Brewmaster Monk Tank Mythic+ Tips — Shadowlands 9.2
In this guide, you will find tips and advice to tackle Mythic+ dungeons with your Brewmaster Monk in World of Warcraft — Shadowlands 9.2.
Brewmaster Monk in Mythic+
Brewmaster is a fairly strong choice for Mythic+, with decent damage, an excellent ability to kite in a pinch, and strong natural sturdiness. While our group utility is limited to an AoE stun and a 5% Physical damage buff, Brewmasters also bring a crowd control ability and two unique talents for controlling enemies in the middle of a pull. Many enemies can also be forcibly moved with the help of Clash!
Mythic+ Rotation for Brewmaster Monks
Your rotation will not change in Mythic+ in single-target or multi-target pulls. For more information about the Brewmaster Monk rotation, refer to the Rotation,Cooldowns, and Abilities page.
Mythic+ Talents for Brewmaster Monks
Below are the suggested talents for Mythic+. These talents are recommended for all affixes and keystone levels. For more information on particular talents and when to use them, refer to the page dedicated to Builds and Talents.
|15||? Eye of the Tiger||✓ Chi Wave||✓ Chi Burst|
|25||✗ Celerity||✓ Chi Torpedo||✓ Tiger's Lust|
|30||✓ Light Brewing||✗ Spitfire||? Black Ox Brew|
|35||✗ Tiger Tail Sweep||? Summon Black Ox Statue||✓ Ring of Peace|
|40||? Bob and Weave||✓ Healing Elixir||✓ Dampen Harm|
|45||? Special Delivery||✓ Rushing Jade Wind||? Exploding Keg|
|50||✓ High Tolerance||✗ Celestial Flames||✗ Blackout Combo|
For the most part, these talent choices reflect the general recommendation for an AoE environment though there may be some slight variation depending on the week's affixes. Of particular note are the Level 40 and 45 rows, where the choice is most likely to vary with the level of keystone and group coordination
Level 40 Talent choice
The decision made in this talent row between Bob and Weave, Healing Elixir, and Dampen Harm is one that largely comes down to the group you are playing with. In theory, Bob and Weave would be the best choice since most of your damage taken in a Mythic+ dungeon are the enemy autoattacks. However, unless you are in a group that is capable of avoiding or negating the most dangerous mechanics with interrupts or crowd-control, its value rapidly declines in favor of the other alternatives. As for Healing Elixir or Dampen Harm, either can make for a reasonable choice depending on the affixes present. Healing Elixir is a strong talent when Grievous is present, for example, or when playing with a healer that is not the most confident. If the group is a bit more capable, then Dampen Harm's function as an additional defensive cooldown can make sense when performing larger pulls or when facing multiple casters who cannot all be interrupted.
Level 45 Talent choice
This row is a bit more straightforward to explain, though it also comes down to the keystone level you are running. The damage provided by Rushing Jade Wind cannot be understated compared to Special Delivery or Exploding Keg, and most pulls will not be large enough for its 6-target cap to be relevant. With that being said, the alternatives can still have a place at the highest keystone levels of +20 or more if you do not struggle with Threat. There, Exploding Keg's lack of a target cap and 1-minute cooldown can excel in exceedingly large pulls and buy a bit of survival with its secondary effect. In addition, Special Delivery's reliable 50% snare — one of the strongest available — and ability to deal damage from outside melee-range can prove useful when you are facing enemies so strong that kiting becomes the mandatory approach.
To summarize, opt for Rushing Jade Wind at all times until running keystones of +22 and higher unless your strategy involves excessively large pulls or heavy amounts of kiting.
Brewmaster Mythic+ Covenant Choice
Brewmaster Monks are in the fortunate position to have all of their Covenants be quite viable in a variety of content areas, and Mythic+ is no exception. As such, rather than elevate one of the four Covenants over another here, it is recommended to read the Covenant section of this guide to select the Covenant that will work best for you. Be aware that each Covenant will also grant access to small bonuses within two of Shadowlands' dungeons, and sometimes having access to these extra bonuses are what matters most in successfully completing a key=.
Mythic+ Legendary Power Choices
Mythic+ contains pulls against multiple targets most of the time. For these moments, it is recommended to make use of Stormstout's Last Keg, which can act as both a passive damage increase and enable a bit of burst damage to more easily generate initial threat with a second charge of Keg Smash.
If a dungeon in question has the Tyrannical affix active, it may be preferable to use Charred Passions as it will provide further damage in single-target scenarios while still remaining useful against larger groups of enemies.
While its extra defensive benefits are unlikely to be necessary until very high levels of keystone, Mighty Pour will still be a useful Legendary Power to have on-hand. Be aware, however, that though you will gain extra uses of Purifying Brew over the course of a dungeon, your damage and threat capabilities will be dramatically reduced. With that being said, this Legendary in combination with the Necrolord Covenant and the Special Delivery talent is popular among the very highest level of keystone runners.
Fatal Touch is another fun choice of Legendary Power in Mythic+, though its actual effectiveness is somewhat questionable. Although it allows the use of Touch of Death every 60 seconds rather than 3 minutes, many times it will be used on an enemy that was already near-death which can make the extra damage dealt feel ineffective. However, this also means that you will have the ability to remove up to 200% of your maximum Health in Staggered damage every minute as well!
