Brewmaster Monk Tank Mythic+ Tips — Shadowlands 9.1

Last updated on Jul 22, 2021 at 00:52 by Sinzhu 21 comments
General Information

In this guide, you will find tips and advice to tackle Mythic+ dungeons with your Brewmaster Monk in World of Warcraft — Shadowlands 9.1.


Brewmaster Monk in Mythic+

Brewmaster is a fairly strong choice for Mythic+, with decent damage, an excellent ability to kite in a pinch, and strong natural sturdiness. While our group utility is limited to an AoE stun and a 5% physical damage buff, Brewmasters also bring a crowd control ability and two unique talents for controlling enemies in the middle of a pull. Many enemies can also be forcibly moved with the help of Clash Icon Clash!

If you are unfamiliar with Mythic+ and its associated general mechanics, you can read more about it on our Shadowlands Mythic+ Season 2 page below.


Mythic+ Rotation for Brewmaster Monks

Your rotation will not change in Mythic+ in single-target or multi-target pulls. For more information about the Brewmaster Monk rotation, refer to the Rotation,Cooldowns, and Abilities page.


Mythic+ Talents for Brewmaster Monks

Below are the suggested talents for Mythic+. These talents are recommended for all affixes and keystone levels. For more information on particular talents and when to use them, refer to the page dedicated to Builds and Talents.

Level Choices
15 Eye of the Tiger Eye of the Tiger Chi Wave ? Chi Wave Chi Burst Chi Burst
25 Celerity Celerity Chi Torpedo Chi Torpedo Tiger's Lust Tiger's Lust
30 Light Brewing Light Brewing Spitfire Spitfire Black Ox Brew Black Ox Brew
35 Tiger Tail Sweep Tiger Tail Sweep Summon Black Ox Statue ? Summon Black Ox Statue Ring of Peace Ring of Peace
40 Bob and Weave ? Bob and Weave Healing Elixir Healing Elixir Dampen Harm Dampen Harm
45 Special Delivery ? Special Delivery Rushing Jade Wind Rushing Jade Wind Exploding Keg ? Exploding Keg
50 High Tolerance High Tolerance Celestial Flames Celestial Flames Blackout Combo Blackout Combo

For the most part, these talent choices reflect the general recommendation for an AoE environment though there may be some slight variation depending on the week's affixes. Of particular note are the Level 40 and 45 rows, where the choice is most likely to vary with the level of keystone and group coordination


Level 40 Talent choice

The decision made in this talent row between Bob and Weave Icon Bob and Weave, Healing Elixir Icon Healing Elixir, and Dampen Harm Icon Dampen Harm is one that largely comes down to the group you are playing with. In theory, Bob and Weave would be the best choice since most of your damage taken in a Mythic+ dungeon are the enemy autoattacks. However, unless you are in a group that is capable of avoiding or negating the most dangerous mechanics with interrupts or crowd-control, its value rapidly declines in favor of the other alternatives. As for Healing Elixir or Dampen Harm, either can make for a reasonable choice depending on the affixes present. Healing Elixir is a strong talent when Grievous Icon Grievous is present, for example, or when playing with a healer that is not the most confident. If the group is a bit more capable, then Dampen Harm's function as an additional defensive cooldown can make sense when performing larger pulls or when facing multiple casters who cannot all be interrupted.

As a general rule of thumb, go with Healing Elixir Icon Healing Elixir when running keystones up to +12, Dampen Harm Icon Dampen Harm up to +22, and Bob and Weave Icon Bob and Weave for the absolute highest keystone levels.


Level 45 Talent choice

This row is a bit more straightforward to explain, though it also comes down to the keystone level you are running. The damage provided by Rushing Jade Wind Icon Rushing Jade Wind cannot be understated compared to Special Delivery Icon Special Delivery or Exploding Keg Icon Exploding Keg, and most pulls will not be large enough for its 6-target cap to be relevant. With that being said, the alternatives can still have a place at the highest keystone levels of +20 or more if you do not struggle with Threat. There, Exploding Keg's lack of a target cap and 1-minute cooldown can excel in exceedingly large pulls and buy a bit of survival with its secondary effect. In addition, Special Delivery's reliable 50% snare — one of the strongest available — and ability to deal damage from outside melee-range can prove useful when you are facing enemies so strong that kiting becomes the mandatory approach.

