Outlaw Rogue DPS Spell List and Glossary — Midnight Pre-Patch (12.0)
On this page, we present you with all spells and procs that you need to understand as a Outlaw Rogue in World of Warcraft — Midnight Pre-Patch (12.0).
Outlaw Rogue Spell Summary
In this section, we will list almost all of the abilities you gain access to either passively or actively. We will also list commonly used abbreviations that you might find in other parts of this guide or when looking for additional information elsewhere on the Internet.
Main Resources for Outlaw Rogue
Energy is the main resource of Outlaw Rogues. Energy is generated passively, the rate of which can be increased by Haste, active abilities, talents, and procs.
Combo Points are another primary resource utilized by Outlaw Rogues. Some of your abilities generate Combo Points, while finishing moves spend them, dealing increased damage per Combo Point. You can generate additional Combo Points through passives.
New Talents in Midnight
Below is a quick list of all the talents that were newly added with the Midnight Pre-Patch.
New Class Talents
Cold Blooded Killer - Adds more Crit Chance when a builder move crits.
Swift Slasher -
Slice and Dice grants even more Attack Speed, based on your haste.
Toxic Stiletto -
Shiv costs less Energy, has a lower CD, and slightly higher range.
Quick Fingers - A passive Agility% increase.
Deep Cuts - Finishers deal more damage.
Danger Sense - You have a chance to evade all damage, reducing the damage of the hit that
triggers it.
New Spec Talents
Expert Duelist -
Between the Eyes further increases your damage dealt.
Deadly Pursuit - This provides a strong CDR bonus if you're ever out of melee range
for prolonged periods of time, which can help a lot with the high uptime requirement of the spec.
Flickering Steel -
Sinister Strike and
Ambush deal more damage and
you generate Energy when
Opportunity procs.
Find an Opening - Increases your chance to gain
Opportunity.
Heightened Rush - Increases
Adrenaline Rushs duration.
Menacing Rush - AR further increases the damage of your builders and finishers.
Zero In - Your
Between the Eyes will deal more damage for every critical auto-hit you did since the last.
Grand Melee -
Blade Flurry does even more AoE damage.
Crescendo of Violence - Your finishers deal more damage.
Dragon-Bone Dice - Further boosts the efficacy of each stage of your
Roll the Bones.
Fast Action - Reduces the CD of
Between the Eyes.
Unlocking Abilities
This page lists all the abilities that are available to you on a max-level character. If you have just started your journey by leveling a new Rogue, you can head over to our leveling section to learn more about when you get access to these abilities on your way to max level.
Basic Abilities for Outlaw Rogue
These are abilities that you acquire automatically early on as you level your Outlaw Rogue.
| Ability | Abbreviation | Description/Effect |
|---|---|---|
| - | Turns you invisible until canceled or upon attacking. | |
| SS | Your main filler and Combo Point generator. It generates one Combo Point. | |
| - | A Combo Point generator that can only be used from Stealth. Generates 2 Combo Points. | |
| PS | A ranged Combo Point generator that generates 1 Combo Point and applies a slow to your target. | |
| BF | Buff that allows you to deal 50% of all damage you deal to your target to 4 additional nearby enemies. | |
| CS | A Combo Point generator that can only be used from Stealth and against stunnable targets. Generates 1 Combo Point. | |
| - | Finishing move that consumes your Combo Points to deal physical damage. | |
| BtE | A ranged finisher that consumed Combo Points to deal damage and apply a buff that increases your damage. Each cast applies its own buff and they can stack. | |
| RtB | Cooldown that grants you benefits depending on the stage of the buff. Each stage is explained in greater detail in our rotation section of the guide. | |
| - | Allows you to significantly reduce the cooldown of most major cooldowns, as every time you use a finisher, you reduce the remaining CD of any of the listed abilities. | |
| SnD | Finishing move that spends Combo Points and increases your attack speed by 50%. Lasts longer per Combo Point spent. | |
| Kidney/KS | Finishing move that consumes your Combo Points and stuns the target for duration based on how many Combo Points were spent, up to a maximum of 6 seconds. 20-second cooldown. | |
| - | A crowd control ability that incapacitates an enemy for a long duration. You can run past a sapped enemy without getting into combat. If the enemy takes damage, it breaks free. | |
| - | 2-minute cooldown that increases your movement speed by 70% for 8 seconds. Usable while Stealthed. | |
| - | A mobility skill that allows you to grapple to a target location. This is not a teleport, and you are still affected by spells you travel through. | |