Additional Legendary Powers, along with what stats and slots to craft the above powers in can be found within the section of this guide specifically for them linked below.
Mythic+ Utility Abilities and Tips
- Crackling Jade Lightning can be a useful tool for pulling a far away group of enemies by quickly casting it on one of them and immediately canceling the channel by moving. Just remember that it will not really generate threat on what you have caught the attention of.
- Roll/ Chi Torpedo/ Tiger's Lust can all be used fairly often in a dungeon and are excellent options for repositioning yourself or making a quick escape from danger. Tiger's Lust, in particular, can often remove debuffs that deal damage over time or other negative effects if the debuff also snares or roots the victim!
- Paralysis is a versatile crowd control ability that can be used to temporarily remove an enemy from the fight. It is best cast before you really pull a group of enemies so that the effect will not be broken by a random bit of damage. In addition, you can use Paralysis as an extra interrupt effect in a pinch.
- Provoke is unique among taunt effects due to the movement speed increase it temporarily gives the Provoked enemy. You can make use of this to more quickly reposition a threat and its power should not be ignored. Be careful about the speed boost if you need to Provoke an enemy that you are trying to run away from, however.
- Leg Sweep is your AoE stun effect. With it, you can delay or negate dangerous abilities cast by enemies, or you can use it to survive a dangerous pull for a little while longer while you build up your defenses.
- Detox may not seem as powerful as a dispel available to a healer, but it still can have incredible usage despite only being able to remove poison and disease effects. These debuffs are often Damage Over Time effects that also reduce damage, healing, or other stats. Be sure to pay attention to any debuffs with a green or yellow border as potential targets to remove from yourself or others.
- Clash acts as a unique way to reposition an enemy, similar to Death Grip. However, unlike Death Grip, you and the target meet in the middle rather than having them dragged all the way to you. This can be a useful tool to get a stubborn caster or other slow enemy closer to the rest of the group, but be warned that Clash will root targets around the impact point. It also has a minimum range that you must be away from the target to use the ability, much like a Warrior's Charge.
A Note on Kiting
When running a Mythic+ dungeon, there may be times when the damage you or the rest of the group is taking becomes too intense for the healer to manage. During these moments, you can utilize a tactic called kiting to help reduce your damage taken. This can provide precious time for your healer to restore some extra missing health or for you to get more of your defensive resources back.
There is no solid guideline for when in a dungeon you may need to practice kiting as a Brewmaster, but it is important that you do not forget it is an available option commonly seen in Mythic+ compared to a raiding environment. Fortunately, all the mobility available to Brewmaster Monks makes kiting fairly simple. You could choose to Leg Sweep a group of enemies and Roll away afterward, throwing a Keg Smash to slow them down while you play keep-away. Or, you could place a Transcendence beforehand and quickly teleport to it later with Transcendence: Transfer. With the use of talents like Summon Black Ox Statue and Ring of Peace, the only thing stopping you as a Brewmaster from kiting endlessly is your ability to maintain threat on what is trying to reach you.
Shadowlands Season 3: Encrypted
Shadowlands' seasons once again include a unique Seasonal Affix for Mythic+; this Season's special affix is Encrypted. In short: there will be several relics among the trash within a dungeon. Destroying these relics will summon an additional enemy that, upon being defeated, will temporarily buff the party. The buff you receive will depend on which of the three relics was destroyed first, ranging from bonus cooldown reduction, extra Haste, health regeneration, and even stealth!
Legion Timewalking Affix: Infernal
During Legion Timewalking Events introduced in Patch 9.1.5, you are given the option to experience a number of Legion Mythic+ dungeons which also include the unique Infernal affix. This affix adds three Legion Beacons placed near specific bosses of each dungeon that will spawn a commander along with waves of additional enemies from the Burning Legion when activated. Each commander brings with it a set of unique abilities and reinforcements to fight.
As playing around these seasonal affixes applies to more than just Brewmaster Monks, please feel free to consult our larger guides about Mythic+ and its affixes below.
Valor and Valor Upgrades
As of Patch 9.0.5, running a Mythic+ dungeon, among other activities, will reward you with the Valor currency. This returning currency can be used to upgrade any item received in a dungeon up to a max of item level 246. For a recommendation on what items to focus your upgrading efforts on, see our gearing page below:
- 19 Feb. 2022: Updated with information regarding Shadowlands Season 3 and the Encrypted Affix.
- 01 Nov. 2021: Added mention of Legion Timewalking's Infernal affix.
- 22 Jul. 2021: Added a general list of Anima Powers to pick from the Tormented Affix.
- 06 Jul. 2021: Updated with information regarding Shadowlands Season 2 and the Tormented Affix.
- 28 Jun. 2021: Reviewed and approved for Patch 9.1.
- 19 Apr. 2021: Added sections explaining the choice present in the Level 40 and 45 talent rows.
- 09 Mar. 2021: Page reviewed for Patch 9.0.5; added small mention of the returning Valor currency.
- 07 Dec. 2020: Added mention of Season 1's unique Affix.
- 24 Nov. 2020: Removed discussion of Awakened Affix. Added Covenant and Legendary Power recommendations.
- 12 Oct. 2020: Page updated for the Shadowlands pre-patch.
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