumed
immediately.
Sleight of Hand increase the chances of getting more than one Roll
the Bones buff on the cast.
Count the Odds allows you to gain
Roll the Bones buffs you do
not yet have when
casting
Ambush or
Dispatch. The chance is increased when
either is cast from
stealth.
Precise Cuts increases your damage when hitting fewer targets than
your maximum cap with
Blade Flurry. This makes it more potent when
fighting two or three enemies.
Fan the Hammer supercharges your
Opportunity procs, allowing
them to
stack and consuming multiple stacks at once. This alters the way you use
Opportunity procs.
Hidden Opportunity allows all your modifiers to
Sinister Strike
hitting an additional time (or even hitting three times with another talent) to
also, affect any cast of
Ambush.
Greenskin's Wickers gives you a buff after using
Between the Eyes
that further boosts the damage of your
Pistol Shot. This damage increase
synergizes well with other damage increases that apply to Pistol Shot.
Poisons for Outlaw Rogue
Every Rogue spec has access to a variety of poisons, some of which are gained automatically when leveling, others you have to talent into.
Instant Poison deals Nature damage whenever it procs. You always have
access to it.
Crippling Poison applies a slowing effect to the targets it is
applied to. Bosses are immune to it. You always have access to it.
Wound Poison deals a small amount of damage and reduces the efficacy
of healing and absorption effects on your target, depending on how many stacks
you have applied. You always have access to it.
Numbing Poison reduces the target's attack and cast speed. You can
talent into it in the Class tree.
Atrophic Poison reduces the damage the target deals, not just to you,
but also all your allies. You can talent into it in the Class tree.
For more information on how to use these abilities together in your rotation, please read our rotation page.
Changelog
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 24 Jan. 2023: Updated for Patch 10.0.5 changes.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Rogue Guides
Guides from Other Classes
This guide has been written and reviewed by Seliathan, who has been playing Rogue since the first day of Classic. He currently raids in Familiar with Drama, and is one of the foremost Mythic+ Rogue players. You can often find him streaming on Twitch, or follow him on his personal Discord server.
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- Dragonflight 10.1, Season 2 New and Removed Mythic+ Affixes
- Dragonflight Patch 10.1 PTR Development Notes, March 28th: Old Mythic+ Affixes Removed, New Ones Added
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