| CV/Vial | Heals you for 20% of your maximum health over 4 seconds. 30-second cooldown. | |
| - | Interrupts targets spellcasting and prevents any spells from that school for 5 seconds. 15-second cooldown. | |
| - | Throws a distraction, forcing enemies hit by it to face towards that direction for 10 seconds. Usable while stealthed. | |
| Shroud | Provides Stealth for you and your party and raid members for 15 seconds. 6-minute cooldown. | |
| - | Vanishes you from sight and enters you into Stealth. Breaks all movement impairing effects and usable while in combat. 2-minute cooldown. | |
| - | A defensive skill that reduces damage taken from area-of-effect skills. |
Talented Abilities
As part of the Talent Tree re-design in Dragonflight, every class and specialization now has a multitude of possible choices to spend up to 31 Class Talent Points and 30 Specialization Talent Points. We will break down most of them into individual sections based on the Rows in which you can unlock them, while providing some commonly used abbreviations and explanations as to their functionality.
If you are simply looking for a quick guide on which talents to play, you can head over to our dedicated Talent page instead!
Important Hero Talent Abilities
| Ability | Abbreviation | Description/Effect |
|---|---|---|
| - | Core ability for Trickster. Procs a damaging spell that also
increases damage taken of your opponent while supplying a variety of buffs
through other passives of the Talent Tree.
|
|
| - | The Trickster capstone. After every X amount of Dispatch casts,
this proc will increase the potency of your next Dispatch while locking you into
an enhanced animation.
|
|
| - | Core ability for Fatebound. Flips a coin every time you use a 5+ CP
finisher, rolling either Heads or Tails. Consecutive coinflips of the same side
stack the buffs you will be granted. |
|
| - | Fatebound capstone. Flipping the coin and getting the same result
7-times in a row grants a noticeable damage buff for the rest of the fight. |
Talent Tree Rows 1-4
Active Abilities
| Ability | Abbreviation | Description/Effect |
|---|---|---|
| - | 25-second cooldown ability that removes Enrage effects from your target applies a stronger version of your non-lethal Poison and generates 1CP. | |
| - | A crowd control ability that makes a mob wander around blindly for a long duration. Running close to a blinded enemy will put you in combat. If the enemy takes enough damage, it breaks free. | |
| Cloak | Makes you immune to most magic effects and also removes a variety of different debuffs, including poisons, curses, and diseases. Some effects cannot be immuned, resisted, or removed, however, especially if they are key aspects of a boss encounter | |
| - | Increases your chance to dodge enemy attacks by 100%. You are still required to face the enemy hitting you to be able to dodge. | |
| - | A crowd control ability that incapacitates an enemy for a short duration. If the enemy takes enough damage, it breaks free. Requires your target to face you. | |
| Step | A mobility skill that allows you to teleport a target enemy or ally, and granting a very short movement speed increase when cast. | |
| Tricks/TotT | Allows you to transfer any threat you generate over the next 6 seconds after hitting an enemy to a target of your choosing. It is best used on the tank. |
Passive Abilities
| Ability | Abbreviation | Description/Effect |
|---|---|---|
| - | Reduces the cooldown of |
|
| MP | Improves the effects of your non-lethal Poisons. | |
| - | Changes your |
|
| Cheat/CD | A defensive skill that saves you from death as long as the damage taken does not surpass twice your health pool. Any killing blow will instead bring you to 7% hp, and for 3 seconds, you will take 85% reduced damage. | |
| - | Enemies have 30% reduced damage and healing after |
|
| - | Increases the maximum stacks of your |
|
| - | Reduces the Energy cost of |
|
| - | Reduces the cooldown of |
|
| - | Grants extra movement speed while stealthed, i.e., when using
|
|
| - | Gives your |
|
| - | Reduces the cooldown and travel speed of |
|
| - | Removes the Energy cost of some of your crowd control spells. | |
| - | Increases your passive Energy regeneration. | |
| - | Increases your Stamina. | |
| - | Increases your movement speed. | |
| - | Reduces the cooldown and increases the cast range of |
|
| - | ||
| - | Increases the damage taken of enemies by 10% for 6 seconds when you cast Cheap Shot or Kidney Shot on them. This effect only happens when the target is not stun-immune, and the duration is fixed regardless of the number of Combo Points spent on Kidney Shot.. | |
| - | Allows you to get a |
|
| - | Increases the range of |
Talent Rows 5-7
Active Abilities
Outlaw Rogues gain no new active abilities in this section of the talent tree.
