Outlaw Rogue DPS Spell List and Glossary — Dragonflight 10.0.7
On this page, we present you with all spells and procs that you need to understand as a Outlaw Rogue in World of Warcraft — Dragonflight 10.0.7.
If you were looking for WotLK Classic content, please refer to our WotLK Classic Combat Rogue spells.
Outlaw Rogue Spell Summary
In this section we will list almost all of the abilities you gain access to either passively or actively. Some of the abilities are not listed, as their functionality is self-explanatory, like Thief's Versatility or Hit and Run. We will also list commonly used abbreviations as you might find in other parts of this guide, or when looking for additional information elsewhere on the Internet.
Main Resources for Outlaw Rogue
Energy is the main resource of Outlaw Rogues. Energy is generated passively, the rate of which can be increased by Haste, active abilities, talents, and procs.
Combo Points are another primary resource utilized by Outlaw Rogues. Some of your abilities generate Combo Points, while finishing moves spend them, dealing increased damage per Combo Point. You can generate additional Combo Points through passives and Roll the Bones buffs. Combo Point management is very important to maintaining your abilities and maximizing burst.
This page lists all the abilities that are available to you on a max-level character. If you have just started your journey by leveling a new Rogue, you can head over to our leveling section to learn more about when you get access to these abilities on your way to max level.
Basic Abilities for Outlaw Rogue
These are abilities that you acquire automatically early on as you level your Outlaw Rogue.
|Stealth||-||Turns you invisible until canceled or upon attacking.|
|Sinister Strike||SS||Your main filler and Combo Point generator. It generates one Combo Point.|
|Ambush||-||A Combo Point generator that can only be used from stealth. Generates 2 Combo Points.|
|Pistol Shot||PS||A ranged Combo Point generator that generates 1 Combo Point and applies a slow to your target.|
|Cheap Shot||CS||A Combo Point generator that can only be used from stealth and against stunnable targets. Generates 1 Combo Point.|
|Dispatch||-||Finishing move that consumes your Combo Points to deal physical damage.|
|Between the Eyes||BtE||A ranged finisher that consumed Combo Points to deal damage and apply a debuff that increases your chance to critically strike. Damage and duration increase with CP spent.|
|Slice and Dice||SnD||Finishing move that spends Combo Points and increases your attack speed by 50%. Lasts longer per Combo Point spent.|
|Kidney Shot||Kidney/KS||Finishing move that consumes your Combo Points and stuns the target for duration based on how many Combo Points were spent, up to a maximum of 6 seconds. 20-second cooldown.|
|Sprint||-||2-minute cooldown that increases your movement speed by 70% for 8 seconds. Usable while Stealthed.|
|Crimson Vial||CV/Vial||Heals you for 20% of your maximum health over 4 seconds. 30-second cooldown.|
|Kick||-||Interrupts targets spellcasting and prevents any spells from that school for 5 seconds. 15-second cooldown.|
|Distract||-||Throws a distraction, forcing enemies hit by it to face towards that direction for 10 seconds. Usable while stealthed.|
|Shroud of Concealment||Shroud||Provides Stealth for you and your party and raid members for 15 seconds. 6-minute cooldown.|
|Vanish||-||Vanishes you from sight and enters you into Stealth. Breaks all movement impairing effects and usable while in combat. 2-minute cooldown.|
|Feint||-||A defensive skill that reduces damage taken from area-of-effect skills.|
As part of the Talent Tree re-design in Dragonflight, every class and specialization now has a multitude of possible choices to spend up to 31 Class Talent Points and 30 Specialization Talent Points. We will break down most of them into individual sections, based on the Rows in which you can unlock them, while providing some commonly used abbreviations and explanations as to their functionality.
If you are simply looking for a quick guide on which talents to play, you can head over to our dedicated Talent page instead!
