Brewmaster Monk Frequently Asked Questions — The War Within (11.2)
On this page, we go over several of the most frequently asked questions regarding Brewmaster Monk in World of Warcraft — The War Within (11.2). This will be updated as more common repeated questions surface over the course of the expansion.
- 6. Should I use Charred Passions or Dragonfire Brew?
- 7. Should I use Press the Advantage or Weapons of Order?
- 8. Am I better off dual-wielding or using a two-handed weapon?
- 9. I have a new item. Should I sim My character? How would I do that?
- 10. I have a question that is not on this list. Where can I ask it?
Is it better to play defensively or offensively as a tank?
This is a question that, unfortunately, does not have an easy answer. The short version is that, in general, if you are new to playing a Brewmaster Monk, you should definitely focus more on being defensive while you are learning everything you can do. The first and foremost job of a tank player is to stay alive!
As you become more comfortable and learn what you are capable of, it may be useful to focus on dealing more damage to kill things faster. If something dies faster, then it will not be alive as long to try to kill you! The hard part is figuring out what defensive benefits you can afford to give up as you pursue higher DPS. Ultimately, this answer will change depending on the group you are playing with and even your healer.
It is also heavily recommended to play defensively when beginning to progress on a boss in organized raiding. If you ever die due to not being sturdy enough, then every other member of your raid just lost a chance to learn more about the encounter. As you and your raid get more confident, you can begin to switch to dealing more damage if you like. Otherwise, the impact of your own damage contribution before you are nearing the end of a fight's progression is minimal.
I am comfortable in my defense and want to do more damage. What can I change?
Some choices you can make when deciding to provide more damage as a Brewmaster Monk, starting with the smallest defensive losses are:
- Optimize your stat priority for more damage. This includes gems, enchants, and consumables.
- Adjust your talent build for more damage by opting into some additional offensive choices over defensive ones.
- Use one or more DPS trinkets instead of tank-oriented trinkets. This is often the single largest DPS gain you can achieve while also being the easiest to switch between defense and offense.
Are The Shado-Pan or Master of Harmony Hero Talents Better?
While it would be simultaneously nice and awful if there was only
one correct answer to this question, the truth is that the Shado-Pan
and
Master of Harmony Hero Talents each come with unique strengths and
weaknesses.
Shado-Pan's talents operate entirely in the background, with
their
Flurry Strikes occurring as you perform the regular Brewmaster
rotation. In addition, they feature many buffs to your core damage skills of
Keg Smash and
Tiger Palm, pushing your damage to new heights.
However, this tree's defensive powers are largely reliant on consistently
dodging attacks to trigger
Predictive Training and casting
Vivify
with
Vivacious Vivification procs to improve
Protect and Serve.
Master of Harmony talents, on the other hand, remain largely passive
as well but do require you to regularly cast
Celestial Brew to
trigger
Aspect of Harmony. In addition to this slightly larger amount of
control, its tree also features improvements to your
Purifying Brew
while also granting a second charge of Celestial Brew. This combines to make the
Master of Harmony certainly feel more impactful, and it is arguably
a better learning experience when playing defensively.
Ultimately, any piece of major content can be completed with either set of
Brewmaster's Hero Talents. The two remain close enough in damage for both
to be viable, though Shado-Pan tends to see a slight edge in
larger AoE. Defensively, the greater feeling of control over your survival as a
Master of Harmony may make its talents especially appealing for progression
environments. However, you should be willing to experiment with both and see
which of the two you favor, being ready to switch as new opportunities present
themselves.
Should I use Celestial Brew or Celestial Infusion?
As a Brewmaster, you have a large amount of customization in your defensive
power, and this is especially true in the choice talents of Celestial Brew
and
Celestial Infusion. While both of them provide a similar benefit of
an on-demand absorb shield with the exact same cooldown, these two talents go
about it in different ways.
What this means is that you are choosing between a shield that absorbs all
damage ( Celestial Brew) over one that absorbs only some damage
(
Celestial Infusion). However, Celestial Infusion's duration is double
that of Celestial Brew, meaning that you have up to 16 seconds of mitigation present
rather than only 8. Although both abilities have the same total amount of damage
that can be absorbed, Celestial Infusion's partial reduction results in
a smoother experience to heal overall. Rather than reaching full health with an
absorb present to eat additional damage and waste any healing floating around,
you instead get to benefit from further healing by not getting back to your maximum
health despite still mitigating damage.
Due to this general tanking and healing philosophy, Celestial Infusion
should end up as your default choice in the vast majority of available content.
There are, however, some exceptions where
Celestial Brew can prove more useful.
