Brewmaster Monk Tank Mythic+ Tips — Dragonflight 10.0.7
In this guide, you will find tips and advice to tackle Mythic+ dungeons with your Brewmaster Monk in World of Warcraft — Dragonflight 10.0.7.
Brewmaster Monk in Mythic+
Brewmaster is a strong choice for Mythic+, with astounding damage, an excellent ability to kite in a pinch, and strong natural sturdiness. While their group utility is limited to an AoE stun and a 5% Physical damage buff, Brewmasters also bring a crowd control ability, Poison/Disease dispel, and the option to talent into multiple abilities that affect enemy positioning.
If you want to learn more about Mythic+ during Dragonflight in general or Brewmaster's place in the overall rankings, see our overviews below.
Mythic+ Rotation for Brewmaster Monks
Your rotation will not change in Mythic+ in single-target or multi-target pulls. For more information about the Brewmaster Monk rotation, refer to the Rotation, Cooldowns, and Abilities page.
Mythic+ Talents for Brewmaster Monks
Below are the suggested talents for Mythic+. These talents are recommended as a starting point for all affixes and keystone levels. For more information on particular talents and when to use them, refer to the page dedicated to Builds and Talents.
You can easily import the talent tree below into the game with either of the "Copy Export String" buttons below:
Mostly, these talent choices reflect the general recommendation for an AoE environment. However, depending on the week's affixes, there may be a slight variation if you need more defense or a particular dungeon's utility needs.
In particular, note the following talents to consider switching around as necessary:
|Talent Choice||When to Consider|
|Detox||If the dungeon you are running features a Poison or Disease effect — Shadowmoon Burial Grounds, Algeth'ar Academy, or The Nokhud Offensive — it is essential for you to talent this ability.|
|High Tolerance||This is the first talent you should pick up if in need of more defense, removing Counterstrike and Face Palm in the process.|
|Hasty Provocation||There are some rare times — such as when fighting Advisor Melandrus in Court of Stars — where being able to reposition an enemy more quickly can be useful, especially if they are cannot be affected by other knockback or movement effects like Ring of Peace or a Death Knight's Death Grip.|
|Special Delivery||If you are up for a less hectic playstyle or do not enjoy maintaining Rushing Jade Wind, then you may swap its choice to Special Delivery. Be aware that it will deal slightly less damage outside of single-target fighting.|
|Consider switching to these two talents over their alternate choices of Bob and Weave and Light Brewing once you are comfortable with your playstyle in mythic+ as a way to gain slightly more damage.|
|Bounce Back/ Generous Pour||If you require some extra defense and do not want the hassle of managing Summon White Tiger Statue for its small damage gain, then remove its point in favor of acquiring two points in either Bounce Back or Generous Pour.|
Mythic+ Utility Abilities, Talents, and Tips
- Crackling Jade Lightning can be a useful tool for pulling a faraway group of enemies by quickly casting it on one of them and immediately canceling the channel by moving. Just remember that it will not generate threat on what you have caught the attention of.
- Roll/ Chi Torpedo/ Tiger's Lust can all be used fairly often in a dungeon and are excellent options for repositioning yourself or making a quick escape from danger. Tiger's Lust, in particular, can often remove debuffs that deal damage over time or other negative effects if the debuff also snares or roots the victim!
- Paralysis is a versatile crowd control ability that temporarily removes an enemy from the fight. It is best to cast before you pull a group of enemies so that the effect will not be broken by a random bit of damage. In addition, you can use Paralysis as an extra interrupt effect in a pinch.
- Provoke, with Hasty Provocation, is unique among taunt effects due to the movement speed increase it temporarily gives the Provoked enemy. You can use this to reposition a threat, and you should recognize its power. Be careful about the speed boost if you need to Provoke an enemy you are trying to run away from.
- Ring of Peace allows you to forcefully move enemies out of a targeted location, bouncing them out of the summoned ring. This ability has a lot of possibilities for its application and is remarkably versatile. You can disrupt patrolling enemies, interrupt an enemy's cast, or keep a fixated enemy away from its target, among other uses.