To summarize, opt for Rushing Jade Wind Icon Rushing Jade Wind at all times until running keystones of +22 and higher unless your strategy involves excessively large pulls or heavy amounts of kiting.


Brewmaster Mythic+ Covenant Choice

Brewmaster Monks are in the fortunate position to have three of their Covenants be quite viable in a variety of content areas — just do not be Venthyr. Mythic+ is no exception. As such, rather than elevate one of the other three Covenants over another here, it is recommended to read the Covenant section of this guide to select the Covenant that will work best for you. Be aware that each Covenant will also grant access to small bonuses within two of Shadowlands' dungeons.


Mythic+ Legendary Power Choices

  1. Stormstout's Last Keg Icon Stormstout's Last Keg
  2. Faeline Harmony Icon Faeline Harmony (if Night Fae)
  3. Charred Passions Icon Charred Passions
  4. Fatal Touch Icon Fatal Touch
  5. Mighty Pour Icon Mighty Pour

Mythic+ contains pulls against multiple targets most of the time. For these moments, it is recommended to make use of Stormstout's Last Keg Icon Stormstout's Last Keg, which can act as both a passive damage increase and enable a bit of burst damage to more easily generate initial threat with a second charge of Keg Smash Icon Keg Smash.

Likewise, as Mythic+ already contains its fair share of movement and flexibility in the tank's position, Faeline Harmony Icon Faeline Harmony allows a Night Fae Brewmaster to really come into their own as an AoE powerhouse. However, it may be less reliable in high key levels, where large amount of kiting occur if it results in you being unable to properly aim your Faeline Stomp Icon Faeline Stomps and be able to stand in their faelines afterward.

If a dungeon in question has the Tyrannical Icon Tyrannical affix active, it may be preferable to use Charred Passions Icon Charred Passions as it will provide further damage in single-target scenarios while still remaining useful against larger groups of enemies.

Fatal Touch Icon Fatal Touch is another fun choice of Legendary Power in Mythic+, though its actual effectiveness is somewhat questionable. Although it allows the use of Touch of Death Icon Touch of Death every 60 seconds rather than 3 minutes, many times it will be used on an enemy that was already near-death which can make the extra damage dealt feel ineffective. However, this also means that you will have the ability to remove up to 200% of your maximum Health in Stagger Icon Staggered damage every minute as well!

While its extra defensive benefits are unlikely to be necessary until very high levels of keystone, Mighty Pour Icon Mighty Pour will still be a useful Legendary Power to have on-hand. Be aware, however, that though you will gain extra uses of Purifying Brew Icon Purifying Brew over the course of a dungeon, your damage and threat capabilities will be dramatically reduced.

Additional Legendary Powers, along with what stats and slots to craft the above powers in can be found within the section of this guide specifically for them linked below.


Mythic+ Utility Abilities and Tips

  • Crackling Jade Lightning Icon Crackling Jade Lightning can be a useful tool for pulling a far away group of enemies by quickly casting it on one of them and immediately canceling the channel by moving. Just remember that it will not really generate threat on what you have caught the attention of.
  • Roll Icon Roll/Chi Torpedo Icon Chi Torpedo/Tiger's Lust Icon Tiger's Lust can all be used fairly often in a dungeon and are excellent options for repositioning yourself or making a quick escape from danger. Tiger's Lust, in particular, can often remove debuffs that deal Damage Over Time or other negative effects if the debuff also snares or roots the victim!
  • Paralysis Icon Paralysis is a versatile crowd control ability that can be used to temporarily remove an enemy from the fight. It is best cast before you really pull a group of enemies so that the effect will not be broken by a random bit of damage. In addition, you can use Paralysis as an extra interrupt effect in a pinch.
  • Provoke Icon Provoke is unique among taunt effects due to the movement speed increase it temporarily gives the Provoked enemy. You can make use of this to more quickly reposition a threat and its power should not be ignored. Be careful about the speed boost if you need to Provoke an enemy that you are trying to run away from, however.
  • Leg Sweep Icon Leg Sweep is your AoE stun effect. With it, you can delay or negate dangerous abilities cast by enemies, or you can use it to survive a dangerous pull for a little while longer while you build up your defenses.
  • Detox Icon Detox may not seem as powerful as a dispel available to a healer, but it still can have incredible usage despite only being able to remove poison and disease effects. These debuffs are often Damage Over Time effects that also reduce damage, healing, or other stats. Be sure to pay attention to any debuffs with a green or yellow border as potential targets to remove from yourself or others.
  • Clash Icon Clash acts as a unique way to reposition an enemy, similar to Death Grip Icon Death Grip. However, unlike Death Grip, you and the target meet in the middle rather than having them dragged all the way to you. This can be a useful tool to get a stubborn caster or other slow enemy closer to the rest of the group, but be warned that Clash will root targets around the impact point. It also has a minimum range that you must be away from the target to use the ability, much like a Warrior's Charge Icon Charge.