If, for example, you need to be at full health with the absorb to survive a massive
burst of damage, then Celestial Brew better serves that purpose. Likewise, if
there is an ability that punishes you for your health being reduced, then it would
make more sense to absorb it all. Whenever you encounter these types of mechanics,
consider switching from Celestial Infusion.
How is Healing Different with Niuzao's Resolve Talented?
Niuzao's Resolve is another talent that allows you to further customize
how you mitigate and heal the damage you receive as a Brewmaster. It fills a similar
goal of smoothing things out by converting the healing from
Gift of the Ox
or
Spirit of the Ox into a HoT effect. Not only does this result in a steady
stream of healing based on your damage received, but the HoT itself will automatically
increase in strength by up to 80% depending on your current health whenever it heals.
What this ends up meaning for tanking as a Brewmaster is that you are
encouraged to not consume your healing spheres with Expel Harm while
you have
Niuzao's Resolve talented. Rather, you should instead allow them to
naturally expire or reach the spawning cap of 5 spheres at once. After this point,
any further spawns will be automatically consumed to give a continuous source of
healing. If you instead consume them all at once with Expel Harm— such as
if you need an emergency burst of healing—then you are setting yourself up
to be deprived of that steady healing until the cap of 5 spheres has been reached
again.
Technically, this guideline for healing with Expel Harm is true whether
or not you have chosen this talent. However, the instant-healing nature of your
healing spheres without
Niuzao's Resolve can help make up for this deficit
by at least topping your health off in those similar emergencies when they pop up.
However, these emergencies are rarely bad enough to need that kind of intervention
from you outside of the toughest content, such as Mythic raiding or higher keystone
levels in Mythic+. In there, you should likely consider avoiding Niuzao's Resolve,
but otherwise think of it as a default choice and play accordingly.
Should I use Rushing Jade Wind or Special Delivery?
Among the many choices present in the Brewmaster talent tree,
Rushing Jade Wind and
Special Delivery is both one of the first
and also one of the most difficult. This is because the two talents remain
competitive with one another across many different target counts and types of content.
With that being said, both options have their pros and cons.
Rushing Jade Wind is a useful option for providing a continuous amount
of damage to all enemies around you, thus helping out with managing threat. It
also is an ability on a low cooldown that has no Energy cost to press, making it
very helpful as an additional "filler" so you do not end up spending too much
Energy on
Tiger Palm or
Spinning Crane Kick while waiting
for the cooldown of
Keg Smash. However, because there are a lot of other
abilities that have no cost and also have a low cooldown, you may have a hard time
maintaining the ability's effect and miss out on damage.
Special Delivery, on the other hand, is a passive talent that activates
any time you use one of your many "Brew" abilities (such as
Purifying Brew).
This means that it is frequently dealing damage while also applying a hefty 50%
snare and not dealing reduced damage against multiple targets. However, as this
ability has a 3-second delay between activating and dealing damage, it can miss enemies
or even accidentally hit a target that had been kept in crowd control, causing
potentially costly mistakes.
Overall, choose the talent out of these two that you have an easier time
playing around. If you are especially concerned with maximizing damage,
Special Delivery will be better at all target counts, provided you are
actively making use of your Brew abilities to trigger it. However, the
ultimate gap between these two talents is only a small percentage of your overall
damage.
Should I use Charred Passions or Dragonfire Brew?
The choice between Charred Passions and
Dragonfire Brew
continues the trend of having proper decisions to make in nearly every choice
node present within your talent trees as a Brewmaster Monk. However,
like with
Rushing Jade Wind and
Special Delivery, there are
certain times when one will generally be better than the other.
Charred Passions again acts as the option that makes a larger impact on your
rotation as a Brewmaster by encouraging you to make more use of
Spinning Crane Kick and
Blackout Kick. In addition,
due to our general talent recommendation of
Sal'salabim's Strength, its
effect will always be active due to the low cooldown of
Keg Smash,
resulting in always being able to cast another
Breath of Fire before the
Charred Passions buff expires. However, this does result in further emphasizing
the need to hit Blackout Kick on cooldown and still needing to use
Tiger Palm
in at least single-target.
Dragonfire Brew, meanwhile, acts as the "passive" option between the two,
minimally impacting the rotation beyond potentially encouraging you to use
Breath of Fire when beginning a pull (assuming you are using the
generally-recommended
Sal'salabim's Strength talent) rather than
Keg Smash.
The unique strength of this talent, likewise, comes from its damage not being
reduced until hitting 20 targets or more. This makes the talent very
powerful in larger AoE while remaining competitive in specifically single-target
scenarios.
Overall, choose the talent out of these two that you have an easier time
playing around. If you are especially concerned with maximizing damage,
Charred Passions will be better with appropriate play while
Dragonfire Brew will prove stronger otherwise.
Should I use Press the Advantage or Weapons of Order?