- Windwalking, Generous Pour, and Close to Heart all work similarly, providing an aura to you and any allies within 10 yards that grants increased movement speed, Avoidance, or extra healing received, respectively. In mythic+, where there is only one healer, and the group tends to stay close to the tank, you can provide your entire group with these buffs at nearly all times if necessary!
- Disable is a snare that only needs to be applied once to an enemy before your regular attacks maintain its effect. You can additionally use it to root an enemy temporarily. However, be aware that you can only have Disable active on one target at a time.
- Leg Sweep is your AoE stun effect. With it, you can delay or negate dangerous abilities cast by enemies, or you can use it to survive a dangerous pull for a little while longer while you build up your defenses.
- Detox may not seem as powerful as a dispel available to a healer. However, it still can have incredible usage despite only being able to remove Poison and Disease effects. These debuffs are often damage-over-time effects that also reduce damage, healing, or other stats. Be sure to pay attention to any debuffs with a green or yellow border as potential targets to remove from yourself or others.
- Clash acts as a unique way to reposition an enemy, similar to Death Grip. However, unlike Death Grip, you and the target meet in the middle rather than having them dragged to you. This can be a useful tool to get a stubborn caster or other slow enemies closer to the rest of the group but be warned that Clash will root targets around the impact point. It also has a minimum range that you must be away from the target to use the ability, much like a Warrior's Charge.
A Note on Kiting
When running a Mythic+ dungeon, there may be times when the damage you or the rest of the group is taking becomes too intense for the healer to manage. During these moments, you can utilize kiting to help reduce your damage taken. This can provide precious time for your healer to restore some extra missing health or for you to get more of your defensive resources back.
There is no solid guideline for when in a dungeon you may need to practice kiting as a Brewmaster. Still, you must not forget it is an available option commonly seen in Mythic+ compared to a raiding environment. Fortunately, all the mobility available to Brewmaster Monks makes kiting reasonably simple. You could choose to Leg Sweep a group of enemies and Roll away afterward, throwing a Keg Smash to slow them down while you play keep-away. Or, you could place a Transcendence beforehand and quickly teleport to it later with Transcendence: Transfer. With the use of talents like Summon Black Ox Statue and Ring of Peace, the only thing stopping you as a Brewmaster from kiting endlessly is your ability to maintain threat on what is trying to reach you.
Dragonflight Season 1: Thundering
Every Mythic+ season of Dragonflight once again includes a unique Seasonal Affix; Dragonflight Mythic+ Season 1's special affix is Thundering. In short, a lightning storm will occasionally be triggered throughout the dungeon, creating several dodgeable lightning strikes. At this time, everyone in the party will be marked with one of two debuffs, increasing damage and healing by 30%. However, if this debuff is not removed within 15 seconds (by having two players with opposite debuffs make contact with one another), debuffed players will be stunned and suffer heavy Nature damage.
Since there are five players and only two pairs of debuffs able to be cleared, one player is allowed to keep their remaining debuff (and its increased damage/healing) for the entire time. It should be noted that as a tank, you will always be part of the three Mark of Wind (red) debuffs. This means that you do not need to necessarily clear your debuff, though if possible, you should allow a DPS player to maintain it.
Valor and Valor Upgrades
In Dragonflight Mythic+ Season 1, running a Mythic+ dungeon will reward you with the Valor currency. You can use this currency to upgrade any item received in a dungeon up to a max of item level 415. For a recommendation on what items to focus your upgrading efforts on, see our gearing page below:
- 20 Mar. 2023: Updated for Patch 10.0.7.
- 24 Jan. 2023: Updated talent trees with new 10.0.5 talents choices.
- 11 Dec. 2022: Recommended build slightly adjusted based on recent theorycrafting; added table mentioning when to consider alternate talents.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
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- Dragonflight 10.1, Season 2 New and Removed Mythic+ Affixes
- Dragonflight Patch 10.1 PTR Development Notes, March 28th: Old Mythic+ Affixes Removed, New Ones Added
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