A Note on Kiting

When running a Mythic+ dungeon, there may be times when the damage you or the rest of the group is taking becomes too intense for the healer to manage. During these moments, you can utilize a tactic called kiting to help reduce your damage taken. This can provide precious time for your healer to restore some extra missing health or for you to get more of your defensive resources back.

There is no solid guideline for when in a dungeon you may need to practice kiting as a Brewmaster, but it is important that you do not forget it is an available option commonly seen in Mythic+ compared to a raiding environment. Fortunately, all the mobility available to Brewmaster Monks makes kiting fairly simple. You could choose to Leg Sweep Icon Leg Sweep a group of enemies and Roll Icon Roll away afterward, throwing a Keg Smash Icon Keg Smash to slow them down while you play keep-away. Or, you could place a Transcendence Icon Transcendence beforehand and quickly teleport to it later with Transcendence: Transfer Icon Transcendence: Transfer. With the use of talents like Summon Black Ox Statue Icon Summon Black Ox Statue and Ring of Peace Icon Ring of Peace, the only thing stopping you as a Brewmaster from kiting endlessly is your ability to maintain threat on what is trying to reach you.


Shadowlands Season 2: Tormented

Shadowlands' seasons once again include a unique Seasonal Affix for Mythic+; this Season's special affix is Tormented Icon Tormented. In short: there will be four unique Maw-themed lieutenants among the trash in a dungeon. Each of them function as a powerful miniboss, but will reward your efforts in slaying them with an Anima Orb that will grant you unique Anima Powers for the rest of the dungeon. Be wary, however, of trying to avoid fighting these enemies. If you do skip a lieutenant, its passive aura will be applied to the final boss instead!

Due to the Anima Powers presented to you remaining static across all lieutenants, the following is a list of generally recommended Anima Powers. However, be aware that some of these choices may not be as useful in certain affix combinations or dungeons; most Powers can be justified as "correct" in the right scenario:

As playing around this affix applies to more than just Brewmaster Monks, please feel free to consult our larger guides about Mythic+ and its affixes below. Within are also discussions about changes to how loot is acquired, changes to existing affixes, and even a few other new surprises.


Valor and Valor Upgrades

As of Patch 9.0.5, running a Mythic+ dungeon, among other activities, will reward you with the Valor currency. This returning currency can be used to upgrade any item received in a dungeon up to a max of item level 246. For a recommendation on what items to focus your upgrading efforts on, see our gearing page below:



  • 22 Jul. 2021: Added a general list of Anima Powers to pick from the Tormented Affix.
  • 06 Jul. 2021: Updated with information regarding Shadowlands Season 2 and the Tormented Affix.
  • 28 Jun. 2021: Reviewed and approved for Patch 9.1.
  • 19 Apr. 2021: Added sections explaining the choice present in the Level 40 and 45 talent rows.
  • 09 Mar. 2021: Page reviewed for Patch 9.0.5; added small mention of the returning Valor currency.
  • 07 Dec. 2020: Added mention of Season 1's unique Affix.
  • 24 Nov. 2020: Removed discussion of Awakened Affix. Added Covenant and Legendary Power recommendations.
  • 12 Oct. 2020: Page updated for the Shadowlands pre-patch.
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