Passive Abilities
| Ability | Abbreviation | Description/Effect |
|---|---|---|
| - | Improves the effectiveness of |
|
| - | Increases your unmounted movement speed. | |
| - | Improves the effectiveness of Health Potions, Health Stones, and |
|
| - | Reduces the duration of movement slowing effects. | |
| - | Improves the bonus movement speed provided and duration of |
|
| - | Reduces the Energy cost of your crowd-control abilities. | |
| - | Causes you to take reduced Physical damage. | |
| - | Grants |
|
| - | Reduces the cooldown of |
|
| - | Increases the Critical Strike chance of all abilities that generate at least 1 Combo Point, including DoT effects caused by them. | |
| - | Increases the damage of your weapon poisons by 10%. Only Poisons that appear as a 60-minute duration buff are affected. | |
| - | While |
|
| > |
- | Causes your |
| > |
- | Reduces the Energy cost of your finishing moves. |
| - | Increases the damage of all abilities that generate Combo Points, including those that deal damage over time. | |
| DS | Increases your maximum Combo Points by 1, and the damage your finishers
deal by 5%. Stacks with |
|
| - | Your off-hand attacks, including those from |
|
| - | ||
| QD | Uses of |
|
| - | Increases the initial damage of |
|
| - | Gives you a 20% chance per Combo Point spent on finishers to immediately gain Combo Points again. When used with 6 or 7 Combo Points, this can return 2 Combo Points if you get lucky. | |
| - | ||
| - | Casting |
|
| - | ||
| - | ||
| - | Increases the damage of |
|
| - | Uses of |
|
| - | ||
| - | You gain full Combo Points when casting |
|
| - | Increases the chance to proc |
|
| - | Increases the number of targets that |
Talent Tree Rows 8-10
Active Abilities
| Ability | Abbreviation | Description/Effect |
|---|---|---|
| - | Using |
|
| - | A cooldown that immediately grants you 100 Energy and also increases your Mastery for 6 seconds. It has multiple charges. | |
| CB | Increases the critical strike chance of your next ability cast by 100%. | |
| - | Grants a second charge of |
|
| - | deals high Nature damage-over-time. If the target survives the full duration of this DoT, and once when cast, you gain a buff that allows you to use one ability that requires Stealth and all stealth-based benefits affect it. | |
| GS | A Combo Point generator that causes the target to take increased damage from your Rogue abilities. | |
| BR | Causes you to charge at your enemy, dealing AoE damage
as you arrive and generating 25 Energy over 5 seconds. While |
|
| - | A high cooldown ability that allows you to extend the duration of all the Roll the Bones enhancements that currently affect you by 30 seconds. | |
| KS | Finishing move that channels over a period of time, causing you to strike targets in front of you over the course of its duration. Damage and duration scale with Combo Points used. Also generates Combo Points. |
Passive Effects
| Ability | Abbreviation | Description/Effect |
|---|---|---|
| - | Grants 10% Leech. Leech allows you to heal for all your damage and healing, in this case, for 10% of it. | |
| - | Increases the critical strike chance and critical strike damage bonus of combo-point generating abilities. | |
| - | Increases the range of all your attacks by 3 yards, including the radius of AoE spells. | |
| - | Grants your finishing moves a chance per Combo Point spent to increase your Haste. | |
| - | Provides a Healing over time effect when using |
|
| - | Increases your maximum Energy and Energy regeneration. | |
| Subt/Subter | Allows you to cast abilities that require Stealth for up to 6 seconds after breaking it. Any bonus effects that apply to abilities cast from Stealth synergize with this. | |
| RC | Causes your |
|
| - | Increases the damage of |
|
| DS | Increases your maximum Combo Points by 1 and causes your finishers to deal increased damage. | |
| - | Allows you to extend the duration of |
|
| CtO | Allows you to gain |
|
| - | Increases your damage when hitting fewer targets than
your maximum cap with |
|
| - | Increases your Haste while stealthed and for a duration after losing Stealth. | |
| - | Grants you a short-duration buff every time you cast |
|
| FtH | Supercharges your |
|
| HO | Allows all your modifiers to |
|
| CS | Removes the cooldown from |
|
| GSW | Grants you a buff after using |
Poisons for Outlaw Rogue
You can only have one Lethal and one Non-Lethal Poison active at a time. These are the only abilities affected by talents that improve "Weapon Poison" damage or efficacy.