Talent Tree Rows 1-3 (No Point Requirement)
|Shiv||-||25-second cooldown ability that removes Enrage effects from your target applies a stronger version of your non-lethal Poison, and generates 1CP.|
|Blind||-||A crowd control ability that makes a mob wander around blindly for a long duration. Running close to a blinded enemy will put you in combat. If the enemy takes damage it breaks free.|
|Sap||-||A crowd control ability that incapacitates an enemy for a long duration. You can run past a sapped enemy without getting into combat. If the enemy takes damage it breaks free.|
|Evasion||-||Increases your chance to dodge enemy attacks by 100%. You are still required to face the enemy hitting you to be able to dodge.|
|Cloak of Shadows||Cloak||Makes you immune to most magic effects, and also removes a variety of different debuffs, including poisons, curses, and diseases. Some effects cannot be immuned, resisted, or removed, however, especially if they are key aspects of a boss encounter|
|Unbreakable Stride||-||A passive that reduces the duration of all movement impairing effects.|
|Gouge||-||A crowd control ability that incapacitates an enemy for a short duration. If the enemy takes damage it breaks free. Requires your target to face you.|
|Tricks of the Trade||Tricks/TotT||Allows you to transfer any threat you generate over the next 6 seconds after hitting an enemy to a target of your choosing. It is best used on the tank.|
|Blade Flurry||BF||Buff that allows you to deal 50% of all damage you deal to your target to 4 additional nearby enemies.|
|Grappling Hook||-||A mobility skill that allows you to grapple to a target location. This is not a teleport, and you are still affected by spells you travel through.|
|Adrenaline Rush||AR/td>||A major cooldown that increases your Energy regeneration, maximum Energy and attack speed. Also reduces your global cooldown from 1 second to 0.8 second.|
|Master Poisoner||MP||Improves the effects of your non-lethal Poisons.|
|Shadowrunner||-||Grants extra movement speed while stealthed, i.e. when using Stealth, Vanish or Shadow Dance.|
|Opportunity||-||Gives your Sinister Strike a chance to hit twice and grant a buff that makes your next Pistol Shot deal additional damage and cost half as much Energy.|
|Weaponmaster||WM||Increases the proc-chance of Opportunity by an additional 5%.|
|Combat Potency||CP||Increases your passive Energy regeneration by 25%.|
|Ambidexterity||-||Main Gauche, your Mastery, has an additional 5% chance to proc while Blade Flurry is active.|
|Riposte||-||Allows you to get a Main Gauche proc everytime you dodge, with a 1-second cooldown.|
Talent Rows 4-7
|Roll the Bones||RtB||Cooldown that grants you one or multiple spec-specific buffs. The buffs are explained in greater detail in the rotation section of the guide. You should maintain a Roll the Bones buff at all times.|
|Improved Wound Poison||-||Increases the maximum stacks of your Wound Poison by 2, improving the healing reduction effect.|
|Prey on the Weak||PotW||Increases the damage taken of enemies by 10% for 6 seconds when you cast Cheap Shot or Kidney Shot on them. This effect only happens when the target is not stun-immune, and the duration is fixed regardless of the number of Combo Points spent on Kidney Shot.|
|Subterfuge||Subt/Subter||Allows you to cast abilities that require stealth for up to 3 seconds after breaking it. Any bonus effects that apply to abilities cast from stealth synergize with this./td>|
|Virulent Poisons||-||Increases the damage of your weapon poisons by 10%. Only Poisons that appear as a 60-minute duration buff are affected.|
|Deadened Nerves||-||Causes you to take 3% reduced Physical damage.|
|Elusiveness||-||Changes your Evasion to reduce all damage you take by 10% and also enhances your Feint to reduce all damage you take by 20%. This is a choice node shared with Cheat Death.|
|Cheat Death||Cheat/CD||A defensive skill that saves you from death, as long as the damage taken does not surpass twice your health pool. Any killing blow will instead bring you to 7% hp, and for 3 seconds you will take 85% reduced damage.|
|Deadly Precision||-||Increases the Critical Strike chance of all abilities that generate at least 1 Combo Point, including DoT effects caused by them.|