Press the Advantage and
Weapons of Order are each
some of your strongest talents in the entire class and spec trees, though they
offer their power in very different ways. The short answer here will be to
default to using Weapons of Order, though the use-case for either talent is
further detailed below.
Press the Advantage acts as the "passive" choice in this talent pair,
completely removing your ability to use
Tiger Palm in exchange for
dealing bonus auto attack damage and even triggering additional casts of
Keg Smash
or
Rising Sun Kick. These extra casts also then get to benefit from
talents that otherwise would have interacted with Tiger Palm or
Weapons of Order, such as
Counterstrike,
Face Palm,
Blackout Combo, and even
Chi Surge or
Call to Arms! In
doing so, it is possible to receive up to 9 seconds of cooldown reduction
to your Brew abilities at a time or to deal large amounts of damage
to a target with Rising Sun Kick. However, this does mean the rotation will
feel slower and have more gaps where there is nothing for you to press, and
you will also have to carefully monitor when an extra cast is going to occur
so you trigger it on the ability you intend.
Weapons of Order, by comparison, is a more active ability that, surprisingly,
does not really alter your actual gameplay. Instead, its benefits truly shine
on enemies that survive long enough to reach four stacks of
its debuff and suffer 32% increased damage from all of your abilities. It also
provides an additional 9% Mastery while active, which is essentially a 9% extra
dodge chance on demand. Indeed, it is often the easier talent to play around
once you have become comfortable with the basic rotation of a Brewmaster Monk.
Overall, Press the Advantage acts more as a talent for beginner
Brewmaster Monks. None of its effects are truly "bad", but
there is enough of a performance gap between it and
Weapons of Order do
not recommend it unless you are still learning. So long as you have either of
these talents, however, you are taking a step in the right direction!
Am I better off dual-wielding or using a two-handed weapon?
This question is a bit complicated and is more thoroughly looked into on the
Gearing section of this guide. However,
in general, if both of the dual-wield weapons and the two-handed weapon are of
the same item level, or if you are using the Press the Advantage talent,
then a two-handed weapon will generally be better for you. Otherwise, choose the approach
that provides more total secondary stats on the items you are selecting from.
Remember to always have the weapon with higher Weapon DPS in your main hand!
I have a new item. Should I sim My character? How would I do that?
Simming yourself is the best way to determine whether changing gear, enchants, trinkets, and anything else would be an upgrade to your DPS. Simulating defense upgrades is another matter entirely. Due to the variety of boss mechanics and situations out there, you cannot reliably simulate tanking and should be wary of anything claiming to do so.
We have a guide on how to sim yourself in Raidbots produced by Azortharion.
I have a question that is not on this list. Where can I ask it?
A great place to get Brewmaster info beyond the scope of this guide is the Monk Discord, Peak of Serenity. Players in the Brewmaster sections are friendly, and many knowledgeable Brewmasters monitor and participate, author included. Please make sure to read the introduction if visiting to better understand how to use the resources offered there.
You can also use the Monk section of our own forums to help get your burning questions answered.
Changelog
- 04 Aug. 2025: Added two questions for new talents in Patch 11.2.0.
- 15 Jun. 2025: Reviewed for Patch 11.1.7.
- 21 Apr. 2025: Reviewed for Patch 11.1.5.
- 24 Feb. 2025: Updated for Patch 11.1.0.
- 20 Feb. 2024: Slight answer adjustment based on Hero Talent balance in Patch 11.1.
- 15 Dec. 2024: Updated for Patch 11.0.7.
- 21 Oct. 2024: Reviewed for Patch 11.0.5.
- 09 Sep. 2024: Hero talent selection advice adjusted.
- 21 Aug. 2024: Question added for selecting a Hero Talent tree.
- 23 Jul. 2024: Reviewed for The War Within Pre-Patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Page reviewed for Dragonflight Season 4.
- 19 Mar. 2024: Page reviewed for Patch 10.2.6.
- 15 Jan. 2024: Page reviewed for Patch 10.2.5.
- 06 Nov. 2023: Answer wording cleanup for Patch 10.2.
- 04 Sep. 2023: Page reviewed for Patch 10.1.7.
- 10 Jul. 2023: Added a question for Press the Advantage vs Weapons of Order; wording cleanup on other questions.
- 01 May 2023: Adjusted Charred Passsions vs Dragonfire Brew question for Patch 10.1.
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 21 Nov. 2022: Added a new Answer regarding Rushing Jade Wind and Special Delivery.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Monk Guides
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This guide has been written by Sinzhu, a Mythic raider on US-Kiljaeden who has passionately played Brewmaster for the past ten years. He also contributes to the Peak of Serenity and is a Moderator of the Monk Class Discord.
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