| Ability | Type | Description/Effect |
|---|---|---|
| Lethal | Deals Nature damage whenever it procs. You always have access to it. | |
| Lethal | Deals a small amount of damage and reduces the efficacy of healing and absorb effects on your target, depending on how many stacks you have applied. You always have access to it. | |
| Non-Lethal | Applies a slowing effect to the targets it is applied to. Bosses are immune to it. You always have access to it. | |
| Non-Lethal | Reduces the target's attack and cast speed. You can talent into it in the Class tree. Does not stack with similar effects from other classes. | |
| Non-Lethal | Reduces the damage the target deals, not just to you, but also all your allies, as long as your target is the source of the damage dealt. You can talent into it in the Class tree. |
Changelog
- 19 Jan. 2026: Page updated for Midnight Pre-Patch.
- 30 Nov. 2025: Page was reviewed for Patch 11.2.7 and no changes were required.
- 05 Oct. 2025: Page was reviewed for Patch 11.2.5 and no changes were required.
- 04 Aug. 2025: Patch updated for Patch 11.2. Updated Killing Spree information.
- 15 Jun. 2025: Page was reviewed for Patch 11.1.7 and no changes were required.
- 21 Apr. 2025: Page was reviewed for Patch 11.1.5 and no changes were required.
- 24 Feb. 2025: Page has been reviewed and updated for TWW Patch 11.1.
- 15 Dec. 2024: Page has been reviewed for Patch 11.0.7.
- 21 Oct. 2024: Updated for The War Within Patch 11.0.5.
- 09 Sep. 2024: Reviewed for The War Within Season 1.
- 21 Aug. 2024: Updated for The War Within.
- 23 Jul. 2024: Updated for The War Within Pre-Patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Page has been reviewed and updated for Dragonflight Season 4.
- 21 Mar. 2024: Page has been reviewed for Patch 10.2.6, no changes were necessary.
- 15 Jan. 2024: Page has been reviewed and updated for Patch 10.2.5.
- 06 Nov. 2023: Page updated for the Patch 10.2 Rogue rework.
- 04 Sep. 2023: Page was reviewed for Patch 10.1.7 and no changes were necessary.
- 10 Jul. 2023: Page was reviewed for Patch 10.1.5 and no changes were necessary.
- 01 May 2023: No changes were required to this page for 10.1, as no spell changes happened, besides numerical ones.
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 24 Jan. 2023: Updated for Patch 10.0.5 changes.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Rogue Guides
Guides from Other Classes
This guide has been written and reviewed by Seliathan, who has been playing Rogue for over two decades since the very first day of Vanilla WoW. After decades of raiding within the Top 100 and numerous Rank 1 Mythic+ runs in previous expansions, he has now set his sights on sharing his experience through guides and other content.
- Players Finally Opened WoW’s 10-Year-Old Mystery Pearl in Vashj’ir
- WoW Jan 30 Hotfixes Shift Devourer Demon Hunter Damage
- Paladins Get New HD Charger Mounts in World of Warcraft: Midnight
- Crusader Strike Holy Paladin Addition Reverted in Midnight Beta, Mana, Healing and Damage Spells Buffed
- WoW’s New Ambassador Program Helps Players Find a Real Community
- One Big Buff, Many Changes: Devourer Demon Hunter Tuning, January 29th
- WoW Just Teased a Standalone Mode Nobody Was Expecting
- WoW Player Housing Is About to Kill the Decoration Grind
Trickster
Fatebound