|Nightstalker||NS||Increases your damage dealt by 4/8% while Stealth or Shadow Dance are active.|
|Vigor||-||Increases your maximum Energy by 50 and your Energy regeneration by 10%.|
|Acrobatic Strikes||-||Increases the range of all your attacks by 3 yards, including the radius of AoE spells.|
|> Improved Ambush||-||Causes your Ambush to generate 1 additional Combo Point.|
|Ruthlessness||-||Gives you a 20% chance per Combo Point spent on finishers to immediately gain Combo Points again. When used with 6 or 7 Combo Points, this can return 2 Combo Points if you get lucky.|
|Restless Blades||-||Allows you to significantly reduce the cooldown of most major cooldowns, as every time you use a finisher you reduce the remaining CD of any of the listed abilities.|
|Fatal Flourish||-||Your off-hand attacks, including those from Main Gauche, have a chance to generate Energy.|
|Improved Between the Eyes||-||Increases the damage of Between the Eyes when it crits.|
|Heavy Hitter||-||Increases the damage of all abilities that generate Combo Points, including those that deal damage over time./td>|
|Devious Stratagem||DS||Increases your maximum Combo Points by 1, and the damage your finishers deal by 5%. Stacks with Deeper Stratagem for a total of 7 maximum CP.|
|Quick Draw||QD||Uses of Pistol Shot while the Opportunity buff is active deal more damage and generate additional Combo Points.|
|Audacity||-||Uses of Pistol Shot while the Opportunity buff is active have a chance to allow you a single use of Ambush that does not require Stealth. The proc-chance of this is equal to the Opportunity proc chance, including boosts from talents.|
|Loaded Dice||-||Casting Adrenaline Rush guarantees two Roll the Bones enhancements on the next cast.|
|Sleight of Hand||TtK||Increases the duration of the poison application chance increase buff of your Envenom by 2 seconds.|
|Dancing Steel||-||Increases the number of targets that Blade Flurry hits by 3, and increases its duration.|
|Triple Threat||-||Sinister Strike has a chance to strike a third time. This will still only grant one Opportunity buff.|
|Count the Odds||CtO||Allows you to gain Roll the Bones buffs you do not yet have when casting Ambush or Dispatch. The chance is increased when either is cast from stealth.|
|Improved Main Gauche||-||Increases the chance to proc Main Gauche.|
Talent Tree Rows 8-10
|Cold Blood||CB||Increases the critical strike chance of your next ability cast by 100%.|
|Echoing Reprimand||ER||Combo Point generator that deals a high amount of initial damage, and charges up a Combo Point. Using a finisher with this exact amount of Combo Points will cast the Finisher as if it was cast with 7 Combo Points instead.|
|Marked for Death||MFD||A cooldown that immediately grants you maximum Combo Points.|
|Thistle Tea||-||A cooldown that immediately grants you 100 Energy and also increases your Mastery for 6 seconds. It has multiple charges.|
|Shadow Dance||Dance||Allows you to cast abilities that require stealth while it lasts. For Outlaw, these abilities are Ambush, Cheap Shot and Sap|
|Sepsis||-||deals high Nature damage-over-time. If the target survives the full duration of this DoT, you gain a buff that allows you to use one ability that requires stealth, and all stealth-based benefits affect it.|
|Ghostly Strike||GS||A Combo Point generator that causes the target to take increased damage from you. This applies to all damage, including potion procs, trinkets and similar sources.|
|Blade Rush||BR||Causes you to charge at your enemy, dealing AoE damage as you arrive and generating 25 Energy over 5 seconds. Deals more damage to every enemy hit except your target while Blade Flurry is active.|
|Dreadblades||-||Deals initial damage and applies a buff to you that allows all your Combo Point builders to generate the maximum amount of Combo Points in a single hit. It immediately generates maximum Combo Points when used.|
|Killing Spree||KS||Causes you to strike a target that is close to you 5 times over 2 seconds. This ability will teleport you every time you hit, following your target even when they try to move away from you.|
|Keep It Rolling||-||A high cooldown ability that allows you to extend the duration of all the Roll the Bones enhancements that currently affect you by 30 seconds.|
|Leeching Poison||-||Grants 10%, Leech. Leech allows you to heal for all your damage and healing, in this case for 10% of it.|
|Recuperator||-||While Slice and Dice is active, you will heal for 1% of your max HP every 2 seconds.|
|Alacrity||-||Grants your finishing moves a chance per Combo Point spent to increase your haste by 1% for 15 seconds, stacking up to 5 times.|
|Seal Fate||-||Causes your Combo Point generators to have a 50/100% chance to generate an additional Combo Point on Critical Strike. Abilities like Mutilate or Fan of Knives that hit multiple times, can generate multiple additional Combo Points.|
|Deeper Stratagem||DS/Deeüer||Increases your maximum Combo Points by 1 and causes your finishers to deal 5% increased damage.|
|Find Weakness||FW||Causes your stealth abilities to reduce the target's armor. All enemies have an Armor Value that reduces their damage taken by ~32%. This effectively increases all your direct physical damage by ~10%.|
|Resounding Clarity||RC||Causes your Echoing Reprimand to Animacharge 3 additional Combo Points. This is a choice node shared with Reverberation.|
|Reverberation||-||Increases the damage of Echoing Reprimand by 75%. This is a choice node shared with Resounding Clarity.|
|Precise Cuts||-||Increases your damage when hitting fewer targets than your maximum cap with Blade Flurry. This makes it more potent when fighting two or three enemies, and synergizes with Dancing Steel.|
|Summarily Dispatched||-||Grants you a short-duration buff every time you cast Dispatch with 5+ CP, which increases the damage and reduces the Energy cost of Dispatch. Each additional Dispatch cast over this duration increases the stack count, but the duration does not refresh. Once the duration runs out, you lose all stacks.|
|Fan the Hammer||FtH||Supercharges your Opportunity procs, allowing them to stack and you to consume multiple stacks at once. This alters the way you use Opportunity procs.|
|Hidden Opportunity||HO||Allows all your modifiers to Sinister Strike hitting an additional time (or even hitting three times with Triple Threat) to also, affect any cast of Ambush.|
|Greenskin's Wickers||GSW||Grants you a buff after using Between the Eyes that further boosts the damage of your Pistol Shot. This damage increase synergizes well with other damage increases that apply to Pistol Shot.|
Poisons for Outlaw Rogue
You can only have one Lethal and one Non-Lethal poison active at a time. These are the only abilities affected by talents that improve "Weapon Poison" damage or efficacy.
|Instant Poison||Lethal||Deals Nature damage whenever it procs. You always have access to it. You always have access to it.|
|Wound Poison||Lethal||Deals a small amount of damage and reduces the efficacy of healing and absorb effects on your target, depending on how many stacks you have applied. You always have access to it.|
|Crippling Poison||Non-Lethal||Applies a slowing effect to the targets it is applied to. Bosses are immune to it. You always have access to it.|
|Numbing Poison||Non-Lethal||Reduces the target's attack and cast speed. You can talent into it in the Class tree. Does not stack with similar effects from other classes.|
|Atrophic Poison||Non-Lethal||Reduces the damage the target deals, not just to you, but also all your allies, as long as your target is the source of the damage dealt. You can talent into it in the Class tree.|
Active Abilities for Outlaw Rogue
Blade Flurry deals minor AoE damage and causes all your single-target abilities and auto attacks to cleave for 40% of their damage to targets around you, at the cost of 15 Energy. It is on a 30-second cooldown.
Adrenaline Rush increases Energy regeneration by 60%, attack speed by 20% and your maximum Energy by 50 for 20 seconds, on a 3-minute cooldown. This should be used on cooldown for increased burst.
Dreadblades deals initial damage and applies a buff to you that allows all your Combo Point builders to generate the maximum amount of Combo Points in a single hit while consuming 5% of your current health whenever you use a finishing move. It immediately generates maximum Combo Points when used.
Killing Spree causes you to strike a target that is close to you 5 times over 2 seconds. This ability will teleport you every time you hit, following your target even when they try to move away from you.
Blade Rush causes you to charge at your enemy, dealing AoE damage as you arrive, and generating 25 Energy over 5 seconds.
Sepsis deals high Nature damage over time. If the target survives the full duration of this DoT, you gain a buff that allows you to use one ability that requires stealth.
Ghostly Strike is a cooldown that deals damage and applies a debuff to your enemy that increases all damage you deal to it by 10% for 10 seconds.
Grappling Hook is a mobility skill that allows you to grapple to a target location.
Roll the Bones is a 45-second cooldown ability that grants you one or multiple spec-specific buffs. The buffs are explained in greater detail in the rotation section of the guide. You should maintain a Roll the Bones buff at all times.
Keep It Rolling is a high cooldown ability that allows you to extend the duration of all the Roll the Bones enhancements that currently affect you by 30 seconds.
Passive Abilities for Outlaw Rogue
Restless Blades allows you to significantly reduce the cooldown of most major cooldowns, as every time you use a finisher you reduce the remaining CD of any of the listed abilities.
Weaponmaster increases the chance for you to gain Opportunity procs by 5%.
Ruthlessness gives you a 20% chance per Combo Point spent on finishers to immediately gain Combo Points again. When used with 6 or 7 Combo Points, this can return 2 Combo Points if you get lucky.
Swift Slasher grants more attack speed depending on how many Combo Points were used when casting Slice and Dice. Extending the buff in any way will retain the benefits from its initial cast.
Quick Draw allows your Pistol Shots cast with Opportunity to generate extra Combo Points and deal extra damage.
Devious Stratagem increases your maximum Combo Points by one and increases the damage of all finishers by 5%. This effect stacks with other sources that grant additional maximum Combo Points.
Audacity gives your Opportunity-cast Pistol Shots a chance to have the same effect as Ambush. Increases to your Opportunity proc chance from talents or Roll the Bones buffs, also affect Audacity.
Loaded Dice allows you to always gain 2 Roll the Bones buffs when using it after casting Adrenaline Rush. This buff does not have to be consumed immediately.
Sleight of Hand increase the chances of getting more than one Roll the Bones buff on the cast.
Count the Odds allows you to gain Roll the Bones buffs you do not yet have when casting Ambush or Dispatch. The chance is increased when either is cast from stealth.
Precise Cuts increases your damage when hitting fewer targets than your maximum cap with Blade Flurry. This makes it more potent when fighting two or three enemies.
Fan the Hammer supercharges your Opportunity procs, allowing them to stack and consuming multiple stacks at once. This alters the way you use Opportunity procs.
Hidden Opportunity allows all your modifiers to Sinister Strike hitting an additional time (or even hitting three times with another talent) to also, affect any cast of Ambush.
Greenskin's Wickers gives you a buff after using Between the Eyes that further boosts the damage of your Pistol Shot. This damage increase synergizes well with other damage increases that apply to Pistol Shot.
Poisons for Outlaw Rogue
Every Rogue spec has access to a variety of poisons, some of which are gained automatically when leveling, others you have to talent into.
Instant Poison deals Nature damage whenever it procs. You always have access to it.
Crippling Poison applies a slowing effect to the targets it is applied to. Bosses are immune to it. You always have access to it.
Wound Poison deals a small amount of damage and reduces the efficacy of healing and absorption effects on your target, depending on how many stacks you have applied. You always have access to it.
Numbing Poison reduces the target's attack and cast speed. You can talent into it in the Class tree.
Atrophic Poison reduces the damage the target deals, not just to you, but also all your allies. You can talent into it in the Class tree.
For more information on how to use these abilities together in your rotation, please read our rotation page.
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 24 Jan. 2023: Updated for Patch 10.0.5 changes.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
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